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Auswahl der wissenschaftlichen Literatur zum Thema „In-game relationships“
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Zeitschriftenartikel zum Thema "In-game relationships"
Pronina, N. A., und A. V. Buyanov. „RELATIONSHIPS APROPOS IN-GAME INDUSTRY OBJECTS“. Russian-Asian Legal Journal, Nr. 4 (23.12.2020): 37–46. http://dx.doi.org/10.14258/ralj(2020)4.6.
Der volle Inhalt der QuelleYayman, Ebru, und Okan Bilgin. „Relationship between social media addiction, game addiction and family functions“. International Journal of Evaluation and Research in Education (IJERE) 9, Nr. 4 (01.12.2020): 979. http://dx.doi.org/10.11591/ijere.v9i4.20680.
Der volle Inhalt der QuelleBaykal, Nur Baser, und Metehan Irak. „Relationships between violent video games and cognition“. Global Journal of Psychology Research: New Trends and Issues 7, Nr. 2 (31.10.2017): 58–70. http://dx.doi.org/10.18844/gjpr.v7i2.2586.
Der volle Inhalt der QuelleBourdon, Isabelle, Chris Kimble und Nathalie Tessier. „Knowledge sharing in online communities: the power game“. Journal of Business Strategy 36, Nr. 3 (18.05.2015): 11–17. http://dx.doi.org/10.1108/jbs-04-2014-0044.
Der volle Inhalt der QuelleChoi, Sooyoung, Young-joo Ahn und Insin Kim. „The Roles of Perceived Innovativeness in Creating Visitors’ Citizenship Behaviors at an International Game Exhibition“. Sustainability 12, Nr. 12 (17.06.2020): 4950. http://dx.doi.org/10.3390/su12124950.
Der volle Inhalt der QuelleShi, Qianqian, Jianbo Zhu und Qian Li. „Cooperative Evolutionary Game and Applications in Construction Supplier Tendency“. Complexity 2018 (2018): 1–13. http://dx.doi.org/10.1155/2018/8401813.
Der volle Inhalt der QuelleChoi, Youngkeun. „A Study of the Antecedents of Game Engagement and the Moderating Effect of the Self-Identity of Collaboration“. International Journal of e-Collaboration 16, Nr. 2 (April 2020): 1–11. http://dx.doi.org/10.4018/ijec.2020040101.
Der volle Inhalt der QuelleTang, Jian, und Ping Zhang. „Exploring the relationships between gamification and motivational needs in technology design“. International Journal of Crowd Science 3, Nr. 1 (10.05.2019): 87–103. http://dx.doi.org/10.1108/ijcs-09-2018-0025.
Der volle Inhalt der QuelleLee, Ji-Hun, und Jun-Mo Kang. „A study on the influence of game enthusiasm, game individual lessons, and human relationships on game satisfaction in online team game competitions“. Indian Journal of Public Health Research & Development 9, Nr. 9 (2018): 772. http://dx.doi.org/10.5958/0976-5506.2018.01093.8.
Der volle Inhalt der QuelleHamlen, Karla R. „Exploring factors related to college student expertise in digital games and their relationships to academics“. Research on Education and Media 9, Nr. 1 (01.06.2017): 28–36. http://dx.doi.org/10.1515/rem-2017-0006.
Der volle Inhalt der QuelleDissertationen zum Thema "In-game relationships"
Smith, Jamie McClellan. „The Relationship Between Video Game Use and Couple Attachment Behaviors in Committed Romantic Relationships“. BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/3606.
Der volle Inhalt der QuelleForshaw, Nicola L. „Contingency and context in the relationships of female vervet monkeys“. Thesis, Lethbridge, Alta. : University of Lethbridge, Dept. of Psychology, c2011, 2011. http://hdl.handle.net/10133/3215.
Der volle Inhalt der Quellexiii, 162 leaves : ill., maps ; 29 cm
Khodarinova, L. A. „Game-theoretic analysis of behaviour in the context of long-term relationships“. Thesis, Nottingham Trent University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.247024.
Der volle Inhalt der QuelleShimoji, Makoto. „Essays in game theory and application : extensive form rationalizability, and demotion in employment relationships /“. Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 1999. http://wwwlib.umi.com/cr/ucsd/fullcit?p9949689.
Der volle Inhalt der QuelleFeng, Shuang. „Friends or Strangers? Modeling Types of In-game Relationship, Social Capital and Psychological Well-being“. Thesis, Uppsala universitet, Människa-datorinteraktion, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447629.
Der volle Inhalt der QuelleBurke, Benjamin M. S., und James M. Ph D. CLFE DAV Duncan. „From virtual to reality: The positive and negative outcomes of video game play in adolescents“. Digital Commons @ East Tennessee State University, 2019. https://dc.etsu.edu/secfr-conf/2019/schedule/20.
Der volle Inhalt der QuelleChoi, Kwok To Maurice. „Online dating as a strategic game : why and how men in Hong Kong Use QQ to chase women in mainland China“. HKBU Institutional Repository, 2011. http://repository.hkbu.edu.hk/etd_ra/1217.
Der volle Inhalt der QuelleBilir, Tanla E. „Real economics in virtual worlds a massively multiplayer online game case study: Runescape /“. Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31657.
Der volle Inhalt der QuelleCommittee Chair: Pearce, Celia; Committee Member: Burnett, Rebecca; Committee Member: Do, Ellen Yi-Luen; Committee Member: Knoespel, Kenneth. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Lee, Kyung-Sook. „The relationship between children's computer game usage and creativity in Korea“. Thesis, [College Station, Tex. : Texas A&M University, 2005. http://hdl.handle.net/1969.1/ETD-TAMU-1012.
Der volle Inhalt der QuelleGupta, Rina. „The relationship between video game playing and gambling behavior in children and adolescents“. Thesis, McGill University, 1994. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=26274.
Der volle Inhalt der QuelleBücher zum Thema "In-game relationships"
Gutfeld, Greg. The scorecard: Keeping score in the relationships game. London: Chameleon, 1997.
Den vollen Inhalt der Quelle findenBack in the game. 2. Aufl. New York, NY: Kensington Publishing Corp., 2006.
Den vollen Inhalt der Quelle findenBrown, Kevin. Bully off: Towards a whole new ball game of relationships in schools. Peterborough: First & Best in Education, 1995.
Den vollen Inhalt der Quelle findenHarris, Helaine Z. Are you in love with a vampire?: Healing the Relationship Drain Game. Encino, CA: An Awakening Pub. Co., 1997.
Den vollen Inhalt der Quelle findenClarke, Eileen. The rules to the dating game have changed!: Relationships in the 21st century. Orlando: Rivercross Pub., 2001.
Den vollen Inhalt der Quelle findenThe scorecard: The official point system for keeping score in the relationship game. New York: Henry Holt, 1997.
Den vollen Inhalt der Quelle findenR, Anderson John. Why good coaches quit: And how you can stay in the game. Minneapolis, MN: Fairview Press, 1999.
Den vollen Inhalt der Quelle findenChi yi li ai qing sheng li tang: Victory in love game : you are my trophy. Xianggang: Qing ma wen hua shi ye chu ban you xian gong si, 2006.
Den vollen Inhalt der Quelle findenBilgere, Dmitri. Beyond the blame game: Creating compassion and ending the sex war in your life. Madison, Wisc: MPC Press, 1997.
Den vollen Inhalt der Quelle findenThe most expensive game in town: The rising cost of youth sports and the toll on today's families. Boston: Beacon Press, 2012.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "In-game relationships"
Driessen, Theo S. H. „Relationships Between Bankruptcy Games and Minimum Cost Spanning Tree Games“. In Essays in Game Theory, 51–64. New York, NY: Springer New York, 1994. http://dx.doi.org/10.1007/978-1-4612-2648-2_5.
Der volle Inhalt der QuelleAlvarez Reyes, Giancarlo, Valeria Espinoza Tixi, Diego Avila-Pesantez, Leticia Vaca-Cardenas und L. Miriam Avila. „Towards an Improvement of Interpersonal Relationships in Children with Autism Using a Serious Game“. In Advances in Intelligent Systems and Computing, 315–25. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-32033-1_29.
Der volle Inhalt der QuelleCaine, Jamie, Julia Davies und Bronwyn T. Williams. „Game 2 Engage: Using iPads to Mediate and Develop Social Relationships in College Learning“. In The Case of the iPad, 143–58. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-4364-2_9.
Der volle Inhalt der QuelleBalasse, Marie, Thomas Cucchi, Allowen Evin, Adrian Bălăşescu, Delphine Frémondeau und Marie-Pierre Horard-Herbin. „Wild game or farm animal? Tracking human-pig relationships in ancient times through stable isotope analysis“. In Hybrid Communities, 81–96. Abingdon, Oxon ; New York, NY : Routledge, 2018. | Series: Routledge studies in anthropology ; 46: Routledge, 2018. http://dx.doi.org/10.4324/9781315179988-5.
Der volle Inhalt der QuelleErdbrink, Annebeth, Rens Kortmann und Alexander Verbraeck. „Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design“. In Lecture Notes in Computer Science, 83–91. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-34350-7_9.
Der volle Inhalt der QuelleLane, H. Chad, Matthew J. Hays, Daniel Auerbach und Mark G. Core. „Investigating the Relationship between Presence and Learning in a Serious Game“. In Intelligent Tutoring Systems, 274–84. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13388-6_32.
Der volle Inhalt der QuelleVoorberg, William, und Victor Bekkers. „Is Social Innovation a Game Changer of Relationships Between Citizens and Governments?“ In The Palgrave Handbook of Public Administration and Management in Europe, 707–25. London: Palgrave Macmillan UK, 2017. http://dx.doi.org/10.1057/978-1-137-55269-3_37.
Der volle Inhalt der QuelleBonenfant, Maude, Patrick Deslauriers und Issam Heddad. „Methodological and Epistemological Reflections on the Use of Game Analytics toward Understanding the Social Relationships of a Video Game Community“. In Data Analytics Applications in Gaming and Entertainment, 183–204. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, 2019. | Series: Data analytics applications: Auerbach Publications, 2019. http://dx.doi.org/10.1201/9780429286490-9.
Der volle Inhalt der QuelleNajar, Tharwa, und Mokhtar Amami. „Interorganizational Relationships“. In Economic Behavior, Game Theory, and Technology in Emerging Markets, 169–85. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4745-9.ch010.
Der volle Inhalt der QuelleGrace, Martin, Jayant Kale, Gerald Gay und Thomas Noe. „Noisy juries and the choice of trial mode in a sequential signalling game“. In Economics of Legal Relationships, 303–27. Routledge, 2008. http://dx.doi.org/10.4324/9780203930885.ch13.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "In-game relationships"
Xu, Zhi-ying, und Cong-dong Li. „Evolutionary Game Analysis on Attitudinal Commitment Behavior in Business Relationships“. In 2009 International Conference on Information Management, Innovation Management and Industrial Engineering. IEEE, 2009. http://dx.doi.org/10.1109/iciii.2009.217.
Der volle Inhalt der QuelleDaronnat, Sylvain. „Human-Agent Trust Relationships in a Real-Time Collaborative Game“. In CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3383668.3419953.
Der volle Inhalt der QuelleDa Silva, Natalia Pinheiro, Jenifer De Jesus Jang und Vinicius Oliveira Amaral. „Magnet: exposing abusive relationships with interactive narrative“. In Workshop sobre as Implicações da Computação na Sociedad. Sociedade Brasileira de Computação, 2020. http://dx.doi.org/10.5753/wics.2020.11046.
Der volle Inhalt der QuelleBartolome, N. Aresti, A. Me Zorrilla und B. G. Zapirain. „A serious game to improve human relationships in patients with neuro-psychological disorders“. In 2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference (ICE-GIC 2010). IEEE, 2010. http://dx.doi.org/10.1109/icegic.2010.5716881.
Der volle Inhalt der QuelleWang, Yingchun, und Wenjuan Liu. „The Game Analysis of the Collaborative Relationships between the Supplier and Vendors in Supply Chain“. In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5660497.
Der volle Inhalt der QuelleIga, Naomi, Asuka Wakao, Kohei Matsumura, Roberto Lopez-Gulliver und Haruo Noma. „Improving Relationships between Parents and Children in Shopping Malls by Using a Digital Treasure Hunting Game“. In CHI PLAY '17: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3130859.3131320.
Der volle Inhalt der QuelleWang, Li-Chun, und Ming-Puu Chen. „The Relationships of Social Economic Status and Learners' Motivation and Performance in Learning from a Game-Design Project“. In 2011 11th IEEE International Conference on Advanced Learning Technologies (ICALT). IEEE, 2011. http://dx.doi.org/10.1109/icalt.2011.161.
Der volle Inhalt der QuelleSousinha, André, und Ana C. Ferreira de Almeida. „EFFECTS IN SELF-PERCEPTION AND RELATIONSHIPS AFTER A BRIEF EXPERIENCE OF ROLE-PLAYING GAME WITH 7TH GRADE STUDENTS“. In 11th International Conference on Education and New Learning Technologies. IATED, 2019. http://dx.doi.org/10.21125/edulearn.2019.2591.
Der volle Inhalt der QuelleJose Scaglia, Alcides, und Gustavo Batista Tognolo. „Relationships between physical variables, stimuli anaerobic power and muscle damage levels provided by Small-sided game in professional football players.“ In XXIII Congresso de Iniciação Científica da Unicamp. Campinas - SP, Brazil: Galoá, 2015. http://dx.doi.org/10.19146/pibic-2015-37333.
Der volle Inhalt der QuelleHao, Dong, Kai Li und Tao Zhou. „Payoff Control in the Iterated Prisoner's Dilemma“. In Twenty-Seventh International Joint Conference on Artificial Intelligence {IJCAI-18}. California: International Joint Conferences on Artificial Intelligence Organization, 2018. http://dx.doi.org/10.24963/ijcai.2018/41.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "In-game relationships"
Aruguete, Natalia, Ernesto Calvo, Carlos Scartascini und Tiago Ventura. Trustful Voters, Trustworthy Politicians: A Survey Experiment on the Influence of Social Media in Politics. Inter-American Development Bank, Juli 2021. http://dx.doi.org/10.18235/0003389.
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