Auswahl der wissenschaftlichen Literatur zum Thema „Gader“
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Zeitschriftenartikel zum Thema "Gader"
Koch, Hanne Dahlerup, und Annette Lerche Trolle. „Middelalderens gader“. Kuml 2000, Nr. 14 (01.05.2000): 239–306. http://dx.doi.org/10.7146/kuml.v2000i14.114022.
Der volle Inhalt der QuelleSperling, Vibeke. „Glimt fra kulturrevolutionen i Irans gader“. Udenrigs, Nr. 2 (01.06.2009): 9–24. http://dx.doi.org/10.7146/udenrigs.v0i2.119372.
Der volle Inhalt der QuelleHavrila, Milan, und Jakub Havrila. „Paleogeografické rozšírenie gaderského a ráztockého vápenca (vrchný pelsón – ilýr, hronikum, Západné Karpaty): rešerš“. Geologické práce Správy 138 (24.02.2023): 3–28. http://dx.doi.org/10.56623/gps.138.1.
Der volle Inhalt der QuelleStieglitz, Robert R. „The Roman Baths of Hammat Gader. Yizhar Hirschfeld.“ Near Eastern Archaeology 62, Nr. 1 (März 1999): 56. http://dx.doi.org/10.2307/3210725.
Der volle Inhalt der QuelleDauphin, Claudine M. „The Roman Baths of Hammat Gader: Review Article“. Palestine Exploration Quarterly 132, Nr. 1 (Januar 2000): 71–75. http://dx.doi.org/10.1179/peq.2000.132.1.71.
Der volle Inhalt der QuelleNym, Ano. „Boganmeldelser“. Vejhistorie 2019, Nr. 33 (06.02.2023): 28–31. http://dx.doi.org/10.7146/vejhistorie2019no33pp28-31.
Der volle Inhalt der QuelleCraffonara, Lois. „Die geographische Bezeichnung “Gader”: Ursprüngliche Lokalisierung und etymologische Deutung“. Ladinia 21 (1997): 153–78. http://dx.doi.org/10.54218/ladinia.21.153-178.
Der volle Inhalt der QuelleDyrbye, Martin. „En flytning i "Vinterens Hjerte"“. Magasin fra Det Kongelige Bibliotek 27, Nr. 1 (27.03.2014): 47–60. http://dx.doi.org/10.7146/mag.v27i1.66785.
Der volle Inhalt der QuelleHenschen, Daniel. „Christen Lyngbo – Oprør mod normerne i 1905“. Magasin fra Det Kongelige Bibliotek 30, Nr. 1 (29.03.2017): 39–49. http://dx.doi.org/10.7146/mag.v30i1.66999.
Der volle Inhalt der QuelleBerlin, Andrea M. „The Roman Baths of Hammat Gader: Final Report. Yizhar Hirschfeld.“ Bulletin of the American Schools of Oriental Research 314 (Mai 1999): 85–86. http://dx.doi.org/10.2307/1357458.
Der volle Inhalt der QuelleDissertationen zum Thema "Gader"
Callegarin, Laurent. „Gadir/Gades et le <> : de la genèse à l'époque augustéenne“. Toulouse 2, 2000. http://www.theses.fr/2000TOU20018.
Der volle Inhalt der QuelleCalampa, Mas Chriatian, Flores María Soledad Díaz, Velásquez Luis Alfredo Injante und Sarmiento Gonzalo González. „Gamer“. Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2017. http://hdl.handle.net/10757/624826.
Der volle Inhalt der QuelleGAMER will develop and manage an innovative web site that would have as a value proposition an online service of specialized information on gaming and establish contact with people who like video games, in order to achieve high user traffic that allow the company to commercialize online advertising for companies. The company will offer three types of online advertising packages, in order to offer different alternatives to the needs of potential customers. The research conducted determined that there are 150 companies in Peru for the Gamer sector currently in this market, of which 100% are located in Lima. Through the survey it was possible to identify that we have 75 companies as an operating market ready for advertising on the GAMER website. So the goal the first year is to capture 22.5% of that operating market, in other words, 45 companies for the fifth year to achieve an estimated 100 customers. On the other hand, the initial investment required is S/. 92,167.45, destined as working capital S/ 63,826.45 and as financing S/ 28,341.00. It will get a profitability of 18.25% in the fifth year. The free TIR of 23.11% and the investor of 26.04%. The net present value of both flows is very attractive with S/ 90,251.81 soles in the free flow and S/ 85,878.76 soles in investor flow. Finally, we consider that this project will succeed by the figures and indicators of profitability mentioned.
Tesis
Marroquin, Ferreyra Flavio Xavier, García Pablo Enrique López, Rodriguez Renato Andres Piñheiro und Ribeyro Jean Pierre Valera. „Portal gamer“. Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656966.
Der volle Inhalt der QuelleIn such a globalized world, the use of applications in today's world is very constant since it is a use that is made every day through cell phones, laptops, computers, televisions and it has become essential for our lives. The world of games has been booming in recent years, with exponential growth, this is affected by digital platforms such as YouTube, Twitch and Mixer with hundreds of thousands of reproductions and followers. In Peru currently the world of the video game industry, being one of the benchmarks in Dota 2, but we identified a shortage of potential in other games such as FIFA, Call of Duty, War Zone, among others. For this reason, we decided to create an E-learning platform to boost the skills of users in the different E-sports games, help them through teaching with leading teachers in the industry with unique skills for video games that can pass on their knowledge to students.
Trabajo de investigación
Joseph, Simone. „Pourquoi garder les papiers ? Que garder ? Comment garder ? Ethnologie des pratiques et des politiques d'archivage des entreprises“. Paris 7, 1999. http://www.theses.fr/1999PA070116.
Der volle Inhalt der QuelleThe archives could seem an insignificant subject. It is still referring to past's utility and the need to conserve it, when our economic context place data, preferably recent, is at the system's heart. The present thesis is based on a study done in a French industrial public firm's research center. It is on three levels. The first level is the individual one, who works in about forty people department, where our participator observing took place. The second one is the "local" level which is this department itself, part of the third, the "global" one which is the whole center. We have taken care of the legislation, norms, behaviors and speeches, from the employees as well as from the management. If archiving is a special time in the everyday work life, we do not assist to a common "ritual". There is no collective interpretation, whatever the level, on these actions. Archive's position interrogate firm memory and sends back to its organization and its politics, and to its perpectives for the future
Acosta, Corrales Nieves Mauricio Jesus, Flores Diego Andres Everett, Fiorentini Luis Diego Goicochea, Mago Mauricio Nagaro und Milligan Niccolo Noriega. „Proyecto Academia Gamer“. Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/652261.
Der volle Inhalt der QuelleForester, Gus. „Was Gawain a Gamer?“ Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/honors/249.
Der volle Inhalt der QuelleLidström, Michaela. „Identiteten Gamer : Livsberättelser från fyra unga män om hur de utvecklade identiteten gamer“. Thesis, Karlstads universitet, Institutionen för sociala och psykologiska studier (from 2013), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-66991.
Der volle Inhalt der QuelleCuba, Arturo. „El ocaso de un gamer peruano“. Universidad Peruana de Ciencias Aplicadas (UPC), 2015. http://hdl.handle.net/10757/344523.
Der volle Inhalt der QuelleLa vida de un gamer profesional es poco conocida en nuestro país y suele estar rodeada de prejuicios. Jean Marco «Saxu_un» Villafana, jugador experto en Defense of the Ancients 2 (DOTA 2), ha encontrado en este estilo de vida una oportunidad para practicar lo que más le gusta: batirse en combate por grupos y salir victorioso de la experiencia, aunque el éxito sea solo un pretexto del momento. Porque vivir una partida multijugador en línea pone al límite nuestras habilidades físicas y emocionales. Tensión, nerviosismo, cansancio, decepción, frustración y desahogo son emociones recurrentes a la hora de vivir una vida que no existe como tal, pero que emula serlo. Es lo que ocurre en la mente de un jugador, de un gamer que avanza sin vacilaciones, lo que hace de la ficción un acontecimiento real.
Gahm, Fredrik. „Ventilering av brännbara gaser vid batteribränder“. Thesis, Luleå tekniska universitet, Institutionen för samhällsbyggnad och naturresurser, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-82618.
Der volle Inhalt der QuelleMarián, Santos Javier. „Monkey Gamer : Automatic Profiling of Android Games“. Thesis, Linköpings universitet, Programvara och system, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-96923.
Der volle Inhalt der QuelleBücher zum Thema "Gader"
Schönberger, Robi. Shomer gader. [Tel Aviv?]: ʻAkhshaṿ, 1986.
Den vollen Inhalt der Quelle findenḤibshush, Yeḥiʾel ben Aharon. Poretset gader. [Israel]: Mishpaḥat Ḥibshush, 1993.
Den vollen Inhalt der Quelle findenḤibshush, Yeḥiʼel ben Aharon. Poretset gader. [Israel]: Mishpaḥat Ḥibshush, 1993.
Den vollen Inhalt der Quelle findenRon-Feder-ʻAmit, Galilah. Gader perutsah. Tel-Aviv: Adam, 1990.
Den vollen Inhalt der Quelle findenSchönberger, Robi. Shomer gader. [Tel Aviv?]: ʻAkhshaṿ, 1986.
Den vollen Inhalt der Quelle findenRabinyan, Dorit. Gader ḥayah: Borderlife : roman. Tel Aviv: ʻAm ʻoved, 2014.
Den vollen Inhalt der Quelle findenẌezalî, Mîrxan ʻEbas, und Iḥsānī ʻAlī Aṣghar, Hrsg. Le Mehabadewe ta Gader. Hewlêr [Kurdistan, Iraq]: Mektebî Rêkxistinî Pêşmerge, 2000.
Den vollen Inhalt der Quelle findenHirschfeld, Yizhar. Ḥamat Gader u-merḥatseʾoteha: Madrikh. Yerushalayim: Rashut ha-ʻatiḳot, 1994.
Den vollen Inhalt der Quelle findenSelskab, Sporvejshistorisk, Hrsg. På skinner - i storbyens gader. Kbh.]: Sporvejshistorisk Selskab, 2005.
Den vollen Inhalt der Quelle findenha- Taninim shebe-Ḥamat Gader: Sipurim. [Israel]: Eldan Maʻarekhot, 2008.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Gader"
Rice, Robert. „Gamer Groups“. In Video Games in Psychotherapy, 80–92. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003222132-7.
Der volle Inhalt der QuelleBrookwell, Ilya. „A Politics of Being Gamers“. In Gamer Citizens, 14–43. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-2.
Der volle Inhalt der QuelleBrookwell, Ilya. „Encountering Gamer Citizens“. In Gamer Citizens, 44–63. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-3.
Der volle Inhalt der QuelleBrookwell, Ilya. „Ludic Divides“. In Gamer Citizens, 86–116. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-5.
Der volle Inhalt der QuelleBrookwell, Ilya. „Introduction“. In Gamer Citizens, 1–13. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-1.
Der volle Inhalt der QuelleBrookwell, Ilya. „Conclusion“. In Gamer Citizens, 117–33. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-6.
Der volle Inhalt der QuelleBrookwell, Ilya. „Not a Game“. In Gamer Citizens, 64–85. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-4.
Der volle Inhalt der QuelleCurwood, Jen Scott. „Reader, Writer, Gamer“. In Bridging Literacies with Videogames, 53–66. Rotterdam: SensePublishers, 2014. http://dx.doi.org/10.1007/978-94-6209-668-4_4.
Der volle Inhalt der QuelleRobson, Jon. „The Beautiful Gamer?“ In The Aesthetics of Videogames, 78–94. New York : Routledge, 2018. | Series: Routledge research in aesthetics ; 2: Routledge, 2018. http://dx.doi.org/10.4324/9781315210377-6.
Der volle Inhalt der QuelleOechsle, Siegfried. „Gade Niels Wilhelm“. In Metzler Komponisten Lexikon, 266–67. Stuttgart: J.B. Metzler, 1992. http://dx.doi.org/10.1007/978-3-476-03421-2_108.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Gader"
Traverso, Ignacio, Maria-Esther Vidal, Benedikt Kämpgen und York Sure-Vetter. „GADES“. In SEMANTiCS 2016: 12th International Conference on Semantic Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2993318.2993343.
Der volle Inhalt der QuelleGupta, Surabhi, Tim Coles, Cedric Dumas, Simon J. McBride und DanaKai Bradford. „Gamer Style“. In CHI'16: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2858036.2858461.
Der volle Inhalt der QuelleTarasova, Sofya, und Kseniya Surnina. „GAMER PROFILE“. In XVII INTERNATIONAL INTERDISCIPLINARY CONGRESS NEUROSCIENCE FOR MEDICINE AND PSYCHOLOGY. LCC MAKS Press, 2021. http://dx.doi.org/10.29003/m2345.sudak.ns2021-17/366-367.
Der volle Inhalt der QuelleAkram, Shoaib, Jennifer B. Sartor, Kathryn S. McKinley und Lieven Eeckhout. „Crystal Gazer“. In SIGMETRICS '19: ACM SIGMETRICS / International Conference on Measurement and Modeling of Computer Systems. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3309697.3331492.
Der volle Inhalt der QuelleYee, Nick. „The Gamer Motivation Profile“. In CHI PLAY '16: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2967934.2967937.
Der volle Inhalt der QuelleVigato, Matija, und Tihana Babic. „Research on Gamer Motivation Factors Based on the Gamer Motivation Model Framework“. In 2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO). IEEE, 2021. http://dx.doi.org/10.23919/mipro52101.2021.9596942.
Der volle Inhalt der QuelleTarng, Pin-Yun, Kuan-Ta Chen und Polly Huang. „On prophesying online gamer departure“. In 2009 8th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 2009. http://dx.doi.org/10.1109/netgames.2009.5446225.
Der volle Inhalt der QuelleSquire, Kurt, Sean Duncan, Ben DeVane, Moses Wolfenstein und Rik Hunter. „Gamer communities, design, and learning“. In the 2008 ACM SIGGRAPH symposium. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1401843.1401848.
Der volle Inhalt der QuelleLion, Brigitte. „Garder et protéger à Nuzi“. In Le château de mon père – My home my castle. University of West Bohemia, Czech Republic, 2023. http://dx.doi.org/10.24132/zcu.2023.11672-63-81.
Der volle Inhalt der QuelleDenis, Sophie E. „Entre deux portes : garder contenance“. In Le début et la fin. Roman, théâtre, B.D., cinéma. Fabula, 2007. http://dx.doi.org/10.58282/colloques.751.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Gader"
Currie, K. L. Geology, Gander River-Gander Bay region, Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1997. http://dx.doi.org/10.4095/209111.
Der volle Inhalt der QuelleCurrie, K. L., und H. Williams. Geology, Gander River, Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1995. http://dx.doi.org/10.4095/205322.
Der volle Inhalt der QuelleDauber, Cori E. The Goose and the Gander. Fort Belvoir, VA: Defense Technical Information Center, April 2010. http://dx.doi.org/10.21236/ada517566.
Der volle Inhalt der QuelleKakulla, Brittne. 2024 Gamer Accessibility Survey: Methodology. Washington, DC: AARP Research, März 2024. http://dx.doi.org/10.26419/res.00791.003.
Der volle Inhalt der QuelleKakulla, Brittne. 2024 Gamer Accessibility Survey: Annotated Questionnaire. Washington, DC: AARP Research, März 2024. http://dx.doi.org/10.26419/res.00791.002.
Der volle Inhalt der QuelleKakulla, Brittne. 2024 Gamer Accessibility Survey: Annotated Questionnaire. Washington, DC: AARP Research, März 2024. http://dx.doi.org/10.26419/res.00791.001.
Der volle Inhalt der QuelleKakulla, Brittne. The 50-Plus Gamer of Today and Tomorrow. AARP Research, April 2023. http://dx.doi.org/10.26419/res.00585.001.
Der volle Inhalt der QuelleNelson Kakulla, Brittne. Gaming Attitudes and Habits of the 50+ Gamer: Infographic. AARP Research, Dezember 2019. http://dx.doi.org/10.26419/res.00328.002.
Der volle Inhalt der QuellePiasecki, M. A. J. Tectonics across the Gander-Dunnage boundary in northeastern Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1992. http://dx.doi.org/10.4095/133580.
Der volle Inhalt der QuelleWilliams, H., M. A. J. Piasecki und D. Johnston. The Carmanville Melange and Dunnage - Gander Relationships in Northeast Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1991. http://dx.doi.org/10.4095/132580.
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