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Auswahl der wissenschaftlichen Literatur zum Thema „Render texture“
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Zeitschriftenartikel zum Thema "Render texture"
REBELO, M. N. "NONDECOUPLING OF HEAVY FERMIONS AND A SPECIAL YUKAWA TEXTURE." International Journal of Modern Physics A 22, no. 31 (2007): 5853–59. http://dx.doi.org/10.1142/s0217751x07039079.
Der volle Inhalt der QuelleFrankiewicz, C., and D. Attinger. "Texture and wettability of metallic lotus leaves." Nanoscale 8, no. 7 (2016): 3982–90. http://dx.doi.org/10.1039/c5nr04098a.
Der volle Inhalt der QuelleAryanto, Aryanto, Tengku Hisyam Muhammad Umar, and Doni Winarso. "Analisis Perbandingan Teknik 3D Rendering Cycles Dan Eevee Pada Software Blender." JURNAL FASILKOM 10, no. 1 (2020): 11–19. http://dx.doi.org/10.37859/jf.v10i1.1902.
Der volle Inhalt der QuelleYang, Chao, Shui Yan Dai, Ling Da Wu, and Rong Huan Yu. "Smoothly Rendering of Large-Scale Vector Data on Virtual Globe." Applied Mechanics and Materials 631-632 (September 2014): 516–20. http://dx.doi.org/10.4028/www.scientific.net/amm.631-632.516.
Der volle Inhalt der QuelleEvans, Jordan A., Blake T. Sturtevant, Bjørn Clausen, et al. "Determining elastic anisotropy of textured polycrystals using resonant ultrasound spectroscopy." Journal of Materials Science 56, no. 16 (2021): 10053–73. http://dx.doi.org/10.1007/s10853-021-05827-z.
Der volle Inhalt der QuelleWinarja, Winarja, M. Suyanto, and Asro Nasiri. "Analisis Dan Optimasi Rendering Pada Autodesk Maya Dengan Menggunakan UE4." Creative Information Technology Journal 7, no. 2 (2021): 142. http://dx.doi.org/10.24076/citec.2020v7i2.260.
Der volle Inhalt der QuelleMITAL, DINESH P., and GOH WEE LENG. "AN AUTOREGRESSIVE APPROACH TO SURFACE TEXTURE ANALYSIS." International Journal of Pattern Recognition and Artificial Intelligence 08, no. 04 (1994): 845–57. http://dx.doi.org/10.1142/s0218001494000437.
Der volle Inhalt der QuelleZHENG, XIN, XIAODONG WANG, HAIFENG CUI, and TONG RUAN. "AN EFFICIENT MULTI-RESOLUTION TEXTURE SYNTHESIZING METHOD BASED ON WAVELET TRANSFORM." Journal of Circuits, Systems and Computers 18, no. 08 (2009): 1505–16. http://dx.doi.org/10.1142/s0218126609005824.
Der volle Inhalt der QuelleHan, Yuan Li, and Yan Ping Chen. "Image Overlapping Technique without Model for Large LoD Terrain Based on GPU." Applied Mechanics and Materials 556-562 (May 2014): 4792–96. http://dx.doi.org/10.4028/www.scientific.net/amm.556-562.4792.
Der volle Inhalt der QuelleWang, Lei. "Research of Air Pollution Dispersion Visualization Based on GPU and Volume Rendering." Advanced Materials Research 765-767 (September 2013): 3058–60. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.3058.
Der volle Inhalt der QuelleDissertationen zum Thema "Render texture"
Koblik, Katerina. "Simulation of rain on a windshield : Creating a real-time effect using GPGPU computing." Thesis, Umeå universitet, Institutionen för fysik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185027.
Der volle Inhalt der QuelleVianello, Simone. "Il Vestibolo di Piazza d'Oro - Rilievi per la modellazione 3D ed il texturing." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10873/.
Der volle Inhalt der QuelleLasram, Anass. "Exploration et rendu de textures synthétisées." Thesis, Université de Lorraine, 2012. http://www.theses.fr/2012LORR0183/document.
Der volle Inhalt der QuelleBobuľa, Matej. "Neeuklidovské vykreslování ve VR." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2021. http://www.nusl.cz/ntk/nusl-445563.
Der volle Inhalt der QuellePhilpott, Matthew. "Evaluation and optimization of a multi-point tactile renderer for virtual textures." Thesis, University of Exeter, 2013. http://hdl.handle.net/10871/14856.
Der volle Inhalt der QuelleRagnar, Gudmundsson Bjarni. "Addressing intersection artifacts on textured, geometrically rendered vector data in 3D applications." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254956.
Der volle Inhalt der QuelleSilva, Vera Lucia Felippi da. "Acervo de rendas Lucy Niemeyer : uma contribuição para o design." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2013. http://hdl.handle.net/10183/101205.
Der volle Inhalt der QuelleBénard, Pierre. "Stylisation temporellement cohérente d'animations 3D basée sur des textures." Phd thesis, Université de Grenoble, 2011. http://tel.archives-ouvertes.fr/tel-00630112.
Der volle Inhalt der QuelleWiertlewski, Michael. "Reproduction des Textures Tactiles: Transducteurs, Mécanique, et Représentation du Signal." Phd thesis, Université Pierre et Marie Curie - Paris VI, 2011. http://tel.archives-ouvertes.fr/tel-00665261.
Der volle Inhalt der QuelleLepoire-Duc, Solveig. "Le rôle de l'écriture dans le développement de la compétence explicative : étude de la production de compte rendus scientifiques par des élèves du cours moyen." Metz, 1997. http://www.theses.fr/1997METZA001.
Der volle Inhalt der QuelleBücher zum Thema "Render texture"
Watkins, Adam. Getting started in 3D with Maya: Create a project from start to finish--model, texture, rig, animate, and render in Maya. Focal Press, 2012.
Den vollen Inhalt der Quelle findenGetting started in 3D with Maya: Create a project from start to finish--model, texture, rig, animate, and render in Maya. Focal Press, 2012.
Den vollen Inhalt der Quelle findenWeigand, Rudolf Kilian. Der "Renner" des Hugo von Trimberg: Überlieferung, Quellenabhängigkeit und Struktur einer spätmittelalterlichen Lehrdichtung. L. Reichert, 2000.
Den vollen Inhalt der Quelle findenTexto-Mensaje-Recipiente: Análysis semiótico-estructural de textos narrativos, dramáticos y líricos de la literatura española e hispanoamericana de los siglos XVI, XVII y XX (con un excurso sobre La maison de rendez-vous de A. Robbe-Grillet). G. Narr, 1988.
Den vollen Inhalt der Quelle findenBrushwork Essentials: How to Render Expressive Form and Texture With Every Stroke. North Light Books, 2002.
Den vollen Inhalt der Quelle findenAirbrush Artist's Pocket Palette: Practical, Visual Advice on How to Render over 300 Effects and Textures (Pocket Palette Series). North Light Books, 1996.
Den vollen Inhalt der Quelle findenHumphreys, Stephen. The Covenants in the Light of Anthropogenic Climate Change. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198825890.003.0012.
Der volle Inhalt der QuelleOhi, Kevin. Inceptions. Fordham University Press, 2021. http://dx.doi.org/10.5422/fordham/9780823294626.001.0001.
Der volle Inhalt der QuelleA LITERATURA DE CORDEL COMO PROPOSTA PEDAGÓGICA DE LEITURA E LETRAMENTO NA FORMAÇÃO DE LEITORES: UM ESTUDO EM UMA ESCOLA ESTADUAL DE ENSINO MÉDIO NA CIDADE DE BREJO DO CRUZ – PB. Editora Acadêmica Periodicojs, 2021. http://dx.doi.org/10.51249/hp01.2021.19.
Der volle Inhalt der QuelleLoewe, Raphael, ed. Meshal Haqadmoni Fables from the Distant Past. Translated by Raphael Loewe. Liverpool University Press, 2004. http://dx.doi.org/10.3828/liverpool/9781874774563.001.0001.
Der volle Inhalt der QuelleBuchteile zum Thema "Render texture"
Zeng, Tao, Frédéric Giraud, Betty Lemaire-Semail, and Michel Amberg. "Analysis of a New Haptic Display Coupling Tactile and Kinesthetic Feedback to Render Texture and Shape." In Haptics: Generating and Perceiving Tangible Sensations. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14075-4_13.
Der volle Inhalt der QuellePhilpott, Matthew, and Ian R. Summers. "Evaluating a Multipoint Tactile Renderer for Virtual Textured Surfaces." In Haptics: Perception, Devices, Mobility, and Communication. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31404-9_21.
Der volle Inhalt der Quelle"Surfaces and Function." In Inspiration and Design for Bio-Inspired Surfaces in Tribology. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-1647-8.ch001.
Der volle Inhalt der QuelleLi, Jingtian, Adam Watkins, Kassandra Arevalo, and Matthew Tovar. "Raycasting and Render Textures." In Creating Games with Unity, Substance Painter, & Maya. CRC Press, 2020. http://dx.doi.org/10.1201/9781003050490-15.
Der volle Inhalt der Quelle"COMPTES RENDUS." In La naissance du texte proustien. Brill | Rodopi, 2013. http://dx.doi.org/10.1163/9789401210171_013.
Der volle Inhalt der QuelleFend, Mechthild. "The surface’s substance." In Fleshing Out Surfaces. Manchester University Press, 2017. http://dx.doi.org/10.7228/manchester/9780719087967.003.0002.
Der volle Inhalt der Quelle"simply vanity. The wanton who exercises her taste to render her passion alluring, has something more in view. (75–6)." In Textual Practice. Routledge, 2005. http://dx.doi.org/10.4324/9780203986219-35.
Der volle Inhalt der Quelle"Richard Ings Iain Borden, Joe Kerr, Alicia Pivaro and Jane Rendell (eds), Strangely Familiar: Narratives of Architecture in the City (London and New York: Routledge, 1996), 96 pp., £10.99." In Textual Practice. Routledge, 2005. http://dx.doi.org/10.4324/9780203986332-11.
Der volle Inhalt der QuelleLewis, Cara L. "Plastic Form." In Dynamic Form. Cornell University Press, 2020. http://dx.doi.org/10.7591/cornell/9781501749179.003.0002.
Der volle Inhalt der Quelle"family, a nation, civilized mankind). In this case, the axiological position of the other within me is authoritative for me; he can narrate the story of my life and I shall be in full inner agreement with him. So long as my life proceeds in indissoluble unity with the collective of others, it is interpreted, constructed, and organized…on the plane of another’s possible consciousness of my life; my life is perceived and constructed as a possible story that might be told about it by the other to still others (to descendants). My consciousness of a possible narrator, the axiological context of a possible narrator, organizes my acts, thoughts, and feelings. (AH, 153) It is only an intimate, organic axiological participation in the world of others that renders the biographical self-objectification of a life authoritative and productive; only such participation strengthens and renders nonfortuitous the position of the other in me—the possible author of my life. (AH, 155)." In Textual Practice. Routledge, 2005. http://dx.doi.org/10.4324/9780203986219-7.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Render texture"
Solomon, Jeff, and Mark Horowitz. "Using texture mapping with mipmapping to render a VLSI layout." In the 38th conference. ACM Press, 2001. http://dx.doi.org/10.1145/378239.379012.
Der volle Inhalt der QuelleCastelluccio, Gustavo M., and David L. McDowell. "Fatigue Life Prediction of Microstructures." In ASME 2012 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/imece2012-85710.
Der volle Inhalt der QuelleSong, Jingkuan, Jingqiu Zhang, Lianli Gao, Xianglong Liu, and Heng Tao Shen. "Dual Conditional GANs for Face Aging and Rejuvenation." In Twenty-Seventh International Joint Conference on Artificial Intelligence {IJCAI-18}. International Joint Conferences on Artificial Intelligence Organization, 2018. http://dx.doi.org/10.24963/ijcai.2018/125.
Der volle Inhalt der QuelleVaughan, Neil, Venketesh N. Dubey, Michael Y. K. Wee, and Richard Isaacs. "Virtual Reality Based Enhanced Visualization of Epidural Insertion." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-70951.
Der volle Inhalt der QuelleBehrens, Uwe, and Ralf Ratering. "Adding shadows to a texture-based volume renderer." In the 1998 IEEE symposium. ACM Press, 1998. http://dx.doi.org/10.1145/288126.288149.
Der volle Inhalt der QuelleKuang, Yang, and Jie Jiang. "The Research of Render to Textures during Making Virtual Reality Based on Unity 3D Technology." In 2015 International Industrial Informatics and Computer Engineering Conference. Atlantis Press, 2015. http://dx.doi.org/10.2991/iiicec-15.2015.300.
Der volle Inhalt der QuelleGil, Adriano, Aasim Khurshid, Juliana Postal, and Thiago Figueira. "Visual assessment of equirectangular images for virtual reality applications In Unity." In XXXII Conference on Graphics, Patterns and Images. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/sibgrapi.est.2019.8337.
Der volle Inhalt der QuelleСанжаров, Вадим, Vadim Sanzharov, Владимир Фролов, Vladimir Frolov, Илья Павлов, and Ilia Pavlov. "Restricted Extensions for GPU Photo-realistic Renderer." In 29th International Conference on Computer Graphics, Image Processing and Computer Vision, Visualization Systems and the Virtual Environment GraphiCon'2019. Bryansk State Technical University, 2019. http://dx.doi.org/10.30987/graphicon-2019-2-37-42.
Der volle Inhalt der QuelleMun, Sunung, Hojin Lee, and Seungmoon Choi. "Perceptual Space of Regular Homogeneous Haptic Textures Rendered Using Electrovibration." In 2019 IEEE World Haptics Conference (WHC). IEEE, 2019. http://dx.doi.org/10.1109/whc.2019.8816143.
Der volle Inhalt der Quellele Mercier, Benjamin, and Abderrahmane Kheddar. "How can stochastic and periodic textures be visuo-haptically rendered?" In 2007 IEEE International Workshop on Haptic, Audio and Visual Environments and Games. IEEE, 2007. http://dx.doi.org/10.1109/have.2007.4371601.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Render texture"
Solomon, Jeff, and Mark Horowitz. Using Texture Mapping With Mipmapping to Render a VLSI Layout. Defense Technical Information Center, 2001. http://dx.doi.org/10.21236/ada419603.
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