Dissertationen zum Thema „Immersion“
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Wang, Xiaotian. „Chattahoochee Immersion“. Digital Archive @ GSU, 2010. http://digitalarchive.gsu.edu/art_design_theses/57.
Der volle Inhalt der QuelleFraser, Child Nancy. „Learning immersion, the multiple worlds of french immersion students“. Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ35819.pdf.
Der volle Inhalt der QuelleDaggett, Kristina Marie. „Immersion through technology“. [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476289.
Der volle Inhalt der QuelleBodén, Marcus. „Immersion och lärande“. Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4409.
Der volle Inhalt der QuelleJia, Hongyi, und Hongyi Jia. „Chinese Immersion Language Education“. Diss., The University of Arizona, 2017. http://hdl.handle.net/10150/625885.
Der volle Inhalt der QuelleHolm, Robin. „Spelarkitekturs inverkan på immersion“. Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8188.
Der volle Inhalt der QuelleEnström, Hasse. „Nostalgi och ökad immersion“. Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18978.
Der volle Inhalt der QuellePerroud, Benoit. „Immersion visuelle réaliste : proposition d'un modèle d'évaluation“. Thesis, Paris, ENSAM, 2018. http://www.theses.fr/2018ENAM0060/document.
Der volle Inhalt der QuelleThe thesis "Hyper-realistic and multi-sensorial 3D visual immersion" was carried out within the framework of a CIFRE contract established between Arts et Métiers on the one hand and Renault SAS on the other. It proposes a score model to objectively evaluate the ability of an immersive display system to reproduce the right level of sensory stimulation for a user, compared to what he would receive in reality and to the modeling of the human visual system.First, we were interested in laying the foundations of the model: it is composed of twelve criteria, equitably divided into a sum of vision indices and immersion indices. Each criterion is given, as far as possible, a score from 0 to 100. A score of 0 represents the visual system’s inability to perceive or use visual information, while a score of 100 represents maximum capacity. A score of 80 is also assigned for standard performance. Each criterion is assigned a weight according to the task performed in the virtual environment.We then carry out a series of experiments to complete the information available in the literature, to establish the criteria. Contrast and latency are of particular interest. The first experiment consists in the transposition and validation of a visual performance model in Virtual Reality. In the second, we compare the effects of latency on a given task, between a CAVE simulator and a HMD.The thesis proposes a number of theoretical, methodological and experimental results. In virtual immersion conditions, contrast and luminance criteria are important for visual perception. Experiments show that a model adapted to virtual immersion conditions is necessary. Furthermore, we show that thresholds of latency influence on performance seem to exist. The relevance of correlations between simulator performance, presence and cyber-sickness is also checked, depending on the latency and the immersive system
Andersson, Tom, und Hampus Strömsholm. „Immersion, Make and Break the Game - a Study on the Impact of Immersion“. Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20496.
Der volle Inhalt der QuelleImmersion can be considered as an essential part in digital games and developers are constantly challenged when trying to create immersive game experiences to an ever growing demand. However, as previous work suggests, immersion is not an easy concept to grasp and the area must be divided into smaller sub-areas. The sub-areas can then be investigated both individually and in relation to one another. This thesis breaks out three sub-areas (immersive features), that contribute to the overall feeling of immersion, to explore and test. The immersive features are used to create an artifact in the form of a game where all features can be tested. The data presented in this thesis shows that the three features have different amounts of impact on immersion. Furthermore, this thesis shows how the selected features relate to each other and how they together affect the overall game.
Bernulf, Carl-William, und Valdemar Helander. „Immersiva ljudlösningar : Vilken betydelse har placeringen av lyssnaren i relation till immersion i tredjepersonsspel?“ Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20506.
Der volle Inhalt der QuelleLittle, Merry Joan McLean. „Intrapartum water immersion, the relationship between timing of immersion and the incidence of dystocia“. Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape17/PQDD_0013/MQ34072.pdf.
Der volle Inhalt der QuelleDawson, John David. „A discussion of immersion in human computer interaction : the immersion model of user experience“. Thesis, University of Newcastle upon Tyne, 2017. http://hdl.handle.net/10443/3685.
Der volle Inhalt der QuelleWilson, Krista. „Human urbanism immersion into place /“. This title; PDF viewer required. Home page for entire collection, 2010. http://archives.udmercy.edu:8080/dspace/handle/10429/9.
Der volle Inhalt der QuelleLöwgren, Martin. „Immersion in Location-Based Games“. Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5119.
Der volle Inhalt der QuelleXu, Fei. „Lightweight Immersion Techniques for Acumen“. Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-28371.
Der volle Inhalt der QuelleGranström, David. „Immersion : Spatialisering av elektronisk musik“. Thesis, Kungl. Musikhögskolan, Institutionen för komposition, dirigering och musikteori, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kmh:diva-1693.
Der volle Inhalt der QuelleAfaneh, Ibrahim Abdullah. „Immersion frying of potato products“. Thesis, Queen's University Belfast, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343110.
Der volle Inhalt der QuelleYoung, Sigmund Max. „Dynamics of low immersion milling“. College Park, Md. : University of Maryland, 2008. http://hdl.handle.net/1903/8343.
Der volle Inhalt der QuelleThesis research directed by: Dept. of Mechanical Engineering. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Häger, Ellen. „Enhanced Immersion in Augmented Reality Applications“. Thesis, Linköpings universitet, Institutionen för systemteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-145217.
Der volle Inhalt der QuelleChen, Shou-Mian. „Plasma immersion ion implantation of silicon“. Thesis, University of Surrey, 1997. http://epubs.surrey.ac.uk/842893/.
Der volle Inhalt der QuelleWasch, Christina Eleanor. „Immersion in water, steam, and light“. Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/70682.
Der volle Inhalt der QuelleIncludes bibliographical references (p. 83-85).
The built environment impacts and impresses itself upon the body and spirit. Our senses reveal and interpret these experiences. I am interested in the experiencing of architecture at a point where the material and permanent collide and cooperate with the immaterial and impermanent. Through the design and transformation of a Russian bath in an urban American context this thesis investigates how the elements of building react to and shape the natural elements. Haw together they are assembled and manipulated into an architecture of form and texture, light and dark, scale and rhythm, and sound and silence; thus recreating and reinforcing the body, its senses and rituals, within our environment.
by Christina Eleanor Wasch.
M.Arch.
Kent, J. „Sound received : immersion, listening and anthropology“. Thesis, Liverpool John Moores University, 2016. http://researchonline.ljmu.ac.uk/4049/.
Der volle Inhalt der QuelleCurry, Kevin Michael. „Supporting Collaborative Awareness in Tele-immersion“. Thesis, Virginia Tech, 1999. http://hdl.handle.net/10919/34088.
Der volle Inhalt der QuelleMaster of Science
Coleman, Donnie Steve. „Technological Immersion Learning: A Grounded Theory“. Diss., Virginia Tech, 2017. http://hdl.handle.net/10919/75155.
Der volle Inhalt der QuellePh. D.
El, Ghazouani Anas. „Spatial Immersion Dimensions in 360º Videos“. Thesis, Södertörns högskola, Medieteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32972.
Der volle Inhalt der QuelleWilliams, Bryon. „Immersion and wildness : Thoreau's mythological mind /“. May be available electronically:, 2009. http://proquest.umi.com/login?COPT=REJTPTU1MTUmSU5UPTAmVkVSPTI=&clientId=12498.
Der volle Inhalt der QuelleNorrman, Alex. „User Interface's Impact on Player's Immersion“. Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-170644.
Der volle Inhalt der QuelleFogelberg, Dan. „Immersion och Tidsbegränsade Dialogval i Dataspel“. Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9765.
Der volle Inhalt der QuelleTrout, Cheryl Lynn. „Assessing contextual factors for immersion programs“. CSUSB ScholarWorks, 1993. https://scholarworks.lib.csusb.edu/etd-project/628.
Der volle Inhalt der QuelleSemb, Oscar. „Pros and Cons in Immersion : - A Study of a Swedish and Italian Exchange Project Focused on Immersion“. Thesis, Högskolan i Halmstad, Sektionen för lärarutbildning (LUT), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-21679.
Der volle Inhalt der QuelleLiang, Liu. „Test Immersion in DomeTheater using Tracking device“. Thesis, Linköpings universitet, Medie- och Informationsteknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-69280.
Der volle Inhalt der QuelleLimire, Bruno. „Cold water immersion after exercise-induced hyperthermia“. Thesis, University of Ottawa (Canada), 2008. http://hdl.handle.net/10393/27703.
Der volle Inhalt der QuelleChinta, Ruthvik. „Measurement of Game Immersion through Subjective Approach“. Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14825.
Der volle Inhalt der QuelleBridges, Susan Margaret, und n/a. „English Language Immersion: Theorising from Stakeholders' Accounts“. Griffith University. School of Cognition, Language and Special Education, 2005. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20060322.144245.
Der volle Inhalt der QuelleFroc, Myra. „Holistic scoring, french immersion teachers experiencing change“. Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape17/PQDD_0003/MQ30472.pdf.
Der volle Inhalt der QuelleRobichaud, Jacinthe. „Changing landscapes of literacy in French immersion“. Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ38406.pdf.
Der volle Inhalt der QuelleHudson, Diana Stark. „Immersion- and recreationalboating related injuries in Alaska /“. Stockholm, 2005. http://diss.kib.ki.se/2005/91-7140-454-6/.
Der volle Inhalt der QuelleBallinger, Susan. „Oral language use in dual immersion classrooms“. Thesis, McGill University, 2003. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=19390.
Der volle Inhalt der QuelleCalka, Michelle. „Beyond newbie : immersion in virtual game worlds“. Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1337190.
Der volle Inhalt der QuelleDepartment of Telecommunications
Dahl, Leif Alan. „NPSNET : aural cues for virtual world immersion“. Thesis, Monterey, California. Naval Postgraduate School, 1992. http://hdl.handle.net/10945/23731.
Der volle Inhalt der QuelleChao, David Ph D. Massachusetts Institute of Technology. „Development of an immersion maskless lithography system“. Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/34371.
Der volle Inhalt der QuelleIncludes bibliographical references (p. 85-87).
As lithography quickly approaches its limits with current technologies, a host of new ideas is being proposed in hopes of pushing lithography to new levels of performance. The work presented in this thesis explores the use of an immersion scheme to improve the performance of a maskless lithographic technique known as Zone-Plate-Array Lithography (ZPAL). This is believed to be the first implementation of an immersion scheme in a maskless lithography system. This thesis provides a complete description of the Immersion Zone-Plate-Array Lithography (iZPAL) system. Since the zone plate component of the system is largely responsible for its lithographic performance, a thorough analysis of zone plate theory, design, and fabrication is also presented. The focusing performance of an immersion zone plate is then characterized through the experimental reconstruction of its point spread function. Finally, lithography results obtained with the iZPAL system are compared to those obtained with the non-immersion ZPAL system, demonstrating the improvement in resolution, exposure latitude, and depth-of-focus achieved with the immersion scheme.
by David Chao.
S.M.
Clague, Marie Pauline. „The developing Manx of immersion educated children“. Thesis, University of Liverpool, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.709835.
Der volle Inhalt der QuelleStenmark, Joakim. „Interaktiv musik och dess effekt på immersion“. Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-14070.
Der volle Inhalt der QuelleReed, Julian. „Promoting collaborative dialogue in the immersion classroom“. Thesis, Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25262762.
Der volle Inhalt der QuelleFerreira, Adrienne. „City of Rapture - Affective Immersion in Florence“. Thesis, The University of Sydney, 2020. https://hdl.handle.net/2123/21935.
Der volle Inhalt der QuelleShearing, David Richard. „Audience immersion and the experience of scenography“. Thesis, University of Leeds, 2015. http://etheses.whiterose.ac.uk/9467/.
Der volle Inhalt der QuelleBridges, Susan Margaret. „English Language Immersion: Theorising from Stakeholders' Accounts“. Thesis, Griffith University, 2005. http://hdl.handle.net/10072/365381.
Der volle Inhalt der QuelleThesis (Professional Doctorate)
Doctor of Education (EdD)
School of Cognition, Language and Special Education
Full Text
Kanamgotov, Aslan. „A framework for immersion in virtual reality“. Thesis, University of Bedfordshire, 2015. http://hdl.handle.net/10547/622482.
Der volle Inhalt der QuelleWinklmann, Sven. „Krümmungsabschätzungen für stabile Extremalen parametrischer Funktionale“. [S.l. : s.n.], 2004. http://deposit.ddb.de/cgi-bin/dokserv?idn=97079228X.
Der volle Inhalt der QuelleJennett, Charlene Ianthe. „Is game immersion just another form of selective attention? : an empirical investigation of real world dissociation in computer game immersion“. Thesis, University College London (University of London), 2010. http://discovery.ucl.ac.uk/20225/.
Der volle Inhalt der Quelle