Auswahl der wissenschaftlichen Literatur zum Thema „Spectator Game“
Geben Sie eine Quelle nach APA, MLA, Chicago, Harvard und anderen Zitierweisen an
Inhaltsverzeichnis
Machen Sie sich mit den Listen der aktuellen Artikel, Bücher, Dissertationen, Berichten und anderer wissenschaftlichen Quellen zum Thema "Spectator Game" bekannt.
Neben jedem Werk im Literaturverzeichnis ist die Option "Zur Bibliographie hinzufügen" verfügbar. Nutzen Sie sie, wird Ihre bibliographische Angabe des gewählten Werkes nach der nötigen Zitierweise (APA, MLA, Harvard, Chicago, Vancouver usw.) automatisch gestaltet.
Sie können auch den vollen Text der wissenschaftlichen Publikation im PDF-Format herunterladen und eine Online-Annotation der Arbeit lesen, wenn die relevanten Parameter in den Metadaten verfügbar sind.
Zeitschriftenartikel zum Thema "Spectator Game"
Brissette-Gendron, Raphaëlle, Pierre-Majorique Léger, François Courtemanche, Shang Lin Chen, Marouane Ouhnana und Sylvain Sénécal. „The Response to Impactful Interactivity on Spectators’ Engagement in a Digital Game“. Multimodal Technologies and Interaction 4, Nr. 4 (04.12.2020): 89. http://dx.doi.org/10.3390/mti4040089.
Der volle Inhalt der QuelleCrossman, Jane E. „Age of Spectators as a Factor Influencing Behavior at Minor League Hockey and Baseball Games“. Perceptual and Motor Skills 62, Nr. 2 (April 1986): 639–48. http://dx.doi.org/10.2466/pms.1986.62.2.639.
Der volle Inhalt der QuelleQian, Tyreal Yizhou, James Jianhui Zhang, Jerred Junqi Wang und John Hulland. „Beyond the Game: Dimensions of Esports Online Spectator Demand“. Communication & Sport 8, Nr. 6 (01.04.2019): 825–51. http://dx.doi.org/10.1177/2167479519839436.
Der volle Inhalt der QuelleCrossman, Jane E. „Spectators' Behavior at Minor League Hockey Games: An Exploratory Study“. Perceptual and Motor Skills 63, Nr. 2 (Oktober 1986): 803–12. http://dx.doi.org/10.2466/pms.1986.63.2.803.
Der volle Inhalt der QuelleMa, Shang-Chun, Kevin K. Byon, Wooyoung (William) Jang, Shang-Min Ma und Tsung-Nan Huang. „Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types“. Sustainability 13, Nr. 8 (08.04.2021): 4164. http://dx.doi.org/10.3390/su13084164.
Der volle Inhalt der QuelleDuncan, Margaret Carlisle, und Barry Brummett. „Liberal and Radical Sources of Female Empowerment in Sport Media“. Sociology of Sport Journal 10, Nr. 1 (März 1993): 57–72. http://dx.doi.org/10.1123/ssj.10.1.57.
Der volle Inhalt der QuellePatibanda, Rakesh, Aryan Saini, Nathalie Overdevest, Maria F. Montoya, Xiang Li, Yuzheng Chen, Shreyas Nisal et al. „Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players“. Proceedings of the ACM on Human-Computer Interaction 7, CHI PLAY (29.09.2023): 769–802. http://dx.doi.org/10.1145/3611049.
Der volle Inhalt der QuelleStahlke, Samantha, James Robb und Pejman Mirza-Babaei. „The Fall of the Fourth Wall“. International Journal of Gaming and Computer-Mediated Simulations 10, Nr. 1 (Januar 2018): 42–62. http://dx.doi.org/10.4018/ijgcms.2018010103.
Der volle Inhalt der QuelleSchreyer, Dominik, Sascha L. Schmidt und Benno Torgler. „Game Outcome Uncertainty in the English Premier League“. Journal of Sports Economics 19, Nr. 5 (15.11.2016): 625–44. http://dx.doi.org/10.1177/1527002516673406.
Der volle Inhalt der Quelle이창현. „Liability to Spectator at ProfessionalBaseball Game“. Korean Lawyers Association Journal 64, Nr. 2 (Februar 2015): 219–74. http://dx.doi.org/10.17007/klaj.2015.64.2.005.
Der volle Inhalt der QuelleDissertationen zum Thema "Spectator Game"
Tseng, Te Hua. „The iterative construction process of a spectator interface for Competitive Multiplayer Online Battle Arena (MOBA) Game : What to consider when designing a spectator interface“. Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-104097.
Der volle Inhalt der QuelleElektronisk sport eller esport är en trend som handlar om att spela tävlingsinriktade videospel professionellt. Traditionella sporter och esport har ofta jämförts med varandra på grund av likheterna. Esport har vuxit enormt när det gäller tittarskap. Varje år blir fler åskådare intresserade och antalet stiger. En populär genre som spelas i esports heter MOBA. Det står för Multiplayer Online Battle Arena. Två lag möter varandra och målet är att förstöra fiendens bas med hjälp av spelmekanik och spelmål. Det finns flera fokuspunkter som ska visas för åskådaren. Därför används ett dedikerat åskådargränssnitt i esport-scenen för att hjälpa förstå spelets utveckling medan åskådaren tittar på. Utvecklare vill möjligtvis marknadsföra sitt MOBA-spel i esport-scenen, men det kan vara svårt att veta vad åskådarna vill ha inom gränssnittet. Denna studie undersöker de viktigaste faktorerna som ska beaktas när man utformar ett åskådargränssnitt för en spelgenre; flerspelarspel online (MOBA) i en tävlingsinriktad miljö. Metoderna för att uppnå resultaten var litteraturstudier som inkluderar åskådarskap, kognitiva teorier och spelgränssnittsteorier. Analys av ett populärt MOBA-spel åskådargränssnitt och redesignade gränssnittet för spelet som heter League of Legends. Det omformade gränssnittet kommer att gå igenom en iterativ process med hjälp av feedback med hjälp av frågeformulär och intervjuer på målgruppen. Resultaten upptäckte faktorer som kunde ge åskådaren en bättre
Wilson, Shana M. „The Relationship between Superstitious Behaviors of Sports Fans, Team Identification, Team Location, and Game Outcome“. TopSCHOLAR®, 2011. http://digitalcommons.wku.edu/theses/1056.
Der volle Inhalt der QuelleNourse, Howard Francis. „A process for determining the influence of television advertising, promoting game attendance for a specific Division I women's basketball program, upon individual spectator decisions to attend a home contest at that institution /“. The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487267546981021.
Der volle Inhalt der QuelleCaron, Elsa. „L'école du spectateur en français langue étrangère. Pratiques créatives du langage dans le rapport à la théâtralité“. Thesis, Lyon, 2020. http://www.theses.fr/2020LYSEN022.
Der volle Inhalt der QuelleConsidered as a tool to understand living performance, the school of the spectator encourages participants to apprehend drama as a living artistic practice through representation. This work considers the spectator in his or her relation to the foreign language through the experiment of theatricality. The targeted language of learners builds up through the confrontation with the languages of the stage. First, we define the school of the spectator as a practice of theatricality considered as the specificity of theater enunciation, the issues are then considered within the context of French as a foreign language acquisition. Our methodology confronts interactionist perspectives in the collective reception of plays, discourses and gestures analysis, in particular in dramatic play. The study demonstrates how the learners take ownership of the performance by co-rebuilding it through interactions and by leaning on a form of collective memory. We then examine the role of emotions and perceptions in the reception and construction of several languages, underlining the aesthetic relationship built between participants and the performances. We analyze how the subjectivity of learners grows, especially through the identification process. Finally, the school of the spectator is considered as a place for the exploration and experimentation of languages through the creative re-working of the scenic language. This practice allows a third voice to emerge in the crossing of various forms of enunciation, creating interdiscursivity processes produced by the always active reception of performances by spectators
Merritt, Juliette. „Beyond spectacle : Eliza Haywood's female spectators /“. Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0014/NQ42865.pdf.
Der volle Inhalt der QuelleShobian, Mohanned Sameer Jr. „Factors Affecting Spectators' Decision in in Attending Minor League Baseball Home Games“. Cleveland State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=csu1486481839641167.
Der volle Inhalt der QuelleO'Neil, Daniel Arthur. „An integrated decision support system for spectator transportation planning for the 1996 Summer Olympics“. Thesis, Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/24540.
Der volle Inhalt der QuelleComeau, Troy O. „Fantasy football participation and media usage“. Diss., Columbia, Mo. : University of Missouri-Columbia, 2007. http://hdl.handle.net/10355/4726.
Der volle Inhalt der QuelleThe entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on January 31, 2008) Vita. Includes bibliographical references.
Olguin, Jidebom Isabel, und Elizabeth Zhang. „Ambush Marketing From a Swedish Consumer Perspective : Spectators and Fanatics Opinion Towards companies' ´Free Riding´Strategy“. Thesis, Högskolan Kristianstad, Sektionen för hälsa och samhälle, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-12737.
Der volle Inhalt der QuelleOh, Miyoung. „Sport spectacle, globalisation and nation : a case study of South Korean women's narratives of the 2004 Olympic Games and the 2006 FIFA World Cup“. Thesis, University of Roehampton, 2007. https://pure.roehampton.ac.uk/portal/en/studentthesis/sport-spectacle-globalisation-and-nation(4b4ae300-25c7-4fc1-8841-e50938b6431d).html.
Der volle Inhalt der QuelleBücher zum Thema "Spectator Game"
Hart, Paul 't. Het Heizeldrama: Rampzalig organiseren en kritieke beslissingen. Alphen aan den Rijn: Samsom H.D. Tjeenk Willink, 1988.
Den vollen Inhalt der Quelle findenSpectator guide: Delhi 2010, XIX Commonwealth Games. New Delhi: Organising Committee, Commonwealth Games, 2010.
Den vollen Inhalt der Quelle findenGames, Commonwealth, Hrsg. Official spectator guide: 2002 Manchester Commonwealth Games. [Manchester: Manchester City Council?, 2002.
Den vollen Inhalt der Quelle findenMoynahan, John K. 50 years at the game: A sports traveler's journey. New York: Vantage Press, 1997.
Den vollen Inhalt der Quelle findenSweeney, Eamonn. The road to Croker: A GAA fanatic on the championship trail. Dublin: Hodder Headline, 2004.
Den vollen Inhalt der Quelle findenInside the gaze: The fiction film and its spectator. Bloomington, Ind: Indiana University Press, 1998.
Den vollen Inhalt der Quelle findenQuirk, Kevin. Not now, honey, I'm watching the game: What to do when sports come between you and your mate. New York: Fireside Books, 1997.
Den vollen Inhalt der Quelle finden1937-, Lawson James R., Hrsg. Pocket billiard guidebook for pool players, tournament directors, and spectators. Manteca, Calif: Que House, 1994.
Den vollen Inhalt der Quelle findenChipman, Mark, writer of foreword, Hrsg. Dancing Gabe: One step at a time. Winnipeg, MB: Daniel Perron & Associates, 2015.
Den vollen Inhalt der Quelle finden1971-, Warner Kurt, Hrsg. Friday night light: Inspiration for the game of life. Grand Rapids, Mich: Zondervan, 2009.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Spectator Game"
Herrewijn, Laura, und Sven Charleer. „Power to the Spectator: Towards an Enhanced Video Game Stream Discovery Experience“. In Communications in Computer and Information Science, 349–60. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-49368-3_22.
Der volle Inhalt der QuelleWoodward, Kath. „Spectacles and Spectators“. In Sex Power and the Games, 100–121. London: Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137023049_5.
Der volle Inhalt der QuelleDolan, Jill. „The Hunger Games“. In The Feminist Spectator in Action, 84–91. London: Macmillan Education UK, 2013. http://dx.doi.org/10.1007/978-1-137-03291-1_15.
Der volle Inhalt der QuelleWang, Yixi, und Xinwei Chang. „Enticing Spectators into Playing: How to Improve the Spectator Experience in Commercial Games Streaming“. In HCI International 2021 - Posters, 196–204. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78645-8_25.
Der volle Inhalt der QuellePapakonstantinou, Zinon. „Games, spectators and communal identities“. In Sport and Identity in Ancient Greece, 62–88. Abingdon, Oxon ; New York : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9781315610405-3.
Der volle Inhalt der QuelleWakefield, Kirk L., und George W. Stone. „Why Do Spectators Go to the Game?“ In Proceedings of the 1994 Academy of Marketing Science (AMS) Annual Conference, 61. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-13162-7_15.
Der volle Inhalt der QuelleHorton, Matthew, Janet C. Read und Christopher Willitts. „InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games“. In Lecture Notes in Computer Science, 97–116. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50164-8_7.
Der volle Inhalt der QuelleAnthony, Miki Nørgaard, Byung-Chull Bae und Yun-Gyung Cheong. „Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game“. In Interactive Storytelling, 208–11. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-12337-0_22.
Der volle Inhalt der QuelleZhang, Zhigang, Hao Luo und Zi Zheng. „Research on the Quantization of User Experience of Spectator Mode in Moba Games“. In Lecture Notes in Computer Science, 133–42. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77277-2_11.
Der volle Inhalt der QuelleMéndez Baiges, Maite. „“We are all Demoiselles d’Avignon” or the Breaching of the Dominant Gaze“. In Les Demoiselles d'Avignon and Modernism, 67–101. Florence: Firenze University Press, 2022. http://dx.doi.org/10.36253/978-88-5518-656-8.07.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Spectator Game"
Olarewaju, Oluseyi, Athanasios V. Kokkinakis, Simon Demediuk, Justus Roberstson, Isabelle Nölle, Sagarika Patra, Daniel Slawson et al. „Automatic Generation of Text for Match Recaps using Esport Caster Commentaries“. In 6th International Conference on Computer Science, Engineering And Applications (CSEA 2020). AIRCC Publishing Corporation, 2020. http://dx.doi.org/10.5121/csit.2020.101810.
Der volle Inhalt der QuelleSagot-Duvauroux, Rémi, Nils Quaetaert, François Garnier und Rémi Ronfard. „The Hitchcock Experience - a Spatial Montage project“. In 28th International Symposium on Electronic Art. Paris: Ecole des arts decoratifs - PSL, 2024. http://dx.doi.org/10.69564/isea2023-82-full-sagot-duvauroux-et-al-the-hitchcock-experience.
Der volle Inhalt der QuelleGalvanovskis, Agris, Pauls Gustavs Miglinieks und Rihards Parandjuks. „Impact of Sound on the Performance of Basketball Free Throw“. In 80th International Scientific Conference of the University of Latvia. University of Latvia Press, 2022. http://dx.doi.org/10.22364/htqe.2022.76.
Der volle Inhalt der QuelleSkender, Lana. „THE SPECTATOR PHENOMENON AND THE POWER OF THE GAZE“. In European realities - Power : 5th International Scientific Conference. Academy of Arts and Culture in Osijek, J. J. Strossmayer University of Osijek, 2023. http://dx.doi.org/10.59014/gonk4945.
Der volle Inhalt der QuelleHartmann, Jeremy, und Daniel Vogel. „Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators“. In CHI '22: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3491102.3517521.
Der volle Inhalt der QuelleJeon, Seongsin, Choung Hun Lee und Won-Hyung Lee. „Measuring Presence to Enhance the Spectators' Participation on the Moving Images using EEG, IDQS and PQS“. In Games and Graphics 2013. Science & Engineering Research Support soCiety, 2013. http://dx.doi.org/10.14257/astl.2013.39.26.
Der volle Inhalt der QuelleAustin, Haley, Abigail Freed, Alexandra Labus, Brendan Lynch, Joseph Mastrullo, Julia Sharff und Robert J. Riggs. „A Systems Approach to Improving the Spectator Experience at Collegiate Football Games“. In 2023 Systems and Information Engineering Design Symposium (SIEDS). IEEE, 2023. http://dx.doi.org/10.1109/sieds58326.2023.10137886.
Der volle Inhalt der QuelleRoy, B. C., und R. Ekambaram. „Condition assessment, rehabilitation and upgradation of stadia in Delhi using modern technology“. In IABSE Congress, Ghent 2021: Structural Engineering for Future Societal Needs. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2021. http://dx.doi.org/10.2749/ghent.2021.1761.
Der volle Inhalt der QuelleRoy, B. C., und R. Ekambaram. „Condition assessment, rehabilitation and upgradation of stadia in Delhi using modern technology“. In IABSE Congress, Ghent 2021: Structural Engineering for Future Societal Needs. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2021. http://dx.doi.org/10.2749/ghent.2021.1761.
Der volle Inhalt der QuelleAbdullah, Febri, Mury F. Dewantoro, Ruck Thawonmas und Fitra A. Bachtiar. „Science Birds Gameplay With a Smile Interface to Promote the Spectator’s Emotion“. In 2022 IEEE Conference on Games (CoG). IEEE, 2022. http://dx.doi.org/10.1109/cog51982.2022.9893545.
Der volle Inhalt der Quelle