Inhaltsverzeichnis
Auswahl der wissenschaftlichen Literatur zum Thema „IoT Playground“
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Zeitschriftenartikel zum Thema "IoT Playground"
Brata, Komang Candra, Ginanjar Wisnu Ifan A. und Adam Hendra Brata. „Pembangunan Aplikasi Manajemen Penyiraman Rumput Taman Playground Berbasis Internet of Things“. Jurnal Teknologi Informasi dan Ilmu Komputer 8, Nr. 2 (25.03.2021): 373. http://dx.doi.org/10.25126/jtiik.2021824399.
Der volle Inhalt der QuelleYoon, Heebum, Seungryong Kim und JongWon Kim. „SDN-Based Collection-path Steering for IoT-Cloud Service Monitoring Data over SmartX-mini Playground“. Journal of Korean Institute of Communications and Information Sciences 41, Nr. 11 (30.11.2016): 1598–607. http://dx.doi.org/10.7840/kics.2016.41.11.1598.
Der volle Inhalt der QuelleUsman, Muhammad, Muhammad Ahmad Rathore und JongWon Kim. „SmartX Multi-View Visibility Framework with Flow-Centric Visibility for SDN-Enabled Multisite Cloud Playground“. Applied Sciences 9, Nr. 10 (17.05.2019): 2045. http://dx.doi.org/10.3390/app9102045.
Der volle Inhalt der QuelleSwatthong, Nawat, und Chaodit Aswakul. „Optimal Cloud Orchestration Model of Containerized Task Scheduling Strategy Using Integer Linear Programming: Case Studies of IoTcloudServe@TEIN Project“. Energies 14, Nr. 15 (27.07.2021): 4536. http://dx.doi.org/10.3390/en14154536.
Der volle Inhalt der QuellePihir, Igor, Katarina Tomičić-Pupek und Martina Tomičić Furjan. „Digital transformation playground“. Journal of information and organizational sciences 43, Nr. 1 (21.06.2019): 33–48. http://dx.doi.org/10.31341/jios.43.1.3.
Der volle Inhalt der QuelleTABESH, Yahya, Shaya ZARKESH, Amir ZARKESH und Ilaha FAZILOVA. „Computational Thinking in K-12: Azerbaijan’s Experience“. Olympiads in Informatics 13 (13.07.2019): 217–24. http://dx.doi.org/10.15388/ioi.2019.15.
Der volle Inhalt der QuelleSacramento, Patrícia Almada, Ana Flávia Sanches Borges, Raphaela Farias Rodrigues und Regina Maria Puppin-Rontani. „Atraumatic restorative treatment in Brazilian schoolchildren: 12 months preliminary clinical results“. Brazilian Dental Science 17, Nr. 2 (12.05.2014): 42. http://dx.doi.org/10.14295/bds.2014.v17i2.963.
Der volle Inhalt der QuelleSrivastava, Aman, und Pennan Chinnasamy. „Investigating impact of land-use and land cover changes on hydro-ecological balance using GIS: insights from IIT Bombay, India“. SN Applied Sciences 3, Nr. 3 (17.02.2021). http://dx.doi.org/10.1007/s42452-021-04328-7.
Der volle Inhalt der QuelleÜnal, Hakan, und Emre Bağcı. „Sports organizations in the light of environmental sustainability and ecologic footprintÇevresel sürdürülebilirlik ve ekolojik ayak izi ışığında spor organizasyonları“. Journal of Human Sciences 14, Nr. 3 (02.10.2017). http://dx.doi.org/10.14687/jhs.v14i3.4597.
Der volle Inhalt der QuelleDissertationen zum Thema "IoT Playground"
To, Kei Fung. „Attractive technological-enhanced playground artefacts“. Thesis, Uppsala universitet, Människa-datorinteraktion, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447222.
Der volle Inhalt der QuelleSilva, Rogério Costa. „Citibrain playground - a platform for demonstrating smart cities solutions“. Master's thesis, 2019. http://hdl.handle.net/10316/87883.
Der volle Inhalt der QuelleWith more than half of the world's population living in urban areas, cities have to grow into a more intelligent, technological and sustainable place of living. Smart cities take advantage of the progress made in the areas of Internet of Things (IoT), communications and software to make cities a better living place. Although, due to its focus, the target audience to sell these solutions is, most of the times, the public sector. Municipalities already have their projects, a strict budget and a calendar to manage, which can represent an enormous drawback on getting funds to support or even acquiring these new solutions.In this report, a web application is proposed to support Ubiwhere's sales team showcasing their current smart solutions, taking advantage of the advances made on IoT simulation. It will allow potential clients to simulate several scenarios in their cities using Ubiwhere’s Smart City products for managing the different aspects of the city, such as parking or waste management.This document is intended to report the details on the work done and the decisions made during the academic internship, which took place in the academic year 2018/2019. This internship is included in the academic program of the Master’s Degree in Informatics Engineering in the Software Engineering branch. The internship is hosted by Ubiwhere, a com- pany based in Aveiro that focuses on the development of intelligent systems for Smart Cities, Telecommunications and Internet of the Future sectors, and took place in Ubiwhere’s office in Instituto Pedro Nunes, in Coimbra.
With more than half of the world's population living in urban areas, cities have to grow into a more intelligent, technological and sustainable place of living. Smart cities take advantage of the progress made in the areas of Internet of Things (IoT), communications and software to make cities a better living place. Although, due to its focus, the target audience to sell these solutions is, most of the times, the public sector. Municipalities already have their projects, a strict budget and a calendar to manage, which can represent an enormous drawback on getting funds to support or even acquiring these new solutions.In this report, a web application is proposed to support Ubiwhere's sales team showcasing their current smart solutions, taking advantage of the advances made on IoT simulation. It will allow potential clients to simulate several scenarios in their cities using Ubiwhere’s Smart City products for managing the different aspects of the city, such as parking or waste management.This document is intended to report the details on the work done and the decisions made during the academic internship, which took place in the academic year 2018/2019. This internship is included in the academic program of the Master’s Degree in Informatics Engineering in the Software Engineering branch. The internship is hosted by Ubiwhere, a com- pany based in Aveiro that focuses on the development of intelligent systems for Smart Cities, Telecommunications and Internet of the Future sectors, and took place in Ubiwhere’s office in Instituto Pedro Nunes, in Coimbra.
Bücher zum Thema "IoT Playground"
Eddy, J. Mark, Betsy J. Feldman und Charles R. Martinez. Short- and Long-term Impacts of a Coercion Theory–Based Intervention on Aggression on the School Playground. Herausgegeben von Thomas J. Dishion und James Snyder. Oxford University Press, 2015. http://dx.doi.org/10.1093/oxfordhb/9780199324552.013.21.
Der volle Inhalt der QuelleHawley, John Stratton. Krishna's Playground. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190123987.001.0001.
Der volle Inhalt der QuelleBotshon, Lisa. The Second-Wave Sandbox. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039805.003.0007.
Der volle Inhalt der QuelleCarrier, Tyler J., Adam M. Reitzel und Andreas Heyland, Hrsg. Section 1 Summary—Evolutionary Origins and Transitions in Developmental Mode. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198786962.003.0006.
Der volle Inhalt der QuelleWatson, John Scott. Changing the Culture. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039867.003.0004.
Der volle Inhalt der QuelleLindsey, Treva B. Make Me Beautiful. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252041020.003.0003.
Der volle Inhalt der QuelleJerome, Jerome K. Three Men in a Boat and Three Men on the Bummel. Herausgegeben von Geoffrey Harvey. Oxford University Press, 2008. http://dx.doi.org/10.1093/owc/9780199537976.001.0001.
Der volle Inhalt der QuelleEsteves, Olivier. The 'desegregation' of English schools. Manchester University Press, 2019. http://dx.doi.org/10.7228/manchester/9781526124852.001.0001.
Der volle Inhalt der QuelleBuchteile zum Thema "IoT Playground"
Messner, Wolfgang. „Offshoring: India’s Playground“. In Intelligent IT Offshoring to India, 1–34. London: Palgrave Macmillan UK, 2010. http://dx.doi.org/10.1057/9780230291263_1.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "IoT Playground"
Kim, Seungryong, und JongWon Kim. „Enabling operation data visibility for SmartX-mini IoT-cloud playground“. In 2016 IEEE NetSoft Conference and Workshops (NetSoft). IEEE, 2016. http://dx.doi.org/10.1109/netsoft.2016.7502480.
Der volle Inhalt der QuelleBae, Jeongju, und JongWon Kim. „An experimental continuous delivery framework for SmartX-mini IoT-cloud playground“. In 2016 International Conference on Information Networking (ICOIN). IEEE, 2016. http://dx.doi.org/10.1109/icoin.2016.7427129.
Der volle Inhalt der QuelleBender, Franz, Jan Jonas Brune, Nick Lauritz Keutel, Ilja Behnke und Lauritz Thamsen. „PIERES: A Playground for Network Interrupt Experiments on Real-Time Embedded Systems in the IoT“. In ICPE '21: ACM/SPEC International Conference on Performance Engineering. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3447545.3451189.
Der volle Inhalt der Quelle„Review of Blockchain Literature – Its Application and Acceptance“. In InSITE 2019: Informing Science + IT Education Conferences: Jerusalem. Informing Science Institute, 2019. http://dx.doi.org/10.28945/4347.
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