Auswahl der wissenschaftlichen Literatur zum Thema „MPEG Immersive Video“
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Zeitschriftenartikel zum Thema "MPEG Immersive Video"
Boyce, Jill M., Renaud Dore, Adrian Dziembowski, Julien Fleureau, Joel Jung, Bart Kroon, Basel Salahieh, Vinod Kumar Malamal Vadakital und Lu Yu. „MPEG Immersive Video Coding Standard“. Proceedings of the IEEE 109, Nr. 9 (September 2021): 1521–36. http://dx.doi.org/10.1109/jproc.2021.3062590.
Der volle Inhalt der QuelleDziembowski, Adrian, Dawid Mieloch, Marek Domański, Gwangsoon Lee und Jun Young Jeong. „Spatiotemporal redundancy removal in immersive video coding“. Journal of WSCG 30, Nr. 1-2 (2022): 54–62. http://dx.doi.org/10.24132/jwscg.2022.7.
Der volle Inhalt der QuelleMieloch, Dawid, Adrian Dziembowski, Marek Domański, Gwangsoon Lee und Jun Young Jeong. „Color-dependent pruning in immersive video coding“. Journal of WSCG 30, Nr. 1-2 (2022): 91–98. http://dx.doi.org/10.24132/jwscg.2022.11.
Der volle Inhalt der QuelleTimmerer, Christian. „MPEG Column: 129th MPEG Meeting in Brussels, Belgium“. ACM SIGMultimedia Records 12, Nr. 1 (März 2020): 1. http://dx.doi.org/10.1145/3548555.3548559.
Der volle Inhalt der QuelleSalahieh, Basel, Wayne Cochran und Jill Boyce. „Delivering Object-Based Immersive Video Experiences“. Electronic Imaging 2021, Nr. 18 (18.01.2021): 103–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.18.3dia-103.
Der volle Inhalt der QuelleTimmerer, Christian. „MPEG column: 125th MPEG meeting in Marrakesh, Morocco“. ACM SIGMultimedia Records 11, Nr. 1 (März 2019): 1. http://dx.doi.org/10.1145/3458462.3458467.
Der volle Inhalt der QuelleTimmerer, Christian. „MPEG column: 128th MPEG meeting in Geneva, Switzerland“. ACM SIGMultimedia Records 11, Nr. 4 (Dezember 2019): 1. http://dx.doi.org/10.1145/3530839.3530846.
Der volle Inhalt der QuelleSamelak, Jarosław, Adrian Dziembowski und Dawid Mieloch. „Advanced HEVC Screen Content Coding for MPEG Immersive Video“. Electronics 11, Nr. 23 (05.12.2022): 4040. http://dx.doi.org/10.3390/electronics11234040.
Der volle Inhalt der QuelleDZIEMBOWSKI, Adrian. „Nowe techniki kompresji wizji dla rzeczywistości wirtualnej – MPEG Immersive Video“. PRZEGLĄD TELEKOMUNIKACYJNY - WIADOMOŚCI TELEKOMUNIKACYJNE 1, Nr. 4 (09.08.2022): 26–33. http://dx.doi.org/10.15199/59.2022.4.4.
Der volle Inhalt der QuelleVadakital, Vinod Kumar Malamal, Adrian Dziembowski, Gauthier Lafruit, Franck Thudor, Gwangsoon Lee und Patrice Rondao Alface. „The MPEG Immersive Video Standard—Current Status and Future Outlook“. IEEE MultiMedia 29, Nr. 3 (01.07.2022): 101–11. http://dx.doi.org/10.1109/mmul.2022.3175654.
Der volle Inhalt der QuelleDissertationen zum Thema "MPEG Immersive Video"
Milovanovic, Marta. „Pruning and compression of multi-view content for immersive video coding“. Electronic Thesis or Diss., Institut polytechnique de Paris, 2023. http://www.theses.fr/2023IPPAT023.
Der volle Inhalt der QuelleThis thesis addresses the problem of efficient compression of immersive video content, represented with Multiview Video plus Depth (MVD) format. The Moving Picture Experts Group (MPEG) standard for the transmission of MVD data is called MPEG Immersive Video (MIV), which utilizes 2D video codecs to compress the source texture and depth information. Compared to traditional video coding, immersive video coding is more complex and constrained not only by trade-off between bitrate and quality, but also by the pixel rate. Because of that, MIV uses pruning to reduce the pixel rate and inter-view correlations and creates a mosaic of image pieces (patches). Decoder-side depth estimation (DSDE) has emerged as an alternative approach to improve the immersive video system by avoiding the transmission of depth maps and moving the depth estimation process to the decoder side. DSDE has been studied for the case of numerous fully transmitted views (without pruning). In this thesis, we demonstrate possible advances in immersive video coding, emphasized on pruning the input content. We go beyond DSDE and examine the distinct effect of patch-level depth restoration at the decoder side. We propose two approaches to incorporate decoder-side depth estimation (DSDE) on content pruned with MIV. The first approach excludes a subset of depth maps from the transmission, and the second approach uses the quality of depth patches estimated at the encoder side to distinguish between those that need to be transmitted and those that can be recovered at the decoder side. Our experiments show 4.63 BD-rate gain for Y-PSNR on average. Furthermore, we also explore the use of neural image-based rendering (IBR) techniques to enhance the quality of novel view synthesis and show that neural synthesis itself provides the information needed to prune the content. Our results show a good trade-off between pixel rate and synthesis quality, achieving the view synthesis improvements of 3.6 dB on average
Buchteile zum Thema "MPEG Immersive Video"
Tanimoto, Masayuki. „International Standardization of FTV“. In Proceedings e report, 92–99. Florence: Firenze University Press, 2018. http://dx.doi.org/10.36253/978-88-6453-707-8.23.
Der volle Inhalt der QuelleGarus, Patrick, Marta Milovanović, Joël Jung und Marco Cagnazzo. „MPEG immersive video“. In Immersive Video Technologies, 327–56. Elsevier, 2023. http://dx.doi.org/10.1016/b978-0-32-391755-1.00018-3.
Der volle Inhalt der QuelleFachada, Sarah, Daniele Bonatto, Mehrdad Teratani und Gauthier Lafruit. „View Synthesis Tool for VR Immersive Video“. In Computer Game Development [Working Title]. IntechOpen, 2022. http://dx.doi.org/10.5772/intechopen.102382.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "MPEG Immersive Video"
Szekiełda, Jakub, Adrian Dziembowski und Dawid Mieloch. „The Influence of Coding Tools on Immersive Video Coding“. In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita, 2021. http://dx.doi.org/10.24132/csrn.2021.3002.21.
Der volle Inhalt der QuelleSzekiełda, Jakub, Adrian Dziembowski und Dawid Mieloch. „The Influence of Coding Tools on Immersive Video Coding“. In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita v Plzni, 2021. http://dx.doi.org/10.24132/csrn.2021.3101.21.
Der volle Inhalt der QuelleLee, Gwangsoon, Hong-Chang Shin, Jun-Young Jeong und Jeonil Seo. „Realization of Motion Parallax through Realistic and Immersive Video Rendering“. In 3D Image Acquisition and Display: Technology, Perception and Applications. Washington, D.C.: Optica Publishing Group, 2022. http://dx.doi.org/10.1364/3d.2022.jw5a.2.
Der volle Inhalt der QuelleSamelak, Jarosław, Adrian Dziembowski, Dawid Mieloch, Marek Domański und Maciej Wawrzyniak. „Efficient Immersive Video Compression using Screen Content Coding“. In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita, 2021. http://dx.doi.org/10.24132/csrn.2021.3002.22.
Der volle Inhalt der QuelleSalahieh, Basel, Mengyu Chen und Jill Boyce. „An Overview of MPEG Immersive Video“. In 3D Image Acquisition and Display: Technology, Perception and Applications. Washington, D.C.: OSA, 2021. http://dx.doi.org/10.1364/3d.2021.3w5a.6.
Der volle Inhalt der QuelleJeong, Jong-Beom, Soonbin Lee und Eun-Seok Ryu. „Delta QP Allocation for MPEG Immersive Video“. In 2022 13th International Conference on Information and Communication Technology Convergence (ICTC). IEEE, 2022. http://dx.doi.org/10.1109/ictc55196.2022.9952936.
Der volle Inhalt der QuelleGrzelka, Adam, Adrian Dziembowski, Dawid Mieloch und Marek Domański. „The Study of the Video Encoder Efficiency in Decoder-side Depth Estimation Applications“. In WSCG'2022 - 30. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2022. Západočeská univerzita, 2022. http://dx.doi.org/10.24132/csrn.3201.31.
Der volle Inhalt der QuelleKlóska, Dominika, Adrian Dziembowski und Jarosław Samelak. „Versatile Input View Selection for Efficient Immersive Video Transmission“. In WSCG 2023 – 31. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. University of West Bohemia, Czech Republic, 2023. http://dx.doi.org/10.24132/csrn.3301.31.
Der volle Inhalt der QuelleJeong, Jong-Beom, Soonbin Lee und Eun-Seok Ryu. „Rethinking Fatigue-Aware 6DoF Video Streaming: Focusing on MPEG Immersive Video“. In 2022 International Conference on Information Networking (ICOIN). IEEE, 2022. http://dx.doi.org/10.1109/icoin53446.2022.9687247.
Der volle Inhalt der QuelleMilovanovic, Marta, Felix Henry, Marco Cagnazzo und Joel Jung. „Patch Decoder-Side Depth Estimation In Mpeg Immersive Video“. In ICASSP 2021 - 2021 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 2021. http://dx.doi.org/10.1109/icassp39728.2021.9414056.
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