Dissertationen zum Thema „Online catalogs User education“
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Evans, Paul. „A multimedia system to instruct novice users of online library catalogues“. View thesis, 1996. http://library.nepean.uws.edu.au/about/staff/thesis.html.
Der volle Inhalt der QuelleEvans, Paul. „A multimedia system to instruct novice users of online library catalogues“. Thesis, View thesis, 1996. http://hdl.handle.net/1959.7/uws:342.
Der volle Inhalt der QuelleGolub, Koraljka. „Subject retrieval in web-based library catalogs“. Licentiate thesis, Filozofski fakultet u Zagrebu, Department of Information Science, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-37099.
Der volle Inhalt der QuelleCameron, Nancy G. „User Experience Design in Online Nursing Education“. Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/7045.
Der volle Inhalt der QuelleZhang, Jing, und Vlad Vamoș. „How does the UX Design of video conferencing software affect student engagement in online education?“ Thesis, Jönköping University, JTH, Avdelningen för datateknik och informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53164.
Der volle Inhalt der QuelleKU, CHENG-HSIN. „Extending the Technology Acceptance Model Using Perceived User Resources in Higher Education Web-Based Online Learning Courses“. Doctoral diss., University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3084.
Der volle Inhalt der QuellePh.D.
Department of Educational Research, Technology and Leadership
Education
Education PhD
Robertson, Andrew David. „Massively multi-player online role-playing games in the secondary school classroom“. Thesis, University of Canterbury. Education, 2007. http://hdl.handle.net/10092/1943.
Der volle Inhalt der QuelleJohansson, Lisa, und Tobiasson Sara A. „Att främja det oväntade : Serendipitet i digitala bibliotekskataloger“. Thesis, Uppsala universitet, Institutionen för ABM, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414069.
Der volle Inhalt der QuelleReeder, Elaine M. „Student Perceptions and Sense of Self-efficacy Regarding Interface Design and Consistency in an Online Learning Environment“. Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1404572/.
Der volle Inhalt der QuelleVan, Staden Corne Johandia. „User experience evaluation of electronic moderation systems : a case study at a private higher education institution in South Africa“. Thesis, 2017. http://hdl.handle.net/10500/23586.
Der volle Inhalt der QuelleInformation Science
D. Litt. et Phil. (Information Systems)
Choonoo, Pearl. „A comparative study of concept-based and procedural teaching methods in user instruction of the OPAC at the M.L. Sultan Technikon“. Thesis, 1999. http://hdl.handle.net/10413/5767.
Der volle Inhalt der QuelleThesis (Ph.D.)-University of Natal, Pietermaritzburg, 1999.
Puttapithakporn, Somporn. „A qualitative analysis of user error in searching an online public catalog system“. 1994. http://catalog.hathitrust.org/api/volumes/oclc/36454268.html.
Der volle Inhalt der QuelleIncludes vita and abstract. eContent provider-neutral record in process. Description based on print version record. Includes bibliographical references (leaves 185-199).
Applegate, Rachel. „User satisfaction with information services a test of the disconfirmation-satisfaction model with a library OPAC /“. 1995. http://catalog.hathitrust.org/api/volumes/oclc/33290031.html.
Der volle Inhalt der QuelleTypescript. eContent provider-neutral record in process. Description based on print version record. Includes bibliographical references (leaves 196-214).
Kim, Mi-hyeon. „Influence of several screen design variables on the usability of an OPAC (online public access catalog) an empirical investigation /“. 1996. http://catalog.hathitrust.org/api/volumes/oclc/36626492.html.
Der volle Inhalt der Quelle"This study was conducted in the computer laboratory of the College of Education, at Florida State University using Macintosh computers"--P. 52. Includes vita. eContent provider-neutral record in process. Description based on print version record. Includes bibliographical references (leaves 140-148).
Lester, Marilyn A. „Coincidence of user vocabulary and Library of Congress subject headings experiments to improve subject access in academic library online catalogs /“. 1989. http://books.google.com/books?id=c93gAAAAMAAJ.
Der volle Inhalt der QuelleVita. Typescript (photocopy). eContent provider-neutral record in process. Description based on print version record. Includes bibliographical references (leaves 288-310).
Cheng, Tze-Chi, und 鄭子琦. „The Preliminary Study of Online Multi-User Learning System for Civil Engineering Education“. Thesis, 2002. http://ndltd.ncl.edu.tw/handle/20142062512005077553.
Der volle Inhalt der Quelle淡江大學
土木工程學系
90
Due to the popularity of Internet, online games are growing fast in the meantime. They not only bring revolution to the game market but also successfully attract enormous attentions from the publics. The purpose of the thesis is to study the possibility of using online games as learning systems for Civil Engineering education. The attractive natural of online games can promote the use of the learning system and keep users interested, which can increase learning efficiency. Traditional interactive learning systems are better than one-way teaching media. However they are still communication between human and machine, nothing like the face-to-face interaction between teacher and student in the classroom. Because of program design, it is very difficult to keep users engrossed over a long period of time. Therefore, it is possible to improve computer assisted instruction with the unique group culture and peer interaction environment of online games. To investigate the suitable architecture of the learning system, a prototype system was implemented using DirectX and Visual Basic. The operation of the system is primarily based on the model of massive multiple online role-playing games. Each student plays a certain role in the virtual environment, answers questions and acquires knowledge immersed in the adventures of the game. The questions are stored in a database. The types of questions are designed to be compatible with the fast pace of the game and appropriate for random sampling of the question database. A web browser interface is provided for the teachers to enter new problems and manage the database, which makes the system possess much more diversity and convenience.
TSAI, YU-WEI, und 蔡有為. „A Study of Factors Related to User Loyalty Prediction in Online Education Platform“. Thesis, 2017. http://ndltd.ncl.edu.tw/handle/96867017706920412574.
Der volle Inhalt der Quelle輔仁大學
統計資訊學系應用統計碩士在職專班
105
This study adopted the user registration data and user activity data of the first 30 days from Junyi Academy database to predict whether the user will remain visiting the website after 12 months. Collecting information of users who signed-up from March 2014 to April 2016, total 26 months of data to build both logistic regresion and random forest prediction models. One model for each single month based on the independent variables of each month of user registration and dependent variable generated from the data of the month after 1 year. And then cross test every month’s data and models to choose the best models based on the accuracy. The result shows the logistic models built by data of 12 month ago has the best accuracy, and the average accuracy of logistic regression for the recent 6 months (2015/11~2016/04) reach 0.67. The odds ratio for each independent variables of logistic regression and the importance indices for each independent variables of random forest might also help Junyi Academy and other MOOC organizations to improve marketing event efficiency and provide the reference for software and content developments.
Kramer, Stefan. „Pattern of online library resource usage per user in a distributed graduate education environment“. 2006. http://hdl.handle.net/10150/105849.
Der volle Inhalt der QuelleYang, Chin-Yun, und 楊景元. „A Study on User Satisfaction of Education Department New Taipei City Government e-Book Online service“. Thesis, 2015. http://ndltd.ncl.edu.tw/handle/40352180767025356348.
Der volle Inhalt der Quelle淡江大學
資訊與圖書館學系數位出版與典藏數位學習碩士在職專班
103
In this study, take the "Education Department New Taipei City Government e-Book Online service” as a case study for the user satisfaction by questionnaire. Expected to provide a more convenient user interface and enhance the quality of Education Department New Taipei City Government e-Book Online service. Conclusions of this study are summarized as follows: 1. Most user use Education Department New Taipei City Government e-Book Online service "less than one hour per week". 2. The main purpose is "read e-books". 3. The main e-book type for user likes to read is "environmental protection and natural ecology". 4. Most users have ever read 1-5 e-books. 5. The satisfaction of the remoted school students are higher than the general school students. 6. Most users satisfy with "login mode"in the use of platform. 7. Most users satisfy with "electronic online reading function”in the capabilities of platform. 8. Most user satisfy with "e-book content and course content have a relationship" in the information of platform 9. Most users satisfy with "electronic system operating procedures" in the service of platform. Overall user satisfy with the information and services, would like to use Education Department New Taipei City Government e-Book Online service to read more e-books and recommend to other people.
Lam, Margaret. „Online Music Knowledge: The Case of the Non-musician“. Thesis, 2011. http://hdl.handle.net/1807/31291.
Der volle Inhalt der Quelle(11173440), Cassandra M. McCormack. „Information Architecture and Cognitive User Experience in Distributed, Asynchronous Learning: A Case Design of a Modularized Online Systems Engineering Learning Environment“. Thesis, 2021.
Den vollen Inhalt der Quelle findenSystems engineering (SE) is an increasingly relevant domain in an increasingly interconnected world, but the demand for SE education is impeded by the challenges of effectively teaching interdisciplinary material that emphasizes the development of a mentality over specific skills. A modularized, asynchronous, distributed course configuration may provide an advantageous alternative to more traditional hybrid course designs. Online courses have been a topic in the educational field since the establishment of the internet. However, the widespread disruptions to higher education due to the COVID-19 pandemic highlighted the demand for and difficulty of developing deliberate and robust learning environments designs that consider a variety of traditional and non-traditional students. This thesis presents a case design of a learning environment for an interdisciplinary-focused, introductory graduate-level systems course that has previously been designed for, and taught in, a hybrid environment. The case design will emphasize the information architecture (IA) and user experience (UX) prototype design of the learning environment as informed by user-centric principles, cognitive theories and analyses, the IA literature, and existing course content. This focus on learner knowledge development (“beyond-the-screen”) factors rather than the direct user interface (“at-the-screen”) provides design recommendations and insights that are robust to changing user interface trends and preferences. A distribution of learners with varying backgrounds, learning needs, and goals associated with the material will be identified. These individual differences can dramatically impact the effectiveness of potential interventions, particularly when different types of learners have directly conflicting needs. Thus, the online learning environment will utilize adaptable interfaces to move away from a “one-size-fits-all” design approach. Content modularization and non-sequential, tag-based navigation were utilized to address the challenges of teaching highly interdisciplinary material. This thesis emphasizes a learning environment design that aims to teach highly interdisciplinary systems subject matter to a variety of learners with a variety of characteristics in an asynchronous, online format while making use of existing course material.
Burwell, Catherine. „The Politics and Pedagogy of Young People's Digital Media Participation“. Thesis, 2011. http://hdl.handle.net/1807/31702.
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