Zeitschriftenartikel zum Thema „Game development based learning“
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Maindalkar, Advait, Sarvesh Gharat und Prof Vinod Rathod. „Learning Game Development Life Cycle through Project-Based Approach“. International Journal of Trend in Scientific Research and Development Volume-2, Issue-3 (30.04.2018): 1302–5. http://dx.doi.org/10.31142/ijtsrd11314.
Der volle Inhalt der QuelleYang, Shu-Hung, Yu-Ying Wang, Ah-Fur Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, Victor R. L. Shen und Chi-Yen Hsiung. „Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance“. International Journal of Engineering Education 2, Nr. 1 (15.06.2020): 1–10. http://dx.doi.org/10.14710/ijee.2.1.1-10.
Der volle Inhalt der QuelleLeitão, Rui, J. M. F. Rodrigues und Adérito Fernandes Marcos. „Game-Based Learning“. International Journal of Art, Culture and Design Technologies 4, Nr. 1 (Januar 2014): 63–75. http://dx.doi.org/10.4018/ijacdt.2014010105.
Der volle Inhalt der QuelleBennis, Lamyae, und Said Amali. „From Learning Game to Adaptive Ubiquitous Game Based Learning“. International Journal of Emerging Technologies in Learning (iJET) 14, Nr. 16 (29.08.2019): 55. http://dx.doi.org/10.3991/ijet.v14i16.10701.
Der volle Inhalt der QuelleRoedavan, Rickman, Bambang Pudjoatmodjo, Yahdi Siradj, Sazilah Salam und BQ Desy Hardianti. „Serious Game Development Model Based on the Game-Based Learning Foundation“. Journal of ICT Research and Applications 15, Nr. 3 (28.12.2021): 291–305. http://dx.doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6.
Der volle Inhalt der QuelleHo, Shin-Jia, Yu-Shan Hsu, Chien-Hung Lai, Fong-Han Chen und Ming-Hour Yang. „Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education“. Sustainability 14, Nr. 3 (20.01.2022): 1172. http://dx.doi.org/10.3390/su14031172.
Der volle Inhalt der QuelleHartt, Maxwell, Hadi Hosseini und Mehrnaz Mostafapour. „Game On: Exploring the Effectiveness of Game-based Learning“. Planning Practice & Research 35, Nr. 5 (16.06.2020): 589–604. http://dx.doi.org/10.1080/02697459.2020.1778859.
Der volle Inhalt der QuelleLester, James C., Eun Y. Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe und Jennifer L. Sabourin. „Serious Games Get Smart: Intelligent Game-Based Learning Environments“. AI Magazine 34, Nr. 4 (15.12.2013): 31–45. http://dx.doi.org/10.1609/aimag.v34i4.2488.
Der volle Inhalt der QuelleSetiawati, Rahmi, Haris Danial, Anri Naldi, Anita Amelia Ole und Erna Wahyuni. „Development of Game-Based Learning Applications to Increase Students’ Learning Motivation“. al-fikrah: Jurnal Manajemen Pendidikan 12, Nr. 1 (08.07.2024): 123. http://dx.doi.org/10.31958/jaf.v12i1.12358.
Der volle Inhalt der QuelleSu, Yang Na. „Development of the Teaching Games System Based on Mobile Learning“. Applied Mechanics and Materials 685 (Oktober 2014): 651–54. http://dx.doi.org/10.4028/www.scientific.net/amm.685.651.
Der volle Inhalt der QuelleSulistianta, Heru, Moch Asmawi und Ahmad Sofyan Hanif. „Learning Model Development Short Run based Games“. Journal of Advanced Research in Dynamical and Control Systems 11, Nr. 10-SPECIAL ISSUE (31.10.2019): 779–86. http://dx.doi.org/10.5373/jardcs/v11sp10/20192870.
Der volle Inhalt der QuelleChau, Ma Thi. „HoQ - Based Learning Game Development. Case Study: Travelix Application for Learning Traffic Law“. International Journal of Religion 5, Nr. 11 (26.06.2024): 1938–53. http://dx.doi.org/10.61707/xsp9af02.
Der volle Inhalt der QuelleMondal, Anowar Hussain, und Ranjan Maity. „Exploring the Effects of Game-based Learning“. Journal of Engineering Education Transformations 37, Nr. 1 (01.04.2023): 98–105. http://dx.doi.org/10.16920/jeet/2023/v37i1/23136.
Der volle Inhalt der QuelleArifudin, Dani, Suliswaningsih Suliswaningsih, Dian Pramesti und Linda Heryanti. „Implementasi Game Design Document Pada Perancangan Game Based Learning“. CogITo Smart Journal 8, Nr. 2 (21.12.2022): 385–97. http://dx.doi.org/10.31154/cogito.v8i2.431.385-397.
Der volle Inhalt der QuelleK., Pazhanivel. „“EDUPLAY”- Interactive Game Based Learning Platform“. International Journal of Innovative Research in Information Security 10, Nr. 03 (30.04.2024): 173–77. http://dx.doi.org/10.26562/ijiris.2024.v1003.10.
Der volle Inhalt der QuelleRoseandree, Billdan Satriana, Jenuri Jenuri und Asep Rudi Nurjaman. „Implementing Digital Game-Based Learning for Qur’anic Arabic Learning Using Serious Game Development Method to Increase Arabic Vocabulary“. TIN: Terapan Informatika Nusantara 4, Nr. 11 (29.04.2024): 719–26. http://dx.doi.org/10.47065/tin.v4i11.5059.
Der volle Inhalt der QuelleNunohiro, Eiji, Kotaro Matsushita, Kenneth J. Mackin und Masanori Ohshiro. „Development of game-based learning features in programming learning support system“. Artificial Life and Robotics 17, Nr. 3-4 (01.12.2012): 373–77. http://dx.doi.org/10.1007/s10015-012-0073-x.
Der volle Inhalt der QuelleHidayat, Rahmat. „Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan“. Buletin Psikologi 26, Nr. 2 (03.12.2018): 71. http://dx.doi.org/10.22146/buletinpsikologi.30988.
Der volle Inhalt der QuelleEliyasni, Rifda, M. Habibi, Nurfaijah und Tiok Wijanarko. „HAVE A DIFFERENT CONCEPT: HOW TO DESIGN MOBILE GAME-BASED INTEGRATED THEMATIC LEARNING FOR ELEMENTARY SCHOOL STUDENTS?“ Journal of Law and Sustainable Development 12, Nr. 2 (29.02.2024): e3263. http://dx.doi.org/10.55908/sdgs.v12i2.3263.
Der volle Inhalt der QuelleAfandi, Mochammad Fachrizal, Wahyu Nur Hidayat und Kokom Komariyah. „Game-Based Learning Media Development with Role-Playing Game Mechanism in Basic Programming“. Letters in Information Technology Education (LITE) 5, Nr. 1 (27.06.2022): 1. http://dx.doi.org/10.17977/um010v5i12022p1-5.
Der volle Inhalt der QuelleLestariningsih, Tri, Hendrik Kusbandono, Angger Binuko Paksi, Yosi Afandi und Ikhwan Baidlowi Sumafta. „Development of Game-based Learning Media for Early Childhood Animal Recognition“. East Asian Journal of Multidisciplinary Research 2, Nr. 8 (04.09.2023): 3507–16. http://dx.doi.org/10.55927/eajmr.v2i8.5219.
Der volle Inhalt der QuelleHanghøj, Thorkild, Sara Hajslund und Stine Ejsing-Duun. „The challenges of designing learning games: Interviewing professional learning game designers“. European Conference on Games Based Learning 16, Nr. 1 (29.09.2022): 263–70. http://dx.doi.org/10.34190/ecgbl.16.1.669.
Der volle Inhalt der QuelleMagno De Jesus, Angelo, und Ismar Frango Silveira. „Game-based collaborative learning framework for computational thinking development“. Revista Facultad de Ingeniería Universidad de Antioquia, Nr. 99 (30.06.2020): 113–23. http://dx.doi.org/10.17533/udea.redin.20200690.
Der volle Inhalt der QuelleLaranjeiro, Dionísia. „Development of Game-Based M-Learning Apps for Preschoolers“. Education Sciences 11, Nr. 5 (12.05.2021): 229. http://dx.doi.org/10.3390/educsci11050229.
Der volle Inhalt der QuelleTopani, Muhammad Alfikri Maida, und Ahmad Azhari. „Development of Mandarin Education Quiz Game Using Android-Based Multimedia Development Life Cycle“. Mobile and Forensics 5, Nr. 2 (30.09.2023): 31–41. http://dx.doi.org/10.12928/mf.v5i2.7947.
Der volle Inhalt der QuelleHe, Zhenni, Yi Zhang und Dingle Zhao. „Flappy Bird Game Based on Reinforcement Learning Q-Learning Algorithm“. Highlights in Science, Engineering and Technology 34 (28.02.2023): 222–25. http://dx.doi.org/10.54097/hset.v34i.5475.
Der volle Inhalt der QuelleHernandez, James, und Rica Ramirez. „Introducing pre-service teachers to game-based learning“. International Journal of Educational Technology and Learning 17, Nr. 1 (20.09.2024): 1–8. http://dx.doi.org/10.55217/101.v17i1.825.
Der volle Inhalt der QuelleMaratou, Vicky, Firdaous Ennami, Filipe Luz, Yama Abdullahi, Raimonda Agne Medeisiene, Indrė Ščiukauskė, Rizos Chaliampalias, Achilles Kameas, Carla Sousa und Sara Sara. „Game-Based Learning in Higher Education Using Analogue Games“. International Journal of Film and Media Arts 8, Nr. 1 (15.06.2023): 63–83. http://dx.doi.org/10.24140/ijfma.v8.n1.04.
Der volle Inhalt der QuelleMunkvold, Robin Isfold, Line Kolås und Adam Palmquist. „A Conflict Management Game in Project-based Learning“. European Conference on Games Based Learning 17, Nr. 1 (29.09.2023): 443–51. http://dx.doi.org/10.34190/ecgbl.17.1.1375.
Der volle Inhalt der QuelleAbd Halim, Noor Dayana, Ong Ace Hong, Nurul Nadwa Zulkifli, Nurul Farhana Jumaat, Norasykin Mohd Zaid und Mahani Mokhtar. „Designing Game-Based Learning Kit with Integration of Augmented Reality for Learning Geography“. International Journal of Interactive Mobile Technologies (iJIM) 16, Nr. 02 (28.01.2022): 4–16. http://dx.doi.org/10.3991/ijim.v16i02.27377.
Der volle Inhalt der QuelleLui, Richard W. C., und Cheuk Hang Au. „Establishing an Educational Game Development Model“. International Journal of Game-Based Learning 8, Nr. 1 (Januar 2018): 52–73. http://dx.doi.org/10.4018/ijgbl.2018010104.
Der volle Inhalt der QuelleGriggs, Andrew, Elizabeth H. Lazzara, Evan Palmer, Sarah Fouquet, Tiffany Leverenz, Alexis Raushel und Shawn Doherty. „Utilizing Games for Learning: Applications of Game-Based Training and Gamification“. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, Nr. 1 (November 2019): 2166–68. http://dx.doi.org/10.1177/1071181319631361.
Der volle Inhalt der QuelleWu, Min Lun. „Making Sense of Digital Game-Based Learning: A Learning Theory-Based Typology Useful for Teachers“. Journal of Studies in Education 8, Nr. 4 (27.09.2018): 1. http://dx.doi.org/10.5296/jse.v8i4.13022.
Der volle Inhalt der QuelleLaksita, Ghany Desti, Dewi Oktaviani und Aji Pangestu. „The Effect of Android Game Based Learning for Student Interest in Mathematics Learning“. Proceeding International Conference on Science and Engineering 3 (30.04.2020): 335–38. http://dx.doi.org/10.14421/icse.v3.523.
Der volle Inhalt der QuelleRithvik, M., Dr K. Narasimha Raju und B. Ajay Ram. „A Novel Game-Based Approach for Computer Networks“. Journal of Engineering Education Transformations 36, S2 (01.01.2023): 313–18. http://dx.doi.org/10.16920/jeet/2023/v36is2/23046.
Der volle Inhalt der QuellePareja, Shella Mae W. „Development of Game-Based Approach Courseware in Learning Computer System Servicing“. Inclusive Society and Sustainability Studies 1, Nr. 1 (28.08.2021): 23–26. http://dx.doi.org/10.31098/issues.v1i1.610.
Der volle Inhalt der QuelleMoon, Jewoong, und Fengfeng Ke. „In-Game Actions to Promote Game-Based Math Learning Engagement“. Journal of Educational Computing Research 58, Nr. 4 (27.09.2019): 863–85. http://dx.doi.org/10.1177/0735633119878611.
Der volle Inhalt der QuelleSusanti, Vera Dewi, Edy Suprapto und Yuli Anis Wardani. „Development Of Android-Based Edutainment Game Learning Media On Phytagoras Theorem For Junior High School Students“. AL-ISHLAH: Jurnal Pendidikan 14, Nr. 3 (15.08.2022): 3931–42. http://dx.doi.org/10.35445/alishlah.v14i3.1978.
Der volle Inhalt der QuelleWidyasari, Widyasari, Hadi Sutopo und Murniati Agustian. „QR Code-based Learning Development: Accessing Math Game for Children Learning Enhancement“. International Journal of Interactive Mobile Technologies (iJIM) 13, Nr. 11 (15.11.2019): 111. http://dx.doi.org/10.3991/ijim.v13i11.10976.
Der volle Inhalt der QuelleWahyuni, Wahyuni, Ika Lis Mariatun und Yusrianto Sholeh. „Development of Quizizz Game-Based Interactive Learning Media to Improve Learning Outcomes“. Edunesia: Jurnal Ilmiah Pendidikan 5, Nr. 1 (22.08.2023): 143–55. http://dx.doi.org/10.51276/edu.v5i1.545.
Der volle Inhalt der QuelleWulan Ningdyah Anggraini. „Increase Interest in Learning Mathematics for 5th Grade Students Using Android Game-Based Learning Media“. International Journal of Elementary Education 7, Nr. 4 (28.12.2023): 637–45. http://dx.doi.org/10.23887/ijee.v7i4.64937.
Der volle Inhalt der QuelleMaharjan, Namita, Kyohei Kuroda, Gunjan Silwal, Shigehiro Toyama, Yoshihiro Ominato, Yasuko Tsuchida, Nobuo Araki, Takashi Yamaguchi und Makoto Ichitsubo. „Implementation of design based learning for the development of SDGs educational games“. Journal of Technology and Science Education 12, Nr. 2 (18.07.2022): 496. http://dx.doi.org/10.3926/jotse.1578.
Der volle Inhalt der QuelleRohendi, Dedi. „Game-Based Multimedia for Horizontal Numeracy Learning“. International Journal of Emerging Technologies in Learning (iJET) 14, Nr. 15 (01.08.2019): 159. http://dx.doi.org/10.3991/ijet.v14i15.10679.
Der volle Inhalt der QuelleKhusnah, Asmaul, und Retno Mustika Dewi. „Development of Web-Based Game Based Learning Media to Improve High School Students' Understanding of Concepts in Economics Subjects“. International Student Conference on Business, Education, Economics, Accounting, and Management (ISC-BEAM) 2, Nr. 1 (08.09.2024): 452–76. http://dx.doi.org/10.21009/isc-beam.012.31.
Der volle Inhalt der QuelleZainuddin, Muhammad, Mardianto Mardianto und Hasan Matsum. „Development of Game-Based Learning Media on Islamic Religious Education Materials“. Nazhruna: Jurnal Pendidikan Islam 6, Nr. 1 (21.12.2022): 13–24. http://dx.doi.org/10.31538/nzh.v6i1.2824.
Der volle Inhalt der QuelleMai, Neo, Neo Tse Kian, Heidi Tan Yeen-Ju, Hew Soon Hin, Nazi Mahendru, Ismat Zahra und Md Waziullah Apu. „Improving Students’ Collaborative Learning Experiences within a Game-Based Augmented Reality Learning Environment“. International Journal of Membrane Science and Technology 10, Nr. 3 (06.09.2023): 1909–16. http://dx.doi.org/10.15379/ijmst.v10i3.1850.
Der volle Inhalt der QuelleКатаев, А. В., О. А. Шабалина und А. В. Хайров. „METHOD OF DYNAMIC CONTENT AGREEMENT OF LEARNING AND GAME SCENARIOS IN ADAPTIVE LEARNING GAMES“. МОДЕЛИРОВАНИЕ, ОПТИМИЗАЦИЯ И ИНФОРМАЦИОННЫЕ ТЕХНОЛОГИИ 8, Nr. 1(28) (02.02.2020): 7–8. http://dx.doi.org/10.26102/2310-6018/2020.28.1.007.
Der volle Inhalt der QuelleSetiawan, Budi, und Asrowi. „English Grammar on 2013 Curriculum: The Development of Game Based Learning Multimedia“. MATEC Web of Conferences 205 (2018): 00011. http://dx.doi.org/10.1051/matecconf/201820500011.
Der volle Inhalt der QuelleRabiyya Huseynzada, Elviz Ismailov, Rabiyya Huseynzada, Elviz Ismailov. „GAME-BASED LEARNING: A REVOLUTION IN THE TEACHING OF SOFTWARE DEVELOPMENT“. PAHTEI-Procedings of Azerbaijan High Technical Educational Institutions 38, Nr. 03 (28.03.2024): 190–98. http://dx.doi.org/10.36962/pahtei38032024-190.
Der volle Inhalt der QuelleDeghedi, Ghada Ahmed. „Game-Based Learning for Supply Chain Management“. International Journal of Game-Based Learning 13, Nr. 1 (23.03.2023): 1–20. http://dx.doi.org/10.4018/ijgbl.319715.
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