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Auswahl der wissenschaftlichen Literatur zum Thema „Physical- and Virtual presence“
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Zeitschriftenartikel zum Thema "Physical- and Virtual presence"
Bojanova, Irena. „Physical Presence through Virtual Worlds“. IT Professional 13, Nr. 4 (Juli 2011): 4–5. http://dx.doi.org/10.1109/mitp.2011.66.
Der volle Inhalt der QuelleStanca, Liana, Cristina Felea, Ramona Lacurezeanu und Christian Schuster. „The digitisation - measuring physical and virtual presence“. Studia Universitatis Babeș-Bolyai Digitalia 62, Nr. 1 (30.06.2017): 112–32. http://dx.doi.org/10.24193/subbdigitalia.2017.1.09.
Der volle Inhalt der QuelleVenable, Hannah Lyn. „The Weight of Bodily Presence in Art and Liturgy“. Religions 12, Nr. 3 (03.03.2021): 164. http://dx.doi.org/10.3390/rel12030164.
Der volle Inhalt der QuelleTerbeck, Sylvia, Jaysan Charlesford, Heather Clemans, Emily Pope, Aimee Lee, Joshua Turner, Michaela Gummerum und Bettina Bussmann. „Physical Presence during Moral Action in Immersive Virtual Reality“. International Journal of Environmental Research and Public Health 18, Nr. 15 (29.07.2021): 8039. http://dx.doi.org/10.3390/ijerph18158039.
Der volle Inhalt der QuelleMantovani, Giuseppe, und Giuseppe Riva. „“Real” Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence“. Presence: Teleoperators and Virtual Environments 8, Nr. 5 (Oktober 1999): 540–50. http://dx.doi.org/10.1162/105474699566459.
Der volle Inhalt der QuelleBlair, Charlotte. „IMS2011 Virtual Presence“. IEEE Microwave Magazine 12, Nr. 3 (Mai 2011): 70. http://dx.doi.org/10.1109/mmm.2011.940315.
Der volle Inhalt der QuelleStanca, Romeo, und Rodica Sobolu. „Measuring Physical and Virtual Presence in the digital economy era“. Studia Universitatis Babeș-Bolyai Digitalia 63, Nr. 1 (27.06.2018): 69–80. http://dx.doi.org/10.24193/subbdigitalia.2018.1.05.
Der volle Inhalt der QuelleFox, Jesse, Jeremy Bailenson und Joseph Binney. „Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar“. Presence: Teleoperators and Virtual Environments 18, Nr. 4 (01.08.2009): 294–303. http://dx.doi.org/10.1162/pres.18.4.294.
Der volle Inhalt der QuelleWitmer, Bob G., und Michael J. Singer. „Measuring Presence in Virtual Environments: A Presence Questionnaire“. Presence: Teleoperators and Virtual Environments 7, Nr. 3 (Juni 1998): 225–40. http://dx.doi.org/10.1162/105474698565686.
Der volle Inhalt der QuelleMcGlynn, Sean A., Ranjani M. Sundaresan und Wendy A. Rogers. „Investigating Age-Related Differences in Spatial Presence in Virtual Reality“. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, Nr. 1 (September 2018): 1782–86. http://dx.doi.org/10.1177/1541931218621404.
Der volle Inhalt der QuelleDissertationen zum Thema "Physical- and Virtual presence"
Rehnberg, Andrée. „Virtual prototyping of physical space - The value of presence, place and direct communication in prototyping“. Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22511.
Der volle Inhalt der QuelleKarlgren, Kasper. „Perceived physical presence in Mixed reality embodiment vs Augmented reality robot interaction“. Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-265568.
Der volle Inhalt der QuelleDen här uppsatsen presenterar en ny interaktionsmodell i mixed reality (förstärkt verklighet). Modellen simulerar en interaktion mellan en robot och en användare: en robotfigur gestaltad i lera är förstärkt med animerade ansiktsdrag som visas i en mixed reality - miljö genom en mobiltelefon. Interaktionsmodellen med den fysiska robotfiguren kombinerad med animerade ansiktsdrag testas mot en likadan interaktion med en helt virtuellt robot utan fysisk gestaltning. En av utmaningarna vid skapandet av sociala agenter, oavsett om de är byggda för undervisningsmiljöer eller enbart rent sociala interaktioner, är att åstadkomma en upplevelse av social närvaro. Ett sätt att öka känslan av närvaro är att använda sig av en fysisk gestaltning i form av en robot. Tidigare forskning har funnit att användare lyssnar mer på robotar som finns fysiskt närvarande än robotar som presenteras via en skärm. Problemet med robotar är att de är dyra, de går sönder, de är svåra att uppdatera och de kan vara väldigt fysiskt begränsade: till och med att gå kan vara en utmaning. Den här uppsatsen testar ifall fysisk gestaltning ökar känslan av social närvaro, trots att all interaktion sker via en skärm. Ler-gestaltningen är skulpterad för hand, 3D-skannad och sedan spårad med hjälp av Vuforias objektigenkän- ning. Ler-gestaltningen får animerbara ansiktsdrag i mobilen. Denna interaktion jämförs mot en interaktion utan fysisk gestaltning: ett enbart virtuellt robothuvud med samma ansiktsdrag som är virtuellt positionerad i det fysiska rummet med hjälp av yt- och plan-igenkänning. Resultaten visade att interaktion mellan en människa och en virtuell agent har en ökad upplevelse av fysisk närvaro och att en virtuell agent tilldelas mer uppmärksamhet av den mänskliga parten ifall agenten har en fysisk gestaltning. Resultaten är statistiskt signifikanta med viss reservation för deltagarantalet i studien. Överlag upplevdes interaktionerna väldigt positivt. Deltagare från bägge interaktionerna gillade upplevelse. Deltagarnas tydligaste kritiska synpunkter gällde brist på komplexitet i konversationen - deltagarna ville ha en rikare interaktion. Den positiva responsen visar att interaktionssättet kan och bör studeras yttligare.
Thellman, Sam. „Social Dimensions of Robotic versus Virtual Embodiment, Presence and Influence“. Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-130645.
Der volle Inhalt der QuelleAndersson, Fabian, und David Stark. „The New Normal : a qualitative study of how Covid-19 influences the digitalization of Swedish SMEs within their international operations“. Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105332.
Der volle Inhalt der QuelleBlair, Peter J. „A Descriptive Case Study of Writing Standards-Based Individualized Education Plan Goals Via Problem-Based Learning in a Virtual World“. DigitalCommons@USU, 2017. https://digitalcommons.usu.edu/etd/5697.
Der volle Inhalt der QuelleCasaneuva, Juan S. „Presence and co-presence in collaborative virtual environments“. Master's thesis, University of Cape Town, 2001. http://hdl.handle.net/11427/6383.
Der volle Inhalt der QuellePresence in Collaborative Virtual Environments (CVEs) can be defined into personal presence and co-presence. Personal presence is having a feeling of "being there" in the CVE yourself. Co-presence is having a feeling that one is in the same place as the other praticipants, and that one is collaborating with real people. The focus of this research was to conduct exploratory studies to investigate and verify some of the factors believed to affect personal presence and co-presence in a CVE. This was achieved by designing and performing experiments in CVEs, and using subjective measures to assess the levels of personal presence and co-presence in the CVE. In addition, we have developed a subjective measure of co-presence in the form of a pencil-and-paper questionnaire. This co-presence questionnaire was used to measure the amount of co-presence experienced by the participants in the CVE. In this dissertation we describe three experiments used to investigate some of the factors which might affect personal presence and co-presence in a CVE.
Chertoff, Dustin. „EXPLORING ADDITIONAL FACTORS OF PRESENCE“. Doctoral diss., University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3051.
Der volle Inhalt der QuellePh.D.
Department of Industrial Engineering and Management Systems
Engineering and Computer Science
Modeling and Simulation PhD
Sollins, Brandon. „Predictors of presence in virtual reality“. Honors in the Major Thesis, University of Central Florida, 2011. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/515.
Der volle Inhalt der QuelleB.S.
Bachelors
Sciences
Psychology
Breneman, Samuel. „Physical-virtual workspaces /“. Online version of thesis, 2008. http://hdl.handle.net/1850/6187.
Der volle Inhalt der QuelleChilds, Mark. „Learners' experience of presence in virtual worlds“. Thesis, University of Warwick, 2010. http://wrap.warwick.ac.uk/4516/.
Der volle Inhalt der QuelleBücher zum Thema "Physical- and Virtual presence"
Branding and sustainable competitive advantage: Building virtual presence. Hershey, PA: Business Science Reference, 2012.
Den vollen Inhalt der Quelle findenDaily spatial mobilities: Physical and virtual. Burlington, VT: Ashgate, 2012.
Den vollen Inhalt der Quelle findenGrady, Sean M. Virtual reality: Computers mimic the physical world. New York, NY: Facts on File, 1998.
Den vollen Inhalt der Quelle findenWeiss, Patrice L., Emily A. Keshner und Mindy F. Levin, Hrsg. Virtual Reality for Physical and Motor Rehabilitation. New York, NY: Springer New York, 2014. http://dx.doi.org/10.1007/978-1-4939-0968-1.
Der volle Inhalt der QuelleRalph, Schroeder, Hrsg. The social life of Avatars: Presence and interaction in shared virtual environments. London: Springer, 2002.
Den vollen Inhalt der Quelle findenImmersive multimodal interactive presence. London: Springer, 2012.
Den vollen Inhalt der Quelle findenLisle, Curtis. Physical modeling for interaction in real-time simulation. Orlando, FL: Institute for Simulation and Training, University of Central Florida, 1996.
Den vollen Inhalt der Quelle findenSchroeder, Ralph. The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer London, 2002.
Den vollen Inhalt der Quelle findenvom Brocke, Jan, Riitta Hekkala, Sudha Ram und Matti Rossi, Hrsg. Design Science at the Intersection of Physical and Virtual Design. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38827-9.
Der volle Inhalt der QuelleM, Go Frank, Hrsg. Place branding: Glocal, virtual and physical identities, constructed, imagined and experienced. Basingstoke: Palgrave Macmillan, 2009.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Physical- and Virtual presence"
Sivunen, Anu. „Presence and Absence in Global Virtual Team Meetings: Physical, Virtual, and Social Dimensions“. In Virtual Workers and the Global Labour Market, 199–217. London: Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-47919-8_10.
Der volle Inhalt der QuelleYao, Shengjie, und Gyoung Kim. „The Effects of Immersion in a Virtual Reality Game: Presence and Physical Activity“. In Lecture Notes in Computer Science, 234–42. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22602-2_18.
Der volle Inhalt der QuelleChen, Weiqin, Martin Bang, Daria Krivonos, Hanna Schimek und Arnau Naval. „An Immersive Virtual Reality Exergame for People with Parkinson’s Disease“. In Lecture Notes in Computer Science, 138–45. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58796-3_18.
Der volle Inhalt der QuelleWiederhold, Brenda K., und Stéphane Bouchard. „Presence“. In Advances in Virtual Reality and Anxiety Disorders, 9–33. Boston, MA: Springer US, 2014. http://dx.doi.org/10.1007/978-1-4899-8023-6_2.
Der volle Inhalt der QuellePetsalis-Diomidis, Alexia. „Palimpsest and virtual presence“. In Excavating Pilgrimage, 106–29. Abingdon, Oxon ; New York, NY : Routledge, [2017] | Series: Routledge studies in pilgrimage, religious travel & tourism: Routledge, 2017. http://dx.doi.org/10.4324/9781315228488-7.
Der volle Inhalt der QuelleTriberti, Stefano, Eleonora Brivio und Carlo Galimberti. „On Social Presence“. In Enhancing Social Presence in Online Learning Environments, 20–41. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3229-3.ch002.
Der volle Inhalt der QuelleRussell, Glenn. „Virtual Schools“. In Encyclopedia of Information Science and Technology, First Edition, 3002–6. IGI Global, 2005. http://dx.doi.org/10.4018/978-1-59140-553-5.ch534.
Der volle Inhalt der QuelleSilvana de Rosa, Annamaria, und Elena Bocci. „Between Physical and Virtual Reality“. In Branding and Sustainable Competitive Advantage, 69–95. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-61350-171-9.ch006.
Der volle Inhalt der QuelleTruckenbrod, Joan. „Digitizing the Physical“. In Advances in Media, Entertainment, and the Arts, 47–59. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8205-4.ch004.
Der volle Inhalt der QuellePiazzalunga, Renata, und Saulo Faria Almeida Barretto. „Challenges in Virtual Environment Design“. In Virtual Technologies, 266–84. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-955-7.ch019.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Physical- and Virtual presence"
Williams, George C., Haakon Faste, Ian E. McDowall und Mark T. Bolas. „Physical presence: palettes in virtual spaces“. In Electronic Imaging '99, herausgegeben von John O. Merritt, Mark T. Bolas und Scott S. Fisher. SPIE, 1999. http://dx.doi.org/10.1117/12.349402.
Der volle Inhalt der QuelleDuarte, Luis F. B., Paulo Jorge Ribeiro, Andre Rodrigues, Tiago Machado Guerreiro und Luís Filipe Carvalho Carriço. „A Preliminary Assessment of Physical & Virtual Presence in Exergames“. In Proceedings of the 28th International BCS Human Computer Interaction Conference (HCI 2014). BCS Learning & Development, 2014. http://dx.doi.org/10.14236/ewic/hci2014.49.
Der volle Inhalt der QuelleKim, Kangsoo. „Improving Social Presence with a Virtual Human via Multimodal Physical -- Virtual Interactivity in AR“. In CHI '18: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3170427.3180291.
Der volle Inhalt der Quelle„Teacher Presence and Social Presence in Virtual and Blended Courses“. In InSITE 2018: Informing Science + IT Education Conferences: La Verne California. Informing Science Institute, 2018. http://dx.doi.org/10.28945/3965.
Der volle Inhalt der QuelleBaka, Evangelia, Kalliopi Evangelia Stavroulia, Nadia Magnenat-Thalmann und Andreas Lanitis. „An EEG-based Evaluation for Comparing the Sense of Presence between Virtual and Physical Environments“. In Computer Graphics International 2018. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3208159.3208179.
Der volle Inhalt der QuelleRobinette, Paul, Alan R. Wagner und Ayanna M. Howard. „Assessment of robot to human instruction conveyance modalities across virtual, remote and physical robot presence“. In 2016 25th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, 2016. http://dx.doi.org/10.1109/roman.2016.7745237.
Der volle Inhalt der QuelleDuval, Thierry, Huyen Nguyen, Cedric Fleury, Alain Chauffaut, Georges Dumont und Valerie Gouranton. „Embedding the features of the users' physical environments to improve the feeling of presence in collaborative Virtual Environments“. In 2012 IEEE 3rd International Conference on Cognitive Infocommunications (CogInfoCom). IEEE, 2012. http://dx.doi.org/10.1109/coginfocom.2012.6421987.
Der volle Inhalt der QuellePetersen, Harry C., Andrzej Markowski, Paul Sullivan und Robert Petersen. „Computer-Generated Virtual/Physical Reality: Blurring the Lines“. In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/cie-21671.
Der volle Inhalt der QuelleJayaram, Uma, und Roglenda Repp. „Calibrating Virtual Environments for Engineering Applications“. In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/cie-21264.
Der volle Inhalt der QuelleLesniak, Kevin, Conrad S. Tucker, Sven Bilen, Janis Terpenny und Chimay Anumba. „Networked, Real Time Translation of 3D Mesh Data to Immersive Virtual Reality Environments“. In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-59762.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Physical- and Virtual presence"
Witmer, Bob G., und Michael F. Singer. Measuring Presence in Virtual Environments. Fort Belvoir, VA: Defense Technical Information Center, Oktober 1994. http://dx.doi.org/10.21236/ada286183.
Der volle Inhalt der QuelleYoungblut, Christine. Experience of Presence in Virtual Environments. Fort Belvoir, VA: Defense Technical Information Center, September 2003. http://dx.doi.org/10.21236/ada427495.
Der volle Inhalt der QuelleKim, Seeun, Tae Hyun Baek und Sun-Hwa Kim. The Effect of Presence on Consumers' Responses to Virtual Mirror Technology. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-314.
Der volle Inhalt der QuelleMayes, Joseph. Modeling Large-Scale Networks Using Virtual Machines and Physical Appliances. Fort Belvoir, VA: Defense Technical Information Center, Januar 2014. http://dx.doi.org/10.21236/ada614211.
Der volle Inhalt der QuelleVytal, John. Shipboard EMI/EMC Test Report for the Reduced Ships-Crew by Virtual Presence (RSVP) Advanced Technology Demonstration (ATD). Fort Belvoir, VA: Defense Technical Information Center, Juli 1999. http://dx.doi.org/10.21236/ada369429.
Der volle Inhalt der QuelleChattaraman, Veena, Wi-Suk Kwon und Juan Gilbert. Interaction Style of Virtual Shopping Agents: Effects on Social Presence and Older Consumers’ Experience in E-tail Sites. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-646.
Der volle Inhalt der QuelleCobb, Kelly, Huantian Cao, Elizabeth Davelaar, Cara Tortorice und Bai Li. Physical to Virtual: Optimizing the Apparel Product Development Process to Reduce Solid Waste in Apparel. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-1895.
Der volle Inhalt der QuelleZanoni, Wladimir, und Ailin He. Citizenship and the Economic Assimilation of Canadian Immigrants. Inter-American Development Bank, März 2021. http://dx.doi.org/10.18235/0003117.
Der volle Inhalt der QuelleAyala-García, Jhorland, und Sandy Dall’Erba. The impact of preemptive investment on natural disasters. Banco de la República, September 2021. http://dx.doi.org/10.32468/dtseru.301.
Der volle Inhalt der QuelleBerney, Ernest, Naveen Ganesh, Andrew Ward, J. Newman und John Rushing. Methodology for remote assessment of pavement distresses from point cloud analysis. Engineer Research and Development Center (U.S.), April 2021. http://dx.doi.org/10.21079/11681/40401.
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