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Auswahl der wissenschaftlichen Literatur zum Thema „Fome de jeu“
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Zeitschriftenartikel zum Thema "Fome de jeu"
Xiuqiong Yang, Xiuqiong Yang. „Financial Risk Assessment Model Based on Fuzzy Logic“. Journal of Electrical Systems 20, Nr. 1 (25.01.2024): 192–205. http://dx.doi.org/10.52783/jes.676.
Der volle Inhalt der QuelleSall, Babacar. „Les groupes problématiques, comme forme socialisée du besoin d’État“. Politique africaine 61, Nr. 1 (1996): 29–38. http://dx.doi.org/10.3406/polaf.1996.5940.
Der volle Inhalt der QuelleFerrari, Gianfranco. „Le droit dans la forme praxéologique du jeu“. Droit et société 17, Nr. 1 (1991): 85–98. http://dx.doi.org/10.3406/dreso.1991.1104.
Der volle Inhalt der QuelleOpiela-Mrozik, Anna. „Jeu de sens, jeu de forme, ou les en(jeux) intertextuels de l’écriture de Sophie Divry“. Quêtes littéraires, Nr. 13 (30.12.2023): 195–207. http://dx.doi.org/10.31743/ql.16871.
Der volle Inhalt der QuellePoche, Bernard. „Tout art est local - De l'art comme jeu sur la forme au territoire comme forme sociale“. Espaces et sociétés 69, Nr. 3 (1992): 55. http://dx.doi.org/10.3917/esp.1992.69.0055.
Der volle Inhalt der QuelleCadet, Isabelle. „L’intérêt social, concept à risques pour une nouvelle forme de gouvernance“. Management & Sciences Sociales N° 13, Nr. 2 (01.07.2012): 14–26. http://dx.doi.org/10.3917/mss.013.0014.
Der volle Inhalt der QuelleGoria, Stéphane, Cléo Boninsegna, Juliette Landon, Céline Frochot, Claire Vicentini, Camille Munck, Serge Mordon und Valentine Anne. „La communication sous forme d’un jeu de plateau pour partager des données et des ressentis d’experts à propos d’un nouveau traitement contre le cancer“. Recherches en Communication 49 (01.11.2019): 71–91. http://dx.doi.org/10.14428/rec.v49i49.52173.
Der volle Inhalt der QuelleLee, D. V., J. E. Bertram und R. J. Todhunter. „Acceleration and balance in trotting dogs“. Journal of Experimental Biology 202, Nr. 24 (15.12.1999): 3565–73. http://dx.doi.org/10.1242/jeb.202.24.3565.
Der volle Inhalt der QuelleIbata, Hélène. „Le street art selon Banksy : jeu, récupération et palimpseste“. Recherches anglaises et nord-américaines 45, Nr. 1 (2012): 159–71. http://dx.doi.org/10.3406/ranam.2012.1433.
Der volle Inhalt der QuelleWeise, Charles L. „Political Pressures on Monetary Policy During the US Great Inflation“. American Economic Journal: Macroeconomics 4, Nr. 2 (01.04.2012): 33–64. http://dx.doi.org/10.1257/mac.4.2.33.
Der volle Inhalt der QuelleDissertationen zum Thema "Fome de jeu"
Bordais, Benjamin. „Concurrent two-player antagonistic games on graphs“. Electronic Thesis or Diss., université Paris-Saclay, 2023. http://www.theses.fr/2023UPASG072.
Der volle Inhalt der QuelleWe study games played by two players, Player A and Player B, on a graph. Starting from a state of the graph, the players interact to move from state to state. This induces an infinite sequence of states, which is mapped to a value in [0, 1] by a measurable payoff function. Player A (resp. B) tries to maximize (resp. minimize) the expected value of this payoff function.Turn-based games, i.e. games where at each state only one player chooses a (probability distribution over) successor state, enjoy many nice properties.For instance, in all deterministic win/lose turn-based games, from each state,one of the players has a winning strategy. In addition, in finite turn-based parity games, both players have positional optimal strategies from each state.By contrast, concurrent games, i.e. games where at each state both players interact concurrently, i.e. simultaneously, to generate a probability distributionover successor states, behave much more poorly. Indeed, there are very simple deterministic concurrent parity games such that: neither player has a winning strategy; neither player has an optimal strategy, even a stochastic one. Inaddition, when optimal strategies do exist, they may require infinite memory. The goal of this dissertation is to give significant insight on how concurrent games behave. To do so, we study the notion of game form. Game forms arethe mathematical objects that describe the (local) interactions of the players at each state of a concurrent game. Game forms are defined by a set of local strategies per player, a set of outcomes and a function mapping a pair of one local strategy per player to a probability distribution over outcomes. Generally,in the literature on concurrent games, local interactions are standard (finite)game forms: the sets of local strategies are distributions over underlying (finite) sets of actions. In this dissertation, we define and study more general gameforms, which we call arbitrary game forms. Some of the results we prove hold even with arbitrary local interactions, the others use a standard assumption onthe local interactions involved.First, we prove general results on concurrent games, with very few assumptions on the payoff functions and local interactions involved. In particular, we consider a crucial result on concurrent games: Martin's result on Blackwell determinacy, which can be stated as follows. Consider a concurrent game whereall local interactions are standard finite. From each state, there is a value u in[0, 1] such that Player A's (resp. B's) strategies can guarantee that the expected value of the measurable payoff function is above (resp. below) any threshold below (resp. above) u. We generalize this result to games with arbitrary gameforms. We deduce from this generalization other results on concurrent games,possibly using standard local interactions, which could not have been obtained directly from the original result by Martin. We also prove other results on concurrent games, in particular results related to subgame optimal strategies.Second, we study how finite-state concurrent parity games behave in termsof existence and nature of (almost and/or subgame) optimal strategies, with very few assumptions on the local interactions involved.Third, we define subsets of concurrent games that enjoy some of the nice properties of turn-based games while being more general than turn-based games.These subsets are constructed via local-global transfers, which is a novel approach. Specifically, given a desirable property on concurrent games, we first characterize the game forms that ensure that all simple games using them aslocal interactions satisfy this property. Thus, we characterize the game formsthat behave well individually. We then show that all concurrent games that use these game forms as local interactions also satisfy this property. Thus, we show that these game forms also behave well collectively, hence globally
Miras, José-Louis de. „Entre cinéma et jeu vidéo : la fiction actable : sur les traces d'une forme filmique interactive en devenir“. Thesis, Bordeaux 3, 2020. http://www.theses.fr/2020BOR30030.
Der volle Inhalt der QuelleInteractive cinema, playable movies, interactive movies: all these denominations are the demonstrations of attempts to define a cinema where the spectator would have the possibility to interact with the narration by choosing alternatives. In this kind of cinema, the spectator is able to correct and modify the narration proceeding, because of the consequences of his choices. Since its creation in 1967, interactive cinema has not stopped searching for a stable form to define itself. Throughout the years, it has respectively taken the shape respectively of cinema, Internet and finally video games. This latter seems to have been the more stable form and has been for several years. Interactive cinema is, therefore, a promising interactive filmic form to be. This thesis leads us on its traces, bounding the lines and outlines and so highlights a marginal object which shows the transformations of the field of cinema. By establishing the story of interactive cinema, we will try to understand how this complex phenomenon, which is out of the traditional field of artistic disciplines, could have an effect on the convergence between cinema and video games. It is also question of studying how the interactive narration deploys itself and how it makes the spect-actor participate; to wonder about its viability in this current context, about the creation’s conditions of such works, and finally, to highlights the sociocultural stakes of this object registered in an artistic landscape where convergence media has become a common thing
Vila, Jean-Luc. „Propriétés génériques des jeux sous forme normale à fonctions de paiement continues“. Paris 9, 1985. https://portail.bu.dauphine.fr/fileviewer/index.php?doc=1985PA090016.
Der volle Inhalt der QuelleAbdelkader, Yamna. „Poétiques de la rive : la forme en jeu : la poésie de langue française issue du Maghreb (1995-2005)“. Thesis, Bordeaux 3, 2014. http://www.theses.fr/2014BOR30054.
Der volle Inhalt der QuelleThe French-language poetry from Maghreb, and more notably its aesthetics, remains a poorly researched subject, despite the numerous works produced by several dedicated authors. The following research document aims to identify the native and acquired cultural elements constituting a poem, basing itself in a collection belonging to six poets who have crossed the Mediterranean and have established themselves in France: Malek Alloula, Jamel Eddine Bencheikh, Abdelwahab Meddeb, Zaghloul Morsy and Amina Saïd. The chosen period (1995 – 2005) allows a comparison between the formal novelty and poetry writing and their relevance to the duality of both French and Maghreb tradition, such as they are present in the dawn of the new millennium. The visual elements of a poem, as well as its vocal form and its enunciation techniques, are highlighted by means of a linguistic and literary study approach, using poetics and inter-semiotics. These indicate the elements specific to Maghreb poetry written in France, in contrast to both French poetry in general and French-language poetry from Maghreb
Deri, Enrico. „Etude expérimentale de l'initiation de l'écoulement secondaire en forme de voile issu d'un jet horizontal de gaz léger“. Paris 6, 2009. http://www.theses.fr/2009PA066403.
Der volle Inhalt der QuelleFINET, LAURENT. „Volume vesiculaire basal et hepatopathie“. Amiens, 1990. http://www.theses.fr/1990AMIEM095.
Der volle Inhalt der QuelleLê, Hoài Nam. „Influence des défauts de forme sur le comportement des liaisons : étude expérimentale et théorique“. Phd thesis, Université Sciences et Technologies - Bordeaux I, 2013. http://tel.archives-ouvertes.fr/tel-00961201.
Der volle Inhalt der QuelleLemée, Rémy. „L’esthétique dans la philosophie des jeux de langage de Wittgenstein“. Thesis, Paris 4, 2014. http://www.theses.fr/2014PA040024.
Der volle Inhalt der QuelleThe aim of this thesis is to think about the possibility to apply the conception of language developed by Wittgenstein in the philosophy from language games to esthetic language. The interest for the late philosophy of the philosopher could not ended without a confrontation in the philosophy of the Tractatus. The author himself considers the possibility to understand the second part of his philosophy only at the light of the initial. In fact, the Tractatus establishes a conception of an unique language, in which the latter has the role to represent the real, and in sharing the structure. Consequently, all the normal jugements including esthetic jugements will be ejected from the scope of sense in the one of the unutterable and the mystic insofar all true proposition is sensible by opposition to the pseudo-proposals must imperatively bear on objects.The restriction of the sense and dicible is leading him to a difficulty, Wittgenstein establishes another conception of language, rather complementary from the first one, and this gradually from the thirties in which the language becomes tributor from several parameters extra linguistic in relation with context, culture and shape of life and this is precisely the concept of language games which will show the working of the meaning as use.From a few examples of paintings, we shall demonstrate how the painting its comprehension and its interpretation are submitted to this conception of language but also to the sense of the philosophy post-Tractatus
Glaub, Dominique. „La pratique New Age du tarot en Californie du Sud, une nouvelle forme de re-ligiosité : approche imaginaire et néo-tribale d'un jeu de cartes figurées“. Paris 5, 1994. http://www.theses.fr/1994PA05H042.
Der volle Inhalt der QuelleEmpirical objective : To approach the tarot as a cultural object. To present the multi-facets of the modern divinatory practice and its "baroque style". To show that the tarot is, in a new age californien setting, a tool for individual transformation participating to the collective project of bringing the aquarion age and a new spirituality methodological objective : to use a historical and imaginary approach of a cultural object and a contemporary social practice (to use micro-sociological methods of research seen as (interviews, life histories observant participation)). To shedy "from the inside" a social form. To "become the phenomenon" theoretical objective :. To describe a neo-tribal community (organized as a social network) in which the "affect", the "informel", the "proxemique", and the "ephemenous" are the dominant values. To see in the tarot a "sur-adaptation" to modernity, a social contestation, and an social force of innovation
Robert, Martine. „Vivre le passé au présent : Dimensions et valeurs de la forme du jeu vidéo au regard de l'épistémologie de la connaissance historique et de la simulation informatique“. Thesis, Aix-Marseille, 2014. http://www.theses.fr/2014AIXM3051.
Der volle Inhalt der QuelleHistory is the knowledge of men's life in the past. But the historian necessarily has a retrospective approach, in contradiction to life which is, by definition, forward-looking. In aiming to resolve this tension, historical knowledge involves the act of thought by which we act as if we were living in the era we seek to know. Acting "as if" we were living such and such an experience is playing. More specifically, the video game brings the player through representation in a particular universe whose consistency lies in the resistance and, on the other hand, the support it offers to the player's enterprises. The video game form is likely to allow the player to experience past times in the present. However, this specific form of representation has never been developed or used in a proper scholarly perspective, and it is far from being naturel for the historian to use it as the medium of development and transmission of knowledge. The epistemological review of its own resources leads us not only to question Ricoeur's position that narrative is the exclusive form of historical knowledge, but also to design a new kind of video game that allows us to experience ways of life of bygone societies ; the player's personal journey in this social space proceeds from interactions with non-player characters whose individuation process also results from the intertwining between enterprises of all characters in social relations which have historically defined forms
Bücher zum Thema "Fome de jeu"
Sloterdijk, Peter. Ni le soleil ni la mort: Jeu de piste sous forme de dialogues avec Hans-Jürgen Heinrichs. Paris]: Fayard, 2004.
Den vollen Inhalt der Quelle findenDas Vermächtnis Jesu und die Abschiedsworte der Väter: Gattungsgeschichtliche Untersuchung der Vermächtnisrede im Blick auf Joh. 13-17. Göttingen: Vandenhoeck & Ruprecht, 1994.
Den vollen Inhalt der Quelle findenDie " anderen" Winzer: Eine exegetische Studie zur Vollmacht Jesu Christi nach Markus 11,27-12,34. Tübingen: Mohr, 1994.
Den vollen Inhalt der Quelle findenStoppard, Miriam. J'aime les formes! Saint-Laurent, Québec: ERPI, 2006.
Den vollen Inhalt der Quelle findenProphetie im Streit vor dem Untergang Judas: Erzählkommunikative Studien zur Entstehungssituation der Jesaja- und Jeremiaerzählungen in II Reg 18-20 und Jer 37-40. Berlin: Walter de Gruyter, 1990.
Den vollen Inhalt der Quelle findenSorlin, Pierre, Marie-Claire Ropars-Wuilleumier und Michelle Lagny, Hrsg. La Forme en jeu. Presses universitaires de Vincennes, 1998. http://dx.doi.org/10.4000/books.puv.207.
Der volle Inhalt der QuelleLa forme en jeu. Saint-Denis: Presses universitaires de Vincennes, 1998.
Den vollen Inhalt der Quelle findenintelligente, Famille. MOTS CACHÉS - L'EUROPE: Apprendre dans une forme de jeu. Independently published, 2018.
Den vollen Inhalt der Quelle findenSaksl, Karel. Praktické cvičenia z röntgenovej difraktometrie II. Univerzita Pavla Jozefa Šafárika, Vydavateľstvo ŠafárikPress, 2022. http://dx.doi.org/10.33542/crd2022-0090-5.
Der volle Inhalt der QuelleČervená, Karolína, und Anna Vartašová. Základy zdaňovania (v interakcii ekonómie a práva). Univerzita Pavla Jozefa Šafárika, Vydavateľstvo ŠafárikPress, 2021. http://dx.doi.org/10.33542/zz2021-0013-4.
Der volle Inhalt der QuelleBuchteile zum Thema "Fome de jeu"
Bigini, Maud. „De la participation comme forme démocratique“. In Le Jeu d'Orchestre, 325–34. Presses universitaires du Septentrion, 2015. http://dx.doi.org/10.4000/books.septentrion.13007.
Der volle Inhalt der Quelle„Jeu sous forme extensive“. In La théorie des jeux en images, 121–22. EDP Sciences, 2020. http://dx.doi.org/10.1051/978-2-7598-2244-7-045.
Der volle Inhalt der Quelle„Jeu sous forme extensive“. In La théorie des jeux en images, 121–22. EDP Sciences, 2020. http://dx.doi.org/10.1051/978-2-7598-2244-7.c045.
Der volle Inhalt der QuelleRoger, Alain. „La forme, le schème et le symbole“. In Formalisme, jeu des formes, 111–19. Éditions de la Sorbonne, 2001. http://dx.doi.org/10.4000/books.psorbonne.15051.
Der volle Inhalt der Quelle„La forme stratégique du jeu“. In La théorie des jeux en images, 26. EDP Sciences, 2020. http://dx.doi.org/10.1051/978-2-7598-2244-7-012.
Der volle Inhalt der Quelle„La forme stratégique du jeu“. In La théorie des jeux en images, 26. EDP Sciences, 2020. http://dx.doi.org/10.1051/978-2-7598-2244-7.c012.
Der volle Inhalt der QuelleGenvo, Sébastien. „Penser le jeu vidéo comme forme d’expression“. In Introduction aux théories des jeux vidéo, 151–65. Presses universitaires de Liège, 2023. http://dx.doi.org/10.4000/books.pulg.26239.
Der volle Inhalt der QuelleRAMOUSSE, Julien, und Stéphane PAILHÈS. „Les systèmes à effets thermoélectriques comme alternative aux machines à cycle inverse“. In Systèmes frigorifiques, pompes à chaleur et machines à cycle inverse, 225–81. ISTE Group, 2020. http://dx.doi.org/10.51926/iste.9123.ch6.
Der volle Inhalt der QuelleN’TSOUKPOE, Kokouvi Edem. „Matériaux pour le stockage thermochimique et par sorption“. In Stockage de la chaleur et du froid 2, 5–97. ISTE Group, 2023. http://dx.doi.org/10.51926/iste.9134.ch1.
Der volle Inhalt der QuelleTavinor, Grant. „Chapitre IX. Les jeux vidéo comme forme d’art“. In L’art des jeux vidéo, 255–86. Presses universitaires de Rennes, 2024. http://dx.doi.org/10.4000/books.pur.195839.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Fome de jeu"
VIANA, Marylène. „Jeu de rôle et simulation d’une entreprise ou comment former les futurs professionnels de l’industrie pharmaceutique“. In Les journées de l'interdisciplinarité 2022. Limoges: Université de Limoges, 2022. http://dx.doi.org/10.25965/lji.608.
Der volle Inhalt der QuelleHaydt, Shane, Stephen Lynch und Scott Lewis. „The Effect of a Meter-Diffuser Offset on Shaped Film Cooling Hole Adiabatic Effectiveness“. In ASME Turbo Expo 2016: Turbomachinery Technical Conference and Exposition. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/gt2016-56135.
Der volle Inhalt der QuelleBaetens, Jan. „Quel décor pour quel récit dans la bande dessinée contemporaine ?“ In Paysages & valeurs : de la représentation à la simulation. Limoges: Université de Limoges, 2008. http://dx.doi.org/10.25965/as.3401.
Der volle Inhalt der QuelleĐorđević, Snežana. „REFORME ORGANIZACIJE I PODELE NADLEŽNOSTI GRADA BEOGRADA (2000–2022)“. In Političko-pravni i zakonski položaj Grada Sarajeva u sistemu lokalne samouprave u Bosni i Hercegovini: mogućnosti reforme nadležnosti i teritorijalne organizacije. Academy of Sciences and Arts of Bosnia and Herzegovina, 2022. http://dx.doi.org/10.5644/pi2022.204.07.
Der volle Inhalt der QuelleRozati, Ali, und Danesh K. Tafti. „Analysis of Flow Physics and Jet-Mainstream Interaction in Leading Edge Filmcooling Using Large Eddy Simulation“. In ASME 2006 2nd Joint U.S.-European Fluids Engineering Summer Meeting Collocated With the 14th International Conference on Nuclear Engineering. ASMEDC, 2006. http://dx.doi.org/10.1115/fedsm2006-98063.
Der volle Inhalt der QuelleKačaljak, Matej, und Maroš Katkovčin. „Kryptoaktíva ako finančné účty“. In IV.SLOVENSKO-ČESKÉ DNI DAŇOVÉHO PRÁVA. Univerzita Pavla Jozefa Šafárika, 2021. http://dx.doi.org/10.33542/scd21-0043-1-13.
Der volle Inhalt der QuelleZanoaga, Teodor-Florin. „Le français des Sports. Quels enjeux pour la recherche linguistique ? Étude d’un corpus d’articles sur les Jeux olympiques de Tokyo (2021)“. In Language for International Communication. University of Latvia Press, 2023. http://dx.doi.org/10.22364/lincs.2023.19.
Der volle Inhalt der QuelleSuat, Yunus, Ayşe Dilek Özkan und Ersin Sirkeci. „1D Modelling of Thermal Management of a Jet Trainer Aircraft“. In 2023 AeroTech. 400 Commonwealth Drive, Warrendale, PA, United States: SAE International, 2023. http://dx.doi.org/10.4271/2023-01-1005.
Der volle Inhalt der QuelleMikić, Vladimir. „USTAV KRALjEVINE SRBA, HRVATA I SLOVENACA: DA LI JE USLOV POLAGANjA ZAKLETVE KRALjU PRAVNO PREJUDICIRANjE FORME DRŽAVNOG UREĐENjA?“ In 100 GODINA OD VIDOVDANSKOG USTAVA. Faculty of law, University of Kragujevac, 2021. http://dx.doi.org/10.46793/zbvu21.171m.
Der volle Inhalt der QuelleKerekešová, Martina. „Elektronické právne úkony a následky ich neplatnosti“. In Košické dni súkromného práva IV. Univerzita Pavla Jozefa Šafárika, Vydavateľstvo ŠafárikPress, 2022. http://dx.doi.org/10.33542/kds22-0098-1-29.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Fome de jeu"
Dufour, Quentin, David Pontille und Didier Torny. Contracter à l’heure de la publication en accès ouvert. Une analyse systématique des accords transformants. Ministère de l'enseignement supérieur et de la recherche, April 2021. http://dx.doi.org/10.52949/2.
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