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Auswahl der wissenschaftlichen Literatur zum Thema „Online art storytelling“
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Zeitschriftenartikel zum Thema "Online art storytelling"
Amangeldiyeva, Gulmira S., Muratbek B. Toktagazin, Bauyrzhan Zh Omarov, Saule S. Tapanova und Roza A. Nurtazina. „Storytelling in Media Communication: Media and Art Models“. International Journal of Criminology and Sociology 9 (05.04.2022): 3166–74. http://dx.doi.org/10.6000/1929-4409.2020.09.383.
Der volle Inhalt der QuelleLetherby, Gayle, und Deborah Davidson. „Embodied Storytelling“. Illness, Crisis & Loss 23, Nr. 4 (29.06.2015): 343–60. http://dx.doi.org/10.1177/1054137315590745.
Der volle Inhalt der QuelleFlores, Tracey T. „Writing Matters: Somos Escritoras: Writing and Remembering During the COVID-19 Pandemic“. Language Arts 101, Nr. 4 (01.03.2024): 281–84. http://dx.doi.org/10.58680/la20241014281.
Der volle Inhalt der QuelleGregory, Danny. „Let’s get rid of art education in schools“. Phi Delta Kappan 98, Nr. 7 (22.03.2017): 21–22. http://dx.doi.org/10.1177/0031721717702626.
Der volle Inhalt der QuelleAbd el-Gawad, Heba, und Alice Stevenson. „Egypt’s dispersed heritage: Multi-directional storytelling through comic art“. Journal of Social Archaeology 21, Nr. 1 (Februar 2021): 121–45. http://dx.doi.org/10.1177/1469605321992929.
Der volle Inhalt der QuelleKostina, Anna Vladimirovna. „Traditional folk art and online folklore: is comparison possible?“ Uchenyy Sovet (Academic Council), Nr. 10 (30.09.2024): 640–54. http://dx.doi.org/10.33920/nik-02-2410-04.
Der volle Inhalt der QuelleSutanto, Shienny Megawati, Marina Wardaya, Hutomo Setia Budi und Adnyana I Wayan. „Effectiveness of VR Technology in the Design of the Bali Megarupa V Virtual Exhibition“. Mudra Jurnal Seni Budaya 39, Nr. 4 (02.10.2024): 471–80. http://dx.doi.org/10.31091/mudra.v39i4.2904.
Der volle Inhalt der QuelleDonnery, Eucharia, Yasuko Shiozawa, Yuka Kusanagi und Aiko Saito. „Mixing paper and digital: 2020 online summer English drama kamishibai workshop“. Scenario: A journal for performative teaching, learning, research 17, Nr. 1 (31.07.2023): 68–87. http://dx.doi.org/10.33178/scenario.17.1.4.
Der volle Inhalt der QuelleUrsyn, Anna, und Ebad Banissi. „Selected Ideas and Methods in Knowledge Visualization“. International Journal of Creative Interfaces and Computer Graphics 3, Nr. 2 (Juli 2012): 1–7. http://dx.doi.org/10.4018/jcicg.2012070101.
Der volle Inhalt der QuelleHalwani, Fuad. „Narratives of Enfoldment: Multi-linear and Parafictional Storytelling in Media Art“. International Journal of Film and Media Arts 7, Nr. 2 (13.12.2022): 98–109. http://dx.doi.org/10.24140/ijfma.v7.n2.05.
Der volle Inhalt der QuelleDissertationen zum Thema "Online art storytelling"
Ung, Teresa. „Idea-Generation: Exploring a Co-creation Methodology Using Online Subject Matter Experts, Generative Tools, Free Association, and Storytelling During the Pre-Design Phase“. Columbus, Ohio : Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1236829537.
Der volle Inhalt der QuelleHaws, Kevin Scott. „Playable Cases as Authentic Practice in Online Classrooms“. BYU ScholarsArchive, 2019. https://scholarsarchive.byu.edu/etd/8251.
Der volle Inhalt der QuelleSteele, James. „The Role Humor Plays in Facilitating Rapport, Engagement, and Motivation in Graduate Online Learning Environments“. Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc1011748/.
Der volle Inhalt der QuelleBücher zum Thema "Online art storytelling"
Immersive Longform Storytelling. Taylor & Francis Group, 2019.
Den vollen Inhalt der Quelle findenDowling, David. Immersive Longform Storytelling: Media, Technology, Audience. Taylor & Francis Group, 2019.
Den vollen Inhalt der Quelle findenDowling, David. Immersive Longform Storytelling: Media, Technology, Audience. Taylor & Francis Group, 2019.
Den vollen Inhalt der Quelle findenDowling, David. Immersive Longform Storytelling: Media, Technology, and Audience. Taylor & Francis Group, 2019.
Den vollen Inhalt der Quelle findenVideo journalism for the web: A practical introduction to documentary storytelling. New York: Routledge, 2012.
Den vollen Inhalt der Quelle findenLebowitz, Josiah, und Chris Klug. Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and More. Taylor & Francis Group, 2012.
Den vollen Inhalt der Quelle findenLebowitz, Josiah, und Chris Klug. Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and More. Taylor & Francis Group, 2012.
Den vollen Inhalt der Quelle findenLebowitz, Josiah, und Chris Klug. Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and More. Taylor & Francis Group, 2012.
Den vollen Inhalt der Quelle findenLebowitz, Josiah, und Chris Klug. Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and More. Taylor & Francis Group, 2012.
Den vollen Inhalt der Quelle findenMontgomery, Robb. Smartphone Video Storytelling. Taylor & Francis Group, 2018.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Online art storytelling"
Restoule, Jean-Paul, und Kathy Snow. „Conversations on Indigenous Centric ODDE Design“. In Handbook of Open, Distance and Digital Education, 1–16. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-0351-9_92-1.
Der volle Inhalt der QuelleRestoule, Jean-Paul, und Kathy Snow. „Conversations on Indigenous Centric ODDE Design“. In Handbook of Open, Distance and Digital Education, 425–40. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-2080-6_92.
Der volle Inhalt der QuelleSchüll, Anke. „Design Elements for Gamified E-Learning: On Fueling Intrinsic Motivation by Digital Storytelling and Challenges“. In Massive Open Online Courses - Learning Frontiers and Novel Innovations [Working Title]. IntechOpen, 2024. http://dx.doi.org/10.5772/intechopen.1006548.
Der volle Inhalt der QuelleHagen, Jamie J. „Extending Acts of Motherhood“. In Troubling Motherhood, 51–66. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190939182.003.0004.
Der volle Inhalt der QuelleAlfonso, Maria Regina A., Adrienne M. Santos Lagmay, Joey A. Atayde, Kathleen Bautista und M. Imelda Lukban. „a/r/tography, rhizomatic storytelling, and ripple effects mapping: a combined arts-based and community mapping methodology to evaluate the impact of COVID-19 expressive arts support groups for frontliners in the Philippines“. In Social Work Research Using Arts-Based Methods, 148–61. Policy Press, 2022. http://dx.doi.org/10.1332/policypress/9781447357889.003.0014.
Der volle Inhalt der QuelleJavaid Anwer, Khalid. „Understanding Brand Awareness Dynamics“. In Brand Awareness - Recent Advances and Perspectives [Working Title]. IntechOpen, 2024. http://dx.doi.org/10.5772/intechopen.113985.
Der volle Inhalt der QuelleHarvey, Steve, Si Wang und E. Connor Kelly. „Expressions of Grief That EmergedUsing a Creative Process duringan International Response toCOVID 19“. In Creativity in Contemporaneity [Working Title]. IntechOpen, 2024. http://dx.doi.org/10.5772/intechopen.1006843.
Der volle Inhalt der QuelleDi Blas, Nicoletta. „21st Century Skills and Digital Storytelling in the Classroom“. In Advances in Media, Entertainment, and the Arts, 306–30. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9667-9.ch015.
Der volle Inhalt der QuelleVuorela, Taina, Sari Alatalo und Eeva-Liisa Oikarinen. „Playfulness in Online Marketing“. In Research Anthology on Social Media Advertising and Building Consumer Relationships, 952–66. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-6287-4.ch052.
Der volle Inhalt der QuelleKissel, Brian. „Weebly, Wikis, and Digital Storytelling“. In Developing Technology-Rich Teacher Education Programs, 288–98. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0014-0.ch019.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Online art storytelling"
Elisavet, Veliou. „TEACHING VERY YOUNG LEARNERS ONLINE: HOW TO KEEP CURIOUS MINDS CURIOUS IN A DIGITAL WORLD“. In The 7th International Conference on Education 2021. The International Institute of Knowledge Management, 2021. http://dx.doi.org/10.17501/24246700.2021.7109.
Der volle Inhalt der QuelleZhang-Kennedy, Leah, Khadija Baig und Sonia Chiasson. „Engaging Children About Online Privacy Through Storytelling in an Interactive Comic“. In Electronic Visualisation and the Arts (EVA 2017). BCS Learning & Development, 2017. http://dx.doi.org/10.14236/ewic/hci2017.45.
Der volle Inhalt der QuelleGrieve, Fiona, und Kyra Clarke. „Threaded Magazine: Adopting a Culturally Connected Approach“. In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.62.
Der volle Inhalt der QuelleStoica, Andreea, und Ursula Neulinger. „THE STORY TELLING ENGINE FOR LEARNING AMBIENCE: HOW TO CREATE EFFECTIVE AND INVOLVING VIRTUAL LEARNING WORLDS?“ In eLSE 2015. Carol I National Defence University Publishing House, 2015. http://dx.doi.org/10.12753/2066-026x-15-042.
Der volle Inhalt der QuelleHermanrud, Inge, und Dorthe Eide. „Representations of Practice- Distributed Sensemaking Using Boundary Objects“. In InSITE 2017: Informing Science + IT Education Conferences: Vietnam. Informing Science Institute, 2017. http://dx.doi.org/10.28945/3734.
Der volle Inhalt der QuelleSmith, Lee, Helen Gremillion, Susan Beaumont, Rachael S. Burke, Fleur Kelsey, Lauren Addington und Meg Nelis. „Early Reflections on a Collaborative Research Project About the Safety of Rainbow Ākonga on Te Pūkenga Campuses“. In ITP Research Symposium 2022. Unitec ePress, 2023. http://dx.doi.org/10.34074/proc.2302010.
Der volle Inhalt der QuelleHuff, Earl. „Accessible E-Learning Through Story-based Participatory Design for Persons with Vision Impairments“. In AHFE 2023 Hawaii Edition. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1004229.
Der volle Inhalt der QuelleDong, Hanzhang. „A cross-cultural contextual study of Wong Kar-wai’s films driven by online reviews“. In Human Interaction and Emerging Technologies (IHIET-AI 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004562.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Online art storytelling"
Panchenko, Liubov F., und Ivan O. Muzyka. Analytical review of augmented reality MOOCs. [б. в.], Februar 2020. http://dx.doi.org/10.31812/123456789/3750.
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