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Auswahl der wissenschaftlichen Literatur zum Thema „Digitalt museum“
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Zeitschriftenartikel zum Thema "Digitalt museum"
Santos, Edmea, Frieda Marti und Rosemary dos Santos. „O MUSEU COMO ESPAÇO MULTIRREFERENCIAL DE APRENDIZAGEM: RASTROS DE APRENDIZAGENS UBÍQUAS NA CIBERCULTURA“. Revista Observatório 5, Nr. 1 (14.01.2019): 182–201. http://dx.doi.org/10.20873/uft.2447-4266.2019v5n1p182.
Der volle Inhalt der QuelleGöbel, Stefan, und Jens Geelhaar. „Digitale Museumsanwendungen (Digital Museum Appliances)“. i-com 7, Nr. 2/2008 (September 2008): 26–31. http://dx.doi.org/10.1524/icom.2008.0019.
Der volle Inhalt der QuelleJokanović, Milena. „Perspectives on Virtual Museum Tours“. INSAM Journal of Contemporary Music, Art and Technology, Nr. 5 (15.12.2020): 46–57. http://dx.doi.org/10.51191/issn.2637-1898.2020.3.5.46.
Der volle Inhalt der QuelleSoraya, Ayu, und Yusup Sigit Martyastiadi. „Aesthetics of Virtual: The Development Opportunities of Virtual Museums in Indonesia“. International Journal of Creative and Arts Studies 8, Nr. 1 (28.06.2021): 25–33. http://dx.doi.org/10.24821/ijcas.v8i1.5346.
Der volle Inhalt der QuelleRay, Joyce. „Digital curation in museums“. Library Hi Tech 35, Nr. 1 (20.03.2017): 32–39. http://dx.doi.org/10.1108/lht-12-2016-0154.
Der volle Inhalt der QuelleNancarrow, Jane-Heloise. „Democratizing the Digital Collection“. Museum Worlds 4, Nr. 1 (01.07.2016): 63–77. http://dx.doi.org/10.3167/armw.2016.040106.
Der volle Inhalt der QuelleZheng, Ying, Yuhui Yang, Huifang Chai, Mo Chen und Jianping Zhang. „The Development and Performance Evaluation of Digital Museums Toward Second Classroom of Primary and Secondary School – Taking Zhejiang Education Technology Digital Museum as An Example“. International Journal of Emerging Technologies in Learning (iJET) 14, Nr. 02 (30.01.2019): 69. http://dx.doi.org/10.3991/ijet.v14i02.7897.
Der volle Inhalt der QuelleWang, Yun-Ciao, Chin-Ling Chen und Yong-Yuan Deng. „Authorization Mechanism Based on Blockchain Technology for Protecting Museum-Digital Property Rights“. Applied Sciences 11, Nr. 3 (25.01.2021): 1085. http://dx.doi.org/10.3390/app11031085.
Der volle Inhalt der QuelleWIASTUTI, Rachel Dyah, Nurul Sukma LESTARI, Ika TRIANA, Anwari MASATIP, Ngatemin NGATEMIN und Bejo MULYADI. „Enhancing Visitor Experiences at Digital Museum Concept in Jakarta“. Journal of Environmental Management and Tourism 11, Nr. 6 (13.09.2020): 1435. http://dx.doi.org/10.14505/jemt.11.6(46).14.
Der volle Inhalt der QuelleTong, Y., und Y. Ma. „DIGITAL MUSEUM CONSTRUCTION STANDARDS STUDY“. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-M-1-2021 (28.08.2021): 753–60. http://dx.doi.org/10.5194/isprs-archives-xlvi-m-1-2021-753-2021.
Der volle Inhalt der QuelleDissertationen zum Thema "Digitalt museum"
Karlsson, Matilda. „Bevarande av digitalt kulturarv - en del av museets ansvar?“ Thesis, Umeå universitet, Institutionen för kultur- och medievetenskaper, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-43482.
Der volle Inhalt der QuelleNolin, Jenny. „Soffvisningar på Moderna Museet : Nya sätt att förmedla och betrakta konst i ett digitalt, interaktivt format via sociala medier“. Thesis, Uppsala universitet, Konstvetenskapliga institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-446494.
Der volle Inhalt der QuelleZiolkowski, Pawel. „Användare av digitala kulturarvssamlingars informationssökningsbeteende på ett exempel på Biblioteks- och Informationsvetenskap studenter och DigitaltMuseum“. Thesis, Linnéuniversitetet, Institutionen för kulturvetenskaper (KV), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105459.
Der volle Inhalt der QuellePhan, Jenny. „Museets moderna postmoderna digitalisering : Hur digitaliseringen av museers kulturarv uppfattas och varför“. Thesis, Uppsala universitet, Institutionen för ABM, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353614.
Der volle Inhalt der QuelleTällgård, Nelly. „Museums användning av digitala verktyg : En komparativ undersökning av tre museum“. Thesis, Stockholms universitet, Institutionen för kultur och estetik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-169425.
Der volle Inhalt der QuelleVasconcelos, Karla Colares. „As prÃticas educativas digitais nos museus virtuais“. Universidade Federal do CearÃ, 2014. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=11499.
Der volle Inhalt der QuelleA pesquisa investigou os museus virtuais como uma ferramenta didÃtica nas prÃticas educativas digitais, e a sua contribuiÃÃo para a construÃÃo da memÃria e como fontes digitais para a aquisiÃÃo de conhecimentos. Para desenvolver esse objetivo utilizamos a pesquisa qualitativa e como estratÃgia de investigaÃÃo o estudo de caso porque possibilita analisar um fenÃmeno individual ao proporcionar uma visÃo de outros fenÃmenos semelhantes (YIN, 2005). Como a pesquisa aconteceu em ambientes virtuais, a etnografia virtual foi a base para a investigaÃÃo nos ambientes da Internet. Foram desenvolvidos os conceitos de Cibercultara; MemÃria Digital; PrÃticas Educativas Digitais e Museologia. De posse dessa clareza, fizemos o levantamento dos museus virtuais cadastrados no Instituto Brasileiro de Museus - IBRAM e sequencialmente, classificamos os museus virtuais brasileiros e analisamos de acordo com a possibilidade didÃtica de cada um deles. A coleta dos dados foi realizada por meio de diÃrio de bordo digital, o qual respondeu a seguinte questÃo: Como o fenÃmeno dos museus virtuais à considerado um aporte da memÃria digital social e podem ser uma ferramenta didÃtica nas prÃticas educativas digitais? Os recursos utilizados nesta pesquisa foram: a exploraÃÃo bibliogrÃfica, documento digital (imagem, vÃdeos, textos, links) e o diÃrio de bordo digital. Os resultados encontrados nos possibilitou uma reflexÃo e aprendizagem significativa para conhecermos e compreendermos o fenÃmeno educativo no Ãmbito das tecnologias digitais de comunicaÃÃo e informaÃÃo que estÃo alocados no ciberespaÃo. Dessa forma, podemos entender como essas tecnologias nos auxiliam na perspectiva da propagaÃÃo da memÃria, seja ela coletiva ou social, e a migraÃÃo das informaÃÃes â lembranÃas- para as nuvens. A relevÃncia do estudo da memÃria foi apresentada no decorrer da pesquisa, que foi encontrado um museu que guarda a memÃria social atravÃs de falas de pessoas comuns que podem registrar a sua histÃria no museu. Assim percebemos que de uma forma direta as PrÃticas Educativas Digitais se fazem presentes neste ambiente museual. Os museus virtuais ainda estÃo criando a sua identidade dentro do contexto pelo o qual ele à definido. à por meio de tentarmos compreender o papel do museu virtual para a educaÃÃo que concentramos esforÃos para a realizaÃÃo dessa pesquisa cientÃfica que ajude aos pesquisadores o conhecimento cientÃfico a todos que necessitam.
The research investigated the virtual museum as a teaching tool in digital educational practices and their contribution to the construction of memory and how digital sources for acquiring knowledge. To develop this goal we use the qualitative research strategy and how the case study research because it allows analyzing an individual phenomenon by providing an overview of similar phenomena (Yin, 2005). As the research took place in virtual environments, virtual ethnography was the basis for investigation in Internet environments. The concepts of Cibercultara were developed; Digital memory; Digital and Museology Educational Practices. Armed with this clarity, we did a survey of registered virtual museums in Brazilian Institute of Museums - IBRAM and sequentially classify Brazilians virtual museums and analyzed according to the didactic potential of each. Data collection was performed by daily digital board, which answered the question: How does the phenomenon of virtual museums is considered a social contribution of digital memory and can be a teaching tool in digital educational practices? The resources used in this research were: a bibliographic exploration, digital document (image, video, text, links) and the daily digital board. The results allowed us to reflect and meaningful learning to know and understand the phenomenon of education within the digital communication and information technologies that are allocated in cyberspace. Thus, we can understand how these technologies help us in view of the spread of memory, be it collective or social and migration of information - memories - to the clouds. The relevance of the study of memory was presented during the research, it was found that a museum guard social memory through the speech of ordinary people who can record their history in the museum. Thus we realize that in a direct way the Digital Educational Practices are present in this museual environment. Virtual museums are still creating their identity within the context by which it is defined. It is by trying to understand the role of the virtual museum for the education focus efforts toward this scientific research that helps researchers to scientific knowledge to all who need.
VASCONCELOS, Karla Colares. „As práticas educativas digitais nos museus virtuais“. www.teses.ufc.br, 2014. http://www.repositorio.ufc.br/handle/riufc/7957.
Der volle Inhalt der QuelleSubmitted by Márcia Araújo (marcia_m_bezerra@yahoo.com.br) on 2014-04-28T13:49:02Z No. of bitstreams: 1 2014-DIS-KCVASCONCELOS.pdf: 1422022 bytes, checksum: 4378c18be63788384206f0a01015ac5d (MD5)
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The research investigated the virtual museum as a teaching tool in digital educational practices and their contribution to the construction of memory and how digital sources for acquiring knowledge. To develop this goal we use the qualitative research strategy and how the case study research because it allows analyzing an individual phenomenon by providing an overview of similar phenomena (Yin, 2005). As the research took place in virtual environments, virtual ethnography was the basis for investigation in Internet environments. The concepts of Cibercultara were developed; Digital memory; Digital and Museology Educational Practices. Armed with this clarity, we did a survey of registered virtual museums in Brazilian Institute of Museums - IBRAM and sequentially classify Brazilians virtual museums and analyzed according to the didactic potential of each. Data collection was performed by daily digital board, which answered the question: How does the phenomenon of virtual museums is considered a social contribution of digital memory and can be a teaching tool in digital educational practices? The resources used in this research were: a bibliographic exploration, digital document (image, video, text, links) and the daily digital board. The results allowed us to reflect and meaningful learning to know and understand the phenomenon of education within the digital communication and information technologies that are allocated in cyberspace. Thus, we can understand how these technologies help us in view of the spread of memory, be it collective or social and migration of information - memories - to the clouds. The relevance of the study of memory was presented during the research, it was found that a museum guard social memory through the speech of ordinary people who can record their history in the museum. Thus we realize that in a direct way the Digital Educational Practices are present in this museual environment. Virtual museums are still creating their identity within the context by which it is defined. It is by trying to understand the role of the virtual museum for the education focus efforts toward this scientific research that helps researchers to scientific knowledge to all who need.
A pesquisa investigou os museus virtuais como uma ferramenta didática nas práticas educativas digitais, e a sua contribuição para a construção da memória e como fontes digitais para a aquisição de conhecimentos. Para desenvolver esse objetivo utilizamos a pesquisa qualitativa e como estratégia de investigação o estudo de caso porque possibilita analisar um fenômeno individual ao proporcionar uma visão de outros fenômenos semelhantes (YIN, 2005). Como a pesquisa aconteceu em ambientes virtuais, a etnografia virtual foi a base para a investigação nos ambientes da Internet. Foram desenvolvidos os conceitos de Cibercultara; Memória Digital; Práticas Educativas Digitais e Museologia. De posse dessa clareza, fizemos o levantamento dos museus virtuais cadastrados no Instituto Brasileiro de Museus - IBRAM e sequencialmente, classificamos os museus virtuais brasileiros e analisamos de acordo com a possibilidade didática de cada um deles. A coleta dos dados foi realizada por meio de diário de bordo digital, o qual respondeu a seguinte questão: Como o fenômeno dos museus virtuais é considerado um aporte da memória digital social e podem ser uma ferramenta didática nas práticas educativas digitais? Os recursos utilizados nesta pesquisa foram: a exploração bibliográfica, documento digital (imagem, vídeos, textos, links) e o diário de bordo digital. Os resultados encontrados nos possibilitou uma reflexão e aprendizagem significativa para conhecermos e compreendermos o fenômeno educativo no âmbito das tecnologias digitais de comunicação e informação que estão alocados no ciberespaço. Dessa forma, podemos entender como essas tecnologias nos auxiliam na perspectiva da propagação da memória, seja ela coletiva ou social, e a migração das informações – lembranças- para as nuvens. A relevância do estudo da memória foi apresentada no decorrer da pesquisa, que foi encontrado um museu que guarda a memória social através de falas de pessoas comuns que podem registrar a sua história no museu. Assim percebemos que de uma forma direta as Práticas Educativas Digitais se fazem presentes neste ambiente museual. Os museus virtuais ainda estão criando a sua identidade dentro do contexto pelo o qual ele é definido. É por meio de tentarmos compreender o papel do museu virtual para a educação que concentramos esforços para a realização dessa pesquisa científica que ajude aos pesquisadores o conhecimento científico a todos que necessitam.
Schweibenz, Werner. „Vom traditionellen zum virtuellen Museum : die Erweiterung des Museums in den digitalen Raum des Internets /“. Frankfurt am Main : DGI, 2008. http://bvbm1.bib-bvb.de/webclient/DeliveryManager?pid=497402&custom_att_2=simple_viewer.
Der volle Inhalt der QuelleUrurahy, Heloisa Pinto. „Museus na internet do século XXI: a caminho do museu ubíquo“. Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/93/93131/tde-25042014-112545/.
Der volle Inhalt der QuelleThe research points the new relations of production and dissemination of art that emerge with the use of the Internet and new technologies, by cultural institutions to expand their activities. The research suggests that this new form of communication can put together the reach of virtual platforms, the credibility of major artistic centers and the strength of networks for collaborative creation processes, to enlarge the propagation of art and culture. The study aims to show how museums, galleries and cultural institutions in general, have developed activities on the world wide web since the early \'90s, in order to increase public access, not only to their collections and exhibitions, but also to the possibility of joint creation of the museological knowledge and cultural heritage. How the goals of art institutions in the use of cyberspace have evolved are analyzed through observation of the content provided on the net by various museums, national and international, related with articles about issues on contemporary museology. There is a growing effort to meet the cultural needs of the new spectators of internet connected age. Nowadays, virtual exhibitions models allow ephemeral art formats, such as performances or interventions, to effectively be part of the museum spaces. A new connection was created with the museum visitor, who can be anywhere in the world and, using social networks and mobile media, becomes a creator and disseminator of content, as well as a receiver. Finally, there is the observation on how, while adapting with the man\'s new relationship with art and culture through the virtual world, institutions should concern also about social responsibility and democratic access to culture for those who do not have frequent contact with new technologies.
Lima, Zamana Brisa Souza. „Museu do Alto Sertão da Bahia: diálogos entre museu de território e culturas digitais“. Faculdade de Filosofia e Ciências Humanas, 2016. http://repositorio.ufba.br/ri/handle/ri/22646.
Der volle Inhalt der QuelleApproved for entry into archive by Oliveira Santos Dilzaná (dilznana@yahoo.com.br) on 2017-05-31T12:31:24Z (GMT) No. of bitstreams: 1 dissertacao mestrado zamana brisa.pdf: 4742215 bytes, checksum: 3222fb4319e19c5cc5395d90f7500d43 (MD5)
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FAPESB
Esta dissertação se associa à iniciativa de criação do Museu do Alto Sertão da Bahia (MASB), no território que dá nome a essa instituição, com sede em Caetité - Bahia - Brasil, e analisa as relações entre museus, Museologia e a cultura digital. Nesse sentido, expõe reflexões sobre a importância de aproximar o MASB, como projeto pioneiro voltado para um território específico, das novas tecnologias da informação e comunicação (TICs), principalmente em relação à Internet. Dessa forma, fundamenta-se em estudos que facilitem a compreensão do espaço em que essa instituição está inserida, o Alto Sertão, e mais especificamente a cidade de Caetité, que é o recorte espacial geográfico desta pesquisa. Além disso, a pesquisa aborda a ideia de virtual, traçando conexões com a Museologia, e dialoga com a Internet como meio que qualifica ou legitima os chamados "museus virtuais". Assim, ancorada no vocabulário filosófico, a pesquisa defende que o virtual é um processo abrangente a todo e qualquer museu, independentemente de sua tipologia. Além disso, a dissertação aborda a questão da desterritorialização de um museu de território em processos de virtualização que, na verdade, independem da Internet, podendo esta, entretanto, ser um agente impulsionador de mudanças e potencializador de acesso. Acredita-se que os processos de virtualização possam fazer do MASB um museu virtual e que as TICs atuem como mediadores no processo de comunicar o patrimônio de maneira integrada e multidisciplinar, trazendo para essa instituição uma perspectiva de dinamização e expansão.
This dissertation associates the initiative of creation of the Museum of the High Interior of Bahia (MASB), in the territory that gives name to that institution, with thirst in Caetité - Bahia - Brazil, and it analyzes the relationships among museums, Museology and the digital culture. Then, it exposes reflections on the importance of approaching MASB, while I project pioneer gone back to a specific territory, of the new technologies of the information and communication (TICs), mainly in relation to the Internet. This way, it is based in studies that facilitate the understanding of the space in that institution is inserted, the High Interior of Bahia, and more specifically the city of Caetité, the geographical space cutting of this research. This way, the research approaches the idea of virtual tracing connections with Museology and dialogues with the Internet while half that qualifies or it legitimates them called "virtual museums". Like this, anchored in the philosophical vocabulary, the research defends that the virtual is an including process to whole and any museum, independent of its typology. Besides, the dissertation approaches the subject of the deterritorialization of a territory museum in virtualization processes that, actually, independent of the Internet, being able to not this, however, to be an agents booster of changes and access potentiator. It is believed that the virtualization processes can do a virtual museum of MASB and that TICs acts as mediators in the process of communicating the patrimony in an integrated way and multidisciplinary, bringing for this institution a dynamics perspective and expansion.
Bücher zum Thema "Digitalt museum"
Franco, Susanne, und Gabriella Giannachi. Moving Spaces Enacting Dance, Performance, and the Digital in the Museum. Venice: Fondazione Università Ca’ Foscari, 2021. http://dx.doi.org/10.30687/978-88-6969-534-6.
Der volle Inhalt der QuellePemberitaan, Indonesia Dewan Perwakilan Rakyat Biro Humas dan. Koleksi digital Museum DPR RI. [Jakarta]: Biro Humas dan Pemberitaan, Bagian Humas, 2010.
Den vollen Inhalt der Quelle findenGiannini, Tula, und Jonathan P. Bowen, Hrsg. Museums and Digital Culture. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-97457-6.
Der volle Inhalt der QuelleGrincheva, Natalia. Museum Diplomacy in the Digital Age. New York : Routledge, 2020. |: Routledge, 2020. http://dx.doi.org/10.4324/9781351251006.
Der volle Inhalt der QuelleSugita, Shigeharu. Global digital museum (GDM) for museum education on the Internet. Osaka: National Museum of Ethnology, 2002.
Den vollen Inhalt der Quelle findenParry, Ross. Museums in a digital age. Milton Park, Abingdon, Oxon: Routledge, 2009.
Den vollen Inhalt der Quelle findenParry, Ross. Museums in a digital age. Milton Park, Abingdon, Oxon: Routledge, 2009.
Den vollen Inhalt der Quelle findenPfennig, Gerhard. Museum und Urheberrecht im digitalen Zeitalter. Wiesbaden: VS Verlag für Sozialwissenschaften, 2005. http://dx.doi.org/10.1007/978-3-663-10854-2.
Der volle Inhalt der QuelleBertacchini, Pier Augusto. Il museo nell'era digitale. Catanzaro: Abramo, 1997.
Den vollen Inhalt der Quelle findenDigital collections: Museums and the information age. Oxford, [England]: Butterworth-Heinemann, 1998.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Digitalt museum"
Gries, Christian. „Das digital kompetente Museum – digitale Strategien für Museen“. In Der digitale Kulturbetrieb, 99–110. Wiesbaden: Springer Fachmedien Wiesbaden, 2019. http://dx.doi.org/10.1007/978-3-658-24030-1_5.
Der volle Inhalt der QuelleZhou, Mingquan, Guohua Geng und Zhongke Wu. „Digital Museum“. In Digital Preservation Technology for Cultural Heritage, 207–33. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-28099-3_7.
Der volle Inhalt der QuelleGeismar, Haidy. „Museum + digital = ?“ In Digital Anthropology, 264–87. 2. Aufl. Second edition. | Abingdon, Oxon ; New York, NY : Routledge, 2021. | Revised edition of: Digital anthropology / edited by Heather A. Horst and Daniel Miller. London ; New York : Berg, 2012.: Routledge, 2021. http://dx.doi.org/10.4324/9781003087885-18.
Der volle Inhalt der QuelleGrincheva, Natalia. „Digital museum diplomacy“. In Museum Diplomacy in the Digital Age, 19–37. New York : Routledge, 2020. |: Routledge, 2020. http://dx.doi.org/10.4324/9781351251006-2.
Der volle Inhalt der QuelleHall, Mark Michael. „Digital Museum Map“. In Digital Libraries for Open Knowledge, 304–7. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-00066-0_28.
Der volle Inhalt der QuelleNeuroth, Heike. „Bibliothek, Archiv, Museum“. In Digital Humanities, 213–22. Stuttgart: J.B. Metzler, 2017. http://dx.doi.org/10.1007/978-3-476-05446-3_15.
Der volle Inhalt der QuelleLo Turco, M., und M. Calvano. „Digital Museums, Digitized Museums“. In Advances in Intelligent Systems and Computing, 387–98. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-12240-9_41.
Der volle Inhalt der QuelleCaldeira, Altino Barbosa, und Silvio Romero Fonseca Motta. „Digital Documentation and Digital Prototyping of Sacred Artwork of Museum Museu Mineiro - Brazil“. In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 248–55. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48974-2_28.
Der volle Inhalt der QuelleNikonanou, Niki, und Alexandra Bounia. „Digital Applications in Museums: An Analysis from a Museum Education Perspective“. In Research on e-Learning and ICT in Education, 179–94. New York, NY: Springer New York, 2014. http://dx.doi.org/10.1007/978-1-4614-6501-0_13.
Der volle Inhalt der QuelleBoutsiouki, Sofia, und Anna-Eleni Polydora. „Is the Museum Going Digital? Experiences from the Websites of Greek Museums“. In Cultural and Tourism Innovation in the Digital Era, 229–45. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36342-0_19.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Digitalt museum"
Güner, Atiye, und İsmail Erim Gülaçtı. „The relationship between social roles of contemporary art museums and digitalization“. In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p77.
Der volle Inhalt der QuelleWilleart, Saskia. „Digitizing collections of musical instruments in Africa“. In SOIMA 2015: Unlocking Sound and Image Heritage. International Centre for the Study of the Preservation and Restoration of Cultural Property, 2017. http://dx.doi.org/10.18146/soima2015.1.05.
Der volle Inhalt der QuelleРябинин, Константин, Konstantin Ryabinin, Амир Ахтамзян, Amir Ahtamzyan, Мария Колесник, Mariya Kolesnik, Елена Сударикова und Elena Sudarikova. „Tangible Interfaces for the Virtual Reconstructions of Museum Exhibits“. In 29th International Conference on Computer Graphics, Image Processing and Computer Vision, Visualization Systems and the Virtual Environment GraphiCon'2019. Bryansk State Technical University, 2019. http://dx.doi.org/10.30987/graphicon-2019-1-87-92.
Der volle Inhalt der QuelleHookk, D. „Web Analytics as a tool for analyzing a network resource with a variety of sources on the archaeological research materials“. In Historical research in the context of data science: Information resources, analytical methods and digital technologies. LLC MAKS Press, 2020. http://dx.doi.org/10.29003/m1837.978-5-317-06529-4/384-390.
Der volle Inhalt der QuelleMuñoz Garcia, Adolfo, und Ana Martí Testón. „Estudio de experiencias inmersivas en museos. Las nuevas narrativas de la realidad aumentada“. In INNODOCT 2018. València: Editorial Universitat Politècnica de València, 2018. http://dx.doi.org/10.4995/inn2018.2018.8845.
Der volle Inhalt der QuelleMezzino, Davide, und Francesca Valentina Luisa Lori. „THE DIGITAL TRANSFORMATION OF THE MUSEO EGIZIO“. In ARQUEOLÓGICA 2.0 - 9th International Congress & 3rd GEORES - GEOmatics and pREServation. Editorial Universitat Politécnica de Valéncia: Editorial Universitat Politécnica de Valéncia, 2021. http://dx.doi.org/10.4995/arqueologica9.2021.12041.
Der volle Inhalt der QuelleGraf, Holger, Jens Keil, Alfonsina Pagano und Sofia Pescarin. „A contextualized educational museum experience connecting objects, places and themes through mobile virtual museums“. In 2015 Digital Heritage. IEEE, 2015. http://dx.doi.org/10.1109/digitalheritage.2015.7413896.
Der volle Inhalt der QuelleAutran, Camille, und Francois Guena. „3D reconstruction for museums and scattered collections applied research for the Alexandre Lenoir's museum of French monument“. In 2015 Digital Heritage. IEEE, 2015. http://dx.doi.org/10.1109/digitalheritage.2015.7413831.
Der volle Inhalt der QuelleKeil, Jens, Laia Pujol, Maria Roussou, Timo Engelke, Michael Schmitt, Ulrich Bockholt und Stamatia Eleftheratou. „A digital look at physical museum exhibits: Designing personalized stories with handheld Augmented Reality in museums“. In 2013 Digital Heritage International Congress (DigitalHeritage). IEEE, 2013. http://dx.doi.org/10.1109/digitalheritage.2013.6744836.
Der volle Inhalt der QuelleRongbutsri, Nikorn, Korrawee Rochanakit, Siriporn Theppawong, Paphada Woraphat, Sudarat Khantha, Sermsak Kittakool, Titiya Kapanya und Santichai Wicha. „Mobile learning in museums: A case study of the Golden jubilee Museum of Agriculture Office“. In 2017 International Conference on Digital Arts, Media and Technology (ICDAMT). IEEE, 2017. http://dx.doi.org/10.1109/icdamt.2017.7904963.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Digitalt museum"
Barnes, Sally-Anne, Doris Eikhof, Erika Kispeter und Ross Parry. Mapping the Museum Digital Skills Ecosystem - Phase One Report. University of Leicester, April 2018. http://dx.doi.org/10.29311/2018.01.
Der volle Inhalt der QuelleMalde, Sejul, und Ross Parry. Defining the Digital Skills Needs of Museums – Phase Two Report. University of Leicester, November 2018. http://dx.doi.org/10.29311/2018.02.
Der volle Inhalt der QuelleMartin, Kathi, Nick Jushchyshyn und Daniel Caulfield-Sriklad. 3D Interactive Panorama Jessie Franklin Turner Evening Gown c. 1932. Drexel Digital Museum, 2015. http://dx.doi.org/10.17918/9zd6-2x15.
Der volle Inhalt der QuelleMartin, Kathi, Nick Jushchyshyn und Claire King. James Galanos, Silk Chiffon Afternoon Dress c. Fall 1976. Drexel Digital Museum, 2018. http://dx.doi.org/10.17918/q3g5-n257.
Der volle Inhalt der QuelleMartin, Kathi, Nick Jushchyshyn und Claire King. James Galanos Evening Gown c. 1957. Drexel Digital Museum, 2018. http://dx.doi.org/10.17918/jkyh-1b56.
Der volle Inhalt der QuelleMartin, Kathi, Nick Jushchyshyn und Claire King. James Galanos, Wool Evening Suit. Fall 1984. Drexel Digital Museum, 2018. http://dx.doi.org/10.17918/6gzv-pb45.
Der volle Inhalt der QuelleMartin, Kathi, Nick Jushchyshyn und Claire King. Christian Lacroix Evening gown c.1990. Drexel Digital Museum, 2017. http://dx.doi.org/10.17918/wq7d-mc48.
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