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Zeitschriftenartikel zum Thema "Relation humans-machines"

1

Rhee, Young. "Being and Relation in the Posthuman Age." Socium i vlast 5 (2020): 7–12. http://dx.doi.org/10.22394/1996-0522-2020-5-07-12.

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What will be the posthuman society? As usual, there are two prospects: the pessimistic view and the optimistic view. According to pessimistic view, as technologies advance emerge new beings called as transhuman with enhanced intelligence and physical power, and extremely long lifespan and they will dominate humans. On the other hand, according to optimistic view, technology will benefit humans, so humans evolve via transhuman to posthuman with smart machines. There are complex issues tangled together in the dispute between the rival views, especially such as the natural vs. artificial beings, human dignity and equality, and meaning of life. The aim of this article is to examine being and relation in posthuman age in the point of Nietzsche’s philosophy. I examine transhuman as a typical being of posthuman age and ressentiment as its relation respectively. Nietzsche has influenced the rise of transhumanism and posthumanism, as can be seen from direct or indirect confessions from pioneers of them, though there are debates about whether the influence is real or superficial. By paying particular attention to Nietzsche’s idea of Master and Slave, ressentiment, and Overman (Übermensch), I contend that (a) in the posthuman age new classes will emerge, which correspond to Master and Slave, (b) there will be a new ressentiment of Slaves toward their Masters, and (c) Overman as a creator of new value will be required in order to solve the problem by ressentiment.
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2

Rhee, Young. "Being and Relation in the Posthuman Age." Socium i vlast 5 (2020): 13–19. http://dx.doi.org/10.22394/1996-0522-2020-5-13-19.

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What will be the posthuman society? As usual, there are two prospects: the pessimistic view and the optimistic view. According to pessimistic view, as technologies advance emerge new beings called as transhuman with enhanced intelligence and physical power, and extremely long lifespan and they will dominate humans. On the other hand, according to optimistic view, technology will benefit humans, so humans evolve via transhuman to posthuman with smart machines. There are complex issues tangled together in the dispute between the rival views, especially such as the natural vs. artificial beings, human dignity and equality, and meaning of life. The aim of this article is to examine being and relation in posthuman age in the point of Nietzsche’s philosophy. I examine transhuman as a typical being of posthuman age and ressentiment as its relation respectively. Nietzsche has influenced the rise of transhumanism and posthumanism, as can be seen from direct or indirect confessions from pioneers of them, though there are debates about whether the influence is real or superficial. By paying particular attention to Nietzsche’s idea of Master and Slave, ressentiment, and Overman (Übermensch), I contend that (a) in the posthuman age new classes will emerge, which correspond to Master and Slave, (b) there will be a new ressentiment of Slaves toward their Masters, and (c) Overman as a creator of new value will be required in order to solve the problem by ressentiment.
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3

Watson, Eleanor Nell. "The Supermoral Singularity—AI as a Fountain of Values." Big Data and Cognitive Computing 3, no. 2 (2019): 23. http://dx.doi.org/10.3390/bdcc3020023.

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This article looks at the problem of moral singularity in the development of artificial intelligence. We are now on the verge of major breakthroughs in machine technology where autonomous robots that can make their own decisions will become an integral part of our way of life. This article presents a qualitative, comparative approach, which considers the differences between humans and machines, especially in relation to morality, and is grounded in historical and contemporary examples. This argument suggests that it is difficult to apply models of human morality and evolution to machines and that the creation of super-intelligent robots that will be able to make moral decisions could have potentially serious consequences. A runaway moral singularity could result in machines seeking to confront human moral transgressions in a quest to eliminate all forms of evil. This might also culminate in an all-out war in which humanity might be defeated.
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4

Pentazou, Ioulia. "‘Having everything, possessing nothing’: archives and archiving in the digital era." Punctum. International Journal of Semiotics 09, no. 01 (2023): 133–52. http://dx.doi.org/10.18680/hss.2023.0008.

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The article explores meaning-making by investigating the subject-object relation and human-machine intra-action within the context of archive and archiving practices. It discusses changing relations between humans, machines, and objects in changing technological environments. Entering the digital archive’s cosmos, the subject-object relation transfers the focus on human-machine intra-action. The article examines the thingness of digital objects and the role of search engines in generating data collections as prerequisites for the intelligibility of the entangled parts. In digital flowness, search engines provoke a stasis in the constant movement of information, creating ephemeral collections. Thus, meaning emerges as a temporal pause within the ongoing continuum. The article argues that in the processual continuum of movement-stasis, meaning is a process – always a momentum, always stillborn, thus, intelligible to both the human and the machine. Conceiving meaning as a process within the condition of digital flowness signifies the transcendence of content in favor of processual entanglements between the human and the machine.
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5

Oriel, Elizabeth. "Whom Would Animals Designate as “Persons”?" Journal of Ethics and Emerging Technologies 24, no. 3 (2014): 44–59. http://dx.doi.org/10.55613/jeet.v24i3.32.

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Humans are animals; humans are machines. The current academic and popular dialogue on extending the personhood boundary to certain non-human animal species and at the same time to machines/robots reflects a dialectic about how “being human” is defined, about how we perceive our species and ourselves in relation to the environment. While both paths have the potential to improve lives, these improvements differ in substance and in consequence. One route has the potential to broaden the anthropocentric focus within the West and honor interdependence with life systems, while the other affords greater currency to a human-purpose-driven worldview–furthering an unchecked Anthropocene. The broadening of legal personhood rights to life systems is underway with a ruling for dolphins in India, for a river in New Zealand and with Laws of the Rights of Mother Earth in Bolivia. Many philosophers, ethicists, and ethologists define personhood within the confines of the dominant anthropocentric paradigm, yet alternate eco-centric paradigms offer an inclusive model that may help dismantle the artificial wall between humans and nature. In this paper, I explore these eco-centric paradigms and the implications of an associated worldview for human perceptions, self-awareness, communication, narrative, and research.
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6

Krause, Markus, François Bry, and Mihai Georgescu. "Disco: Workshop on Human and Machine Learning in Games." Proceedings of the AAAI Conference on Human Computation and Crowdsourcing 1 (November 3, 2013): 2. http://dx.doi.org/10.1609/hcomp.v1i1.13063.

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Exploiting the playfulness of games has been extremely successful in bringing humans “in the loop” to solve com­plex computational tasks that would otherwise be hardly tractable. Although many proposals and systems after this paradigm have been developed, deployed, and tested, the relationship between play and human computation still de­serves more investigations. Most work in human computa­tion focuses on the ability for the machine to exploit, or learn from, humans. The workshop has a slightly different focus: the exploration of extending “I learn” (“disco” in Latin) to machines and humans alike. Games hold tremen­dous potential for discovery related to human and machine computation because of the intrinsic relation between play and learning. Extending and building upon the focus of past workshops on games and human computation Disco aims at exploring the intersection of entertainment, learning and human computation.
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7

Wargo, Eric. "The Passion of the Space Jockey: Alienated Sentience and Endosymbiosis in the World of H. R. Giger." Gnosis: Journal of Gnostic Studies 5, no. 1 (2020): 22–44. http://dx.doi.org/10.1163/2451859x-12340075.

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Abstract The “biomechanoids” of the Swiss painter H. R. Giger (1940–2014) depict the sadomasochistic bondage of humans and machines. Although Giger’s art has commonly been interpreted in psychoanalytic terms as representing some past trauma connected with origins and birth, I argue that it also encodes a distinctly gnostic warning about the trajectory of consciousness in relation to technology, a “fall of spirit into matter” that may lie ahead of our species rather than behind. With the help of the endosymbiosis theory of biologist Lynn Margulis, I decode the dark warning transmission in Giger’s work, especially the iconic “Space Jockey” Giger designed for Ridley Scott’s 1979 blockbuster Alien—a fossilized star pilot fused to its ship. As a vision of the more disturbing possibilities of cyborgs or human-machine symbionts, the Space Jockey contrasts sharply with optimistic dreams of Singularities and “spiritual machines.” It suggests a posthuman future in which distinctly nonspiritual machines find it useful to coopt or exploit spirit (human or otherwise) for their own ends.
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8

Hayward, Mark, and Ghislain Thibault. "Ethics in Jacques Lafitte’s Mechanology." Theory, Culture & Society 38, no. 5 (2021): 73–92. http://dx.doi.org/10.1177/0263276420981156.

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This article argues that the most widely disseminated reading of Lafitte’s writings, which aligns his proposals for ‘mechanology’ with cybernetics, overlooks the broader ethical and social project to which he hoped his ideas would contribute. It is shown that the purpose of mechanology articulated by Lafitte was the development of an ethical relation to machines, a theme he developed in his later publications. It is argued that Lafitte’s position resonates with positions taken by contemporary works focused on the renewal of a critical approach to the philosophy of technology, particularly those that seek to transform the relationship between humans and the natural world.
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9

Sin, Dong Eui. "A Study on Moral Education in the Age of Artificial Intelligence: Focusing on the Distinction and Application of Ethics of Artificial Moral Agent (AMA)." Korean Journal of Teacher Education 39, no. 3 (2023): 29–48. http://dx.doi.org/10.14333/kjte.2023.39.3.02.

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Purpose: The purpose of this study is to investigate the ultimate difference and limitations between humans and machines while addressing the most heated controversy in the era of artificial intelligence, particularly the question of “Can machines think?”, which is considered a critical issue in moral education in the age of artificial intelligence. Methods: To this end, the direction of moral education in the AI era is sought through analysis and reflective discourse on literature materials related to digital technologies such as the Fourth Industrial Revolution, artificial intelligence (AI), big data and machine learning. Results: From the perspective of moral education in the era of artificial intelligence, this study discusses the classification of Artificial Moral Agents (AMA) and the application of ethics, focusing on reflective discourse on science and technological civilization. In other words, it examines three principles of machine construction based on Stuart Russell’s belief in “beneficial machines” from the perspective of “preference”, presents Moors four stages of AMAs, and addresses the concept of explicit ethical agents in the third stage. Additionally, it explores Heidegger's critique of technological civilization and discusses creativity in relation to the controversies surrounding artificial intelligence. Conclusion: Based on this, the present study explored the potential application of moral education in artificial intelligence through the question “Can machines think?”, which can be a core topic in the field of artificial intelligence.
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10

Noor, Sifatun. "“I'm yours, and I'm not yours”: Reinventing the Genesis of Creation in a Posthuman World." International Journal of English Literature and Social Sciences 8, no. 4 (2023): 278–81. http://dx.doi.org/10.22161/ijels.84.45.

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The aim of this study is to discuss and examine the film Her, in relation to the story of Genesis. This will allow us to study the concept of humans from the inception to the contemporary world and address how women as the ‘other’ have always been excluded from that category. The emergence of AI, machines, or cyborgs as the new social entities in the context of posthumanism, as portrayed in the film manages to widen the border of the exclusive category of ‘human’ and helps women to build a place for themselves within it. In addition, the relationship between Theodore and Samantha contradicts the typical relationship of the male-dominated world and finds similarities with the story of Adam and Eve and their creation. The study uses the film, Her, to develop the argument that the posthuman approach is an ideal path to stretch the borders of the category of ‘humans’ and make it more inclusive.
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