Auswahl der wissenschaftlichen Literatur zum Thema „Skate park“

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Zeitschriftenartikel zum Thema "Skate park"

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L'Aoustet, Olivier, und Jean Griffet. „The Experience of Teenagers at Marseilles' Skate Park“. Cities 18, Nr. 6 (Dezember 2001): 413–18. http://dx.doi.org/10.1016/s0264-2751(01)00033-6.

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Quinn, David. „Skate park injury: A new mechanism of sternoclavicular joint dislocation“. Emergency Medicine Australasia 26, Nr. 3 (08.04.2014): 316–17. http://dx.doi.org/10.1111/1742-6723.12233.

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Stoner, Melissa A., Kristin T. Stuby und Susan Szczepanski. „The Engineering Process in Construction & Design“. Mathematics Teaching in the Middle School 18, Nr. 6 (Februar 2013): 332–38. http://dx.doi.org/10.5951/mathteacmiddscho.18.6.0332.

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Taylor, Myra F., und Umneea Khan. „Skate-Park Builds, Teenaphobia and the Adolescent Need for Hang-Out Spaces: The Social Utility and Functionality of Urban Skate Parks“. Journal of Urban Design 16, Nr. 4 (November 2011): 489–510. http://dx.doi.org/10.1080/13574809.2011.586142.

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Taylor, Myra, und Ida Marais. „Not in my back schoolyard: schools and skate-park builds in Western Australia“. Australian Planner 48, Nr. 2 (Juni 2011): 84–95. http://dx.doi.org/10.1080/07293682.2011.561825.

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Nichols, Lawrence. „A Skate Park in the Pentagon’s Likeness: Militarism, Hegemony, and Skateboarding on the Web“. International Journal of Sport and Society 2, Nr. 1 (2011): 17–28. http://dx.doi.org/10.18848/2152-7857/cgp/v02i01/54061.

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Osganian, Patricia. „Le skate entre émancipation et enfermement : à partir de Paranoid Park, de Gus Van Sant“. Mouvements 57, Nr. 1 (2009): 78. http://dx.doi.org/10.3917/mouv.057.0078.

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Loughenbury, P. R., R. A. Gledhill, D. Watkin, F. A. Barnett, A. P. Volans und N. Evans. „Impact of opening a skate park on the incidence and severity of injuries presenting to a district hospital“. Injury Extra 42, Nr. 9 (September 2011): 143. http://dx.doi.org/10.1016/j.injury.2011.06.337.

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Yun, Kyong-Ku, Seong-Kwon Kim, Seung-Yeon Han und Hee-Jun Yoon. „Physical Properties and Durabilities of Wet-Mix Shotcrete for Skate Park Mixed with Natural Fiber and Mineral Admixtures“. Journal of the Korea Concrete Institute 33, Nr. 2 (30.04.2021): 145–54. http://dx.doi.org/10.4334/jkci.2021.33.2.145.

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Dudkiewicz, Margot, Marek Dąbski und Sylwester Kaczmarski. „Revitalization of the city’s riverside areas on the example of the urstromtal of the Malczewski Stream in Radom“. Teka Komisji Architektury, Urbanistyki i Studiów Krajobrazowych 16, Nr. 2 (30.06.2020): 107–12. http://dx.doi.org/10.35784/teka.716.

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The area of ​​the primeval valley of the Malczewski stream, located on the border of two blocks of flats inside the Radom housing estate Południe, has remained undeveloped for over twenty years. The existing stand is mainly self-seeding with the dominance of Salix alba (32%) and Populus tremula (16%). In addition, there are: Alnus incana (11%), Quercus rubra (10%), Acer negundo (7%) and others. There are no paved pedestrian routes. The conceptual design of the new development of the valley is a response to the needs of local residents. The project involves the creation of a square in the middle of the plot, with a focal point in the form of a fountain. Provides for the separation of an area with sports and recreational functions with a fitness and skate park, as well as two playgrounds for children. There is also a designated area for a dog paddock. A part of the park with a roofed gazebo and three paved squares with stone barbecues will serve as a recreation and leisure function for entire families. Referring to the names of the surrounding housing estate Południe and associations with the sun - the place was given the name of Sunny Park. The name of the park is underlined by the arrangement of alleys, reflecting the journey of the sun in the sky.
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Dissertationen zum Thema "Skate park"

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Poirier, Desmond. „Skate parks : a guide for landscape architects“. Thesis, Manhattan, Kan. : Kansas State University, 2008. http://hdl.handle.net/2097/954.

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Figueira, Márcia Luiza Machado. „Skate para meninas: modos de se fazer ver em um esporte em construção“. reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2008. http://hdl.handle.net/10183/13203.

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Fundamentada nos aporte teóricos dos Estudos Culturais, Feministas e de Gênero, particularmente na sua vertente pós-estruturalista e nos estudos de Michel Foucault, analiso, nesta investigação, os modos através dos quais as praticantes de skate constroem seus lugares de sujeito no universo deste esporte, bem como as representações de gênero que circulam em torno desta prática. Parto do entendimento de que as diferentes posições que os sujeitos ocupam na sociedade não são dadas à priori, mas negociadas, reorganizadas e construídas no interior de práticas sociais e de discursos que envolvem relações de poder. Para realizar essa análise, elegi como fontes de pesquisa diferentes materiais produzidos por skatistas mulheres tais como sites, blogs, revistas, comunidades virtuais, zines, encartes, reportagens e entrevistas além de documentos diversos que tematizam o skate no Brasil. Ao tomá‐las como fontes privilegiadas de informação, problematizo os discursos e as práticas que conferem pouca visibilidade às mulheres no universo do skate que, em diferentes contextos, é representado, como uma prática culturalmente associada ao universo masculino mais do que ao feminino. Ao tomar o skate como um espaço atravessado por relações de poder, evidencio os as diferentes estratégias adotadas pelas skatistas para conquistar visibilidade dentro de uma modalidade esportiva que, no Brasil, está em construção. Evidencio, ainda, que as diferenciações entre o skate masculino e o feminino operam dentro de uma ordem hierarquizada entre os gêneros, sendo o masculino aquele que é tomado como o referente. Em função dessa constatação, as skatistas buscam distintas formas de se fazer ver, inclusive, no que respeita a sua feminilidade. Desse modo criam condições de possibilidade de poder mostrar o que sabem e de se posicionarem como sujeitos desta prática.
Grounded on theoretical assumptions of Cultural Studies, Feminist Studies and Gender Studies, particularly on their post‐structuralist stream, as well as on studies by Michel Foucault, I have analyzed in this investigation the ways through which skaters have constructed their places as subjects in this sport universe, and the gender representations that revolve around that practice. I understand that the different positions that subjects occupy in society are not taken for granted; in fact, they are negotiated, reorganized, and constructed inside social practices and discourses that involve power relations. In order to carry out this analysis, my research sources were different materials produced by women skaters, such as Web sites, blogs, magazines, virtual communities, zines, folders, reports, and interviews, in addition to several documents that have taken that sport as a theme in Brazil. Taking all that as privileged sources of information, I have problematized discourses and practices that have given little visibility to women in the skate universe, which has been represented as a practice that is culturally more associated to the male universe than to the female one in different contexts. Understanding skating as a space crossed by power relations, I have shown different strategies adopted by female skaters to achieve visibility in a sport that, in Brazil, is being constructed. Due to this assumption, female skaters have searched for distinct ways of making themselves visible, even in terms of their femininity. Thus, they have created possibility conditions both to be able to show what they know and to position themselves as subjects of this practice.
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Dewes, Gustavo Luiz dos Santos. „Relato de experiência : a produção de um Objeto de Aprendizagem para o ensino do skate com o auxílio da Realidade Aumentada e do Edutretenimento. /“. Universidade Estadual Paulista (UNESP), 2018. http://hdl.handle.net/11449/153549.

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Submitted by GUSTAVO LUIZ DOS SANTOS DEWES (dewes.design@gmail.com) on 2018-04-13T23:56:07Z No. of bitstreams: 1 Dissertação Gustavo Luiz dos Santos Dewes (FINAL).pdf: 5031307 bytes, checksum: 554f1b60113993fe2305705fc8adaf06 (MD5)
Approved for entry into archive by Minervina Teixeira Lopes null (vina_lopes@bauru.unesp.br) on 2018-04-16T18:57:57Z (GMT) No. of bitstreams: 1 dewes_gls_me_bauru.pdf: 4733392 bytes, checksum: aae3c324824187ed659b0d18ee5eb0ac (MD5)
Made available in DSpace on 2018-04-16T18:57:57Z (GMT). No. of bitstreams: 1 dewes_gls_me_bauru.pdf: 4733392 bytes, checksum: aae3c324824187ed659b0d18ee5eb0ac (MD5) Previous issue date: 2018-03-15
O objetivo deste projeto é relatar a experiência da produção de um programa educativo/esportivo para ensinar o skate. Dessa forma foi criado um Objeto de Aprendizagem (OA), que se apoia na internet como plataforma de circulação e divulgação. O conteúdo deste AO visa ensinar as bases do skate, explicando a nomenclatura do esporte, com o subsídio de efeitos visuais inseridos em tempo real por meio da Realidade Aumentada (RA) e dos conceitos teóricos do Edutretenimento, que consiste em criar um ambiente favorável que ensina entretendo. Este trabalho apresenta experimentos feitos com o ARSTUDIO, um sistema de estúdio virtual de baixo custo, em desenvolvimento na UNESP/Bauru e experimentos feitos com um sistema doméstico desenvolvido pelo pesquisador, ambos permitem a criação de cenas com RA, integrando ambiente e apresentadores reais com objetos virtuais tridimensionais. Como metodologia para a produção desta dissertação, foi realizada uma pesquisa exploratória em conteúdos acadêmicos convergentes do conhecimento e uma pesquisa participativa onde são apresentados relatos das etapas criativas de pré-produção, produção ,pós-produção e experiências da gravação e transmissão ao vivo com RA. Este projeto propõe ainda uma solução para que integrantes da cultura participativa da Internet possam gerar produtos audiovisuais a baixo custo, pelo uso da RA,e assim atender a produção de conteúdos audiovisuais educativos. Por fim, é realizado um ensaio comparativo das experiências e das técnicas utilizadas.
The objective of this project is to report the experience of producing an educational/sports program to teach skateboarding, in this way a Learning Object (LO) was created, which relies on the internet as a platform for circulation and dissemination. The content of this LO aims to teach the bases of skateboard, explaining the nomenclature of the sport, with the allowance of visual effects inserted in real time through the Augmented Reality (AR) and the theoretical concepts of Edutertainment, which consists of creating a favorable environment that teaches entertaining. This work presents experiments made with ARSTUDIO, a low cost virtual studio system under development at UNESP / Bauru and experiments done with a home system developed by the researcher, both allow the creation of scenes with RA, integrating environment and real presenters with objects three-dimensional virtual worlds. As a methodology for the production of this dissertation, an exploratory research was conducted on convergent academic contents of knowledge and a participatory research where the creative steps of pre-production, production, post-production and experiences of recording and live transmission with RA are presented. This project also proposes a solution so that members of the participatory Internet culture can generate audiovisual products at low cost, by using RA, and thus attend the production of audiovisual content. Finally, a comparative test of the experiments and techniques used is carried out.
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Cañari, Oscco Yhara Vanessa, Rosell Barriga Belen Gonzalez, Kroll Yely Margoth Rivera, Yslachin Alejandra Xiomi Romero und Abrahamzon Nataly Del Carmen Vivas. „Propuesta de un modelo de negocio basado en un mueble de lujo para bicicleta, patines y scooter“. Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/626653.

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El presente proyecto se crea con el principal propósito de implementar un negocio factible para la creación de una empresa que comercializa muebles organizadores de bicicletas, patines, y scooters; a través de dos productos: DISOR Kids y DISOR Adults. En estos mercados, se observó la problemática del desorden generado en los hogares al no tener asignado un espacio específico a dichos vehículos sobre ruedas. Asimismo, existe la necesidad por mantener su hogar con una decoración atractiva y armoniosa tanto en el interior como en el exterior, incluso más cuando se trata de espacios pequeños. Por esta razón que se observa una oportunidad para un producto que combine atributos de un diseño innovador y funcional. Se considera, además, que uno de los aspectos determinantes para el público es la exclusividad en productos tan personales como lo son los muebles del hogar. Para que el negocio se lleve a cabo de manera factible, se plantearon estrategias que permitirán que DISOR se desenvuelva en un mercado altamente competitivo dentro del rubro mobiliario y diferenciar a DISOR como un producto que todos los posibles clientes deberían tener, así como mantenerlos fidelizados gracias a un servicio de venta y post venta personalizado.
The present project has been created with the main purpose of implementing a feasible business for the creation of a company that commercializes furniture organizers of bicycles, skates, and scooters; through two products: DISOR Kids and DISOR Adults. The problem of the disorder generated in the homes was observed in this market due to not having assigned a specific space to said vehicles on wheels. Also, there is a need to keep their home with an attractive and harmonious decoration both inside and outside, even more when it comes to small spaces. For this reason, an opportunity is observed for a product that mix attributes of an innovative and functional design. It is also considered that one of the determining factors for the public is the exclusivity in products as personal as the home furniture. In order for the business to be carried out in a feasible way, strategies were proposed that will allow DISOR to develop in a highly competitive market within the furniture industry and differentiate DISOR as a product that all potential customers should have, as well as keep them loyal thanks to a personalized service and post service.
Trabajo de investigación
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Marková, Dominika. „Sportovně rekreační centrum Vsetín, Ohrada“. Master's thesis, Vysoké učení technické v Brně. Fakulta stavební, 2021. http://www.nusl.cz/ntk/nusl-443692.

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The assignment is an architecture and urban planning study of a sports and recreation center. The solved area is located in the town of Vsetín, in the part called Ohrada. Nowdays, the area is obsolete, unfunctional and also unmodern. My project is mainly focused to create a concept that responds to the environment, offers outdoor and indoor spaces for all generations. It allows better connection with nature, variable use, and division of area by function. The design is defined by the river Bečva on the west side and a busy 1st class road on the east side. It was important to separate pedestrians and cyclists from motor vehicles. The response to this restriction is to direct traffic in the area to the west, towards the river. This creates a terrain works that optically deflects the design in a quieter direction. Buildings are placed in the line and oriented in the western direction. After creating the terrain, I divided the area into several segments according to functionality. In the heart of the area, a multifunctional central hall with an inner climbing wall is set in the terrain. In front of it is a public space for meetings, sports and recreation. On the other side, there is a basketball court, a workout playground, a children's playground in front of the hall and a rest area of ??greenery closer to the river. If we continue southerly down, another cube set into the terrain is a building with a restaurant and a cafe. The southernmost building is a tennis club with facilities for athletes and squash. In front of the building there is a 9x tennis court with a grandstand. Closer to the river and the bike path there is an outdoor climbing wall. From the newly created embankment, the area is divided by a cycle path around the river. Behind the bridge is a green belt separated area which, unlike the previous ones, is tuned in a calmer spirit. We will find a building of a yoga and meditation center.
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Ferreira, Diogo Emanuel Valente. „O skate como estímulo para a criação artística“. Master's thesis, 2015. http://hdl.handle.net/11110/852.

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O presente trabalho de projecto pretende, em primeira instância, a análise da cultura do Skate enquanto estímulo de novas atitudes ou movimentos num contexto artístico que engloba diversas disciplinas. Esta escolha possibilitou um estudo singular a par da produção criativa bem como pela dinamização e exploração de novos conceitos. É relevante a apresentação deste percurso, reflectindo o que foi concebido pela ambição de evidenciar este projecto enquanto tributo a uma cultura que está em contínua expressão. Deste trabalho de projecto faz parte um segundo volume que documenta conteúdos desenvolvidos no âmbito do projecto Deka.
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Bücher zum Thema "Skate park"

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Maddox, Jake. Skate Park Challenge. Mankato: Stone Arch Books, 2006.

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Tumbler and the skate park. London: Egmont, 2009.

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The skate park owner's manual: Your guide to building and running a public or private skate park. Salt Lake City, UT: American Book Business Press, 2011.

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Hocking, Justin. The world's greatest skate parks. New York: Rosen Pub., 2009.

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The world's best skate parks. New York: Rosen Pub., 2009.

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At the Skate Park. Hachette Children's Group, 2017.

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Powell, Jillian. At the Skate Park. Hachette Children's Group, 2016.

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Ann Arbor Skate Park Idea: Skateboarding the Ann Arbor Skate Park. Ann Arbor, Mi: Ann Arbor Skatepark Action Committee, 2011.

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Suen, Anastasia, und Jake Maddox. Skate Park Challenge (Impact Books). Stone Arch Books, 2006.

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The Detective Twins the Mystery at Champion Skate Park. Beckworth Publishers, 2010.

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Buchteile zum Thema "Skate park"

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Hosio, Simo, Vassilis Kostakos, Hannu Kukka, Marko Jurmu, Jukka Riekki und Timo Ojala. „From School Food to Skate Parks in a Few Clicks: Using Public Displays to Bootstrap Civic Engagement of the Young“. In Lecture Notes in Computer Science, 425–42. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31205-2_26.

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Snyder, Gregory J. „Introduction“. In Skateboarding LA. NYU Press, 2017. http://dx.doi.org/10.18574/nyu/9780814769867.003.0002.

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I got my first and only skateboard, a used Alva, in 1980, the summer between sixth and seventh grades. This was the summer when Peter Hoeffel introduced my middle brother Brian and me to the Sex Pistols, Devo, and the Clash. Peter was also a skater, and he made it clear that in order to be “punk” we had to build a skateboard ramp in our backyard, so we too could become skate punks. At the time there was no such thing as street skating and no skate parks in our hometown, Green Bay, Wisconsin, so building a ramp was our only option....
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„Steep transitions: spatial-temporal incorporation, Beasley Skate Park, and subcultural politics in the gentrifying city“. In Skateboarding, 170–86. Routledge, 2015. http://dx.doi.org/10.4324/9781315737577-20.

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Snyder, Gregory J. „Landmark Achievements“. In Skateboarding LA. NYU Press, 2017. http://dx.doi.org/10.18574/nyu/9780814769867.003.0010.

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This chapter shows the process whereby a particular skate spot becomes a subcultural landmark. This focus on skating in public space touches many of the debates in urban sociology about the use and abuse of space. This more theoretical chapter reviews some of the literature surrounding public space and argues that skateboarding creates its own landmarks by taking the banal and the everyday, like a set of stairs, and turning it into a place to perform, to talk about, and to cherish. In this way spots become part of the historical legacy of the culture.
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Pereira, Thiago Teixeira, Diego Bezerra de Souza, Geanlucas Mendes Monteiro, Gildiney Penaves de Alencar, Lúcio Barbosa Neto, Luis Henrique Almeida Castro, Raphael De Souza Cosmo, Reginaldo Markievison Souza de Arruda, Ronis da Silva Araújo und Cristiane Martins Viegas de Oliveira. „POSSIBILIDADES EDUCACIONAIS DO SKATE: INSERÇÃO NAS ESCOLAS EM ATIVIDADES EXTRACURRICULARES EM CAMPO GRANDE – MS“. In Ciências do Esporte e Educação Física: Uma Nova Agenda para a Emancipação 3, 29–40. Atena Editora, 2020. http://dx.doi.org/10.22533/at.ed.3172006034.

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Helland Rønningen, Lene. „Teatral kiasma – for å skape en bredere tilgang til dramaturgiske åpninger i teaterproduksjon“. In Teaterproduksjon, 35–56. Cappelen Damm Akademisk/NOASP, 2018. http://dx.doi.org/10.23865/noasp.43.ch1.

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This article examines how the methodology ‘theatrical chiasma’ can open up the material when working in a theatre production, so that you do not abort or ‘close’ the creative process too soon. The method is based on a crossing-over principle, where the students can try different inputs to the creative material through various working methods. The article analyses the dramaturgical entry points in light of Shusterman’s theory of ‘art as dramatization’. Central findings are that dramatisation as a framework helps to focus the content and creates awareness about form. The method also facilitates the connection between visions, form and content, so that aesthetic alignment also becomes an important part of the students’ learning process. Dramatisation can be seen as art in itself, because it is an active theatre rehearsal with intrinsic value, where creation and reflection are essential to create new artistic significance.
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Keller, Morton, und Phyllis Keller. „The College“. In Making Harvard Modern. Oxford University Press, 2001. http://dx.doi.org/10.1093/oso/9780195144574.003.0026.

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What place did Harvard College have in the modern University, with its expansive central administration, research-driven faculty, ambitious and high-powered professional schools? A much more important one than this litany of potential threats might suggest. The College remained the most conspicuous and prestigious part of the University. It produced the most generous donors; it outclassed its rivals in attracting the most sought-after students; it exemplified Harvard in the public mind. And it shared in the worldly ambience of the late-twentieth-century University. For decades, Harvard College admissions was a battleground over who would be accepted and on what grounds access would be granted. The admission of Jews was a touchstone issue in the conflict between the Brahmin and meritocratic impulses from the 1920s to the 1950s. Then another problem came to the fore: how to choose a freshman class from a swelling number of qualified applicants. As selection became ever more complex and arcane, the sheer size and quality of the applicant pool enabled the dean of admissions and his staff, rather than the faculty, to define the terms of entry. The result was that classes were crafted to be outstanding in more than purely academic-intellectual terms. Intellectual superstars were a small group of near-certain admits. After that, a solid level of academic ability set an admissions floor, above which character, extracurricular activities, artistic or athletic talent, “legacy” status, and geographical diversity figured in the admissions gene pool. After the 1960s, diversity came to embrace race and gender. Chase Peterson, who was dean of admissions during the tumultuous years from 1967 to 1972, thought that during his time the criteria for selection broadened to include tenacity, perseverance, having learned something deeply and well, social generosity, intellectual openness, and strength of character. A statement on admissions desiderata in the 1990s included “honesty, fairness, compassion, altruism, leadership, and initiative” and stressed: “We place great value in a candidate’s capacity to move beyond the limits of personal achievement to involvement in the life of the community at large.” One of Dean of Admissions Wilbur Bender’s 1950s ideal admits, a “Scandinavian farm boy who skates beautifully,” had better have headed his local skating club or taught skating to inner-city youth if he hoped to get into Harvard at the century’s end.
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Konferenzberichte zum Thema "Skate park"

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Medici, Ezequiel, David Serrano und Jeffrey Robles. „Characterization and Optimization of Berdut Technology for a Magnetically Levitated Train“. In ASME 2005 International Mechanical Engineering Congress and Exposition. ASMEDC, 2005. http://dx.doi.org/10.1115/imece2005-82044.

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Berdut Technology is a novel magnetic levitation system suitable for high speed train applications. This technology combines magnets and electromagnets to obtain levitation and propulsion. A Berdut array of permanent magnets is used to provide the levitation via skates that are located on both sides of the vehicle. Both the rails and the skates are based on permanent magnets therefore no energy is required for levitation. A linear motor located along the center of the vehicle provides the propulsion. Both, skate and linear motor use the same concept and working principle. The paper is divided into two parts: the first part describes the skate levitation, while the second part describes the linear motor. Finite element method was chosen to model and simulate both the skate levitation and the linear motor. Energy dissipation resulting from hysteresis and eddy current losses in the skate was determined. Stiffness and damping characteristics for the levitation skates are presented and validated. The efficiency and thrust force for the linear motor model are also presented along with experiments performed to validate the simulations. Once, validated the models are used to design a Maglev suspension and a linear motor for high-speed train applications.
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Pedrós Fernández, Óscar, und Javier Segura Roldán. „Olas de hormigón. Gunitado de superficies curvas e inclinadas como acabado final deslizante.“ In 9º Congreso Internacional de Arquitectura Blanca - CIAB 9. València: Editorial Universitat Politècnica de València, 2020. http://dx.doi.org/10.4995/ciab9.2020.10668.

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La construcción del espacio público para los recientes deportes alternativos que aparecen en la ciudad, además de la necesaria integración en la trama urbana que no desplace a quienes los practican a lugares en el extrarradio o marginales, lleva aparejados los retos de durabilidad y complejidad de ejecución de las superficies que se emplean en la práctica de estos deportes. Uno de ellos, el skateboarding, se dirime entre la colocación de módulos prefabricados sobre soleras horizotales o la ejecución de todas sus superficies (captadores de energía, trucos y superficie de deslizamiento) en hormigón “in situ”. El artículo que se presenta a continuación narra la experiencia de diseño y ejecución de estas geometrías complejas en continuidad con la apuesta por este material como respuesta durable en términos de juntas, asientos y abrasión frente a las opciones más económicas de los módulos prefabricados. A continuación se narra el desarrollo y los puntos más cruciales en el proceso del gunitado de superficies inclinadas y curvas en la ejecución de un skate-plaza. Una experiencia sobre la cual apenas existen detalles de ejecución y, sobre todo, indicaciones de dosificación y puesta en obra de la gunita como acabado final deslizante.
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Nessi, Andrea, und Tino Stanković. „Topology, Shape, and Size Optimization of Additively Manufactured Lattice Structures Based on the Superformula“. In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/detc2018-86191.

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This paper investigates the application of Superformula for structural synthesis. The focus is set on the lightweight design of parts that can be realized using discrete lattice structures. While the design domain will be obtained using the Superformula, a tetrahedral meshing technique will be applied to this domain to generate the topology of the lattice structure. The motivation for this investigation stems from the property of the Superformula to easily represent complex biological shapes, which opens a possibility to directly link a structural synthesis to a biomimetic design. Currently, numerous results are being reported showing the development of a wide range of design methods and tools that first study and then utilize the solutions and principles from the nature to solve technical problems. However, none of these methods and tools quantitatively utilizes these principles in the form of nature inspired shapes that can be controlled parametrically. The motivation for this work is also in part due to the mathematical formulation of the Superformula as a generalization of a superellipse, which, in contrast to the normal surface modeling offers a very compact and easy way to handle set of rich shape variants with promising applications in structural synthesis. The structural synthesis approach is organized as a volume minimization using Simulated Annealing (SA) to search over the topology and shape of the lattice structure. The fitness of each of candidate solutions generated by SA is determined based on the outcome of lattice member sizing for which an Interior Point based method is applied. The approach is validated with a case study involving inline skate wheel spokes.
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