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1

Yasufuku, Kensuke, Ginga Katou, and Sota Shoman. "Game Engine (Unity, Unreal Engine)." Journal of The Institute of Image Information and Television Engineers 71, no. 5 (2017): 353–57. http://dx.doi.org/10.3169/itej.71.353.

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Salama, Ramiz, and Mohamed ElSayed. "Basic elements and characteristics of game engine." Global Journal of Computer Sciences: Theory and Research 8, no. 3 (2018): 126–31. http://dx.doi.org/10.18844/gjcs.v8i3.4023.

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Contemporary game engines are invaluable tools for game development. There are many engines available, each of them which excel in certain features. Game Engines is a continuous series that helps us to make and design beautiful games in the simplest and least resource way. Game drives support a wide variety of play platforms that can translate the game into a game that can be played on different platforms such as PlayStation, PC, Xbox, Android, IOS, Nintendo and others. There is a wide range of game engines that suit every programmer and designed to work on Unity Game Engine, Unreal Game Engin
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Barczak, Andrzej, and Hubert Woźniak. "Comparative Study on Game Engines." Studia Informatica, no. 23 (December 22, 2020): 5–24. http://dx.doi.org/10.34739/si.2019.23.01.

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Game engines are platforms that make it easier to create computer games. They allow you to integrate and combine into single unit individual game elements such as animations, interaction with the user, or detection of collisions between objects. Game engine is a software that facilitates the production of games for platforms such as desktops, consoles, and mobile devices [1]. In addition to specialized editors, game engines provide ready-made functionalities that can be used by users. A great advantage of using the game engine is the possibility of their reuse. Game engines are an example of s
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Nabila, Amira Mar’atu, Aidil Primasetya Armin, and Elvianto Dwi Hartono. "Game Edukasi Tembung Aran Menggunakan Tools Engine Game Unity." BINA INSANI ICT JOURNAL 7, no. 2 (2020): 135. http://dx.doi.org/10.51211/biict.v7i2.1406.

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Abstrak: Bahasa jawa meruapakan bahasa yang berasal dari daerah yang terdapat di negara Indonesia. Salah satu unsur bahasa adalah kata. Ketika mempelajari bahasa indonesia salah satu yang di pelajari adalah kata benda. Dalam bahasa jawa terdapat pula kata benda yaitu tembung aran. Permainan yang bersifat mendidik merupakan bagian dari genre dalam permainan. Genre ini merupakan salah satu media yang bersifat mendidik. Upaya pengembangan game adalah desain game. Desain ini membantu dalam merancang isi permainan. Pada penelitian ini dirancang game edukasi dengan model tebak gambar dan mencocokany
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Skop, Paweł. "Comparison of performance of game engines across various platforms." Journal of Computer Sciences Institute 7 (September 30, 2018): 116–19. http://dx.doi.org/10.35784/jcsi.657.

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The article presents the results of performance study of two selected game development engines, Unreal Engine and Unity. The comparative analysis of engines was performed based on measuring selected criteria for two identical, in terms of functionality and assets, games made in selected engines.
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Bebko, Adam O., and Nikolaus F. Troje. "Experimental design with Unity Game Engine." Journal of Vision 20, no. 11 (2020): 810. http://dx.doi.org/10.1167/jov.20.11.810.

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Parenyuk, Leonid Nikolaevich, and Vlada Vladimirovna Kugurakova. "Npc Behavior Plugin Development for Game Engine Unity." Russian Digital Libraries Journal 23, no. 5 (2020): 1044–57. http://dx.doi.org/10.26907/1562-5419-2020-23-5-1044-1057.

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There are various approaches for creating artificial intelligence in games, and each has both advantages and disadvantages. This study describes an authoring implementation of the NPC behavior task using machine learning algorithms that will be associated with the Unity environment in real time. This approach can be used in game development.
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Nasution, Salhazan, Arbi Haza Nasution, and Arif Lukman Hakim. "Pembuatan Plugin Tile-Based Game Pada Unity 3D." IT JOURNAL RESEARCH AND DEVELOPMENT 4, no. 1 (2019): 46–60. http://dx.doi.org/10.25299/itjrd.2019.vol4(1).3517.

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Saat ini video games sudah menjadi hal umum dalam kehidupan masyarakat dunia. Sejalan dengan itu, proses pengembangan sebuah game menjadi lebih baik dengan kemunculan game engine. Salah satu dari sekian banyak game engine yang paling sering digunakan adalah Unity. Unity memberikan berbagai macam fitur, salah satunya adalah kemampuan untuk menggunakan plugin. Hanya saja, Unity sendiri belum memiliki plugin untuk pengembangan game berbasis tile. Tanpa dukungan plugin, pengembangan tile-based game akan memakan waktu sangat lama, karena setiap tile harus diatur ulang masing-masing posisinya pada k
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Żukowski, Hubert. "Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines." Journal of Computer Sciences Institute 13 (December 30, 2019): 345–48. http://dx.doi.org/10.35784/jcsi.1330.

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This article presents the results of the performance studies of applications created with use of CryEngine and Unity game engines. Presented research was mainly focused on comparison of two applications created on selected engines. Several parameters were selected for the research: frame rate, CPU usage, RAM usage and generation time of 3D objects. Created applications were built with the use of the same graphic resources and similar source code. The hypotheses set in the article – Unity game engine is more efficient than CryEngine – have been verified and partially confirmed: engines are more
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Musiafa, Zayid. "RANCANG BANGUN APLIKASI GAME DEKSTOP LOKAL BANJARMASIN POMA 3D GAME ADVENTURE MENGGUNAKAN UNITY GAME ENGINE." Technologia: Jurnal Ilmiah 8, no. 4 (2017): 236. http://dx.doi.org/10.31602/tji.v8i4.1123.

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Bangsa Indonesia memiliki banyak kepulauan dan bentang geografis yang beragam, diiantaranya Kalimantan. Kota Banjarmasin adalah ibu kota provinsi Kalimantan Selatan, Indonesia. Banjarmasin yang dijuluki Kota Seribu Sungai ini memiliki wilayah seluas 98,46 km² yang wilayahnya merupakan delta atau kepulauan. Memiliki budaya sungai dengan interaksi masyarakat yang sangat kuat terhadap sungai baik dalam kegiatan sosial maupun ekonomi. Saat ini, game merupakan media hiburan yang memanfaatkan tekhnologi. Game di Indonesia sendiri sedang banyak diminati para remaja. Game yang ada semakin canggih dan
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Abdurrahim, Imaduddin, Estu Sinduningrum, and Atiqah Meutia Hilda. "Pembuatan Mapping FloorMenggunakan Engine Game Unity dan Barcode." Prosiding Seminar Nasional Teknoka 3 (January 10, 2019): 17. http://dx.doi.org/10.22236/teknoka.v3i0.2895.

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Peta ruangan dan penanda jalan sangat penting untuk memberitahu lokasi dan tempat yang ingin dituju. Penanda jalan sudah hamper tersebar dimana mana. Namun permasalahannya ialah tidak semua tempat memiliki peta ruangan, khususnya di Fakultas Teknik UHAMKA, di tiap lantai tidak terdapat peta ruangan yang menunjukan letak ruangan. Dengan adanya mapping floor berbasis barcode, mahasiswa ataupun bukan mahasiswa hanya tinggal menscan barcode untuk mencari ruangan dan info ruangan. Barcode mapping ini dibuat dengan mekanisme sederhana untuk memudahkan pengguna mengakses dan mengunduh map offline den
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Gabajová, Gabriela, Martin Krajčovič, Marián Matys, Beáta Furmannová, and Natália Burganová. "DESIGNING VIRTUAL WORKPLACE USING UNITY 3D GAME ENGINE." Acta Tecnología 7, no. 1 (2021): 35–39. http://dx.doi.org/10.22306/atec.v7i1.101.

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Designing a workplace may be a challenging task. It is important to make sure that the new workplace will prevent unnecessary resource waste, but also create a safe working environment for employees. Therefore, creating a virtual copy of the workplace before its real-life implementation may help to eliminate design shortcomings. This article presents a methodology of creating a virtual workplace using a game engine – Unity 3D. The methodology describes basic principles and methods used for the creation of virtual workplace, from initial analysis to utilization. The user then can use a VR head-
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Ritter, Kenneth A., Christoph W. Borst, and Terrence L. Chambers. "Overview and Assessment of Unity Toolkits for Rapid Development of an Educational VR Application." International Journal for Innovation Education and Research 3, no. 7 (2015): 147–64. http://dx.doi.org/10.31686/ijier.vol3.iss7.398.

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As the interest in Virtual Reality (VR) increases, so does the number of software toolkits available for various VR applications. Given that more games are being made with the Unity game engine than any other game technology, several of these toolkits are developed to be directly imported into Unity. A feature and interaction comparison of the toolkits is needed by Unity developers to properly suit one for a specific application. This paper presents an overview and comparison of several virtual reality toolkits available for developers using the Unity game engine. getReal3D, MiddleVR, and Real
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Hadisopiyan, Aris, Christian Dwi Suhendra, and Parma Hadi Rantelinggi. "Membuat Game 3d Survival Horror “Suanggi Survival Papua” Berbasis Desktop Menggunakan Unity." INFORMAL: Informatics Journal 5, no. 3 (2020): 96. http://dx.doi.org/10.19184/isj.v5i3.21235.

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Game is an activity that aims to have fun, light exercise, fill spare time, and sometimes used as a means of education. One of the most downloaded desktop games is a game made in Indonesia with the survival horror genre made with Unity. Unity is a user-friendly game engine that supports more than 25 platforms and provides many ready-to-use assets. The authors made a desktop-based 3d game with the survival horror genre made with Unity. The method used in this game's manufacture and design is the Multimedia Development Life Cycle, which has six stages, namely Concept, Design, Material Collecting
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Dibrivniy, O. A., V. V. Grebenyuk, P. O. Kravchuk, O. V. Senkov, and O. A. Kilmeninov. "SOLID principies usage in video game development based on UNITY game engine." Telecommunication and information technologies 66, no. 1 (2020): 79–87. http://dx.doi.org/10.31673/2412-4338.2020.017987.

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de Macedo, Daniel V., and Maria Andréia Formico Rodrigues. "Experiences with rapid mobile game development using unity engine." Computers in Entertainment 9, no. 3 (2011): 1–12. http://dx.doi.org/10.1145/2027456.2027460.

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Laksono and Aditya. "Utilizing A Game Engine for Interactive 3D Topographic Data Visualization." ISPRS International Journal of Geo-Information 8, no. 8 (2019): 361. http://dx.doi.org/10.3390/ijgi8080361.

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Developers have long used game engines for visualizing virtual worlds for players to explore. However, using real-world data in a game engine is always a challenging task, since most game engines have very little support for geospatial data. This paper presents our findings from exploring the Unity3D game engine for visualizing large-scale topographic data from mixed sources of terrestrial laser scanner models and topographic map data. Level of detail (LOD) 3 3D models of two buildings of the Universitas Gadjah Mada campus were obtained using a terrestrial laser scanner converted into the FBX
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Paszkiel, Szczepan, Ryszard Rojek, Ningrong Lei, and Maria António Castro. "A Pilot Study of Game Design in the Unity Environment as an Example of the Use of Neurogaming on the Basis of Brain–Computer Interface Technology to Improve Concentration." NeuroSci 2, no. 2 (2021): 109–19. http://dx.doi.org/10.3390/neurosci2020007.

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The article describes the practical use of Unity technology in neurogaming. For this purpose, the article describes Unity technology and brain–computer interface (BCI) technology based on the Emotiv EPOC + NeuroHeadset device. The process of creating the game world and the test results for the use of a device based on the BCI as a control interface for the created game are also presented. The game was created in the Unity graphics engine and the Visual Studio environment in C#. The game presented in the article is called “NeuroBall” due to the player’s object, which is a big red ball. The game
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Andre, Joshua Lorenzo, Eva Handriyantini, and Chaulina Alfianti Oktavia. "Pengembangan Game Virtual Reality Berbasis Android Menggunakan Unity Sebagai Media Penunjang Pengenalan Bahasa Inggris." J-INTECH 6, no. 02 (2019): 208–13. http://dx.doi.org/10.32664/j-intech.v6i02.253.

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Perkembangan teknologi membuat dunia memanfaatkan teknologi pada dunia edukasi, saat ini terdapat beberapa perubahan trend pada digital education, salah satu trend tersebut adalah edukasi yang memanfaatkan teknologi Augmented Reality dan Virtual Reality. Virtual reality merupakan teknologi yang mengijinkan seorang pengguna untuk berinteraksi dengan sebuah lingkungan yang disimulasikan oleh komputer. Teknologi tersebut mengijinkan pengguna untuk berinteraksi di dalam dunia virtual. Salah satu edukasi atau pendidikan yang wajib dipelajari salah satunya ialah bahasa Inggris, karena bahasa Inggris
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Keil, Julian, Dennis Edler, Thomas Schmitt, and Frank Dickmann. "Creating Immersive Virtual Environments Based on Open Geospatial Data and Game Engines." KN - Journal of Cartography and Geographic Information 71, no. 1 (2021): 53–65. http://dx.doi.org/10.1007/s42489-020-00069-6.

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AbstractModern game engines like Unity allow users to create realistic 3D environments containing terrains as well as natural and artificial objects easily and swiftly. In addition, recent advances of game engine capabilities enable effortless implementation of virtual reality (VR) compatibility. 3D environments created with VR compatibility can be experienced from an egocentric and stereoscopic perspective that surpasses the immersion of the ‘classical’ screen-based perception of 3D environments. Not only game developers benefit from the possibilities provided by game engines. The ability to
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Kurniawan, Riqi, Hamidah Suryani Lukman, and Novi Andri Nurcahyono. "D DESAIN INSTRUMEN TES KEMAMPUAN PEMECAHAN MASALAH MATEMATIS BERBASIS GAME UNITY." RANGE: Jurnal Pendidikan Matematika 3, no. 1 (2021): 9–15. http://dx.doi.org/10.32938/jpm.v3i1.990.

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This study aims to find out the process of designing test instruments and produce instrument design test mathematical problem-solving ability based on game unity. The research method used is Research and Development by using the Addie model. ADDIE stage used is analyze and Design. The analysis is carried out by the stages of problem formulation, collecting data, evaluating data feasibility, analyzing and interpreting relevant data, and organizing and presenting results that are then obtained compared to current issues, while the design is done by making hypothetical designs, then developed int
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Siarkowski, Krzysztof, Przemysław Sprawka, and Małgorzata Plechawska-Wójcik. "Methods for optimizing the performance of Unity 3D game engine based on third-person perspective game." Journal of Computer Sciences Institute 3 (March 30, 2017): 46–53. http://dx.doi.org/10.35784/jcsi.592.

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Game optimization is one of the most important aspects of their creation. The article describes methods to optimize Unity Engine using third person perspective game as an example. Various methods that rely on offloading graphics card, by increasing the use of CPU and memory were used in order to check how the game performance changes.
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Cahya ardi wahana, Zakiey, Suryo Adi Wibowo, and Abdul Wahid. "GAME ADVENTURE HORROR “LET’S ESCAPE” DENGAN UNITY ENGINE BERBASIS DESKTOP MENGGUNAKAN METODE FINITE STATE MACHINE." JATI (Jurnal Mahasiswa Teknik Informatika) 4, no. 2 (2020): 306–14. http://dx.doi.org/10.36040/jati.v4i2.2709.

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Saat ini di tahun 2020 merupakan tahun yang sangat di batasi kegiatan di luar rumah di karenakan pandami COVID19 yang menyerang berbagai negara di dunia, kebanyakan orang melakukan pekerjaan, bermain di rumah yang membuat banyak orang merasa bosan dan banyak orang bermain game sebagai sarana penghilang rasa bosan tersebut. Banyak platform juga device untuk sarana bermain game dan yang sangat digemari adalah game online/offline di PC maupun di Smartphone. Yang menarik dalam game tersebut selalu ada NPC (Non Playable Character) yang membuat game semakin menantang dan menarik. Karena teknologi se
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Foxman, Maxwell. "United We Stand: Platforms, Tools and Innovation With the Unity Game Engine." Social Media + Society 5, no. 4 (2019): 205630511988017. http://dx.doi.org/10.1177/2056305119880177.

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The skirmish between game engines Unity and Unreal presents a new front in the platformization of cultural production. This article argues that such programs are “platform tools.” They enable amateurs and professionals to not only build content for platforms but also “lock-in” industry ideologies in the ideation, production, implementation, and distribution of digital creative work, resulting in a homogeneity of developers, practices, and products. The Unity engine’s history, features, and place in the game production pipeline makes it a paradigmatic “platform tool.” Findings from 90 interview
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Carbonell-Carrera, Carlos, Jose Luis Saorin, and Dámari Melián Díaz. "User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching." Land 10, no. 5 (2021): 492. http://dx.doi.org/10.3390/land10050492.

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Realistic 3D geovisualization is necessary to facilitate the perception of a landscape designer in relation to the environment, which is a determining factor in decision-making in landscape planning and management. In the field of landscape design teaching learning environments, game engines can offer an immersive 3D geovisualization mode through Virtual Reality technology, which, in addition, can be motivating for the student. Game engines allow designing the scenarios where videogames take place, but game engines can also be used for geovisualization tasks in landscape design teaching enviro
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Cantrell, Walter Alan, Mikel D. Petty, Samantha L. Knight, and Whitney K. Schueler. "Physics-based modeling of crowd evacuation in the Unity game engine." International Journal of Modeling, Simulation, and Scientific Computing 09, no. 04 (2018): 1850029. http://dx.doi.org/10.1142/s1793962318500290.

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Crowds of people are often found in enclosed or constricted spaces. Evacuation in such situations is usually conducted calmly, but real or perceived danger may trigger panic. In panicked crowds, the interpersonal distance crowd members normally observe is often overwhelmed by the physical pressure of crowd members pushing against each other. That pressure can both slow evacuation and lead to injury or death. Models have been developed to study crowd evacuation in a range of situations. This paper describes the implementation, testing, and validation of a crowd evacuation model using Unity, a c
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Marciniak, Jacek Bernard, and Hubert Janicki. "Using a game engine to visualize the Main Building of the Warsaw University of Technology in a mobile application." Polish Cartographical Review 52, no. 2 (2020): 61–73. http://dx.doi.org/10.2478/pcr-2020-0006.

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AbstractThe aim of the study presented in this article is to identify and analyse the problems which arise when creating a 3D model based on two-dimensional data and its import into a game engine and then developing algorithms to automate this process. The authors decided that they would use the Unity game engine to create an application presenting the results of modelling the interior of the Main Building of the Warsaw University of Technology. The work was divided into stages in which problems related to the adopted method were identified and the automation of selected activities was suggest
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Ahamed, Sagor, Anomita Das, Shahnawaz Md Tanjib, and Ms Qamrun Nahar Eity. "Study of an Application Development Environment Based on Unity Game Engine." International Journal of Computer Science and Information Technology 12, no. 1 (2020): 43–62. http://dx.doi.org/10.5121/ijcsit.2020.12103.

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Xu, Yongzhe, Eunju Kim, Kyunjoo Lee, Jaesug Ki, and Byungsoo Lee. "FDS Simulation High Rise Building Model for Unity 3D Game Engine." International Journal of Smart Home 7, no. 5 (2013): 263–74. http://dx.doi.org/10.14257/ijsh.2013.7.5.26.

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Winterhagen, Michael, Munir Salman, Matthias Then, et al. "LTI-Connections Between Learning Management Systems and Gaming Platforms." Journal of Information Technology Research 13, no. 4 (2020): 47–62. http://dx.doi.org/10.4018/jitr.2020100104.

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E-learning standards like learning tools interoperability can support at realizing innovative learning scenarios in distributed architectures. A learning tools interoperability connection between a learning management system and a gaming platform offers possibilities like embedding a game into an online course and sending player-specific data back to the learning management system. This allows for a new and data-driven evaluation of students' individual learning performances, especially for alternative methods like qualifications-based learning. The learning tools interoperability-specified me
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SETIYO BUDI NUGROHO, AGUS, and Khairani Khairani. "Membangun Third Person Game 3D Dengan Unity Berlatar Budaya Lokal." Jurnal ELTIKOM 1, no. 2 (2018): 71–83. http://dx.doi.org/10.31961/eltikom.v1i2.24.

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Game engine merupakan salah satu faktor yang berperan besar dalam perkembangan teknologi game 2D maupun 3D,baik PC maupun mobile, salah satunya adalah UNITY. Tahapan awal pembuatan game adalah pembuatan model karakter robot berbentuk bekantan dengan latar belakang arena Politeknik Negeri Banjarmasin. Untuk arena, digunakan software 3D Blender yang akan di gabung ke UNITY. Agar hidup, maka musuh akan dipasang sebuah AI (Artificial intelligence) yang akan otomatis menyerang pemain pada jarak tertentu. Coding Unity yang digunakan menggunakan script C# dengan editor Monodevelop. Game yang dibangun
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Tazouti, Yassine, Siham Boulaknadel, and Youssef Fakhri. "ImALeG: A Serious Game for Amazigh Language Learning." International Journal of Emerging Technologies in Learning (iJET) 14, no. 18 (2019): 28. http://dx.doi.org/10.3991/ijet.v14i18.10854.

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At present, serious games are experiencing a growing popularity and popularity, with areas of application that extend not only to education, but also to other sec-tors such as the military, health and business sectors, among others. Since video games facilitate the learning of complex processes, their associated benefits have been reoriented principally to the educational, training and information processes.
 This paper presents of "ImALeG" project, a 3D serious game, whose objective is to develop and auto evaluate competencies of Amazigh language learning in a vir-tual environment. ImALe
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Kang, Sung-Yun, and Ki-Hong Park. "Design and Implementation of Basketball Game Content based on Unity Game Engine and Android Platform." Journal of Digital Contents Society 21, no. 9 (2020): 1567–73. http://dx.doi.org/10.9728/dcs.2020.21.9.1567.

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Kaurie, Fazriyanor, Agung Purwanto, and Minarni Minarni. "Pengembangan Teknologi Game Indonesia untuk Game 2D “HEROES OF INDONESIA” Menggunakan Unity 2D Engine Berbasis Mobile." Jurnal Ilmu Komputer dan Bisnis 11, no. 2 (2020): 2483–94. http://dx.doi.org/10.47927/jikb.v11i2.12.

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Pengembangan Teknologi Game Indonesia Untuk Game 2D “Heroes Of Indonesia” Menggunakan Unity 2D Engine Berbasis Mobile merupakan game dengan genre Action-Adventure, yang berguna sebagai hiburan serta sarana edukasi pengenalan sejarah kemerdekaan Indonesia kepada para pemainnya yang dirancang untuk smartphone berbasis Android. Penelitian ini dilakukan dengan cara membandingkan game sejenis. Untuk metode perancangannya dimulai dari tahap Analisis Data, Desain Sistem, Pembuatan Program, Pengujian, Implementasi, dan Evaluasi. Simpulan dari skripsi ini adalah perpaduan antara rintangan dan edukasi b
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Kaurie, Fazriyanor, Agung Purwanto, and Minarni Minarni. "Pengembangan Teknologi Game Indonesia untuk Game 2D “Heroes of Indonesia” Menggunakan Unity 2D Engine Berbasis Mobile." Jurnal Ilmu Komputer dan Bisnis 11, no. 2 (2020): 2483–94. http://dx.doi.org/10.47927/jikb.v11i2.233.

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Pengembangan Teknologi Game Indonesia Untuk Game 2D “Heroes Of Indonesia” Menggunakan Unity 2D Engine Berbasis Mobile merupakan game dengan genre Action-Adventure, yang berguna sebagai hiburan serta sarana edukasi pengenalan sejarah kemerdekaan Indonesia kepada para pemainnya yang dirancang untuk smartphone berbasis Android. Penelitian ini dilakukan dengan cara membandingkan game sejenis. Untuk metode perancangannya dimulai dari tahap Analisis Data, Desain Sistem, Pembuatan Program, Pengujian, Implementasi, dan Evaluasi. Simpulan dari skripsi ini adalah perpaduan antara rintangan dan edukasi b
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Yegoshyna, G. A., S. M. Voronoy, and A. A. Ovdieichuk. "LEARNING SYSTEM DESIGN FOR GAME APPLICATIONS." Proceedings of the O.S. Popov ОNAT 1, no. 2 (2020): 82–91. http://dx.doi.org/10.33243/2518-7139-2020-1-2-82-91.

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The presented paper investigates the problem of designing a learning system for agents in intelligent game applications based on Unity Game Engine and reinforcement machine learning algorithms. Modern trends in the game applications development are characterized by the active using of the concept of an intelligent agent as a behavior model of an active element in various situations with applying various strategies for interactions with other active elements and the environment. In recent years, there have been a significant number of advances in this area, such as DeepMind and the Deep Q learn
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Capasso-Ballesteros, Italo Felipe, and Fernando De la Rosa-Rosero. "Semi-automatic construction of video game design prototypes with MaruGen." Revista Facultad de Ingeniería Universidad de Antioquia, no. 99 (March 27, 2020): 9–20. http://dx.doi.org/10.17533/udea.redin.20200369.

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Machinations Ruleset Generator (MaruGen) is a semi-automatic system for the generation of mechanics, rules, spaces (environments), and missions for video games. The objective of this system is to offer an expression mechanism for the video game designer role based on the definition of rules, and the ability to explore the concepts of progression and emergence in video games by using a formal, usable, and defined tool to design games with innovative and complex elements, and behaviors defined from combinations of basic elements. Based on the expressed designs and with the participation of progr
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Xu, Yongzhe, Eunju Kim, Kyunjoo Lee, Jaesug Ki, and Byungsoo Lee. "Using PhysX Simulation Fire Model of Backdraft in Unity 3D Game Engine." International Journal of Multimedia and Ubiquitous Engineering 9, no. 6 (2014): 243–52. http://dx.doi.org/10.14257/ijmue.2014.9.6.24.

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Muttakin, Muhammad Yoga Adliyani, Suryo Adi Wibowo, and Renaldi Primaswara P. "GAME TURN-BASED ROLE PLAYING GAME (TURN-BASED RPG) “GRAND LINE” DENGAN UNITY GAME ENGINE BERBASIS ANDROID MENGGUNAKAN METODE HIERARCHIAL DYNAMIC SCRIPTING." JATI (Jurnal Mahasiswa Teknik Informatika) 4, no. 2 (2020): 254–61. http://dx.doi.org/10.36040/jati.v4i2.2705.

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Penelitian ini bertujuan untuk membuat sebuah game ber-genre turn-based rpg menggunakan unity game engine dan dapat dimainkan di smartphone dengan system operasi android. Pada game ini juga bertujuan untuk mengenalakan legenda yang ada di Indonesia.
 Metode Hierarchial Dynamic Scripting (HDS) merupakan metode pengembangan dari Dyanamic Scripting dengan mengadaptasi arsitektur Hierarchial Task Network untuk membentuk sebuah tree. Oleh karena itu, tahapan pada modul HDS memiliki kesamaan dengan tahapan dalam metode Dyanamic Scripting.
 Berdasarkan pengujian fungsional, kontrol pemain A
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David. "Perancangan Game Mobile Android Bergenre Horror." CogITo Smart Journal 2, no. 2 (2016): 167. http://dx.doi.org/10.31154/cogito.v2i2.27.167-179.

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Game yang menjadi favorit dikalangan gamer adalah game bertipe FPS (First Person Shooter) dan bergenre horror. Penelitian ini merancang game bergenre horror dan bertipe FPS yang menjadi kombinasi yang sangat menarik untuk dikembangkan. Penulis akan mengembangkan game ini dengan menggunakan software Blender sebagai pembuatan terrain dalam game, bahasa pemrograman C# dan menggunakan Unity 3D 5.3 sebagai engine nya. Fitur dari game ini berupa misteri/teka-teki, petunjuk, dan jumpscare yaitu dimana pemain akan dikejutkan dengan suara, objek bergerak dan sebagainya. Metode perancangan perangkat lun
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Firmansyah, Restu Ilham, Addin Aditya, and Meivi Kartikasari. "GAME EDUKASI SISTEM TATA SURYA BAGI SISWA SEKOLAH DASAR BERBASIS VIRTUAL REALITY." Jurnal Simantec 9, no. 2 (2021): 39–44. http://dx.doi.org/10.21107/simantec.v9i2.9912.

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Penelitian ini diawali dari pesatnya perkembangan teknologi disektor pendidikan. Salah satunya adalah teknologi Virtual reality (VR) yang bisa dimanfaatkan media pembelajaran sekolah dasar termasuk sistem tata surya. VR adalah teknologi yang dapat berinteraksi dengan suatu lingkungan yang disimulasikan oleh komputer. Dengan aplikasi ini siswa akan merasakan pengalaman berada di luar angkasa dan menjelajah ke setiap objek yang ada di dalamnya. Pada penelitian ini menggunakan game engine unity untuk aplikasi berbasis Android dan SDK agar aplikasi dapat digunakan Virtual reality. Metode penelitia
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Prastikasari, Sely, Amak Yunus, and Danang Aditya Nugraha. "IMPLEMENTASI FUZZY LOGIC PADA PERILAKU NPC (NON PLAYER CHARACTER) DALAM TINGKAT KEPUASAN PELAYANAN PADA GAME MLIJO 2D BERBASIS MOBILE." RAINSTEK : Jurnal Terapan Sains & Teknologi 1, no. 3 (2019): 43–52. http://dx.doi.org/10.21067/jtst.v1i3.3012.

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NPC (Non Player Character) merupakan karakter otonom yang sudah ditentukan rule/aturan pergerakannya oleh komputer pada sebuah game. Dalam game bertema pelayanan, NPC berperan penting pada kualitas game dan daya tarik game tersebut. Dalam Game bernama “ Mlijo”, NPC berperan sebagai konsumen dimana dibutuhkan beberapa perilaku NPC dan penerapan artificial intelligence (AI) dalam game tersebut. Penerapan fuzzy mamdani pada game Mlijo ini terdapat pada perilaku dalam kepuasan pelayanan NPC berupa mimik wajah. Hasil yang diperoleh berupa nilai dari beberapa mimik wajah NPC yaitu puas, biasa dan ke
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Dibrayogasta, Nandaka, Suryo Adi Wibowo, and Renaldi Prameswara P. "GAME ACTION TURNBASE HORROR “SECURITY MAKAM BELANADA” DENGAN UNITY ENGINE BERBASIS ANDROID MENGGUNAKAN METODE A*." JATI (Jurnal Mahasiswa Teknik Informatika) 4, no. 2 (2020): 262–68. http://dx.doi.org/10.36040/jati.v4i2.2726.

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Penelitian ini bertujuan untuk membuat game Action Turbase Horror Strategi bebrbasis android. Metode yang di gunanakan dalam permainan ini adalah A* . dimana, metode A* dipakai dalam AI(Artificial Intelegency) untuk musuh-musuh di dalam permainan ini. Pada game ini juga bertujuan untuk mengenalkan upacara pemakaman unik, yangada di tiga daerah yaitu Bali, Kalimantan, dan Papua.
 A* adalah sebuah metode pencarian jalan terdekat dari posisi awal ke posisi tujuan. Maka dari itu , Metode A* ini sangat cocok untuk di kembangkan dalam permainan ”SECURITY MAKAM BELANDA” , dimana A* di gunakan pa
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Buyuksalih, G., S. Bayburt, A. P. Baskaraca, H. Karim, and A. Abdul Rahman. "CALCULATING SOLAR ENERGY POTENTIAL OF BUILDINGS AND VISUALIZATION WITHIN UNITY 3D GAME ENGINE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4/W5 (October 5, 2017): 39–44. http://dx.doi.org/10.5194/isprs-archives-xlii-4-w5-39-2017.

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Solar energy modelling is increasingly popular, important, and economic significant in solving energy crisis for big cities. It is a clean and renewable resource of energy that can be utilized to accommodate individual or group of buildings electrical power as well as for indoor heating. Implementing photovoltaic system (PV) in urban areas is one of the best options to solve power crisis over expansion of urban and the growth of population. However, as the spaces for solar panel installation in cities are getting limited nowadays, the available strategic options are only at the rooftop and faç
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Buyuksalih, I., S. Bayburt, G. Buyuksalih, A. P. Baskaraca, H. Karim, and A. A. Rahman. "3D MODELLING AND VISUALIZATION BASED ON THE UNITY GAME ENGINE – ADVANTAGES AND CHALLENGES." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences IV-4/W4 (November 13, 2017): 161–66. http://dx.doi.org/10.5194/isprs-annals-iv-4-w4-161-2017.

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3D City modelling is increasingly popular and becoming valuable tools in managing big cities. Urban and energy planning, landscape, noise-sewage modelling, underground mapping and navigation are among the applications/fields which really depend on 3D modelling for their effectiveness operations. Several research areas and implementation projects had been carried out to provide the most reliable 3D data format for sharing and functionalities as well as visualization platform and analysis. For instance, BIMTAS company has recently completed a project to estimate potential solar energy on 3D buil
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Budhayanti, Clara Ika Sari, and Julius Bata. "PENGEMBANGAN GAME EDUKASI UNTUK MATERI BANGUN DATAR MENGGUNAKAN LINTASAN BELAJAR GEOMETRI." Jurnal Muara Ilmu Sosial, Humaniora, dan Seni 5, no. 1 (2021): 154. http://dx.doi.org/10.24912/jmishumsen.v5i1.9477.2021.

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Mathematics is an essential subject for students to master from the start. However, most students have difficulty learning mathematics and reduce interest in learning. This is one of the causes of low math test results. Therefore, a learning method or media was needed that can attract students' interest in learning. One of the learning media that can attract students' interest in educational games. This study aims to develop educational games that can be needed as a medium for learning mathematics, primarily material about geometry. The research method used in this research is development rese
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Badri, Fawaidul, and Muhammad Farih Al Habib. "IMPLEMENTASI ALGORITMA A* (A Star) PADA NPC (NON-PLAYABLE CHARACTER) GAME PACMAN MENGGUNAKAN GAME ENGINE UNITY 5 BERBASIS ANDROID." Teknika: Engineering and Sains Journal 4, no. 2 (2020): 49. http://dx.doi.org/10.51804/tesj.v4i2.295.49-56.

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Memainkan game merupakan salah satu cara membuang stress pikiran pada saat tertentu ketika seseorang membutuhkan. Smartphone merupakan perangkat modern yang memiliki banyak developer aplikasi, salah satunya adalah developer game. Sebelum munculnya smartphone, terlebih dahulu muncul game-centre yang banyak diminati oleh masyarakat, mulai dari muda hingga tua, dan bahkan kaum hawa pun ikut tertarik. Pacman merupakan salah satu nama game terkenal pada tahun 1980-an, yang saat ini juga dikembangkan ke platform android. Dalam penelitian ini dilakukan implementasi algoritma A* kepada NPC Ghost yang
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Tomecki, Michał. "Comparison of methods and tools for generating levels of details of 3D models for popular game engines." Journal of Computer Sciences Institute 17 (December 30, 2020): 412–16. http://dx.doi.org/10.35784/jcsi.2282.

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Computer games have come a long way since their inception using increasingly advanced graphics. With so many models present on the screen at the same time, simplified models are needed that will be replaced when they are further away from the camera in the game. The aim of the study was to compare the tool for automatic generation of model detail levels in Unity and Unreal Engine. The article presents the results of the equipment load test and the time needed for generation, as well as a survey checking the opinion of people.
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Boozayaangool, Tanat. "The Design of Interplay Between Virtual Reality and Augmented Reality: A Case Study and Post Mortem of VRsus guARdian." Frameless 1, no. 1 (2019): 26–28. http://dx.doi.org/10.14448/frameless.01.008.

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VRsus guARdian is the result of an amalgamation of two different gameplay mediums that challenged the gap separating different mixed reality platforms, namely virtual reality (VR) and augmented reality (AR). The game utilized each medium’s approach towards immersion as a design principle in building a natural, asymmetric play for both players. The game also constructed a compelling fantasy atop each medium’s unique interactive capability to build a dynamic narrative. Lastly, the cross-platform nature of VRsus guARdian caused the game to be highly dependent upon Unity, a game engine with highly
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Roniek, Joshua. "PERANCANGAN GAME BERJENIS THIRD PERSON DENGAN TEMA PEMADAM KEBAKARAN PLATFORM ANDROID." Narada : Jurnal Desain dan Seni 6, no. 3 (2019): 467. http://dx.doi.org/10.22441/narada.2019.v6.i3.009.

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Game is one of the entertainment because it can reduce the level of fatigue of daily work routines. This game is also able to increase one's intelligence when playing. The purpose of this research is to design a game application that is used as a medium of entertainment and also a fire extinguisher simulation for people in need.In this study using the interview method and see the simulation that was carried out during fire fighting training organized by PT Gajah Tunggal TBK. The making of this game application uses the Unity 4 series game engine supported by the Asset store unity package which
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