Inhaltsverzeichnis
Auswahl der wissenschaftlichen Literatur zum Thema „Immersion“
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Zeitschriftenartikel zum Thema "Immersion"
Selzer, Matias, und Silvia M. Castro. „A Methodology for Generating Virtual Reality Immersion Metrics based on System Variables“. Journal of Computer Science and Technology 23, Nr. 2 (25.10.2023): e08. http://dx.doi.org/10.24215/16666038.23.e08.
Der volle Inhalt der QuelleNomizu, Katsumi, Ulrich Pinkall und Fabio Podestà. „On the geometry of affine Kähler immersions“. Nagoya Mathematical Journal 120 (Dezember 1990): 205–22. http://dx.doi.org/10.1017/s0027763000003342.
Der volle Inhalt der QuelleUmar, Najirah, Yuyun Yuyun und Hamdan Gani. „Generating game immersion features for immersive game selection“. ILKOM Jurnal Ilmiah 14, Nr. 3 (19.12.2022): 264–74. http://dx.doi.org/10.33096/ilkom.v14i3.1224.264-274.
Der volle Inhalt der QuelleSilva Bastos, Arthur, Renata Faria Gomes, Clemilson Costa dos Santos und José Gilvan Rodrigues Maia. „Synesthesia: A Study on Immersive Features of Electronic Games“. Journal on Interactive Systems 9, Nr. 2 (29.08.2018): 1. http://dx.doi.org/10.5753/jis.2018.700.
Der volle Inhalt der QuelleBORBÉLY, ALBERT. „ON MINIMAL SURFACES SATISFYING THE OMORI–YAU PRINCIPLE“. Bulletin of the Australian Mathematical Society 84, Nr. 1 (16.06.2011): 33–39. http://dx.doi.org/10.1017/s0004972711002346.
Der volle Inhalt der QuellePapavlasopoulos, Angelos, Agnes Papadopoulou, Andreas Floros und Andreas Giannakoulopoulos. „Entropy as a Transitional In-Game Variable“. Technologies 10, Nr. 4 (20.07.2022): 88. http://dx.doi.org/10.3390/technologies10040088.
Der volle Inhalt der QuelleHarrison, M. H., L. C. Keil, C. A. Wade, J. E. Silver, G. Geelen und J. E. Greenleaf. „Effect of hydration on plasma volume and endocrine responses to water immersion“. Journal of Applied Physiology 61, Nr. 4 (01.10.1986): 1410–17. http://dx.doi.org/10.1152/jappl.1986.61.4.1410.
Der volle Inhalt der QuelleCharfi, Ahmed Anis. „Immersion and Perceived Value“. International Journal of Online Marketing 4, Nr. 4 (Oktober 2014): 17–35. http://dx.doi.org/10.4018/ijom.2014100102.
Der volle Inhalt der QuelleBouchard, Stéphane, Julie St-Jacques, Geneviève Robillard und Patrice Renaud. „Anxiety Increases the Feeling of Presence in Virtual Reality“. Presence: Teleoperators and Virtual Environments 17, Nr. 4 (01.08.2008): 376–91. http://dx.doi.org/10.1162/pres.17.4.376.
Der volle Inhalt der QuelleLytvynova, Svitlana. „IMMERSIVE LEARNING ENVIRONMENT: A COMPARATIVE ANALYSIS“. Scientific Bulletin of Uzhhorod University. Series: «Pedagogy. Social Work», Nr. 2(53) (04.11.2023): 76–82. http://dx.doi.org/10.24144/2524-0609.2023.53.76-82.
Der volle Inhalt der QuelleDissertationen zum Thema "Immersion"
Wang, Xiaotian. „Chattahoochee Immersion“. Digital Archive @ GSU, 2010. http://digitalarchive.gsu.edu/art_design_theses/57.
Der volle Inhalt der QuelleFraser, Child Nancy. „Learning immersion, the multiple worlds of french immersion students“. Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ35819.pdf.
Der volle Inhalt der QuelleDaggett, Kristina Marie. „Immersion through technology“. [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476289.
Der volle Inhalt der QuelleBodén, Marcus. „Immersion och lärande“. Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4409.
Der volle Inhalt der QuelleJia, Hongyi, und Hongyi Jia. „Chinese Immersion Language Education“. Diss., The University of Arizona, 2017. http://hdl.handle.net/10150/625885.
Der volle Inhalt der QuelleHolm, Robin. „Spelarkitekturs inverkan på immersion“. Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8188.
Der volle Inhalt der QuelleEnström, Hasse. „Nostalgi och ökad immersion“. Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18978.
Der volle Inhalt der QuellePerroud, Benoit. „Immersion visuelle réaliste : proposition d'un modèle d'évaluation“. Thesis, Paris, ENSAM, 2018. http://www.theses.fr/2018ENAM0060/document.
Der volle Inhalt der QuelleThe thesis "Hyper-realistic and multi-sensorial 3D visual immersion" was carried out within the framework of a CIFRE contract established between Arts et Métiers on the one hand and Renault SAS on the other. It proposes a score model to objectively evaluate the ability of an immersive display system to reproduce the right level of sensory stimulation for a user, compared to what he would receive in reality and to the modeling of the human visual system.First, we were interested in laying the foundations of the model: it is composed of twelve criteria, equitably divided into a sum of vision indices and immersion indices. Each criterion is given, as far as possible, a score from 0 to 100. A score of 0 represents the visual system’s inability to perceive or use visual information, while a score of 100 represents maximum capacity. A score of 80 is also assigned for standard performance. Each criterion is assigned a weight according to the task performed in the virtual environment.We then carry out a series of experiments to complete the information available in the literature, to establish the criteria. Contrast and latency are of particular interest. The first experiment consists in the transposition and validation of a visual performance model in Virtual Reality. In the second, we compare the effects of latency on a given task, between a CAVE simulator and a HMD.The thesis proposes a number of theoretical, methodological and experimental results. In virtual immersion conditions, contrast and luminance criteria are important for visual perception. Experiments show that a model adapted to virtual immersion conditions is necessary. Furthermore, we show that thresholds of latency influence on performance seem to exist. The relevance of correlations between simulator performance, presence and cyber-sickness is also checked, depending on the latency and the immersive system
Andersson, Tom, und Hampus Strömsholm. „Immersion, Make and Break the Game - a Study on the Impact of Immersion“. Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20496.
Der volle Inhalt der QuelleImmersion can be considered as an essential part in digital games and developers are constantly challenged when trying to create immersive game experiences to an ever growing demand. However, as previous work suggests, immersion is not an easy concept to grasp and the area must be divided into smaller sub-areas. The sub-areas can then be investigated both individually and in relation to one another. This thesis breaks out three sub-areas (immersive features), that contribute to the overall feeling of immersion, to explore and test. The immersive features are used to create an artifact in the form of a game where all features can be tested. The data presented in this thesis shows that the three features have different amounts of impact on immersion. Furthermore, this thesis shows how the selected features relate to each other and how they together affect the overall game.
Bernulf, Carl-William, und Valdemar Helander. „Immersiva ljudlösningar : Vilken betydelse har placeringen av lyssnaren i relation till immersion i tredjepersonsspel?“ Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20506.
Der volle Inhalt der QuelleBücher zum Thema "Immersion"
Immersion. Québec: Arion, 1995.
Den vollen Inhalt der Quelle findenTedick, Diane J., Donna Christian und Tara Williams Fortune, Hrsg. Immersion Education. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041.
Der volle Inhalt der QuelleWolf, Michele. Immersion: Poems. Washington, D.C: Word Works, 2011.
Den vollen Inhalt der Quelle findenImmersion, emergence. New Delhi: Ravi Agarwal, 2006.
Den vollen Inhalt der Quelle findenTotal immersion. New York: Delta Trade Paperbacks, 1998.
Den vollen Inhalt der Quelle findenCanadian Broadcasting Corporation. French immersion. Montreal: CBC Transcripts, 1987.
Den vollen Inhalt der Quelle findenImmersion: Poems. Washington, D.C: Word Works, 2011.
Den vollen Inhalt der Quelle findenImmersion: Roman. [Paris]: Gallimard, 2005.
Den vollen Inhalt der Quelle findenTotal immersion. Edinburgh: Scottish Cultural Press, 1998.
Den vollen Inhalt der Quelle findenEntertainment, Topics, und Instant Immersion. Instant Immersion Hawaiian (Instant Immersion) (Instant Immersion). Topics Entertainment, 2005.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Immersion"
Aksamit, Anna, und Monique Jeanblanc. „Immersion“. In SpringerBriefs in Quantitative Finance, 53–67. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-41255-9_3.
Der volle Inhalt der QuelleGladston, Paul. „Immersion“. In Chinese Contemporary Art Series, 149–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-46488-5_19.
Der volle Inhalt der QuelleHoward, Mary, und Elisha Elliott. „Immersion“. In Quality Learning, 53–68. Rotterdam: SensePublishers, 2017. http://dx.doi.org/10.1007/978-94-6300-914-0_6.
Der volle Inhalt der QuelleStockwell, Peter. „Immersion“. In The Language of Surrealism, 149–66. London: Macmillan Education UK, 2017. http://dx.doi.org/10.1057/978-1-137-39219-0_9.
Der volle Inhalt der QuelleAustin, Tricia. „Immersion“. In Narrative Environments and Experience Design, 127–45. New York, NY: Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9780367138073-7.
Der volle Inhalt der QuelleKlich, Rosemary, und Edward Scheer. „Immersion“. In Multimedia Performance, 127–52. London: Macmillan Education UK, 2012. http://dx.doi.org/10.1007/978-0-230-35759-4_8.
Der volle Inhalt der QuelleShelby, Karen. „Immersion“. In Belgian Museums of the Great War, 126–57. New York, NY : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315673899-6.
Der volle Inhalt der QuelleTherrien, Carl. „Immersion“. In The Routledge Companion to Video Game Studies, 564–71. 2. Aufl. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003214977-77.
Der volle Inhalt der QuelleTedick, D. J., D. Christian und T. W. Fortune. „Chapter 1. The Future of Immersion Education: An Invitation to ‘Dwell in Possibility’“. In Immersion Education, herausgegeben von Diane J. Tedick, Donna Christian und Tara Williams Fortune, 1–10. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-004.
Der volle Inhalt der QuelleBjörklund, S., und K. Mård-Miettinen. „Chapter 2. Integrating Multiple Languages in Immersion: Swedish Immersion in Finland“. In Immersion Education, herausgegeben von Diane J. Tedick, Donna Christian und Tara Williams Fortune, 13–35. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-005.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Immersion"
Zhang, Chenyan, Andrew Perkis und Sebastian Arndt. „Spatial immersion versus emotional immersion, which is more immersive?“ In 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 2017. http://dx.doi.org/10.1109/qomex.2017.7965655.
Der volle Inhalt der QuelleKuchelmeister, Volker. „Virtual Immersion: Simulating Immersive Experiences in VR“. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018. http://dx.doi.org/10.1109/vr.2018.8446124.
Der volle Inhalt der QuelleSawchuk, A. A., E. Chew, R. Zimmermann, C. Papadopoulos und C. Kyriakakis. „From remote media immersion to Distributed Immersive Performance“. In the 2003 ACM SIGMM workshop. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/982484.982506.
Der volle Inhalt der QuelleWhitson, Jennifer, Chris Eaket, Brian Greenspan, Minh Quang Tran und Natalie King. „Neo-immersion“. In the 2008 Conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1496984.1497028.
Der volle Inhalt der QuelleValkov, Dimitar, und Steffen Flagge. „Smooth immersion“. In SUI '17: Symposium on Spatial User Interaction. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3131277.3132183.
Der volle Inhalt der QuelleFairclough, Stephen H., und Christopher G. Burns. „Decomposing immersion“. In CHI '13 Extended Abstracts on Human Factors in Computing Systems. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2468356.2468552.
Der volle Inhalt der QuelleCook, Margaret, Amber Ackley, Karla Chang Gonzalez, Austin Payne, Jinsil Hwaryoung Seo, Caleb Kicklighter, Michelle Pine und Timothy McLaughlin. „InNervate immersion“. In SIGGRAPH '19: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3306214.3338580.
Der volle Inhalt der QuelleOgi, Tetsuro, Masahiro Hayashi und Mitsutaka Sakai. „Room-sized Immersive Projection Display for Tele-immersion Environment“. In 17th International Conference on Artificial Reality and Telexistence (ICAT 2007). IEEE, 2007. http://dx.doi.org/10.1109/icat.2007.22.
Der volle Inhalt der QuelleHanawa, Tetsuro, Toshifumi Suganaga, Takeo Ishibashi, Shinroku Maejima, Koichiro Narimatsu, Kazuyuki Suko, Mamoru Terai, Teruhiko Kumada und Junichi Kitano. „Studies on immersion defects using mimic immersion experiments“. In SPIE 31st International Symposium on Advanced Lithography, herausgegeben von Qinghuang Lin. SPIE, 2006. http://dx.doi.org/10.1117/12.655568.
Der volle Inhalt der QuelleTohmyoh, Hironori, und Masumi Saka. „A High-Resolution Dry-Contact Acoustic Imaging of the Solder Joints for Ball Grid Array Assembly“. In ASME 2003 International Electronic Packaging Technical Conference and Exhibition. ASMEDC, 2003. http://dx.doi.org/10.1115/ipack2003-35228.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Immersion"
Romrell, D. M. FFTF reactor immersion heaters. Revision 1. Office of Scientific and Technical Information (OSTI), August 1994. http://dx.doi.org/10.2172/10182997.
Der volle Inhalt der QuellePatching-Bunch, Jessica. Learning Cultural Competency through International Immersion Travel. Portland State University Library, Januar 2016. http://dx.doi.org/10.15760/honors.274.
Der volle Inhalt der QuelleColes, Henry, und Magnus Herrlin. Immersion Cooling of Electronics in DoD Installations. Office of Scientific and Technical Information (OSTI), August 2017. http://dx.doi.org/10.2172/1375005.
Der volle Inhalt der QuelleMerrill, C. I., und J. D. O'Drobinak. Sea Water Immersion of Gem II Propellant. Fort Belvoir, VA: Defense Technical Information Center, März 1998. http://dx.doi.org/10.21236/ada404866.
Der volle Inhalt der QuelleMerrill, C. I., und J. D. O'Drobinak. Sea Water Immersion of GEM II Propellant. Fort Belvoir, VA: Defense Technical Information Center, April 1998. http://dx.doi.org/10.21236/ada405481.
Der volle Inhalt der QuelleLiu, Q., und E. A. Irene. Si/SiO2 Interfere Studies by Immersion Ellipsometry. Fort Belvoir, VA: Defense Technical Information Center, Mai 1993. http://dx.doi.org/10.21236/ada265151.
Der volle Inhalt der QuelleRoy, Ajit. Galvanic corrosion testing using electrochemical and immersion techniques. Office of Scientific and Technical Information (OSTI), Juli 1996. http://dx.doi.org/10.2172/2647.
Der volle Inhalt der QuelleSnyder, C. T., L. A. Barnes und J. K. Fink. Metal waste form corrosion release data from immersion tests. Office of Scientific and Technical Information (OSTI), Februar 2005. http://dx.doi.org/10.2172/837433.
Der volle Inhalt der QuelleWiersma, B. COUPON IMMERSION TESTING IN SIMULATED HAZARDOUS LOW LEVEL WASTE. Office of Scientific and Technical Information (OSTI), August 1991. http://dx.doi.org/10.2172/967272.
Der volle Inhalt der QuelleBeavers, J. A., und C. L. Durr. Immersion studies on candidate container alloys for the Tuff Repository. Office of Scientific and Technical Information (OSTI), Mai 1991. http://dx.doi.org/10.2172/138113.
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