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Auswahl der wissenschaftlichen Literatur zum Thema „Interactive art“
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Zeitschriftenartikel zum Thema "Interactive art"
Eiserman, Jennifer, und Gerald Hushlak. „Keeping Interactive Art Interactive“. International Journal of the Inclusive Museum 6, Nr. 2 (2014): 183–96. http://dx.doi.org/10.18848/1835-2014/cgp/v06i02/44449.
Der volle Inhalt der QuelleCarlisle, Anne. „Art & Technology: Interactive Art“. Circa, Nr. 73 (1995): 18. http://dx.doi.org/10.2307/25562848.
Der volle Inhalt der QuelleWong, Chee-Onn, Keechul Jung und Joonsung Yoon. „Interactive Art: The Art That Communicates“. Leonardo 42, Nr. 2 (April 2009): 180–81. http://dx.doi.org/10.1162/leon.2009.42.2.180.
Der volle Inhalt der QuelleGaifman, Milette, und Lillian Lan-ying Tseng. „Interactive Art History“. Art Bulletin 102, Nr. 1 (02.01.2020): 6. http://dx.doi.org/10.1080/00043079.2020.1670604.
Der volle Inhalt der QuelleHan, Su Jin. „Narrative Interaction Experience of Interactive Media Art“. TECHART: Journal of Arts and Imaging Science 6, Nr. 3 (31.08.2019): 6–8. http://dx.doi.org/10.15323/techart.2019.8.6.3.6.
Der volle Inhalt der QuelleGuo, Lingling, und Lipeng Zhang. „Exploration on the Application of New Media Interactive Art to the Protection of Traditional Culture“. Scientific Programming 2022 (23.03.2022): 1–9. http://dx.doi.org/10.1155/2022/5418622.
Der volle Inhalt der QuelleEdmonds, Ernest. „The Art of Interaction: What HCI Can Learn from Interactive Art“. Synthesis Lectures on Human-Centered Informatics 11, Nr. 1 (08.03.2018): i—73. http://dx.doi.org/10.2200/s00825ed1v01y201802hci039.
Der volle Inhalt der QuelleFelipe Duarte, Emanuel, Luiz Ernesto Merkle und M. Cecília C. Baranauskas. „The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices“. Journal of Interactive Systems 10 (20.12.2019): 20. http://dx.doi.org/10.5753/jis.2019.551.
Der volle Inhalt der QuelleLUKICHEV, RUSLAN V. „CONCERNING THE ISSUE OF GENERATIVE ART CLASSIFICATION: DEFINITION OF CONCEPTS“. ART AND SCIENCE OF TELEVISION 15, Nr. 3 (2019): 11–31. http://dx.doi.org/10.30628/1994-9529-2019-15.3-11-31.
Der volle Inhalt der QuelleKluszczynski, RyszardW. „Strategies of interactive art“. Journal of Aesthetics & Culture 2, Nr. 1 (Januar 2010): 5525. http://dx.doi.org/10.3402/jac.v2i0.5525.
Der volle Inhalt der QuelleDissertationen zum Thema "Interactive art"
Seevinck, Jennifer. „Emergence in interactive art“. Thesis, University of Technology, Sydney, 2011.
Den vollen Inhalt der Quelle findenMcMorran, Susan Mary. „Interactive painting : an investigation of interactive art and its introduction into a traditional art practice“. Thesis, Northumbria University, 2007. http://nrl.northumbria.ac.uk/3125/.
Der volle Inhalt der QuelleKomarova, Maria. „Interactive technologies on art museum websites“. Kansas State University, 2015. http://hdl.handle.net/2097/18947.
Der volle Inhalt der QuelleDepartment of Communications Studies
Gregory Paul
This report investigates how American art museums have adopted interactive technologies on their websites. The use of such technologies brings to the forefront a tension regarding authority over visitors’ experience of and interpretation of art both in person and online. Interactive tools on 15 art museum websites were coded as enabling one of three types of interaction: human-to-computer, human-to-human and human-to-content. Human-to-computer interactive features were most prevalent on museum websites, followed by human-to-human and human-to-content interactive technologies respectively. The findings demonstrate a tension between the goals of art museums in wanting to engage visitors in co-creation of meaning about art on the one hand and wanting to maintain their traditional authority over that meaning on the other. The report concludes by offering recommendations for how museums can use interactive technologies more effectively in order to maintain their role as centers of social and cultural life.
Strindlund, Nathalie. „Exploring relations between Interaction attributes and Pleasures in multisensory interactive art“. Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23788.
Der volle Inhalt der QuelleDrummond, Jon R. „Interactive electroacoustics“. Thesis, View thesis, 2007. http://handle.uws.edu.au:8081/1959.7/35367.
Der volle Inhalt der QuelleMurat, Mathilde. „Scénographie interactive, interfaces et interférences“. Thesis, Toulouse 2, 2014. http://www.theses.fr/2014TOU20013/document.
Der volle Inhalt der QuelleThe present dissertation partakes of an ongoing inquiry into our kinesthetic experience and the influence of the environment on our perceptions. The technologies of interactivity, which stem from cybernetics and from the rise of computer technology, are major tools in this exploration, as they enable the emergence of scenographies whose specificity is the way they integrate corporeality in its autopoieticdimension, by means of the interface-Based devices.This dissertation is the product of research work of a practical and of a theoretical nature. The first part tackles the question of what is at stake, in relationships, between plasticity and corporeality. A few paragraphs are devoted to modes of interaction in the context of immersive plasticity. In interactive scenographies, body and space are complexly interconnected. The scenographies lead to the emergence of new cognitive possibilities, notably at the level of the sensory-Motor perception patterns. They are explored through the practice of installation. The second part focuses on the stakes of a specific spectaroriality. Following previous approaches, we proposeto identify an epistemological shift of the notion of space which occurs with the integration of hypermedia computationalareas into the topological field. Being thus made an interactor, the spectator becomes a potential author. The notion of auctoriality is tempered in the way of constraint caused by the apparatus. By resorting to systemic thought and relying on theanalysis of our productions, we can define the dialectic between constraint and freedom as programmed action fields inrelation with individual action fields. Steigler’s theory enables us to regard the spectator as a practician-Body in the plasticsphere. The third part deals with the poietics of interaction technologies, on which is brought to bear an approach focusingon plasticity. As metatools, the interactivity and the digital tools it requires in the constitution of media promote a new approach to the worshop. The multiplicity of skills this practice involves leads to poietic considerations as regards collective practices.The identification of a culture specific to digital art as a cross-Disciplinary field underlines the influence of a professional field established around these practices. Interactivity practice, by experimentation, stends out in a creation-Research-Profession process
Babic, Kristopher T. „InterDraw - An Online, Interactive, Collaborative Art Program“. Digital WPI, 2000. https://digitalcommons.wpi.edu/etd-theses/825.
Der volle Inhalt der QuelleChanhthaboutdy, Somphout. „Vanité interactive : recherche et expérimentation artistique“. Thesis, Paris 8, 2015. http://www.theses.fr/2015PA080060/document.
Der volle Inhalt der QuelleThis work is about sensory interactivity, real-time 3D and visual arts. This artistic and technical study falls within a long-term research, introducing the notion of an enhanced representation of Death, embodied by the Vanitas and exploring new ways of inducing feedback about a work of art.From an artistic point of view, this research analyses the creation process which led us from the enhanced representation of Death on video, to the experience of the Vanitas through a total immersion into virtual pictures. This analysis brings out the motives for the creation and the use of 3D Vanitases in interactive installations. It highlights the issues raised by this innovative process regarding the History of the Vanitas since its outbreak. It goes further, by developing an original approach, to the communication between the audience and the work of art, introducing the use of a sensorial interface as a medium.At the technical level, the study revolves around the use of a Brain Computer Interface (BCI), inducing a new way of discovering and interacting with a work of art, as part of a feedback process. It creates a sense of interactivity, between concentration and meditation. The control of the brainwaves and muscular contractions brings the Body and the Mind together to achieve the mastery of the BCI
Drummond, Jon R. „Interactive electroacoustics“. View thesis, 2007. http://handle.uws.edu.au:8081/1959.7/35367.
Der volle Inhalt der QuelleA thesis presented to the University of Western Sydney, College of Arts, School of Communication Arts, in fulfilment of the requirements for the degree of Doctor of Philosophy. Title from title screen. Includes bibliographies. Thesis minus video and audio files also available online at: http://handle.uws.edu.au:8081/1959.7/35367.
Margerison, Paul. „An algorithmic and interactive approach to computer art“. Thesis, Open University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.240001.
Der volle Inhalt der QuelleBücher zum Thema "Interactive art"
George, Fifield, Ketner Joseph D, Donath Judith und Milwaukee Art Museum, Hrsg. Act/react: Interactive installation art. Milwaukee, WI: Milwaukee Art Museum, 2008.
Den vollen Inhalt der Quelle findenSeevinck, Jennifer. Emergence in Interactive Art. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-45201-2.
Der volle Inhalt der QuelleYasui, Miki. Time in interactive art. London: LCP, 2002.
Den vollen Inhalt der Quelle findenWassermann, Selma. The Art of Interactive Teaching. New York: Routledge, [2017]: Routledge, 2017. http://dx.doi.org/10.4324/9781315174624.
Der volle Inhalt der QuelleSolarski, Chris. Interactive Stories and Video Game Art. Boca Raton, FL : Taylor & Francis, 2016.: A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/b21636.
Der volle Inhalt der QuelleFahlström, Öyvind. The interactive art of Öyvind Fahlström. [s.l.]: [s.n.], 2002.
Den vollen Inhalt der Quelle findenDombrower, Eddie. Dombrower's art of interactive entertainment design. New York: McGraw-Hill, 1998.
Den vollen Inhalt der Quelle findenAdams, Laurie. A history of western art. 4. Aufl. Boston: McGraw-Hill, 2005.
Den vollen Inhalt der Quelle findenGerfried, Stocker, Sommerer Christa 1964- und Mignonneau Laurent 1967-, Hrsg. Christa Sommerer & Laurent Mignonneau: Interactive art research. Wien: Springer, 2009.
Den vollen Inhalt der Quelle findenGerfried, Stocker, Sommerer Christa 1964- und Mignonneau Laurent 1967-, Hrsg. Christa Sommerer & Laurent Mignonneau: Interactive art research. Wien: Springer, 2009.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Interactive art"
Stern, Nathaniel. „Interactive Art“. In A Companion to Digital Art, 310–29. Hoboken, NJ: John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118475249.ch13.
Der volle Inhalt der QuelleFranco, Francesca. „Interactive Generative art“. In Generative Systems Art, 89–116. New York: Routledge, 2017. | Series: Digital research in the: Routledge, 2017. http://dx.doi.org/10.4324/9781315581637-6.
Der volle Inhalt der QuelleSarcar, Vaskaran. „Interfaces: An Art in OOP“. In Interactive C#, 123–44. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3339-9_5.
Der volle Inhalt der QuelleKnoller, Noam. „The Expressive Space of IDS-as-Art“. In Interactive Storytelling, 30–41. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34851-8_3.
Der volle Inhalt der QuelleHernandez Mengesha, L., und C. J. James-Reynolds. „Interactive Evolutionary Generative Art“. In Research and Development in Intelligent Systems XXXIII, 377–82. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47175-4_28.
Der volle Inhalt der QuelleSeevinck, Jennifer. „Three Interactive Art Systems“. In Springer Series on Cultural Computing, 71–96. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-45201-2_5.
Der volle Inhalt der QuelleEdmonds, Ernest. „Learning from Interactive Art“. In The Art of Interaction, 13–26. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-031-02222-7_3.
Der volle Inhalt der QuellePopov, Ivan. „When Is Art Interactive?“ In Balkan Analytic Forum, 247–55. Belgrade ; Belgrade: Center for Contemporary Philosophy — Balkan Analytic Forum ; University of Belgrade — Faculty of Philosophy, 2024. http://dx.doi.org/10.18485/baf.2024.1.ch12.
Der volle Inhalt der QuelleKnoller, Noam. „Agency and the Art of Interactive Digital Storytelling“. In Interactive Storytelling, 264–67. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16638-9_38.
Der volle Inhalt der QuelleVassos, Stavros, Eirini Malliaraki, Federica dal Falco, Jessica Di Maggio, Manlio Massimetti, Maria Giulia Nocentini und Angela Testa. „Art-Bots: Toward Chat-Based Conversational Experiences in Museums“. In Interactive Storytelling, 433–37. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48279-8_43.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Interactive art"
„Critical art/interactive art/virtual art“. In the 20th annual conference, chair Timothy Druckrey. New York, New York, USA: ACM Press, 1993. http://dx.doi.org/10.1145/166117.166176.
Der volle Inhalt der QuelleHsu, Chao-Chi, und Pey Chwen Lin. „Interactive installation art“. In ACM SIGGRAPH ASIA 2010 Posters. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1900354.1900380.
Der volle Inhalt der QuelleNing, Ye, und Terence Sim. „Interactive Portrait Art“. In 2008 IEEE Workshop on Applications of Computer Vision (WACV). IEEE, 2008. http://dx.doi.org/10.1109/wacv.2008.4543998.
Der volle Inhalt der QuelleTan, Tele, Min Chew Lim, Mihai Lazarescu und Ling Li. „Interactive Digital Art through Chameleon Art“. In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2008. http://dx.doi.org/10.5176/978-981-08-8227-3_cgat08-49.
Der volle Inhalt der QuelleClark, Sean. „Revisiting Interactive Art Systems“. In Electronic Visualisation and the Arts (EVA 2011). BCS Learning & Development, 2011. http://dx.doi.org/10.14236/ewic/eva2011.38.
Der volle Inhalt der QuelleCornock, Stroud. „THE INTERACTIVE ART SYSTEM“. In CAT 2010: Ideas before their time : Connecting the past and present in computer art. BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/cat2010.3.
Der volle Inhalt der QuelleShim, Hyunjung. „Session details: Interactive Art“. In MM '18: ACM Multimedia Conference. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3286950.
Der volle Inhalt der QuelleKanaya, Ichiroh, Masataka Imura und Mayuko Kanazawa. „Interactive art to go“. In ACE '14: 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2663806.2663871.
Der volle Inhalt der QuelleBoden, Margaret A. „Aesthetics and interactive art“. In the 5th conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1056224.1056225.
Der volle Inhalt der Quelle„Session details: Interactive Art“. In 2018 ACM Multimedia Conference, chair Hyunjung Shim. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3240508.3286950.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Interactive art"
Seidametova, Zarema S., Zinnur S. Abduramanov und Girey S. Seydametov. Using augmented reality for architecture artifacts visualizations. [б. в.], Juli 2021. http://dx.doi.org/10.31812/123456789/4626.
Der volle Inhalt der QuellePlessi, Fabrizio, Celestino Soddu und Adriano Abbado. digitalyart: An exhibition honoring Italy, Host of the 44th Annual Meeting of the Board of Governors of the Inter-American Development Bank. Inter-American Development Bank, Februar 2003. http://dx.doi.org/10.18235/0005909.
Der volle Inhalt der QuelleGoldie, James. Interactive: where are cities sinking? Monash University, Mai 2023. http://dx.doi.org/10.54377/bf9b-22e1.
Der volle Inhalt der QuelleSequeira, Dora María, Ileana Alvarado V. und Félix Angel. Young Costa Rican Artists: Nine Proposals. Inter-American Development Bank, August 2007. http://dx.doi.org/10.18235/0006438.
Der volle Inhalt der QuelleGoldie, James. Interactive: Fire danger days are growing. Monash University, Dezember 2023. http://dx.doi.org/10.54377/3a98-8950.
Der volle Inhalt der QuelleWallace, ina F., Meera Viswanathan, Stephanie McInnis und Jessica Sobolewski. How Effective Are Interactive Social Media Interventions for Changing Health and Health Behaviors? A Cochrane Review Summary with Commentary. RTI Press, September 2023. http://dx.doi.org/10.3768/rtipress.2023.rb.0034.2309.
Der volle Inhalt der QuelleVorus, William S. ONR Hull Propulsor Interaction ARI. Fort Belvoir, VA: Defense Technical Information Center, November 1990. http://dx.doi.org/10.21236/ada230809.
Der volle Inhalt der QuelleMartins, Francisco, Cíntia França, Francisco Santos, Diogo Martinho, Carolina Saldanha und Élvio Rúbio Gouveia. Emerging technologies to promote fans interaction in football events: a systematic review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, Februar 2023. http://dx.doi.org/10.37766/inplasy2023.2.0015.
Der volle Inhalt der QuelleKhomenko, Tetiana, und Yuriy Kolisnyk. Втрати української культури у російсько-українській війні: культурно-інформаційний спротив. Ivan Franko National University of Lviv, März 2023. http://dx.doi.org/10.30970/vjo.2023.52-53.11749.
Der volle Inhalt der QuellePalamar, Svitlana P., Ganna V. Bielienka, Tatyana O. Ponomarenko, Liudmyla V. Kozak, Liudmyla L. Nezhyva und Andrei V. Voznyak. Formation of readiness of future teachers to use augmented reality in the educational process of preschool and primary education. CEUR Workshop Proceedings, Juli 2021. http://dx.doi.org/10.31812/123456789/4636.
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