Auswahl der wissenschaftlichen Literatur zum Thema „Games bib“
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Zeitschriftenartikel zum Thema "Games bib"
Andini, Della Putri, Hery Kresnadi und Dyoty Auliya Vilda Ghasya. „Kepraktisan Game Edukasi Berbasis Wordwall pada Pelajaran IPAS Bab 1 Kelas IV SDN 41 Pontianak Utara“. AS-SABIQUN 6, Nr. 2 (01.03.2024): 266–86. http://dx.doi.org/10.36088/assabiqun.v6i2.4476.
Der volle Inhalt der QuelleKhosiin, Khosiin. „Pengaruh Motivasi Belajar Terhadap Prestasi Belajar Siswa Melalui Penggunaan Model Pembelajaran Teams Games Tournaments (TGT) Pada Mata Pelajaran Biologi Kelas X di MA NU 03 Sunan Katong Kaliwungu Kendal“. Journal Of Biology Education 3, Nr. 2 (12.11.2020): 143. http://dx.doi.org/10.21043/jobe.v3i2.7762.
Der volle Inhalt der QuelleBotrè, Francesco, Moutian Wu und Thierry Boghosian. „Preparation and accreditation of anti-doping laboratories for the Olympic Games“. Bioanalysis 4, Nr. 13 (Juli 2012): 1623–31. http://dx.doi.org/10.4155/bio.12.155.
Der volle Inhalt der QuelleSaad, Khadija, Sofia Salama, Peter Horvatovich, Mohammed Al Maadheed und Costas Georgakopoulos. „Olympic anti-doping laboratory: the analytical technological road from 2016 Rio De Janeiro to 2021 Tokyo“. Bioanalysis 13, Nr. 19 (Oktober 2021): 1511–27. http://dx.doi.org/10.4155/bio-2021-0157.
Der volle Inhalt der QuelleYuan, Yuling, Youxuan Xu und Jianghai Lu. „Dried blood spots in doping analysis“. Bioanalysis 13, Nr. 7 (April 2021): 587–604. http://dx.doi.org/10.4155/bio-2021-0019.
Der volle Inhalt der QuelleYuliana, Yuliana. „PENGEMBANGAN DAYA TARIK WISATA DI AGROWISATA BALAI BENIH INDUK LUBUK MINTURUN PADANG“. JURNAL PENDIDIKAN DAN KELUARGA 9, Nr. 1 (01.06.2017): 26. http://dx.doi.org/10.24036/jpk/vol9-iss1/47.
Der volle Inhalt der QuelleGillooly, Leah, Philip Crowther und Dominic Medway. „Experiential sponsorship activation at a sports mega-event: the case of Cisco at London 2012“. Sport, Business and Management: An International Journal 7, Nr. 4 (11.09.2017): 404–25. http://dx.doi.org/10.1108/sbm-04-2016-0015.
Der volle Inhalt der QuelleCoffman, Jonathan, Bruno Marques, Raquel Orozco, Minni Aswath, Hasan Mohammad, Eike Zimmermann, Joelle Khouri et al. „Highland games: A benchmarking exercise in predicting biophysical and drug properties of monoclonal antibodies from amino acid sequences“. Biotechnology and Bioengineering 117, Nr. 7 (09.05.2020): 2100–2115. http://dx.doi.org/10.1002/bit.27349.
Der volle Inhalt der QuelleMachado, FH, LF Silva, FA Dupas, AP Mattedi und FE Vergara. „Economic assessment of urban watersheds: developing mechanisms for environmental protection of the Feijão river, São Carlos - SP, Brazil“. Brazilian Journal of Biology 74, Nr. 3 (August 2014): 677–84. http://dx.doi.org/10.1590/bjb.2014.0073.
Der volle Inhalt der QuelleDwi Asworo, Yuliana. „PENGGUNAAN KARTU “MATCH GAME FOR BILOKS” UNTUK MENINGKATKAN HASIL BELAJAR DAN KEAKTIFAN PESERTA DIDIK KELAS X IPA2 MAN 10 JAKARTA“. Wawasan: Jurnal Kediklatan Balai Diklat Keagamaan Jakarta 1, Nr. 2 (27.11.2020): 54–62. http://dx.doi.org/10.53800/wawasan.v1i2.37.
Der volle Inhalt der QuelleDissertationen zum Thema "Games bib"
Au-yeung, Wan-man Billy, und 歐陽允文. „Gaining from olympic games legacy on land use improvement: a study on Beijing 2008 games“. Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2009. http://hub.hku.hk/bib/B42930443.
Der volle Inhalt der QuelleLi, King-lun, und 李景麟. „Nintendo revolution: what is happening in videogame industry and individuals“. Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B44676670.
Der volle Inhalt der Quelle何燦恒。 und Tsan-hang Ho. „Decision support systems in business management games“. Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B31220915.
Der volle Inhalt der QuelleLaw, Cheuk-fung Jimmy, und 羅卓豐. „Asian Games Village: a High-Density Sports Complex“. Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B31986572.
Der volle Inhalt der QuelleChan, Ching-yin Amy, und 陳靜妍. „The new possibilities computer games offer for learning“. Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B29600169.
Der volle Inhalt der QuelleHo, Kwan-yu, und 何君瑜. „The 2008 Olympic games and the development of Beijing“. Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2005. http://hub.hku.hk/bib/B45007500.
Der volle Inhalt der Quelle韓政龍 und Ching-lung Hon. „Biorhythms, state anxiety and mood states as predictors of racquet games performance“. Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31257203.
Der volle Inhalt der QuelleLam, Chung-sang, und 林仲生. „Survival analysis of the timing of goals in soccer games“. Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2005. http://hub.hku.hk/bib/B32028635.
Der volle Inhalt der QuelleLai, Ying-sie Benedict, und 賴應虒. „Administrative discretion: the case of the licensing of automatic machine establishments“. Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1985. http://hub.hku.hk/bib/B42128201.
Der volle Inhalt der QuelleYip, Wai-man Florence, und 葉慧敏. „Online vocabulary games as a tool for teaching and learning English vocabulary“. Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B29597511.
Der volle Inhalt der QuelleBücher zum Thema "Games bib"
The everything craps strategy book: Win big every time! Avon, Mass: Adams Media, 2005.
Den vollen Inhalt der Quelle findenAnderson, Karen C. Games magazine junior kids' big book of games. New York: Workman Pub., 1990.
Den vollen Inhalt der Quelle findenStott, Dorothy M. The big book of games. New York: Dutton Children's Books, 1998.
Den vollen Inhalt der Quelle findenKane, Michael. Game boys: Professional videogaming's rise from the basement to the big time. New York: Viking, 2008.
Den vollen Inhalt der Quelle findenTalley, Trevor. The big book of Minecraft: The unofficial guide to Minecraft & other building games. Chicago, Ill: Triumph Books, 2014.
Den vollen Inhalt der Quelle findenLeng, Dean. Little big planet karting. Roseville, CA: Prima Games, 2012.
Den vollen Inhalt der Quelle findenGerlings, Rebecca, und Anna Amari-Parker. The great big book of games and puzzles. London, England: Arcturus Pub., 2006.
Den vollen Inhalt der Quelle findenStrong, Todd. Great games for big activity balls. Champaign, IL: Human Kinetics, 2010.
Den vollen Inhalt der Quelle findenStrong, Todd. Great games for big activity balls. Champaign, IL: Human Kinetics, 2010.
Den vollen Inhalt der Quelle findenHoussin, Frédéric. The big book of car games! New York: Black Dog & Leventhal, 2003.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Games bib"
El-Shamy, Susan. „Big Game Hunting“. In Training Games, 43–70. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003448228-4.
Der volle Inhalt der QuelleJohnson, Greg. „Big Finale“. In Developing Creative Content for Games, 183–93. Boca Raton, FL : Taylor & Francis, 2019. | “A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc”-- Title page.: A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9781315152554-18.
Der volle Inhalt der QuelleReeth, Allan. „Big Game“. In Political Future Fiction Vol 2, 108–10. London: Routledge, 2024. http://dx.doi.org/10.4324/9781003551607-30.
Der volle Inhalt der QuelleWardyga, Brian J. „Video Games Become Big Business“. In The Video Games Textbook, 243–67. 2. Aufl. Boca Raton: CRC Press, 2023. http://dx.doi.org/10.1201/9781003315759-9.
Der volle Inhalt der QuelleXu, Lei, Chunxiao Jiang, Yi Qian und Yong Ren. „The Conflict Between Big Data and Individual Privacy“. In Data Privacy Games, 1–43. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-77965-2_1.
Der volle Inhalt der QuelleBarton, Matt. „Dungeon Master: Real Time Hits the Big Time“. In Vintage Games 2.0, 199–204. Boca Raton, FL ; London ; New York : Taylor & Francis, 2017.| Includes bibliographical references and index.: A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9780429280542-31.
Der volle Inhalt der QuelleCarman, Christopher. „The Big Buildable“. In Visual Design Concepts for Mobile Games, 89–98. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2018]: A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781315751382-9.
Der volle Inhalt der QuelleWineka, Mark, und Jason Lesley. „Big-game hunter“. In Lion's Share, 164–72. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003165231-14.
Der volle Inhalt der QuelleHens, Kristien. „20. Creativiteit: Een game dat bio-ethici inspireert“. In Toevallige ontmoetingen, 245–50. Cambridge, UK: Open Book Publishers, 2023. http://dx.doi.org/10.11647/obp.0370.20.
Der volle Inhalt der Quellevan der Ploeg, Jan. „Eenzaamheid en gamen“. In Eenzaamheid bij jeugdigen, 117–22. Houten: Bohn Stafleu van Loghum, 2017. http://dx.doi.org/10.1007/978-90-368-1953-4_16.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Games bib"
Santana, Camila A., Claudio H. M. Jambo, Vera Maria B. Werneck und Rosa Maria Moreira da Costa. „Big Gamer Brasil: Proposta de um jogo“. In Anais Estendidos do Simpósio Brasileiro de Games e Entretenimento Digital. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/sbgames_estendido.2021.19650.
Der volle Inhalt der QuelleXu, Zinuo, und Soroush Mirzaee. „An Educational Platform to Enhance Financial Literacy using Multiplayer Interaction and Innovative Game Mechanics“. In 5th International Conference on Artificial Intelligence and Big Data. Academy & Industry Research Collaboration Center, 2024. http://dx.doi.org/10.5121/csit.2024.140431.
Der volle Inhalt der QuelleLi, Peiyi, Peilin Li, John Morris und Yu Sun. „A Context-Aware and Immersive Puzzle Game using Machine Learning and Big Data Analysis“. In 5th International Conference on Computer Science and Information Technology (COMIT 2021). Academy and Industry Research Collaboration Center (AIRCC), 2021. http://dx.doi.org/10.5121/csit.2021.111717.
Der volle Inhalt der QuelleYao, Xueying, Tianyu Zhou und Yafeng Niu. „The Construction of the Evaluation Index System of Children's Educational Game Learning Accessibility“. In Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001093.
Der volle Inhalt der QuelleNascimento, Leandro Marques do, Eduardo Santana de Almeida und Silvio Romero de Lemos Meira. „Core Assets Development in Software Product Lines - Towards a Practical Approach for the Mobile Game Domain“. In Simpósio Brasileiro de Componentes, Arquiteturas e Reutilização de Software. Sociedade Brasileira de Computação, 2009. http://dx.doi.org/10.5753/sbcars.2009.24106.
Der volle Inhalt der QuelleGafni, Yotam, Ron Lavi und Moshe Tennenholtz. „Worst-case Bounds on Power vs. Proportion in Weighted Voting Games with Application to False-name Manipulation“. In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. California: International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/30.
Der volle Inhalt der QuelleGao, Shijing, und Shuqin Li. „A Review of Incomplete Information Game about Games“. In 2019 International Conference on Machine Learning, Big Data and Business Intelligence (MLBDBI). IEEE, 2019. http://dx.doi.org/10.1109/mlbdbi48998.2019.00015.
Der volle Inhalt der QuelleAlves, Sharina. „Further Development of BIM Education: A Literature Review of Game-Based Learning Approaches and a Proposal for a Game-based Solution in Facility Management“. In AHFE 2023 Hawaii Edition. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1004348.
Der volle Inhalt der QuelleCasey, William, Parisa Memarmoshrefi, Ansgar Kellner, Jose Andre Morales und Bud Mishra. „Identity Deception and Game Deterrence via Signaling Games“. In 9th EAI International Conference on Bio-inspired Information and Communications Technologies (formerly BIONETICS). ACM, 2016. http://dx.doi.org/10.4108/eai.3-12-2015.2262519.
Der volle Inhalt der QuelleCHENG, RONG, HAI XU und SHU LIN. „RESEARCH ON THE RESEARCH AND DEVELOPMENT COUNTERMEASURES OF PINDUODUO'S «BIG AGRICULTURE» FARM GAME UNDER THE BACKGROUND OF THE HOME ECONOMY“. In CONTEMPORARY ECONOMIC PROBLEMS OF RUSSIA AND CHINA. Amur State University, 2021. http://dx.doi.org/10.22250/medprh.6.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Games bib"
Schelde, Sidse Louise, Steffen Nørgaard Mikkelsen, Poul Meier Melchiorsen und Anja Lykkegaard Jensen. The Big ORCID Game. Aalborg University, September 2024. http://dx.doi.org/10.54337/aau719517896.
Der volle Inhalt der QuelleSwanson, Cindy, Michael Thomas und Dennis M. Donnelly. Economic value of big game hunting in southeast Alaska. Ft. Collins, CO: U.S. Department of Agriculture, Forest Service, Rocky Mountain Forest and Range Experiment Station, 1989. http://dx.doi.org/10.2737/rm-rb-16.
Der volle Inhalt der QuelleThompson, Gerald L., und Sten Thore. Advertising and Sealed Bid Auctions in a Transshipment Game. Fort Belvoir, VA: Defense Technical Information Center, Juni 1996. http://dx.doi.org/10.21236/ada352045.
Der volle Inhalt der QuelleGrimes, Seamus. China’s Big Pharma bet could change the IP game. Herausgegeben von Reece Hooker. Monash University, Juli 2022. http://dx.doi.org/10.54377/8d68-d3a6.
Der volle Inhalt der QuelleWhitney, Richard P., Matthew T. Berger, Samuel Rushing und Cory Peone. Hellsgate Big Game Winter Range Wildlife Mitigation Project : Annual Report 2008. Office of Scientific and Technical Information (OSTI), Januar 2009. http://dx.doi.org/10.2172/961805.
Der volle Inhalt der QuelleGonzalez-Caban, Armando, John B. Loomis, Dana Griffin, Elen Wu, Daniel McCollum, Jane McKeever und Diane Freeman. Economic value of big game habitat production from natural and prescribed fire. Albany, CA: U.S. Department of Agriculture, Forest Service, Pacific Southwest Research Station, 2003. http://dx.doi.org/10.2737/psw-rp-249.
Der volle Inhalt der QuelleSilwal, Bishal, Andrzej Nycz und Mark Noakes. The effect of shielding gases on the geometrical features in metal big area additive manufacturing (mBAAM). Office of Scientific and Technical Information (OSTI), August 2018. http://dx.doi.org/10.2172/1557532.
Der volle Inhalt der QuelleBerger, Matthew T., und Steven L. Judd. Hellsgate Big Game Winter Range Wildlife Mitigation Site Specific Management Plan for the Hellsgate Project. Office of Scientific and Technical Information (OSTI), Januar 1999. http://dx.doi.org/10.2172/751953.
Der volle Inhalt der QuelleIrwin, Larry L., John G. Cook, Robert A. Riggs und Jon M. Skovlin. Effects of long-term use by big game and livestock in the Blue Mountains forest ecosystems. Portland, OR: U.S. Department of Agriculture, Forest Service, Pacific Northwest Research Station, 1994. http://dx.doi.org/10.2737/pnw-gtr-325.
Der volle Inhalt der QuelleFlather, Curtis H., Michael S. Knowles und Stephen J. Brady. Population and harvest trends of big game and small game species: a technical document supporting the USDA Forest Service Interim Update of the 2000 RPA Assessment. Ft. Collins, CO: U.S. Department of Agriculture, Forest Service, Rocky Mountain Research Station, 2009. http://dx.doi.org/10.2737/rmrs-gtr-219.
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