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Auswahl der wissenschaftlichen Literatur zum Thema „Peephole Interaction“
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Zeitschriftenartikel zum Thema "Peephole Interaction"
Araki, Tomohiro, und Takashi Komuro. „On-mouse projector: Peephole interaction using a mouse with a mobile projector“. Pervasive and Mobile Computing 50 (Oktober 2018): 124–36. http://dx.doi.org/10.1016/j.pmcj.2018.09.002.
Der volle Inhalt der QuelleYin, Jibin, Miaomiao Wu, Shujie Bai, Hua Liu und Shoulin Wei. „A scrolling performance model based on two-dimensional touch peephole interactions“. Behaviour & Information Technology, 20.06.2023, 1–11. http://dx.doi.org/10.1080/0144929x.2023.2226777.
Der volle Inhalt der QuelleChen, Chien-Hsiung, und Xiao Li. „Visualizing Off-screen Targets: Effects of Response Time and Visual Cue Design on Users’ Wayfinding Performance Using a Dynamic Peephole Interface“. International Journal of Human–Computer Interaction, 01.02.2021, 1–11. http://dx.doi.org/10.1080/10447318.2021.1876356.
Der volle Inhalt der QuelleChen, Xiang, Rubing Huang, Xin Li, Lei Xiao, Ming Zhou und Linghao Zhang. „A Novel User Emotional Interaction Design Model Using Long and Short-Term Memory Networks and Deep Learning“. Frontiers in Psychology 12 (20.04.2021). http://dx.doi.org/10.3389/fpsyg.2021.674853.
Der volle Inhalt der QuelleDissertationen zum Thema "Peephole Interaction"
Simon, Sebastian. „Collaborative learning in mobile settings : conceptual framework and design of an innovative device to augment flat visual representations“. Electronic Thesis or Diss., Le Mans, 2024. http://www.theses.fr/2024LEMA1019.
Der volle Inhalt der QuelleThis PhD thesis focuses on the design and experimentation of a tool to support collaborative learning, in small autonomous groups, during field trips. To this end, we have developed SPART, a device for augmenting flat surfaces, such as maps or images, which can be used with standard smartphones or tablets. It provides a large workspace and intuitive interaction affordances similar to those offered by interactive tabletops. The device has been tested during a classroom activity, a field-trip and a science fair. This thesis also offers more theoretical contributions, such as a definition of a conceptual framework, to better understand the elements and mechanisms inherent to collaborative learning. The PAC conceptual framework was built with the aim of becoming a collaborative artifact for the CSCL (Computer Supported Collaborative Learning) community. We also propose a meta-analysis of existing collaborative functionalities and their impacts to facilitate the design of CSCL software
Buchteile zum Thema "Peephole Interaction"
Li, Xiao, und Chien-Hsiung Chen. „The Effect of Peephole Interaction Mode and User Experience on Wayfinding Performance“. In Advances in Intelligent Systems and Computing, 29–36. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51828-8_5.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Peephole Interaction"
Ens, Barrett, David Ahlström und Pourang Irani. „Moving Ahead with Peephole Pointing“. In SUI '16: Symposium on Spatial User Interaction. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2983310.2985756.
Der volle Inhalt der QuelleYee, Ka-Ping. „Interaction techniques and applications for peephole displays“. In CHI '03 extended abstracts. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/765891.765902.
Der volle Inhalt der QuelleMiyazaki, Masashi, und Takashi Komuro. „Augmented Reality-Based Peephole Interaction using Real Space Information“. In 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2019. http://dx.doi.org/10.1109/ismar-adjunct.2019.00017.
Der volle Inhalt der QuelleKaufmann, Bonifaz, und Martin Hitz. „X-large virtual workspaces for projector phones through peephole interaction“. In the 20th ACM international conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2393347.2396441.
Der volle Inhalt der QuelleMcNally, Brenna, Mona Leigh Guha, Leyla Norooz, Emily Rhodes und Leah Findlater. „Incorporating peephole interactions into children's second language learning activities on mobile devices“. In IDC'14: Interaction Design and Children 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2593968.2593982.
Der volle Inhalt der QuelleHuber, Jochen, Jürgen Steimle und Max Mühlhäuser. „A Model of Embodied Dynamic Peephole Pointing for Hidden Targets“. In Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction. BCS Learning & Development, 2011. http://dx.doi.org/10.14236/ewic/hci2011.61.
Der volle Inhalt der QuelleHasan, Khalad, David Ahlström und Pourang P. Irani. „Comparing Direct Off-Screen Pointing, Peephole, and Flick & Pinch Interaction for Map Navigation“. In SUI '15: Symposium on Spatial User Interaction. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2788940.2788957.
Der volle Inhalt der QuelleKaufmann, Bonifaz, und David Ahlström. „Studying spatial memory and map navigation performance on projector phones with peephole interaction“. In CHI '13: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2470654.2466434.
Der volle Inhalt der QuelleKerber, Frederic, Antonio Krüger und Markus Löchtefeld. „Investigating the effectiveness of peephole interaction for smartwatches in a map navigation task“. In the 16th international conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2628363.2628393.
Der volle Inhalt der QuelleDindler, Christian. „Peepholes as Means of Engagement in Interaction Design“. In Nordes 2009: Engaging Artifacts. Nordes, 2009. http://dx.doi.org/10.21606/nordes.2009.019.
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