Zeitschriftenartikel zum Thema „Game engine Unity“
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Yasufuku, Kensuke, Ginga Katou, and Sota Shoman. "Game Engine (Unity, Unreal Engine)." Journal of The Institute of Image Information and Television Engineers 71, no. 5 (2017): 353–57. http://dx.doi.org/10.3169/itej.71.353.
Der volle Inhalt der QuelleSalama, Ramiz, and Mohamed ElSayed. "Basic elements and characteristics of game engine." Global Journal of Computer Sciences: Theory and Research 8, no. 3 (2018): 126–31. http://dx.doi.org/10.18844/gjcs.v8i3.4023.
Der volle Inhalt der QuelleBarczak, Andrzej, and Hubert Woźniak. "Comparative Study on Game Engines." Studia Informatica, no. 23 (December 22, 2020): 5–24. http://dx.doi.org/10.34739/si.2019.23.01.
Der volle Inhalt der QuelleNabila, Amira Mar’atu, Aidil Primasetya Armin, and Elvianto Dwi Hartono. "Game Edukasi Tembung Aran Menggunakan Tools Engine Game Unity." BINA INSANI ICT JOURNAL 7, no. 2 (2020): 135. http://dx.doi.org/10.51211/biict.v7i2.1406.
Der volle Inhalt der QuelleSkop, Paweł. "Comparison of performance of game engines across various platforms." Journal of Computer Sciences Institute 7 (September 30, 2018): 116–19. http://dx.doi.org/10.35784/jcsi.657.
Der volle Inhalt der QuelleBebko, Adam O., and Nikolaus F. Troje. "Experimental design with Unity Game Engine." Journal of Vision 20, no. 11 (2020): 810. http://dx.doi.org/10.1167/jov.20.11.810.
Der volle Inhalt der QuelleParenyuk, Leonid Nikolaevich, and Vlada Vladimirovna Kugurakova. "Npc Behavior Plugin Development for Game Engine Unity." Russian Digital Libraries Journal 23, no. 5 (2020): 1044–57. http://dx.doi.org/10.26907/1562-5419-2020-23-5-1044-1057.
Der volle Inhalt der QuelleNasution, Salhazan, Arbi Haza Nasution, and Arif Lukman Hakim. "Pembuatan Plugin Tile-Based Game Pada Unity 3D." IT JOURNAL RESEARCH AND DEVELOPMENT 4, no. 1 (2019): 46–60. http://dx.doi.org/10.25299/itjrd.2019.vol4(1).3517.
Der volle Inhalt der QuelleŻukowski, Hubert. "Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines." Journal of Computer Sciences Institute 13 (December 30, 2019): 345–48. http://dx.doi.org/10.35784/jcsi.1330.
Der volle Inhalt der QuelleMusiafa, Zayid. "RANCANG BANGUN APLIKASI GAME DEKSTOP LOKAL BANJARMASIN POMA 3D GAME ADVENTURE MENGGUNAKAN UNITY GAME ENGINE." Technologia: Jurnal Ilmiah 8, no. 4 (2017): 236. http://dx.doi.org/10.31602/tji.v8i4.1123.
Der volle Inhalt der QuelleAbdurrahim, Imaduddin, Estu Sinduningrum, and Atiqah Meutia Hilda. "Pembuatan Mapping FloorMenggunakan Engine Game Unity dan Barcode." Prosiding Seminar Nasional Teknoka 3 (January 10, 2019): 17. http://dx.doi.org/10.22236/teknoka.v3i0.2895.
Der volle Inhalt der QuelleGabajová, Gabriela, Martin Krajčovič, Marián Matys, Beáta Furmannová, and Natália Burganová. "DESIGNING VIRTUAL WORKPLACE USING UNITY 3D GAME ENGINE." Acta Tecnología 7, no. 1 (2021): 35–39. http://dx.doi.org/10.22306/atec.v7i1.101.
Der volle Inhalt der QuelleRitter, Kenneth A., Christoph W. Borst, and Terrence L. Chambers. "Overview and Assessment of Unity Toolkits for Rapid Development of an Educational VR Application." International Journal for Innovation Education and Research 3, no. 7 (2015): 147–64. http://dx.doi.org/10.31686/ijier.vol3.iss7.398.
Der volle Inhalt der QuelleHadisopiyan, Aris, Christian Dwi Suhendra, and Parma Hadi Rantelinggi. "Membuat Game 3d Survival Horror “Suanggi Survival Papua” Berbasis Desktop Menggunakan Unity." INFORMAL: Informatics Journal 5, no. 3 (2020): 96. http://dx.doi.org/10.19184/isj.v5i3.21235.
Der volle Inhalt der QuelleDibrivniy, O. A., V. V. Grebenyuk, P. O. Kravchuk, O. V. Senkov, and O. A. Kilmeninov. "SOLID principies usage in video game development based on UNITY game engine." Telecommunication and information technologies 66, no. 1 (2020): 79–87. http://dx.doi.org/10.31673/2412-4338.2020.017987.
Der volle Inhalt der Quellede Macedo, Daniel V., and Maria Andréia Formico Rodrigues. "Experiences with rapid mobile game development using unity engine." Computers in Entertainment 9, no. 3 (2011): 1–12. http://dx.doi.org/10.1145/2027456.2027460.
Der volle Inhalt der QuelleLaksono and Aditya. "Utilizing A Game Engine for Interactive 3D Topographic Data Visualization." ISPRS International Journal of Geo-Information 8, no. 8 (2019): 361. http://dx.doi.org/10.3390/ijgi8080361.
Der volle Inhalt der QuellePaszkiel, Szczepan, Ryszard Rojek, Ningrong Lei, and Maria António Castro. "A Pilot Study of Game Design in the Unity Environment as an Example of the Use of Neurogaming on the Basis of Brain–Computer Interface Technology to Improve Concentration." NeuroSci 2, no. 2 (2021): 109–19. http://dx.doi.org/10.3390/neurosci2020007.
Der volle Inhalt der QuelleAndre, Joshua Lorenzo, Eva Handriyantini, and Chaulina Alfianti Oktavia. "Pengembangan Game Virtual Reality Berbasis Android Menggunakan Unity Sebagai Media Penunjang Pengenalan Bahasa Inggris." J-INTECH 6, no. 02 (2019): 208–13. http://dx.doi.org/10.32664/j-intech.v6i02.253.
Der volle Inhalt der QuelleKeil, Julian, Dennis Edler, Thomas Schmitt, and Frank Dickmann. "Creating Immersive Virtual Environments Based on Open Geospatial Data and Game Engines." KN - Journal of Cartography and Geographic Information 71, no. 1 (2021): 53–65. http://dx.doi.org/10.1007/s42489-020-00069-6.
Der volle Inhalt der QuelleKurniawan, Riqi, Hamidah Suryani Lukman, and Novi Andri Nurcahyono. "D DESAIN INSTRUMEN TES KEMAMPUAN PEMECAHAN MASALAH MATEMATIS BERBASIS GAME UNITY." RANGE: Jurnal Pendidikan Matematika 3, no. 1 (2021): 9–15. http://dx.doi.org/10.32938/jpm.v3i1.990.
Der volle Inhalt der QuelleSiarkowski, Krzysztof, Przemysław Sprawka, and Małgorzata Plechawska-Wójcik. "Methods for optimizing the performance of Unity 3D game engine based on third-person perspective game." Journal of Computer Sciences Institute 3 (March 30, 2017): 46–53. http://dx.doi.org/10.35784/jcsi.592.
Der volle Inhalt der QuelleCahya ardi wahana, Zakiey, Suryo Adi Wibowo, and Abdul Wahid. "GAME ADVENTURE HORROR “LET’S ESCAPE” DENGAN UNITY ENGINE BERBASIS DESKTOP MENGGUNAKAN METODE FINITE STATE MACHINE." JATI (Jurnal Mahasiswa Teknik Informatika) 4, no. 2 (2020): 306–14. http://dx.doi.org/10.36040/jati.v4i2.2709.
Der volle Inhalt der QuelleFoxman, Maxwell. "United We Stand: Platforms, Tools and Innovation With the Unity Game Engine." Social Media + Society 5, no. 4 (2019): 205630511988017. http://dx.doi.org/10.1177/2056305119880177.
Der volle Inhalt der QuelleCarbonell-Carrera, Carlos, Jose Luis Saorin, and Dámari Melián Díaz. "User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching." Land 10, no. 5 (2021): 492. http://dx.doi.org/10.3390/land10050492.
Der volle Inhalt der QuelleCantrell, Walter Alan, Mikel D. Petty, Samantha L. Knight, and Whitney K. Schueler. "Physics-based modeling of crowd evacuation in the Unity game engine." International Journal of Modeling, Simulation, and Scientific Computing 09, no. 04 (2018): 1850029. http://dx.doi.org/10.1142/s1793962318500290.
Der volle Inhalt der QuelleMarciniak, Jacek Bernard, and Hubert Janicki. "Using a game engine to visualize the Main Building of the Warsaw University of Technology in a mobile application." Polish Cartographical Review 52, no. 2 (2020): 61–73. http://dx.doi.org/10.2478/pcr-2020-0006.
Der volle Inhalt der QuelleAhamed, Sagor, Anomita Das, Shahnawaz Md Tanjib, and Ms Qamrun Nahar Eity. "Study of an Application Development Environment Based on Unity Game Engine." International Journal of Computer Science and Information Technology 12, no. 1 (2020): 43–62. http://dx.doi.org/10.5121/ijcsit.2020.12103.
Der volle Inhalt der QuelleXu, Yongzhe, Eunju Kim, Kyunjoo Lee, Jaesug Ki, and Byungsoo Lee. "FDS Simulation High Rise Building Model for Unity 3D Game Engine." International Journal of Smart Home 7, no. 5 (2013): 263–74. http://dx.doi.org/10.14257/ijsh.2013.7.5.26.
Der volle Inhalt der QuelleWinterhagen, Michael, Munir Salman, Matthias Then, et al. "LTI-Connections Between Learning Management Systems and Gaming Platforms." Journal of Information Technology Research 13, no. 4 (2020): 47–62. http://dx.doi.org/10.4018/jitr.2020100104.
Der volle Inhalt der QuelleSETIYO BUDI NUGROHO, AGUS, and Khairani Khairani. "Membangun Third Person Game 3D Dengan Unity Berlatar Budaya Lokal." Jurnal ELTIKOM 1, no. 2 (2018): 71–83. http://dx.doi.org/10.31961/eltikom.v1i2.24.
Der volle Inhalt der QuelleTazouti, Yassine, Siham Boulaknadel, and Youssef Fakhri. "ImALeG: A Serious Game for Amazigh Language Learning." International Journal of Emerging Technologies in Learning (iJET) 14, no. 18 (2019): 28. http://dx.doi.org/10.3991/ijet.v14i18.10854.
Der volle Inhalt der QuelleKang, Sung-Yun, and Ki-Hong Park. "Design and Implementation of Basketball Game Content based on Unity Game Engine and Android Platform." Journal of Digital Contents Society 21, no. 9 (2020): 1567–73. http://dx.doi.org/10.9728/dcs.2020.21.9.1567.
Der volle Inhalt der QuelleKaurie, Fazriyanor, Agung Purwanto, and Minarni Minarni. "Pengembangan Teknologi Game Indonesia untuk Game 2D “HEROES OF INDONESIA” Menggunakan Unity 2D Engine Berbasis Mobile." Jurnal Ilmu Komputer dan Bisnis 11, no. 2 (2020): 2483–94. http://dx.doi.org/10.47927/jikb.v11i2.12.
Der volle Inhalt der QuelleKaurie, Fazriyanor, Agung Purwanto, and Minarni Minarni. "Pengembangan Teknologi Game Indonesia untuk Game 2D “Heroes of Indonesia” Menggunakan Unity 2D Engine Berbasis Mobile." Jurnal Ilmu Komputer dan Bisnis 11, no. 2 (2020): 2483–94. http://dx.doi.org/10.47927/jikb.v11i2.233.
Der volle Inhalt der QuelleYegoshyna, G. A., S. M. Voronoy, and A. A. Ovdieichuk. "LEARNING SYSTEM DESIGN FOR GAME APPLICATIONS." Proceedings of the O.S. Popov ОNAT 1, no. 2 (2020): 82–91. http://dx.doi.org/10.33243/2518-7139-2020-1-2-82-91.
Der volle Inhalt der QuelleCapasso-Ballesteros, Italo Felipe, and Fernando De la Rosa-Rosero. "Semi-automatic construction of video game design prototypes with MaruGen." Revista Facultad de Ingeniería Universidad de Antioquia, no. 99 (March 27, 2020): 9–20. http://dx.doi.org/10.17533/udea.redin.20200369.
Der volle Inhalt der QuelleXu, Yongzhe, Eunju Kim, Kyunjoo Lee, Jaesug Ki, and Byungsoo Lee. "Using PhysX Simulation Fire Model of Backdraft in Unity 3D Game Engine." International Journal of Multimedia and Ubiquitous Engineering 9, no. 6 (2014): 243–52. http://dx.doi.org/10.14257/ijmue.2014.9.6.24.
Der volle Inhalt der QuelleMuttakin, Muhammad Yoga Adliyani, Suryo Adi Wibowo, and Renaldi Primaswara P. "GAME TURN-BASED ROLE PLAYING GAME (TURN-BASED RPG) “GRAND LINE” DENGAN UNITY GAME ENGINE BERBASIS ANDROID MENGGUNAKAN METODE HIERARCHIAL DYNAMIC SCRIPTING." JATI (Jurnal Mahasiswa Teknik Informatika) 4, no. 2 (2020): 254–61. http://dx.doi.org/10.36040/jati.v4i2.2705.
Der volle Inhalt der QuelleDavid. "Perancangan Game Mobile Android Bergenre Horror." CogITo Smart Journal 2, no. 2 (2016): 167. http://dx.doi.org/10.31154/cogito.v2i2.27.167-179.
Der volle Inhalt der QuelleFirmansyah, Restu Ilham, Addin Aditya, and Meivi Kartikasari. "GAME EDUKASI SISTEM TATA SURYA BAGI SISWA SEKOLAH DASAR BERBASIS VIRTUAL REALITY." Jurnal Simantec 9, no. 2 (2021): 39–44. http://dx.doi.org/10.21107/simantec.v9i2.9912.
Der volle Inhalt der QuellePrastikasari, Sely, Amak Yunus, and Danang Aditya Nugraha. "IMPLEMENTASI FUZZY LOGIC PADA PERILAKU NPC (NON PLAYER CHARACTER) DALAM TINGKAT KEPUASAN PELAYANAN PADA GAME MLIJO 2D BERBASIS MOBILE." RAINSTEK : Jurnal Terapan Sains & Teknologi 1, no. 3 (2019): 43–52. http://dx.doi.org/10.21067/jtst.v1i3.3012.
Der volle Inhalt der QuelleDibrayogasta, Nandaka, Suryo Adi Wibowo, and Renaldi Prameswara P. "GAME ACTION TURNBASE HORROR “SECURITY MAKAM BELANADA” DENGAN UNITY ENGINE BERBASIS ANDROID MENGGUNAKAN METODE A*." JATI (Jurnal Mahasiswa Teknik Informatika) 4, no. 2 (2020): 262–68. http://dx.doi.org/10.36040/jati.v4i2.2726.
Der volle Inhalt der QuelleBuyuksalih, G., S. Bayburt, A. P. Baskaraca, H. Karim, and A. Abdul Rahman. "CALCULATING SOLAR ENERGY POTENTIAL OF BUILDINGS AND VISUALIZATION WITHIN UNITY 3D GAME ENGINE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4/W5 (October 5, 2017): 39–44. http://dx.doi.org/10.5194/isprs-archives-xlii-4-w5-39-2017.
Der volle Inhalt der QuelleBuyuksalih, I., S. Bayburt, G. Buyuksalih, A. P. Baskaraca, H. Karim, and A. A. Rahman. "3D MODELLING AND VISUALIZATION BASED ON THE UNITY GAME ENGINE – ADVANTAGES AND CHALLENGES." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences IV-4/W4 (November 13, 2017): 161–66. http://dx.doi.org/10.5194/isprs-annals-iv-4-w4-161-2017.
Der volle Inhalt der QuelleBudhayanti, Clara Ika Sari, and Julius Bata. "PENGEMBANGAN GAME EDUKASI UNTUK MATERI BANGUN DATAR MENGGUNAKAN LINTASAN BELAJAR GEOMETRI." Jurnal Muara Ilmu Sosial, Humaniora, dan Seni 5, no. 1 (2021): 154. http://dx.doi.org/10.24912/jmishumsen.v5i1.9477.2021.
Der volle Inhalt der QuelleBadri, Fawaidul, and Muhammad Farih Al Habib. "IMPLEMENTASI ALGORITMA A* (A Star) PADA NPC (NON-PLAYABLE CHARACTER) GAME PACMAN MENGGUNAKAN GAME ENGINE UNITY 5 BERBASIS ANDROID." Teknika: Engineering and Sains Journal 4, no. 2 (2020): 49. http://dx.doi.org/10.51804/tesj.v4i2.295.49-56.
Der volle Inhalt der QuelleTomecki, Michał. "Comparison of methods and tools for generating levels of details of 3D models for popular game engines." Journal of Computer Sciences Institute 17 (December 30, 2020): 412–16. http://dx.doi.org/10.35784/jcsi.2282.
Der volle Inhalt der QuelleBoozayaangool, Tanat. "The Design of Interplay Between Virtual Reality and Augmented Reality: A Case Study and Post Mortem of VRsus guARdian." Frameless 1, no. 1 (2019): 26–28. http://dx.doi.org/10.14448/frameless.01.008.
Der volle Inhalt der QuelleRoniek, Joshua. "PERANCANGAN GAME BERJENIS THIRD PERSON DENGAN TEMA PEMADAM KEBAKARAN PLATFORM ANDROID." Narada : Jurnal Desain dan Seni 6, no. 3 (2019): 467. http://dx.doi.org/10.22441/narada.2019.v6.i3.009.
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