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Auswahl der wissenschaftlichen Literatur zum Thema „Interfaces utilisateur (informatique) – Philosophie“
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Zeitschriftenartikel zum Thema "Interfaces utilisateur (informatique) – Philosophie"
Ammouche, Sélim. „Jouable, injouable“. Questionner le jouable ? 4, Nr. 1 (11.12.2017). http://dx.doi.org/10.25965/interfaces-numeriques.795.
Der volle Inhalt der QuelleDissertationen zum Thema "Interfaces utilisateur (informatique) – Philosophie"
Giroud, Guillaume. „Sens – Entre – Opérations. Éléments pour une philosophie-interfaces“. Electronic Thesis or Diss., Lyon 3, 2023. http://www.theses.fr/2023LYO30019.
Der volle Inhalt der QuelleSince the 19th century, the disciplinary use of the notion of “interface” has continued to grow. It has also been supported by the development of interfaces in our daily environment, from the “cybernetic moment” (Triclot, Wiener, Engelbart, Licklider, Sutherland, Bush...) to our time (Vial, Turkle, Johnson), marked by the so-called digital revolution. Although the “interface”, as an interactive technical object, is studied by different disciplines (HCI, architecture, design, sociology, media studies...), we intend not only to acknowledge their contributions, but above all to propose a philosophical approach according to the perspective of sense (Chazal, Nancy, Salanskis). Our objective is thus to question the relation between the sense and the interface in order to support a “philosophy-interfaces”, following the “philosophy-screens” (Carbone), itself resulting from the “philosophy-cinema” (Deleuze). We will begin by defending the idea that meaning, distinct from the meaning and non-sense of flow, is conceived as between. We will depart from the traditional conception of philosophy centered on being to think relationally this between (Serres, Nancy, Jullien). As a preposition and pre-position, the between of the inter-face challenges the idea that the interface is a type of being. Since prepositions are defined by their operations (Simondon, Mersch), we will then argue that the interface is an operator of mediation (Mersch, Latour, Aristotle, Alloa), which are characterized by the operations of transir (Neyrat, Jullien), transduce (Simondon) and translate (Cassin, Citton, Jullien, Derrida). Thereafter, we will be interested in its specific modality, namely the “face”. Neither form, nor aspect, the face (a face) is what is made (to face). The inter-face thus consists in technically making faces, that is to say in shaping dividuals (Raunig, Deleuze, Ott), and not in shaping an individual (Aristotle, Arendt) or in carrying out a taking of individualizing form (Simondon, Ingold). We will then deduce the three operations of dividuation of the interface: to control (Hookway, Maxwell, Flusser, Vernant), to modulate (Simondon, Hui, Hookway), and to machine (Deleuze). We will finally be able to deduce the effects of the interface as for the sense: 1) the interface makes it possible to locate the sense between by giving a meaning to the nonsense of the digital, and conversely (Bachimont); 2) it makes sensitive the sense, on the one hand, by approaching it by contact (Nancy) and not by touching it, on the other hand, by insisting on its interfacialization (Sloterdijk, Frontisi-Ducroux) rather than on its “visagéification” (Munster, Deleuze) ; 3) it shapes a meaning that is neither common nor universal, but in common (Nancy), making it distinguishable from the notion of device (Agamben)
Gonot, Antoine. „Conception et évaluation d'interfaces de navigation dans les environnements sonores 3D“. Paris, CNAM, 2008. http://www.theses.fr/2008CNAM0616.
Der volle Inhalt der QuelleWe are dealing with usability and Human Computer Interaction, so we are interested, not only in the way to functionalize the spatial auditory cues, but also in the way a spatial auditory display should be implemented. The first study was concerned by an egocentric perspective (or first person view), which offers the minimum of visual information about the space being explored. The experiment was a game-like test, in which the task was to navigate in a simplified virtual town using auditory cues that are provided by different targets. We observed different localization behaviours, more or less effective, which explain the differences in performance between binaural and sterephonic rendering (binaural globally reduced the time needed to make a decision at each crossroad). Secondly, we have defined the architecture of a “zoomable” auditory interface, based on a sonic abstraction composed of two audio nodes, whose semantic is borrowed from MPEG-4 standard: the DirectiveSounds, which are monophonic sounds individually spatialized, and the SurroundingSounds, which are native multi-channel sounds encoding the spatial configuration of a scene (amplitude panning). Once a first prototype has been implemented, we have conducted a last experiment, assessing to which extend the replacement of a group of DirectiveSounds by a single SurroundingSound, is an impairment for the end-user. The results showed that such a substitution offered an enhancement compared to a stereophonic upmix, only when the number of sound sources in the scene was sufficiently important
Yang, Yanwu. „Towards spatial web personalization“. Paris, ENSAM, 2006. https://pastel.archives-ouvertes.fr/pastel-00002481.
Der volle Inhalt der QuelleIn the past few years, spatial information and services have proliferated on the Web, due to the fact that most of our daily activities are related to the spatial dimension. The user communities involved in spatial web services are essentially diverse, still in an expansion and transformation with constantly increasing number of user and applications. This opens many research challenges, such as the elicitation of user's interests and preferences and customization of information services on the spatial Web. This PhD research proposes an integrated framework for user modeling and preference elicitation, and personalization services on the spatial Web. The framework identifies personalization services and a semantic user model for spatial web applications. These two components communicate information and knowledge about the user through inter-process communications. The personalization services are based on three mechanisms: the Bi-directional Neural Associative Memory, user-centric spatial proximity and similarity measures, image schemata and affordance concepts. A web-based user interface is integrated with these components, and offers a spectrum of personalized search strategies and a hybrid personalization engine. The user model employs expressive description logics to describe assumptions about the user and to infer implicit user features from user's descriptions as required by an application system. An application scenario in the tourism domain and a Web-based Java prototype provide an experimental validation of the research framework and identified personalization techniques
Rossa, Carlos. „A hybrid actuation system for haptic interfaces“. Paris 6, 2013. http://www.theses.fr/2013PA066700.
Der volle Inhalt der QuelleCette thèse aborde la conception et la commande d'un nouveau système d'actionnement pour interface à retour haptique. Nous proposons un dispositif hybride comprenant un moteur à courant continu et deux freins magnétorhéologiques. Chaque frein étant associé à une roue libre, son couple de freinage ne peut être transmis que dans une seule direction. De ce fait, lorsqu'un frein et le moteur sont activés en même temps, le frein ne bloque pas le moteur, ce qui permet de combiner les avantages de chaque d'actionneur et d'améliorer la qualité du rendu haptique. L'actionneur peut générer 5. 5Nm, avec un couple par unité de volume de 17. 75kN/m2. Les résultats démontrent que l'actionneur hybride présente moins de frottement et moins d'inertie comparé à un moteur électrique seul connecté à un réducteur de vitesse idéal. Une nouvelle approche de commande basée sur le partage d'impédance est proposée. Les gains d'asservissement relatifs à la raideur simulée par chaque actionneur sont ajoutés en temps réel de manière à respecter les consignes et les critères de stabilité. Ces lois de commandes sont indépendantes de l'environnement virtuel et permettent l'utilisation de l'actionneur dans une large gamme de dispositifs à retour de forces
Diaz-Gonzalez, Constantino. „Augmentation de la performance d'intervention en micromanipulation : application à la microchirurgie“. Lille 1, 1985. http://www.theses.fr/1985LIL10152.
Der volle Inhalt der QuelleSaïdi, François. „Contributions à l'interaction utilisateur système multi-robot : application à un éditeur de mission“. Evry-Val d'Essonne, 2005. http://www.theses.fr/2005EVRY0024.
Der volle Inhalt der QuelleThe purpose of this work is to model a system allowing a handicapped user to give a mission to a team of robots, and to determine the whole processes necessary to its execution. The increase in the number of robots involves difficulties of management, thus we need to provide an interface adapted for the input and the supervision of this type of mission. We propose a model relying on two levels of abstraction through which the request is analyzed. A first level takes care of the syntactical and semantical checking by validating and supplementing the request. A second level takes care of the geometrical checks and validates the passage of the formations for the transport of object. The result is presented to the user. The system is interactive and incremental, with an active assistance to the mission specification. A solution of implementation is proposed as well as examples
Damala, Areti. „Interaction design and evaluation of mobile guides for the Museum Visit : e case study in multimedia and mobile augmented reality“. Paris, CNAM, 2009. http://www.theses.fr/2009CNAM0630.
Der volle Inhalt der QuelleEtude d’Interaction et Evaluation de Guides Portables Multimédia pour la visite culturelle: Des Multimédia à la Réalité Augmentée Mobile (Interaction Design and Evaluation of Mobile Guides for the Museum Visit : A case study in Multimedia and Mobile Augmented Reality). Cette thèse traite l’introduction et l’usage des guides portables multimédia (GPM) d’aide à la visite culturelle. Son hypothèse de travail principale consiste à examiner en quel degré l’usage de technologies de Réalité Augmentée (RA) mobile -en tant qu’élément principal pour la conception et l’implémentation des GPM- pourrait faciliter l’interaction et la navigation tant dans l’application interactive mobile que dans l’écologie sensible de l’enceinte du musée. Le mémoire comporte sept chapitres et est divisé en deux parties. La 1ère partie (chapitres 1-3) pose les fondements théoriques concernant l’hypothèse de recherche principale. La 2ème partie (chapitres 4-7) explore et évalue cette hypothèse de recherche à travers la conception itérative, l’implémentation et l’évaluation d’un GPM basée RA conçu pour un musée des Beaux Arts français (le Musée des Beaux Arts de Rennes). Le 1er chapitre introduit le sujet de recherche en le plaçant dans le contexte plus global de l’Interaction Homme-Machine (IHM) mobile. Nous examinons aussi la façon dont les pratiques d’interprétation et de vulgarisation de l’héritage culturel pour le grand public à l’aide des NTIC ont fait émergé les GPM comme un support nouveau de médiation culturelle. Le 2ème chapitre présente l’état de l’art dans le domaine des guides portables multimédia de visite culturelle, et introduit des critères de classification pour les guides existants. Sont présentés de manière plus extensive et en utilisant les critères de classification au préalable introduit, deux projets des guides portables multimédia pour la visite culturelle, dans l’élaboration desquels l’auteur a participé: MOBIVISIT et DANAE. L’accent est plus particulièrement mis sur les différentes stratégies employées pour la résolution des problèmes de géolocalisation et de navigation tant dans l’espace du musée
Chaari, Tarak. „Adaptation d'applications pervasives dans des environnements multi-contextes“. Lyon, INSA, 2007. http://theses.insa-lyon.fr/publication/2007ISAL0058/these.pdf.
Der volle Inhalt der QuellePervasive systems aim to make information available anywhere and at anytime. These systems should be used in different contexts depending on the environment of the user, her/his profile and her/his device. Consequently, one of the main problems of this type of information systems is the adaptation to context. In this PHD thesis, we propose a complete, generic, and evolutionary strategy that guarantees the adaptation of applications to context on three facets: (i) the services offered to the user, (ii) the data returned by these services and (iii) their presentation to the user. Service adaptation consists of modules that intercept the application’s service calls and modifying their behaviour using a list of functional adaptation operators. Data adaptation consists in transforming or replacing the non-usable multimedia service outputs in the considered context situation. Presentation adaptation consists in automatically generating the complete code of the user interface that guarantees the interaction with the adapted data and services. Our adaptation strategy has achieved two goals: (i) integrate context incremental awareness in the application and (ii) guarantee the adaptation starting from a simple description of the services offered to the user. We have validated this strategy by developing a platform that guarantees the adaptation of applications to context. We have used Java, OSGi and Web service technologies to implement this platform. We have also successfully tested our adaptation approach on a home health care application of dialysed persons. In essence, we believe that this work is a step ahead towards building adaptive and evolutionary pervasive information systems
Gardes, Joël. „Le Document numérique : la complexité des formes et les formes de la complexité“. Lyon, INSA, 2009. http://theses.insa-lyon.fr/publication/2009ISAL0061/these.pdf.
Der volle Inhalt der QuelleTelecommunication network allow wider and wider range of interconnection of high capacities in computing, memory and bandwidth of terminals. New behaviour are emerging regarding becoming pervasive information. User is no more passive or singular, but a local actor in information processing. New accessibility modes and new use cases are fundamental trends in man machine interface studies. Information presentation is a kind of crossroad between three classical domains : signal acquisition and processing, data and knowledge engineering, man machine interaction. That means that the information presentation is a pluridisciplinar theme, very close from digital document with near subjects. This thesis presents a theorical base with the aim to identify problems of digital communication in the context of pervasive information. Results are presented through proof of concepts prototypes in character and word recognition, and information distance computing. These software are issued from complexity theory and cybernetic. Their main characteristics are represented by a very simple algorithmic solution, regarding complexity to process. An other interesting characteristics is a very handing by user totally included in process loop
Chaari, Tarak Flory André Laforest Frédérique. „Adaptation d'applications pervasives dans des environnements multi-contextes“. Villeurbanne : Doc'INSA, 2008. http://docinsa.insa-lyon.fr/these/pont.php?id=chaari.
Der volle Inhalt der QuelleBücher zum Thema "Interfaces utilisateur (informatique) – Philosophie"
Ergonomie du logiciel et design web: le manuel des interfaces utilisateur. 4. Aufl. Paris: Dunod, 2008.
Den vollen Inhalt der Quelle findenDeveloping user interfaces. San Francisco, Calif: Morgan Kaufmann Publishers, 1998.
Den vollen Inhalt der Quelle findenAbout face 2.0: The essentials of interaction design. Indianapolis, IN: Wiley, 2003.
Den vollen Inhalt der Quelle findenCHI Conference (1997 Atlanta, Ga.). CHI '97: Human factors in computing systems : CHI 97 extended abstracts. Herausgegeben von Pemberton Steven 1953- und SIGCHI (Group : U.S.). New York: Association for Computing Machinery, 1997.
Den vollen Inhalt der Quelle findenSteven, Pemberton, und SIGCHI (Group : U.S.), Hrsg. CHI '97: Human factors in computing systems : CHI 97 conference proceedings. New York: Association for Computing Machinery, 1997.
Den vollen Inhalt der Quelle findenPortable GUI development with C++. New York: McGraw-Hill, 1993.
Den vollen Inhalt der Quelle findenBoucher, Amélie. Ergonomie Web: Pour des sites Web efficaces. 2. Aufl. Paris: Eyrolles, 2009.
Den vollen Inhalt der Quelle finden1969-, Grieser Gunter, und Tanaka Y, Hrsg. Intuitive human interfaces for organizing and accessing intellectual assets: International workshop, Dagstuhl Castle, Germany, March 1-5, 2004 : revised selected papers. Berlin: Springer, 2004.
Den vollen Inhalt der Quelle findenNewham, Cameron. Learning the bash Shell. Sebastopol, CA: O’Reilly & Associates, 1995.
Den vollen Inhalt der Quelle findenBill, Rosenblatt, Hrsg. Learning the bash Shell. 3. Aufl. Beijing: O’Reilly Media, 2005.
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