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Auswahl der wissenschaftlichen Literatur zum Thema „Extreme user“
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Zeitschriftenartikel zum Thema "Extreme user"
Lee, Seoung Eun und 김승인. „Mobile Fitness Application’s User Experience Study - Analytic focus on Extreme users -“. Journal of Digital Design 14, Nr. 3 (Juli 2014): 769–77. http://dx.doi.org/10.17280/jdd.2014.14.3.076.
Der volle Inhalt der QuelleBasak, A., und S. T. Roy. „Visual Ergonomics for Colourblindness: Applying Universal Design Principles in Graphical User Interface to Provide Affordance to the Colourblind Users“. Proceedings of the Design Society 2 (Mai 2022): 2055–66. http://dx.doi.org/10.1017/pds.2022.208.
Der volle Inhalt der QuelleJohansson, Stefan, Per-Olof Hedvall, Mia Larsdotter, Thomas P. Larsson und Catharina Gustavsson. „Co-Designing with Extreme Users: A Framework for User Participation in Design Processes“. Scandinavian Journal of Disability Research 25, Nr. 1 (2023): 418–30. http://dx.doi.org/10.16993/sjdr.952.
Der volle Inhalt der QuelleCheng, Zhi Gang, Jie Fan, Xiunian Jing und Li Lu. „Sub-millikelvin station at Synergetic Extreme Condition User Facility“. Chinese Physics B 27, Nr. 7 (Juli 2018): 070702. http://dx.doi.org/10.1088/1674-1056/27/7/070702.
Der volle Inhalt der QuelleGamage, Dilrukshi, Indika Perera und Shantha Fernando. „Exploring MOOC User Behaviors Beyond Platforms“. International Journal of Emerging Technologies in Learning (iJET) 15, Nr. 08 (24.04.2020): 161. http://dx.doi.org/10.3991/ijet.v15i08.12493.
Der volle Inhalt der QuelleSim, Kok Swee, Desmond Teck Kiang Kho, Mohsen Esmaeilinia, Yang Lee und Chung Sheng Ee. „Graphic User Interface for Extreme Level Eliminating Adaptive Histogram Equalization“. Journal of Image and Graphics 4, Nr. 1 (2016): 42–45. http://dx.doi.org/10.18178/joig.4.1.42-45.
Der volle Inhalt der QuelleMantoro, Teddy, Akeem Olowolayemo, Sunday O. Olatunji, Media A. Ayu und Abu Osman. „Extreme learning machine for user location prediction in mobile environment“. International Journal of Pervasive Computing and Communications 7, Nr. 2 (28.06.2011): 162–80. http://dx.doi.org/10.1108/17427371111146446.
Der volle Inhalt der QuelleLwambuka, Ladislaus, und Primus V. Mtenga. „Bridge Management Strategy Based on Extreme User Costs for Bridge Network Condition“. Advances in Civil Engineering 2014 (2014): 1–5. http://dx.doi.org/10.1155/2014/390359.
Der volle Inhalt der QuelleLi, Yuancheng, Yaqi Cui und Xiaolong Zhang. „User Power Behavior Similarity Clustering Based on Unsupervised Extreme Learning Machine Algorithm“. Recent Advances in Electrical & Electronic Engineering (Formerly Recent Patents on Electrical & Electronic Engineering) 13, Nr. 5 (22.09.2020): 641–49. http://dx.doi.org/10.2174/2352096512666191004130655.
Der volle Inhalt der QuelleChua, Tat-Seng, Huanbo Luan, Maosong Sun und Shiqiang Yang. „NExT: NUS-Tsinghua Center for Extreme Search of User-Generated Content“. IEEE Multimedia 19, Nr. 3 (Juli 2012): 81–87. http://dx.doi.org/10.1109/mmul.2012.39.
Der volle Inhalt der QuelleDissertationen zum Thema "Extreme user"
Redondo, Ruiz Daniel. „Unobtrusive interaction design in extreme sports : What aspects are important to consider when designing an unobtrusive interaction for wearable devices in extreme sports?“ Thesis, Umeå universitet, Institutionen för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90201.
Der volle Inhalt der QuelleVogel, Michael. „Kundenintegration in die Innovations-Frühphase Methodentransfer für Industriegüter aus der Software-Entwicklung /“. St. Gallen, 2005. http://www.biblio.unisg.ch/org/biblio/edoc.nsf/wwwDisplayIdentifier/02603660001/$FILE/02603660001.pdf.
Der volle Inhalt der QuelleSchreier, Martin, Stefan Oberhauser und Reinhard Wilhelm Prügl. „Lead users and the adoption and diffusion of new products: Insights from two extreme sports communities“. Springer Verlag, 2007. http://dx.doi.org/10.1007/s11002-006-9009-3.
Der volle Inhalt der QuelleHansson, Kristina. „User-Centered Extreme Programming Development : a combination of two software development process in theory and practice“. Thesis, University West, Department of Technology, Mathematics and Computer Science, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-549.
Der volle Inhalt der QuelleMinuzzi, Tiago da Silva. „Ustory-Refactory: ferramenta de refatoração de requisitos aplicada em cartões user stories (CRC Cards)“. Universidade do Vale do Rio do Sinos, 2007. http://www.repositorio.jesuita.org.br/handle/UNISINOS/2242.
Der volle Inhalt der QuelleNenhuma
O surgimento de novas metodologias ágeis para apoiar o desenvolvimento de sistemas, como a Extreme Programming (XP), vem causando impacto nas empresas de desenvolvimento de software, especialmente por sua flexibilidade nas mudanças de requisitos no decorrer do projeto. Assim, um melhor entendimento e representação estrutural dos requisitos tornam-se fundamental. Logo, esta pesquisa aplica o conceito das técnicas de refatoração de código dentro da Engenharia de Requisitos, que é focado na metodologia XP, por meios das User Stories. O trabalho aplica um conjunto de padrões e regras que permite aos requisitos expressos em cartões CRC serem refatorados através de pré e pós-condições, sendo que esses requisitos são descritos por mapas conceituais (MC) em formato OWL. Por sua vez, os MCs são convertidos em diagramas de classes da UML por meio da UML-MC que formaliza esta transformação. Dessa forma, o ambiente UStory-Refactory automatiza parcialmente o processo de refatoração e permite que os requisitos refatorados
The emergence of new agile methodologies to support systems development, as the Extreme Programming (XP), has been causing impact on software development companies, specially for its flexibility in the requirements changes during the project. Thus, a better understanding and structural representation of the requirements become basic. Then, this research applies the concept of the code refactoring techniques, inside of the Requirements Engineering, which is focused at XP methodology, through the User Stories. The work applies a set of standards and rules that allows the requirements expressed in CRC cards to be refactored through pre and post-conditions, and the requirements are described for conceptual maps (CMaps) in OWL format. In their turn, the CMaps are converted into UML classes diagrams by the UML-MC that formalizes this transformation. This way, the UStory-Refactory environment partially automatizes the refactoring process and allows the refactored requirements to be exported in OWL format, promoting
Arun, Ashutosh. „A novel Road User Safety Field Theory for traffic safety assessment applying video analytics“. Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/234039/1/Ashutosh_Arun_Thesis.pdf.
Der volle Inhalt der QuelleHansson, Christina. „User Driven Software Development in a Small Company“. Thesis, Blekinge Tekniska Högskola, Institutionen för arbetsvetenskap och medieteknik, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5284.
Der volle Inhalt der QuelleCostello, Anthony. „Facilitating Information Retrieval in Social Media User Interfaces“. Doctoral diss., University of Central Florida, 2014. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6257.
Der volle Inhalt der QuellePh.D.
Doctorate
Industrial Engineering and Management Systems
Engineering and Computer Science
Industrial Engineering
Martins, Júnior Machado. „RequirementX: um a ferramenta para suporte à gerência de requisitos em extreme Programming baseada em mapas conceituais“. Universidade do Vale do Rio do Sinos, 2007. http://www.repositorio.jesuita.org.br/handle/UNISINOS/2244.
Der volle Inhalt der QuelleCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
Uma das tarefas críticas na confecção de sistemas de software é a elicitação de requisitos, a qual configura uma ação de descoberta de conhecimento. Assim, muitas técnicas são empregadas na tentativa de minimizar conflitos de idéias, conceitos mal formados, interpretações redundantes e omissão de dados; sendo que, para tanto, o uso de cenários, entrevistas, cartões, viewpoints e diagramas de Use Case são utilizados como ferramentas para diminuir a distância entre o técnico e o usuário na definição dos requisitos. Além disso, os Mapas Conceituais têm sido empregados com muita eficiência em tarefas de captura de conhecimento, portanto, este trabalho utiliza esse conceito como forma de organizar, identificar, aprimorar conceitos e definições dos requisitos de um software de forma cooperativa, formatado em User Story da metodologia Extreme Programming (XP). Com esse objetivo, o processo é apoiado por uma ferramenta baseada na web, que automatiza a geração, organização e acompanhamento da captura dos requisitos ge
One of the hardest tasks of building a software system is requirements elicitation, which triggers a knowledge discovery action. Thus, many techniques are used with the intention to minimize idea conflicts, misformed concepts, erroneous interpretations and missing data; In order to achieve this goal, scenarios interviews, User Stories, viewpoints and Use Case diagrams are techniques to reduce the distance between the researcher and the user on requirement elicitation. Concept maps have been used as efficient way to represent knowledge. This research uses concept maps to deal with the organization, identification and improvement of concepts and software requirements definitions in a cooperative way, making use of the User Story format introduced by the Extreme Programming (XP) methodology. The proposed process is supported by a web-based tool, which automates the generation, organization and management of the requirements capture generated in the Concept Maps format
Han, Han. „Designing Representations for Digital Documents“. Electronic Thesis or Diss., université Paris-Saclay, 2022. http://www.theses.fr/2022UPASG025.
Der volle Inhalt der QuelleMillions of users work with documents for their everyday tasks but their user interfaces have not fundamentally changed since they were first designed in the late seventies. Today’s computers come in many forms and are used by a wide variety of users for a wide range of tasks, challenging the limits of current document interfaces. I argue that by focusing on extreme users and taking on a principled perspective, we can design effective and flexible representations to support document-related knowledge work. I first study one of the most common document tasks, text editing, in the context of technical documents. By focusing on legal professionals, one example of extreme document users, we reveal the limits of current word processors. Legal professionals must rely on their memory to manage dependencies and maintain consistent vocabulary within their technical documents. To address these issues, we introduce Textlets, interactive objects that reify text selections into persistent items. We present a proof-of-concept prototype demonstrating several use cases, including selective search and replace, word count, and alternative wording. The observational evaluation shows the usefulness and effectiveness of textlets, providing evidence of the validity of the textlet concept. During my work with legal professionals in the first project, I was introduced to the domain of patent writing and filling. In the patent process, patent attorneys write patent submissions that describe the invention created by the inventor. Patent examiners review the submission and decide whether the submission can be granted as a patent. In collaboration with a European Patent Office, I studied the patent examiners’ search and review process. The study reveals the need to manage text from multiple documents across various interconnected activities, including searching, collecting, annotating, organizing, writing and reviewing, while manually tracking their provenance. I extend Textlets to create Passages, text selection objects that can be manipulated, reused, and shared across multiple tools. Two user studies show that Passages facilitate knowledge workers practices and enable greater reuse of information. These two projects led to another important aspect of knowledge work: file management. I focus on scientists, another example of extreme knowledge workers, to study their document management practices. In an age where heterogeneous data science workflows are the norm, instead of relying on more self-contained environments such as Jupyter Notebooks, scientists work across many diverse tools. They have difficulties using the file system to keep track of, re-find and maintain consistency among related but distributed information. We created FileWeaver, a system that automatically detects dependencies among files without explicit user action, tracks their history, and lets users interact directly with the graphs representing these dependencies and version history. By making dependencies among files explicit and visible, FileWeaver facilitates the automation of workflows by scientists and other users who rely on the file system to manage their data. These three document representations rely on the same underlying theoretical principles: reification, polymorphism and reuse. I reflect on my experience designing and evaluating these representations and propose three new design principles: granularity, individuality and synchronization. Together with the empirical findings from three examples of extreme users, technological demonstration of three proof-of-concept prototypes and three design principles, this thesis demonstrates fresh new approaches to working with documents, a fundamental representation in GUIs. I argue that we should not accept current desktop interfaces as given, and that by taking on a principled and theory-driven perspective we can contribute innovative interface concepts
Bücher zum Thema "Extreme user"
Modding Mac OS X: Extreme makeovers for your Mac. Sebastopol, Calif: O'Reilly, 2004.
Den vollen Inhalt der Quelle findenJordan, Lucas L. JavaFX special effects: Taking Java RIA to the extreme with animation, multimedia, and game elements. Berkeley, [Calif.]: Apress, 2009.
Den vollen Inhalt der Quelle findenCynthia, Palmer, und Horowitz Michael 1938-, Hrsg. Sisters of the extreme: Women writing on the drug experience. Rochester, Vt: Park Street Press, 2000.
Den vollen Inhalt der Quelle findenMarjana, Martinic, und Measham Fiona 1963-, Hrsg. Swimming with crocodiles: The culture of extreme drinking. New York: Routledge, 2008.
Den vollen Inhalt der Quelle findenUso atual das terras: Bacias do extremo sul e do Rio Jequitinhonha. Salvador: SEI, 2008.
Den vollen Inhalt der Quelle findenJugend und Rausch: Interdisziplinäre Zugänge zu jugendlichen Erfahrungswelten. Weinheim: Juventa, 2010.
Den vollen Inhalt der Quelle findenBavaresco, Paulo Ricardo. Ciclos econômicos regionais: Modernização e empobrecimento no extremo oeste catarinense. Chapecó: Argos, 2005.
Den vollen Inhalt der Quelle findenSchmidt, Rick. Extreme DV at used-car prices: How to write, direct, shoot, edit, and produce a digital video feature for less than $3000). New York: Penguin Books, 2004.
Den vollen Inhalt der Quelle findenMolnar, Louis. Agile Requirements & User Stories: Extreme Programming Practices for Project Managers and Business Analysts. Multi-Media Publications Inc., 2005.
Den vollen Inhalt der Quelle findenDigital Hate: The Global Conjuncture of Extreme Speech. Indiana University Press, 2021.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Extreme user"
Poole, Charlie. „Test-Driven User Interfaces“. In Extreme Programming and Agile Processes in Software Engineering, 285–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11499053_51.
Der volle Inhalt der QuelleStephens, Matt, und Doug Rosenberg. „User Stories and Acceptance Tests“. In Extreme Programming Refactored: The Case Against XP, 227–45. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0810-5_10.
Der volle Inhalt der QuelleBellucci, Andrea, Giulio Jacucci, Veera Kotkavuori, Bariş Serim, Imtiaj Ahmed und Salu Ylirisku. „Extreme Co-design: Prototyping with and by the User for Appropriation of Web-connected Tags“. In End-User Development, 109–24. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-18425-8_8.
Der volle Inhalt der QuelleChang, Cheng, Yihong Zhang, Claudia Szabo und Quan Z. Sheng. „Extreme User and Political Rumor Detection on Twitter“. In Advanced Data Mining and Applications, 751–63. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-49586-6_54.
Der volle Inhalt der QuelleŚmiałek, Michał, Jacek Bojarski, Wiktor Nowakowski und Tomasz Straszak. „Writing Coherent User Stories with Tool Support“. In Extreme Programming and Agile Processes in Software Engineering, 247–50. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11499053_38.
Der volle Inhalt der QuelleBordin, Silvia. „Towards a More User-Centred Agile Development“. In Agile Processes, in Software Engineering, and Extreme Programming, 307–11. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-33515-5_31.
Der volle Inhalt der QuelleHendrickson, Chet, Ann Anderson und Ron Jeffries. „XP Release Planning and User Stories“. In Extreme Programming and Agile Methods — XP/Agile Universe 2002, 263. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45672-4_35.
Der volle Inhalt der QuelleŚmiałek, Michał. „From User Stories to Code in One Day?“ In Extreme Programming and Agile Processes in Software Engineering, 38–47. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11499053_5.
Der volle Inhalt der QuelleBordin, Silvia, und Antonella De Angeli. „Focal Points for a More User-Centred Agile Development“. In Agile Processes, in Software Engineering, and Extreme Programming, 3–15. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-33515-5_1.
Der volle Inhalt der QuelleXin, Xin, Yonghao Wang, Yiwen Zhang, Qianqian Wu, Wenmin Yang, Chenhong Yang, Rongrong Zhang, Michael T. Lai und Wei Liu. „Building up Personas by Clustering Behavior Motivation from Extreme Users“. In Design, User Experience, and Usability: UX Research, Design, and Assessment, 120–31. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05897-4_9.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Extreme user"
Raskar, Ramesh. „Extreme Computational Photography“. In UIST '15: The 28th Annual ACM Symposium on User Interface Software and Technology. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2807442.2814654.
Der volle Inhalt der QuelleLeshchenko, Vyacheslav, Timothy Scarborough, Theodore Ronningen, Jay Gupta, Roland Kawakami, Thomas Allison, Louis F. DiMauro und Robert Baker. „National eXtreme Ultrafast Science (NeXUS) user facility“. In CLEO: Science and Innovations. Washington, D.C.: Optica Publishing Group, 2023. http://dx.doi.org/10.1364/cleo_si.2023.sm1d.3.
Der volle Inhalt der QuellePonto, Kevin, Daniel Lisowski und Shuxing Fan. „Designing extreme 3D user interfaces for augmented live performances“. In 2016 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 2016. http://dx.doi.org/10.1109/3dui.2016.7460048.
Der volle Inhalt der QuelleHart, David L. „Longitudinal user and usage patterns in the XSEDE user community“. In the 1st Conference of the Extreme Science and Engineering Discovery Environment. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2335755.2335851.
Der volle Inhalt der QuellePerera, Pramuditha, und Vishal M. Patel. „Extreme Value Analysis for Mobile Active User Authentication“. In 2017 12th IEEE International Conference on Automatic Face & Gesture Recognition (FG 2017). IEEE, 2017. http://dx.doi.org/10.1109/fg.2017.50.
Der volle Inhalt der QuelleMantoro, Teddy, Akeem Olowolayemo und Sunday Olusanya Olatunji. „Mobile user location determination using extreme learning machine“. In 2010 International Conference on Information and Communication Technology for the Muslim World 2010 (ICT4M). IEEE, 2010. http://dx.doi.org/10.1109/ict4m.2010.5971898.
Der volle Inhalt der QuelleProut, Andrew, William Arcand, David Bestor, Bill Bergeron, Chansup Byun, Vijay Gadepally, Matthew Hubbell et al. „Enhancing HPC security with a user-based firewall“. In 2016 IEEE High Performance Extreme Computing Conference (HPEC). IEEE, 2016. http://dx.doi.org/10.1109/hpec.2016.7761641.
Der volle Inhalt der QuelleBen Hassouna, Asma, und Hend Koubaa. „Extreme throughput multicast in multi-user diversity wireless networks“. In the 12th ACM international symposium. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2642668.2642683.
Der volle Inhalt der QuelleBuyukcorak, Saliha, Gunes Karabulut Kurt und Abbas Yongacoglu. „UAV Assisted Ground User Localization“. In 2019 IEEE International Conference on Wireless for Space and Extreme Environments (WiSEE). IEEE, 2019. http://dx.doi.org/10.1109/wisee.2019.8920296.
Der volle Inhalt der QuelleGoodman, Daniel, Behram Khan, Mikel Lujan und Ian Watson. „Improved Dataflow Executions with User Assisted Scheduling“. In 2013 Data-Flow Execution Models for Extreme Scale Computing (DFM). IEEE, 2013. http://dx.doi.org/10.1109/dfm.2013.10.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Extreme user"
Pereiro, Diego, Oleg Belyaev Korolev, Martha B. Dunbar, Garbriel Navarro und Caroline Cusack. Best practice on creating "Extreme Marine Events" Hazard maps & forecasts Report. EuroSea, 2023. http://dx.doi.org/10.3289/eurosea_d6.3.
Der volle Inhalt der QuelleHoy, Andreas, Åsa Gerger Swartling und Elin Leander. Adopting a user-oriented approach to make climate information more accessible across Europe. Stockholm Environment Institute, März 2022. http://dx.doi.org/10.51414/sei2022.009.
Der volle Inhalt der QuelleLiguori, Giovanni, und Nadia Pinardi. Evaluation of Extreme Forecast Indices (WP5+6). EuroSea, 2023. http://dx.doi.org/10.3289/eurosea_d4.11.
Der volle Inhalt der QuelleWatts, Benjamin, und Danielle Kennedy. Additive regulated concrete for thermally extreme conditions. Engineer Research and Development Center (U.S.), Mai 2024. http://dx.doi.org/10.21079/11681/48510.
Der volle Inhalt der QuelleLetcher, Theodore, Sandra LeGrand und Christopher Polashenski. The Blowing Snow Hazard Assessment and Risk Prediction model : a Python based downscaling and risk prediction for snow surface erodibility and probability of blowing snow. Engineer Research and Development Center (U.S.), März 2022. http://dx.doi.org/10.21079/11681/43582.
Der volle Inhalt der QuelleThurston, Alison, Logan Gonzalez, Flora Laurent, Elizabeth Corriveau und Robyn Barbato. Isolation and characterization of bacterial isolates from Alaskan permafrost for synthetic biology applications. Engineer Research and Development Center (U.S.), September 2023. http://dx.doi.org/10.21079/11681/47645.
Der volle Inhalt der QuelleMeyer, Bruce, Derek Wu, Victoria Mooers und Carla Medalia. The Use and Misuse of Income Data and Extreme Poverty in the United States. Cambridge, MA: National Bureau of Economic Research, Mai 2019. http://dx.doi.org/10.3386/w25907.
Der volle Inhalt der QuelleAyala-García, Jhorland, Sandy Dall'erba und William C. Ridley. Externalities of extreme natural disasters on local tax capacity. Banco de la República de Colombia, Juli 2021. http://dx.doi.org/10.32468/dtseru.299.
Der volle Inhalt der QuelleAl-Chaar, Ghassan, Allison Brandvold, Andrij Kozych und William Mendoza. 4D printing structures for extreme temperatures using metakaolin based geopolymers. Engineer Research and Development Center (U.S.), April 2023. http://dx.doi.org/10.21079/11681/46750.
Der volle Inhalt der QuelleBirk, Steffen, Christian Griebler, Johannes C. Haas, Alice Retter, Ainur Kokimova, Constanze Englisch, Santiago Gaviria, Johannes Grath, Heike Brielmann und Christine Stumpp. Impact of extreme hydrological events on the quantity and quality of groundwater in alpine regions – multiple-index application for an integrative hydrogeo-ecological assessment. Verlag der Österreichischen Akademie der Wissenschaften, September 2023. http://dx.doi.org/10.1553/ess-integrative-groundwater-assessment.
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