Inhaltsverzeichnis
Auswahl der wissenschaftlichen Literatur zum Thema „Physical and Virtual Environment“
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Zeitschriftenartikel zum Thema "Physical and Virtual Environment"
Nichols, Sarah. „Physical ergonomics of virtual environment use“. Applied Ergonomics 30, Nr. 1 (Februar 1999): 79–90. http://dx.doi.org/10.1016/s0003-6870(98)00045-3.
Der volle Inhalt der QuelleChen, Y., Z. Cui und L. Hao. „Virtual reality in lighting research: Comparing physical and virtual lighting environments“. Lighting Research & Technology 51, Nr. 6 (27.03.2019): 820–37. http://dx.doi.org/10.1177/1477153518825387.
Der volle Inhalt der QuelleKedia, Pooja, und Renuka Nagpal. „Performance Evaluation of Virtual Environment with Respect to Physical Environment“. International Journal of Computer Applications 89, Nr. 11 (26.03.2014): 17–22. http://dx.doi.org/10.5120/15676-4425.
Der volle Inhalt der QuelleAtanas, Jean-Pierre. „Is Virtual-Physical or Physical-Virtual Manipulatives in Physics Irrelevant within Studio Physics Environment?“ Athens Journal of Education 5, Nr. 1 (31.01.2018): 29–42. http://dx.doi.org/10.30958/aje.5-1-2.
Der volle Inhalt der QuelleLitaker, Harry, Ron Archer, Brett Montoya und Robert Howard. „Evaluation Methodologies for Virtual Reality and Physical Test Environments for Spaceflight Design“. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, Nr. 1 (Dezember 2020): 1340–44. http://dx.doi.org/10.1177/1071181320641320.
Der volle Inhalt der QuelleMiyoshi, Kouki, Norihiro Abe, Yoshihiro Tabuchi, Hirokazu Taki und Shoujie He. „Quadruped virtual robot simulation in a virtual environment obeying physical laws“. Artificial Life and Robotics 14, Nr. 3 (Dezember 2009): 321–23. http://dx.doi.org/10.1007/s10015-009-0661-6.
Der volle Inhalt der QuelleHolden, Maureen K., und Thomas Dyar. „Virtual Environment Training“. Neurology Report 26, Nr. 2 (2002): 62–71. http://dx.doi.org/10.1097/01253086-200226020-00003.
Der volle Inhalt der QuelleFrankenhuis, Willem E., Ron Dotsch, Johan C. Karremans und Daniël H. J. Wigboldus. „Male physical risk taking in a virtual environment“. Journal of Evolutionary Psychology 8, Nr. 1 (März 2010): 75–86. http://dx.doi.org/10.1556/jep.8.2010.1.6.
Der volle Inhalt der QuelleChang Hyuck Im, Min-Geun Lee und 이명원. „An Implementation Method of Virtual Environment Physical Properties“. Journal of the Korea Computer Graphics Society 13, Nr. 1 (März 2007): 25–32. http://dx.doi.org/10.15701/kcgs.2007.13.1.25.
Der volle Inhalt der QuelleCubukcu, Ebru, und Jack L. Nasar. „Influence of Physical Characteristics of Routes on Distance Cognition in Virtual Environments“. Environment and Planning B: Planning and Design 32, Nr. 5 (Oktober 2005): 777–85. http://dx.doi.org/10.1068/b31191.
Der volle Inhalt der QuelleDissertationen zum Thema "Physical and Virtual Environment"
Breneman, Samuel. „Physical-virtual workspaces /“. Online version of thesis, 2008. http://hdl.handle.net/1850/6187.
Der volle Inhalt der QuelleBergström, Mattias. „Getting physical : tangibles in a distributed virtual environment /“. Luleå : Luleå University of Technology, 2006. http://epubl.ltu.se/1402-1757/2006/01/.
Der volle Inhalt der QuelleGillespie, Steven. „Fire Ground Decision-Making| Transferring Virtual Knowledge to the Physical Environment“. Thesis, Grand Canyon University, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3590526.
Der volle Inhalt der QuelleThe primary purpose of this quantitative study was to examine if simulation training correlated with the decision-making abilities of firefighters from two departments (one in a mountain state and one in a southwest state). The other purposes were to determine if firefighter demographics were correlated with the completion of the simulation training and/or predicted decision-making abilities. The independent variables of this study were the completion simulation-training program and selected firefighter demographics with the naturalistic decision-making abilities of these firefighters as the dependent variable. Using purposive sampling, the participants selected were members of the two sample fire departments. The survey contained three categories: demographic information, simulation-based training program overview, and simulation-training assessment. The study produced some statistically significant findings which provided empirical evidence regarding the effective use of simulation training to the decision-making ability of firefighters. It also addresses the void in the existing knowledge base on the effectiveness in using simulation training on the decision-making ability on the fire ground, which firefighters need particularly.
Buhl, Christian M. „Implementation and validation of physical control interfaces in a virtual environment“. Honors in the Major Thesis, University of Central Florida, 2000. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/185.
Der volle Inhalt der QuelleBachelors
Engineering
Computer Engineering
Moore, Tonia L. „Student-Directed Inquiry: Virtual vs. Physical“. Youngstown State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ysu1342540170.
Der volle Inhalt der QuelleChapman, Peter Michael. „Towards a physical model for virtual environments“. Thesis, University of Hull, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.342870.
Der volle Inhalt der QuelleTabbah, Alyaá. „Evaluating digital twin data exchange between a virtual and physical environment regarding lighting quantity“. Thesis, Jönköping University, JTH, Byggnadsteknik och belysningsvetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53737.
Der volle Inhalt der QuelleFriedmann, Martin Richard. „Distributed physical simulations and synchronization in virtual environments“. Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/66352.
Der volle Inhalt der QuelleTellez, Martinez Albert, und Dennis Dirk Steinhilber. „A Comparison of the Resiliency Against Attacks Between Virtualised Environments and Physical Environments“. Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-97546.
Der volle Inhalt der QuelleWeichel, Christian. „Mixed physical and virtual design environments for digital fabrication“. Thesis, Lancaster University, 2016. http://eprints.lancs.ac.uk/77782/.
Der volle Inhalt der QuelleBücher zum Thema "Physical and Virtual Environment"
Physical and virtual learning spaces in higher education: Concepts for the modern learning environment. Hershey, PA: Information Science Reference, 2012.
Den vollen Inhalt der Quelle findenACADIA (Conference) (2002 California State Polytechnic University). Thresholds: Design, research, education, and practice, in the space between the physical and the virtual : proceedings of the 2002 Annual Conference of the Association for Computer-Aided Design in Architecture, October 24-27, 2002, Department of Architecture, College of Environmental Design, California State Polytechnic University, Pomona. Herausgegeben von Proctor George und Association for Computer-Aided Design in Architecture. [Ithaca, N.Y.]: Association for Computer-Aided Design in Architecture, 2002.
Den vollen Inhalt der Quelle findenThe physical environment. 3. Aufl. London: Hodder Gibson, 2005.
Den vollen Inhalt der Quelle findenVMware vSphere and virtual infrastructure security: Securing the virtual environment. Indianapolis, Ind: Prentice Hall, 2009.
Den vollen Inhalt der Quelle findenGoff, Didier A. Le. Amphibious operations in a virtual environment. Monterey, Calif: Naval Postgraduate School, 1997.
Den vollen Inhalt der Quelle findenBayliss, Christopher J. Cooperative working in a virtual environment. Manchester: University of Manchester, Department of Computer Science, 1995.
Den vollen Inhalt der Quelle findenWhyte, Jennifer, und Dragana Nikolić. Virtual Reality and the Built Environment. Second edition. | Milton Park, Abingdon, Oxon ; New York, NY : Routledge, 2018.: Routledge, 2018. http://dx.doi.org/10.1201/9781315618500.
Der volle Inhalt der QuelleDaily spatial mobilities: Physical and virtual. Burlington, VT: Ashgate, 2012.
Den vollen Inhalt der Quelle findenTaylor, Ralph B. Physical environment and crime. Washington, D.C: U.S. Dept. of Justice, Office of Justice Programs, National Institute of Justice, 1996.
Den vollen Inhalt der Quelle findenPugach, Stanislav. Closely interacting figures in a virtual environment. Leicester: De Montfort University, 2003.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Physical and Virtual Environment"
Dempsey, Kyle, G. Tanner Jackson und Danielle S. McNamara. „MiBoard: Creating a Virtual Environment from a Physical Environment“. In Intelligent Tutoring Systems, 294–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13437-1_49.
Der volle Inhalt der QuelleHibbert, Stephen. „Combining the Virtual and Physical Interaction Environment“. In Serious Games, 191–94. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19126-3_18.
Der volle Inhalt der QuelleKralicek, Eric. „Physical vs. Virtual Server Environments“. In The Accidental SysAdmin Handbook, 121–34. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-1817-4_8.
Der volle Inhalt der QuelleKojima, Taihei, Atsushi Hiyama, Takahiro Miura und Michitaka Hirose. „Training Archived Physical Skill through Immersive Virtual Environment“. In Lecture Notes in Computer Science, 51–58. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07863-2_6.
Der volle Inhalt der QuelleDivaharan, Shanti, Philip Wong und Ashley Tan. „NIE Learning Space: Physical and Virtual Learning Environment“. In Teacher Education in the 21st Century, 253–65. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-3386-5_14.
Der volle Inhalt der QuelleKanai, Satoshi, Soh Horiuchi, Yukiaki Kikuta, Akihiko Yokoyama und Yoshiyuki Shiroma. „An Integrated Environment for Testing and Assessing the Usability of Information Appliances Using Digital and Physical Mock-Ups“. In Virtual Reality, 478–87. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_52.
Der volle Inhalt der QuelleHerrero, Pilar, und Angélica de Antonio. „Introducing Physical Boundaries in Virtual Environments“. In Computational Science - ICCS 2004, 252–57. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-25944-2_32.
Der volle Inhalt der QuelleWright, W. Geoffrey, Sarah H. Creem-Regehr, William H. Warren, Eric R. Anson, John Jeka und Emily A. Keshner. „Sensorimotor Recalibration in Virtual Environments“. In Virtual Reality for Physical and Motor Rehabilitation, 71–94. New York, NY: Springer New York, 2014. http://dx.doi.org/10.1007/978-1-4939-0968-1_5.
Der volle Inhalt der QuelleNenonen, Suvi, und Jukka Puhto. „Towards Customer Centric Physical and virtual Environment — Platform for Services“. In Service Science, Management and Engineering Education for the 21st Century, 303–8. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-76578-5_45.
Der volle Inhalt der QuelleJablkowski, Boguslaw, und Olaf Spinczyk. „CPS-Xen: A Virtual Execution Environment for Cyber-Physical Applications“. In Lecture Notes in Computer Science, 108–19. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-16086-3_9.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Physical and Virtual Environment"
Ozacar, Kasim, Takuma Hagiwara, Jiawei Huang, Kazuki Takashima und Yoshifumi Kitamura. „Coupled-clay: Physical-virtual 3D collaborative interaction environment“. In 2015 IEEE Virtual Reality (VR). IEEE, 2015. http://dx.doi.org/10.1109/vr.2015.7223392.
Der volle Inhalt der QuelleButhpitiya, Senaka, und Ying Zhang. „HyPhIVE: A Hybrid Virtual-Physical Collaboration Environment“. In 2010 Third International Conference on Advances in Computer-Human Interactions. IEEE, 2010. http://dx.doi.org/10.1109/achi.2010.19.
Der volle Inhalt der QuelleKurillo, Gregorij, Ruzena Bajcsy, Klara Nahrsted und Oliver Kreylos. „Immersive 3D Environment for Remote Collaboration and Training of Physical Activities“. In 2008 IEEE Virtual Reality Conference. IEEE, 2008. http://dx.doi.org/10.1109/vr.2008.4480795.
Der volle Inhalt der QuellePilat, Marcin L., Takashi Ito, Reiji Suzuki und Takaya Arita. „Evolution of Virtual Creature Foraging in a Physical Environment“. In International Conference on the Simulation and Synthesis of Living Systems. MIT Press, 2012. http://dx.doi.org/10.7551/978-0-262-31050-5-ch056.
Der volle Inhalt der QuelleNazareno, Betsy, Iván Torres und José Jaramillo. „Dynamic Malware Analysis: Contrast between Physical and Virtual Environment“. In SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3408877.3439699.
Der volle Inhalt der QuelleTurolla, Andrea, Paolo Tonin, Carla Zucconi, Michela Agostini, Francesco Piccione, Mauro Dam und Lamberto Piron. „Reinforcement Feedback in Virtual Environment vs. Conventional Physical Therapy for arm motor deficit after Stroke“. In 2007 Virtual Rehabilitation. IEEE, 2007. http://dx.doi.org/10.1109/icvr.2007.4362129.
Der volle Inhalt der QuelleHabib, Maki K. „Collaborative and distributed intelligent environment merging virtual and physical realities“. In 2011 5th IEEE International Conference on Digital Ecosystems and Technologies (DEST). IEEE, 2011. http://dx.doi.org/10.1109/dest.2011.5936592.
Der volle Inhalt der QuelleSimpson, T. E. „Interfacing geometric and physical models in a virtual manufacturing environment“. In Second International Conference on `Intelligent Systems Engineering'. IEE, 1994. http://dx.doi.org/10.1049/cp:19940657.
Der volle Inhalt der QuelleKneale, Bruce, und Ilona Box. „A Virtual Learning Environment for Real-World Networking“. In 2003 Informing Science + IT Education Conference. Informing Science Institute, 2003. http://dx.doi.org/10.28945/2657.
Der volle Inhalt der QuelleBaua'a, Mustapha M., Jehan K. Shareef und Aqeel M. Hamad. „Virtual and physical parallelism environments evaluation“. In 2015 Fourth International Conference on Future Generation Communication Technology (FGCT). IEEE, 2015. http://dx.doi.org/10.1109/fgct.2015.7300241.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Physical and Virtual Environment"
Carrillo, Justin, Christopher Goodin und Juan Fernandez. Sensor and environment physics in the Virtual Autonomous Navigation Environment (VANE). Engineer Research and Development Center (U.S.), August 2020. http://dx.doi.org/10.21079/11681/37968.
Der volle Inhalt der QuelleHariri, Salim, Dongmin Kim, Yoonhee Kim und Ilkyeun Ra. Virtual Distributed Computing Environment. Fort Belvoir, VA: Defense Technical Information Center, März 2000. http://dx.doi.org/10.21236/ada376238.
Der volle Inhalt der QuelleTuranova, L. M., und A. A. Stiugin. Electronic educational environment «Virtual classroom». OFERNIO, November 2020. http://dx.doi.org/10.12731/ofernio.2020.24655.
Der volle Inhalt der QuelleHelms II, Robert F., Daniel B. Nissman, James F. Kennedy und David L. Ryan-Jones. Virtual Environment Technology for MOUT Training,. Fort Belvoir, VA: Defense Technical Information Center, Juli 1997. http://dx.doi.org/10.21236/ada328001.
Der volle Inhalt der QuelleDel Tutto, Marco. VENu: The Virtual Environment for Neutrinos. Office of Scientific and Technical Information (OSTI), August 2017. http://dx.doi.org/10.2172/1623363.
Der volle Inhalt der QuelleOliver, James H., Martin J. Vanderploeg und Lin-Lin Chen. A Virtual Environment for Manufacturing Systems. Fort Belvoir, VA: Defense Technical Information Center, September 1993. http://dx.doi.org/10.21236/ada271084.
Der volle Inhalt der QuellePausch, Randy F. A Natural Locomotion Virtual Environment Testbed. Fort Belvoir, VA: Defense Technical Information Center, Juli 2006. http://dx.doi.org/10.21236/ada451479.
Der volle Inhalt der QuelleQUALITY RESEARCH INC HUNTSVILLE AL. Situation Awareness Virtual Environment for Networks (SAVENet). Fort Belvoir, VA: Defense Technical Information Center, April 1997. http://dx.doi.org/10.21236/ada325021.
Der volle Inhalt der QuelleTackett, Gregory B. Integrated Virtual Environment Test Concepts and Objectives. Fort Belvoir, VA: Defense Technical Information Center, März 2001. http://dx.doi.org/10.21236/ada393254.
Der volle Inhalt der QuelleAdam, Taskeen, Chris McBurnie und Björn Haßler. Rolling out a national virtual learning environment. EdTech Hub, Juli 2020. http://dx.doi.org/10.53832/edtechhub.0010.
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