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1

Online multiplayer games. San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA): Morgan & Claypool Publishers, 2010.

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2

Wizards and warriors: Massively multiplayer online game creation. Boston, MA, USA: Course Technology, 2012.

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3

Chew, Matthew. Policy implications of massively multiplayer online games for Hong Kong. Hong Kong: Hong Kong Institute of Asia-Pacific Studies, Chinese University of Hong Kong, 2006.

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4

Play between worlds: Online multiplayer games and contemporary play. Cambridge, Mass: MIT Press, 2006.

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5

Dille, Ed. The online gaming starter kit: Reviews, how-tos & hot tips for all major multiplayer games. Research Triangle Park, NC: Ventana Communications Group, 1997.

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6

Inc, ebrary, Hrsg. Flash multiplayer virtual worlds: Build Immersive, full featured interactive worlds for games, online communities, and more. Birmingham, U.K: Packt, 2010.

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7

Leung, Ka Hing. Multiplayer online game development. Oxford: Oxford Brookes University, 2004.

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8

Freeman, Guo. Multiplayer Online Games. Routledge, 2018.

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9

Multiplayer Online Games. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781315153926.

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10

Williams, Dimitri, und Adam S. Kahn. Games, Online and off. Herausgegeben von William H. Dutton. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199589074.013.0010.

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This chapter, which discusses the evolution of innovative research on game playing in the household and online, such as in studies of massive multiplayer, three-dimensional Internet game environments, demonstrates the need for Internet Studies to deal with the ebbs and flows of the market and the rapid pace of technical change. The video game industry is one of the most profitable and dynamic industries in entertainment. Its future will possibly add a mix of social connectivity and continuing advances in technology as players seek each other as much as they seek games. Casual games are frequently incorporated into pre-existing social networks. Serious games did result in a change in knowledge, opinions, and possible future actions. The research community surrounding games comes from communication, psychology, cultural and critical studies, sociology, and now even business, economics, and computer science.
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11

Armitage, Grenville, Mark Claypool und Philip Branch. Networking and Online Games: Understanding and Engineering Multiplayer Internet Games. Wiley & Sons, Incorporated, John, 2006.

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12

Networking and Online Games: Understanding and Engineering Multiplayer Internet Games. Wiley, 2006.

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13

Multiplayer Online Games: Origins, Players, and Social Dynamics. A K Peters/CRC Press, 2018.

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14

Lego Universe Massively Multiplayer Online Game Official Strategy Guide. Prima Games, 2010.

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15

The Use of Massive Multiplayer Online Games to Evaluate C4I Systems. Storming Media, 2004.

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16

Kelly, Richard V. Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience. McFarland & Company, 2004.

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17

Jin, Dal Yong. Digital Hallyu 2.0: Transnationalization of Local Digital Games. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039973.003.0007.

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This chapter maps out the growth of locally based digital games. In the twenty-first century, the New Korean Wave has been expanding with the rapid growth of digital culture, in particular with online gaming. The rapid growth of the Korean digital game industry, including online gaming, and its export into the Western market have raised a fundamental question of whether digital culture has changed the nature of the Korean Wave, from a regionally focused intracultural flow to include a Western-focused contraflow. The chapter attempts to discuss the ways in which local online games, in particular massively multiplayer online role-playing games (MMORPGs), have advanced contraflow. In addition, it discusses a changing trend in the digital game sector, which has been occurring due to both the increasing role of China's game industries and the emergence of mobile gaming in the smartphone era. It also maps out the process by which Korean online games are appropriated for Western game users in a form of “glocalization”in both content and structure. Finally, the chapter articulates whether this new trend can diminish an asymmetrical cultural flow between the West and the East.
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18

Bartle, Richard A. A. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games. Apress, 2015.

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19

MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life. Apress, 2015.

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20

Keating, Elizabeth. Challenges of Conducting Interaction with Technologically Mediated Bodies. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190210465.003.0012.

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Technologically mediated interaction challenges people’s habitual ways of acting interdependently and intercorporeally with others. This chapter discusses strategies observed in two different groups, computer gamers playing Massively Multiplayer Online Role-Playing Games (MMORPGs), and engineers, as each group collaborates in goal-directed activities where technology significantly alters the reciprocal sharing of body experience. The gamers and engineers are challenged to render their bodies meaningful through interactive digital environments in order to effectively coordinate actions. As bodies are able to be extended through space, the technology which makes this possible also reduces key aspects of visual and sensory fields, including the arrangement of bodies in space and movement. This in turn affects the achievement of focused interaction, the transfer of skills, and the understanding of checks and alignment.
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21

game,puzzle game,puzzle,childrens game,children,all type games,type,Games,Reborn,Gameplay,Free,Gamer,Game (Business Operation),Multiplayer,Online Game (Video Game Platform),Video Game (Industry),Operation (Game),Computer,Play,Videogames,Hitman Reborn,Action,juegos,jogos,friv,juegos de,games games,gamesgames,juegosjuegos,yepi,friv 1000,friv 100,gry friv,jeox,minecraft,didi games,cool math games,3dgames,androidgame,flashgames,playgame,fun,dress up games. worldwide: frivonline.biz, 2014.

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22

Design, Ligradi. Trading Guide: For Star Citizen Collect Your Minerals Multiplayer Space Online Game. Independently Published, 2020.

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23

Guides, Hse. Overcooked Game, Switch, PS4, Xbox One, Online, Multiplayer, Gameplay, Chicken, Tips, Cheats, Guide Unofficial. Hiddenstuff Entertainment LLC., 2018.

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