Auswahl der wissenschaftlichen Literatur zum Thema „Etude utilisateur et utilisatrice“
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Zeitschriftenartikel zum Thema "Etude utilisateur et utilisatrice"
Jourde, Frédéric, Yann Laurillau und Laurence Nigay. „Description of tasks with multi-user multimodal interactive systems: existing notations“. Journal d'Interaction Personne-Système Volume 3, Issue 3, Special..., Special issue on Task Models (22.07.2015). http://dx.doi.org/10.46298/jips.658.
Der volle Inhalt der QuelleDissertationen zum Thema "Etude utilisateur et utilisatrice"
Coureau, Hélène. „Etude et developpement de systemes de conduite de procedes chimiques a l'echelle du laboratoire. Mise au point de l'interface utilisateur“. Paris 6, 1992. http://www.theses.fr/1992PA066423.
Der volle Inhalt der QuelleZinsou, Omer. „Etude et mise en oeuvre d'un modeleur surfacique d'objets tridimensionnels : intégration dans une base de données relationnelle“. Compiègne, 1988. http://www.theses.fr/1988COMPD135.
Der volle Inhalt der QuelleStergiopoulos, Panagiotis. „Conception et développement d'une interface à retour d'effort sur les doigts : Application aux interactions manuelles en réalité virtuelle“. Paris, ENMP, 2003. http://www.theses.fr/2003ENMP1175.
Der volle Inhalt der QuelleFrad, M'hamed. „Etude et mise en oeuvre d'un système d'interaction adaptatif pour les applications de réalité virtuelle“. Thesis, Université Paris-Saclay (ComUE), 2016. http://www.theses.fr/2016SACLE053.
Der volle Inhalt der QuelleOver last decades, virtual reality has been widely used in many disciplines. It is able to plunge the user at the heart of an artificial environment created digitally through interaction and immersion paradigms. These paradigms are based on the use of very specific interfaces that help user to interact and performspecific tasks in the virtual environment. Nevertheless, many technical problems are often present and may penalize the quality of that interaction and may break user immersion in the virtual environment.The goal of this thesis is to build a comprehensive procedure to guide the user to calibrate a virtual reality interface and therefore attempt to overcome some technological shortcomings. The originality of the thesis is the use of an approach that combines two areas of research that will combine very rarely, that of data processing and the virtual reality. This approach will provide theoretical and technical framework for the design of a comprehensive calibration procedure to ensure continuous and precise interaction in the virtual environment.To overcome problems described above, the work was conducted on several fronts :data acquisition, processing and validation. The first step is by the use of a new protocol insofar as it is based on virtual reality techniques to collect calibration data. In second step, two calibration methods have been proposed to improve the absolute accuracy of the virtual reality interface. Both methods are universal approximators as well as their ability to estimate the outputs of the involved system from inputs even the model of the system being calibrated remains unknown. In the last step, two virtual reality applications prototypes were developed in order to assess the relevance of our approach
Dagonneau, Virginie. „Etude des liens entre immersion et présence pour la mise au point d'un simulateur de conduite de deux-roues motorisé“. Phd thesis, Université Paris Sud - Paris XI, 2012. http://tel.archives-ouvertes.fr/tel-00766116.
Der volle Inhalt der QuelleBarhoumi, Zaara. „Etude de l'usage du stylo numérique en recherche en sciences de l'éducation : traitement et représentation des données temps issues de la trace d'écriture avec un stylo numérique“. Phd thesis, École normale supérieure de Cachan - ENS Cachan, 2013. http://tel.archives-ouvertes.fr/tel-00845673.
Der volle Inhalt der QuelleBarhoumi, Zaara. „Etude de l’usage du stylo numérique en recherche en sciences de l’éducation : traitement et représentation des données temps issues de la trace d’écriture avec un stylo numérique“. Thesis, Cachan, Ecole normale supérieure, 2013. http://www.theses.fr/2013DENS0015/document.
Der volle Inhalt der QuelleScanning technology for handwritten data has reached its momentum after the invention of the digital pen. Research work focused on the development of HMI applications that facilitate digital ink data manipulation. In a research context, digital pen and paper technology is useful for collecting experimental data in various fields. Our goal is to provide support for the processing and the visualization of time stamped data collected by a digital pen in two cases of use : on one hand, in the educational science field, and especially for assessment tests and, on another hand, for taking observation notes. Our approach is to study these cases of use through four concrete experiences and to develop, with the participation of the user, prototypes for a system that aid to process and to visualize collected data. In order to abstract a general model of such a system, we analyzed prototypes user interfaces in terms of functionality, visualization and interaction. Our model describes the visualization process by implementing three types of user tasks namely analytic tasks, handling tasks and interaction tasks