Auswahl der wissenschaftlichen Literatur zum Thema „Game development based learning“
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Zeitschriftenartikel zum Thema "Game development based learning"
Maindalkar, Advait, Sarvesh Gharat und Prof Vinod Rathod. „Learning Game Development Life Cycle through Project-Based Approach“. International Journal of Trend in Scientific Research and Development Volume-2, Issue-3 (30.04.2018): 1302–5. http://dx.doi.org/10.31142/ijtsrd11314.
Der volle Inhalt der QuelleYang, Shu-Hung, Yu-Ying Wang, Ah-Fur Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, Victor R. L. Shen und Chi-Yen Hsiung. „Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance“. International Journal of Engineering Education 2, Nr. 1 (15.06.2020): 1–10. http://dx.doi.org/10.14710/ijee.2.1.1-10.
Der volle Inhalt der QuelleLeitão, Rui, J. M. F. Rodrigues und Adérito Fernandes Marcos. „Game-Based Learning“. International Journal of Art, Culture and Design Technologies 4, Nr. 1 (Januar 2014): 63–75. http://dx.doi.org/10.4018/ijacdt.2014010105.
Der volle Inhalt der QuelleBennis, Lamyae, und Said Amali. „From Learning Game to Adaptive Ubiquitous Game Based Learning“. International Journal of Emerging Technologies in Learning (iJET) 14, Nr. 16 (29.08.2019): 55. http://dx.doi.org/10.3991/ijet.v14i16.10701.
Der volle Inhalt der QuelleRoedavan, Rickman, Bambang Pudjoatmodjo, Yahdi Siradj, Sazilah Salam und BQ Desy Hardianti. „Serious Game Development Model Based on the Game-Based Learning Foundation“. Journal of ICT Research and Applications 15, Nr. 3 (28.12.2021): 291–305. http://dx.doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6.
Der volle Inhalt der QuelleHo, Shin-Jia, Yu-Shan Hsu, Chien-Hung Lai, Fong-Han Chen und Ming-Hour Yang. „Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education“. Sustainability 14, Nr. 3 (20.01.2022): 1172. http://dx.doi.org/10.3390/su14031172.
Der volle Inhalt der QuelleHartt, Maxwell, Hadi Hosseini und Mehrnaz Mostafapour. „Game On: Exploring the Effectiveness of Game-based Learning“. Planning Practice & Research 35, Nr. 5 (16.06.2020): 589–604. http://dx.doi.org/10.1080/02697459.2020.1778859.
Der volle Inhalt der QuelleLester, James C., Eun Y. Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe und Jennifer L. Sabourin. „Serious Games Get Smart: Intelligent Game-Based Learning Environments“. AI Magazine 34, Nr. 4 (15.12.2013): 31–45. http://dx.doi.org/10.1609/aimag.v34i4.2488.
Der volle Inhalt der QuelleSetiawati, Rahmi, Haris Danial, Anri Naldi, Anita Amelia Ole und Erna Wahyuni. „Development of Game-Based Learning Applications to Increase Students’ Learning Motivation“. al-fikrah: Jurnal Manajemen Pendidikan 12, Nr. 1 (08.07.2024): 123. http://dx.doi.org/10.31958/jaf.v12i1.12358.
Der volle Inhalt der QuelleSu, Yang Na. „Development of the Teaching Games System Based on Mobile Learning“. Applied Mechanics and Materials 685 (Oktober 2014): 651–54. http://dx.doi.org/10.4028/www.scientific.net/amm.685.651.
Der volle Inhalt der QuelleDissertationen zum Thema "Game development based learning"
Covalciuc, Marina, und Gautier Kerleguer. „Leadership Competencies Development through Game-Based Learning“. Thesis, Linnéuniversitetet, Institutionen för organisation och entreprenörskap (OE), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85164.
Der volle Inhalt der QuelleDeRouin-Jessen, Renee. „GAME ON: THE IMPACT OF GAME FEATURES IN COMPUTER-BASED TRAINING“. Doctoral diss., University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3142.
Der volle Inhalt der QuellePh.D.
Department of Psychology
Sciences
Psychology PhD
Deniozou, Thaleia. „Investigating the potential of mobile games as learning environments for independent adult skill development“. Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/22926.
Der volle Inhalt der QuelleTang, Stephen. „A model-driven framework to support games development : an application to serious games“. Thesis, Liverpool John Moores University, 2013. http://researchonline.ljmu.ac.uk/4493/.
Der volle Inhalt der QuellePatel, Jaitra. „Balance It! : Designing a game-based learning tool for strategic sustainable development“. Thesis, Uppsala universitet, Industriell teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-422718.
Der volle Inhalt der QuelleShearer, James D. „Development of a Digital Game-Based Learning Best Practices Checklist“. Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1303865257.
Der volle Inhalt der QuelleCress, Bradley D. „Design and Development of a Digital Game-Based Learning Module on Transportation“. Bowling Green State University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1245724226.
Der volle Inhalt der QuelleAyub, Mohamad Nizam. „Game-Based learning (GBL) development in secure accommodation units in Scotland“. Thesis, University of the West of Scotland, 2014. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.744764.
Der volle Inhalt der QuelleNguyen, Song Huyen Chau. „Impact of digital game-based learning to support students’ cognitive skills development for English language learning in Vietnam“. Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/206449/1/Song%20Huyen%20Chau_Nguyen_Thesis.pdf.
Der volle Inhalt der QuelleLindberg, Jesper, und Andreas Reyier. „Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning“. Thesis, Högskolan Dalarna, Informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28171.
Der volle Inhalt der QuelleDigital games in today's society are becoming more common and have in the past few years been used in education and teaching around the world. Using games and technology in an education has both positive and negative impact on the students as well as the school. The positive aspects of technology lead to increased motivation and commitment among the students, but at the same time can lead to more negative factors, such as social isolation, expensive costs or a distraction that may adversely affect other courses in education. This report aims to be a support in selecting educational tools to be used for Game Design Based Learning (GDBL). This support consists of an evaluation model that can be used, for example, by teachers who wish to apply GDBL in their education. The work has been carried out with the support of the research strategy design and creation, where the development and the production of an artefact has taken place. The evaluation model has been designed using the current research strategy. The data collection for the work has been done by searching for training tools, including the search engine Google Search, along with relevant terms for the work, such as drag & drop. When applying GDBL and the choice of training tools, it takes into account both the opportunities offered by GDBL, but also the negative risks that exist. The evaluation model has also been tested on five different training tools to validate the evaluation model. These five training tools are Scratch, Kodu Game Lab, Kahoot, Quizizz and Twine. Finally, we found that two of the training tools are the most suitable for educational purposes. These were Kahoot and Quizizz, which are simple quiz games, that is, they do not require education or programming to be used in a classroom. This was based on an established scenario, which was to find a training tool for a program that focuses on graphic design.
Bücher zum Thema "Game development based learning"
Chang, Maiga, Rita Kuo, Kinshuk, Gwo-Dong Chen und Michitaka Hirose, Hrsg. Learning by Playing. Game-based Education System Design and Development. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3.
Der volle Inhalt der QuelleFelicia, Patrick. Developments in current game-based learning design and deployment. Hershey PA: Information Science Reference, 2013.
Den vollen Inhalt der Quelle findenDeniz, Eseryel, Ge Xun und SpringerLink (Online service), Hrsg. Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives. New York, NY: Springer New York, 2012.
Den vollen Inhalt der Quelle findenEdutainment, 2009 (2009 Banff Alta ). Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.
Den vollen Inhalt der Quelle finden1974-, Chang Maiga, Hrsg. Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.
Den vollen Inhalt der Quelle findenKruglikov, Viktor. The game is a non-educational game (experience, analysis, reflections of a game technician teacher). ru: INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2079775.
Der volle Inhalt der QuelleM, Slator Brian, Hrsg. Electric worlds in the classroom: Teaching and learning with role-based computer games. New York: Teachers College Press, 2006.
Den vollen Inhalt der Quelle findenVahrusheva, Lyudmila. Development of mental activity of preschool children. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1093072.
Der volle Inhalt der QuelleIfenthaler, Dirk, Deniz Eseryel und Xun Ge, Hrsg. Assessment in Game-Based Learning. New York, NY: Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3546-4.
Der volle Inhalt der QuelleAprea, Carmela, und Dirk Ifenthaler, Hrsg. Game-based Learning Across the Disciplines. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5.
Der volle Inhalt der QuelleBuchteile zum Thema "Game development based learning"
Albright, Glenn. „Introduction to PK12 Professional Development Role-Play Simulation Technology“. In Advances in Game-Based Learning, 7–17. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44526-3_2.
Der volle Inhalt der QuelleTorrente, Javier, Ángel del Blanco, Ángel Serrano-Laguna, José Ángel Vallejo-Pinto, Pablo Moreno-Ger und Baltasar Fernández-Manjón. „Towards Universal Game Development in Education“. In Advances in Web-Based Learning - ICWL 2012, 160–69. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33642-3_17.
Der volle Inhalt der QuelleKhalid, Nikita. „Professional Development Simulations for K12 Educators to Address Social, Emotional, and Behavioral Concerns in the School Setting“. In Advances in Game-Based Learning, 115–26. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44526-3_8.
Der volle Inhalt der QuelleTan, Wee Hoe, und Ivan Boo. „A Provisional Framework for Multimodal Evaluation: Establishing Serious Games Quality Label for Use in Training and Talent Development“. In Advances in Game-Based Learning, 163–83. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15569-8_9.
Der volle Inhalt der QuelleYu, Jiaqi, und André R. Denham. „Designing an Augmented Reality Digital Game for Adaptive Number Knowledge Development“. In Game-based Learning Across the Disciplines, 245–71. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_11.
Der volle Inhalt der QuelleLópez-Forniés, Ignacio. „Game-Based Learning and Assessment of Creative Challenges Through Artefact Development“. In Smart Pedagogy of Game-based Learning, 1–20. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76986-4_1.
Der volle Inhalt der QuelleHirumi, Atsusi, und Christopher Stapleton. „Applying Pedagogy during Game Development to Enhance Game-Based Learning“. In Games: Purpose and Potential in Education, 127–62. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-09775-6_6.
Der volle Inhalt der QuelleSisarica, Anja, und Neil Maiden. „An Emerging Model of Creative Game-Based Learning“. In Serious Games Development and Applications, 254–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40790-1_25.
Der volle Inhalt der QuelleHulpuş, Ioana, Manuel Fradinho und Conor Hayes. „On-the-Fly Adaptive Planning for Game-Based Learning“. In Case-Based Reasoning. Research and Development, 375–89. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14274-1_28.
Der volle Inhalt der QuellePfändler, Andrea Maria. „Development and Pilot Testing of a Financial Literacy Game for Young Adults: The Happy Life Game“. In Game-based Learning Across the Disciplines, 61–87. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_4.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Game development based learning"
„Digital Ethnography Development Investigating Children's Agency in Minecraft“. In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.020.
Der volle Inhalt der Quelle„Emergent Narratives in Project Based Software Development Education“. In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.161.
Der volle Inhalt der Quelle„Development of the Learning Game Tile war“. In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.085.
Der volle Inhalt der Quelle„Development of e-Learning Applications Using HoloLens and Mixed Reality“. In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.126.
Der volle Inhalt der Quelle„Between Learning Objectives and Learning Experience: Methods for the Development of Game Based Learning Scenarios“. In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.096.
Der volle Inhalt der Quelle„Investigating Regional Heritage Through the Development and Playing of AR Games“. In 12th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.030.
Der volle Inhalt der Quelle„Development of a Virtual Reality Tool for Patients With Eating Disorder“. In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.152.
Der volle Inhalt der Quelle„Gamification of Strategic Thinking: A COTS Boardgame for Learning Strategy Development and Strategy Implementation (COVID-19 Improvised Online Facilitation)“. In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.148.
Der volle Inhalt der Quelle„Named Entity Recognition Supporting Serious Games Development in Stack Overflow Social Content“. In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.164.
Der volle Inhalt der Quelle„Liike: The Design and Development of a Serious Game for Accountancy Students“. In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.053.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Game development based learning"
Valek, Robert, und Lisa Schulte-Moore. Environmental software development in academic settings to support digital game-based learning: A case study on PEWI. Ames (Iowa): Iowa State University. Library, November 2023. http://dx.doi.org/10.31274/dr-20231205-0.
Der volle Inhalt der QuelleМоісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний und Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, September 2023. http://dx.doi.org/10.31812/123456789/8486.
Der volle Inhalt der QuelleDasgupta, Anuttama, und Smitha N. Capacity Development Forum 2024 Proceedings. Indian Institute for Human Settlements, 2024. http://dx.doi.org/10.24943/cdf10.2024.
Der volle Inhalt der QuelleEnnis, Linda. Game-Based Learning: An Instructional Tool. Ames (Iowa): Iowa State University, Januar 2018. http://dx.doi.org/10.31274/cc-20240624-776.
Der volle Inhalt der QuelleDutta, Sourav, Anna Wagner, Theadora Hall und Nawa Raj Pradhan. Data-driven modeling of groundwater level using machine learning. Engineer Research and Development Center (U.S.), Mai 2024. http://dx.doi.org/10.21079/11681/48452.
Der volle Inhalt der QuelleRoschelle, Jeremy, Britte Haugan Cheng, Nicola Hodkowski, Julie Neisler und Lina Haldar. Evaluation of an Online Tutoring Program in Elementary Mathematics. Digital Promise, April 2020. http://dx.doi.org/10.51388/20.500.12265/94.
Der volle Inhalt der QuellePopovi, Zoran. Engage: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, Mai 2012. http://dx.doi.org/10.21236/ada562150.
Der volle Inhalt der QuellePopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, Juli 2012. http://dx.doi.org/10.21236/ada564820.
Der volle Inhalt der QuellePopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, August 2012. http://dx.doi.org/10.21236/ada564831.
Der volle Inhalt der QuellePopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, September 2012. http://dx.doi.org/10.21236/ada564833.
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