Auswahl der wissenschaftlichen Literatur zum Thema „Scene simulator“

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Zeitschriftenartikel zum Thema "Scene simulator"

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Sriram, Vinay, und David Kearney. „Towards A Multi-FPGA Infrared Simulator“. Journal of Defense Modeling and Simulation: Applications, Methodology, Technology 4, Nr. 4 (Oktober 2007): 343–55. http://dx.doi.org/10.1177/154851290700400404.

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High speed infrared (IR) scene simulation is used extensively in defense and homeland security to test sensitivity of IR cameras and accuracy of IR threat detection and tracking algorithms used commonly in IR missile approach warning systems (MAWS). A typical MAWS requires an input scene rate of over 100 scenes/second. Infrared scene simulations typically take 32 minutes to simulate a single IR scene that accounts for effects of atmospheric turbulence, refraction, optical blurring and charge-coupled device (CCD) camera electronic noise on a Pentium 4 (2.8GHz) dual core processor [7]. Thus, in IR scene simulation, the processing power of modern computers is a limiting factor. In this paper we report our research to accelerate IR scene simulation using high performance reconfigurable computing. We constructed a multi Field Programmable Gate Array (FPGA) hardware acceleration platform and accelerated a key computationally intensive IR algorithm over the hardware acceleration platform. We were successful in reducing the computation time of IR scene simulation by over 36%. This research acts as a unique case study for accelerating large scale defense simulations using a high performance multi-FPGA reconfigurable computer.
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Kennedy, Robert S., Kevin S. Berbaum und Martin G. Smith. „Methods for Correlating Visual Scene Elements with Simulator Sickness Incidence“. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, Nr. 18 (Oktober 1993): 1252–56. http://dx.doi.org/10.1177/154193129303701811.

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Simulator sickness occurs in a large number of Army, Navy, and Marine Corps simulators, and is most prevalent in moving-base, rotary-wing devices which employ cathode ray tube (CRT) video displays as opposed to fixed-wing, dome-display trainers with no motion base. Based on data from a factor analysis of over 1000 Navy and Marine Corps pilot simulation exposures, a new scoring procedure was applied to two helicopter simulators with similar rates of simulator sickness incidence. Based on the factor analytic scoring key, the two simulators showed slightly different sickness profiles. Preliminary work was begun to record the visual scene by video frame-by-frame decomposition and automated scoring algorithms were developed. The findings are discussed from the standpoints of (1) recommendations for future design and use of simulators, and (2) the metric advantages and other merits of the “field experiment” methodology to address human factors problems with simulator sickness.
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Sheppard, Daniel, Daniel Westra und Gavan Lintern. „Simulator Design and Instructional features for Air-to-Ground Attack: Transfer Study“. Proceedings of the Human Factors Society Annual Meeting 30, Nr. 10 (September 1986): 1038–42. http://dx.doi.org/10.1177/154193128603001022.

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A transfer-of-training experiment was conducted to provide guidelines for simulator design and training procedures for air-to-ground attack. Two levels of scene detail (complex day scene versus a low detail dusk scene), three levels of field of view (160H X 80V, 135H X 60V, 103H X 60V), and three levels of simulator training trials (24, 48, 72) were tested in the experiment. Student Naval Aviators (SNAs) were trained in the Visual Technology Research Simulator (VTRS) in 30-degree bombing prior to their standard weapon training phase. Other students, not pretrained in the VTRS, were used for control comparisons. Training in the VTRS helped SNAs use their weapons flight time in the TA-4J more effectively. Forty-eight simulator trials were recommended as adequate pretraining for 30-degree bombing. There was no evidence of differential transfer for the scene detail and field-of-view factors. The least expensive field of view option tested was recommended. However, there were methodological problems with the scene type comparison and the apparent transfer equivalence of the two scenes may not fully indicate their relative training effectiveness. Data from other VTRS experiments suggest the superiority of the day scene and it was recommended.
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WU Di, 武迪, 施蕊 SHI Rui und 蔡本睿 CAI Benrui. „An IR scene/point target simulator“. Optical Technique 41, Nr. 1 (2015): 48–51. http://dx.doi.org/10.3788/gxjs20154101.0048.

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Zhang, Xiangdong, Zhengwei Xu und Chengke Wu. „A real time infrared scene simulator“. International Journal of Infrared and Millimeter Waves 17, Nr. 11 (November 1996): 1987–95. http://dx.doi.org/10.1007/bf02069472.

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Li, Haijiang, Hongxiang Ren, Shaoyang Qiu und Chang Wang. „Physics-Based Simulation of Ocean Scenes in Marine Simulator Visual System“. Water 12, Nr. 1 (12.01.2020): 215. http://dx.doi.org/10.3390/w12010215.

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The realistic simulation of ocean scenes is of great significance in many scientific fields. We propose an improved Smoothed Particle Hydrodynamics (SPH) framework to simulate the ocean scenes. The improved SPH combines nonlinear constant density constraints and divergence-free velocity field constraint. Density constraints adjust the particle distribution on position layer, so that the density is constrained to a constant state. The addition of the divergence-free velocity field constraint significantly accelerates the convergence of constant density constraint and further reduces the density change. The simulation results show that the improved SPH has high solution efficiency, large time steps, and strong stability. Then, we introduce a unified boundary handling model to simulate coupling scenes. The model samples the boundary geometry as particles by means of single layer nonuniform sampling. The contribution of the boundary particles is taken into account when the physical quantities of fluid particles are computed. The unified model can handle various types of complex geometry adaptively. When rendering the ocean, we propose an improved anisotropic screen space fluid method, which alleviates the discontinuity problem near the boundary and maintains the anisotropy of particles. The research provides a theoretical reference for the highly believable maritime scene simulation in marine simulators.
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Sheppard, Daniel J., Joyce Madden und Sherrie A. Jones. „Simulator Design Features for Helicopter Shipboard Landings“. Proceedings of the Human Factors Society Annual Meeting 31, Nr. 2 (September 1987): 233–37. http://dx.doi.org/10.1177/154193128703100222.

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The Vertical Takeoff and Landing Simulator (VTOL) at the Naval Training Systems Center's (NTSC) Visual Technology Research Simulator (VTRS) was used to study the effects of simulator design features on pilot performance in helicopter shipboard landings. The research was designed to evaluate the effects of current design features on the SH—60B Operational Flight Trainer (OFT) used to train helicopter shipboard landing and four proposed simulator design modifications. These were: (1) scene detail (SH—60B OFT scene versus an upgraded VTRS scene), (2) field-of-view (VTRS wide versus a smaller SH—60B OFT field-of-view), (3) dynamic seat cueing (on versus off), and (4) dynamic inflow (standard rotor model available in existing trainers versus an updated rotor model). These factors were tested across two levels of seastate. On the basis of the factors studied in the experiment, the wider field-of-view, the more detailed scene and the updated rotor model are recommended for use. The dynamic seat cueing evaluated in this study is not recommended at this time.
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Duh, Henry Been-Lirn, Donald E. Parker und Thomas A. Furness. „An Independent Visual Background Reduced Simulator Sickness in a Driving Simulator“. Presence: Teleoperators and Virtual Environments 13, Nr. 5 (Oktober 2004): 578–88. http://dx.doi.org/10.1162/1054746042545283.

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Simulator sickness (SS)-virtual environment (VE) sickness is expected to become increasingly troublesome as VE technology evolves. This paper investigated using an independent visual background (IVB) to reduce SS and VE sickness. The IVB is a visual scene component that provides visual motion and orientation cues that match those from the vestibular receptors. In this study, the IVB was stationary, fixed with respect to inertial space. Two experiments were conducted. The first experiment examined the differences in visual motion-induced postural disturbance as a function of simultaneous exposure to an IVB. Subjects exhibited less balance disturbance when the IVB was presented. An expected statistically significant interaction between IVB presence-absence and visual scene motion oscillation frequency was observed. In the second experiment, subjects reported less SS when the IVB was presented during the VE exposure. We suggest that an IVB may alleviate disturbance when conflicting visual and inertial cues evoke SS.
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Duh, Henry Been-Lirn, James J. W. Lin, Robert V. Kenyon, Donald E. Parker und Thomas A. Furness. „Effects of Characteristics of Image Quality in an Immersive Environment“. Presence: Teleoperators and Virtual Environments 11, Nr. 3 (Juni 2002): 324–32. http://dx.doi.org/10.1162/105474602317473259.

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Image quality issues such as field of view (FOV) and resolution are important for evaluating “presence” and simulator sickness (SS) in virtual environments (VEs). This research examined effects on postural stability of varying FOV, image resolution, and scene content in an immersive visual display. Two different scenes (a photograph of a fountain and a simple radial pattern) at two different resolutions were tested using six FOVs (30, 60, 90, 120, 150, and 180 deg.). Both postural stability, recorded by force plates, and subjective difficulty ratings varied as a function of FOV, scene content, and image resolution. Subjects exhibited more balance disturbance and reported more difficulty in maintaining posture in the wide-FOV, highresolution, and natural scene conditions.
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Estock, Jamie L., Amy L. Alexander, Emily M. Stelzer und Kathryn Baughman. „Impact of Visual Scene Field of View on F-16 Pilot Performance“. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 51, Nr. 2 (Oktober 2007): 75–79. http://dx.doi.org/10.1177/154193120705100205.

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The tremendous expense and inherent dangers of training in the aircraft have led to the increased use of simulators for practicing and maintaining air combat skills; However, the advantages and disadvantages of using high or low-fidelity simulators for such training must be specified. An experiment was conducted to examine the in-simulator performance differences between pilots flying lower-fidelity simulators compared to higher-fidelity simulators. The primary difference between the two simulators is the visual scene field-of-view. Sixteen U.S. Air Force F-16 pilots flew standard training missions as an integrated team of four (a “four-ship”) with two pilots flying in the high-fidelity simulators and two pilots flying in the lower-fidelity simulators. Various subjective and objective measures were collected to assess the pilots' ability to maintain a briefed formation. Overall, the results suggest that pilots who practice four-ship employment in the lower-fidelity simulators can perform at the same level as those who practice in the high-fidelity simulators. Future analyses should be conducted to examine the impact of simulator fidelity on other air combat skills and on training effectiveness.
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Dissertationen zum Thema "Scene simulator"

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Becová, Lucia. „Měření parametrů lidského operátora“. Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2019. http://www.nusl.cz/ntk/nusl-400558.

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This work focuses on evaluating the parameters of the human operator as the driver of the vehicle simulator. In the first part, the thesis focuses on the examination of human operator parameters evaluation. In the second part of the thesis is a proposal of various scenarios focused on a specific area of measurement. At the end, the work focuses on the processing and evaluation of measured data obtained from the drivers tested.
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Macurová, Nela. „6-DOF lokalizace objektů v průmyslových aplikacích“. Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2021. http://www.nusl.cz/ntk/nusl-445571.

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The aim of this work is to design a method for the object localization in the point could and as accurately as possible estimates the 6D pose of known objects in the industrial scene for bin picking. The design of the solution is inspired by the PoseCNN network. The solution also includes a scene simulator that generates artificial data. The simulator is used to generate a training data set containing 2 objects for training a convolutional neural network. The network is tested on annotated real scenes and achieves low success, only 23.8 % and 31.6 % success for estimating translation and rotation for one type of obejct and for another 12.4 % and 21.6 %, while the tolerance for correct estimation is 5 mm and 15°. However, by using the ICP algorithm on the estimated results, the success of the translation estimate is 81.5 % and the rotation is 51.8 % and for the second object 51.9 % and 48.7 %. The benefit of this work is the creation of a generator and testing the functionality of the network on small objects
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Shor, Eric H. „3-D longwave infrared synthetic scene simulation /“. Online version of thesis, 1990. http://hdl.handle.net/1850/11361.

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Lapierre, Isabelle. „Modelisation, simulation et comprehension de scenes naturelles. Application aux scenes routieres“. Paris, ENMP, 1993. http://www.theses.fr/1993ENMP0488.

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Le domaine d'etude est l'interpretation de scenes naturelles appliquee aux problemes de l'assistance a la conduite automobile. Dans le cas de scenes d'exterieur, l'interpretation d'images reste delicate car les objets a reconnaitre sont complexes a modeliser et ils sont meles au reste de la scene. Nous proposons dans cette these une architecture nouvelle pour l'interpretation. Notre demarche est d'associer au systeme d'interpretation un simulateur pour maitriser la modelisation. La comprehension de scenes fait alors intervenir la notion de contexte a tous les stades de l'interpretation afin d'ameliorer en temps et qualite les resultats. L'analyse de sequences d'images routieres consiste a construire un modele routier spatio-temporel et a classer les differentes primitives des images de la sequence. Cette nouvelle approche est assez generale pour etre appliquee a d'autres types de scenes comme les images aeriennes, medicales,
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Sherrill, Ryan E. Sinclair Andrew J. „Scene generation and target detection for Hardware-in-the-Loop simulation“. Auburn, Ala, 2009. http://hdl.handle.net/10415/1658.

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Warnick, James S. „A quantitative analysis of a self-emitting thermal IR scene simulation system /“. Online version of thesis, 1990. http://hdl.handle.net/1850/10845.

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Berisset, Philippe. „Simulation of millimeter wave radar return from a three dimensional environmental scene“. Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/49905.

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Kamat, Vineet Rajendra. „Enabling 3D Visualization of Simulated Construction Operations“. Thesis, Virginia Tech, 2000. http://hdl.handle.net/10919/35470.

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Simulation modeling and visualization can substantially help in designing complex construction operations and in making optimal decisions where traditional methods prove ineffective or are unfeasible. However, there has been limited use of simulation in planning construction operations due to the unavailability of appropriate visual communication tools that can provide users with a more realistic and comprehensible feedback from simulation analyses. Visualizing simulated construction operations in 3D can significantly help in establishing the credibility of simulation models. In addition, 3D visualization can provide valuable insight into the subtleties of construction operations that are otherwise non-quantifiable and presentable. New software development technologies emerge at incredible rates that allow engineers and scientists to create novel, domain-specific applications. This study capitalized on a computer graphics technology based on the concept of the "Scene Graph" to design and implement a general-purpose 3D Visualization System that is Simulation and CAD-software independent. This system, the "Dynamic Construction Visualizer", enables realistic visualization of modeled construction operations and the resulting products in 3D and can be used in conjunction with a wide variety of simulation tools. This thesis describes the "Dynamic Construction Visualizer" as well as the "Scene Graph" architecture and the Frame Updating algorithms used in its design.
Master of Science
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BOIVIN, SAMUEL. „Simulation photorealiste de scenes d'interieur a partir d'images reelles“. Palaiseau, Ecole polytechnique, 2001. http://www.theses.fr/2001EPXX0003.

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La synthese d'images a souvent pour objectif de simuler la realite, et elle est aidee en cela par des algorithmes de rendu realiste. Malheureusement, peu de techniques se referent a des images reelles pour calculer des images synthetiques, limitant ainsi le realisme des resultats obtenus. Nous proposons ici une nouvelle approche issue du rendu inverse, et qui consiste a creer une nouvelle image de synthese photorealiste, depuis une seule image reelle prise avec une camera quelconque, et en utilisant un modele geometrique 3d de la scene (incluant les sources de lumiere). Cette image reelle est employee pour estimer automatiquement les parametres d'une fonction de distribution de reflexion bidirectionnelle (brdf), fondee sur le modele de ward. Nous demontrons que nous pouvons ainsi retrouver les reflectances des surfaces diffuses, speculaires (parfaites ou non), isotropes, anisotropes ou texturees, grace a tout un ensemble d'algorithmes iteratifs et hierarchiques. Chacun de ces algorithmes recherche la meilleure approximation possible de la fonction de reflexion de la surface analysee, en minimisant l'erreur entre l'image reelle et l'image synthetique generee par rendu realiste. Des exemples de reconstruction geometrique et photometrique sur des scenes d'interieur sont montres, ainsi que les images d'erreurs entre l'image reelle et l'image synthetique. Par ailleurs, nous apportons plusieurs idees theoriques et pratiques pour la conception d'un logiciel de calcul d'images de synthese qui soit a la fois rapide, mais aussi capable de creer des images photorealistes. Enfin, nous proposons plusieurs applications directes de notre methode, pour la realite augmentee, ou la compression de sequences d'images par exemple.
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Merino, Luis. „Modélisation du rayonnement solaire pour la simulation thermique en milieu urbain“. Thesis, Compiègne, 2013. http://www.theses.fr/2013COMP2115.

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Le rayonnement solaire est la variable la plus importante pour le calcul du bilan thermique du bâtiment. Son calcul requiert des relations géométriques pour la composante directe et un modèle de ciel pour distribuer le rayonnement diffus sur la voûte céleste. Des modèles développés pour des collecteurs solaires sont utilisés pour calculer le rayonnement solaire atteignant l'enveloppe du bâtiment. Des outils calculent le rayonnement en adaptant des modèles de ciel développés pour l'éclairage naturel. Bien que ces modèles de ciel, avec des genèses différents, servent à calculer le rayonnement solaire, il convient de préciser quel est le plus adapté pour travailler en milieu urbain.En nous appuyant sur une étude des données météorologiques, des modèles de ciel et des techniques numériques, on a mis en place un code susceptible de calculer le rayonnement direct (soleil) et diffus (ciel) et leur interaction avec la géométrie urbaine. La nouveauté réside dans l'évaluation du rayonnement solaire en utilisant un modèle de ciel isotrope et deux anisotropes. L’interaction entre ces modèles et la géométrie urbaine est mise en évidence avec une série d’exemples géométriques progressivement plus complexes. Des méthodes pour tuiler la voûte céleste sont présentées. Les différences entre le rayonnement calculé avec les modèles anisotropes (le modèle de source ponctuelle et le modèle tout temps de Perez) qui sont peu importantes dans une scène dégagée, deviennent significatives dans une scène urbaine. Des contributions ont également été apportées à la mise en place d’une station météorologique ainsi que des procédures pour l’analyse statistique des données et leur contrôle de qualité
Solar irradiation is the most important parameter for building thermal simulation. Its calculation requires geometrical relationships for the direct radiation from the Sun and a sky model to distribute the radiance over the sky vault. Sky models developed for solar collectors are used to calculate the building’s solar irradiation availability. Some software calculates building’s irradiation by adapting sky models for lighting simulations. These models allow to compute solar irradiation, but the selection of the most suitable model for urban applications has not been defined clearly enough. We developed a code, based on the study of numerical methods, sky models and the necessary meteorological data. It calculates the solar irradiation availability in the urban context. The novelty lies in its capacity to evaluate the solar irradiation from the Sun and the sky by using three sky models: one isotropic and two anisotropic. The interaction between each sky model and the urban context is made clear in a series of progressively more complex geometric examples. Procedures to partition the sky vault are presented.Differences between the predicted irradiance by the anisotropic models (Perez punctual source and Perez All-Weather) are classified as small and large in unobstructed and obstructed scenes respectively. Contributions have also been made to set up a meteorological station. Statistical analyses as well as quality control procedures of meteorological data were also implemented
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Bücher zum Thema "Scene simulator"

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Kleiss, James A. Effect of two types of scene detail on detection of altitude change in a flight simulator. Williams Air Force Base, Ariz: Armstrong Laboratory, Human Resources Directorate, Aircrew Training Research Division, 1991.

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Creating a scene in Corinth: A simulation. Harrisonburg, Virginia: Herald Press, 2013.

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Mitronikas, Pangiotis. A visual simulation environment for modelling of traffic scenes. Manchester: UMIST, 1996.

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Wang, Wenwu. Machine audition: Principles, algorithms, and systems. Hershey, PA: Information Science Reference, 2010.

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Maher, Patrick T. Designing emergency scene simulations for police and fire promotional examiniations. La Palma, Calif: Personnel and Organization Development Consultants, 1993.

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The Nutshell Studies of Unexplained Death. Monacelli, 2004.

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G, Curry David, und Air Force Human Resource Laboratory. Operations Training Division., Hrsg. Weapons delivery training: Effects of scene content and field of view. Williams Air Force Base, Ariz: Operations Training Division, Air Force Human Resources Laboratory, 1990.

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Intelligent Scene Modelling Information Systems. Springer, 2009.

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Plemenos, Dimitri, und Georgios Miaoulis. Intelligent Scene Modelling Information Systems. Springer, 2010.

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F, Rosenthal David, und Okuno Hiroshi G, Hrsg. Computational auditory scene analysis. Mahwah, N.J: Lawrence Erlbaum Associates, 1998.

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Buchteile zum Thema "Scene simulator"

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Li, Guanghui, Qiang Liang, Wei Shao und Xu-dong Fan. „Scene Simulation for a New Type of Armored Equipment Simulator“. In Communications in Computer and Information Science, 224–29. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-662-45498-5_25.

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Chen, Li-ning, Yi-cheng Jin, Yong Yin und Hong-xiang Ren. „On the Wave Spectrum Selection in Ocean Wave Scene Simulation of the Maritime Simulator“. In Communications in Computer and Information Science, 453–65. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-45037-2_50.

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Conway, Alleyn, Joshua I. James und Pavel Gladyshev. „Development and Initial User Evaluation of a Virtual Crime Scene Simulator Including Digital Evidence“. In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 16–26. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-25512-5_2.

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Schulz, Karen, und Stephanie O'Shaughnessy. „Creating Your Own Simulation“. In Crime Scene Detective, 76–78. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003233954-13.

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Sierra, Raimundo, Michael Bajka, Celalettin Karadogan, Gábor Székely und Matthias Harders. „Coherent Scene Generation for Surgical Simulators“. In Medical Simulation, 221–29. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-25968-8_25.

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Dautbegovic, Emira. „Wavelets in Circuit Simulation“. In Scientific Computing in Electrical Engineering SCEE 2008, 131–42. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12294-1_18.

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Du, Jinlian, Hao Zhou und Xueyun Jin. „Vehicle Motion Simulation Method in Urban Traffic Scene“. In Lecture Notes in Computer Science, 312–21. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60816-3_34.

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Daubert, Katja, Hartmut Schirmacher, François X. Sillion und George Drettakis. „Hierarchical Lighting Simulation for Outdoor Scenes“. In Eurographics, 229–38. Vienna: Springer Vienna, 1997. http://dx.doi.org/10.1007/978-3-7091-6858-5_21.

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Xiao, Liang, Huizhong Wu, Shuchun Tang und Yang Liu. „Modeling and Simulation of Digital Scene Image Synthesis Using Image Intensified CCD Under Different Weathers in Scene Matching Simulation System“. In Lecture Notes in Computer Science, 607–16. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/978-3-540-30585-9_68.

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Zheng, Yingxi, Bo Zhou, Zhulin Zhong und Ming Lv. „Simulation Method of SAR Raw Echo for Urban Scene“. In Lecture Notes in Computer Science, 596–604. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-69905-7_68.

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Konferenzberichte zum Thema "Scene simulator"

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Robillard, Paul G., und Gerald E. Bender. „Environmental scene simulator“. In AeroSense 2002, herausgegeben von Michael K. Masten und Larry A. Stockum. SPIE, 2002. http://dx.doi.org/10.1117/12.472602.

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Niemirepo, Teo, Juuso Toivonen, Mikko Pitkanen, Marko Viitanen und Jarno Vanne. „Demo: CiThruS Traffic Scene Simulator“. In 2019 IEEE Vehicular Networking Conference (VNC). IEEE, 2019. http://dx.doi.org/10.1109/vnc48660.2019.9062780.

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Hongxiang Ren und Kelun Wang. „Cable simulation in scene of tug handling simulator“. In 2013 International Conference on Mechatronic Sciences, Electric Engineering and Computer (MEC). IEEE, 2013. http://dx.doi.org/10.1109/mec.2013.6885452.

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4

Greenberg, Rebecca A., und Jeremy J. Dawkins. „Automated Scene Generation for High Fidelity Robotics Simulations“. In ASME 2016 Dynamic Systems and Control Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/dscc2016-9635.

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This paper presents a methodology for automatically generating a scene to be used in high fidelity robotic simulators. Modeling and simulation play an important role in the development and testing of robotic motion planning algorithms. Virtual Robotic Experimentation Platform (V-REP) is a robotic simulator that can be used to test state of the art robotics algorithms in environments called scenes. V-REP contains a remote application programming interface (API) for Matlab that allows for control of the simulation from the external application. Using this functionality, an algorithm was developed to automatically create simulation environments. Given the dimensions of the space, the desired total number of rooms, and a room configuration type, the algorithm organizes the layout of the space into a set of rooms and hallways. Using the remote capabilities provided by the Matlab V-REP API, the scene is opened, each of the models is loaded, and the models are put into the appropriate location. The result is a saved V-REP scene file that can be used for testing of any relevant mobile robotic applications. Ultimately this tool can play an important role in running parametric studies and Monte Carlo simulations to test the performance of various motion planning and coordination algorithms.
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Lane, Richard, und Jeffery L. Heath. „Innovations in infrared scene simulator design“. In Aerospace/Defense Sensing and Controls, herausgegeben von Robert Lee Murrer, Jr. SPIE, 1998. http://dx.doi.org/10.1117/12.316358.

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6

O'Toole, Brian E. „Real-time infrared scene simulator (RISS)“. In Aerospace/Defense Sensing and Controls, herausgegeben von Robert Lee Murrer, Jr. SPIE, 1996. http://dx.doi.org/10.1117/12.241098.

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7

Rentz Dupuis, Julia, David J. Mansur, Robert Vaillancourt, Thomas Evans, David Carlson und Elizabeth Schundler. „Two-band DMD-based infrared scene simulator“. In SPIE MOEMS-MEMS: Micro- and Nanofabrication, herausgegeben von Larry J. Hornbeck und Michael R. Douglass. SPIE, 2009. http://dx.doi.org/10.1117/12.809379.

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8

Rentz Dupuis, Julia, David J. Mansur, Robert Vaillancourt, Thomas Evans, David Carlson und Elizabeth Schundler. „Two-band DMD-based infrared scene simulator“. In SPIE Defense, Security, and Sensing, herausgegeben von James A. Buford, Jr. und Robert Lee Murrer, Jr. SPIE, 2010. http://dx.doi.org/10.1117/12.848772.

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9

Dupuis, Julia Renta, David J. Mansur, Robert Vaillancourt, Thomas Evans, David Carlson und Elizabeth Schundler. „Two-band DMD-based infrared scene simulator“. In SPIE Defense, Security, and Sensing, herausgegeben von James A. Buford, Jr. und Robert Lee Murrer, Jr. SPIE, 2009. http://dx.doi.org/10.1117/12.815375.

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10

Dupuis, Julia Rentz, David J. Mansur und George Genetti. „Two-band DMD-based infrared scene simulator“. In SPIE Defense and Security Symposium, herausgegeben von Robert Lee Murrer, Jr. SPIE, 2008. http://dx.doi.org/10.1117/12.778466.

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Berichte der Organisationen zum Thema "Scene simulator"

1

Yoshida, Masashi, Jun Tajima und Naohiro Yuhara. Perspective Projection With Nonlinear Mapping for Scene Generation of Driving Simulator. Warrendale, PA: SAE International, September 2005. http://dx.doi.org/10.4271/2005-08-0552.

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2

Kennedy, R. S., K. S. Berbaum und M. G. Smith. Correlating Visual Scene Elements with Simulator Sickness Incidence: Hardware and Software Development. Fort Belvoir, VA: Defense Technical Information Center, Oktober 1991. http://dx.doi.org/10.21236/ada252235.

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3

Beasley, D. B., Matt Bender, Thomas M. Cantey, Tim Messer, Daniel A. Saylor und Jim Buford. Cold Background, Flight Motion Simulator Mounted, Infrared Scene Projectors Developed for use in AMRDEC Hardware-in-the-Loop. Fort Belvoir, VA: Defense Technical Information Center, Januar 2004. http://dx.doi.org/10.21236/ada461382.

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4

Warnick, J. S., E. Shor und J. R. Schott. Thermal infrared scene simulation. Office of Scientific and Technical Information (OSTI), Januar 1990. http://dx.doi.org/10.2172/5035759.

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5

Brown, Scott D., Daniel D. Blevins und John R. Schott. Time-Gated Topographic LIDAR Scene Simulation. Fort Belvoir, VA: Defense Technical Information Center, Januar 2002. http://dx.doi.org/10.21236/ada431377.

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6

Kleiss, James A. Perceptual Dimensions of Simulated Scenes Relevant for Visual Low-Altitude Flight. Fort Belvoir, VA: Defense Technical Information Center, April 1995. http://dx.doi.org/10.21236/ada294385.

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7

Lane, Richard. Feasibility Study of Dynamic Built-In Test/Simulation (DBITS) Using Synthetic In-Band Visible/IR Scenes. Fort Belvoir, VA: Defense Technical Information Center, Juni 1998. http://dx.doi.org/10.21236/ada347278.

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