Auswahl der wissenschaftlichen Literatur zum Thema „Screen machine“

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Zeitschriftenartikel zum Thema "Screen machine"

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Butler, A. „The last/vision machine“. Screen 36, Nr. 4 (01.12.1995): 408–17. http://dx.doi.org/10.1093/screen/36.4.408.

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Dang, Yang, Hong Bo Wang, Ting Wei Liu, Shu Ren Yang und Yong Gang Zhao. „The Design of Human-Machine Interface for Rudder Control System Monitoring Platform Based on WinCC“. Applied Mechanics and Materials 347-350 (August 2013): 152–56. http://dx.doi.org/10.4028/www.scientific.net/amm.347-350.152.

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This paper describes a Human-Machine interface for rudder control system based on WinCC. This interface contains the dynamic monitoring screen for rudder control system, and it can communicate with PLC and WinCC. The Human-Machine Interface has an overview schematic of steering system, and there are five sub-screens in the overview schematic including Unit screen, Measure screen, Alarm screen, Trend screen and Table screen. The display patterns of data are virtual dashboard and curves, and it can be recoded, saved and printed. The system achieves the communication between PLC and WinCC by using OPC. Experiments demonstrated that setting up a monitoring platform for industrial production achieve a visual monitoring, data acquisition and display effectively.
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Dedhia, Utsav. „Design of Automated Screen-Printing Machine“. International Journal for Research in Applied Science and Engineering Technology 9, Nr. VII (30.07.2021): 2787–97. http://dx.doi.org/10.22214/ijraset.2021.36970.

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India being one of the growing countries still uses manual screen-printing methods which involves using bare hands to spread the ink across and film and aligning the film with the print surface along with loading and unloading of material. This process is very time consuming and results in a decline in production rate. Automating these movements of the process help in enhancing quality of the print and an increase in the production rates and process time which in turn reduces labour cost.
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Duan, X. H., und C. H. Zhang. „Analysis on Current Technical Status and Development of Tumbler Screening Machines in China and Abroad“. Applied Mechanics and Materials 743 (März 2015): 26–29. http://dx.doi.org/10.4028/www.scientific.net/amm.743.26.

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A multi-faceted introduction on current state and development trends of tumbler screening technology was proposed, which included that the origin and development of the tumbler screening machines, a comparison between tumbler screening machines and rotary vibration screens, the structure design and analysis, especially the screen mesh cleaning technology and specific machine applications. The status and development trends of tumbler screening machines in China and abroad especially in German were analyzed. The developing direction of future tumbler screening machines and the situation of Chinese businesses producing tumbler screening machines development were introduced.
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Yoshida, Hideo. „New technology of screen plate and pulsation problem of machine screen.“ JAPAN TAPPI JOURNAL 41, Nr. 7 (1987): 574–82. http://dx.doi.org/10.2524/jtappij.41.574.

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Ping, Liu, Shu Jun Huang, Jin Zhen Fan und Guo Yong Lin. „Design of FANUC System Human-Machine Interface and Machine Realization Based on C Language“. Advanced Materials Research 472-475 (Februar 2012): 375–79. http://dx.doi.org/10.4028/www.scientific.net/amr.472-475.375.

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The user interface of FANUC CNC system provides only the basic functions, leading to the state and performance of the real-time data can’t be shown to the users, and affect the machining accuracy, efficiency and machine maintenance. A method is proposed that the independent user interface of FANUC CNC system developed in C language for secondary, designed the friendly Human-Machine interface. The function of the interface have real-time processing to extract the status screen、classification detection devices screen、self-diagnosis display screen、help information display screen etc. After the application of CNC machine, the machine failure rate has dropped, the maintenance time has be reduced, and it can reflect the designer's intent and style of the machine manufacturer.
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Poulain, Stéphane, Ophélie Arnaud, Sachi Kato, Iris Chen, Hiro Ishida, Piero Carninci und Charles Plessy. „Machine-driven parameter screen of biochemical reactions“. Nucleic Acids Research 48, Nr. 7 (06.02.2020): e37-e37. http://dx.doi.org/10.1093/nar/gkaa079.

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Abstract The development of complex methods in molecular biology is a laborious, costly, iterative and often intuition-bound process where optima are sought in a multidimensional parameter space through step-by-step optimizations. The difficulty of miniaturizing reactions under the microliter volumes usually handled in multiwell plates by robots, plus the cost of the experiments, limit the number of parameters and the dynamic ranges that can be explored. Nevertheless, because of non-linearities of the response of biochemical systems to their reagent concentrations, broad dynamic ranges are necessary. Here we use a high-performance nanoliter handling platform and computer generation of liquid transfer programs to explore in quadruplicates 648 combinations of 4 parameters of a biochemical reaction, the reverse-transcription, which lead us to uncover non-linear responses, parameter interactions and novel mechanistic insights. With the increased availability of computer-driven laboratory platforms for biotechnology, our results demonstrate the feasibility and advantage of methods development based on reproducible, computer-aided exhaustive characterization of biochemical systems.
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Jiang, Jing, Guang Chao Liu, Chao Feng Li, Lei Wang, Shu Ying Liu und Bang Chun Wen. „Application of Visualized Design Method on the Designing of Articulatory Vibrating Screen“. Applied Mechanics and Materials 121-126 (Oktober 2011): 4396–404. http://dx.doi.org/10.4028/www.scientific.net/amm.121-126.4396.

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Articulatory vibrating screen is composed of multi-section screen with articulatory vibrating. The principle of even-thickness screening is referenced on its layout, with linear vibrating screen as the discharge end, with round vibrating screens as the feeding end, and also the intermediate screen. In accordance with the structural features of articulatory vibrating screen and under the condition of assembly module in Pro/E, mechanical components of articulatory vibrating screen are assembled in the light of the arrangement, the sequence, the restrictions and the modifications of installation. With the visualized research on the operational process, the three-dimensional illustrations of assembly model are established to ensure the correct design on every mechanical component of articulatory vibrating screen. The finite element model of vibrating screen is set up by its analysis software to carry out the analysis of finite element calculation and modal according to two operating modes of the regular work and the machine halt beyond resonance region. The analysis result indicates that the intensity and the rigidity of the vibrating screen are safe; the machine operation is stable; and no resonance phenomenon would happen. This study provides the theoretical reference for the design of similar machinery. It is of practical importance and economic value to apply the visualized design method into the design of articulatory vibrating screen.
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Wang, Zhi Wei, und Ling Qin Meng. „Computer-Aided Calculation of the Box Centroid of Linear Vibration Screener“. Advanced Materials Research 580 (Oktober 2012): 16–19. http://dx.doi.org/10.4028/www.scientific.net/amr.580.16.

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In the design of the vibration screener, the calculation of screen box centroid has direct impact on the performance of the vibration screening machine. In traditional design, calculation of the screen box centroid is carried out through repeated calculations and the adjustment of the vibrator installation, of which the calculation process is tedious with low accuracy. This thesis deduces the formula of calculating screen box centroid by the way of mass decomposition method, and programs for calculation of the box centroid of Linear vibration screener through C language. With the computer aid, the present author realizes the accurate calculation of screen box centroid and enhances the level of design for vibration screener.
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Makinde, Olasumbo Ayodeji, Khumbulani Mpofu und Boitumelo Ramatsetse. „Establishment of the best maintenance practices for optimal reconfigurable vibrating screen management using decision techniques“. International Journal of Quality & Reliability Management 33, Nr. 8 (05.09.2016): 1239–67. http://dx.doi.org/10.1108/ijqrm-01-2016-0004.

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Purpose Reconfigurable vibrating screen (RVS) is an innovative beneficiation machine designed at Tshwane University of Technology, Republic of South Africa (RSA); with adjustable screen structure to ensure sorting, sizing and screening of varying mineral particles (sizes and quantities) demanded by the customers in a cost-effective manner through the screen structure geometric transformation. In order to ensure that this machine is optimally maintained and managed when utilized in surface and underground mining industries, there is a need to establish or ascertain the best maintenance practices that would be used in optimally managing the RVS machine using decision making techniques. In view of this, the purpose of this paper is to ascertain the best maintenance practices that would be used to optimally maintain and manage the RVS machine when used in surface and underground mines. Design/methodology/approach Decision making techniques such as weighted decision matrix (WDM) and analytical hierarchy process (AHP) were used in this research work to establish the best maintenance practice for optimally maintaining and managing the RVS machine using relevant literature survey on maintenance management systems as well as the different maintenance criteria decision indices obtained from different conventional vibrating screen machine manufacturers and maintenance experts. Findings Based on the results obtained from the WDM analysis, it was anticipated that e-maintenance (e-M) system embedded with diagnosing and prognosing algorithms; with a cumulative weight score of 2.37 is the best maintenance practice for managing the RVS machine when used in surface mines, while AHP with deeper decision making analysis anticipated that the robotic-driven maintenance (RM) system with an important decision criteria; safety, and a cumulative hierarchy score of 28.6 percent, supported by e-M management system with a cumulative hierarchy score of 17.6 percent are the best maintenance mix that could be used in optimally maintaining and managing the RVS machine, when used in a craggy and hazardous underground mining environment. Practical implications To this effect, it could be anticipated that e-M management system (endowed with the ability to detect fault on the machine, diagnose and prognose the different subsystems of the RVS machine and ascertain the reconfiguration time and process of the RVS machine in recovering production loss during the maintenance of the machine as well as meeting customers demand, etc.) is the best maintenance practice for optimally maintaining the RVS machine when utilized in surface mines while both e-M management system and RM management system (endowed with the ability to carry out automated maintenance tasks achievement under little or no maintenance manager intervention) are also anticipated as the best customized maintenance practices mix that could be used in optimally maintaining the RVS machine, when used in dangerous and hazardous underground mining environment. Originality/value This maintenance management system evaluation and selection for optimal RVS machine functionality will serve as a useful information to different mining machines (and other related machines) maintenance managers, in selecting the best maintenance management system for ensuring optimal functionality, reliability and maintainability of machines used in their industries.
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Dissertationen zum Thema "Screen machine"

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Blowers, Andrew. „Detection of faults on rotary screen printed fabrics using machine vision“. Thesis, De Montfort University, 1995. http://hdl.handle.net/2086/4914.

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A project was sponsored by the SERC for research into the design of a colour vision system for the detection of print faults in rotary screen printed fabrics. The research was carried out at De Montfort University (formerly named Leicester Polytechnic), which has previous experience with Image Processing in relation to Textiles. The proposed system was required to identify, process and correct the common print faults which can occur during rotary screen printing. These can be divided into two main categories, systematic and random faults. This thesis covers the work undertakeni n the developmento f a laboratory-basedin spection systema ndt he subsequendte velopmenat nd testingo f methodologiesto facilitate factory-based on-line inspection. Initial investigation identified the requirement for colour segmentation algorithmsa ndt he researchin to anda nalysiso f suitablem ethodologiesf or segmentationf orms a fundamental part of this thesis. Important, new colour segmentation algorithms were developed from first principles by the author. These new methods offer improvements (in most cases significant) over the current `state-of-the-art' colour segmentation technology, and are applicable to a wide-range of computer vision tasks. These proposed methodologies have been rigorously tested and the findings of the investigation are presented as part of this thesis.
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Pacherazova, Milena. „Keep your screen happy: Improving the usability of screen time tracking apps“. Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-164232.

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The adoption of technology in our daily activities increased the time that we spend in front of the screen and changed the way we communicate and work. In recent years, many big companies started to develop and implement screen time management tools in their products to educate the user on how to improve their digital health. Those tools are an important step in the process, they bring awareness and help the users to change their habits. Several studies have focused on screen time tracking apps but not from the design perspective. Therefore, this thesis aims to explore the design of screen time management apps by developing two prototypes, which were used to evaluate different design elements and features. The results of this thesis present a guideline on how to improve the design of the existing screen time tracking tools and what additional features could be added to fulfil their aim and encourage users to change their behaviour.
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Shapiro, Daniel. „Composing Recommendations Using Computer Screen Images: A Deep Learning Recommender System for PC Users“. Thesis, Université d'Ottawa / University of Ottawa, 2017. http://hdl.handle.net/10393/36272.

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A new way to train a virtual assistant with unsupervised learning is presented in this thesis. Rather than integrating with a particular set of programs and interfaces, this new approach involves shallow integration between the virtual assistant and computer through machine vision. In effect the assistant interprets the computer screen in order to produce helpful recommendations to assist the computer user. In developing this new approach, called AVRA, the following methods are described: an unsupervised learning algorithm which enables the system to watch and learn from user behavior, a method for fast filtering of the text displayed on the computer screen, a deep learning classifier used to recognize key onscreen text in the presence of OCR translation errors, and a recommendation filtering algorithm to triage the many possible action recommendations. AVRA is compared to a similar commercial state-of-the-art system, to highlight how this work adds to the state of the art. AVRA is a deep learning image processing and recommender system that can col- laborate with the computer user to accomplish various tasks. This document presents a comprehensive overview of the development and possible applications of this novel vir- tual assistant technology. It detects onscreen tasks based upon the context it perceives by analyzing successive computer screen images with neural networks. AVRA is a rec- ommender system, as it assists the user by producing action recommendations regarding onscreen tasks. In order to simplify the interaction between the user and AVRA, the system was designed to only produce action recommendations that can be accepted with a single mouse click. These action recommendations are produced without integration into each individual application executing on the computer. Furthermore, the action recommendations are personalized to the user’s interests utilizing a history of the user’s interaction.
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Safi, Waseen. „Vibro-tactile Navigation of Web on touch screen devices“. Caen, 2016. https://hal.archives-ouvertes.fr/tel-01478756.

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Les personnes voyantes interprètent visuellement une grande quantité des informations visuelles et comprennent des mises en forme complexes des pages web en quelques secondes. Tout d'abord, ils naviguent une page web rapidement pour obtenir un aperçu global de la structure du contenu. Ce processus est appelé écrémage. Après, ils lisent le contenu des parties intéressantes en détails par suivant plusieurs méthodes de lecture. Ce processus est appelé balayage. Ce type de navigation des informations permet au lecteur de percevoir rapidement la mise en forme du document et sa sémantique structurelle. En outre, il oriente rapidement l'attention du lecteur sur les parties intéressantes de manière systématique et prévisible. Malheureusement, les personnes ayant une déficience visuelle ne peuvent pas faire cette interprétation dans la même efficacité. Ils perdent beaucoup de temps pour explorer l'architecture des pages web en utilisant les logiciels informatiques actuels spécialisés pour les personnes ayant une déficience visuelle. Ces logiciels présentent des styles d'interaction séquentielles pour naviguer des pages web, une colonne à la fois, une ligne à la fois, et un mot à la fois. Ces logiciels ne parviennent pas à transmettre l'ordre naturel des éléments sur une page web. L'interprétation de la disposition spatiale d'une page web est souvent indispensable pour comprendre son contenu, et il permet à l'utilisateur de traiter des informations complexes en la réduisant à un nombre gérable d'unités. La mise en forme, et les indices spatiaux des pages web sont très importants pour permettre nombreuses tâches, et pour guider l'utilisateur à analyser et à trouver des éléments de données, et pour réaliser de tâches plus compliquées tels stocker des informations, trouver rapidement les informations pertinentes, pointant directement toute information présente dans une page web. Ce travail présente une approche pour un accès non-visuel aux pages web. L'approche proposée est basée sur une modalité vibro-tactile pour remplacer le processus d'écrémage lors de la navigation des pages Web affichées sur des appareils mobiles avec écrans tactiles. L'approche aide les personnes ayant une déficience visuelle à obtenir un aperçu global de la structure du contenu, et de percevoir rapidement la mise en forme de la page web. L'approche a été réalisé par la conception d'un système de substitution sensorielle de la vision tactile. Ce système convertit les structures visuelles qui représentent la mise en forme d'une page web à des vibrations tactiles. Cette approche de navigation est équivalente à l'exploration visuelle classique d'un document sur la base d'une vibration de luminosité. En d'autres termes, les informations visuelles présentées sur les écrans numériques et qui sont obtenus par les méthodes de balayage visuel sont obtenues par une stratégie d'exploration manuelle basée sur l'interaction vibro-tactile. Cette approche proposée pourrait être considérée comme une nouvelle solution de navigation non-visuelle pour l'exploitation des informations spatiales des pages web. Des séries d'expériences ont été menées avec des personnes ayant une déficience visuelle a confirmé l'hypothèse que les personnes ayant une déficience visuelle peuvent explorer des formes géométriques graphiques présentés sur un appareil mobile avec un écran tactile, et ils peuvent percevoir leurs variétés de la taille, la forme, la topologie, les relations spatiales, et les contenus sémantiques en utilisant des vibrations tactiles
Sighted persons interpret visually a large amount of visual information and understand complex layouts of rich-media web pages in seconds. First, they navigate a web page by glancing it quickly to get a global overview of the content structure. This process is called skimming. After that, they read the contents of interesting parts in details by following various reading techniques. This process is called scanning. This type of information navigation enables the reader to perceive quickly the document layout and its structural semantics. In addition, it orients quickly the reader attention to interesting parts in a systematic and predictable manner. Unfortunately, persons with visual impairment cannot do this interpretation in the same efficiency. They lose a lot of time to explore the architecture of web pages using current computational products specialized for visually impaired persons. These products present sequential interaction styles to navigate the web, one column at a time, one line at a time, one word at a time. They fail to convey the natural ordering of elements in a web page. Interpreting the spatial layout of a web page is often indispensable to understand its contents. It helps the user in dealing with complex pieces of information by reducing them to a manageable number of units. The layout, and the spatial cues of web pages are very important in enabling many tasks, and in guiding the reader to analyze and to find data items, and in realizing high-level tasks such storing information, quickly finding relevant information, pointing directly to pieces of information present in a web page. This work presents an approach for non-visual access to web pages. The proposed approach is based on vibro-tactile modality to replace the visual skimming process during navigating web pages displayed on touch-screen mobile devices. It helps the visually impaired persons to get a global overview of the content structure, and to perceive quickly the web page layout. The approach has been realized by designing a tactile vision sensory substitution system (TVSS). This system converts the visual structures that represent the layout of a web page into vibro-tactile feedbacks. This navigation approach is equivalent to classical visual exploration of a document based on a luminosity vibration. In other words, the visual pieces of information presented on digital screens and obtained by the visual scanning methods are perceived by a manual exploration strategy based on vibro-tactile interaction. This proposed approach could be considered as a new non-visual navigation solution for exploiting the spatial two-dimensional information of web pages interfaces. A series of experiments has been conducted with visually impaired persons confirmed the hypothesis that visually impaired persons can explore graphical geometrical shapes presented on a touch-screen mobile device, and they can perceive their varieties in size, form, topology, spatial relations, and semantic contents through vibro-tactile feedbacks
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Ortiz, Boix Carla. „Implementing machine translation and post-editing to the translation of wildlife documentaries through voice-over and off-screen dubbing“. Doctoral thesis, Universitat Autònoma de Barcelona, 2016. http://hdl.handle.net/10803/400020.

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Aquesta tesi doctoral explora la possibilitat d’incloure la traducció automàtica i la traducció automàtica seguida de postedició en el procés de traducció de documentals científics de fauna i flora mitjançant veus superposades i doblatge en off. Per a aconseguir-ho, es van portar a terme tres estudis: El primer estudi investiga els reptes que hauríem de superar per a poder introduir la traducció automàtica en el procés de traducció de documentals. Ens basem en estudis anteriors sobre traducció mitjançant veus superposades i doblatge en off i sobre traducció de documentals (per exemple, Franco et al., 2010) per a determinar els esmentats reptes, així com en l’anàlisi d’un corpus de guions de documentals en anglès, un corpus de documentals en castellà i un corpus de segments de guions de documentals i 9 traduccions, 8 de les quals van ser fetes per diversos motors de traducció automàtica en línia i gratuïts, i l’altra va ser traduïda per un professional. A més, l’estudi introdueix possibles solucions als reptes, que fem servir a l’experiment que presentem en el segon estudi. El segon estudi se centra en un experiment per a determinar l’esforç necessari per a posteditar documentals científics de fauna i flora en comparació amb l’esforç requerit per a traduir-los. Dotze estudiants de màster van participar en l’experiment, que es va basar en la noció d’esforç de Krings (2001), així com en altres estudis sobre esforç de postedició (per exemple, O’Brien, 2006). Les conclusions de l’experiment indiquen que post-editar requereix menys esforç que traduir. El tercer estudi compara la qualitat de documentals post-editats i traduïts. Per a fer-ho, es van portar a terme dos experiments. En el primer, sis experts van avaluar la qualitat dels documentals que van fer els estudiants de màster durant l’experiment del segon estudi. Així, doncs, els experts van posar nota als documents, els van corregir mitjançant una classificació d’errors basada en MQM que inclou especificacions per a la traducció documentals, i van respondre qüestionaris d’acord amb la seva opinió sobre les traduccions corregides. Les conclusions de l’experiment indiquen que la qualitat de les post-edicions i de les traduccions són significativament semblants. En el segon experiment, 56 possibles usuaris van avaluar la qualitat dels documentals post-editats i traduïts mitjançant un qüestionari de recepció. Igual com va indicar l’avaluació dels experts, els resultats mostra que no hi ha diferencies significatives entre la qualitat dels documentals traduïts i els posteditats. Els estudis presentats en aquesta tesi doctoral, doncs, permeten aconseguir l’objectiu principal de la tesi: “investigar si es podria incloure, satisfactòriament, la traducció automàtica, en quant a esforç i qualitat, en el procés de traducció de documentals d’un subdomini específic (fauna i flora) mitjançant veus superposades i doblatge en off; i validar les dues hipòtesis principals de la tesi: “esperem que la inclusió de traducció automàtica en el procés de traducció de documentals de naturalesa mitjançant veus superposades i doblatge en off optimitzi el procés en quant a esforç” i “esperem que la inclusió de traducció automàtica en el procés de traducció de documentals científics de fauna i flora per veus superposades i doblatge en off no afecti significativament la qualitat del producte traduït”.
Esta tesis doctoral explora la posibilidad de incluir traducción automática y traducción automática seguida de post-edición en el proceso de traducción de documentales científicos de fauna y flora mediante voces superpuestas y doblaje en off. Para conseguirlo, llevamos a cabo tres estudios: El primer estudio investiga los desafíos que necesitamos superar para poder incluir la traducción automática en el proceso de traducción de documentales. Nos basamos en estudios anteriores sobre traducción mediante voces superpuestas y doblaje en off y sobre traducción de documentales (por ejemplo, Franco et al., 2010) para determinar los desafíos que nos podemos encontrar. También nos basamos en el análisis de un corpus de guiones de documentales en inglés, un corpus de documentales en español y un corpus de segmentos de guiones de documentales y sus nueve traducciones, ocho de las cuales fueron producidas por motores de traducción automática gratuitos y en línea, y otra traducción hecha por un traductor humano. Además, el estudio introduce posibles soluciones para estos desafíos, que usamos en el experimento presentado en el segundo estudio. El segundo estudio se centra en un experimento que pretende determinar el esfuerzo requerido para post-editar documentales de naturaleza comparado con el esfuerzo necesario para traducirlos. Doce estudiantes de máster participaron en el experimento, que se basó en la noción de esfuerzo de Krings (2001), así como otros estudios relacionados con esfuerzo de post-edición (por ejemplo, O’Brien, 2006). Las conclusiones del experimento parecen indicar que post-editar requiere menos esfuerzo que traducir. El tercer estudio compara la calidad de documentales post-editados y traducidos. Para hacerlo, se llevaron a cabo dos experimentos. En el primero, seis expertos evaluaron la calidad de los documentales hechos por los estudiantes durante el experimento: los expertos pusieron nota a los documentos, los corrigieron usando una clasificación de errores basada en el MQM que incluye especificaciones para la traducción de documentales, y respondieron unos cuestionarios sobre su opinión de las traducciones. Las conclusiones del experimento indican que la calidad de las post-ediciones y las traducciones son significativamente similares. En el segundo experimento, 56 posibles usuarios evaluaron la calidad de documentales post-editados y de documentales traducidos mediante un cuestionario de recepción. Igual como indicó la evaluación de los expertos, los resultados muestran que no hay diferencias significativas entre la calidad de los documentales traducidos y los post-editados. Los estudios presentados en esta tesis doctoral, pues, nos permiten conseguir el objetivo principal de la tesis: “investigar si se podría incluir la traducción automática de manera satisfactoria, en cuanto a esfuerzo y calidad, en el proceso de traducción de documentales de un subdominio específico (fauna y flora) mediante voces superpuestas y doblaje en off”; y validar las dos hipótesis principales de la tesis: “la inclusión de traducción automática en el proceso de traducción de documentales científicos de fauna y flora mediante voces superpuestas y doblaje en off optimizará el proceso en cuanto a esfuerzo” y “la inclusión de traducción automática en el proceso de traducción de documentales científicos de fauna y flora mediante voces superpuestas y doblaje en off no afectará significativamente la calidad del producto traducido”.
This PhD explores the possibility of introducing MT and PE MT into the process of translating wildlife documentaries to be voiced-over and off-screen dubbed. In order to do so, 3 studies have been carried out: The first stud researches the challenges that would need to be overcome if MT is to be included in the process of translating wildlife documentaries through VO and OD. The challenges are based on previous studies on the translation via VO and OD, and the translation of documentaries (e.g. Franco et al., 2010), as well as an analysis of a corpus of wildlife documentary scripts in English, a corpus of wildlife documentary scripts in Spanish, and a corpus of segments of documentary scripts and 9 translations: 8 produced by free-online MT engines and 1 by a human translator. Furthermore, it presents possible solutions to such challenges, which are used in the experiment presented in the second study. The second study presents and experiment that intends to determine the effort required to post-edit wildlife documentary films, as compared to the effort needed to translate them from scratch. 12 MA students participated in the experiment, which was based in Krings (2001) notion of PE effort, and previous experiments on PE effort (e.g. O’Brien, 2006). The conclusions of the experiments seem to indicate that PE requires less effort than translating them from scratch. The third study compares the quality of post-edited and translated wildlife documentaries. In order to do so, two experiments were carried out. The first one presents the QA, made by 6 experts, of the documentary scripts translated by MA students during the second study. The experts assessed the quality by grading the documents, by correcting them using an MQM-based error classification that includes specifications of documentary translation, and finally, by answering questionnaires on their opinions. Conclusions indicate that the quality of post-edited and translated wildlife documentaries is significantly similar. In the second experiment of the third study, 56 end-users blindly assessed the quality of post-edited and translated wildlife documentaries by using user-reception questionnaires. As well as the QA by experts, the results show that there is no significant difference between the quality of post-edited and translated documentaries. All the studies presented in this dissertation help to accomplish its main objective: “research whether MT might be successfully included, effort and quality wise, into the process of translating documentaries of a certain subdomain (wildlife) through VO and OD”; and validate its main hypotheses, which stand that “the inclusion of MT into the process of translating wildlife documentaries through VO and OD will optimize the process in terms of effort” and that “the inclusion of MT into the process of translating wildlife documentaries through VO and OD will not have significant impact on the quality of the translated product”.
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Kravchenko, Evgenija. „Association between cognitive measures, global brain surface area, genetics, and screen-time in young adolescents : Estimation of causal inference with machine learning“. Thesis, KTH, Skolan för kemi, bioteknologi och hälsa (CBH), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-290033.

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Screen media activity such as watching TV and videos, playing video games, and using social media has become a popular leisure activity for children and adolescents. The effect of screen time has been a highly debated topic; however, there is still very little known about it. Using a dataset from the Adolescent Brain Cognitive Development longitudinal study 4 217 young adolescents, that met the requirements, could be retrieved for this thesis project after processing of the data. This thesis project investigated causal order between genetic effect (cognitive performance Polygenic scores (PGSs)), screen time activity, brain morphology (structural Magnetic Resonance Imaging (sMRI) for surface area and cortical thickness), lack of perseverance, and cognitive performance (crystallized IQ) with a machine learning algorithm DirectLiNGAM. A clear correlation between screen media activity and PGS was found for all types of screen time activities but only video games and social media correlated to the global surface area. Furthermore,  TV and video seem to affect lack of perseverance, and lack of perseverance, in turn, affects time spent on video games. These findings imply that different types of social media are not as alike as we thought and can affect adolescents differently. Taken together, these findings support previous research on screen media activity's effect on lack of perseverance, brain morphology, and cognitive performance, and propose new causal inference between genetics and screen time. Lastly, the algorithm used in this thesis project inferred reasonable causal orders and can be seen as a very good complement to today's causal modeling.
Skärmaktivitet som att titta på TV och video, spela videospel och använda sociala medier har blivit en populär fritidsaktivitet för barn och ungdomar. Effekten av skärmtid har varit ett mycket debatterat ämne; det finns dock fortfarande mycket lite kunskap om det. Med hjälp av datasetet från Adolescent Brain Cognitive Development långtidsstudien kunde 4 217 ungdomar, som uppfyllde specifika krav, väljas ut för detta avhandlingsprojekt efter bearbetning av datan. Detta avhandlingsprojekt undersökte kausal ordning mellan genetisk effekt (Polygenic scores (PGS) för kognitiv prestation), skärmtidsaktivitet, hjärnmorfologi (strukturell Magnet Resonans Imaging (sMRI) för hjärnans ytarea och hjärnbarks tjocklek), brist på ihärdighet och kognitiv förmåga (kristalliserad IQ) med en maskininlärningsalgoritm DirectLiNGAM. Tydlig korrelation mellan skärmaktivitet och PGS hittades för alla typer av skärmaktiviteter men endast videospel och sociala medier korrelerade till den globala ytarean. Dessutom verkar TV och video påverka brist på ihärdighet och brist på ihärdighet i sin tur påverkar hur mycket tid som spenderas på videospel. Dessa resultat antyder att olika typer av sociala medier inte är så lika som vi trodde och kan påverka ungdomar olika. Sammanlagt stöder dessa upptäckter tidigare forskning om skärmtidseffekt på brist på ihärdighet, hjärnmorfologi och kognitiv förmåga och föreslår en ny kausal inferens mellan genetik och skärmtid. Slutligen ledde algoritmen som användes i detta avhandlingsprojekt fram till rimliga kausala ordningar och kan ses som ett mycket bra komplement till dagens kausala modellering.
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Fietz, Tom. „Entwurf und Berechnung einer Reihe elektrischer Kleinmaschinen mit siebgedruckten Wicklungen“. Master's thesis, Universitätsbibliothek Chemnitz, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-83634.

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Elektrische Maschinen werden heutzutage auf mannigfaltigen Gebieten eingesetzt. Sie verrichten ihre Aufgaben in leistungsstarken Industrieantrieben für Erzmühlen oder Stahlwalzen, als Synchrongeneratoren zur Elektroenergieerzeugung, in Fertigungsanlagen wie Backstraßen oder Fließbänder oder auch im Verkehr, in Zügen oder verstärkt nun auch in Automobilen. Sie erleichtern uns aber auch den Alltag an Stellen, wo sie oft gar nicht wahrgenommen werden. Sie ermöglichen nützliche Helferlein im Auto mithilfe von Servomotoren – Scheibenwischer, Fensterheber oder Seitenspiegelverstellung sind nur ausgewählte Beispiele. Aber auch Fensterrollläden, Klimaanlagen oder Fahrstühle benötigen elektrische Antriebe. Darüber hinaus verstecken sich sie sich als Klein- und Kleinstmaschinen in medizinischen Geräten wie dem Zahnarztbohrer oder in Pflegeprodukten des täglichen Bedarfs von der Haarschneidemaschine, über den Nasenhaartrimmer und Föhn bis hin zur elektrischen Zahnbürste. Da Elektromotoren also in immer mehr Geräten stecken, müssen auch immer größere Stückzahlen gefertigt werden, die am besten nichts kosten. Es besteht somit die große Herausforderung all die Bedürfnisse ressourcenschonend und kostengünstig zu bedienen. Aus diesem Gedanken heraus entstand am Lehrstuhl die Idee, Wicklungen elektrischer Kleinmaschinen zu drucken. Dies geschieht mithilfe der Siebdrucktechnik, wie es schon heute bei RFID-Chips die Regel ist. Es handelt sich also um ein erprobtes Verfahren, das eine günstige Fertigung großer Stückzahlen erlaubt. Erste Erfahrungen wurden bereits gesammelt, hier sei auf [10], [11] und [12] verwiesen. Im Rahmen dieser Diplomarbeit sollen diese Grundlagen nun ausgebaut, gefestigt, sowie erweitert werden. Um einen Eindruck und Überblick zu gewinnen, wird im Folgenden eine Reihe elektrischer Kleinmaschinen entworfen. Hierbei sollen Probleme ausfindig gemacht, Lösungen eruiert und Abweichungen zum konventionellen Entwurf aufgezeigt werden. Im Rahmen dessen werden Berechnungsvorschriften für siebgedruckte Wicklungen abgeleitet und diese schließlich zur Berechnung einer Maschinenreihe mit verschiedenen Außendurchmessern und Längen genutzt. Am Ende der Arbeit sollen ausgewählte Motoren aus der berechneten Reihe stehen, an denen Messungen stattfinden um die verwendeten Algorithmen zu verifizieren.
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Moulin, Renaud. „Dimensionnements et essais de moteurs supraconducteurs“. Thesis, Nancy 1, 2010. http://www.theses.fr/2010NAN10051/document.

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L’actualité des travaux de recherche dans le domaine des moteurs électriques repose en partie sur des machines utilisant des matériaux supraconducteurs. En effet, ces matériaux des caractéristiques intéressantes pour des applications à champ magnétique et courant élevés, en étant refroidis à très basse température, en général de 4 à 77K. Ce qui est un paramètre important pour développer des machines de fortes puissances avec un encombrement minimal. Nous proposons d’utiliser les caractéristiques de fort courant et fort champ magnétique des fils supraconducteurs ainsi que les capacités de blindage magnétique des supraconducteurs massifs pour le développement de moteurs supraconducteurs. Nous avons développé et réalisé les essais d’une machine synchrone supraconductrice de 250kW, à inducteur supraconducteur tournant. Nous continuons les travaux sur les machines supraconductrices à topologies originales, avec la modélisation 3D d’un nouvel inducteur, à pans coupés. Mais également par de nouveaux essais et développements de la machine à concentration de flux magnétique réalisée dans des travaux précédents
An important part of electrical machines research activities focus on superconducting motors. In fact, an important magnetic field and high current are possible with these materials, used at low temperature, generally 4 to 77K. These two parameters allow an interesting motor development, with higher electrical power and a minimal overcrowding. In front of high magnetic flux and high current superconducting caracteristics and bulk screening effect, we suggest several superconducting motors development. We developed and realized a 250kW synchronous superconducting motor, with a rotating superconducting inductor. Then, using 3D finite element software, we introduce an original superconducting inductor topology, nammed "pan coupé". Besides, we show new test and development of the magnetic flux concentration motor constructed 4 years ago
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Walbrou, Sonny. „Pour une histoire critique au prisme des rapports du corps à la machine, entre le cinéma, jeu vidéo et culture spectaculaire fin-de-siècle : continuité critique, innervation, attraction“. Thesis, Lille, 2018. http://www.theses.fr/2018LIL3H037.

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Entre hier et aujourd’hui, entre la culture spectaculaire de la fin du XIXe siècle, le cinéma et la pratique des jeux vidéo, cette thèse explore les enjeux critiques d’une pensée des rapports du corps à la machine au prisme de la notion benjaminienne d’innervation. A partir d’une notion historiographique élaborée au sein de la thèse, celle de « continuité critique » qui consiste à déterminer des phénomènes de permanence à travers l’histoire, notre travail vise à définir une critique opératoire des nouveaux médias. Depuis les notions d’innervation et de continuité critique, nous étudions dans une perspective historique et théorique deux « états du corps » déterminant des points de résonance manifestes entre passé et présent. L’un se situe au tournant du siècle, l’autre au cours des années 1980. Le premier concerne le devenir-attraction des machines autour de 1900. Dans le prolongement de Tom Gunning nous pensons une telle attraction dans les termes d’un corps à corps entre le spectateur et la machine. À travers la culture visuelle et spectaculaire fin-de-siècle, nous identifions un motif récurrent : le voyage immobile. Nous étudions alors l’actualité critique d’un tel motif jusqu’à nos jours comme quelque chose qui, en dépit des innovations techniques, n’a pas changé. Le second état s’intéresse cette fois-ci aux transformations qui concernent les rapports du corps à l’écran dans la pratique du jeu vidéo. Il s’agit d’étudier cette fois-ci un ensemble de représentations qui apparaissent entre le début des années 1980 et le milieu des années 1990 et attestant la récurrence d’un autre motif : l’écran traversé. L’étude de ces deux motifs nous permet, par le biais de l’histoire, de formuler une critique des nouveaux médias sur le terrain-même de la nouveauté
Between past and present, between the turn-of-the-century spectacular culture, cinema and video games, our thesis explores the critical aspects of body-machine relationships understandings regarding Walter Benjamin’s concept of innervation. From a historiographical concept formulated within this work, i. e. “critical continuity” which consists in crafting permanencies though history, our purpose is to delineate an operating critic of the new media. From the concepts of innervation and critical continuity, we explore two defining “state of body” to draw resonances between past and present. One takes place at the turn of the century while the other takes place during the 1980’s. The former concerns the becoming-attraction of the machines circa 1900. Extending Tom Gunning’s concept, we understand such an attraction as a corporeal relationship between the spectator’s body and the machine. Through 1900’s visual and spectacular culture, we examine a recurring topos: the immobile voyage. We find and explore the critical topicality of such a topos up to present day as something that has never changed despite technical innovations. The latter state explores the transformations regarding the body-screen relationships in video game practice. We study a collection of representations appearing between the early 1980’s up to the middle of the 1990’s featuring another recurring topos: the screen crossed whether by the game’s universe whether by the player. These two topoi help us to conceive a critic of the new media on the very basis of novelty
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Sommer, Matěj. „Alternativní řešení a pevnostní kontrola mechanických česlí“. Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2020. http://www.nusl.cz/ntk/nusl-417118.

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This master’s thesis deals with a new design of bar screens. The goal was to come up with an alternative design to already existing device by INKOS a. s. In the first part, there is a summary of various machines working in similiar conditions. The insights gained by this research influenced the design of the new device. It utilizes well proven solutions from previous projects, but some of these were reworked and a few new functions were added. Second part of the thesis describes the analytical solutions, which were used to determine the forces in the assembly during the operation of the device. Based on the results of these calculations, a strength analysis of important components was performed using the finite element method. The result of this thesis is the design and optimization of new bar screens, including engineering drawings and tools for its further development.
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Bücher zum Thema "Screen machine"

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Heinzkill, Richard. Reading the OCLC screen. Eugene, Or: J.R. Heinzkill, 1989.

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Blowers, Andrew. Detection of faults on rotary screen printed fabrics using machine vision. Leicester: De Montfort University, 1995.

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Jones, Denise R. Simulator comparison of thumball, thumb switch and touch screen input concepts for interaction with a large screen cockpit display format. Hampton, Va: National Aeronautics and Space Administration, Langley Research Center, 1990.

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F, Johnson John, Hrsg. Dr. C. Wacko presents COMMODORE 64 BASIC and the whiz-bang miracle machine. Reading, Mass: Addison-Wesley Pub. Co., 1985.

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Bodden, Valerie. Screws. Mankato, MN: Creative Paperbacks, 2011.

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Walker, Sally M. Screws. Minneapolis: Lerner Publications, 2002.

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Oxlade, Chris. Screws. North Mankato, MN: Smart Apple Media, 2007.

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David, Glover. Screws. Crystal Lake, IL: Rigby Interactive Library, 1997.

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Oxlade, Chris. Screws. London: Franklin Watts, 2007.

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Colladant, A. Lexique trilingue de termes techniques et économiques utilisés en décolletage et mécanique: Français, allemand, anglais. 2. Aufl. Cluses [France]: C.T.DEC, 1986.

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Buchteile zum Thema "Screen machine"

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Xu, Yuanyuan, und Quanping Zeng. „Reinforcement Learning for HEVC Screen Content Intra Coding on Heterogeneous Mobile Devices“. In Machine Learning and Intelligent Communications, 759–68. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-32388-2_62.

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Zhang, Bei, Ning Li und Yingwei Zhou. „Study on the Influence of Touch Screen Button Size on Operation Performance“. In Man-Machine-Environment System Engineering, 637–43. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-6978-4_73.

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Wang, Yanyan, Qingfeng Liu, Wanli Lou, Duanqin Xiong, Yu Bai, Jian Du und Xiaochao Guo. „Ergonomics Evaluation of Large Screen Display in Cockpit Based on Eye-Tracking Technology“. In Man-Machine-Environment System Engineering, 347–56. Singapore: Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-13-2481-9_40.

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Davenport, Jason, Lakshmi Galam und Robert L. Matts. „A High-Throughput Screen for Inhibitors of the Hsp90-Chaperone Machine“. In Methods in Molecular Biology, 87–96. New York, NY: Springer New York, 2017. http://dx.doi.org/10.1007/978-1-4939-7477-1_7.

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Astley, SM, TC Mistry, CRM Boggis und VF Hillier. „Should we use humans or a machine to pre-screen mammograms?“ In Digital Mammography, 476–80. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-642-59327-7_112.

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Osatinski, Amy S. „Ghosts in the Machine: Digital Technology and Screen-to-Stage Musicals“. In iBroadway, 73–91. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-64876-7_4.

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Liu, Weiping, Zheng Zhang, Junfeng Nie und Binhe Fu. „Research on the Correlation Between the Viewing Screen Layout of In-Vehicle Information Terminal and Crew’s Mental Workload“. In Man-Machine-Environment System Engineering, 341–46. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-2323-1_38.

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Wang, Xiaohua, und Daixian Zhu. „Design of Flat Screen Printing Machine Controller Network Based on ZigBee Technology“. In Advanced Research on Electronic Commerce, Web Application, and Communication, 312–17. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20370-1_51.

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Greco, Frédéric. „The doctor, the machine, and the patient in front of the screen“. In Echography in anesthesiology, intensive care and emergency medicine: A beginner’s guide, 43–68. Paris: Springer Paris, 2010. http://dx.doi.org/10.1007/978-2-8178-0016-5_4.

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Gibbons, William. „The Sounds in the Machine: Hirokazu Tanaka’s Cybernetic Soundscape for Metroid“. In The Palgrave Handbook of Sound Design and Music in Screen Media, 347–59. London: Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-51680-0_24.

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Konferenzberichte zum Thema "Screen machine"

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Wang, Feng, Hui Deng, Kaifan Ki und Qi Ting. „A Study on Image Splicing Algorithm for Large Screen Multi-touch Technique“. In 2010 International Conference on Machine Vision and Human-machine Interface. IEEE, 2010. http://dx.doi.org/10.1109/mvhi.2010.25.

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Ding, Meizi, Ketai He, Lei Shi und Di Chen. „Production process optimization of the bar screen machine“. In 2015 IEEE 10th Conference on Industrial Electronics and Applications (ICIEA). IEEE, 2015. http://dx.doi.org/10.1109/iciea.2015.7334091.

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3

Huang, Ruo-Hong, Huai-Lan Liu und Yong-Qiang Chen. „Screen Capture and Arithmetic Coding Based on Content Increment“. In 2007 International Conference on Machine Learning and Cybernetics. IEEE, 2007. http://dx.doi.org/10.1109/icmlc.2007.4370877.

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4

V. Sakhare, Apeksha, und Thakare V.M. „Human Machine Interface and Steering Control using Touch Screen“. In International Conference on Computer Applications — Computer Applications - II. Singapore: Research Publishing Services, 2010. http://dx.doi.org/10.3850/978-981-08-7304-2_0158.

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5

Sanchez, Rebecca Lee. „Masters of the Screen: On Media, Optics, and Photography as Fatal Strategy“. In Politics of the Machine Beirut 2019. BCS Learning & Development, 2019. http://dx.doi.org/10.14236/ewic/pom19.13.

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6

Doroshenko, A. A., V. V. Krikunov und V. A. Serdyuk. „SIMULATION MODELING OF GRAIN SEPARATION PROCESS ON A SCREEN“. In INNOVATIVE TECHNOLOGIES IN SCIENCE AND EDUCATION. DSTU-Print, 2020. http://dx.doi.org/10.23947/itno.2020.508-512.

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Cleaning and sorting agricultural materials are important processes in agricultural production. Many researchers have carried out important work on the study of the optimization of the parameters of grain cleaning machines. One of these parameters that affect the quality of the machine is the shape and parameters of the screen separator. A model of wheat grain in the EDEM Simulation software package is presented. Analysis of the results obtained using the contact model Hertz-Mindlin (no slip) with RVD Rolling Friction showed a significant spread in the speeds of grain material movement along the length of the sieves. The described method can be used to solve the problem of finding the flow rate of grain material when designing grain cleaning machines, with subsequent optimization of their functioning.
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Shuangxi, Wang, Hu Mengxia, Ye Jiaxing, Xiao Yin und Fan Zhun. „An Auto Backlight Screen Inspection Equipment Based on Machine Vision“. In 2015 Seventh International Conference on Measuring Technology and Mechatronics Automation (ICMTMA). IEEE, 2015. http://dx.doi.org/10.1109/icmtma.2015.30.

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8

Lv, Zhigang, und Liu Cuixia. „Detecting system for register precision of rotary-screen printing machine“. In 2010 International Conference On Computer and Communication Technologies in Agriculture Engineering (CCTAE). IEEE, 2010. http://dx.doi.org/10.1109/cctae.2010.5544575.

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Zeng, Zhi, Zhong-Liang Luo und Deng-Si Lei. „LED TV Screen Inspection using Deep Learning toward Machine Vision“. In 2018 Chinese Automation Congress (CAC). IEEE, 2018. http://dx.doi.org/10.1109/cac.2018.8623722.

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10

Wentong Wu. „Program developing based on Human- Machine Interface of touching screen“. In 2011 International Conference on Electronics and Optoelectronics (ICEOE). IEEE, 2011. http://dx.doi.org/10.1109/iceoe.2011.6013469.

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Berichte der Organisationen zum Thema "Screen machine"

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Hinderliter, S. D. Automated screw machine process planning. Office of Scientific and Technical Information (OSTI), Februar 1990. http://dx.doi.org/10.2172/5039907.

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2

Male machinist dies after falling from the top of a disc screen machine. U.S. Department of Health and Human Services, Public Health Service, Centers for Disease Control and Prevention, National Institute for Occupational Safety and Health, August 1993. http://dx.doi.org/10.26616/nioshsface93mn004.

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Temporary worker died while cleaning a double auger screw conveyor machine. U.S. Department of Health and Human Services, Public Health Service, Centers for Disease Control and Prevention, National Institute for Occupational Safety and Health, Januar 2014. http://dx.doi.org/10.26616/nioshsface11ma050.

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4

Assistant machine operator was electrocuted when he handled a compressed air nozzle and screw driver near or in a power cord carrying 480 volts. U.S. Department of Health and Human Services, Public Health Service, Centers for Disease Control and Prevention, National Institute for Occupational Safety and Health, Februar 1993. http://dx.doi.org/10.26616/nioshsface92wi075.

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