Auswahl der wissenschaftlichen Literatur zum Thema „Reality augmented“

Geben Sie eine Quelle nach APA, MLA, Chicago, Harvard und anderen Zitierweisen an

Wählen Sie eine Art der Quelle aus:

Machen Sie sich mit den Listen der aktuellen Artikel, Bücher, Dissertationen, Berichten und anderer wissenschaftlichen Quellen zum Thema "Reality augmented" bekannt.

Neben jedem Werk im Literaturverzeichnis ist die Option "Zur Bibliographie hinzufügen" verfügbar. Nutzen Sie sie, wird Ihre bibliographische Angabe des gewählten Werkes nach der nötigen Zitierweise (APA, MLA, Harvard, Chicago, Vancouver usw.) automatisch gestaltet.

Sie können auch den vollen Text der wissenschaftlichen Publikation im PDF-Format herunterladen und eine Online-Annotation der Arbeit lesen, wenn die relevanten Parameter in den Metadaten verfügbar sind.

Zeitschriftenartikel zum Thema "Reality augmented":

1

Feriyadi, Nur. „The Augmented Reality 3D Object Augmented Reality“. KOPERTIP : Jurnal Ilmiah Manajemen Informatika dan Komputer 2, Nr. 2 (2018): 76–83. http://dx.doi.org/10.32485/kopertip.v2i2.46.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
2

Strehovec, Janez. „Augmented Reality, Augmented Perception“. Glimpse 3, Nr. 1 (2001): 73–78. http://dx.doi.org/10.5840/glimpse20013114.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
3

Ling, Haibin. „Augmented Reality in Reality“. IEEE MultiMedia 24, Nr. 3 (2017): 10–15. http://dx.doi.org/10.1109/mmul.2017.3051517.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
4

Cardoso, Ava Linda. „Augmented Reality“. International Journal of Engineering and Management Sciences 4, Nr. 3 (09.09.2019): 1–9. http://dx.doi.org/10.21791/ijems.2019.3.1.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
This paper is an overview of augmented reality’s basic concepts and its connection to the logistics field. The paper includes a brief history of the tech and how it differs to the virtual reality. The main goal is to understand how augmented reality is being used in logistics to innovate and enhance services. It refers to how courier and freight companies are taking advantage of this technology to upgrade the warehouses, transportation and enhance value added services. It also analyses how the retail market is modernizing its stores and is using mobile applications for online shopping. Using augmented reality has overall pros and cons and even though is a technology on its early stages it shows a great potential to revolutionize the supply chain in its totality.
5

Pandya, Aniket. „AUGMENTED REALITY“. INTERNATIONAL JOURNAL OF RESEARCH IN ADVANCE ENGINEERING 1, Nr. 1 (27.01.2015): 10. http://dx.doi.org/10.26472/ijrae.v1i1.8.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
6

O’Reilly, M. K., P. J. Heagerty, L. S. Gold, D. F. Kallmes und J. G. Jarvik. „Augmented Reality“. American Journal of Neuroradiology 41, Nr. 8 (16.07.2020): E67—E68. http://dx.doi.org/10.3174/ajnr.a6587.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
7

Lensing, Philipp. „Augmented Reality“. MedienWirtschaft 11, Nr. 2 (2014): 38–41. http://dx.doi.org/10.15358/1613-0669-2014-2-38.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
Während der Terminator in James Camerons gleichnamigem Kultfilm bereits 1984 in den Genuss der erweiterten Realität kam, mussten wir Menschen darauf mehrere Jahre warten. Doch dank moderner Technik und effizienter Algorithmen können wir uns heute ebenfalls nützliche Informationen direkt ins Sichtfeld einblenden lassen – und das, ganz ohne zum mordlustigen Roboter zu werden.
8

Salinas Martí­nez, Norma Patricia, Carlos Hernández-Nieto, Eliud Quintero, Xavier Sánchez und Eduardo González-Mendívil. „AUGMENTED REALITY“. Ergodesign & HCI 4, Nr. 1 (30.06.2016): 49. http://dx.doi.org/10.22570/ergodesignhci.v4i1.60.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
Augmented Reality, Visualization, Educational Technology In order to take advantage of the didactic potential that AugmentedReality (AR) provides we present an educational resource meant to help to transform the teaching and learning of Mathematics, through the creation of graphical representations for mathematical reasoning. The spatial visualization skill is a cross-curriculum content that has been taken for granted, the challenge then is to improve its development. With the design of this AR application we want to help students with this task. The application covers content that belongs to conventional courses of calculus I, II and III at college.
9

Kumar, Mr K. Sarath. „Augmented Reality“. International Journal for Research in Applied Science and Engineering Technology 7, Nr. 3 (31.03.2019): 2508–15. http://dx.doi.org/10.22214/ijraset.2019.3460.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
10

Cerf, Vinton G. „Augmented reality“. Communications of the ACM 57, Nr. 9 (September 2014): 7. http://dx.doi.org/10.1145/2656433.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen

Dissertationen zum Thema "Reality augmented":

1

Bernelind, Sarah. „Navigation in Augmented Reality, Navigation i Augmented Reality“. Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-172907.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
The concept of augmented reality has existed since the 60’s. In this thesis it has been investigated if navigation using a mobile device would benefit, from a usability perspective, if the navigational data were presented using augmented reality instead of a standardized map. The usability principles from which the applications were evaluated are learnability, user satisfaction, efficiency and effectivity. An AR prototype was developed and tested against a standard map, in the form of Google Maps, both used on a smart phone. The experiments were performed using think aloud during the tests and questionnaires before and after to collect both quantitative and qualitative data. The experiment was performed using possible users of AR as test subjects. The results were very similar for both applications but in favor of Google Maps. The author reflects on the results and the method and provides different situations where one might be better than the other.
2

Nikobonyadrad, Sam. „Augmented Reality for Product Packaging : An Android Augmented Reality App“. Thesis, Mittuniversitetet, Institutionen för informationsteknologi och medier, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16549.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
Augmented Reality for smartphones, while still in its initial stages, has a great potential in relation to the future path of mobile marketing and has already shown significant market presence thus far. However, Augmented Reality is an almost new concept, but its basis and techniques have been used for years. By generating enthusiasm in the retail market, Augmented Reality presents many opportunities. Simulating virtual interaction in real-time for an unknown product, encourages customers to experience an advertisement. The sense enhancement that Augmented Reality provides over a real-world environment, might be either the result of the device's location or the environmental images surrounding the device. The latter is called vision Augmented Reality. This study aims to develop a vision-based Augmented Reality application for Android platforms. The idea is based on a proposal offered by a ProductPackaging company, which would like to develop a smartphone application in order to provide shoppers an idea regarding what is inside the package. However, this is only one of the numerous advantages that AR brings and the benefits of this technology appears to be almost limitless in relation toincreasing productivity for customers. Once the goal has been achieved, the application can be used to provide relevant information about the product suchas physical specification, ingredients, animated instruction manual, repair wizard and so on. The main focus of the entire implementation is on integrating an existing ARSDK and a Java rendering library so that they can cooperate together. In addition, the fundamentals associated with the Image Registration process, which is the basis of Augmented Reality, are addressed. Both the advantages and drawbacks of the implementation model are discussed in this paper as arethe problematic issues surrounding the execution steps.
3

Drews, Timothy. „Shared augmented reality: a framework for networked augmented reality applications“. Thesis, McGill University, 2013. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=119674.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
In this thesis we detail the development of a software framework for networked augmented reality applications. We discuss vision-based tracking of planar surfaces, sensor fusion based pose estimation, and the overall implementation of our system. The primary focus of this thesis is our sensor fusion based tracking approach, which uses a novel extended Kalman filter formulation that takes advantage of the group structure of rotations. We provide an extensive derivation of this formulation, and validate the approach using both simulation and ground truth data obtained via a motion capture system.
Dans cette thèse, nous détaillons le développement d'une architecture logicielle dédiée à réalité augmentée en réseau. Nous explorons plusieurs procédés de la vision numérique tels que la détection et suivi de surfaces planes et la localisation spatiale à partir de plusieurs capteurs et discutons de la conception de notre système. Cette thèse se concentre principalement sur la combination d'information sensorielle provenant de plusieurs sources. Notre technique utilise une nouvelle extension du filtre de Kalman qui exploite la structure des rotations. Nous offrons une dérivation extensive de cette formulation et nous validons cette approche d'une part par des données simulées mais aussi par des données réelles obtenues par un système de capture de mouvement.
4

Scheinerman, Matt. „Exploring augmented reality“. Diss., Connect to the thesis, 2009. http://hdl.handle.net/10066/3720.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
5

Ryu, Calvin Keetae. „Investigating Augmented Reality Opportunities: Empowering Retail Service Agents With Augmented Reality“. Research Showcase @ CMU, 2017. http://repository.cmu.edu/theses/122.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
This thesis attempts to investigate of how AR can create a beneficial impact on consumers’ lives. The question of AR technology might be used to enhance the in-store shopping experience is investigated, since this has recently been challenged by the emergence and continued growth of online shopping. E-commerce has offered many retail innovations including personalizing information to individual customers. These advances have not been easy to bring to retail environments, which still make up the bulk of people’s shopping. Salespeople want to engage customers on a personal level, and they want to discover a customer’s interests in order to provide high quality, personalized service. They often struggle to understand a customer’s taste and needs, as personal taste is hard to communicate. Augmented reality offers an opportunity to deliver individualized information about customers to salespeople in order to help them personalize service. This thesis project explores opportunities for augmented reality technology to help salespeople to better understand and create personalized relationships with customers. I researched retail salespeople’s experiences to identify design opportunities. Based on the opportunities I identified, I propose an augmented reality platform with tools that can provide real-time, integrated information about customers to salespeople.
6

Zelený, Martin. „Marketing and Augmented Reality“. Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-71866.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
The main goal of this diploma thesis is to identify the usage of augmented reality in contemporary marketing practice and the expectations of marketers for the future use. This will be achieved by conducting a quantitative and qualitative research among existing creative and advertising companies. Secondary goal is introducing the concept of augmented reality from the theoretical point of view and also description of potential utilization based on known examples. The tools for the practical part are an online questionnaire and personal interviews.
7

Gankhuyag, Azjargal, Bingqing Xiang und Victoria Bonnevie. „Augmented Reality : The current and potential use of augmented reality in B2B“. Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-45310.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
In today’s world, we live in a technologically advanced environment where information access is huge and limitless. The advantage to this is that, people are able to create more information, share and communicate with each other instantly on the go regardless of where they are in the world. However on the downside, with endless information, it becomes confusing and difficult to filter which information is right for a person’s need. This goes hand-in-hand for business companies, as it requires strategic processes and tools to identify the information from the market, store and evaluate it into meaningful insights and lastly communicate it efficiently so that the value of it is not lost along the way. Therefore this study focuses on how augmented reality (AR) as an emerging digital technology is able to dissect and communicate information and bring value to those who are implementing it. What is more interesting in this study is to see the usefulness and ease of using AR from commercial and non-commercial aspects in B2B field. This study was conducted through a qualitative research approach with semi-structured interviews with five companies providing and using AR applications. In conclusion, AR brings value by transferring data faster and communicating it effectively through visualization of integrating computer-generated information with the real world as one. From commercial aspect, companies could use this technology in their marketing communication to increase customer involvement and perception of the brand. In contrast, from non-commercial perspective, companies could use AR as an internal resource to increase efficiency in operation process.
8

Coelho, Enylton Machado. „Spatially Adaptive Augmented Reality“. Diss., Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/7583.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
One of the most important problems in real-time, mobile augmented reality is *registration error* -- the misalignment between the computer generated graphics and the physical world the application is trying to augment. Such misalignment may either cause the information presented by the application to be misleading to the user or make the augmentation meaningless. In this work, we question the implied assumption that registration error must be eliminated for AR to be useful. Instead, we take the position that registration error will never be eliminated and that application developers can build useful AR applications if they have an estimate of registration error. We present a novel approach to AR application design: *Spatially Adaptive Augmented Reality* (i.e., applications that change their displays based on the quality of the alignment between the physical and virtual world). The computations used to change the display are based on real-time estimates of the registration error. The application developer uses these estimates to build applications that function under a variety of conditions independent of specific tracking technologies. In addition to introducing Spatially Adaptive AR, this research establishes a theoretical model for AR. These theoretical contributions are manifested in a toolkit that supports the design of Spatially Adaptive AR applications: OSGAR. This work describes OSGAR in detail and presents examples that demonstrate how to use this novel approach to create adaptable augmentations as well as how to support user interaction in the presence of uncertainty.
9

Seichter, Hartmut. „Augmented reality aided design“. Thesis, View the Table of Contents & Abstract, 2007. http://sunzi.lib.hku.hk/hkuto/record/B38289052.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
10

Zivanovic, Ivan. „Gyroscope based augmented reality“. Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-16586.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
This paper describes the development of augmented reality system using the sensor and Bluetooth technologies incorporated together with a 3D program. The system is used to produce a virtual reality that can be augmented through the projector device into real world. The concept is to create 3D environment where the virtual camera, which is placed within the 3D environment, would be controlled by the external controller in real time. The movement of the camera is controlled by the motion of the controller; therefore the projection of the 3D environment corresponds to the position of the controller. The paper also discusses research part of the project and the findings related to the users’ evaluations of the system.

Bücher zum Thema "Reality augmented":

1

Peddie, Jon. Augmented Reality. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-54502-8.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
2

Tönnis, Marcus. Augmented Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14179-9.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
3

Peddie, Jon. Augmented Reality. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-32581-6.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
4

Geroimenko, Vladimir, Hrsg. Augmented Reality Art. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-96863-2.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
5

Geroimenko, Vladimir, Hrsg. Augmented Reality Art. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-06203-7.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
6

Geroimenko, Vladimir, Hrsg. Augmented Reality Art. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-69932-5.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
7

tom Dieck, M. Claudia, Timothy H. Jung und Sandra M. C. Loureiro, Hrsg. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68086-2.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
8

tom Dieck, M. Claudia, und Timothy Jung, Hrsg. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06246-0.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
9

Bourdot, Patrick, Victoria Interrante, Regis Kopper, Anne-Hélène Olivier, Hideo Saito und Gabriel Zachmann, Hrsg. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62655-6.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
10

Jung, Timothy, und M. Claudia tom Dieck, Hrsg. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-64027-3.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen

Buchteile zum Thema "Reality augmented":

1

Dabbagh, Nada, Angela D. Benson, André Denham, Roberto Joseph, Maha Al-Freih, Ghania Zgheib, Helen Fake und Zhetao Guo. „Augmented Reality“. In SpringerBriefs in Educational Communications and Technology, 27–30. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22963-8_5.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
2

Damgrave, Roy. „Augmented Reality“. In CIRP Encyclopedia of Production Engineering, 1–3. Berlin, Heidelberg: Springer Berlin Heidelberg, 2018. http://dx.doi.org/10.1007/978-3-642-35950-7_6440-4.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
3

Sauer, Frank, Sebastian Vogt und Ali Khamene. „Augmented Reality“. In Image-Guided Interventions, 81–119. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-73858-1_4.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
4

Spanke, Matthias. „Augmented Reality“. In Retail Isn't Dead, 41–45. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36650-6_5.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
5

Damgrave, Roy. „Augmented Reality“. In CIRP Encyclopedia of Production Engineering, 97–99. Berlin, Heidelberg: Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-53120-4_6440.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
6

Damgrave, Roy. „Augmented Reality“. In CIRP Encyclopedia of Production Engineering, 66–67. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-20617-7_6440.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
7

Nicolau, Stéphane, Luc Soler und Jacques Marescaux. „Augmented Reality“. In Medical Robotics, 101–40. Hoboken, NJ USA: John Wiley & Sons, Inc., 2013. http://dx.doi.org/10.1002/9781118562147.ch4.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
8

Mihelj, Matjaž, Domen Novak und Samo Begus. „Augmented Reality“. In Virtual Reality Technology and Applications, 195–204. Dordrecht: Springer Netherlands, 2013. http://dx.doi.org/10.1007/978-94-007-6910-6_8.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
9

Billinghurst, Mark. „Augmented Reality“. In Geographies of the Internet, 252–76. Milton Park, Abingdon, Oxon; New York, NY: Routledge, 2020. | Series: Routledge studies in human geography: Routledge, 2020. http://dx.doi.org/10.4324/9780367817534-19.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
10

Frank, Laura. „Augmented Reality“. In Real-Time Video Content for Virtual Production & Live Entertainment, 74–81. New York: Focal Press, 2022. http://dx.doi.org/10.4324/9781003206491-11.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen

Konferenzberichte zum Thema "Reality augmented":

1

Schofield, Tom, Diego Trujillo Pisanty, Gabriella Arrigoni, Kim Reynolds und Rachel Pattinson. „Magical Realism and Augmented Reality“. In DIS '19: Designing Interactive Systems Conference 2019. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3322276.3322293.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
2

Dubois, Emmanuel, und Laurence Nigay. „Augmented reality“. In DARE 2000. New York, New York, USA: ACM Press, 2000. http://dx.doi.org/10.1145/354666.354695.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
3

Mackay, Wendy E. „Augmented reality“. In DARE 2000. New York, New York, USA: ACM Press, 2000. http://dx.doi.org/10.1145/354666.354697.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
4

Arusoaie, Andrei, Alexandru Ionut Cristei, Cristian Chircu, Mihai Andrei Livadariu, Vlad Manea und Adrian Iftene. „Augmented Reality“. In 12th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC 2010). IEEE, 2010. http://dx.doi.org/10.1109/synasc.2010.53.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
5

Schmalsteig, Dieter, und Tobias Hollerer. „Augmented reality“. In SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2897826.2927365.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
6

Roesner, Franziska, Tamara Denning, Bryce Clayton Newell, Tadayoshi Kohno und Ryan Calo. „Augmented reality“. In UbiComp '14: The 2014 ACM Conference on Ubiquitous Computing. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2638728.2641709.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
7

Mackay, Wendy E. „Augmented reality“. In the working conference. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/948496.948498.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
8

Blachnitzky, Ben. „Augmented reality“. In 2012 IEEE Hot Chips 24 Symposium (HCS). IEEE, 2012. http://dx.doi.org/10.1109/hotchips.2012.7476467.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
9

Gangurde, Madhavi. „Augmented reality“. In the International Conference & Workshop. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/1980022.1980349.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
10

Sinha, Priya. „Augmented reality“. In the International Conference & Workshop. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/1980022.1980331.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen

Berichte der Organisationen zum Thema "Reality augmented":

1

Farrar, Charles. Data Visualization -Augmented Reality. Office of Scientific and Technical Information (OSTI), Februar 2024. http://dx.doi.org/10.2172/2315692.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
2

Amburn, Charles R., Nathan L. Vey, Michael W. Boyce und Jerry R. Mize. The Augmented REality Sandtable (ARES). Fort Belvoir, VA: Defense Technical Information Center, Oktober 2015. http://dx.doi.org/10.21236/ada622471.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
3

Kiv, Arnold E., Mariya P. Shyshkin, Serhiy O. Semerikov, Andrii M. Striuk und Yuliia V. Yechkalo. AREdu 2019 – How augmented reality transforms to augmented learning. [б. в.], Februar 2020. http://dx.doi.org/10.31812/123456789/3676.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
This is an introductory text to a collection of papers from the AREdu 2019: The 2nd International Workshop on Augmented Reality in Education, which was held in Kryvyi Rih, Ukraine, on the March 22, 2019. It consists of short introduction, papers review and some observations about the event and its future.
4

Aronoff, Matthew, und John Messina. Collaborative augmented reality for better standards. Gaithersburg, MD: National Institute of Standards and Technology, 2007. http://dx.doi.org/10.6028/nist.ir.7441.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
5

Choong, Yee-Yin. Augmented Reality (AR) Usability Evaluation Framework:. Gaithersburg, MD: National Institute of Standards and Technology, 2022. http://dx.doi.org/10.6028/nist.ir.8422.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
6

Panchenko, Liubov F., und Ivan O. Muzyka. Analytical review of augmented reality MOOCs. [б. в.], Februar 2020. http://dx.doi.org/10.31812/123456789/3750.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
The aim of the article is to provide an analytical review of the content of massive open online courses about augmented reality and its use in education with the further intent to create a special course for the professional development system for the research and teaching personnel in postgraduate education. The object of research is massive open online courses. The subject of the study is the structure and content of augmented reality MOOCs which are offered by acclaimed providers of the world. The methods of research are: the analysis of publications on the problem; the analysis of MOOCs’ content, including observation; systematization and generalization of research information in order to design a special course about augmented reality for the system of professional training and retraining for educators in postgraduate education. The results of the research are the following: the content and program of specialized course “Augmented Reality as a Storytelling Tool” for the professional development of teachers. The purpose of the specialized course is to consider and discuss the possibilities of augmented reality as a new direction in the development of educational resources, to identify its benefits and constraints, as well as its components and the most appropriate tools for educators, to discuss the problems of teacher and student co-creation on the basis of the use of augmented reality, and to provide students with personal experience in designing their own stories and methodical tools in the form of augmented books and supplementary training aids with the help of modern digital services.
7

Panchenko, Liubov F., Tetiana A. Vakaliuk und Kateryna V. Vlasenko. Augmented reality books: concepts, typology, tools. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4414.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
The article discussed the usage of augmented reality books in educational process. The object of research is augmented reality books. The subject of the study is the concepts and classification of augmented reality books; digital story making tools that emphasize child-teacher co-operation; difficulties in augmented reality using. The methods of research are: the analysis of publications about the issue; the analysis of digital tools capabilities; systematization and generalization of research information. In the article the facet classification for augmented books is proposed; the main facets are: reality- virtuality continuum, type of augmented materials, device types, type of interaction, spatial space of book, book’s category. Content for a module of a specialty course about augmented reality books for the system of professional training and retraining for educators in postgraduate education is discussed. Some samples of tasks for educators are presented: audio augmented book about world’s books monuments; analysis augmented reality examples in the textbook of the New Ukrainian school (subject name, topic, didactic tasks, quality of implementation, directions of expansion etc.), search and analysis augmented books according to the professional interests of the educators; discussion how augmented reality can help to improve student motivation with accent to attention, relevance, confidence and satisfaction; group work about design and creation a fragment of own textbook with augmented reality.
8

Pochtoviuk, Svitlana I., Tetiana A. Vakaliuk und Andrey V. Pikilnyak. Possibilities of application of augmented reality in different branches of education. [б. в.], Februar 2020. http://dx.doi.org/10.31812/123456789/3756.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
Annotation:
Augmented reality has a great impact on the student in the presentation of educational material: objects of augmented reality affect the development of facial expressions, attention, stimulate thinking, and increase the level of understanding of information. Its implementation in various spheres has indisputable advantages: realism, clarity, application in many industries, information completeness and interactivity. That is why the study presents the possibilities of using augmented reality in the study of mathematics, anatomy, physics, chemistry, architecture, as well as in other fields. The comparison of domestic and foreign proposals for augmented reality is presented. The use of augmented reality in various fields (technology, entertainment, science and medicine, education, games, etc.) should be well thought out and pedagogically appropriate. That is why in the future it is planned to conduct research on the feasibility of using augmented reality and to develop elements of augmented reality accordingly.
9

Mascarenas, David Dennis Lee. Augmented Reality To Track Prescription Drug Inventories. Office of Scientific and Technical Information (OSTI), Oktober 2018. http://dx.doi.org/10.2172/1479912.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen
10

Cohen, Philip R. Multimodal Interaction for Wearable Augmented Reality Environments. Fort Belvoir, VA: Defense Technical Information Center, Februar 2003. http://dx.doi.org/10.21236/ada414964.

Der volle Inhalt der Quelle
APA, Harvard, Vancouver, ISO und andere Zitierweisen

Zur Bibliographie