Dissertationen zum Thema „Games organized as competition“
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Madeira, Raquel Maria Santos Barreto Sajara. „Repercussões da prática física sistemática, treino de natação regular com quadro competitivo organizado, na resposta cardiorespiratória ao esforço sub-máximo e máximo“. Master's thesis, Instituições portuguesas -- UTL-Universidade Técnica de Lisboa -- -Faculdade de Motricidade Humana, 1998. http://dited.bn.pt:80/30337.
Der volle Inhalt der QuelleNakao, Megumi. „Dynamic games and competition for water resources /“. View online ; access limited to URI, 2003. http://0-wwwlib.umi.com.helin.uri.edu/dissertations/dlnow/3112122.
Der volle Inhalt der QuelleSamothrakis, Spyridon. „Methods for tackling games of strict competition“. Thesis, University of Essex, 2014. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.636469.
Der volle Inhalt der QuelleLundy, Jane. „Effects of competition on learning in business games“. Thesis, University of Surrey, 1985. http://epubs.surrey.ac.uk/847662/.
Der volle Inhalt der QuelleFryer, Timothy James Osborne. „ESS models of sperm competition“. Thesis, University of Sheffield, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.266803.
Der volle Inhalt der QuelleIeong, Samuel. „Cooperation in competition : efficiently representing and reasoning about coalitional games /“. May be available electronically:, 2008. http://proquest.umi.com/login?COPT=REJTPTU1MTUmSU5UPTAmVkVSPTI=&clientId=12498.
Der volle Inhalt der QuelleGalli, Filippo. „Market expansion and the co-opetition of criminal organizations in Italy“. Master's thesis, NSBE - UNL, 2014. http://hdl.handle.net/10362/11760.
Der volle Inhalt der QuelleA mafia modernization process will be addressed. That is the process by which the expansion growth into new territories coincided with a shift of objectives and interests of the mafia itself, which turned from being "traditional" to "entrepreneurial." Beside that we will examine the strategies adopted by the criminal organizations in order to successfully face the legal market and maintain at the same time a deep control over their home-regions.
Vandendriessche, Tim. „Three novel games of information and competition : exploring human strategic reasoning“. Thesis, University of Warwick, 2017. http://wrap.warwick.ac.uk/102999/.
Der volle Inhalt der QuelleRitson, William M. „Fifth Aeon – A.I Competition and Balancer“. DigitalCommons@CalPoly, 2019. https://digitalcommons.calpoly.edu/theses/2036.
Der volle Inhalt der QuelleMarini, Marco. „Wages determination and firm's behaviour under strategic market competition“. Thesis, London School of Economics and Political Science (University of London), 1998. http://etheses.lse.ac.uk/1472/.
Der volle Inhalt der QuelleHawk, Christopher Edward. „Effects of Competition in Violent and Nonviolent Video Games on Aggressive/Prosocial Behavior“. BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/7306.
Der volle Inhalt der QuelleDeng, Yaping. „Olympic branding and global competition : the case of the Beijing 2008 Olympic Games“. Thesis, University of Cambridge, 2008. https://www.repository.cam.ac.uk/handle/1810/252105.
Der volle Inhalt der QuelleGuang, August. „Switching Between Cooperation and Competition in Social Selection“. Scholarship @ Claremont, 2012. https://scholarship.claremont.edu/hmc_theses/40.
Der volle Inhalt der QuelleGriffiths, Robert Peter. „Cyber athletes identification, competition, and affect implication /“. Columbus, Ohio : Ohio State University, 2007. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1180009007.
Der volle Inhalt der QuelleEsteve, González Patricia. „Competition in nonmarket environments“. Doctoral thesis, Universitat Rovira i Virgili, 2013. http://hdl.handle.net/10803/127110.
Der volle Inhalt der QuelleAquesta tesi doctoral avalua les institucions públiques en situacions competitives des de tres perspectives diferents. La primera contribució analitza una activitat ordinària de les institucions públiques, la contractació de serveis, on hi ha un problema de risc moral potencial. Una institució pública hauria d’esbiaixar les competicions futures a favor del guanyador passat si aquest va realitzar un servei d’alta qualitat, i aquest biaix hauria de ser additiu. Quan la linearitat es redueix lleugerament, el problema de risc moral és menys sever. Tanmateix, si la linearitat es redueix massa, l’avantatja del guanyador passat desapareix. Llavors, esbiaixar el concurs pot ser contra productiu. La segona contribució considera com les institucions públiques poden canviar una realitat: el desavantatge de minories. Algunes polítiques de discriminació positiva estableixen que un conjunt de competidors amb desavantatge té accés a un premi addicional. Els nostres resultats mostren que un premi addicional és una eina poderosa per garantir la participació dels agents amb desavantatge i aquesta eina pot ser establerta només sobre fonaments d’eficiència si el desavantatge de la minoria no és molt sever. La tercera contribució estudia la percepció que tenen els individus de les institucions públiques pel cas de partits polítics en països membres de la Unió Europea. Els nostres resultats mostren que els factors econòmics, a més a més dels factors ideològics i electorals, són determinants del suport dels partits polítics envers la integració europea. Aquest suport, que ha anat creixent en períodes recents, depèn de la distribució dels beneficis de la Unió Europea entre els països membres i de la situació econòmica particular del país de cada partit polític.
Ask, Alexander A. „To kill or not to kill : competition, aggression, and videogames, in adolescents /“. Title page, contents and abstract only, 1999. http://web4.library.adelaide.edu.au/theses/09PH/09pha834.pdf.
Der volle Inhalt der QuelleBailey, Kirk James. „Essays in credence goods and repeated games“. Thesis, University of Oxford, 2011. http://ora.ox.ac.uk/objects/uuid:73f0f2a2-62b3-47f8-a861-4765b7c1cd8b.
Der volle Inhalt der QuelleKlimm, Max [Verfasser], und Tobias [Akademischer Betreuer] Harks. „Competition for Resources: The Equilibrium Existence Problem in Congestion Games / Max Klimm. Betreuer: Tobias Harks“. Berlin : Universitätsbibliothek der Technischen Universität Berlin, 2012. http://d-nb.info/1027798209/34.
Der volle Inhalt der QuelleAllblom, Viktor. „Evaluating Agent Strategies for the TAC Supply Chain Management Competition“. Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-6133.
Der volle Inhalt der QuelleTAC Supply Chain Management spelet var designat för att fånga så många av utmaningarna inom dynamiska supply chains som möjligt. För att utvärdera spelet skapade jag fyra olika agenter, som har enkla beteenden men väldigt olika strategier. Utöver detta skapade jag också en avancerad agent för att se om spelet var avancerat nog att inte domineras av enkelspåriga strategier. Medans spelet är avancerat nog att stå emot enklare strategier, är det så förenklat att det aldrig kommer vara till någon hjälp för att lösa problem i den riktiga världen om det inte är utökat till att inkludera fler faktorer/problem inom supply chain management.
contact me at: pt00val@student.bth.se or viktor@allblom.info
Fagart, Thomas. „Dynamic imperfect competition and irreversible investment“. Thesis, Paris 1, 2016. http://www.theses.fr/2016PA01E023.
Der volle Inhalt der QuelleThis thesis studies the role of the irreversibility of investment on the dynamic imperfect competition. It is composed of four theoretical articles and a general introduction. The second chapter studies the role of demand evolution on the possibility of preemption under irreversible investment under imperfect competition. It shows there is no possibility of preemption when there is no jump of demand. Indeed, the linearity of investment cost creates no incentive for the firms to delay investment. When there is no demand evolution, this prevents preemption. The third chapter focuses on the dynamics of firms' capacity when the irreversibility of investment is partial. It shows that the investment dynamics exhibits an efficiency property, and that some initial asymmetry in capacity can be preserved in the short run, but disappears in the long run. The fourth chapter considers the investment choice of firms when there are two different productive capacities embodying different types of technology. One technology permits to produce at a lower marginal cost but the purchasing price of the capacity using this technology is higher. Due to the presence of a financial constraint, firms use different technologies at the same time, and a preemption equilibrium appears. Finally, this paper presents a counter intuitive policy result: an increase in the price of one of the capacities may increase its utilization. The last chapter studies the impact of the irreversibility of investment on collusion possibility. The irreversibility of investment reduces the profitability of short run deviation, as the deviating firm has to invest in order to increase its capacity, and it creates a long run effect. lndeed, once the deviating firr has invested, it is committed toits new capacity. The deviation may thus lead to a preemption of the punishing firm. This preemption effect can make collusion harder to sustain for more patient firms
McLean, David Parsons. „It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games“. Thesis, Virginia Tech, 2016. http://hdl.handle.net/10919/71667.
Der volle Inhalt der QuelleMaster of Arts
Brewster, Marjory. „A study of Scotland's Highland games : traditional sport and musical competition in the twenty-first century“. Thesis, University of Exeter, 2014. http://hdl.handle.net/10871/18799.
Der volle Inhalt der QuelleLindqvist, Kalle, und Dennis Nilsson. „Developing a 5v5 Framework for DotA 2 Bot Competition“. Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20773.
Der volle Inhalt der QuelleSmith, Peter. „Cooperative vs Competitive Goals in Educational Video Games“. Doctoral diss., University of Central Florida, 2012. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5508.
Der volle Inhalt der QuellePh.D.
Doctorate
Psychology
Sciences
Modeling and Simulation
Schuler, Margaret Louise. „The Culture of the Olympic Games from Australian Athletes' Perspectives“. Queensland University of Technology, 2003. http://eprints.qut.edu.au/15833/.
Der volle Inhalt der QuelleMelville, Sarah. „The UK School Games and the competition structure of selected participating sports : a study of policy implementation“. Thesis, Loughborough University, 2012. https://dspace.lboro.ac.uk/2134/10805.
Der volle Inhalt der QuelleSpagnolo, Giancarlo. „Essays on managerial incentives and product-market competition“. Doctoral thesis, Stockholm : Economic Research Institute, Stockholm School of Economics [Ekonomiska forskningsinstitutet vid Handelshögsk.] (EFI), 1999. http://www.hhs.se/efi/summary/500.htm.
Der volle Inhalt der QuelleRousseau, Jemiema C. „Participation in competitive games and the development of cooperation among adolescent girls“. Thesis, Stellenbosch : Stellenbosch University, 2002. http://hdl.handle.net/10019.1/52985.
Der volle Inhalt der QuelleENGLISH ABSTRACT: This study explored the potential of competitive games and cooperative games as means for teaching adolescent girls some of the concepts that support cooperation. Hellison's (1995) levels for teaching responsibility were used as guidelines for selecting specific teaching strategies. The intervention consisted of a theme-oriented intervention programme presented to two experimental groups. One group (n = 9) participated in a games programme that consisted of competitive activities and the other group (n = 9) participated in a games programme that consisted of cooperative activities. The experimental groups were presented with theme-oriented lessons based on four concepts that support cooperation: sportsmanship, communication, trust and responsibility. A control group (n = 18) was also identified and used for statistical comparisons. In order to set a context for this study, background information was gathered using a questionnaire to determine how girls from the school (N = 194) felt about competitive games and sports. Three measurement instruments were used to collect data. The assessment of how the girls at the school felt about competitive games and sport was completed, using Gill & Deeter's (1988) Sport Orientation Questionnaire (SOQ). Pre- and posttesting of the girls in the experimental groups also included the SOQ. Harter's (1985) Self-perception Profile was used to measure perceptions of perceived social acceptance. Soudan and Everett's (1981) 24-item questionnaire was used to determine any changes in how the girls in the experimental groups perceived the benefits of participation in physical activity. Results of the Sport Orientation Questionnaire for High School Girls (N = 194) indicate that the girls like competitive activities and enjoy competing, but for them, it is more important to set personal goals in competitive games than it is to win. Following the comparison between pre- and post-test data, it was concluded that the theme-oriented competitive games programme had an effect on how the girls feel about participation in games and sports. They became significantly less competitive in their orientation. No changes were noted in their perceived social acceptance. A significant increase in their perception that participation in sport and physical activity has social benefits as well as benefits in preparing them for a career/job were noted. The theme-oriented cooperative games programme also had a significant effect on how the girls feel about participation in games and sports. The competitive nature and win orientation of the girls participating in the cooperative games programme significantly decreased. No changes were noted in their social acceptance. There was a significant increase in their perception that participation in sport and physical activity has health and fitness benefits. Results on comparing the groups indicate that the perceived athletic competence of the competitive group increased significantly when compared to the cooperative group. No other changes were noted. A themeoriented approach to teaching children about cooperation in a competitive and/or cooperative environment seems to be an effective strategy.
AFRIKAANSE OPSOMMING: Hierdie studie het die potensiaal nagevors van kompeterende spele en koëperatiewe spele as maatstaf vir die aanleer van sommige van die konsepte wat samewerking ondersteun. Hellison (1995) se vlakke vir die aanleer van verantwoordelikheid is gebruik as riglyne vir die seleksie van spesifieke onderrigstrateg ieë. Die intervensie het bestaan uit 'n tema-geërienteerde intervensieprogram wat aan twee eksperimentele groepe voorgelê is. Een groep (n = 9) het aan 'n speleprogram deelgeneem wat bestaan het uit kompeterende aktiwiteite en die ander groep (n = 9) het aan 'n speleprogram deelgeneem wat uit koëperatiewe aktiwiteite bestaan. Tema-geërienteerde lesse wat op die volgende vier konsepte wat samewerking ondersteun gebaseer is, is aan die eksperimentele groepe voorgelê: sportmanskap, kommunikasie, vertroue en verantwoordelikheid. 'n Kontrolegroep (n = 18) is ook geïdentifiseer en gebruik vir statistiese vergelyking. Om 'n konteks vir hierdie studie daar te stel is agtergrondinligting met behulp van 'n vraelys ingesamel om vas te stel hoe meisies van die skool (n = 194) gevoel het oor kompeterende spele en sport. Drie meetinstrumente is gebruik om data in te samel. Die assessering oor hoe die meisies gevoel het oor kompeterende spele en sport is voltooi deur van Gill & Deeter se (1988) Sport Orientation Questionnaire (SOQ) gebruik te maak. Pre- en post-toetsing van die meisies in die eksperimentele groepe is ook in die SOQ ingesluit. Harter (1985) se Self-perception Profile is gebruik om die persepsies van waarneembare sosiale aanvaarding te meet. Soudan en Everett (1981) se 24-item vraelys is gebruik om enige veranderinge te bepaaloor hoe die meisies in die eksperimentele groepe die voordele van deelname aan fisieke aktiwiteit ervaar het. Resultate van die Sportoriëntasie-vraelys vir Hoërskoolmeisies (n = 194) het aangedui dat die meisies kompeterende aktiwiteite en kompetisie geniet, maar dat dit vir hulle belangriker is om persoonlike doelwitte te stel in kompeterende spele as wat dit is om te wen. Na afloop van die vergelyking tussen pre- en post-toetsdata, is daar bevind dat die tema-georienteerde kompeterende speleprogram 'n effek gehad het op die meisies se gevoeloor deelname aan spele en sport. Daar was 'n beduidende afname in hul kompeterende oriëntasie. Geen veranderinge is gemerk in hul waarneembare sosiale aanvaarding nie. 'n Beduidende toename is opgemerk in hul persepsie dat deelname aan sport en fisieke aktiwiteit sosiale voordele sowel as voordele vir die voorbereiding van 'n loopbaan/werk inhou. Die tema-georienteerde kooperatiewe speleprogram het ook 'n beduidende effek gehad op hoe die meisies oor deelname aan spele en sport voel. Die kompeterende aard en wenoriëntasie van die meisies wat aan kooperatiewe speleprogram deelgeneem het, het beduidend afgeneem. Geen veranderinge is in hul sosiale aanvaarding opgemerk nie. Daar was 'n beduidende toename in hul persepsie dat deelname aan sport en fisieke aktiwiteit gesondheids- en fiksheidsvoordele inhou. Resultate wat die groepe vergelyk, dui aan dat die waarneembare atletiese vermoë van die kompeterende groep beduidend toegeneem het in vergelyking met die kooperatiewe groep. Geen ander veranderinge is opgemerk nie. 'n Tema-georienteerde benadering tot hoe om kinders oor samewerking in 'n kompeterende en/of kooperatiewe omgewing te leer, blyk 'n effektiewe strategie te wees.
Dönges, Jutta A. „Competition for order flow and the theory of global games : the impact of alternative trading systems on securities markets /“. Wiesbaden : Dt. Univ.-Verl. [u.a.], 2001. http://www.gbv.de/du/services/toc/bs/333321790.
Der volle Inhalt der QuelleSchunnesson, Jonathan, und Jakob Westergren. „“What is Fun for You, is What’s Important to Us!” : Image Work and Positional Games in Swedish Upper Secondary Education“. Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-385390.
Der volle Inhalt der QuelleRzicznek, Zachary J. „Competitive and explicit video game content: Frustration as a premeditative factor in aggressive feelings, communication, and action“. Bowling Green State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1624261234278133.
Der volle Inhalt der QuelleRomo, Flores Azul. „What makes a good loser? : An Ethnographic Study of Toxic Behaviors in Competitive Multiplayer Games“. Thesis, Södertörns högskola, Medie- och kommunikationsvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-41218.
Der volle Inhalt der QuelleHrabálek, Ondřej. „Konkurenční strategie firmy Rexport, s.r.o“. Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2015. http://www.nusl.cz/ntk/nusl-224830.
Der volle Inhalt der QuelleSouza, Marinês Matter de. „Olimpíadas do Colégio de Aplicação da UFRGS : um estudo sobre competição escolar“. reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2018. http://hdl.handle.net/10183/183221.
Der volle Inhalt der QuelleThe OCA, Application College Olympiad, was held almost four decades ago in the College of Application (CAp) of the Federal University of Rio Grande do Sul (UFRGS), and is intended for students in the final grades of elementary and high school. The present research, a qualitative case study, has as general objective to ascertain the model of competition of Application College Olympiad of UFRGS. The specific objectives of the study are: a) to describe the format of the College of Appli-cation Olympiad; b) verify the structuring of Application College Olympiad according to the regulations; c) to analyze the organization of Application College Olympiad ac-cording to the professors of the CAp; d) to verify the perception of the CAp teachers about the role of school sports competition. To this end, information was collected through documentary sources, OCA regulations for the period 2017, Categories A (sixth and seventh grade students), B and C (eighth and ninth grade students and high school students ), respectively, and through a semi-structured interview directed to the teachers who collaborated with the research. In the last 10 (ten) years (from 2007 to 2017), studies related to the sports competition in the school environment were also carried out, with 45 (forty-five) articles, 19 (nineteen) dissertations and three (3) theses. The research sample consisted of 5 (five) Physical Education tea-chers from CAp / UFRGS. This information was submitted to the thematic content analysis. The interpretation of the research sources showed that, although there are adaptations in some sports modalities disputed by the students of category A, one can perceive remnants of an adult competition model. With regard to students in ca-tegories B and C, the use of the adult competition model is notorious. It was also ve-rified that Physical Education teachers coordinate and organize the OCA, and that some students are part of this process. In addition, it was found that most teachers consider that competition plays an important role and, when well targeted, can be an excellent tool for education and training not only for the sports environment, at scho-ol, but also for other fields in the course of life. In addition, Physical Education tea-chers play a relevant role in this process, since competition may have a negative or positive effect, but this effect will depend on how it will be developed with children and young people. In view of this, the great challenge of the school is to build a for-mat of competitions that, as far as possible, is separated from an adult model, which dilutes the emphasis that has been placed on sports performance so far, in order to avoid the negative effects that competition can generate on children and young peo-ple, and increase student participation both in games and in the organization itself.
Elegbede, Bio Cyrinus. „Interactions sur les marchés différenciés et politiques publiques : une analyse en équilibre général“. Thesis, Bourgogne Franche-Comté, 2017. http://www.theses.fr/2017UBFCG007/document.
Der volle Inhalt der QuelleIn economy, the competition analysis among firms have a significance importance because of the complexity of some elements. This thesis examines the strategic interactions on differentiated markets in general equilibrium while proposing the public policies to reduce the distortions due to the imperfect behaviors. This thesis takes into account the differentiation of products in order to obtain the new conclusions and/or to extend those existing. We thus pursues two objectives. Fisrt, the construction of a model of imperfect competition on differentiated markets in a general equilibrium framework. Second, the evaluation of the consequences of the model in terms of economic policies. At beginning, we use literature review to tackle successively price mechanisms in strategic market games, product differentiation concepts and game theory models dealing with strategic interactions in order to model imperfect behaviors. This led in chapter 2 to the symmetric Cournot-Walras equilibrium concept on differentiated markets where we assign to each economic agent a finite vector of differentiation coefficients which expresses the agent's love for diversity. Following the differentiation model, chapter 3 offers tax policy mechanisms to control losses due to perfect behavior of firms. From the analysis, it appears that some examples illustrate that the differentiation model admits a trivial equilibrium which is nice and the price and allocations of symmetrical Cournot-Walras equilibrium on differentiated product, under certain conditions, converge towards the Walrasian ones
Buchinger, Diego. „Sherlock dengue 8: the Neighborhood - um jogo sério colaborativo-competitivo para combate à dengue“. Universidade do Estado de Santa Catarina, 2014. http://tede.udesc.br/handle/handle/2044.
Der volle Inhalt der QuelleCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
The dengue fever disease is a public health problem in many countries. Whilst efforts on creating a vaccine have been expended, the adopted practice for controlling this disease is raising the population awareness about this problem. Teaching to youngsters however, has proven a challenging task. In this sense, using Serious Games is a way for increasing motivation, and the use of collaborative and competitive interactions altogether can provide more learning. Thus, a new collaborative-competitive Serious Game about dengue was designed and developed. As no design methodology to this type of game was found, motivational fundaments for games were adopted in order to guide the game design. The game was promoted and used by various audiences, from K-12 to post-graduates, in joint efforts for dengue fever awareness. In order to assess learning, 71 joint effort participants answered a questionnaire of dengue fever knowledge and confidence before and after the game usage. Based on the data gathered, an increase of 17.35% in the participants mean knowledge about dengue fever and an increase of 51.23% in the answers confidence were observed. Also, there was an increase of 74.07% participants that have obtained a grade equal to or greater than seven, on a scale of zero to ten. The results are strong evidence that Sherlock Dengue 8 can promote learning and confidence on the knowledge regarding dengue fever.
A doença da dengue tem se mostrado um problema de saúde pública em muitos países. Enquanto esforços estão sendo despendidos para a criação de uma vacina, a prática adotada para o controle desta doença é a conscientização da população sobre este problema. Ensinar os jovens entretanto, tem se mostrado uma tarefa desafiadora. Neste sentido, a proposta do uso de Jogos Sérios é um meio de aumentar a motivação e, o uso de interações colaborativas e competitivas, juntas, pode trazer maior aprendizado. Assim, um Jogo Sério Colaborativo-Competitivo sobre dengue foi projetado e desenvolvido. Como não se encontrou uma metodologia de design para este tipo de jogo, adotaram-se os fundamentos da área motivacional de jogos para orientar o design. O jogo foi promovido e utilizado por diversos públicos, do ensino fundamental à pós-graduação em mutirões de conscientização sobre a dengue. A fim de avaliar a aprendizagem com a utilização do jogo, 71 participantes responderam a um questionário de conhecimento e confiança antes e após o uso do jogo. Com base nos dados obtidos foi verificado um aumento médio de 17,35% no conhecimento sobre dengue, um aumento médio de 51,23% na confiança nas respostas e um aumento de 74,07% no número de participantes que obtiveram nota igual ou superior a sete, numa escala de zero a dez. Os resultados são fortes indícios de que o Sherlock Dengue 8 pode promover aprendizado e confiança no conhecimento sobre a dengue.
Sanchis, Cano Ángel. „Economic analysis of wireless sensor-based services in the framework of the Internet of Things. A game-theoretical approach“. Doctoral thesis, Universitat Politècnica de València, 2018. http://hdl.handle.net/10251/102642.
Der volle Inhalt der QuelleThe communications world is moving from a standalone devices scenario to a all-connected scenario known as Internet of Things (IoT), where billions of devices will be connected to the Internet through mobile and fixed networks. In this context, there are several challenges to face, from the development of new standards to the study of the economical viability of the different future scenarios. In this dissertation we have focused on the study of the economic viability of different scenarios using concepts of microeconomics, game theory, non-linear optimization, network economics and wireless networks. The dissertation analyzes the transition from a Human Type Communications (HTC) to a Machine Type Communications (MTC) centered network from an economic point of view. The first scenario is designed to focus on the first stages of the transition, where HTC and MTC traffic are served on a common network infrastructure. The second scenario analyzes the provision of connectivity service to MTC users using a dedicated network infrastructure, while the third stage is centered in the analysis of the provision of services based on the MTC data over the infrastructure studied in the previous scenario. Thanks to the analysis of all the scenarios we have observed that the transition from HTC users-centered networks to MTC networks is possible and that the provision of services in such scenarios is viable. In addition, we have observed that the behavior of the users is essential in order to determine the viability of a business model, and therefore, it is needed to study their behavior and preferences in depth in future studios. Specifically, the most relevant factors are the sensitivity of the users to the delay and to the amount of data gathered by the sensors. We also have observed that the differentiation of the traffic in categories improves the usage of the networks and allows to create new services thanks to the data that otherwise would not be used, improving the monetization of the infrastructure and the data. In addition, we have shown that the capacity provision is a valid mechanism for providers' profit optimization, as an alternative to the pricing mechanisms. Finally, it has been demonstrated that it is possible to create dedicated roles to offer IoT services in the telecommunications market, specifically, the IoT-SPs, which provide wireless-sensor-based services to the final users using a third party infrastructure. Summarizing, this dissertation tries to demonstrate the economic viability of the future IoT networks business models as well as the emergence of new business opportunities and roles in order to justify economically the development and implementation of the new technologies required to offer massive wireless access to machine devices.
El món de les telecomunicacions està canviant d'un escenari on únicament les persones estaven connectades a un model on pràcticament tots els dispositius i sensors es troben connectats, també conegut com a Internet de les Coses (IoT) , on milers de milions de dispositius es connectaran a Internet a través de connexions mòbils i xarxes fixes. En aquest context, hi ha molts reptes que superar, des del desenrotllament de nous estàndards de comunicació a l'estudi de la viabilitat econòmica dels possibles escenaris futurs. En aquesta tesi ens hem centrat en l'estudi de la viabilitat econòmica de diferents escenaris per mitjà de l'ús de conceptes de microeconomia, teoria de jocs, optimització no lineal, economia de xarxes i xarxes inalàmbriques. La tesi analitza la transició des de xarxes centrades en el servici de tràfic HTC a xarxes centrades en tràfic MTC des d'un punt de vista econòmic. El primer escenari ha sigut dissenyat per a centrar-se en les primeres etapes de la transició, en la que ambdós tipus de tràfic són servits davall la mateixa infraestructura de xarxa. En el segon escenari analitzem la següent etapa, en la que el servici als usuaris MTC es realitza per mitjà d'una infraestructura dedicada. Finalment, el tercer escenari analitza la provisió de servicis basats en MTC a usuaris finals, per mitjà de la infraestructura analitzada en l'escenari anterior. Als paràgrafs següents es descriu amb més detall cada escenari. Gràcies a l'anàlisi de tots els escenaris, hem observat que la transició de xarxes centrades en usuaris HTC a xarxes MTC és possible i que la provisió de servicis en tals escenaris és viable. A més a més, hem observat que el comportament dels usuaris és essencial per a determinar la viabilitat dels diferents models de negoci, i per tant, és necessari estudiar el comportament i les preferències dels usuaris en profunditat en estudis futurs. Específicament, els factors més rellevants són la sensibilitat dels usuaris al retard en les dades recopilats pels sensors i la quantitat dels mateixos. També hem observat que la diferenciació del tràfic en categories millora l'ús de les xarxes i permet crear nous servicis emprant dades que, d'una altra manera, no s'aprofitarien, la qual cosa ens permet millorar la monetització de la infraestructura. També hem demostrat que la provisió de capacitat és un mecanisme vàlid, alternatiu a la fixació de preus, per a l'optimització dels beneficis dels proveïdors de servici. Finalment, s'ha demostrat que és possible crear rols específics per a oferir servicis IoT en el mercat de les telecomunicacions, específicament, els IoT-SPs, que proporcionen servicis basats en sensors inalàmbrics utilitzant infraestructures d'accés de tercers i les seues pròpies xarxes de sensors. En resum, en aquesta tesi hem intentat demostrar la viabilitat econòmica de models de negoci basats en xarxes futures IoT, així com l'aparició de noves oportunitats i rols de negoci, la qual cosa ens permet justificar econòmicament el desenrotllament i la implementació de les tecnologies necessàries per a oferir servicis d'accés inalàmbric massiu a dispositius MTC.
Sanchis Cano, Á. (2018). Economic analysis of wireless sensor-based services in the framework of the Internet of Things. A game-theoretical approach [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/102642
TESIS
Silva, Fanny Silveira e. „Jogo da Partilha : relação entre ganho, perda e gênero“. Universidade Federal de São Carlos, 2015. https://repositorio.ufscar.br/handle/ufscar/7160.
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
The Sharing Game, an economic game, studies behavior involved in resource allocation. The participant faces several trials in which he must choose between two options, both with an amount of resources for him and for other passive participant. In the optimal option the distributor receives more and the receiver even more, and in the non optimal option the distributor receives less and the other even less. From their choice, participants may be classified as optimizers, egalitarians or competitives. This work intends to assess whether and to what extent, distributions of strategies in the Sharing Game are affected by the variables gender distributor and allocation frame (gains or losses). There were the Experimental Conditions Gain-Loss and Loss-Gain, both involving hypothetical money. Data were collected online through the website Survey Monkey (n=427). In an intragroup analysis, there was no difference in the strategies adopted by participants distributing gains and losses. However, a between group analysis showed a significant order exposure effect of the allocation type, that is, if the game started with gains or losses. When comparing the two experimental conditions, the Gain-Loss condition presented an optimized strategy in a higher percentage of participants, and the Loss-Gain condition showed a higher percentage of participants both in the egalitarian and competitive strategies. Significant gender differences were found in the two experimental conditions, since in both of them the optimal strategy showed a higher percentage of men. This study has social and scientific importance by presenting an experimental model to study cooperation and competition. It also contributes for the economic games being more known and used in Psychology and Behavior Analysis. Finally, it provides greater generality to the data which may still be inconclusive regarding gender and the use of gains or losses in economic games.
O Jogo da Partilha é um jogo econômico que estuda os comportamentos envolvidos na distribuição de recursos. O participante deve escolher, em uma série de tentativas, entre duas opções com uma quantidade de recursos para ele e para outro participante passivo. Na opção ótima, o distribuidor recebe mais e o outro participante mais ainda e na opção não ótima, o distribuidor recebe menos e o outro menos ainda. A partir das escolhas dos participantes, verificam-se quantos foram otimizadores, igualitários e competitivos. Este trabalho pretendeu avaliar se, e em que extensão, as distribuições de estratégias no Jogo da Partilha são afetadas pelas variáveis gênero do distribuidor e tipo de alocação (ganho ou perda). Houve a Condição Experimental Ganho-Perda e a Condição Experimental Perda-Ganho, ambas envolvendo distribuição de dinheiro hipotético. Os dados foram coletados on-line através do site Survey Monkey (n=427). Em uma análise intragrupo, não houve diferença nas estratégias adotadas pelos participantes, entre distribuir ganho e perda. Porém, uma análise entre grupos mostrou efeitos significativos da ordem do tipo de alocação e do gênero do distribuidor. Na condição Ganho-Perda, houve uma maior porcentagem de participantes na estratégia otimizada, e na condição Perda-Ganho houve uma maior porcentagem na igualitária e na competitiva. E, nas duas condições experimentais, houve uma maior porcentagem de homens na estratégia otimizada. Este trabalho possui importância social e científica ao apresentar um modelo experimental para estudar competição e cooperação, ao contribuir para os jogos econômicos serem mais conhecidos e utilizados na Psicologia e na Análise do Comportamento, e ao fornecer maior generalidade aos dados inconclusivos em relação ao gênero e à utilização de ganho e perda em alocações de recursos.
2012/23951-8
Jindrová, Jitka. „Vliv sociální organizace her na orientaci v jejich morální dimenzi - revize výzkumu E. Kuruczové“. Master's thesis, 2021. http://www.nusl.cz/ntk/nusl-446482.
Der volle Inhalt der QuelleYi-Li, Ko, und 柯益立. „Modeling Airline Competition with Alliances as Cooperative Games“. Thesis, 1999. http://ndltd.ncl.edu.tw/handle/42982226585146597195.
Der volle Inhalt der Quelle淡江大學
交通管理學系
87
Since1987, the deregulation of the airline industry, all major domestic airline companies have faced enormous competition in order to secure its market share and accumulate maximum profit. Many have questioned that the quality of the domestic airline industry has not been improved. The reason is because of the keen competition between many flight carriers. Others have suggested the authority to encourage airline merging in order to reduce the negative impact in the market. However, the hypothesis of this research is that by the means of cooperation, the operation proficiency, flight safety, and service quality could be improved. As the matter of the fact, the focus of this research is to construct a proper pricing model through the analysis of the current existed alliances. The reviews of the literature in the application of the alliances as the cooperative games will be carefully synthesized by discuss the definition and the resolution process of Core, Shapley value and Nucleolus. The practice of the pool in the current cooperative market will also be illustrated through the construction of the payoff function and the solution to of market equilibrium under. Three major components of the payoff function are as followed: the demand model, the market share model, and the cost model. After the completion of the payoff function, this research uses theory of the cooperative game to find the most profitable price under different scenarios. Based on the profitable prices, the payoff values that correspond with the maximum profits, of the airline companies are obtained. To conclude this research, a case study of a domestic market is presented to verify the effectiveness of this model.
„Cooperation in competition: Efficiently representing and reasoning about coalitional games“. STANFORD UNIVERSITY, 2008. http://pqdtopen.proquest.com/#viewpdf?dispub=3313818.
Der volle Inhalt der QuelleJiang, Huai-Xiao, und 蔣懷孝. „The Study of Rationality of Competition Systems in Ball games“. Thesis, 1996. http://ndltd.ncl.edu.tw/handle/43975327248391145521.
Der volle Inhalt der Quelle„Potential Games and Competition in the Supply of Natural Resources“. Doctoral diss., 2017. http://hdl.handle.net/2286/R.I.43986.
Der volle Inhalt der QuelleDissertation/Thesis
Doctoral Dissertation Applied Mathematics for the Life and Social Sciences 2017
Lu, Ming-Chen, und 呂明珍. „A Study on the Rowing Competition Strategies-2012London Olympic Games“. Thesis, 2014. http://ndltd.ncl.edu.tw/handle/21732533831267652179.
Der volle Inhalt der Quelle輔仁大學
體育學系碩士班
102
The research purpose aimed at exploring tactics used in 2000-meter rowing competition in 2012 London Olympic Games. Subjects included a total of 84 participating teams, among which were the first 6 winning teams in 14 competition categories. Based on tactic paradigm analysis, the findings were revealed as follows: 1. Of 84 participating teams, 61 teams (73%) adopted classic optimum paradigm, 21teams (25%) adopted fly and die paradigm, 2 teams (2%) adopted even split paradigm and none of the teams (0%) adopted conservative paradigm. 2. Of the champion teams in 14 competition categories, 10 teams (71%) adopted classic optimum paradigm, 4 teams (29%) adopted fly and die paradigm and none of the teams (0%) adopted either even split paradigm or conservative paradigm. 3. A more detailed look at 500-meter speed distribution, it can be indicated regarding tactics competing teams applied and the correlation between tactics use and results. The research findings imply that in rowing competitions, classic optimum paradigm was implemented most frequently (73%), followed by fly and die paradigm (29%). The research concluded that in rowing competitions, the most efficient and frequently-used tactic was classic optimum paradigm in 2012 London Olympic Games. Such implications could be referred as to rowing competition pre-trainings in the years to come. Keywords: Rowing competition category in Olympic Games / Tactic paradigm
KANG, SHU-TING, und 康淑婷. „2017 World Universiade Games Taekwondo Competition Womens Gold Medal Technical analysis“. Thesis, 2019. http://ndltd.ncl.edu.tw/handle/hv4s89.
Der volle Inhalt der Quelle輔仁大學
體育學系碩士在職專班
107
The purpose of this study is to analyze the number of attacks (rates), scores (rates) and score success rate of womens gold medal players in the 28th Taipei World University Games Taekwondo Competition in 2017, to explore the game attack patterns and comprehensive technical performance. Using the film system observation method, the data obtained is statistically processed according to the percentage distribution of descriptive statistics. The conclusions are as follows: 1. The main attack type, the number of attacks and the number of scores take the active right front foot as the main attack type, and the score is successful. The rate is based on the active left rear foot and the right rear foot as the main attack type, and the match is dominated by the right front left rear standing position. Second, various technical performances, attack numbers and scores of attack methods are mainly single positive mid-end attacks, and the score success rate is dominated by a single positive upper end. The number of attacks using the footwork, the number of points and the success rate of the scores are all based on in-situ attacks. The number of attacks on attack technology is mainly based on side kick attacks. The number of scores is mainly based on spin-kick attacks. Third, the comprehensive technical performance, the number of attacks with active right forefoot single positive mid-end in-situ side kick attack, the number of scores to the right front foot single positive mid-end in-spin kick attack, the score success rate to actively left and right foot single On the front side of the front, sliding, close, turning and kicking, kicking, and pressing down.
Jeng, Wen-Bin, und 鄭文賓. „Effects of Competition inside Computer Assisted Learning Games for Learning Outcomes“. Thesis, 2001. http://ndltd.ncl.edu.tw/handle/85484648131800934909.
Der volle Inhalt der Quelle國立臺灣師範大學
資訊教育研究所
89
The purpose of this study was to investigate the effect of competition on students’ learning outcomes in computer-assisted learning games. The effect of group-competition and self-competition were examined in this study. There were 191 elementary students, 110 boys and 81 girls, participated in the computer-assisted learning games. Subjects’ learning performance was recorded automatically through the gaming processes. Questionnaires were administrated immediately after the experiment to collect subjects’ attitudes toward competition and gaming. Results show that students in group-competition group outperformed those in self-competition group in learning games. The effect of gender on students’ performance was not significant. Subjects also showed positive attitudes toward competition and gaming.
Tan, Wie-Seng, und 陳偉生. „Technical Analysis of 2012 Olympic Games Gold Medal Winner in Female49kg Taekwondo Competition“. Thesis, 2015. http://ndltd.ncl.edu.tw/handle/02905868920926631340.
Der volle Inhalt der Quelle國立臺灣師範大學
體育學系
104
The purpose of this study was to examine the technical analysis of 2012 Olympic Games gold medal winner in the female 49 kg Taekwondo competition. The study by observation during her four matches, event recording method was to record the number of attack pattern, attack skill and score, the data were analyzed with descriptive analysis and percentage. The results were : (1)Attack pattern performance; An active attack player, used right foot and forefoot respectively for main attack pattern.The prefer standing position was mainly right leg in front and left foot at back.The right forefoot was mainly attack trunk and head areas.Forefoot axe kick performance advantage and very fast. (2)Attack skill performance;roundhouse kick was performed attack style, axe kick secondly.The active attack skill used roundhouse kick, axe kick, front kick and side kick. Roundhouse kick prefer leg there were no differences significant, but axe kick, front kick, side kick, back kick and back spinning kick attack style prefer used right foot. Roundhouse kick and axe kick used forefoot higher than rearfoot.The mainly attack head used axe kick and skill performance very advantage. (3)Score skill performance;in term valid scoring by active attack, the best scoring usual attack head used right forefoot, axe kick and roundhouse kick skill is major scoring performance. The best score prefer legs standing position was mainly right leg at front and left leg at back. The successful score by attack head and is excellent ability to attack.Back spinning kick was successful performed, back kick secondly, followed axe kick, and last roundhouse kick. The finding of this study provided information for Taekwondo skill has a positive impact, suggestions for continue to gather about taekwondo information study, the establishment of taekwondo athelete archives, and strehgthen information and analysistaekwondo tournament. It could be used us a reference for future training of coaches and atheletes to strengthen attak pattern, attack skill and score skill, and promote enhance the development of Taekwondo. Key words: Taekwondo, Attack pattern, Attack skill, Score, Success rate
YU, CHENG-HAN, und 游承翰. „The Analysis of the Competition Venues in the National Games of Taiwan, 1999-2011“. Thesis, 2016. http://ndltd.ncl.edu.tw/handle/40238629903569483662.
Der volle Inhalt der Quelle國立臺灣體育運動大學
體育研究所
104
The National Games of Taiwan is the largest multi-sports event in Taiwan. Through the simulation of organizing the Olympic Games and Asian Games, to make Taiwan’s organizing integrated in international sports events. This study aimed to understand the factors influencing the venues of organizing the National Games, including process, site arrangement, and competition type selection. Besides, this study explored the execution way and improvement strategy on the basis of the Guidelines for Organizing of the National Games. The 1st purpose of this study: To explore the consideration factors of organizing the previous National Games of each year. The 2nd purpose of this study: To investigate the types and scales of the previous National Games of each year. The 3rd purpose of this study: To understand the distribution of venues in the previous National Games as a reference of organizing the National Games in the future. The main research tool of this study was the literature analysis and in-depth interviews. The execution was according to the research method, and after collecting and analyzing the data, the following conclusions had been obtained:1.The unit of organizing the National Games is a city or county, which proposes a bid plan, and considers the city or county’s development and planning of sports venues, striving to be compared with the Asian or Olympic Games. However, it is limited to lack of venues, funds, and so on.2.The sports in the National Games are mainly the same with the Asian or Olympic Games, however, some sports in Taiwan are less developed and have not enough qualified venues or teams, so the planning of the National Games can not be completely compared with the Asian or Olympic Games.3. The competition venues of the sports in the National Games often cannot find in a single city or county, as a result, the organizing unit often needs to seek assistance from neighboring cities and counties, and the competition venues are scattered across the country.
Han, Pang-Kun, und 韓邦琨. „Attacking Types and Analysis of Techniques in Taekwondo Competition –based on 2017 National Intercollegiate Athletic Games“. Thesis, 2018. http://ndltd.ncl.edu.tw/handle/7u2r3e.
Der volle Inhalt der Quelle臺北城市科技大學
休閒事業系碩士班
106
The purpose of this study is to analyze the attack numbers(rate), the scores(rate)and the successes rate of men group and women group of each weight category among the gold medalists in the Taekwondo competition of the National Intercollegiate Athletic Games in 2017, and to discuss the attack patterns and technical performance in the game.The analysis method of the project is the event recording of video observation system.The data is analyzed by descriptive statistics and percentage of statistical distribution. The conclusion: A, Main attack style in the competition, (a) Men Group: Taking initiative right front foot with right front left rear foot stance as main attack style in the competition of attack number and score. Active and passive right front left rear foot and left front right rear foot are both equally used to score success rate. (b) Women Group: Taking initiative right front foot with right front left rear foot stance as main attack style in the competition of attack number. As for score, taking initiative left and right front foot with right front left rear foot and left front right rear stance as main attack style in the competition. Passive left rear foot is more scored than active right front foot which right front left rear stance is more effective than left front right rear stance in scoring success rate. B, The attacking skill performance in the competition (a) Men Group: both attacking number and scores of the sum of attacking techniques mainly depend on front turning kick and side kick. Among the first to the eighth weight categories, front turning kick is the most used and the most scored skill. The highest scoring success rate is the fist, and the rest of the order from high to low is back kick, rising kick, front turning kick, side kick, and crescent kick. Among all weight categories, the highest scoring success rate of the first, third, fourth, seventh, and the eighth weight categories is the fist; the second category is rising kick; the fifth category is front turning kick;and the sixth category is back kick.(b)women group: both attacking number and scores of attacking techniques mainly depend on front turning kick and side kick. Among the first to the eighth weight categories, front turning kick is the most used and the most scored skill. The highest scoring success rate is the fist, and the rest of the order from high to low is rising kick,crescent kick, side kick, front turning kick, and back kick. Among all weight categories,the highest scoring success rate of the first, second, third, fourth, and the sixth weight categories is the fist; the fifth category and the eighth category is rising kick; and the seventh category is crescent kick.
Sang, Chan-Saint, und 宋政賢. „Organized Whole School Games Against Health and Physical Education Teaching goal achievement perceived impact – In Case Elementary Schools in Tainan City“. Thesis, 2014. http://ndltd.ncl.edu.tw/handle/27861681362453407530.
Der volle Inhalt der Quelle國立臺南大學
體育學系體育科教學碩士班
102
The purpose of this study is to explore whether or not the existence of organized school games, the awareness of such games, and school size during the organization of the games impact perceptive differences of the health and physical education goals. A survey was handed out to the physical education office head from 213 elementary schools. Of the surveys sent out, 176 were filled out and returned, with 167 containing effect information and 9 containing invalid information. The survey data has been collated in order t test and one-way ANOVA statistical analysis. The major findings of this study are summarized and concluded as follows: 1. The presence of organized school games to reach perception of the health and physical education goals: No significant differences exist in either in cognitive, skill and spirit aspects of teaching objectives. 2. On the importance of organized school sports awareness: Significant differences in cognitive skills and affective aspects of health and physical education goals. By post hoc comparisons, the positive schools were significantly higher than moderate considering organized school games. 3. The impact of different sizes of schools to reach perceptive health and physical education goals on organizing the Games: No significant differences in three aspects of knowledge, skills, and spirit on health and physical education goals.