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Auswahl der wissenschaftlichen Literatur zum Thema „Shared virtual environments“
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Zeitschriftenartikel zum Thema "Shared virtual environments"
Oliveira, Manuel, Joel Jordan, Joao Pereira, Joaquim Jorge und Anthony Steed. „Analysis Domain Model for Shared Virtual Environments“. International Journal of Virtual Reality 8, Nr. 4 (01.01.2009): 1–30. http://dx.doi.org/10.20870/ijvr.2009.8.4.2745.
Der volle Inhalt der QuelleDurlach, Nat, und Mel Slater. „Presence in Shared Virtual Environments and Virtual Togetherness“. Presence: Teleoperators and Virtual Environments 9, Nr. 2 (April 2000): 214–17. http://dx.doi.org/10.1162/105474600566736.
Der volle Inhalt der QuelleAmselem, Denis. „A Window on Shared Virtual Environments“. Presence: Teleoperators and Virtual Environments 4, Nr. 2 (Januar 1995): 130–45. http://dx.doi.org/10.1162/pres.1995.4.2.130.
Der volle Inhalt der QuelleButtolo, Pietro, Roberto Oboe und Blake Hannaford. „Architectures for shared haptic virtual environments“. Computers & Graphics 21, Nr. 4 (Juli 1997): 421–29. http://dx.doi.org/10.1016/s0097-8493(97)00019-8.
Der volle Inhalt der QuelleWaters, R. C., und J. W. Barrus. „The rise of shared virtual environments“. IEEE Spectrum 34, Nr. 3 (März 1997): 20–25. http://dx.doi.org/10.1109/6.576004.
Der volle Inhalt der QuelleLiarokapis, Fotis, und Eike Falk Anderson. „Collaborating and Learning in Shared Virtual Environments“. IEEE Computer Graphics and Applications 40, Nr. 5 (01.09.2020): 8–9. http://dx.doi.org/10.1109/mcg.2020.3015412.
Der volle Inhalt der QuelleRuth, P., X. Jiang, D. Xu und S. Goasguen. „Virtual distributed environments in a shared infrastructure“. Computer 38, Nr. 5 (Mai 2005): 63–69. http://dx.doi.org/10.1109/mc.2005.175.
Der volle Inhalt der QuelleSchroeder, Ralph. „Being There Together and the Future of Connected Presence“. Presence: Teleoperators and Virtual Environments 15, Nr. 4 (01.08.2006): 438–54. http://dx.doi.org/10.1162/pres.15.4.438.
Der volle Inhalt der QuelleHudák, Marián, Štefan Korečko und Branislav Sobota. „LIRKIS Global Collaborative Virtual Environments: Current State and Utilization Perspective“. Open Computer Science 11, Nr. 1 (17.12.2020): 99–106. http://dx.doi.org/10.1515/comp-2020-0124.
Der volle Inhalt der QuelleReeve, Carlton. „Presence in Virtual Theater“. Presence: Teleoperators and Virtual Environments 9, Nr. 2 (April 2000): 209–13. http://dx.doi.org/10.1162/105474600566727.
Der volle Inhalt der QuelleDissertationen zum Thema "Shared virtual environments"
Kotziampasis, Ioannis. „Seamlessly integrated distributed shared virtual environments“. Thesis, University of Bristol, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.396710.
Der volle Inhalt der QuelleGodfrey, Andrew. „Distributed shared memory for virtual environments“. Master's thesis, University of Cape Town, 1997. http://hdl.handle.net/11427/9516.
Der volle Inhalt der QuelleThis work investigated making virtual environments easier to program, by designing a suitable distributed shared memory system. To be usable, the system must keep latency to a minimum, as virtual environments are very sensitive to it. The resulting design is push-based and non-consistent. Another requirement is that the system should be scaleable, over large distances and over large numbers of participants. The latter is hard to achieve with current network protocols, and a proposal was made for a more scaleable multicast addressing system than is used in the Internet protocol. Two sample virtual environments were developed to test the ease-of-use of the system. This showed that the basic concept is sound, but that more support is needed. The next step should be to extend the language and add compiler support, which will enhance ease-of-use and allow numerous optimisations. This can be improved further by providing system-supported containers.
Hamza-Lup, Felix George. „DYNAMIC SHARED STATE MAINTENANCE IN DISTRIBUTED VIRTUAL ENVIRONMENTS“. Doctoral diss., University of Central Florida, 2004. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4407.
Der volle Inhalt der QuellePh.D.
School of Computer Science;
Engineering and Computer Science;
Engineering and Computer Science
Walch, Jamie Peter. „Interaction management in large-scale shared virtual environments“. Thesis, University of Cambridge, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616211.
Der volle Inhalt der QuelleSankaranarayanan, Ganesh. „Virtual coupling schemes for position coherency in networked haptic virtual environments /“. Thesis, Connect to this title online; UW restricted, 2007. http://hdl.handle.net/1773/5929.
Der volle Inhalt der QuelleWolff, Robin. „Supporting closely coupled collaboration around shared objects in immersive virtual environments“. Thesis, University of Salford, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.492406.
Der volle Inhalt der QuelleLin, Jeng-Weei James. „Enhancement of user-experiences in immersive virtual environments that employ wide-field displays /“. Thesis, Connect to this title online; UW restricted, 2004. http://hdl.handle.net/1773/10680.
Der volle Inhalt der QuelleKim, Young Jun. „An integrated approach to combine computer-based training (CBT) and immersive training (ImT) for mechanical assembly“. Online access for everyone, 2007. http://www.dissertations.wsu.edu/Dissertations/Spring2007/y_kim_050207.pdf.
Der volle Inhalt der QuelleFeliciano, Clayton Mendonça. „Ambientes de realidade virtual: novas possibilidades“. Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21116.
Der volle Inhalt der QuelleMade available in DSpace on 2018-06-06T12:06:38Z (GMT). No. of bitstreams: 1 Clayton Mendonça Feliciano.pdf: 2611426 bytes, checksum: a439000bde04e6b90b53d641f6aba297 (MD5) Previous issue date: 2018-03-21
Virtual reality (VR) and the forms of interactions with this environment have evolved and advanced a great deal in recent decades. Parallel to the advance of the creation and modeling of three-dimensional (3D) environments, new possibilities arise. Assuming that the virtual environment allows creating scenarios with details and architectural richness, the proposal of this work is focused on the development of a 3D environment and its application in the Web environment, having as object of study the Square Sé, Sao Paulo City. Bibliographical surveys were made to aggregate historical and cultural knowledge, as well as visits in locus for creation of the photographic collection and three-dimensional virtual development. The elaboration of the virtual scenario was made using Sketchup and Unity3D modeling software. Within what was proposed, both the modeling part and the integration part of the Web environment were successful
A realidade virtual (RV) e as formas de interações com este ambiente evoluíram e avançaram muito nas últimas décadas. Paralelamente ao avanço da criação e modelagem de ambientes tridimensionais (3D), novas possibilidades surgem. Partindo do princípio que o ambiente virtual permite (re)criar cenários com detalhes e riquezas arquitetônicas, a proposta deste trabalho está voltada ao desenvolvimento de ambiente 3D e sua aplicação no ambiente Web, tendo como objeto de estudo a Praça da Sé, ponto turístico da cidade de São Paulo. Levantamentos bibliográficos foram feitos para agregar conhecimento histórico e cultural, visitas in locus para criação do acervo fotográfico e desenvolvimento virtual tridimensional. A elaboração do cenário virtual foi feita por meio de softwares de modelagem Sketchup e Unity3D. Dentro do que foi proposto obteve-se sucesso tanto na parte de modelagem quanto na parte de integração ao ambiente Web
Chang, Francis. „Towards Constructing Interactive Virtual Worlds“. PDXScholar, 2014. https://pdxscholar.library.pdx.edu/open_access_etds/1650.
Der volle Inhalt der QuelleBücher zum Thema "Shared virtual environments"
Cudworth, Ann Latham. Virtual world design: Creating immersive virtual environments. Boca Raton: CRC Press, Taylor & Francis, 2014.
Den vollen Inhalt der Quelle findenÇapin, Tolga K. Avatars in networked virtual environments. Chichester: Wiley, 1999.
Den vollen Inhalt der Quelle findenVincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches. Hershey PA: Information Science Reference, 2011.
Den vollen Inhalt der Quelle findenFerdig, Richard E. Interdisciplinary advancements in gaming, simulations and virtual environments. Hershey, PA: Information Science Reference, 2012.
Den vollen Inhalt der Quelle findenRalph, Schroeder, Hrsg. The social life of Avatars: Presence and interaction in shared virtual environments. London: Springer, 2002.
Den vollen Inhalt der Quelle findenVincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches to teaching in virtual worlds. Hershey PA: Information Science Reference, 2011.
Den vollen Inhalt der Quelle findenVincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches to teaching in virtual worlds. Hershey PA: Information Science Reference, 2011.
Den vollen Inhalt der Quelle findenGuest, Tim. Second Lives. New York: Random House Publishing Group, 2008.
Den vollen Inhalt der Quelle findenJohn, Redmond. MUDe. Manchester: Carcanet, 2008.
Den vollen Inhalt der Quelle findenJohnson, Phylis. Second Life, media, and the other society. New York: P. Lang, 2010.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Shared virtual environments"
Smith, Randall B., Ronald Hixon und Bernard Horan. „Supporting Flexible Roles in a Shared Space“. In Collaborative Virtual Environments, 160–76. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0685-2_9.
Der volle Inhalt der QuelleBüscher, Monika, Jon O’Brien, Tom Rodden und Jonathan Trevor. „“He’s Behind You”: The Experience of Presence in Shared Virtual Environments“. In Collaborative Virtual Environments, 77–98. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0685-2_5.
Der volle Inhalt der QuelleSlater, Mel, und Anthony Steed. „Meeting People Virtually: Experiments in Shared Virtual Environments“. In The Social Life of Avatars, 146–71. London: Springer London, 2002. http://dx.doi.org/10.1007/978-1-4471-0277-9_9.
Der volle Inhalt der QuelleMen, Liang, und Nick Bryan-Kinns. „Supporting Sonic Interaction in Creative, Shared Virtual Environments“. In Sonic Interactions in Virtual Environments, 237–67. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04021-4_8.
Der volle Inhalt der QuelleEarnshaw, Rae. „Guidelines for Telepresence and Shared Virtual Environments“. In Frontiers of Human-Centered Computing, Online Communities and Virtual Environments, 52–64. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0259-5_5.
Der volle Inhalt der QuelleCheng, Lili, Shelly Farnham und Linda Stone. „Lessons Learned: Building and Deploying Shared Virtual Environments“. In The Social Life of Avatars, 90–111. London: Springer London, 2002. http://dx.doi.org/10.1007/978-1-4471-0277-9_6.
Der volle Inhalt der QuelleLeevers, David. „Collaboration and Shared Virtual Environments — from Metaphor to Reality“. In Frontiers of Human-Centered Computing, Online Communities and Virtual Environments, 278–98. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0259-5_19.
Der volle Inhalt der QuelleManuel, Mark, Poorvesh Dongre, Abdulaziz Alhamadani und Denis Gračanin. „Supporting Embodied and Remote Collaboration in Shared Virtual Environments“. In Lecture Notes in Computer Science, 639–52. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77599-5_44.
Der volle Inhalt der QuelleCompierchio, Angelo, und Phillip Tretten. „Human Factors Evaluation of Shared Real and Virtual Environments“. In Human Interaction, Emerging Technologies and Future Systems V, 745–51. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85540-6_94.
Der volle Inhalt der QuelleSourin, Alexei. „Case Study: Shared Virtual and Augmented Environments for Creative Applications“. In Research and Development in the Academy, Creative Industries and Applications, 49–64. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-54081-8_5.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Shared virtual environments"
McGrath, Andrew, und Amanda Oldroyd. „Designing shared virtual environments“. In CHI98: ACM Conference on Human Factors and Computing Systems. New York, NY, USA: ACM, 1998. http://dx.doi.org/10.1145/286498.286636.
Der volle Inhalt der QuelleAzevedo, Samuel, Aquiles Burlamaqui, Rummenigge Dantas, Claudio Schneider, Rafael Gomes, Julio Melo, Josivan Xavier und Luiz Garcia Goncalves. „Interperception on Shared Virtual Environments“. In 2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems. IEEE, 2006. http://dx.doi.org/10.1109/vecims.2006.250802.
Der volle Inhalt der QuelleChristensen, Brian K. „Virtual environments for telerobotic shared control“. In Optical Tools for Manufacturing and Advanced Automation, herausgegeben von Won S. Kim. SPIE, 1993. http://dx.doi.org/10.1117/12.164930.
Der volle Inhalt der QuelleBüsher, Monika, John Hughes, Jonathan Trevor, Tom Rodden und Jon O'Brien. „Supporting cooperation across shared virtual environments“. In the international ACM SIGGROUP conference. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/320297.320304.
Der volle Inhalt der QuelleKotziampasis, Ioannis, Nathan Sidwell und Alan Chalmers. „Seamlessly integrated distributed shared virtual environments“. In the 20th spring conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1037210.1037232.
Der volle Inhalt der QuelleKempf, James, Ajay Chander und Manhee Jo. „Optimizing avatar environmental update in shared virtual reality environments“. In 1st Intenational ICST Conference on Immersive Telecommunications. ICST, 2007. http://dx.doi.org/10.4108/icst.immerscom2007.2243.
Der volle Inhalt der QuelleSchuwerk, Clemens, Rahul Chaudhari und Eckehard Steinbach. „Delay compensation in Shared Haptic Virtual Environments“. In 2014 IEEE Haptics Symposium (HAPTICS). IEEE, 2014. http://dx.doi.org/10.1109/haptics.2014.6775484.
Der volle Inhalt der QuelleReis, Verônica L. M., Luis Miguel Campos und Isaac D. Scherson. „Parallel Virtual Memory for Time Shared Environments“. In International Symposium on Computer Architecture and High Performance Computing. Sociedade Brasileira de Computação, 1996. http://dx.doi.org/10.5753/sbac-pad.1996.19830.
Der volle Inhalt der QuelleO’Malley, Marcia K. „Shared Control for Upper Extremity Rehabilitation in Virtual Environments“. In ASME 2005 International Mechanical Engineering Congress and Exposition. ASMEDC, 2005. http://dx.doi.org/10.1115/imece2005-81782.
Der volle Inhalt der QuelleLi, Yanfang, Joel C. Huegel, Volkan Patoglu und Marcia K. O'Malley. „Progressive shared control for training in virtual environments“. In World Haptics 2009 - Third Joint EuroHaptics conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. IEEE, 2009. http://dx.doi.org/10.1109/whc.2009.4810873.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Shared virtual environments"
Peña-Niño, Omar Darío, und Erin McFee. Final Report of the First Virtual Workshop of the Violence, Security and Peace (VSP) Network. Trust After Betrayal, Februar 2023. http://dx.doi.org/10.59498/74658.
Der volle Inhalt der QuelleBalali, Vahid. Connected Simulation for Work Zone Safety Application. Mineta Transportation Institute, Juli 2022. http://dx.doi.org/10.31979/mti.2021.2137.
Der volle Inhalt der QuelleGoudy, Susan Phelps, Jonathan Leighton Brown, Zhaofang Wen, Michael Allen Heroux und Shan Shan Huang. BEC :a virtual shared memory parallel programming environment. Office of Scientific and Technical Information (OSTI), Januar 2006. http://dx.doi.org/10.2172/882923.
Der volle Inhalt der QuelleRuzante, Juliana M., Ellen Thomas Shumaker, Sidney Holt, Susan Mayer, Adam Kokotovich, Maude Cuchiara, Andrew R. Binder, Jennifer Kuzma und Khara Grieger. Eliciting Stakeholder Perceptions Using a Novel Online Engagement Platform: A Case Study on Nano-Agrifoods. RTI Press, Januar 2022. http://dx.doi.org/10.3768/rtipress.2022.op.0071.2201.
Der volle Inhalt der QuelleДирда, Ірина Анатоліївна, Марина Вікторівна Малоіван und Анна Олександрівна Томіліна. Innovative online teaching tools for students who major in english philology: challenges and opportinutuies. Видавнича група «Наукові перспективи», 2023. http://dx.doi.org/10.31812/123456789/7078.
Der volle Inhalt der QuelleExploring the Prospects of Using 3D Printing Technology in the South African Human Settlements. Academy of Science of South Africa (ASSAf), 2021. http://dx.doi.org/10.17159/assaf.2021/0074.
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