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Auswahl der wissenschaftlichen Literatur zum Thema „Playing and learning“
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Zeitschriftenartikel zum Thema "Playing and learning"
Susi Yunarti, Dian Harmaningsih und Wijayanti. „Learning by Playing, Playing for Learning“. Media Abdimas 2, Nr. 3 (21.11.2023): 42–51. http://dx.doi.org/10.37817/mediaabdimas.v2i3.3482.
Der volle Inhalt der QuelleEdgington, Margaret. „Playing and learning“. Practical Pre-School 2002, Nr. 36 (November 2002): 1. http://dx.doi.org/10.12968/prps.2002.1.36.40418.
Der volle Inhalt der QuelleEdgington, Margaret. „Playing and learning“. Practical Pre-School 2003, Nr. 37 (Januar 2003): 1. http://dx.doi.org/10.12968/prps.2003.1.37.40451.
Der volle Inhalt der QuelleCowan, Georgie. „Playing and learning“. 5 to 7 Educator 2005, Nr. 6 (April 2005): xvi. http://dx.doi.org/10.12968/ftse.2005.4.6.17795.
Der volle Inhalt der QuelleCartlidge, Jacki. „Playing and Adults Learning“. Cliopsy N° 6, Nr. 2 (01.10.2011): 53–60. http://dx.doi.org/10.3917/cliop.006.0053.
Der volle Inhalt der QuelleMcRae, Chris. „Listening, Playing, and Learning“. Text and Performance Quarterly 33, Nr. 3 (Juli 2013): 273–75. http://dx.doi.org/10.1080/10462937.2013.787453.
Der volle Inhalt der QuellePoling, Devereaux A., und Julie M. Hupp. „Active Learning through Role Playing“. College Teaching 57, Nr. 4 (01.09.2009): 221–26. http://dx.doi.org/10.3200/ctch.57.4.221-228.
Der volle Inhalt der QuelleShailaja, Dr M., Nune Vinaya Reddy, Ambati Srujani und Cherukuthota Upeksha Reddy. „Playing Tetris with Reinforcement Learning“. International Journal for Research in Applied Science and Engineering Technology 10, Nr. 6 (30.06.2022): 2088–95. http://dx.doi.org/10.22214/ijraset.2022.44208.
Der volle Inhalt der QuelleVelioti-Georgopoulos, Maria. „Playing and learning with puppets“. Recherches, Nr. 16 (19.07.2016): 59–66. http://dx.doi.org/10.4000/cher.6435.
Der volle Inhalt der QuelleMorales, Eduardo. „Learning Patterns for Playing Strategies1“. ICGA Journal 17, Nr. 1 (01.03.1994): 15–26. http://dx.doi.org/10.3233/icg-1994-17104.
Der volle Inhalt der QuelleDissertationen zum Thema "Playing and learning"
Rutherford, Kevin J. „Playing/Writing: Connecting Video Games, Learning, and Composition“. Miami University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=miami1281125116.
Der volle Inhalt der QuelleDazeley, R. „Investigations into Playing Chess Endgames using Reinforcement Learning“. Thesis, Honours thesis, University of Tasmania, 2001. https://eprints.utas.edu.au/62/1/Final_Thesis.pdf.
Der volle Inhalt der QuelleDuminy, Willem H. „A learning framework for zero-knowledge game playing agents“. Pretoria : [s.n.], 2006. http://upetd.up.ac.za/thesis/available/etd-10172007-153836.
Der volle Inhalt der QuelleDuminy, Willem Harklaas. „A learning framework for zero-knowledge game playing agents“. Diss., University of Pretoria, 2007. http://hdl.handle.net/2263/28767.
Der volle Inhalt der QuelleDissertation (MSc)--University of Pretoria, 2007.
Computer Science
MSc
Unrestricted
Spikol, Daniel. „Playing and Learning Across Locations: : Indentifying Factors for the Design of Collaborative Mobile Learning“. Licentiate thesis, Växjö University, School of Mathematics and Systems Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-3698.
Der volle Inhalt der QuelleThe research presented in this thesis investigates the design challenges associated with the development and use of mobile applications and tools for supporting collaboration in educational activities. These technologies provide new opportunities to promote and enhance collaboration by engaging learners in a variety of activities across different places and contexts. A basic challenge is to identify how to design and deploy mobile tools and services that could be used to support collaboration in different kinds of settings. There is a need to investigate how to design collaborative learning processes and to support flexible educational activities that take advantage of mobility. The main research question that I focus on is the identification of factors that influence the design of mobile collaborative learning.
The theoretical foundations that guide my work rely on the concepts behind computer supported collaborative learning and design-based research. These ideas are presented at the beginning of this thesis and provide the basis for developing an initial framework for understanding mobile collaboration. The empirical results from three different projects conducted as part of my efforts at the Center for Learning and Knowledge Technologies at Växjö University are presented and analyzed. These results are based on a collection of papers that have been published in two refereed international conference proceedings, a journal paper, and a book chapter. The educational activities and technological support have been developed in accordance with a grounded theoretical framework. The thesis ends by discussing those factors, which have been identified as having a significant influence when it comes to the design and support of mobile collaborative learning.
The findings presented in this thesis indicate that mobility changes the contexts of learning and modes of collaboration, requiring different design approaches than those used in traditional system development to support teaching and learning. The major conclusion of these efforts is that the learners’ creations, actions, sharing of experiences and reflections are key factors to consider when designing mobile collaborative activities in learning. The results additionally point to the benefit of directly involving the learners in the design process by connecting them to the iterative cycles of interaction design and research.
Alrehaili, Enas Abdulrahman. „A Virtual Reality Role-Playing Serious Game for Experiential Learning“. Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/37901.
Der volle Inhalt der QuelleBhagat, Kunj H. „Automatic Snooker-Playing Robot with Speech Recognition Using Deep Learning“. Thesis, California State University, Long Beach, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10977867.
Der volle Inhalt der QuelleResearch on natural language processing, such as for image and speech recognition, is rapidly changing focus from statistical methods to neural networks. In this study, we introduce speech recognition capabilities along with computer vision to allow a robot to play snooker completely by itself. The color of the ball to be pocketed is provided as an audio input using an audio device such as a microphone. The system is able to recognize the color from the input using a trained deep learning network. The system then commands the camera to locate the ball of the identified color on a snooker table by using computer vision. To pocket the target ball, the system then predicts the best shot using an algorithm. This activity can be executed accurately based on the efficiency of the trained deep learning model.
Follett, Stephen James. „A computational model of learning in Go“. Thesis, University of South Wales, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343412.
Der volle Inhalt der QuelleAndrews, Martin. „Learning strategies for the financial markets“. Thesis, University of Cambridge, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.336624.
Der volle Inhalt der QuelleAyeme, Bukola. „Teachers` Perception of Outdoor Learning : Benefits and Challenges of Outdoor Learning“. Thesis, Linköpings universitet, Institutionen för beteendevetenskap och lärande, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166745.
Der volle Inhalt der QuelleBücher zum Thema "Playing and learning"
White, Jan. Playing and Learning Outdoors. Third Edition. | New York : Routledge, 2020. | “First published by Routledge 2007”—T.p. verso.: Routledge, 2019. http://dx.doi.org/10.4324/9780429469435.
Der volle Inhalt der QuelleLearning statistics through playing cards. Thousand Oaks: Sage Publications, 1996.
Den vollen Inhalt der Quelle findenBetz, Jeffie. Playing piano: A learning manual. Delhi: White Word Publications, 2012.
Den vollen Inhalt der Quelle finden1970-, Holloway Sarah L., und Valentine Gill 1965-, Hrsg. Children's geographies: Playing, living, learning. London: Routledge, 2000.
Den vollen Inhalt der Quelle findenCady, Short-Thompson, und Lapin Samuel, Hrsg. Now playing: Learning communication through film. 2. Aufl. New York: Oxford University Press, 2008.
Den vollen Inhalt der Quelle findenGarard, Darin. Now playing: Learning communication through film. 2. Aufl. New York: Oxford University Press, 2014.
Den vollen Inhalt der Quelle findenDarin, Garard, und Adler, Ronald B. (Ronald Brian), 1946-, Hrsg. Now playing: Learning communication through film. 2. Aufl. New York: Oxford University Press, 2009.
Den vollen Inhalt der Quelle findenProctor, Russell F. Now playing: Learning communication through film. 2. Aufl. New York: Oxford University Press, 2012.
Den vollen Inhalt der Quelle findenNow playing: Learning communication through film. 2. Aufl. New York: Oxford University Press, 2015.
Den vollen Inhalt der Quelle findenNow playing: Learning American government through film. 2. Aufl. New York: Oxford University Press, 2014.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Playing and learning"
Meyer, Karen. „Playing Fields“. In Speaking of Learning…, 83–99. Rotterdam: SensePublishers, 2014. http://dx.doi.org/10.1007/978-94-6209-716-2_5.
Der volle Inhalt der QuelleKogan, Vita V., und Svetlana V. Nuss. „Playing while learning“. In Dynamic Teaching of Russian, 211–29. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003369721-16.
Der volle Inhalt der QuelleBurn, Andrew. „Playing Beowulf I“. In Literature, Videogames and Learning, 105–28. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-7.
Der volle Inhalt der QuelleBurn, Andrew. „Playing Macbeth I“. In Literature, Videogames and Learning, 151–69. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-9.
Der volle Inhalt der QuelleBurn, Andrew. „Playing Macbeth II“. In Literature, Videogames and Learning, 170–84. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-10.
Der volle Inhalt der QuelleBurn, Andrew. „Playing Beowulf II“. In Literature, Videogames and Learning, 129–50. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-8.
Der volle Inhalt der QuelleBurn, Andrew. „Playing Macbeth III“. In Literature, Videogames and Learning, 185–206. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-11.
Der volle Inhalt der QuelleDaniel, Stanislav, Szilvia Rézműves, Giulia Cortellesi und Zorica Trikić. „Playing for cohesion“. In Intergenerational Learning in Practice, 143–56. First edition. | Abingdon, Oxon ; New York, NY : Routledge, 2020.: Routledge, 2019. http://dx.doi.org/10.4324/9780429431616-8.
Der volle Inhalt der QuelleKommers, Piet. „Learning, Playing and Working“. In Springer Texts in Education, 245–65. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-88903-6_17.
Der volle Inhalt der QuelleCollins, Margaret. „Outdoor Playing and Learning“. In Children's Voices, 173–89. London: Routledge, 2023. http://dx.doi.org/10.4324/9781315168692-15.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Playing and learning"
Soares, Filomena, und Anabela C. Alves. „Learning While Playing or Playing While Learning?“ In ASME 2021 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/imece2021-68801.
Der volle Inhalt der QuelleWong, B. L. William. „Learning Cognitive Task Analysis“. In HCI Educators 2009 - playing with our education. BCS Learning & Development, 2009. http://dx.doi.org/10.14236/ewic/hcied2009.6.
Der volle Inhalt der QuelleMaridatter, Kine, und Jørn Weines. „PLAYING AT LEARNING DESIGN“. In 15th annual International Conference of Education, Research and Innovation. IATED, 2022. http://dx.doi.org/10.21125/iceri.2022.0235.
Der volle Inhalt der QuelleBočkor Starc, Barbara. „Cooperative Learning, Playing and Physical Activity“. In Developing Effective Learning. University of Primorska Press, 2020. http://dx.doi.org/10.26493/978-961-293-002-8.15.
Der volle Inhalt der QuelleGraven, Olaf Hallan, und Lachlan Mhor MacKinnon. „Prototyping Games-Based Environments for learning C++ programming“. In HCI Educators 2009 - playing with our education. BCS Learning & Development, 2009. http://dx.doi.org/10.14236/ewic/hcied2009.3.
Der volle Inhalt der QuelleInggs, Cornelia P., Taun Gadd und Justin Giffard. „Learning Concurrency Concepts while Playing Games“. In Special Session on Serious Games on Computer Science Learning. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0006374705970602.
Der volle Inhalt der QuelleHernandez, Alejandra, Clara Gomez, Marina Galli, Jonathan Crespo und Ramon Barber. „PLAYING AND LEARNING TOOL BASED ON MACHINE LEARNING“. In 10th annual International Conference of Education, Research and Innovation. IATED, 2017. http://dx.doi.org/10.21125/iceri.2017.0528.
Der volle Inhalt der QuelleKristensson, Per Ola, und Shumin Zhai. „Learning shape writing by game playing“. In CHI '07 extended abstracts. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1240866.1240934.
Der volle Inhalt der QuelleLu, BF, KT Lim, JM Zheng und YY Cai. „Learning molecular biology by VR playing“. In the 2004 ACM SIGGRAPH international conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1044588.1044622.
Der volle Inhalt der QuelleKiourt, C., und D. Kalles. „Social Reinforcement Learning in Game Playing“. In 2012 IEEE 24th International Conference on Tools with Artificial Intelligence (ICTAI 2012). IEEE, 2012. http://dx.doi.org/10.1109/ictai.2012.51.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Playing and learning"
Karki, Shanta, Marina Apgar, Mieke Snijder und Ranjana Sharma. Learning from Life Story Collection and Analysis With Children Who Work in the Worst Forms of Child Labour in Nepal. Institute of Development Studies, Oktober 2022. http://dx.doi.org/10.19088/clarissa.2022.007.
Der volle Inhalt der QuelleAlonso-Robisco, Andrés, José Manuel Carbó und José Manuel Carbó. Machine Learning methods in climate finance: a systematic review. Madrid: Banco de España, Februar 2023. http://dx.doi.org/10.53479/29594.
Der volle Inhalt der QuelleBerlanga, Cecilia, Emma Näslund-Hadley, Enrique Fernández García und Juan Manuel Hernández Agramonte. Hybrid parental training to foster play-based early childhood development: experimental evidence from Mexico. Inter-American Development Bank, Mai 2023. http://dx.doi.org/10.18235/0004879.
Der volle Inhalt der QuelleSilberstein, Jason. Should Communities Be Managing, Governing or Supporting Schools? A Review Essay on the System Conditions under Which Different Forms of Community Voice Can Improve Student Learning. Research on Improving Systems of Education (RISE), März 2023. http://dx.doi.org/10.35489/bsg-rise-wp_2023/141.
Der volle Inhalt der QuelleMcKenna, Patrick, und Mark Evans. Emergency Relief and complex service delivery: Towards better outcomes. Queensland University of Technology, Juni 2021. http://dx.doi.org/10.5204/rep.eprints.211133.
Der volle Inhalt der QuelleLidmo, Johannes, Maja Brynteson und Ágúst Bogason. National Support Initiatives in Nordic Spatial Planning. Nordregio, März 2024. http://dx.doi.org/10.6027/r2024:61403-2503.
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