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Auswahl der wissenschaftlichen Literatur zum Thema „Interaktivt ljud“
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Zeitschriftenartikel zum Thema "Interaktivt ljud"
Žunić, Fikreta. „PREVENCIJA INTERNET NASILJA KROZ ČAS ODELJENJSKE ZAJEDNICE“. Педагошка стварност 65, Nr. 1 (24.09.2019): 45–53. http://dx.doi.org/10.19090/ps.2019.1.45-53.
Der volle Inhalt der QuelleDissertationen zum Thema "Interaktivt ljud"
Johansson, David, und Nils Rydh. „Interaktivitet inom ambisonics : Samband mellan rörelser och interaktivt ljud“. Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21750.
Der volle Inhalt der QuelleMusic and motion have shared an intimate connection through dance since ages past, however this bond has for the most part been one dimensional in the sense that people are the ones reacting to music. This connection is something we have found intriguing to explore through the aspects of interactivity, spaciousness and sensory experience. Using ambisonics, a technology used to recreate three dimensional sound fields and a Kinect camera, we have sought out to investigate what happens if you reverse this connection and let audio react to a person's movement instead. There is however more to this than just the bond between dance and music. One of the more interesting aspects has been how an audio installation can be developed to play back audio that corresponds to the movements that generate them. We have through the usage of sensory ethnography as our exploratory perspective enacted a number of workshops where we, together with people with a background in dance and performance, investigated the role that kinaesthesia and a person's sense of agency has in this interconnection of motion and sound. What we have found is how agency, precognition and precision plays a vital role in how well the sense of control is experienced in an installation such as ours; but also how a more spacious and playful exploration can emerge when the above mentioned criterias are absent.
Gertonsson, Simon, und Anton Hansson. „Det spatiala ljudets vikt“. Thesis, Blekinge Tekniska Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16987.
Der volle Inhalt der QuelleThis bachelor thesis is about the importance of spatial sounds in a digital world where the visual most often comes to the forefront. To do this, this text goes on what a sound narrative is, the human listening and interactive sound narrative. Understanding of alternative concepts like sounds in different contexts, such as soundscapes and sound mapping, is presented withstudies by R. Murray. Schafer (1994), Mark Nazemi and Diane Gromala (2012). Along with new and old technology, this study will try to explain the human natural response to sound without visual reference points. This is investigated using spatial sound, new localization technology; also known as Pozyx, integrated with a virtual environment created in the Unity’s game engine, where the use of the audio engine delivers spatial sound in real time. As a result, the participants in this survey created their own personal narrative, where we as designers created the conditions for this, through interactive technology and selective listening.
Ohlsson, Viktor. „Ickelinjär ljuddesign : Realtids-processering av ljud i dataspel“. Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:du-6300.
Der volle Inhalt der QuelleÖstlund, Anton, Viktor Eidhagen und Marcus Nilsson. „Synaesthetica : Relationen mellan ljud, bild och kropp genom Kinesonisk interaktion“. Thesis, Blekinge Tekniska Högskola, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18321.
Der volle Inhalt der QuelleFor generations humans have strived to interpret the relationships between picture and sound. Is there a scientific connection between the lightwave-spectrum and the sound-frequency domain? Is it possible to experience both modalities at once? A fraction of the population can experience a symbiosis of these modalities, a union of the senses where the brain cross connects two or more, seemingly unrelated senses. This variation of sensory function is known as synesthesia. The rapid development in digital media has enabled this cross connection through numbers, creating a form of art where sound triggers or generates visual elements or vice versa. This bachelor thesis is aimed towards examining the relationship between picture, sound, bodily interaction and how we can weave these modalities together to create visual and sonic elements in real time in a natural and organic fashion through the concept of kinesonic interaction. We have through ethnographic observation, focus groups and questionnaires examined various functions which contributes to the sensation of embodied sound, retaining a natural feeling towards the body movements and visual cues. We’ve anchored our research, knowledge and decisions as designers in agential realism to present a framework which we suggest creates an intertwining multimodal experience where body, sound and picture meet.
Jörgensen, Tanja. „Den oemotståndliga svetsen mellan ljud och bild : En kvalitativ studie om interaktion i TV- och datorspel“. Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:du-21242.
Der volle Inhalt der QuelleEngstrand, Kevin. „Feedback av ljud : Kan ljudeffekter kopplade till interagerbaraobjekt i ett tredjepersonsspel förklara objektetsfunktionalitet för att vägleda spelaren?“ Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15388.
Der volle Inhalt der QuelleVingéus, Kevin. „Pitchrörelsens kommunikativa roll : En studie om hur pitchrörelser i ljud kommunicerar funktionalitet med hjälp av magi i interaktiva media“. Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13698.
Der volle Inhalt der QuelleJörgensen, Tanja. „Den virtuella verklighetens magiska cirkel : En kvalitativ studie av ljud, bild, interaktion och immersion för applikationen Tilt Brush i VR-headsetet HTC Vive“. Thesis, Högskolan Dalarna, Akademin Humaniora och medier, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28679.
Der volle Inhalt der QuelleRYDÉN, HENRIK, und ALBERT STRACHAL. „Tala utan ord! : Audiell kommunikation i ett fysiskt rum“. Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14850.
Der volle Inhalt der QuelleThis Bachelor Thesis explores the underlying communication that can be found in sound and how it can be used in relation to a media production. We explore the concept of "context" and what impact it may have on people's perceptions of sound as well as sounds perceived as if it’s missing context. With theories and concepts derived from widely different subjects such as sound design for film, and neuroscience, we explore the possibilities of incorporating these into an installation focusing on communication and interactivity. This installation aims to test these theories on participants who can choose to participate actively or passively in the installation. With Situated Knowledge , among others, as a methodology, we examine as well as critique theories and concepts in sound design.
Jensen, Monika, und Anna Staaf. „Då i vårt mörka hus, stiger med tända ljus, Sankta Lucia... Eller? : Förskollärares tankar om och arbete med högtider i förskolan“. Thesis, Södertörns högskola, Lärarutbildningen, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-34122.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Interaktivt ljud"
Balantič, Zvone, und Branislav Šmitek. „Povezava človeških faktorjev z digitalno transformacijo v pametnih hišah“. In Organizations at Innovation and Digital Transformation Roundabout: Conference Proceedings. University of Maribor Press, 2020. http://dx.doi.org/10.18690/978-961-286-388-3.4.
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