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Bücher zum Thema „Scene simulator“

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1

Kleiss, James A. Effect of two types of scene detail on detection of altitude change in a flight simulator. Williams Air Force Base, Ariz: Armstrong Laboratory, Human Resources Directorate, Aircrew Training Research Division, 1991.

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2

Creating a scene in Corinth: A simulation. Harrisonburg, Virginia: Herald Press, 2013.

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3

Mitronikas, Pangiotis. A visual simulation environment for modelling of traffic scenes. Manchester: UMIST, 1996.

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4

Wang, Wenwu. Machine audition: Principles, algorithms, and systems. Hershey, PA: Information Science Reference, 2010.

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5

Maher, Patrick T. Designing emergency scene simulations for police and fire promotional examiniations. La Palma, Calif: Personnel and Organization Development Consultants, 1993.

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6

The Nutshell Studies of Unexplained Death. Monacelli, 2004.

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7

G, Curry David, und Air Force Human Resource Laboratory. Operations Training Division., Hrsg. Weapons delivery training: Effects of scene content and field of view. Williams Air Force Base, Ariz: Operations Training Division, Air Force Human Resources Laboratory, 1990.

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8

Intelligent Scene Modelling Information Systems. Springer, 2009.

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9

Plemenos, Dimitri, und Georgios Miaoulis. Intelligent Scene Modelling Information Systems. Springer, 2010.

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10

F, Rosenthal David, und Okuno Hiroshi G, Hrsg. Computational auditory scene analysis. Mahwah, N.J: Lawrence Erlbaum Associates, 1998.

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11

A Validation Study of Cloud Scene Simulation Model Temporal Performance. Storming Media, 1999.

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12

Computational Auditory Scene Analysis: Principles, Algorithms, and Applications. Wiley-IEEE Press, 2006.

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13

Computational auditory scene analysis: Principles, algorithms and applications. Hoboken, NJ: Wiley-Interscience, 2007.

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14

Menicacci, Armando. La Scena Digitale: Nuovi Media Per La Danza. Marsilio Publishers, 2001.

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15

Computational Auditory Scene Analysis: Proceedings of the Ijcai-95 Workshop. CRC, 1998.

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16

Milton, Triplett, Johnson R. Barry und Society of Photo-optical Instrumentation Engineers., Hrsg. Infrared scene simulation: Systems, requirements, calibration, devices, and modeling : 4-6 April 1988, Orlando, Florida. Bellingham, Wash., USA: SPIE, 1988.

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17

Huber, Alexander Joseph, M. J. Triplett und J. R. Wolverton. Imaging Infrared: Scene Simulation Modeling and Real Image Tracking (Proceedings of S P I E). SPIE-International Society for Optical Engine, 1989.

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18

J, Huber August, Triplett Milton, Wolverton James R, Society of Photo-optical Instrumentation Engineers. und New Mexico State University. Applied Optics Laboratory., Hrsg. Imaging infrared: Scene simulation, modeling, and real image tracking: 30-31 March 1989, Orlando, Florida. Bellingham, Wash., USA: SPIE--the International Society for Optical Engineering, 1989.

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19

Fay, Jennifer. Inhospitable World. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190696771.001.0001.

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Inhospitable World explores the connection between cinema and artificial weather, climates, and even planets in or on which hospitality and survival are at stake. Cinema’s dominant mode of aesthetic world-making is often at odds with the very real human world it is meant to simulate. The chapters in this book take the reader to a scene—the mise-en-scène—where human world-making is undone by the force of human activity, whether it is explicitly for the sake of making a film, or for practicing war and nuclear science, or for the purpose of addressing climate change in ways that exacerbate its already inhospitable effects. The episodes in this book emphasize our always unnatural and unwelcoming environment as a matter of production, a willed and wanted milieu, however harmful, that is inseparable from but also made perceivable through film. While no one film or set of films adds up to a totalizing explanation of climate change, cinema enables us to glimpse anthropogenic environments as both an accidental effect of human activity and a matter of design. Chapters on Buster Keaton, American atomic test films, film noir, the art of China’s Three Gorges Dam, and films of early Antarctic exploration trace parallel histories of film and location design that spell out the ambitions, sensations, and narratives of the Anthropocene, especially as it consolidates into the Great Acceleration starting in 1945.
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20

R, Watkins Wendell, Zegel Ferdinand H, Triplett Milton und Society of Photo-optical Instrumentation Engineers., Hrsg. Characterization, propagation, and simulation of infrared scenes: 16-17, 19-20 April 1990, Orlando, Florida. Bellingham, Wash., USA: SPIE, 1990.

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21

Gallese, Vittorio, und Michele Guerra. The Empathic Screen. Übersetzt von Frances Anderson. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198793533.001.0001.

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Why do people go to the movies? What does it mean to watch a movie? To what extent does our perception of the fictional nature of movies differ from our daily perception of the real world? The authors, a neuroscientist and a film theorist, propose a new multidisciplinary approach to images and film that can provide answers to these questions. According to the authors, film art, based on the interaction between spectators and the world on the screen, and often described in terms of immersion, impressions of reality, simulation, and involvement of the spectator’s body in the fictitious world he inhabits, can be reconsidered from a neuroscientific perspective, which examines the brain and its close relationship to the body. They propose a new model of perception—embodied simulation—elaborated on the basis of neuroscientific investigation, to demonstrate the role played by sensorimotor and affect-related brain circuits in cognition and film experience. Scenes from famous films, like Notorious, The Shining, Full Metal Jacket, Persona, The Silence of the Lambs, and Toy Story are described and analyzed according to this multidisciplinary approach, and used as case studies to discuss the embodied simulation model. The aim is to shed new light on the multiple resonance mechanisms that constitute one of the great secrets of cinematographic art, and to reflect on the power of moving images, which increasingly are part of our everyday life.
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22

McKenzie, NJ, MJ Grundy, R. Webster und AJ Ringrose-Voase. Guidelines for Surveying Soil and Land Resources. CSIRO Publishing, 2008. http://dx.doi.org/10.1071/9780643095809.

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Guidelines for Surveying Soil and Land Resources promotes the development and implementation of consistent methods and standards for conducting soil and land resource surveys in Australia. These surveys are primarily field operations that aim to identify, describe, map and evaluate the various kinds of soil or land resources in specific areas. The advent of geographic information systems, global positioning systems, airborne gamma radiometric remote sensing, digital terrain analysis, simulation modelling, efficient statistical analysis and internet-based delivery of information has dramatically changed the scene in the past two decades. As successor to the Australian Soil and Land Survey Handbook: Guidelines for Conducting Surveys, this authoritative guide incorporates these new methods and techniques for supporting natural resource management. Soil and land resource surveyors, engineering and environmental consultants, commissioners of surveys and funding agencies will benefit from the practical information provided on how best to use the new technologies that have been developed, as will professionals in the spatial sciences such as geomorphology, ecology and hydrology.
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23

Mazer, Sharon. Professional Wrestling. University Press of Mississippi, 2020. http://dx.doi.org/10.14325/mississippi/9781496826862.001.0001.

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Professional wrestling is one of the most popular performance practices in the United States and around the world, drawing millions of spectators to live events and televised broadcasts. The displays of violence, simulated and actual, may be the obvious appeal, but that is just the beginning. Fans debate performance choices with as much energy as they argue about their favorite wrestlers. The ongoing scenarios and presentations of manly and not so-manly characters—from the flamboyantly feminine to the hypermasculine—simultaneously celebrate and critique, parody and affirm, the American dream and the masculine ideal. Sharon Mazer looks at the world of professional wrestling from a fan’s-eye-view high in the stands and from ringside in the wrestlers’ gym. She investigates how performances are constructed and sold to spectators, both on a local level and in the “big leagues” of the WWF/E. She shares a close-up view of a group of wrestlers as they work out, get their faces pushed to the mat as part of their initiation into the fraternity of the ring, and dream of stardom. In later chapters, Mazer explores professional wrestling’s carnivalesque presentation of masculinities ranging from the cute to the brute, as well as the way in which the performances of women wrestlers often enter into the realm of pornographic. Finally, she explores the question of the “real” and the “fake” as the fans themselves confront it. First published in 1998, this new edition of Professional Wrestling: Sport and Spectacle both preserves the original’s snapshot of the wrestling scene of the 1980s and 1990s and features an up-to-date perspective on the current state of play.
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