Auswahl der wissenschaftlichen Literatur zum Thema „Painterly animation“
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Zeitschriftenartikel zum Thema "Painterly animation"
Seifi, Hasti, Steve DiPaola und Ali Arya. „Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering“. International Journal of Computer Games Technology 2011 (2011): 1–7. http://dx.doi.org/10.1155/2011/164949.
Der volle Inhalt der QuelleChen, Chen. „Painterly focused Chinese ink animation: Seeing through the cultural lens of the Xiang system“. Animation Practice, Process & Production 8, Nr. 1 (01.12.2019): 141–64. http://dx.doi.org/10.1386/ap3_00009_1.
Der volle Inhalt der QuellePark, Youngsup, und Kyunghyun Yoon. „Painterly animation using motion maps“. Graphical Models 70, Nr. 1-2 (Januar 2008): 1–15. http://dx.doi.org/10.1016/j.gmod.2007.06.001.
Der volle Inhalt der QuelleO'Donovan, P., und A. Hertzmann. „AniPaint: Interactive Painterly Animation from Video“. IEEE Transactions on Visualization and Computer Graphics 18, Nr. 3 (März 2012): 475–87. http://dx.doi.org/10.1109/tvcg.2011.51.
Der volle Inhalt der QuelleYoungsup Park und YoonKyungHyun. „Motion Areas based Painterly Animation using Various Edges“. Journal of the Korea Computer Graphics Society 14, Nr. 1 (März 2008): 1–10. http://dx.doi.org/10.15701/kcgs.2008.14.1.1.
Der volle Inhalt der QuelleBassett, Katie, Ilya Baran, Johannes Schmid, Markus Gross und Robert W. Sumner. „Authoring and animating painterly characters“. ACM Transactions on Graphics 32, Nr. 5 (September 2013): 1–12. http://dx.doi.org/10.1145/2484238.
Der volle Inhalt der QuelleWu, Pei, und Sijie Chen. „A Study on the Relationship between Painter’s Psychology and Anime Creation Style Based on a Deep Neural Network“. Computational Intelligence and Neuroscience 2022 (05.07.2022): 1–11. http://dx.doi.org/10.1155/2022/7761191.
Der volle Inhalt der QuelleCheng, Jun. „The Application of Storyboard in Animation“. Computer Software and Media Applications 2, Nr. 1 (14.05.2019): 5. http://dx.doi.org/10.24294/csma.v2i1.1170.
Der volle Inhalt der QuelleKaptan Siray, Basak. „Concrete Abstract: Exploring Tactility in Abstract Animations from Early Avant-garde Films to Contemporary Artworks“. International Journal of Film and Media Arts 6, Nr. 2 (17.12.2021): 28–41. http://dx.doi.org/10.24140/ijfma.v6.n2.02.
Der volle Inhalt der QuelleWu, Tao. „Image-Guided Rendering with an Evolutionary Algorithm Based on Cloud Model“. Computational Intelligence and Neuroscience 2018 (19.02.2018): 1–19. http://dx.doi.org/10.1155/2018/4518265.
Der volle Inhalt der QuelleDissertationen zum Thema "Painterly animation"
Barroso, Nicolas. „Génération d'images intermédiaires pour la création d'animations 2D stylisées à base de marques“. Electronic Thesis or Diss., Université de Toulouse (2023-....), 2024. http://www.theses.fr/2024TLSES083.
Der volle Inhalt der QuelleAs part of my thesis, I am interested in the issue of creating traditional 2D animations, where all the images are handcrafted. Specifically, I explore how computers can assist artists in producing animations efficiently without reducing the artistic creative process. To address this problem, my work falls within the scope of automatic methods, where the animator collaborates iteratively with the computer. I propose a method that takes two keyframe images and a series of 2D vector fields describing the motion in image space of the animation, and generates intermediate images while preserving the given style as an example. My method combines two manual animation techniques: pose-to-pose and frame-by-frame animation, providing strong control by allowing any generated image to be edited in the same way as the example images provided. My research covers several domains: motion analysis, 2D curve control, mark-based rendering, and paint simulation
Eldstål, Emil. „Generating Procedural Environments using Masks : Layered Image Document to Real-time environment“. Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74667.
Der volle Inhalt der QuelleLangerman, Jorike. „Diek Grobler : an artists monograph with interactive catalogue“. Diss., 2011. http://hdl.handle.net/10500/5138.
Der volle Inhalt der QuelleArt History, Visual Arts & Musicology
M.A. (Art History)
Bücher zum Thema "Painterly animation"
Watkins, Adam, Jingtian Li, Kassandra Arevalo und Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Den vollen Inhalt der Quelle findenWatkins, Adam, Jingtian Li, Kassandra Arevalo und Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Den vollen Inhalt der Quelle findenWatkins, Adam, Jingtian Li, Kassandra Arevalo und Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Den vollen Inhalt der Quelle findenWatkins, Adam, Jingtian Li, Kassandra Arevalo und Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Den vollen Inhalt der Quelle findenCreating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Den vollen Inhalt der Quelle findenLi, Jingtian, Kassandra Arevalo und Matthew Tovar. Creating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Den vollen Inhalt der Quelle findenLi, Jingtian, Kassandra Arevalo und Matthew Tovar. Creating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Den vollen Inhalt der Quelle findenLi, Jingtian, Kassandra Arevalo und Matthew Tovar. Creating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Painterly animation"
Lee, Hyo Keun, Young Sup Park und Kyung Hyun Yoon. „A Study on the Dynamic Painterly Stroke Generation for 3D Animation“. In Computational Science and Its Applications — ICCSA 2003, 317–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-44842-x_33.
Der volle Inhalt der QuelleLi, Jingtian, Adam Watkins, Kassandra Arevalo und Matthew Tovar. „FPS Animations“. In Creating Games with Unity, Substance Painter, & Maya, 501–31. CRC Press, 2020. http://dx.doi.org/10.1201/9781003050490-14.
Der volle Inhalt der QuelleLi, Jingtian, Adam Watkins, Kassandra Arevalo und Matthew Tovar. „FPS Animation in Maya“. In Creating Games with Unity, Substance Painter, & Maya, 413–40. CRC Press, 2020. http://dx.doi.org/10.1201/9781003050490-11.
Der volle Inhalt der QuelleLi, Jingtian, Kassandra Arevalo und Matthew Tovar. „FPS Animation in Maya“. In Creating Games with Unreal Engine, Substance Painter, & Maya, 435–62. CRC Press, 2020. http://dx.doi.org/10.1201/9781003053101-11.
Der volle Inhalt der QuelleNg, Yuk Lan. „Veiled Zen Journeys through Early Muromachi Flower-and-Bird Paintings“. In Animating the Spirited, 240–62. University Press of Mississippi, 2020. http://dx.doi.org/10.14325/mississippi/9781496826268.003.0014.
Der volle Inhalt der QuelleO'Meara, Simon. „The House as Dwelling“. In The Ka'ba Orientations, 131–57. Edinburgh University Press, 2020. http://dx.doi.org/10.3366/edinburgh/9780748699308.003.0007.
Der volle Inhalt der QuelleVillaverde, Cirilo. „I I“. In Cecilia Valdés, 12–18. Oxford University PressNew York, NY, 2005. http://dx.doi.org/10.1093/oso/9780195143959.003.0002.
Der volle Inhalt der QuelleOrmstad, Ottar. „YELLOW FLOWER POWER“. In Indian Electronic Literature Anthology: Volume I, 55–56. Indian Institute of Technology Knowledge Sharing in Publishing - IIT KSHIP, 2023. http://dx.doi.org/10.57004/book1.n.
Der volle Inhalt der QuelleHerren, Graley. „Ekphrasis“. In The Edinburgh Companion to Don DeLillo and the Arts, 195–208. Edinburgh University Press, 2023. http://dx.doi.org/10.3366/edinburgh/9781474499903.003.0012.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Painterly animation"
Meier, Barbara J. „Painterly rendering for animation“. In the 23rd annual conference. New York, New York, USA: ACM Press, 1996. http://dx.doi.org/10.1145/237170.237288.
Der volle Inhalt der QuelleHays, James, und Irfan Essa. „Image and video based painterly animation“. In the 3rd international symposium. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/987657.987676.
Der volle Inhalt der QuelleShukla, Umesh. „"Still I Rise" painterly animation off the shelf“. In ACM SIGGRAPH 2002 conference abstracts and applications. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/1242073.1242266.
Der volle Inhalt der QuelleLin, Liang, Kun Zeng, Han Lv, Yizhou Wang, Yingqing Xu und Song-Chun Zhu. „Painterly animation using video semantics and feature correspondence“. In the 8th International Symposium. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1809939.1809948.
Der volle Inhalt der QuelleCastaneda, Saif, und Ergun Akleman. „Shading with painterly filtered layers“. In Expressive '17: The joint symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3092907.3122800.
Der volle Inhalt der QuelleBertea, Armand. „USE OF NEW FEATURES AND ADD-ONS IN POWERPOINT TO CREATE ANIMATIONS THAT STIMULATE LEARNING“. In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-068.
Der volle Inhalt der QuelleHawkes, Rycharde. „The painter“. In ACM SIGGRAPH 2004 Computer animation festival. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1186015.1186090.
Der volle Inhalt der QuelleLu, Jingwan, Pedro V. Sander und Adam Finkelstein. „Interactive painterly stylization of images, videos and 3D animations“. In the 2010 ACM SIGGRAPH symposium. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1730804.1730825.
Der volle Inhalt der QuelleLima, Cláudia, Susana Barreto und Rodrigo Carvalho. „Interpreting Francis Bacon's Work through Contemporary Digital Media: Pedagogical Practices in University Contexts“. In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001420.
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