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Auswahl der wissenschaftlichen Literatur zum Thema „Screen machine“
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Zeitschriftenartikel zum Thema "Screen machine"
Butler, A. „The last/vision machine“. Screen 36, Nr. 4 (01.12.1995): 408–17. http://dx.doi.org/10.1093/screen/36.4.408.
Der volle Inhalt der QuelleDang, Yang, Hong Bo Wang, Ting Wei Liu, Shu Ren Yang und Yong Gang Zhao. „The Design of Human-Machine Interface for Rudder Control System Monitoring Platform Based on WinCC“. Applied Mechanics and Materials 347-350 (August 2013): 152–56. http://dx.doi.org/10.4028/www.scientific.net/amm.347-350.152.
Der volle Inhalt der QuelleDedhia, Utsav. „Design of Automated Screen-Printing Machine“. International Journal for Research in Applied Science and Engineering Technology 9, Nr. VII (30.07.2021): 2787–97. http://dx.doi.org/10.22214/ijraset.2021.36970.
Der volle Inhalt der QuelleDuan, X. H., und C. H. Zhang. „Analysis on Current Technical Status and Development of Tumbler Screening Machines in China and Abroad“. Applied Mechanics and Materials 743 (März 2015): 26–29. http://dx.doi.org/10.4028/www.scientific.net/amm.743.26.
Der volle Inhalt der QuelleYoshida, Hideo. „New technology of screen plate and pulsation problem of machine screen.“ JAPAN TAPPI JOURNAL 41, Nr. 7 (1987): 574–82. http://dx.doi.org/10.2524/jtappij.41.574.
Der volle Inhalt der QuellePing, Liu, Shu Jun Huang, Jin Zhen Fan und Guo Yong Lin. „Design of FANUC System Human-Machine Interface and Machine Realization Based on C Language“. Advanced Materials Research 472-475 (Februar 2012): 375–79. http://dx.doi.org/10.4028/www.scientific.net/amr.472-475.375.
Der volle Inhalt der QuellePoulain, Stéphane, Ophélie Arnaud, Sachi Kato, Iris Chen, Hiro Ishida, Piero Carninci und Charles Plessy. „Machine-driven parameter screen of biochemical reactions“. Nucleic Acids Research 48, Nr. 7 (06.02.2020): e37-e37. http://dx.doi.org/10.1093/nar/gkaa079.
Der volle Inhalt der QuelleJiang, Jing, Guang Chao Liu, Chao Feng Li, Lei Wang, Shu Ying Liu und Bang Chun Wen. „Application of Visualized Design Method on the Designing of Articulatory Vibrating Screen“. Applied Mechanics and Materials 121-126 (Oktober 2011): 4396–404. http://dx.doi.org/10.4028/www.scientific.net/amm.121-126.4396.
Der volle Inhalt der QuelleWang, Zhi Wei, und Ling Qin Meng. „Computer-Aided Calculation of the Box Centroid of Linear Vibration Screener“. Advanced Materials Research 580 (Oktober 2012): 16–19. http://dx.doi.org/10.4028/www.scientific.net/amr.580.16.
Der volle Inhalt der QuelleMakinde, Olasumbo Ayodeji, Khumbulani Mpofu und Boitumelo Ramatsetse. „Establishment of the best maintenance practices for optimal reconfigurable vibrating screen management using decision techniques“. International Journal of Quality & Reliability Management 33, Nr. 8 (05.09.2016): 1239–67. http://dx.doi.org/10.1108/ijqrm-01-2016-0004.
Der volle Inhalt der QuelleDissertationen zum Thema "Screen machine"
Blowers, Andrew. „Detection of faults on rotary screen printed fabrics using machine vision“. Thesis, De Montfort University, 1995. http://hdl.handle.net/2086/4914.
Der volle Inhalt der QuellePacherazova, Milena. „Keep your screen happy: Improving the usability of screen time tracking apps“. Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-164232.
Der volle Inhalt der QuelleShapiro, Daniel. „Composing Recommendations Using Computer Screen Images: A Deep Learning Recommender System for PC Users“. Thesis, Université d'Ottawa / University of Ottawa, 2017. http://hdl.handle.net/10393/36272.
Der volle Inhalt der QuelleSafi, Waseen. „Vibro-tactile Navigation of Web on touch screen devices“. Caen, 2016. https://hal.archives-ouvertes.fr/tel-01478756.
Der volle Inhalt der QuelleSighted persons interpret visually a large amount of visual information and understand complex layouts of rich-media web pages in seconds. First, they navigate a web page by glancing it quickly to get a global overview of the content structure. This process is called skimming. After that, they read the contents of interesting parts in details by following various reading techniques. This process is called scanning. This type of information navigation enables the reader to perceive quickly the document layout and its structural semantics. In addition, it orients quickly the reader attention to interesting parts in a systematic and predictable manner. Unfortunately, persons with visual impairment cannot do this interpretation in the same efficiency. They lose a lot of time to explore the architecture of web pages using current computational products specialized for visually impaired persons. These products present sequential interaction styles to navigate the web, one column at a time, one line at a time, one word at a time. They fail to convey the natural ordering of elements in a web page. Interpreting the spatial layout of a web page is often indispensable to understand its contents. It helps the user in dealing with complex pieces of information by reducing them to a manageable number of units. The layout, and the spatial cues of web pages are very important in enabling many tasks, and in guiding the reader to analyze and to find data items, and in realizing high-level tasks such storing information, quickly finding relevant information, pointing directly to pieces of information present in a web page. This work presents an approach for non-visual access to web pages. The proposed approach is based on vibro-tactile modality to replace the visual skimming process during navigating web pages displayed on touch-screen mobile devices. It helps the visually impaired persons to get a global overview of the content structure, and to perceive quickly the web page layout. The approach has been realized by designing a tactile vision sensory substitution system (TVSS). This system converts the visual structures that represent the layout of a web page into vibro-tactile feedbacks. This navigation approach is equivalent to classical visual exploration of a document based on a luminosity vibration. In other words, the visual pieces of information presented on digital screens and obtained by the visual scanning methods are perceived by a manual exploration strategy based on vibro-tactile interaction. This proposed approach could be considered as a new non-visual navigation solution for exploiting the spatial two-dimensional information of web pages interfaces. A series of experiments has been conducted with visually impaired persons confirmed the hypothesis that visually impaired persons can explore graphical geometrical shapes presented on a touch-screen mobile device, and they can perceive their varieties in size, form, topology, spatial relations, and semantic contents through vibro-tactile feedbacks
Ortiz, Boix Carla. „Implementing machine translation and post-editing to the translation of wildlife documentaries through voice-over and off-screen dubbing“. Doctoral thesis, Universitat Autònoma de Barcelona, 2016. http://hdl.handle.net/10803/400020.
Der volle Inhalt der QuelleEsta tesis doctoral explora la posibilidad de incluir traducción automática y traducción automática seguida de post-edición en el proceso de traducción de documentales científicos de fauna y flora mediante voces superpuestas y doblaje en off. Para conseguirlo, llevamos a cabo tres estudios: El primer estudio investiga los desafíos que necesitamos superar para poder incluir la traducción automática en el proceso de traducción de documentales. Nos basamos en estudios anteriores sobre traducción mediante voces superpuestas y doblaje en off y sobre traducción de documentales (por ejemplo, Franco et al., 2010) para determinar los desafíos que nos podemos encontrar. También nos basamos en el análisis de un corpus de guiones de documentales en inglés, un corpus de documentales en español y un corpus de segmentos de guiones de documentales y sus nueve traducciones, ocho de las cuales fueron producidas por motores de traducción automática gratuitos y en línea, y otra traducción hecha por un traductor humano. Además, el estudio introduce posibles soluciones para estos desafíos, que usamos en el experimento presentado en el segundo estudio. El segundo estudio se centra en un experimento que pretende determinar el esfuerzo requerido para post-editar documentales de naturaleza comparado con el esfuerzo necesario para traducirlos. Doce estudiantes de máster participaron en el experimento, que se basó en la noción de esfuerzo de Krings (2001), así como otros estudios relacionados con esfuerzo de post-edición (por ejemplo, O’Brien, 2006). Las conclusiones del experimento parecen indicar que post-editar requiere menos esfuerzo que traducir. El tercer estudio compara la calidad de documentales post-editados y traducidos. Para hacerlo, se llevaron a cabo dos experimentos. En el primero, seis expertos evaluaron la calidad de los documentales hechos por los estudiantes durante el experimento: los expertos pusieron nota a los documentos, los corrigieron usando una clasificación de errores basada en el MQM que incluye especificaciones para la traducción de documentales, y respondieron unos cuestionarios sobre su opinión de las traducciones. Las conclusiones del experimento indican que la calidad de las post-ediciones y las traducciones son significativamente similares. En el segundo experimento, 56 posibles usuarios evaluaron la calidad de documentales post-editados y de documentales traducidos mediante un cuestionario de recepción. Igual como indicó la evaluación de los expertos, los resultados muestran que no hay diferencias significativas entre la calidad de los documentales traducidos y los post-editados. Los estudios presentados en esta tesis doctoral, pues, nos permiten conseguir el objetivo principal de la tesis: “investigar si se podría incluir la traducción automática de manera satisfactoria, en cuanto a esfuerzo y calidad, en el proceso de traducción de documentales de un subdominio específico (fauna y flora) mediante voces superpuestas y doblaje en off”; y validar las dos hipótesis principales de la tesis: “la inclusión de traducción automática en el proceso de traducción de documentales científicos de fauna y flora mediante voces superpuestas y doblaje en off optimizará el proceso en cuanto a esfuerzo” y “la inclusión de traducción automática en el proceso de traducción de documentales científicos de fauna y flora mediante voces superpuestas y doblaje en off no afectará significativamente la calidad del producto traducido”.
This PhD explores the possibility of introducing MT and PE MT into the process of translating wildlife documentaries to be voiced-over and off-screen dubbed. In order to do so, 3 studies have been carried out: The first stud researches the challenges that would need to be overcome if MT is to be included in the process of translating wildlife documentaries through VO and OD. The challenges are based on previous studies on the translation via VO and OD, and the translation of documentaries (e.g. Franco et al., 2010), as well as an analysis of a corpus of wildlife documentary scripts in English, a corpus of wildlife documentary scripts in Spanish, and a corpus of segments of documentary scripts and 9 translations: 8 produced by free-online MT engines and 1 by a human translator. Furthermore, it presents possible solutions to such challenges, which are used in the experiment presented in the second study. The second study presents and experiment that intends to determine the effort required to post-edit wildlife documentary films, as compared to the effort needed to translate them from scratch. 12 MA students participated in the experiment, which was based in Krings (2001) notion of PE effort, and previous experiments on PE effort (e.g. O’Brien, 2006). The conclusions of the experiments seem to indicate that PE requires less effort than translating them from scratch. The third study compares the quality of post-edited and translated wildlife documentaries. In order to do so, two experiments were carried out. The first one presents the QA, made by 6 experts, of the documentary scripts translated by MA students during the second study. The experts assessed the quality by grading the documents, by correcting them using an MQM-based error classification that includes specifications of documentary translation, and finally, by answering questionnaires on their opinions. Conclusions indicate that the quality of post-edited and translated wildlife documentaries is significantly similar. In the second experiment of the third study, 56 end-users blindly assessed the quality of post-edited and translated wildlife documentaries by using user-reception questionnaires. As well as the QA by experts, the results show that there is no significant difference between the quality of post-edited and translated documentaries. All the studies presented in this dissertation help to accomplish its main objective: “research whether MT might be successfully included, effort and quality wise, into the process of translating documentaries of a certain subdomain (wildlife) through VO and OD”; and validate its main hypotheses, which stand that “the inclusion of MT into the process of translating wildlife documentaries through VO and OD will optimize the process in terms of effort” and that “the inclusion of MT into the process of translating wildlife documentaries through VO and OD will not have significant impact on the quality of the translated product”.
Kravchenko, Evgenija. „Association between cognitive measures, global brain surface area, genetics, and screen-time in young adolescents : Estimation of causal inference with machine learning“. Thesis, KTH, Skolan för kemi, bioteknologi och hälsa (CBH), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-290033.
Der volle Inhalt der QuelleSkärmaktivitet som att titta på TV och video, spela videospel och använda sociala medier har blivit en populär fritidsaktivitet för barn och ungdomar. Effekten av skärmtid har varit ett mycket debatterat ämne; det finns dock fortfarande mycket lite kunskap om det. Med hjälp av datasetet från Adolescent Brain Cognitive Development långtidsstudien kunde 4 217 ungdomar, som uppfyllde specifika krav, väljas ut för detta avhandlingsprojekt efter bearbetning av datan. Detta avhandlingsprojekt undersökte kausal ordning mellan genetisk effekt (Polygenic scores (PGS) för kognitiv prestation), skärmtidsaktivitet, hjärnmorfologi (strukturell Magnet Resonans Imaging (sMRI) för hjärnans ytarea och hjärnbarks tjocklek), brist på ihärdighet och kognitiv förmåga (kristalliserad IQ) med en maskininlärningsalgoritm DirectLiNGAM. Tydlig korrelation mellan skärmaktivitet och PGS hittades för alla typer av skärmaktiviteter men endast videospel och sociala medier korrelerade till den globala ytarean. Dessutom verkar TV och video påverka brist på ihärdighet och brist på ihärdighet i sin tur påverkar hur mycket tid som spenderas på videospel. Dessa resultat antyder att olika typer av sociala medier inte är så lika som vi trodde och kan påverka ungdomar olika. Sammanlagt stöder dessa upptäckter tidigare forskning om skärmtidseffekt på brist på ihärdighet, hjärnmorfologi och kognitiv förmåga och föreslår en ny kausal inferens mellan genetik och skärmtid. Slutligen ledde algoritmen som användes i detta avhandlingsprojekt fram till rimliga kausala ordningar och kan ses som ett mycket bra komplement till dagens kausala modellering.
Fietz, Tom. „Entwurf und Berechnung einer Reihe elektrischer Kleinmaschinen mit siebgedruckten Wicklungen“. Master's thesis, Universitätsbibliothek Chemnitz, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-83634.
Der volle Inhalt der QuelleMoulin, Renaud. „Dimensionnements et essais de moteurs supraconducteurs“. Thesis, Nancy 1, 2010. http://www.theses.fr/2010NAN10051/document.
Der volle Inhalt der QuelleAn important part of electrical machines research activities focus on superconducting motors. In fact, an important magnetic field and high current are possible with these materials, used at low temperature, generally 4 to 77K. These two parameters allow an interesting motor development, with higher electrical power and a minimal overcrowding. In front of high magnetic flux and high current superconducting caracteristics and bulk screening effect, we suggest several superconducting motors development. We developed and realized a 250kW synchronous superconducting motor, with a rotating superconducting inductor. Then, using 3D finite element software, we introduce an original superconducting inductor topology, nammed "pan coupé". Besides, we show new test and development of the magnetic flux concentration motor constructed 4 years ago
Walbrou, Sonny. „Pour une histoire critique au prisme des rapports du corps à la machine, entre le cinéma, jeu vidéo et culture spectaculaire fin-de-siècle : continuité critique, innervation, attraction“. Thesis, Lille, 2018. http://www.theses.fr/2018LIL3H037.
Der volle Inhalt der QuelleBetween past and present, between the turn-of-the-century spectacular culture, cinema and video games, our thesis explores the critical aspects of body-machine relationships understandings regarding Walter Benjamin’s concept of innervation. From a historiographical concept formulated within this work, i. e. “critical continuity” which consists in crafting permanencies though history, our purpose is to delineate an operating critic of the new media. From the concepts of innervation and critical continuity, we explore two defining “state of body” to draw resonances between past and present. One takes place at the turn of the century while the other takes place during the 1980’s. The former concerns the becoming-attraction of the machines circa 1900. Extending Tom Gunning’s concept, we understand such an attraction as a corporeal relationship between the spectator’s body and the machine. Through 1900’s visual and spectacular culture, we examine a recurring topos: the immobile voyage. We find and explore the critical topicality of such a topos up to present day as something that has never changed despite technical innovations. The latter state explores the transformations regarding the body-screen relationships in video game practice. We study a collection of representations appearing between the early 1980’s up to the middle of the 1990’s featuring another recurring topos: the screen crossed whether by the game’s universe whether by the player. These two topoi help us to conceive a critic of the new media on the very basis of novelty
Sommer, Matěj. „Alternativní řešení a pevnostní kontrola mechanických česlí“. Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2020. http://www.nusl.cz/ntk/nusl-417118.
Der volle Inhalt der QuelleBücher zum Thema "Screen machine"
Heinzkill, Richard. Reading the OCLC screen. Eugene, Or: J.R. Heinzkill, 1989.
Den vollen Inhalt der Quelle findenBlowers, Andrew. Detection of faults on rotary screen printed fabrics using machine vision. Leicester: De Montfort University, 1995.
Den vollen Inhalt der Quelle findenJones, Denise R. Simulator comparison of thumball, thumb switch and touch screen input concepts for interaction with a large screen cockpit display format. Hampton, Va: National Aeronautics and Space Administration, Langley Research Center, 1990.
Den vollen Inhalt der Quelle findenF, Johnson John, Hrsg. Dr. C. Wacko presents COMMODORE 64 BASIC and the whiz-bang miracle machine. Reading, Mass: Addison-Wesley Pub. Co., 1985.
Den vollen Inhalt der Quelle findenBodden, Valerie. Screws. Mankato, MN: Creative Paperbacks, 2011.
Den vollen Inhalt der Quelle findenWalker, Sally M. Screws. Minneapolis: Lerner Publications, 2002.
Den vollen Inhalt der Quelle findenOxlade, Chris. Screws. North Mankato, MN: Smart Apple Media, 2007.
Den vollen Inhalt der Quelle findenDavid, Glover. Screws. Crystal Lake, IL: Rigby Interactive Library, 1997.
Den vollen Inhalt der Quelle findenOxlade, Chris. Screws. London: Franklin Watts, 2007.
Den vollen Inhalt der Quelle findenColladant, A. Lexique trilingue de termes techniques et économiques utilisés en décolletage et mécanique: Français, allemand, anglais. 2. Aufl. Cluses [France]: C.T.DEC, 1986.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Screen machine"
Xu, Yuanyuan, und Quanping Zeng. „Reinforcement Learning for HEVC Screen Content Intra Coding on Heterogeneous Mobile Devices“. In Machine Learning and Intelligent Communications, 759–68. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-32388-2_62.
Der volle Inhalt der QuelleZhang, Bei, Ning Li und Yingwei Zhou. „Study on the Influence of Touch Screen Button Size on Operation Performance“. In Man-Machine-Environment System Engineering, 637–43. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-6978-4_73.
Der volle Inhalt der QuelleWang, Yanyan, Qingfeng Liu, Wanli Lou, Duanqin Xiong, Yu Bai, Jian Du und Xiaochao Guo. „Ergonomics Evaluation of Large Screen Display in Cockpit Based on Eye-Tracking Technology“. In Man-Machine-Environment System Engineering, 347–56. Singapore: Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-13-2481-9_40.
Der volle Inhalt der QuelleDavenport, Jason, Lakshmi Galam und Robert L. Matts. „A High-Throughput Screen for Inhibitors of the Hsp90-Chaperone Machine“. In Methods in Molecular Biology, 87–96. New York, NY: Springer New York, 2017. http://dx.doi.org/10.1007/978-1-4939-7477-1_7.
Der volle Inhalt der QuelleAstley, SM, TC Mistry, CRM Boggis und VF Hillier. „Should we use humans or a machine to pre-screen mammograms?“ In Digital Mammography, 476–80. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-642-59327-7_112.
Der volle Inhalt der QuelleOsatinski, Amy S. „Ghosts in the Machine: Digital Technology and Screen-to-Stage Musicals“. In iBroadway, 73–91. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-64876-7_4.
Der volle Inhalt der QuelleLiu, Weiping, Zheng Zhang, Junfeng Nie und Binhe Fu. „Research on the Correlation Between the Viewing Screen Layout of In-Vehicle Information Terminal and Crew’s Mental Workload“. In Man-Machine-Environment System Engineering, 341–46. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-2323-1_38.
Der volle Inhalt der QuelleWang, Xiaohua, und Daixian Zhu. „Design of Flat Screen Printing Machine Controller Network Based on ZigBee Technology“. In Advanced Research on Electronic Commerce, Web Application, and Communication, 312–17. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20370-1_51.
Der volle Inhalt der QuelleGreco, Frédéric. „The doctor, the machine, and the patient in front of the screen“. In Echography in anesthesiology, intensive care and emergency medicine: A beginner’s guide, 43–68. Paris: Springer Paris, 2010. http://dx.doi.org/10.1007/978-2-8178-0016-5_4.
Der volle Inhalt der QuelleGibbons, William. „The Sounds in the Machine: Hirokazu Tanaka’s Cybernetic Soundscape for Metroid“. In The Palgrave Handbook of Sound Design and Music in Screen Media, 347–59. London: Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-51680-0_24.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Screen machine"
Wang, Feng, Hui Deng, Kaifan Ki und Qi Ting. „A Study on Image Splicing Algorithm for Large Screen Multi-touch Technique“. In 2010 International Conference on Machine Vision and Human-machine Interface. IEEE, 2010. http://dx.doi.org/10.1109/mvhi.2010.25.
Der volle Inhalt der QuelleDing, Meizi, Ketai He, Lei Shi und Di Chen. „Production process optimization of the bar screen machine“. In 2015 IEEE 10th Conference on Industrial Electronics and Applications (ICIEA). IEEE, 2015. http://dx.doi.org/10.1109/iciea.2015.7334091.
Der volle Inhalt der QuelleHuang, Ruo-Hong, Huai-Lan Liu und Yong-Qiang Chen. „Screen Capture and Arithmetic Coding Based on Content Increment“. In 2007 International Conference on Machine Learning and Cybernetics. IEEE, 2007. http://dx.doi.org/10.1109/icmlc.2007.4370877.
Der volle Inhalt der QuelleV. Sakhare, Apeksha, und Thakare V.M. „Human Machine Interface and Steering Control using Touch Screen“. In International Conference on Computer Applications — Computer Applications - II. Singapore: Research Publishing Services, 2010. http://dx.doi.org/10.3850/978-981-08-7304-2_0158.
Der volle Inhalt der QuelleSanchez, Rebecca Lee. „Masters of the Screen: On Media, Optics, and Photography as Fatal Strategy“. In Politics of the Machine Beirut 2019. BCS Learning & Development, 2019. http://dx.doi.org/10.14236/ewic/pom19.13.
Der volle Inhalt der QuelleDoroshenko, A. A., V. V. Krikunov und V. A. Serdyuk. „SIMULATION MODELING OF GRAIN SEPARATION PROCESS ON A SCREEN“. In INNOVATIVE TECHNOLOGIES IN SCIENCE AND EDUCATION. DSTU-Print, 2020. http://dx.doi.org/10.23947/itno.2020.508-512.
Der volle Inhalt der QuelleShuangxi, Wang, Hu Mengxia, Ye Jiaxing, Xiao Yin und Fan Zhun. „An Auto Backlight Screen Inspection Equipment Based on Machine Vision“. In 2015 Seventh International Conference on Measuring Technology and Mechatronics Automation (ICMTMA). IEEE, 2015. http://dx.doi.org/10.1109/icmtma.2015.30.
Der volle Inhalt der QuelleLv, Zhigang, und Liu Cuixia. „Detecting system for register precision of rotary-screen printing machine“. In 2010 International Conference On Computer and Communication Technologies in Agriculture Engineering (CCTAE). IEEE, 2010. http://dx.doi.org/10.1109/cctae.2010.5544575.
Der volle Inhalt der QuelleZeng, Zhi, Zhong-Liang Luo und Deng-Si Lei. „LED TV Screen Inspection using Deep Learning toward Machine Vision“. In 2018 Chinese Automation Congress (CAC). IEEE, 2018. http://dx.doi.org/10.1109/cac.2018.8623722.
Der volle Inhalt der QuelleWentong Wu. „Program developing based on Human- Machine Interface of touching screen“. In 2011 International Conference on Electronics and Optoelectronics (ICEOE). IEEE, 2011. http://dx.doi.org/10.1109/iceoe.2011.6013469.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Screen machine"
Hinderliter, S. D. Automated screw machine process planning. Office of Scientific and Technical Information (OSTI), Februar 1990. http://dx.doi.org/10.2172/5039907.
Der volle Inhalt der QuelleMale machinist dies after falling from the top of a disc screen machine. U.S. Department of Health and Human Services, Public Health Service, Centers for Disease Control and Prevention, National Institute for Occupational Safety and Health, August 1993. http://dx.doi.org/10.26616/nioshsface93mn004.
Der volle Inhalt der QuelleTemporary worker died while cleaning a double auger screw conveyor machine. U.S. Department of Health and Human Services, Public Health Service, Centers for Disease Control and Prevention, National Institute for Occupational Safety and Health, Januar 2014. http://dx.doi.org/10.26616/nioshsface11ma050.
Der volle Inhalt der QuelleAssistant machine operator was electrocuted when he handled a compressed air nozzle and screw driver near or in a power cord carrying 480 volts. U.S. Department of Health and Human Services, Public Health Service, Centers for Disease Control and Prevention, National Institute for Occupational Safety and Health, Februar 1993. http://dx.doi.org/10.26616/nioshsface92wi075.
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