Dissertationen zum Thema „Grafika na webu“
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Pagáč, Jakub. „Počítačová hra demonstrující 3D vizualizační možnosti dnešních internetových prohlížečů“. Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2021. http://www.nusl.cz/ntk/nusl-445578.
Der volle Inhalt der QuelleSabaliauskas, Vaidotas. „Tinklalapių grafikos kūrimo ir optimizavimo sistema“. Master's thesis, Lithuanian Academic Libraries Network (LABT), 2007. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2007~D_20070816_143749-33804.
Der volle Inhalt der QuelleThe thesis deals with web design problems, when designers create web templates. Second chapter deals with considering basic file formats such as JPG, PNG and GIF, their advantages and disadvantages. There are analysed problems of image file format selection, network bandwidth usage and dependance from the web site size also the review of commonly used web graphics software and image compression comparison. Third chapter deals with web graphics development and optimization system. There is use case model for describing functional requirements of a system. In the work is described the architecture of a system, detailed description of class diagram with used methods and functions description in detail. All classes are clearly explained by usage and interface. Also third chapter deals with activity diagrams represented as step-by-step workflows of major components in a system. Testing material of created web graphics development and optimization system is given too. Fourth chapter deals with user documentation. There are explained menu items, drawing tools, and their parameters, color selection tools, transparency, brightness, image compression settings and image viewing and converting tools.
Dvořák, Roman. „Grafická zobrazovací jednotka“. Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2011. http://www.nusl.cz/ntk/nusl-218917.
Der volle Inhalt der QuelleLipa, Matúš. „Interaktivní webové výukové aplikace z oblasti vektorové grafiky“. Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2019. http://www.nusl.cz/ntk/nusl-400884.
Der volle Inhalt der QuelleEriksson, Per. „Deco Retro : Designprocessen för att skapa ett varumärke“. Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19157.
Der volle Inhalt der QuelleThis report describes the creative work to create the brand Deco Retro. Together with therelated design process to create a visual identity and profile for the brand. Deco Retro wascreated as a sub-brand to Kitsch Sweden AB whom needed a brand more fitting their currentand future line of products. Deco Retro was created to contribute with a stronger identity andadded value to the products which sells under the brand. The design work surrounding thebrand was first and foremost trying to communicate the idea, identity and value which hasbeen developed for the brand during this project. The design is also supposed to have addedaesthetically appealing grafic design. The result of this report is a worked through brandwith related visual identity, profil and numerous related artefacts, ready to get implemented.
Fröhlich, Martin. „Využití cloud computingu na příkladu automatizace tvorby mapové grafiky, optimalizace nákladů s pomocí simulačních metod“. Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-77158.
Der volle Inhalt der QuellePettersson, Erika, und Emelie Ågren. „Grafisk identitet för ett glasmästeri : Processen bakom produktionen avlogotyp, webbsida och grafisk manual för Falu Glastjänst AB“. Thesis, Högskolan Dalarna, Grafisk teknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:du-26910.
Der volle Inhalt der QuelleGraphical identity is important for a company to distinguish itself from the competition and to give it a reliable business image. The present study aims therefore to modernize the graphical identity of Falu Glastjänst in order to communicate sustainability, quality and service. A further goal is to develop a website in which the modernized graphical identity is applied as well as a recommended graphical manual for Falu Glastjänst. Semi-structured interviews were conducted with Falu Glastjänst and one of its customers. Two web-based surveys were carried out. The first survey aimed at studying the behavior of a target group in need of glazing service. The second survey was carried out to test the results of the first survey on a new group of potential customers. In order to build a user-friendly website with best hierarchy, Card Sortings was carried out with four potential customers and three IT professionals. Results of the study include a new logotype and graphic identity which communicate sustainability, quality and service. This has been confirmed by Falu Glastjänst as well as their former and potential customers. A further result of the study is a new website for Falu Glastjänst with a hierarchy based on participants of the study and thereby the target group’s wishes and habits.
Lüddeckens, Anna-Lena. „Barn-OPACers grafiska gränssnitt : En studie av tre barn-OPACer på webben“. Thesis, Högskolan i Borås, Institutionen Biblioteks- och informationsvetenskap / Bibliotekshögskolan, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-18304.
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Pařízek, Jan. „Aplikace systémové teorie na proces vývoje webu“. Master's thesis, Vysoká škola ekonomická v Praze, 2016. http://www.nusl.cz/ntk/nusl-203863.
Der volle Inhalt der QuelleBrettschneider, Martin. „Grafický prohlížeč mapy studijních programů a studií na VUT“. Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2007. http://www.nusl.cz/ntk/nusl-412763.
Der volle Inhalt der QuelleMalmström, Gustav, Matheus Bernat, Johan Ehinger, Jesper Jensen, Mårten Walter, Johannes Wilson, Ludvig Joborn und Anders Ryefalk. „Visuell hantering av behörigheter till lokaler : En grafisk lösning för hantering av lokal behörigheter“. Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-167269.
Der volle Inhalt der QuelleAccorsi, Fernando. „Animação bidimensional para World Wide Web baseada em autômatos finitos“. reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2002. http://hdl.handle.net/10183/3616.
Der volle Inhalt der QuelleWill, Sarah. „Grafiken und Bilder im World Wide Web : eine empirische Studie als Beitrag zur Designgeschichte des WWW“. kostenfrei, 2009. http://epub.uni-regensburg.de/13401/.
Der volle Inhalt der QuelleHmeľár, Jozef. „Webová aplikace pro grafické zadávání a spouštění Spark úloh“. Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2018. http://www.nusl.cz/ntk/nusl-386006.
Der volle Inhalt der QuelleGiampaoli, Marco. „Un applicativo Web con tecnologia single-page AJAX, servizi REST e grafica X3D, per la configurazione di modelli CAD tridimensionali“. Master's thesis, Alma Mater Studiorum - Università di Bologna, 2013. http://amslaurea.unibo.it/5012/.
Der volle Inhalt der QuelleGünther, Albert Fischer. „O Design de experiências em interfaces web“. reponame:Repositório Institucional da UFSC, 2012. http://repositorio.ufsc.br/xmlui/handle/123456789/94394.
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Esse estudo trata da experiência dos usuários em interfaces web, e tem como objetivo identificar quais são os componentes mais influentes da experiência sobre a interação. A partir de uma categorização da experiência em aspectos estéticos, emocionais e hedônicos, desenvolveu-se um instrumento de pesquisa, aplicado a um grupo de usuários. Com os resultados obtidos é proposta uma discussão acerca da natureza do Design. Enquanto o design de experiências mostra-se como disciplina em consolidação, o Design em sentido amplo adquire implicações epistemológicas que o orientam ora para a arte, ora para engenharia. Os resultados da pesquisa mostram que o componente hedônico da eficiência ainda é tido como mais significativo pelos usuários.
Axelsson, Joakim, und Jessica Cederberg. „Från webb till app : En studie i hur interaktions- och grafisk design påverkas i utvecklingen från webbplats till mobilapplikation“. Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-15052.
Der volle Inhalt der QuellePreuss, Radek. „Dynamicky rekonfigurovatelný web“. Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-236721.
Der volle Inhalt der QuelleLima, Jefferson Silva. „Web designear: bases conceituais e m?todo de projeta??o para interfaces web“. Universidade Estadual de Feira de Santana, 2014. http://localhost:8080/tede/handle/tede/90.
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This work was motivated by my interest in combining issues concerning planning principles applied to graphic - visual products (printed) and, especially , the chart - virtual products (Internet). The main issue was to start by understanding the projective bases of these media , the world of virtual sites or web sites . Faced with so many projective factors ( eg . , Aesthetic, ergonomic, technological ) to be considered in a good graphic - virtual product , certainly , it appears that some methodological knowledge is needed to be set up so much information on a single type product service . For this it was necessary to use a qualitative research approach with in- Tuito to describe, understand and explain the phenomena involved in such design practice , in order to produce sufficient and necessary to the foundation of the work knowledge, which was directed by descriptive and exploratory research , supported mainly by the use of literature and the field study , which respectively aim to recog - lher information or prior knowledge about the problem and understand the prag - matic form the object of study from the viewpoint the observer . This research sought to show that even with so many books already released on " interface design for the web" , the apparent ease with which you can design a product to WWW allows few understand web design as one of the specialties of Design, whose practice project , however, is essentially founded on the teachings of industrial Design . In short , this work is intended for all those who need to create graphical interfaces for web and not having a more intimate relationship with the design , they are advertising , computer engineers , design students at the academy freshmen , self-taught , etc. . whose premise rests on knowing and understanding the conceptual basis of the design of interfaces for web , whose practice is primarily founded on the teachings of Industrial Design.
Este trabalho foi motivado pelos meus interesses em aliar quest?es relativas aos princ?pios de planejamento aplicados a produtos gr?fico-visuais (Impressos) e, principalmente, a produtos gr?fico-virtuais (Internet). A quest?o principal foi come?ar por compreender as bases projetuais desses suportes, o mundo dos s?tios virtuais ou web sites. Diante de tantos fatores projetuais (p. ex., est?ticos, ergon?micos, tecnol?gicos) a serem considerados em um bom produto gr?fico-virtual, certamente, deduz-se que algum conhecimento metodol?gico se faz necess?rio haver a fim de configurar tantas informa??es num ?nico tipo de produto de servi?o. Para tanto se fez necess?rio ? utiliza??o de uma abordagem qualitativa na pesquisa com o intuito de descrever, compreender e explicar os fen?menos envolvidos em tal pr?tica projetual, com o intuito de se produzir conhecimentos suficientes e necess?rios ao embasamento do trabalho, o qual foi direcionado pela pesquisa descritiva e explorat?ria, amparada sobretudo pela utiliza??o da pesquisa bibliogr?fica e pelo estudo de campo, que respectivamente visam recolher informa??es ou conhecimentos pr?vios sobre o problema e compreender de forma pragm?tica o objeto de estudo do ponto de vista do observador. Tal pesquisa buscou evidenciar que mesmo diante de tantos livros j? lan?ados sobre o tema ?design de interfaces para web?, a aparente facilidade com que se consegue projetar um produto para web permite que poucos compreendam web design como uma das especialidades do Design, cuja pr?tica do projeto, por?m, ? essencialmente fundada nos ensinamentos de Desenho industrial. Em suma, este trabalho se destina a todos aqueles que precisam criar interfaces gr?ficas para web e que n?o possuem uma rela??o mais ?ntima com o design, sejam eles publicit?rios, engenheiros da computa??o, estudantes de design rec?m ingressos na academia, autodidatas, etc. cuja premissa repousa em conhecer e compreender as bases conceituais do design de interfaces para web, cuja pr?tica ? essencialmente fundada nos ensinamentos de Desenho industrial.
Campani, Carlos Antonio Pereira. „Avaliação da compressão de dados e da qualidade de imagem em modelos de animação gráfica para web : uma nova abordagem baseada em complexidade de Kolmogorov“. reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2005. http://hdl.handle.net/10183/5676.
Der volle Inhalt der QuelleStolpe, Margenberg Martin, und Lisa Hamberg. „Se hit! : En studie om hur man genom informationsarkitektur och grafiskt gränssnitt når ut med ett budskap på webben“. Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-27634.
Der volle Inhalt der QuelleOur mission was to create two different web sites. We have been involved in the entire process from idéa to finished product. We have developed web sites for RFSL’s campaign called Jag är fri (eng. I am free) and the music duo Laszlo & Tear. The web sites differ from each other – Jag är fri has a social benefit and Laszlo & Tear is classified as entertainment. We saw, however, a common denominator – both sites should operate in promotional porposes and the recipient should clearly understand the purpose. We wanted to examine the best way to reach out with the right message through information architecture and graphical interface. This paper resulted in a guide that contributes knowledge of how to develop simpler more user friendly web sites.
Rompotl, Zdeněk. „Řízení a vizualizace automatizovaného domu“. Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2009. http://www.nusl.cz/ntk/nusl-217952.
Der volle Inhalt der QuelleČermák, Radim. „Metodika pro lokalizaci webových stránek z pohledu webdesignu“. Doctoral thesis, Vysoká škola ekonomická v Praze, 2017. http://www.nusl.cz/ntk/nusl-264706.
Der volle Inhalt der QuelleAntoš, Milan. „Model funkční optimalizace elektronického obchodu“. Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2010. http://www.nusl.cz/ntk/nusl-222410.
Der volle Inhalt der QuelleSychra, Tomáš. „Zobrazení 3D scény ve webovém prohlížeči“. Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-412882.
Der volle Inhalt der QuelleNovák, David. „Optimalizace online prezentací v~závislosti na vlastnostech produktů“. Master's thesis, Vysoká škola ekonomická v Praze, 2008. http://www.nusl.cz/ntk/nusl-15434.
Der volle Inhalt der QuelleMoravec, Tadeáš. „Analýza webových stránek vybraných fakult v České republice“. Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-197436.
Der volle Inhalt der QuelleAtterlönn, Anton, und Benjamin Hedberg. „GUI Performance Metrics Framework : Monitoring performance of web clients to improve user experience“. Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-247940.
Der volle Inhalt der QuelleNär man använder grafiska gränssnitt upplevs lång responstid och fördröjning som de främsta problemen. Dessa problem är frustrerande och ger användare en negativ syn på både det grafiska gränssnittet och företaget som skapat det.Det är viktigt att grafiska gränssnitt är intuitiva, lättanvända och lättfattliga samtidigt som de levererar hög prestanda. Det finns faktorer som påverkar dessa egenskaper som är utanför programmerarnas händer, t.ex. användarens internetuppkoppling och hårdvara. Eftersom varje användare har olika kombinationer av internetuppkoppling och hårdvara är det svårt att tillfredsställa alla och samtidigt tillhandahålla ett intuitivt och responsivt gränssnitt.Målet med denna studie är att hitta ett sätt att övervaka prestandan av ett grafiskt gränssnitt där begreppet prestanda omfattar responsiviteten och hastigheten av den grafiska renderingen, och genom detta möjliggöra förbättring av responstider och renderingstider.Ett ramverk som övervakar prestandan av ett grafiskt gränssnitt utvecklades. Ramverket samlar in relevant prestandamässig data om det grafiska gränssnittet och sparar datan i en databas. Datan som sparats kan sedan bli manuellt analyserad av utvecklare för att hitta svagheter i systemets prestanda. Detta uppnås utan att störa det grafiska gränssnittet och utan att ha någon negativ påverkan på användarupplevelsen.
Köpmans, Anna. „Grafisk profil till ett företag som tillverkar handgjorda textilprodukter av naturmaterial : Hur kan en hemsida kommunicera ett varumärke?“ Thesis, Högskolan Dalarna, Grafisk teknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:du-10656.
Der volle Inhalt der QuelleThe purpose of this thesis was to create a graphic profile for the company Lyst Form AB. The company conducts an e-commerce and is selling handcrafted clothes made in natural material. A theoretic part in the thesis studies how a brand can communicate on the internet. It’s important that the corporate identity is reflected through the graphic profile. The corporate identity can be explained as the soul of the company and can be seen through all of the graphic material. The graphic profile is a kind of visual identity and it’s containing a logotype, typography and colors for example. Several studies were made to reach the aim with the thesis. The target group of the company was important throughout the whole process. A research began with the company and their competitors. A survey was made by the target group to get their opinion about the company and its design. This information gathering gave a good foundation and a guideline in the development of the graphic profile. During the design process the proposed logos was discussed using a focus group. The discussion was useful in the process. A last survey was made to see if the goal was achieved. The results showed that the newly developed graphic profile was a clear improvement compared to the current from the perspective of corporate identity. The goal of the thesis was achieved.
Campos, Amanda Queiroz. „O mito como incremento do produto na gestão da marca de moda“. reponame:Repositório Institucional da UFSC, 2013. https://repositorio.ufsc.br/handle/123456789/107009.
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Este estudo evidencia que, na atual cultura da moda, os produtos comercializados pelas marcas de vestuário, entre outras marcas de moda, não compõem o foco principal da comunicação dessas marcas. Pois, os produtos servem de elementos de troca no processo de compra e venda e seu maior valor é também servirem de suportes físicos para as projeções do conteúdo imaginário, que é divulgado pelas marcas. O objeto mais específico deste estudo foi composto por imagens digitais da campanha publicitária da coleção Primavera/Verão 2012/2013 das empresas Lança Perfume e Morena Rosa. Essas imagens foram divulgadas nos websites oficiais dessas marcas de moda. O estudo das imagens evidencia que os produtos de comunicação decorrentes dos projetos e das atividades da área de Design Gráfico são responsáveis pela informação gráfico-visual, que compõe e expressa o conteúdo imaginário. Há também um evidente apelo mitológico na composição das imagens das duas marcas estudadas, assinalando que o processo de ?mitificação? é um indicativo de tendência na cultura da moda. Entretanto, cada uma das marcas estudadas apresentou influências mitológicas diferenciadas, que assinalaram diferentes posicionamentos de marca. Assim, além de seguirem um indicativo de tendência, as marcas de moda estudadas demarcaram para si um posicionamento próprio e distintivo. Por fim, este estudo demonstra a estreita relação entre os processos de gestão de design, de comunicação e de gestão da marca ou branding, uma vez que os produtos de design gráfico foram aqui descritos e interpretados como suportes informativos da comunicação das marcas de moda.
Arve, Mårten. „Etablera er online eller dö : En grafisk utforskning av ett hantverksföretag med ändamål att etablera sig online“. Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-86543.
Der volle Inhalt der QuelleThis is a study of a small craftwork establishment, and the balance between creating a graphicidentity and maintaining the essence and voice that has been developed through the company’s30 year history. Through close collaboration with the clients we have pinpointed thebrand personality and how they want their visual identity to be represented towards potentialfuture clients. To establish this I have used the methods of participatory design through interviews,workshop and business model canvas. For the end result I have developed a graphicidentity that contains a website, logotype, social media presence on Facebook and Instagram,and designed a sendout that will be targeted towards their more desirable clients. I have alsoproduced a short film to present both of them as creators and th eir products and will be thelarger piece of the storytelling aspect of my work. The company has also undergone a namechange to better reflect the business.
Kuželová, Ludmila. „Zobrazení 3D scény ve webovém prohlížeči“. Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236552.
Der volle Inhalt der QuelleŽalimaitė, Airida. „Žiniatinklio vartotojo sąsajos naudojimosi tyrimas“. Bachelor's thesis, Lithuanian Academic Libraries Network (LABT), 2010. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100902_232743-68974.
Der volle Inhalt der QuelleThe goal of the final bachelor work – to research the convenience of the Web interface usage. The topicality of the subject, problems, goals and objectives are preceded. The interface usage, design technologies and requirements are analysed in the final work. The conception, classification and the system analysis are approved. The graphic usage interface, design, requirements, characteristic and technologies are enlarged. The research of web interface usage, environment, respondents, technologies, criterions, the results are approved in the work. Three main criterions were distinguished to fulfil the research: the number of performed steps, the number of opened pages, the delayed time. The criterions are necessary to compare webs . The trajectory of move is observed in order to accent the errors. Research results were systematised and presented in bar charts with detailed descriptions (comparison, error accent). The result of the research: not every Internet site is oriented towards the user. Oftentimes they are busy, non-qualitative, it is hard to find necessary information for users.
Löfstedt, Joachim. „Tillit och trovärdighet inom webbdesign : En stegvis modell för utvärdering av trovärdighet med utgångspunkt från ett kommunikativt perspektiv“. Thesis, Linnaeus University, School of Computer Science, Physics and Mathematics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-8392.
Der volle Inhalt der QuelleDenna studie undersöker hur privata vårdföretags webbplatser bör utformas för att förmedla en hög trovärdighet mot användare och potentiella kunder. Antalet privata vårdföretag blir allt fler och det blir allt viktigare att synas och framförallt att synas på rätt sätt. Därför väljer många privata vårdföretag att marknadsföra sig med hjälp av en företagswebbplats för att framhålla sig själva och sina produkter och tjänster.
Utifrån en stegvis modell för att utvärdera trovärdighet har ett antal faktorer identifierats som ligger till grund för hur användare uppfattar trovärdighet i sammanhanget. Genom att studera hur personer från målgruppen upplever trovärdighet på ett antal utvalda webbplatser har en djupare förståelse för de framkomna resultaten uppstått. Resultaten visar på att det bör läggas stor vikt på fokusering av målgrupp, bilder och bildspråk, den grafiska utformningen och informationsstrukturen vid utveckling av webbplatser för privata vårdföretag. Genom att tillämpa de faktorer som studien har resulterat i, på ett privat vårdföretags webbplats, finns det större chans till att användare från målgruppen kommer att uppleva en hög trovärdighet i samband med interaktion.
This study examines how a private healthcare company's website should be designed to convey a high level of credibility to users and potential customers. The number of private healthcare companies is increasing and it is important to be visible and above all to be seen properly. Many private healthcare companies promote themselves through a company website to highlight themselves and their products and services.
Based on a progressive model to evaluate the credibility have a number of factors been identified as the basis for how users perceive trust in the context. By studying how people from the target audience perceive credibility on selected sites, have a deeper understanding of the present upon the results emerged. The results show that there should be emphasis on the focus of the audience, images and imagery, graphic design and information architecture for the development of websites for private healthcare companies. By applying the factors identified in this study to the website of a private healthcare company, there is a greater chance that users from the target group will experience a high level of credibility in the context of interaction.
Kumlin, Frida, und Michaela Evaldsson. „Restaurangwebbar som ger restaurangvibbar“. Thesis, Högskolan Dalarna, Grafisk teknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28497.
Der volle Inhalt der QuelleSwedish internet users use Internet today to search information for time tables news and which restaurant they want to visit. In order to reduce competition on the Internet it is important that they quickly find the information they search on the websites. For a company, a website can be used to build a professional brand. The purpose of the thesis was to investigate what gave restaurant feel to restaurant websites. The survey was conducted through a visual content analysis to map the content of the websites. Thereafter, a web survey was created where the respondents were allowed to decide what they considered created restaurant vibes for them. Analysis showed that the restaurant web sites used few colors and images where the images took a big place on the sites. This to let the pictures speak and the visitor can focus on the message that the restaurant wants to convey. The respondents from the web site thought that the size of the images was not critical, but it was the pictures that had links to food and restaurant environments that determined a restaurant feeling.
Carvalho, Luiz Roberto. „O som em interfaces hipermídia“. reponame:Repositório Institucional da UFSC, 2013. https://repositorio.ufsc.br/handle/123456789/107430.
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A partir da disseminação das Tecnologias de Informação e Comunicação (TIC´s), a sociedade gradativamente tornou-se audiovisual - a imagem e o som tornaram-se parte de um módulo de comunicação do qual estamos cada vez mais adeptos: a Interface Humano-Computador (IHC). Reconhecendo a IHC como um elemento integrador de mídias e metáforas visuais, sonoras e táteis, e partindo da premissa que a integração de distintas mídias pode melhorar e aumentar a capacidade de interação, o presente estudo buscará demonstrar investigações que contextualizem o som quando do seu uso em hipermídias. Objetivando expor diretrizes e procedimentos que visem uma eficiente aplicação dos elementos sonoros nas interfaces, e dada à necessidade de iniciar-se o desenvolvimento de um entendimento formal dos princípios que constituem a aplicação do áudio em hipermídias, a presente dissertação propõe um GUIA DE APLICAÇÃO DO ÁUDIO DINÂMICO. A partir da metodologia proposta por Jesse James Garret (2011), elaborou-se o GUIA DE APLICAÇÃO DO ÁUDIO DINÂMICO, que pretende sistematizar e simplificar o processo de criação, produção e implementação de elementos sonoros em hipermídias. Através da confecção e difusão do guia, busca-se evidenciar o importante papel exercido pelo som nos processos de imersão e interação
From the spread of Information and Communication Technologies (ICTs), the society gradually became audiovisual - the picture and sound have become part of a communication module which we are becoming more adept: the Human-Computer Interface (HCI). Recognizing the HCI as an integrating element of media and visual, sound and tactile metaphors, and starting upon the premise that the integration of different media can enhance and increase the capacity of interaction, this study will demonstrate investigations that contextualize the sound when used into hypermedia interfaces. Aiming to expose guidelines and procedures that lead to an efficient implementation of sound elements into interfaces, and given the need to start developing a formal understanding of the principles that form the audio application in hypermedia, this thesis propose an APPLICATION GUIDE OF DYNAMIC AUDIO. From the proposed methodology by Jesse James Garrett (2011), the APPLICATION GUIDE OF DYNAMIC AUDIO was created, which aims to systematize and simplify the process of creation, production and implementation of sound elements into hypermedia interfaces. Through the developing and diffusion of the guide, this work is intended to highlight the important role played by sound in the processes of immersion and interaction.
Rigo, Mauren Del Claro. „A interface do Portal Terra“. reponame:Repositório Institucional da UFSC, 2016. https://repositorio.ufsc.br/xmlui/handle/123456789/174133.
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Esta pesquisa pretende avaliar a interface de um dos maiores portais brasileiros de notícias, o Terra. Considerou-se, para tal estudo, a sua proposta de navegação sem divisão por editorias e a personalização de conteúdo. Em 2014, a companhia de comunicação lançou o que chamou, à época, de "Novo Terra", no qual investiu na transformação do design gráfico, na disponibilização de notícias baseadas no perfil de leitor e na expansão de negócios digitais. Os estudos de interface indicam a importância do design na construção de websites, melhorando a experiência do usuário. Logo, propõe-se um estudo de caso fundamentado por categorias do webjornalismo e por princípios heurísticos do design. A dissertação é composta pela apresentação das mudanças do Terra (referenciando-as com outros portais e webjornais e contextualizando-as com o momento em que vive o jornalismo), entrevista semi-estruturada com responsável pela pesquisa e desenvolvimento da interface e aplicação de teste de usabilidade com dois grupos: usuários e especialistas. A avaliação mede a satisfação dos participantes e aponta problemas e potencialidades do portal Terra.
Abstract : This research aims to study the interface of one of brazillian s largest news portal: Terra. For that matter, the study considers the website s proposal of navigating without editorial division and content personalization. In 2014, the referred company launched the so called Novo Terra , investing in graphic design innovation, availability of subjects accordingly to the reader s profile and expansion of digital business. The interface researches point to the important role of design for enhancing the reader s experience on a new website. Therefore, the proposition is to start a case study based on web journalism categories and heuristic design principles. The thesis consists of three phases: presenting the changes adopted on Terra (crossing those informations with other portals and online news sites, as well as putting them into context with the present moment experienced by journalism), a semi-structured interview with the person in charge of developing the new interface and the application of an usability test among specialists and users. The evaluation highlights the participant s satisfaction, but mainly serious problems that block or impair navigation on Terra. Finally, solutions to these problems are presented.
Waernér, Klara. „3D Graphics Technologies for Web Applications : An Evaluation from the Perspective of a Real World Application“. Thesis, Linköpings universitet, Informationskodning, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726.
Der volle Inhalt der QuelleLindholm, Sandra, und Pernilla Widelund. „Att skapa en konceptdesign av en webbplats för ett evenemang : Att ta fram en design av en webbplats med en grafisk identitet ur ett marknadsperspektiv“. Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19403.
Der volle Inhalt der QuelleCollman, Clara. „Utvecklingen av Panoramica.se : Ett utforskande av en normkreativ designpraktik i ett webbutvecklingsprojekt“. Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-27657.
Der volle Inhalt der QuelleThis report describes the work commissioned by design bureau Spektra Design. The task was to create a website for the Latin American Film Festival Panoramica, organized for the first time in Stockholm in September 2015. I have created the design for the website and developed the site from scratch in Wordpress. Panoramica has a vision to form a basis for a distribution and marketing network spreading Latin American film in Sweden. They want the festival to become a public face for Latin American film in Sweden and works to "promote exchanges and dialogue between different ethnic groups in Sweden by updating the range of stories from Latin America." A large portion of the website is its design. The design contributes to the overall impression of the site, but also if it is perceived as easy to understand or complicated. This paper examines how one can apply critical theory in a practical design process. The outcome of the work is a complete website where the focus is on film. It's easy to read about each movie, watch trailers, and create your own program. The colors and the typography is strong and distinctive and is allowed to take place, in an effort to break the Western minimalist design trend and highlight the Latin American aspects of the design. During the work I have come to the conclusion that breaking norms or conventions of how a web page should look like is not necessarily a must. The key is to keep asking yourself: Who is represented, who is the norm and who is the design for? These are important issues to bring into a design process even if they are difficult to answer.
Beránek, Jakub. „Analýza a vývoj responzivního rozhraní webových stránek“. Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-202083.
Der volle Inhalt der QuelleVymazal, Michal. „Softwarová podpora návrhu elektronického zabezpečovacího systému“. Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2009. http://www.nusl.cz/ntk/nusl-218143.
Der volle Inhalt der QuelleKlyuka, Iryna. „Tecnologie digitali per la catalogazione dei Beni Culturali: Villa Adriana. L'architettura contro il tempo“. Master's thesis, Alma Mater Studiorum - Università di Bologna, 2016.
Den vollen Inhalt der Quelle findenKuklínek, David. „Analýza příležitosti a proveditelnosti nového internetového portálu včetně realizace“. Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2012. http://www.nusl.cz/ntk/nusl-223441.
Der volle Inhalt der QuelleKarpinska, Justyna. „Redesign av en webbplats via Joomla : Med fokus på en användarcentrerad design baserat på design thinking“. Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30277.
Der volle Inhalt der QuelleThis report describes the practical thesis that entailed the redesign of Birnas driving school’s website. The website was in need of a new design, structure and content. In this work, the design process was carried out with a user-centered approach based on design thinking. The work process has consisted of user research, prototyping, the developement of a graphic profile, and user testing. The developement of the new site has been made through the content management system Joomla and the use of HTML and CSS code. The result of this thesis is presented in the form of a website with new graphic design and content.
Larsson, Petter, und Johan Carlsson. „Att söka jobb med webbaserad portfolio : Hur arbetssökande bör gå till väga för att bygga en webbaserad portfolio som motsvarar potentiella arbetsgivares förväntningar“. Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-30860.
Der volle Inhalt der QuellePurpose – The purpose of the study was to provide job seekers in the trade of graphic design and web development an idea of how a web-based portfolio should be designed to meet the expectations of potential employers of the industry. Method – The study used two main methods. The first method was a quantitative survey with job seekers currently studying. The second method was a qualitative survey with potential employers of the industry. Findings – Results of the collected empirical data and literature shows that a portfolio is incredibly important in the process of applying for a job in the industry for graphic designers and web developers. The result showed lots of important factors that jobseekers should consider when designing a web-based portfolio. These factors are summarized as an annex of guidelines in the report's final. Implications – The study is based on empirical data gathered from the authors surrounding district, Jonkoping, which created a specific selection based on a geographic location. All of the interviews were planned to take place at the selected company’s facilities. However, one of the interviews was conducted through e-mail, which may have influenced the responses from that specific company. Limitations – The main limitation of the study was the time frame. Considering the six interviews and the extensive survey, we spent a lot of time analysing and compiling the collected data. The study was also limited to web-based portfolios. However, the interviews showed details that would have made it interesting to look at a bigger picture regarding the process of job seeking. The study was, nevertheless, focused primarily on the design of the portfolio.
Paškevičius, Paulius. „Hipertekstinės grafinės vartotojo sąsajos kūrimas aukšto abstrakcijos lygmens deklaratyvia sintakse“. Master's thesis, Lithuanian Academic Libraries Network (LABT), 2010. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100813_112900-32002.
Der volle Inhalt der QuelleIn master theses hypertext graphical user interface definition using high abstraction level declarative syntax is analyzed and architecture model is suggested. Suggested architecture defines graphical user interface using high abstraction level elements. Basic element set of more than 20 elements is defined, declarative XML notation is suggested and graphical user interface library for HTML is developed with JavaScript to ensure much faster and easier standard-based graphical user interface development. Provided method has no public analogues yet and is suggested for complex graphic user interfaces. Experimental studies proved that declarative syntax and high abstraction level can reduce programming language code from 3.1 times on trivial GUI elements to 204.1 times on complex GUI solutions. Studies have showed that when the number of HTML elements composing graphical user interface grows, even better effectiveness can be achieved. Developed architecture is integrated in software development model where graphical user interface and logic are semi-automated using UML model. Traditional text editor is changed by data driven design tool, use-cases are developed using graphical editor, data infrastructure is build from the model and solution is delivered in several programming technologies.
Flor, Carla da Silva. „Recomendações para a criação de pistas proximais de navegação em websites voltadas para surdos pré-linguíticos“. reponame:Repositório Institucional da UFSC, 2016. https://repositorio.ufsc.br/xmlui/handle/123456789/174271.
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Vários fatores da interface gráfica influenciam no comportamento de busca um usuário que navega em um website, dentre os quais pode-se citar a usabilidade, a acessibilidade, o design, a rotulagem e a arquitetura das informações. Uma das teorias que estuda o comportamento desses usuários no processo de busca é a Coleta de Informações. Basicamente, essa teoria baseia-se na percepção subjetiva do valor que as pessoas calculam enquanto acessam pistas proximais (hiperlinks de texto, ícones, etc.). Essa teoria acredita que o sucesso em uma busca por navegação depende da análise semântica, realizada pelos usuários, da proximidade entre o hiperlink acessado e o conteúdo que se deseja encontrar, portanto, o conhecimento da língua utilizada no website é de fundamental importância para uma busca bem sucedida. No entanto, devido à insuficiência na alfabetização de surdos pré-linguísticos ocasionada pela ausência do input auditivo, eles apresentam relevantes dificuldades de navegação em websites, que vão desde à confusão na escolha dos hipertextos, provocada pela semelhança visual e semântica entre as palavras, e problema de compreensão da leitura. Estudos relacionados à Teoria da Coleta de Informações buscaram relacionar pistas proximais que auxiliassem surdos em tarefas de navegação, porém essas pesquisas se mostraram incompletas e muitas lacunas não foram efetivamente preenchidas, como a similaridade entre o conteúdo e a pista nos formatos de imagem e vídeo em língua de sinais ou características como velocidade do vídeo. Com essas informações incompletas, os desenvolvedores das interfaces gráficas não dispõem de orientaçãos que possam conduzi-los a resolver o problema de navegação dos surdos. Em face do exposto, o objetivo traçado para esse trabalho foi propor recomendações para a criação de pistas proximais de navegação em websites voltadas para surdos pré-linguísticos. Para tal, adotou-se uma abordagem metodológica qualitativa, com métodos de coleta de dados tais como pesquisas bibliográficas e estudos de campo. Esses métodos permitiram ultrapassar as fronteiras da interdisciplinaridade ao utilizar modelos transdisciplinares da coprodução. Inicialmente, foi realizada uma revisão integrativa, que reuniu referências obtidas por pesquisas tradicionais e sistemáticas. Em seguida, realizou-se uma entrevista semiestruturada com tradutores/intérpretes da língua de sinais, que são pessoas mediadoras entre a Libras (língua de sinais utilizada no Brasil) e o português. Com base nos resultados dessa entrevista e somando-se os dados obtidos na literatura, elaborou-se um protótipo de website que serviu de base para a aplicação de testes empíricos de usabilidade e de entrevistas semiestruturadas com participantes surdos. Após as observações dos testes e as análises das entrevistas com a técnica do Discurso do Sujeito Coletivo (DSC) foi possível realizar uma triangulação para obter-se as recomendações preliminares. Essas recomendações foram, então, submetidas à avaliação por especialistas, por meio do Método Delphi. Ao final, obteve-se um conjunto de 40 recomendações, divididas por sete diretrizes principais, que versam sobre aspectos semânticos, clareza e design das pistas proximais em língua de sinais, aspectos semânticos e design das pistas proximais em imagens, combinação entre os formatos das pistas (texto, imagem e vídeos em língua de sinais), navegação do website e aspectos gerais que melhoram o desempenho dos usuários surdos. Espera-se que com essas recomendações, designers, websigners e tradutores/intérpretes de português-Libras possam se guiar para elaborar projetos de websites mais acessíveis a surdos pré-linguísticos.
Abstract : Many aspects from graphic interface influence the research behavior of a user who navigates in a website, which we can name the usability, accessibility, the design, the labeling and the information architecture. One of the theories which study theses user´s behavior in the research process is Information Foraging. Basically, this theory is based on valuable subjective perception which people calculate while access proximal clues (text hyperlink, icons, etc.). This theory believes that the success in a navigation search depends on a semantics analysis, made by users, from the proximity with the accessed hyperlink and the content they wish to find, therefore, the knowledge of the language used in the website is fundamentally important for a well succeeded search. However, due to the insufficient literacy in pre linguistic deaf, caused by the absence of auditory input, they present relevant navigation difficulty in websites, which go from the confusion of hypertexts choices, caused by visual and semantic similarities between words, and the reading comprehension problem. Studies related to Information Foraging Theory tried to relate proximal clues which would help the deaf on navigation tasks. However, these researches have presented as incomplete and many gaps were not effectively filled, such as the similarity between the content and the clues on the forms of image and video in sign language or characteristics such as video speed. With this incomplete information, the developers of graphic interfaces do not have orientation which can conduct them to solve the deaf navigation problem. As such, the aim of this work was to suggest recommendations to make proximal navigation clues in websites destined to pre linguistic deaf. To achieve that, a qualitative methodologic approach, with data collection methods such as bibliographic research and field study took place. These methods allowed it beyond the interdisciplinary boundary by utilizing transdisciplinary models of co-production. First of all, an integrative review was made, which joined references obtained from traditional and systematic researches. After that, a semi structured interview with translators/interpreters from sign language, who are mediators between LIBRAS (Brazilian sign language in Brazil) and Portuguese happened. Based on the results of this interview and adding the data obtained in literature, a website prototype was developed which worked as base for the implementation of usability empiric tests and semi structured interviews with deaf participants. After tests observation and interview analysis with the Joint Subject Discourse (DSC) it was possible to make a triangulation to obtain the preliminary recommendation. These recommendations were, then, submitted to evaluations by specialists, through Delphi Method. In the end, a group of 40 recommendations was obtained, divided by seven main guidelines, which stated about semantic aspects, cleanliness and design of close clues from sign language, semantic aspects and design of proximal clues in images, combination between clues formats (texts, images and videos in sign language), website navigation and general aspects which improve deaf users ?performance. It is expected that with these recommendations, designers, web designers and translators/interpreters from LIBRAS-Portuguese it is possible to guide and make websites projects more accessible to pre linguistic deaf.
Avanzi, Elisabetta. „Antropologia ed organizzazione delle imprese creative dell'ICT - Analisi della nascita, ascesa e suicidio organizzativo di un micro-distretto di aziende di comunicazione multimediale“. Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2013. http://amslaurea.unibo.it/4958/.
Der volle Inhalt der QuelleRosén, Christoffer. „Att presentera en produkt som inte existerar : En rapport om designprocessen av en presentationswebbplats för PROSK8’s nya produktkoncept“. Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-23571.
Der volle Inhalt der QuelleThis report describes the process of the production of a web based sales pitch presentation of one of the PROSK8 companys forthcoming products. The goal of the presentation is to generate curiousness and trust through visual design and will work as a support tool for the companys representativs in meetings with potential investors. The process is based around Jesse James Garretts model of ”The elements of user experience”. The model has through out the process been modified and questioned using contemporary design principles and the perspectives of the target group and context. Major decisions has been described and motivated chronologically. The completion of the project has resulted in a sharp delivery of a design that’s been approved by the client and transfered to an external web developer, along with a web page prototype.