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Auswahl der wissenschaftlichen Literatur zum Thema „Interactive audio“
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Zeitschriftenartikel zum Thema "Interactive audio"
Waters, Richard C. „Audio interactive tutor“. Journal of the Acoustical Society of America 101, Nr. 5 (1997): 2428. http://dx.doi.org/10.1121/1.419492.
Der volle Inhalt der QuelleRaman, T. V., und David Gries. „Interactive Audio Documents“. Journal of Visual Languages & Computing 7, Nr. 1 (März 1996): 97–108. http://dx.doi.org/10.1006/jvlc.1996.0006.
Der volle Inhalt der QuelleWaters, Richard C. „THE AUDIO INTERACTIVE TUTOR“. Computer Assisted Language Learning 8, Nr. 4 (Dezember 1995): 325–54. http://dx.doi.org/10.1080/0958822950080403.
Der volle Inhalt der QuelleJaspers, Fons, und Zhang Ji-Ping. „Interactive Audio for Computer Assisted Learning“. Journal of Educational Technology Systems 19, Nr. 1 (September 1990): 59–74. http://dx.doi.org/10.2190/xjgl-xp52-3teg-yg2m.
Der volle Inhalt der QuelleCHURCH, D. M. „Interactive Audio for Foreign-Language Learning“. Literary and Linguistic Computing 5, Nr. 2 (01.04.1990): 191–94. http://dx.doi.org/10.1093/llc/5.2.191.
Der volle Inhalt der QuelleMcPhee, Scot. „Audio-visual Poetics in Interactive Multimedia“. Convergence: The International Journal of Research into New Media Technologies 3, Nr. 4 (Dezember 1997): 72–91. http://dx.doi.org/10.1177/135485659700300407.
Der volle Inhalt der QuellePfost, Maximilian, und Jana G. Freund. „Interactive Audio Pens, Home Literacy Activities and Emergent Literacy Skills“. Jugendweihe & Co. – Übergangsrituale im Jugendalter 13, Nr. 3-2018 (10.09.2018): 337–49. http://dx.doi.org/10.3224/diskurs.v13i3.06.
Der volle Inhalt der QuelleFeasley, Charles E., und Ron Payne. „Media review: Interactive audio: Available training resources“. American Journal of Distance Education 2, Nr. 3 (Januar 1988): 97–100. http://dx.doi.org/10.1080/08923648809526642.
Der volle Inhalt der QuelleSamani, Hooman Aghaebrahimi, Adrian David Cheok und Owen Noel Newton Fernando. „An affective interactive audio interface for Lovotics“. Computers in Entertainment 9, Nr. 2 (Juli 2011): 1–14. http://dx.doi.org/10.1145/1998376.1998377.
Der volle Inhalt der QuelleOldfield, Robert, Ben Shirley und Jens Spille. „Object-based audio for interactive football broadcast“. Multimedia Tools and Applications 74, Nr. 8 (01.05.2013): 2717–41. http://dx.doi.org/10.1007/s11042-013-1472-2.
Der volle Inhalt der QuelleDissertationen zum Thema "Interactive audio"
Smith, Adam Douglas 1975. „WAI-KNOT (Wireless Audio Interactive Knot)“. Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/62360.
Der volle Inhalt der QuelleIncludes bibliographical references (leaves 44-45).
The Sound Transformer is a new type of musical instrument. It looks a little like a saxophone, but when you sing or "kazoo" into it, astonishing transforms and mutations come out. What actually happens is that the input sound is sent via 802.11 wireless link to a net server that transforms the sound and sends it back to the instrument's speaker. In other words, instead of a resonant acoustic body, or a local computer synthesizer, this architecture allows sound to be sourced or transformed by an infinite array of online services, and channeled through a gesturally expressive handheld. Emerging infrastructures (802.11, Bluetooth, 3G and 4G, etc) seem to aim at this new class of instrument. But can such an architecture really work? In particular, given the delays incurred by decoupling the sound transformation from the instrument over a wireless network, are interactive music applications feasible? My thesis is that they are. To prove this, I built a platform called WAI-KNOT (for Wireless Audio Interactive Knot) in order to examine the latency issues as well as other design elements, and test their viability and impact on real music making. The Sound Transformer is a WAI-KNOT application.
Adam Douglas Smith.
S.M.
Olaleye, Olufunke I. „Symbiotic Audio Communication on Interactive Transport“. Kent State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=kent1176438067.
Der volle Inhalt der QuelleTsingos, Nicolas. „MODELS AND ALGORITHMS FOR INTERACTIVE AUDIO RENDERING“. Habilitation à diriger des recherches, Université de Nice Sophia-Antipolis, 2008. http://tel.archives-ouvertes.fr/tel-00629574.
Der volle Inhalt der QuelleBrossier, Paul M. „Automatic annotation of musical audio for interactive applications“. Thesis, Queen Mary, University of London, 2006. http://qmro.qmul.ac.uk/xmlui/handle/123456789/3809.
Der volle Inhalt der QuelleSheets, Gregory S. „Audio coding and identification for an interactive television application“. Thesis, This resource online, 1996. http://scholar.lib.vt.edu/theses/available/etd-02132009-172049/.
Der volle Inhalt der QuelleJordan, Eric Michael. „Programming models for the development of interactive audio applications“. Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/37764.
Der volle Inhalt der QuelleIncludes bibliographical references (leaves 59-63).
by Eric Michael Jordan.
M.S.
Malone, Caitlin A. „A Visit to the Priory: An Interactive Audio Tour“. Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/389.
Der volle Inhalt der QuelleByers, Kenneth Charles. „Full-body interaction : perception and consciousness in interactive digital 3-dimension audio visual installations“. Thesis, University of the West of Scotland, 2017. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.740180.
Der volle Inhalt der QuelleLucas, Stephen 1985. „Virtual Stage: Merging Virtual Reality Technologies and Interactive Audio/Video“. Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984124/.
Der volle Inhalt der QuelleRoy, Deb Kumar 1969. „NewsComm--a hand-held device for interactive access to structured audio“. Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/60444.
Der volle Inhalt der QuelleBücher zum Thema "Interactive audio"
Bhasha Research and Publication Centre. Gujaratanum adivasi sangita: An audio-visual interactive. Vadodara: Bhasha Research and Publication Centre, 2011.
Den vollen Inhalt der Quelle findenJohn, Matthews. Interactive whiteboards. Ann Arbor, MI: Cherry Lake Pub., 2009.
Den vollen Inhalt der Quelle findenBehringer, Uli. Denoiser: The audio interactive noise reduction system, Model SNR 2000. 2. Aufl. Willich-Münchheide: Behringer Spezielle Studiotechnik, 1995.
Den vollen Inhalt der Quelle findenHarrison, Mark. The use of interactive audio and speech recognition techniques in training. [U.K.]: [s.n.], 1993.
Den vollen Inhalt der Quelle finden1953-, Gayeski Diane M., Hrsg. Using video: Interactive and linear designs. Englewood Cliffs, N.J: Educational Technology Publications, 1989.
Den vollen Inhalt der Quelle findenDave, Raybould, Hrsg. The game audio tutorial: A practical guide to sound and music for interactive games. Amsterdam: Boston, 2011.
Den vollen Inhalt der Quelle findenRomiszowski, A. J. The selection and use of instructional media: For improved classroom teaching and for interactive, individualized instruction. 2. Aufl. London: K. Page, 1988.
Den vollen Inhalt der Quelle findenInteractive optical technologies in education and training: Markets and trends. Westport: Meckler, 1990.
Den vollen Inhalt der Quelle findenLa cattedra multimediale: Tecnologie didattiche per la scuola. Milano: Associazione italiana editori, Ufficio studi, 2002.
Den vollen Inhalt der Quelle findenWilson, Kathleen S. The Palenque design: Children's discovery learning experiences in an interactive multimedia environment. [Cambridge, Mass.]: K.S. Wilson, 1988.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Interactive audio"
Goodwin, Simon N. „Interactive Audio Codecs“. In Beep to Boom, 173–81. New York, NY : Routledge, 2019. | Series: Audio engineering society presents …: Routledge, 2019. http://dx.doi.org/10.4324/9781351005548-17.
Der volle Inhalt der Quellevan den Boogaart, C. G., und R. Lienhart. „Visual Audio: An Interactive Tool for Analyzing and Editing of Audio in the Spectrogram“. In Interactive Video, 107–30. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/978-3-540-33215-2_6.
Der volle Inhalt der QuelleGampe, Johanna. „Interactive Narration within Audio Augmented Realities“. In Interactive Storytelling, 298–303. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10643-9_34.
Der volle Inhalt der QuelleGoodwin, Simon N. „Interactive Audio Development Roles“. In Beep to Boom, 35–42. New York, NY : Routledge, 2019. | Series: Audio engineering society presents …: Routledge, 2019. http://dx.doi.org/10.4324/9781351005548-4.
Der volle Inhalt der QuelleRobinson, Ciarán. „Interactive Game Objects“. In Game Audio with FMOD and Unity, 93–100. New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429455971-11.
Der volle Inhalt der QuelleGoodwin, Simon N. „The Essence of Interactive Audio“. In Beep to Boom, 1–10. New York, NY : Routledge, 2019. | Series: Audio engineering society presents …: Routledge, 2019. http://dx.doi.org/10.4324/9781351005548-1.
Der volle Inhalt der QuelleWu, Wenjie, und Stefan Rank. „Story Immersion in a Gesture-Based Audio-Only Game“. In Interactive Storytelling, 223–34. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-27036-4_21.
Der volle Inhalt der QuelleParry, Nye, Helen Bendon, Stephen Boyd Davis und Magnus Moar. „Locating Drama: A Demonstration of Location-Aware Audio Drama“. In Interactive Storytelling, 41–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-89454-4_6.
Der volle Inhalt der QuelleGonzalez, Ruben. „Better Than MFCC Audio Classification Features“. In The Era of Interactive Media, 291–301. New York, NY: Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3501-3_24.
Der volle Inhalt der QuelleBakker, Saskia, Elise van den Hoven und Berry Eggen. „Exploring Interactive Systems Using Peripheral Sounds“. In Haptic and Audio Interaction Design, 55–64. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15841-4_7.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Interactive audio"
Raman, T. V., und D. Gries. „Interactive audio documents“. In the first annual ACM conference. New York, New York, USA: ACM Press, 1994. http://dx.doi.org/10.1145/191028.191045.
Der volle Inhalt der QuelleTurchet, Luca. „Interactive sonification and the IoT“. In AM'19: Audio Mostly. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3356590.3356631.
Der volle Inhalt der QuelleRajan, Rahul, Cliff Chen und Ted Selker. „Considerate Audio MEdiating Oracle (CAMEO)“. In the Designing Interactive Systems Conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2317956.2317972.
Der volle Inhalt der QuelleRowland, Jess, und Adrian Freed. „Flexible surfaces for interactive audio“. In the 2012 ACM international conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2396636.2396688.
Der volle Inhalt der QuelleWyse, Lonce. „Interactive Audio Web Development Workflow“. In MM '14: 2014 ACM Multimedia Conference. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2647868.2655064.
Der volle Inhalt der QuelleHürst, Wolfgang. „Interactive audio-visual video browsing“. In the 14th annual ACM international conference. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1180639.1180781.
Der volle Inhalt der QuelleMasu, Raul, Nuno N. Correia, Stephan Jurgens, Jochen Feitsch und Teresa Romão. „Designing interactive sonic artefacts for dance performance“. In AM'20: Audio Mostly 2020. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3411109.3412297.
Der volle Inhalt der QuelleHadjakos, Aristotelis, Heizo Schulze, André Düchting, Christian Metzger, Marc Ottensmann, Friederike Riechmann, Anna-Maria Schneider und Michael Trappmann. „Learning Visual Programming by Creating a Walkable Interactive Installation“. In the Audio Mostly 2015. New York, New York, USA: ACM Press, 2015. http://dx.doi.org/10.1145/2814895.2814914.
Der volle Inhalt der QuelleUrbanek, Michael, Florian Güldenpfennig und Manuel T. Schrempf. „Building a Community of Audio Game Designers - Towards an Online Audio Game Editor“. In DIS '18: Designing Interactive Systems Conference 2018. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3197391.3205431.
Der volle Inhalt der QuelleThompson, Andrew, und Gyorgy Fazekas. „A Model-View-Update Framework for Interactive Web Audio Applications“. In AM'19: Audio Mostly. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3356590.3356623.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Interactive audio"
Baluk, Nadia, Natalia Basij, Larysa Buk und Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, Februar 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.
Der volle Inhalt der QuelleSyvash, Kateryna. AUDIENCE FEEDBACK AS AN ELEMENT OF PARASOCIAL COMMUNICATION WITH SCREEN MEDIA-PERSONS. Ivan Franko National University of Lviv, Februar 2021. http://dx.doi.org/10.30970/vjo.2021.49.11062.
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