Zeitschriftenartikel zum Thema „Physical- and Virtual presence“
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Bojanova, Irena. „Physical Presence through Virtual Worlds“. IT Professional 13, Nr. 4 (Juli 2011): 4–5. http://dx.doi.org/10.1109/mitp.2011.66.
Der volle Inhalt der QuelleStanca, Liana, Cristina Felea, Ramona Lacurezeanu und Christian Schuster. „The digitisation - measuring physical and virtual presence“. Studia Universitatis Babeș-Bolyai Digitalia 62, Nr. 1 (30.06.2017): 112–32. http://dx.doi.org/10.24193/subbdigitalia.2017.1.09.
Der volle Inhalt der QuelleVenable, Hannah Lyn. „The Weight of Bodily Presence in Art and Liturgy“. Religions 12, Nr. 3 (03.03.2021): 164. http://dx.doi.org/10.3390/rel12030164.
Der volle Inhalt der QuelleTerbeck, Sylvia, Jaysan Charlesford, Heather Clemans, Emily Pope, Aimee Lee, Joshua Turner, Michaela Gummerum und Bettina Bussmann. „Physical Presence during Moral Action in Immersive Virtual Reality“. International Journal of Environmental Research and Public Health 18, Nr. 15 (29.07.2021): 8039. http://dx.doi.org/10.3390/ijerph18158039.
Der volle Inhalt der QuelleMantovani, Giuseppe, und Giuseppe Riva. „“Real” Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence“. Presence: Teleoperators and Virtual Environments 8, Nr. 5 (Oktober 1999): 540–50. http://dx.doi.org/10.1162/105474699566459.
Der volle Inhalt der QuelleBlair, Charlotte. „IMS2011 Virtual Presence“. IEEE Microwave Magazine 12, Nr. 3 (Mai 2011): 70. http://dx.doi.org/10.1109/mmm.2011.940315.
Der volle Inhalt der QuelleStanca, Romeo, und Rodica Sobolu. „Measuring Physical and Virtual Presence in the digital economy era“. Studia Universitatis Babeș-Bolyai Digitalia 63, Nr. 1 (27.06.2018): 69–80. http://dx.doi.org/10.24193/subbdigitalia.2018.1.05.
Der volle Inhalt der QuelleFox, Jesse, Jeremy Bailenson und Joseph Binney. „Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar“. Presence: Teleoperators and Virtual Environments 18, Nr. 4 (01.08.2009): 294–303. http://dx.doi.org/10.1162/pres.18.4.294.
Der volle Inhalt der QuelleWitmer, Bob G., und Michael J. Singer. „Measuring Presence in Virtual Environments: A Presence Questionnaire“. Presence: Teleoperators and Virtual Environments 7, Nr. 3 (Juni 1998): 225–40. http://dx.doi.org/10.1162/105474698565686.
Der volle Inhalt der QuelleMcGlynn, Sean A., Ranjani M. Sundaresan und Wendy A. Rogers. „Investigating Age-Related Differences in Spatial Presence in Virtual Reality“. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, Nr. 1 (September 2018): 1782–86. http://dx.doi.org/10.1177/1541931218621404.
Der volle Inhalt der QuelleFelnhofer, Anna, Helmut Hlavacs, Leon Beutl, Ilse Kryspin-Exner und Oswald D. Kothgassner. „Physical Presence, Social Presence, and Anxiety in Participants with Social Anxiety Disorder During Virtual Cue Exposure“. Cyberpsychology, Behavior, and Social Networking 22, Nr. 1 (Januar 2019): 46–50. http://dx.doi.org/10.1089/cyber.2018.0221.
Der volle Inhalt der QuelleLepecq, Jean-Claude, Lionel Bringoux, Jean-Marie Pergandi, Thelma Coyle und Daniel Mestre. „Afforded actions as a behavioral assessment of physical presence in virtual environments“. Virtual Reality 13, Nr. 3 (28.05.2009): 141–51. http://dx.doi.org/10.1007/s10055-009-0118-1.
Der volle Inhalt der QuelleCohen Zilka, Gila, Revital Cohen und Ilan Rahimi. „Teacher Presence and Social Presence in Virtual and Blended Courses“. Journal of Information Technology Education: Research 17 (2018): 103–26. http://dx.doi.org/10.28945/4061.
Der volle Inhalt der QuelleChen, Y., Z. Cui und L. Hao. „Virtual reality in lighting research: Comparing physical and virtual lighting environments“. Lighting Research & Technology 51, Nr. 6 (27.03.2019): 820–37. http://dx.doi.org/10.1177/1477153518825387.
Der volle Inhalt der QuelleHeeter, Carrie. „Reflections on Real Presence by a Virtual Person“. Presence: Teleoperators and Virtual Environments 12, Nr. 4 (August 2003): 335–45. http://dx.doi.org/10.1162/105474603322391587.
Der volle Inhalt der QuelleMert, Agali, Willem Bles und Willem Wertheim. „Letter to the Editor: Presence in virtual environments“. Clinical Rehabilitation 23, Nr. 5 (Mai 2009): 465–66. http://dx.doi.org/10.1177/0269215509334836.
Der volle Inhalt der QuelleCho, Young Hoan, Su Yon Yim und Sunhee Paik. „Physical and social presence in 3D virtual role-play for pre-service teachers“. Internet and Higher Education 25 (April 2015): 70–77. http://dx.doi.org/10.1016/j.iheduc.2015.01.002.
Der volle Inhalt der QuelleAzevedo, António Sérgio, Joaquim Jorge und Pedro Campos. „Combining EEG Data with Place and Plausibility Responses as an Approach to Measuring Presence in Outdoor Virtual Environments“. Presence: Teleoperators and Virtual Environments 23, Nr. 4 (01.11.2014): 354–68. http://dx.doi.org/10.1162/pres_a_00205.
Der volle Inhalt der QuelleKohonen-Aho, Laura, und Pauli Alin. „Introducing a Video-Based Strategy for Theorizing Social Presence Emergence in 3D Virtual Environments“. Presence: Teleoperators and Virtual Environments 24, Nr. 2 (01.05.2015): 113–31. http://dx.doi.org/10.1162/pres_a_00222.
Der volle Inhalt der QuelleKhaghani Far, Iman, Michela Ferron, Francisco Ibarra, Marcos Baez, Stefano Tranquillini, Fabio Casati und Nicola Doppio. „The interplay of physical and social wellbeing in older adults: investigating the relationship between physical training and social interactions with virtual social environments“. PeerJ Computer Science 1 (25.11.2015): e30. http://dx.doi.org/10.7717/peerj-cs.30.
Der volle Inhalt der QuelleVoo, Teck Chuan, Mathavi Senguttuvan und Clarence C. Tam. „Family Presence for Patients and Separated Relatives During COVID-19: Physical, Virtual, and Surrogate“. Journal of Bioethical Inquiry 17, Nr. 4 (25.08.2020): 767–72. http://dx.doi.org/10.1007/s11673-020-10009-8.
Der volle Inhalt der QuelleBerthiaume, Maxine, Giulia Corno, Kevin Nolet und Stéphane Bouchard. „A Novel Integrated Information Processing Model of Presence“. PRESENCE: Virtual and Augmented Reality 27, Nr. 4 (2018): 378–99. http://dx.doi.org/10.1162/pres_a_00336.
Der volle Inhalt der QuelleLi, Jingyi, Ceenu George, Andrea Ngao, Kai Holländer, Stefan Mayer und Andreas Butz. „Rear-Seat Productivity in Virtual Reality: Investigating VR Interaction in the Confined Space of a Car“. Multimodal Technologies and Interaction 5, Nr. 4 (26.03.2021): 15. http://dx.doi.org/10.3390/mti5040015.
Der volle Inhalt der QuelleVogt, Tobias, Rainer Herpers, Christopher D. Askew, David Scherfgen, Heiko K. Strüder und Stefan Schneider. „Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State“. Neural Plasticity 2015 (2015): 1–9. http://dx.doi.org/10.1155/2015/523250.
Der volle Inhalt der QuelleFlores Ferro, Elizabeth, Fernando Maurera Cid, Marcelo Hadweh Briceño, Socorro Alonso Gutiérrez Duarte, Ángela Silva-Salse, Sebastián Peña-Troncoso, Franklin Castillo-Retamal et al. „Nivel de satisfacción de las clases online por parte de los estudiantes de Educación Física de Chile en tiempos de pandemia (Level of satisfaction of online classes by students of Physical Education of Chile in times of pandemic)“. Retos, Nr. 41 (13.12.2020): 123–30. http://dx.doi.org/10.47197/retos.v0i41.82907.
Der volle Inhalt der QuelleAsaad, Mariam, Richard Wilson, Simon Watkinson und Gary Cousin. „Virtual clinics between the oral surgeons and orthodontists without the physical presence of the patient“. British Journal of Oral and Maxillofacial Surgery 58, Nr. 10 (Dezember 2020): e191. http://dx.doi.org/10.1016/j.bjoms.2020.10.172.
Der volle Inhalt der QuelleLitaker, Harry, Ron Archer, Brett Montoya und Robert Howard. „Evaluation Methodologies for Virtual Reality and Physical Test Environments for Spaceflight Design“. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, Nr. 1 (Dezember 2020): 1340–44. http://dx.doi.org/10.1177/1071181320641320.
Der volle Inhalt der QuelleEllis, Stephen R., und Urs J. Bucher. „Distance Perception of Stereoscopically Presented Virtual Objects Optically Superimposed on Physical Objects by a Head-Mounted See-Through Display“. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 38, Nr. 19 (Oktober 1994): 1300–1304. http://dx.doi.org/10.1177/154193129403801911.
Der volle Inhalt der QuelleKhan, Mohammed Soheeb, Vassilis Charissis und Sophia Sakellariou. „Exploring the Development Requirements for Virtual Reality Gait Analysis“. Multimodal Technologies and Interaction 3, Nr. 2 (10.04.2019): 24. http://dx.doi.org/10.3390/mti3020024.
Der volle Inhalt der QuelleBramsen, Isabel, und Anine Hagemann. „The missing sense of peace: diplomatic approachment and virtualization during the COVID-19 lockdown“. International Affairs 97, Nr. 2 (März 2021): 539–60. http://dx.doi.org/10.1093/ia/iiaa229.
Der volle Inhalt der QuelleBiocca, Frank, Jin Kim und Yung Choi. „Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfaces, and Cross-Modal Sensory Illusions“. Presence: Teleoperators and Virtual Environments 10, Nr. 3 (Juni 2001): 247–65. http://dx.doi.org/10.1162/105474601300343595.
Der volle Inhalt der QuelleMoura, João Martinho, Né Barros und Paulo Ferreira-Lopes. „Embodiment in Virtual Reality“. International Journal of Creative Interfaces and Computer Graphics 12, Nr. 1 (Januar 2021): 27–45. http://dx.doi.org/10.4018/ijcicg.2021010103.
Der volle Inhalt der QuelleOliveira, Fábio Souza de, und Cláudio Márcio Oliveira. „Cultura corporal: influências das redes sociais virtuais sobre as compreensões de estudantes“. MOTRICIDADES: Revista da Sociedade de Pesquisa Qualitativa em Motricidade Humana 4, Nr. 2 (31.08.2020): 142. http://dx.doi.org/10.29181/2594-6463.2020.v4.n2.p142-155.
Der volle Inhalt der QuellePadilla-Castañeda, Miguel A., Antonio Frisoli, Silvia Pabon und Massimo Bergamasco. „The Modulation of Ownership and Agency in the Virtual Hand Illusion under Visuotactile and Visuomotor Sensory Feedback“. Presence: Teleoperators and Virtual Environments 23, Nr. 2 (01.08.2014): 209–25. http://dx.doi.org/10.1162/pres_a_00181.
Der volle Inhalt der QuelleStevens, Brett, Jennifer Jerrams-Smith, David Heathcote und David Callear. „Putting the Virtual into Reality: Assessing Object-Presence with Projection-Augmented Models“. Presence: Teleoperators and Virtual Environments 11, Nr. 1 (Februar 2002): 79–92. http://dx.doi.org/10.1162/105474602317343677.
Der volle Inhalt der QuelleDobricki, Martin, Betty J. Mohler und Heinrich H. Bülthoff. „The structure of self-experience during visuo–tactile stimulation of a virtual and the physical body“. Seeing and Perceiving 25 (2012): 214. http://dx.doi.org/10.1163/187847612x648413.
Der volle Inhalt der QuelleJarmon, Leslie. „Homo Virtualis“. International Journal of Virtual and Personal Learning Environments 1, Nr. 1 (Januar 2010): 38–56. http://dx.doi.org/10.4018/jvple.2010091704.
Der volle Inhalt der QuelleKim, Kangsoo, Divine Maloney, Gerd Bruder, Jeremy N. Bailenson und Gregory F. Welch. „The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR“. Computer Animation and Virtual Worlds 28, Nr. 3-4 (Mai 2017): e1771. http://dx.doi.org/10.1002/cav.1771.
Der volle Inhalt der QuelleMackenzie, Graham, Andrew D. Murray und Christopher W. Oliver. „Virtual attendance at an international physical activity meeting using Twitter: how can data visualisation provide a presence?“ British Journal of Sports Medicine 52, Nr. 6 (02.03.2017): 351–52. http://dx.doi.org/10.1136/bjsports-2016-097373.
Der volle Inhalt der QuelleFelnhofer, Anna, Oswald D. Kothgassner, Nathalie Hauk, Leon Beutl, Helmut Hlavacs und Ilse Kryspin-Exner. „Physical and social presence in collaborative virtual environments: Exploring age and gender differences with respect to empathy“. Computers in Human Behavior 31 (Februar 2014): 272–79. http://dx.doi.org/10.1016/j.chb.2013.10.045.
Der volle Inhalt der QuelleHuang, Guo Qing, Tong Hua Yang und Sheng Xu. „Application of Virtual Reality Technology in Teaching“. Applied Mechanics and Materials 475-476 (Dezember 2013): 1230–34. http://dx.doi.org/10.4028/www.scientific.net/amm.475-476.1230.
Der volle Inhalt der QuelleLessiter, Jane, Jonathan Freeman, Edmund Keogh und Jules Davidoff. „A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory“. Presence: Teleoperators and Virtual Environments 10, Nr. 3 (Juni 2001): 282–97. http://dx.doi.org/10.1162/105474601300343612.
Der volle Inhalt der QuelleParish, Helen. „The Absence of Presence and the Presence of Absence: Social Distancing, Sacraments, and the Virtual Religious Community during the COVID-19 Pandemic“. Religions 11, Nr. 6 (03.06.2020): 276. http://dx.doi.org/10.3390/rel11060276.
Der volle Inhalt der QuelleTurner, Phil, und Susan Turner. „Embedding Context of Use in CVE Design“. Presence: Teleoperators and Virtual Environments 11, Nr. 6 (Dezember 2002): 665–76. http://dx.doi.org/10.1162/105474602321050767.
Der volle Inhalt der QuelleHakh, Samuel Benyamin. „Perjamuan Kudus Virtual di Rumah Anggota Jemaat: Analisis Alkitabiah tentang Kehadiran Allah berdasarkan Yohanes 4:21-24“. DUNAMIS: Jurnal Teologi dan Pendidikan Kristiani 5, Nr. 2 (26.04.2021): 460–80. http://dx.doi.org/10.30648/dun.v5i2.524.
Der volle Inhalt der QuelleWehden, Lars-Ole, Felix Reer, Robin Janzik, Wai Yen Tang und Thorsten Quandt. „The Slippery Path to Total Presence: How Omnidirectional Virtual Reality Treadmills Influence the Gaming Experience“. Media and Communication 9, Nr. 1 (06.01.2021): 5–16. http://dx.doi.org/10.17645/mac.v9i1.3170.
Der volle Inhalt der QuelleMarín-Morales, Javier, Juan Luis Higuera-Trujillo, Carla De-Juan-Ripoll, Carmen Llinares, Jaime Guixeres, Susana Iñarra und Mariano Alcañiz. „Navigation Comparison between a Real and a Virtual Museum: Time-dependent Differences using a Head Mounted Display“. Interacting with Computers 31, Nr. 2 (01.03.2019): 208–20. http://dx.doi.org/10.1093/iwc/iwz018.
Der volle Inhalt der QuelleRzeszewski, Michał, und Leighton Evans. „Virtual place during quarantine – a curious case of VRChat“. Rozwój Regionalny i Polityka Regionalna, Nr. 51 (19.11.2020): 57–75. http://dx.doi.org/10.14746/rrpr.2020.51.06.
Der volle Inhalt der QuelleVonach, Emanuel, Christoph Schindler und Hannes Kaufmann. „StARboard & TrACTOr: Actuated Tangibles in an Educational TAR Application“. Multimodal Technologies and Interaction 5, Nr. 2 (09.02.2021): 6. http://dx.doi.org/10.3390/mti5020006.
Der volle Inhalt der QuelleNorth, Sarah M. „Effectiveness of Virtual Reality in the Motivational Processes of Learners“. International Journal of Virtual Reality 2, Nr. 1 (01.01.1996): 21–33. http://dx.doi.org/10.20870/ijvr.1996.2.1.2607.
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