Dissertationen zum Thema „Digital social interactions“
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Adeel, Muhammad. „Adaptive mobile P2P malware detection using social interactions based digital footprints“. Thesis, Queen Mary, University of London, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.612575.
Der volle Inhalt der QuelleCross, Ellen. „Det dolda sociala spelet : En kvalitativ studie om digitala handlingar på Instagram“. Thesis, Uppsala universitet, Medier och kommunikation, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-409774.
Der volle Inhalt der QuelleRosquist, Oscar. „Adapting to the new remote work era : Improving social well-being among IT remote workers through scheduled digital social interactions“. Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-298027.
Der volle Inhalt der QuelleUnder början av året 2020 drabbades världen av Covid-19 pandemin. Rekommendationer att minimera fysisk kontakt med andra människor förändrade kontorsarbetares arbetsmiljö drastiskt. En omfattande förflytterlse av arbete till distansarbete skedde och syngligjorde dess nackdelar. Denna ökning av distansarbete förväntas fortsätta i framtiden. Nackdelarna hos distansarbete meriterar ytterliggare undersökningar kring tillvägagångsätt för att reducera dem. En av de vanligaste rapporterade nackdelarna är den socialt isolerande effekten. Detta examensarbete kommer fokusera på att undersöka hur man kan reducera den socialt isolerande effekten av distansarbete på heltid hos IT-arbetare. IT-arbetares arbetssätt har stora möjligheter för distansarbete. Därför skulle en bra miljö för distansarbete gynna IT-arbetare och göra det möjligt för fler individer att ta del av fördelarna från distansarbete. Innan pandemin var distansarbetare selektivt utvalda utefter deras personliga möjligheter att lyckas. Under pandemin så har även de individer som passar mindre bra för distansarbete även behövt jobba på distans. Detta gör det möjligt att undersöka möljliga förbättringsätt för fler typer av individer. Baserat på en literaturstudie så har det tydligjorts att distansarbetare saknar den sociala interaktion som sker automatistk i en kontorsmiljö. På grund av detta så föreslogs och testades en möjlig lösning av planerade, regelbundna, sociala och informella tillfällen över Microsoft Teams som ett experiment. För att främja informella och sociala interaktioner under experimenttillfällena så fick deltagarna spela ett par olika spel eller utföra aktiviteter med varandra. Resultaten pekar mot en liten förbättring från experimentet men endast en minsking av känslomässig utmattning var statistiskt significant. Det fanns flera förbättringsområden för experimentet. Sammanfatningsvis var storleken av experimentet och tiden för det, de stora förbättringsområdena. Resultaten är inte starka nog för att kunna tala för eller emot implementerandet av regelbundna, informella, sociala interaktioner med ändamålet att förbättra miljön för distanarbete. Framtida forskning bör ta hänsyn till förbättringsområdena och undersöka en upskalad variant av ett liknande experiment.
Ziv, Ary. „Dynamics in interactions with digital technology| A depth psychological/theoretical exploration of the evolutionary-biological, symbolic, and emotional psyche in the digital age“. Thesis, Pacifica Graduate Institute, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3633365.
Der volle Inhalt der QuelleThe intention of this exploratory research is to shed light on the psychological impact of interactions with digital technology, which is increasingly pervasive in our culture. This dissertation asks what psychological phenomena are generated by human interactions with digital technology, in general, and with complex recommendation systems, in particular. Nondigital technology is contrasted with digital technology, which achieves new levels of interactivity through its artificial and virtual capabilities. It is proposed that the degree of increased interactivity made possible by digital technology crosses a threshold impacting the psyche in new ways.
A theoretical framework for understanding human-digital technology interactions is introduced and developed. The psyche is conceptualized as evolutionarily and biologically based, functioning symbolically and emotionally both consciously and unconsciously. Ramifications of this conceptualization are explored in the context of interactions with digital/algorithmic technology, using recommendation systems as illustrations.
The theoretical investigation concludes that psyche-digital technology interactions are new phenomena. Psychic processes—by nature evolutionarily and biologically symbolic and largely unconscious—interact with nonbiological digital/algorithmic technology. Because of the incongruence of value systems between biological phenomena and digital/algorithmic logic, unconscious psychic processes resulting from interactions between the biological feeling psyche and nonbiological digital technology are likely to significantly impact both psychic development of individuals, in the short term, and quite possibly the human species at large, in the long term.
The method of exploratory research is interpretive and theoretically oriented, while employing a depth psychological lens. Contemporary depth psychology is described as an integrative field that is receptive to insights from all other fields; it considers unconscious phenomena as vital to human psychological makeup. This study brings together depth psychological and neurobiological theory; and is grounded in the work of depth psychologist Erich Neumann, who describes biological-evolutionary-symbolic unconscious and conscious dynamics of the psyche.
As background, social psychology's discoveries of unconscious social behaviors triggered by interacting with new media are highlighted as fundamental in interactions with computing technology. From a depth psychological point of view, conscious and unconscious relationships to and with technology are explored historically as precursors to interactions with digital technology.
Keywords: human-computer interactions, depth psychology, big data, recommendation systems, digital technology, emotions, affect, feeling, neurobiology, Carl Jung, Erich Neumann.
Mechelfekh, Messaouda. „L'Islam spirituel contemporain au travers d'Internet : interactions, modélisation et prospective“. Thesis, Strasbourg, 2014. http://www.theses.fr/2014STRAC020.
Der volle Inhalt der QuelleIn this digital era, society is undergoing radical changes. Internet and other information technology are having major and growing repercussions on most societal components, including religion. Muslim spirituality, a component of the world’s cultural heritage, is also involved in this frantic digitalisation. Thus social networks, discussion forums and mobile Internet access are influencing the path Sufism is taking. The challenges facing it are multiple. Analysing them and putting into perspective modern, spiritual Islam through the Internet enables us to better grasp the links between spirituality and virtuality, between technology and religion, and at the same time glimpse at new, interdisciplinary fields of research. Beyond spirituality, we explore the parallels that can be made between the Internet and activities including initiation, support, training or apprenticeships
Joksimovic, Srecko. „An analytics-based approach to the study of learning networks in digital education settings“. Thesis, University of Edinburgh, 2017. http://hdl.handle.net/1842/25819.
Der volle Inhalt der QuelleKaplo, Maria, und Adam Lundkvist. „How to stay relevant in a time of digital marketing : Investigating the perspectives of marketing agencies and business firms“. Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-28756.
Der volle Inhalt der QuelleBakgrund: Dagens samhälle är sannerligen digitaliserad, över hälften av befolkningen i majoriteten av de europeiska länderna kommer inom en framtid att vara smartphone-användare. Marknadsförare vill använda sig av social media i deras marknadsföring för att kunna nå samt interagera med sina kunder på ett sätt som inte har varit möjligt tidigare. Problem: Dagens konsumenter är exponerade för mer marknadsföring än någonsin tidigare. Delvis på grund utav att dessa konsumenter ständigt bär med sig den teknologi som möjliggör denna marknadsföring. Detta beror även på den ökade populariteten runt olika sociala media plattformar. Ända sedan konsumenterna började med att använda digital media har detta ökat stadigt. Firmorna måste därför kämpa med att hålla tempot för att tillfredsställa marknaden. Denna förändring har påverkat flertalet firmor på olika sätt, även marknadsbyråer har påverkats av detta. Syfte: Syftet med denna uppsats är att undersöka det moderna marknadsförings-landskapet, med fördjupning i digitala medier och dess effekt på marknadsförings-byråer och vanliga företag. Metod: Denna undersökning är en explorativ studie och använder sig av en induktiv metod, där kvalitativ forskning har används för att uppfylla syftet. Intervjuerna som gjorts har varit semi-strukturerade, och denna data har analyserats med hjälp av en klassisk induktiv dataanalys. Slutsats: De generella uppfattningarna gällande det aktuella marknadslandkapet är att dagens konsumenter kräver en två vägs kommuniké med firmorna genom sociala medier. Därför finner vi de viktigaste marknadsföringsinstrumenten i den digitala världen genom Googles ekosystem, men också genom de reklamverktyg som bland annat går att finna på Facebook. De flesta firmorna har lagt märke till konsumenternas nyfunna krav gällande att ha firmorna tillgängliga online och har därför anpassat sig till detta. Marknadsbyråerna har anpassat sig till förändringarna genom att specialisera sig på digital marknadsföring istället för traditionell marknadsföring. Många marknadsbyråer kallar sig numera för ”kommunikations-byråer” istället för att inkludera orden ”reklam” eller ”marknadsföring” i namnet. Vissa företag söker efter professionell hjälp, anledningarna varierar mellan varje specifik firma.
Budiman, Adrian M. „Virtual Online Communities: A Study of Internet Based Community Interactions“. Ohio : Ohio University, 2008. http://www.ohiolink.edu/etd/view.cgi?ohiou1215559506.
Der volle Inhalt der QuelleBerntsson, Lisa. „Hur kan digitala resurser stärka undervisningen vid distansutbildning i biologi?“ Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-32656.
Der volle Inhalt der QuelleCastello, Edna. „Le Net participatif, levier d’acquisition des littératies traditionnelle et numérique : étude sur deux terrains, en FLE et auprès d'un public migrant faiblement scolarisé“. Thesis, Université Grenoble Alpes (ComUE), 2016. http://www.theses.fr/2016GREAL007/document.
Der volle Inhalt der QuelleThe aim of this research was to understand and evaluate the use of some sites of the participative web, viewed in their social dimension, to meet the learning needs of learners in language courses. Our study was based on two field experiments conducted on two different types of audiences, one in 2012 and 2013 with French as a Foreign Language (FFL) students at the Alliance française Paris Île-de-France, and another in 2014 with learners with low levels of education at the Cours Municipaux d’Adultes de la Ville de Paris (adult training provider of the City of Paris) in a post–literacy programme. Following a sociocritical approach, we worked on case-based scenarios in which learners were asked to post messages on discussion forums and in the comments section of online magazines on websites such as TripAdvisor, YouTube, Doctissimo and Le Parisien. In a qualitative analysis, we took into account the interactional and social dimensions of the Web 2.0 which are its distinctive features and main advantages. In FFL our experiment enabled us, through an emic approach, to pinpoint some conditions necessary for the effective use of the participative web in language courses, to show the decisive role of culture of use in tool appropriation and to underline the two notions of need and purpose. Our first results led us to show in a second experiment that in post-literacy programmes, the participative websites seemed to answer the needs of learners with low levels of education. Socialization of writing skills and the keen interest these tools arouse in this type of audience were the main factors of improved achievements. The fact that the participative web seemed to improve the performance of reading and writing tasks leads us to formulate the hypothesis that the hybridization of written and oral languages and of language and action found in discussion forum messages and comments section frees this second type of learners from some of the anxieties generally observed at a low education level and helps the writing process. We suggest from our findings that the participative web is a potential lever for the acquisition of traditional and digital literacies in learners with writing skill insecurities, and examine the synergies that could be created in the acquisition of these two literacies. We look into the heuristic value of the participative web in writing-reading skills, regardless of the learner's level of education, and we discuss the benefits of a learner-centered approach
Percastre, Mendizabal Salvador José. „Comunicación política electoral digital. Twitter y redes sociales digitales en campaña: el caso de las elecciones intermedias en México en el año 2015“. Doctoral thesis, Universitat Pompeu Fabra, 2018. http://hdl.handle.net/10803/665046.
Der volle Inhalt der QuelleThis research deals with the study of the complex processes and interactions that occur in digital electoral political communication phenomena in a democratic political system. Specifically, in electoral campaigns in Mexico through digital social media and particularly in the microblogging network Twitter. Starting from the hypothesis that the study of political communication in digital ecosystems (online) allows to know if there are certainly new forms of political participation in digital communication platforms or if ancient logics of traditional political communication are repeated offline. One of the main contributions of this thesis to the field of study is to explain the use, presence and discursive interrelations of the three types of classical actors of the political communication: media, politicians and citizens (Wolton, 1989), but, in the space of digital social networks, through the analysis of a case study.
Aquesta investigació tracta sobre l'estudi dels complexos processos i interaccions que ocorren en fenòmens de comunicació política electoral digital en un sistema polític democràtic. Específicament en campanyes electorals a Mèxic a través de xarxes socials digitals (social media) i particularment a la xarxa de microblogging Twitter. Part de la hipòtesi que l'estudi de la comunicació política en ecosistemes digitals (online) permet conèixer si realment hi ha noves formes de participació política a les plataformes digitals de comunicació o si bé, es repeteixen antigues lògiques de la comunicació política tradicional fora de línia (off line). Una de les principals aportacions d'aquesta tesi al camp d'estudi és el explicar l'ús, la presència i les interrelacions discursives dels tres tipus d'actors clàssics de la comunicació política: mediàtics, polítics i ciutadans (Wolton, 1989), però, en l'espai de les xarxes socials digitals, a través de l'anàlisi d'un cas d'estudi.
Cette recherche porte sur l'étude des processus complexes et des interactions qui se produisent dans les phénomènes de communication politique électorale numérique dans un système politique démocratique. Plus précisément dans les campagnes électorales au Mexique à travers les réseaux sociaux numériques (social media) et en particulier dans le réseau de microblogging Twitter. Une partie de l'hypothèse selon laquelle l'étude de la communication politique dans les écosystèmes numériques (online) permet de savoir s'il existe de nouvelles formes de participation politique dans les plateformes de communication numérique ou si l'ancienne logique de communication politique traditionnelle se répète hors ligne (off line). L'une des principales contributions de cette thèse au domaine d'étude est d'expliquer l'utilisation, la présence et les interrelations discursives des trois types d'acteurs classiques de la communication politique: les médias, les politiques et les citoyens (Wolton, 1989). l'espace des réseaux sociaux numériques, à travers l'analyse d'une étude de cas.
Nyberg, Robert. „Social interaction with digital artefacts“. Thesis, Malmö högskola, Institutionen för konst, kultur och kommunikation (K3), 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21812.
Der volle Inhalt der QuelleSolari, Landa Melina Marianella. „Impact de la disponibilité permanente des équipements numériques personnels sur la représentation que les élèves se construisent de la forme scolaire. Deux cas d’étude en collège et en lycée“. Thesis, Poitiers, 2017. http://www.theses.fr/2017POIT5003/document.
Der volle Inhalt der QuelleThis research is situated in the context of educational institution projects that equip students with personal digital devices. It aims to explain how the permanent availability of personal digital devices (tablet, personal computer, mobile) changes the social representation students have of school as an institution, or the so-called “schooling form”. Two case studies at secondary-level education are analysed with an empirical approach: students participating in the TED project in Saône-et-Loire and students of the Living Cloud project at the Lycée Pilote Innovant International (LPII) in Jaunay-Marigny. In order to build the theoretical framework to analyse the schooling form concept, this study first determines 4 dimensions based on the literature available. Subsequently, it analyses the representation changes within these 4 dimensions of the relationship to the schooling form: knowledge, authority, space-time and evaluation. Finally, the present dissertation draws on the concept of instrumental mediation and cultural interactions in order to identify the interaction categories that are mobilized in the instrumentation performed by students during the use of personal digital devices at school. Students were questioned by two means: an online survey and collective interviews. The online survey results allowed us to identify the representation students have about two space-time frameworks: school and house. Results were analysed in terms of correlations (Kendall's Tau) and by the test of independence (Chi-square). Through the use of the Principal Component Analysis (PCA), the survey results allowed to determine 8 students' profiles regarding schooling and to associate them to each student. Using a Factorial Analysis of Multiple Correspondences (FAMC), these profiles were associated to students' positioning regarding the use of personal digital equipment and the 4 schooling form dimensions. Results obtained by means of collective interviews were analysed by thematic and conceptualising categories. Finally, the data corpus was studied in terms of the instrumental mediation incidence on cultural interactions. The main results of this investigation show the impact of digital schooling and the differences between how adults perceive the students' schooling form and the students' own representation of it. Furthermore, this study points to the changes in the student's representation of space-time, mainly in what regards the student's presence and attention in school. Contrary to previous research findings, this study shows that the teacher as a figure of legitiate knowledge and authority remains stable in students' representations, as well as the importance of evaluation in the schooling form representation. However, the representation of the availability of information and the access to information are transformed. Horizontality in the teacher-student relationship, often attributed to the use of digital devices, is questioned by the present study. Moreover, results underline the importance of considering the affective and relational components in the process of digital integration at school as well as the role of students' social origins and cultural practices. Finally, this study analyses the tensions between the main guidelines in digital integration projects and the traditional schooling form
La presente investigación se enmarca en el contexto de la integración de las tecnologías digitales en la Escuela, a través del equipamiento personal de los alumnos. Ésta tiene como objetivo conocer cómo la disponibilidad permanente de tabletas, computadores portátiles y teléfonos celulares, modifica la representación de los alumnos acerca de la forma escolar. Para ello, se analizaron empíricamente dos casos: los estudiantes de los colegios participantes del proyecto TED en Saône-et-Loire y los alumnos de liceo que forman parte del proyecto Living Cloud del Lycée pilote innovant international (LPII) de Jaunay-Marigny. En un primer momento, con base en la revisión de la literatura, se determinaron cuatro dimensiones de la relación a la forma escolar: saber, autoridad, espacio-tiempo y evaluación. Estas dimensiones constituyen el marco de análisis de las modificaciones a la representación de la forma escolar de los estudiantes. Finalmente, el estudio se apoya en las teorías de la mediación instrumental y de las interacciones culturales con el objetivo de identificar las categorías movilizadas en la instrumentación que los alumnos hacen de los equipos digitales en la Escuela. Para la realización de esta investigación, los alumnos fueron interrogados de dos maneras: un cuestionario en línea y entrevistas colectivas de explicitación. Los resultados obtenidos del cuestionario permitieron identificar la representación que tienen los alumnos de dos espacios-tiempo: escuela y casa. Estos resultados fueron analizados a través de correlaciones (tau de Kendall) y el test de independencia de variables (chi-cuadrada). Mediante un análisis de componentes principales (ACP), los resultados determinaron ocho perfiles de alumnos en relación a la forma escolar. Estos perfiles fueron atribuidos a cada uno de los alumnos estudiados. De igual forma, a través de un análisis factorial de correspondencias múltiples (AFCM), los perfiles fueron asociados al posicionamiento de los alumnos en relación al uso de equipos digital y las cuatro dimensiones de la forma escolar. Los resultados obtenidos en las entrevistas colectivas fueron analizados usando categorías temáticas y “conceptualizantes”. Finalmente, la totalidad de los resultados fueron estudiados en términos de la incidencia de la mediación instrumental sobre las interacciones culturales. Los resultados principales de este estudio muestran el impacto de someter el equipamiento digital al proceso de escolarización. Se observan las diferencias de percepción que tienen los adultos de la representación de los alumnos sobre la Escuela y la representación que tienen los propios alumnos sobre ella. Se muestra también la modificación de la representación de la relación al espacio-tiempo, sobre todo en lo que se refiere a la presencia y la atención de los alumnos en la Escuela. Contrariamente a las ideas generalizadas, el maestro como figura del saber legítimo y de autoridad, permanece estable en la representación de los alumnos, al igual que la importancia de la evaluación en la representación de la Escuela. Sin embargo, se observa una transformación en la representación de la disponibilidad y el acceso a la información. La horizontalidad de la relación maestro-alumno, frecuentemente atribuida a la utilización del equipamiento digital, es cuestionada por el presente análisis. También se plantea la importancia de los componentes afectivos y relacionales, así como el rol del origen social de los alumnos y sus prácticas culturales en la integración de lo digital en la Escuela. Para finalizar, esta investigación analiza las tensiones entre los actuales lineamientos de los proyectos de integración digital en la institución escolar y la forma escolar tradicional
Kellam, Lydia. „WEBBENS VINNARE : - en studie om kommunikation och konsumtion på Internet“. Thesis, Uppsala University, Media and Communication, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-7798.
Der volle Inhalt der Quelle- ABSTRACT –
Title: Winners of the Web ( Webbens vinnare)
Number of pages: 35 (including enclosures)
Author: Lydia Kellam
Tutor: Else Nygren
Course: Media and Communication Studies C
Period: Fall Semester 2006
University: Division of Media and Communication, Department of Information Science
Purpose: The aim of the research paper was to see Internet and the digital techniques impact on marketing communication and consuming behavior on the Web. By understanding the relationship between marketing communication and consumer behavior my intentions were to comprehend how consumer behavior on the web could be understand. The purpose of this paper is to understand how different marketing activities on the Internet are followed by consumption.
Material/Method: By using focus group interviews I wanted to study how individuals act on the Internet. How different activities such as communication and participation on the web could lead to consumption on the Internet. As a method, focus group interviews capture the social interactions and participants affect each other. The social effect, in particularly, gained the results and the analysis of this paper.
Main Result: Consumer on the Internet experience that commercial messages on the Web are overloaded, and use consumer powered sites an alternative. Consumer driven websites increases and so is the influence of the consumer,since users on the web reject the commercial messages, a strategy where the interaction between companies and consumer is supportive for both parties is demanded. There fore a more individual aim on the marketing communication on the Internet is required. For example commercial messages that are directed to a specific consumer, and that relate to the interactive possibilities on the Web.
Keywords: Internet, New Media, Web 2.0, Marketing Communication, Computer Mediated Communication, Consumer behavior, Social Interactions, Digital marketing, Digital consumption.
Ibnelkaïd, Samira. „Identité et altérité par écran : modalités de l’intersubjectivité en interaction numérique“. Thesis, Lyon, 2016. http://www.theses.fr/2016LYSE2069.
Der volle Inhalt der QuelleThough our research is firmly anchored within the field of linguistics, it constitutes an interdisciplinary approach as well, aiming to establish a dialogue between Interaction Analysis and Phenomenology. This research examines the complex notion of identity by defining it as a verbal, technical, and intersubjective phenomenon. The bodily, sensory, relational and social human existence is henceforth engaged in digital interaction devices inducing unprecedented modalities of intersubjectivity. Therefore, we propose to analyze the novel features of intersubjectivity involved in digital interactions. In the first part of our dissertation, the theoretical exploration, we seek to apprehend the nature of identity co-construction, the stakes of interindividual encounter understood as an intersubjective phenomenon, and the spatio-temporal characteristics of digital interactions. Firstly, through a phenomenological approach, we define the encounter as a meaningful event and we explore the phenomenotechnical properties of digital intersubjectivity. Secondly, through an interactionist approach, we focus on language and its role in identity co-construction, and more specifically on sequence organization and embodiment within physical and digital interactions. Thereafter, in the second part of our dissertation, those theorizations are submitted to a data analysis. This empirical exploration consists in studying online encounters between geographically distant participants. This study allows us to draw a topography of the spatio-temporal framework of phygital interaction, a typology of the acts of enacting existence on screen and a description of the ontological process of identity co-construction
Norring, Linnéa, und Carolina Lönnberg. „Social samvaro i sociala medier : En studie om digitalt utanförskap hos äldre“. Thesis, Umeå universitet, Institutionen för kultur- och medievetenskaper, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-101850.
Der volle Inhalt der QuelleDenna studie har fokuserat på att försöka förstå attityderna hos de människor som är födda på 1940-talet. Gruppen ifråga har vuxit starkt på sociala medier så som Facebook och syftet med denna studie är att förstå på vilket sätt de påverkas när de använder dessa plattformar. De teorier som har använts i studien är Habermas om borgerlig offentlighet och demokrati, McLuhans teori om att mediet är budskapet och teorin om den digitala klyftan. Dessa teorier har använts för att skapa en förståelse för de resultat som framkommit under studien. Kvalitativa intervjuer har använts för att samla in information där kön och bakgrund blandats hos de olika individerna som har intervjuats. Intervjuerna resulterade i tre teman vilka var demokrati på sociala medier, risker och möjligheter i sociala medier och den digitala klyftan. Resultaten visade att gruppen kände sig utanför på grund av sin bristande skicklighet när det gäller teknologi. De visade också att bristen på skicklighet hade negativa effekter eftersom användarna hellre sökte information än att dela med sig av sin egen, vilket var resultatet av deras bristande skicklighet. Den digitala klyftan användes för att användarna var en del av klyftan och mediet är budskapet användes för att de inte använde alla funktioner som sociala medier erbjöd, eftersom de inte hade färdigheten. När den demokratiska aspekten analyserades framkom det att de inte litade på informationen på sociala medier. Riskerna som framkom under intervjuerna var exempelvis identitetskapningar och stressrelaterade sjukdomar, som orsakades av sjukdomar. Möjligheterna var exempelvis att man kan prata med någon i ett annat land på sociala medier, oberoende av tidsskillnader och nationsgränser samt att bibehålla relationer med avlägsna släktingar. Dessa resultat användes för att analysera konsekvenserna ännu ett steg, för att ha en djupare diskussion om ämnet. Exempelvis leder bristande på kunskapen till att gruppen inte har möjlighet att dela med sig av sina tankar och att motverka stereotyper.Carls
Schützler, Felicia, und Oscar Reis. „Are you in the mood for a virtual fika? : A single-case study on Jönköping International Business School“. Thesis, Jönköping University, IHH, Organisation, Ledarskap, Strategi och Entreprenörskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-52609.
Der volle Inhalt der QuelleZhang, Liping. „Utilisation des réseaux sociaux numériques par des étudiants chinois nouvellement arrivés en France : une étude comparative entre Facebook et Renren“. Thesis, Lyon, 2016. http://www.theses.fr/2016LYSE2082.
Der volle Inhalt der QuelleThis research aims at comparing digital identity and nature of the peculiarities of interactive written language on two digital social networks (Facebook and Renren). We are interested in the difference between the digital identity of these two digital social networks, one is worldwide used (except a few countries such as China) and the other is mainly used by the Chinese. Is that the digital identity of one person is also the same on these two different social network sites? How the users interact and express vis-à-vis different friends in different digital context? Can the online interactions manifest emotional aspects? In order to respond to these problems, this research questions the digital identity and their function in the identity construction, the relational and social aspects of online interaction, the types of emotions expressed in the online interactions, and the role of emoticon in the expression of emotions of these two digital social networks. The data analysis enables to identify the linguistic, social and emotional phenomena in online interactions of the corpus of study. Interviews and questionnaires clarify the analysis of the experience and the feeling of the different actors. So throughout the description of case use of Facebook and Renren by four newly arrived Chinese students in France, this work attempts to better understand the features of digital identity and interactive exchange of these two digital social networks
Vasquez, Enciso Maricielo. „El Social Commerce como factor subyacente en la Intención de Compra de smartphones en Millennials pertenecientes al nivel socioeconómico B de Lima Metropolitana“. Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/652681.
Der volle Inhalt der QuelleThe purpose of this research work is to discover the relationship of Social Commerce with the Purchase Intent of smartphones, both upper-middle and high-end, applied to young Millennials. This research will provide a detailed view of the components or constructs of Social Commerce in the field of the smartphone category and thus discover the impact that social networks really have among consumer users. At the same time, this research offers the contextualization of the digital dynamics in social networks during the stages of Purchase Intent, which is very rich so that from this the smartphone brands make important and accurate decisions when establishing campaigns with a powerful digital ecosystem. This will allow not only to induce the purchase but also to identify the best moments or situations to create positive ties and prosumers for the brand.
Trabajo de investigación
Valle, Taisa de Oliveira Ferro Dalla. „COCRIAÇÃO DE VALOR COMO ESTRATÉGIA DE COMUNICAÇÃO NA SOCIEDADE EM REDE: ESTUDO DO PROGRAMA COCRIANDO NATURA“. Universidade Federal de Santa Maria, 2016. http://repositorio.ufsm.br/handle/1/6373.
Der volle Inhalt der QuelleThis dissertation investigates an online co-creation network as a communication strategy and it is delimited to analyze the co-creation of value between organizations and their public as a communication strategy in the network society. The problem that leads the study focuses on the assumption that co-creation in online network enables new forms of interactions and relationships between organizations and their public and it is structured as follows: "How does Natura use an online co-creation network as a communication strategy in the network society?" The general objective of the research is to analyze the co-creation of value by Natura as an organizational communication strategy. The specific objectives are defined as follows: (1) Describing the main digital social media used. (2) Checking the strategic appropriation of an online network for the co-creation of value; (3) Describing the online co-creation network created by Natura; (4) Analyzing the forms of interactions provided by the online co-creation network of Natura s Cocriando Program. The methodological approach of the research consists in the articulated application of different and complementary methods and techniques that seek to investigate how the communication strategies through co-creation in the digital ambience of the researched organization shape up. The course includes the study through non-participant observation in digital social media and in online co-creation network of Natura s Cocriando Program. In addition, there is the indepth interview with the person responsible for the company's innovation management and the asynchronous interview through structured questionnaire with the participants that contributed the most with ideas on Jornada SOU. We used the analytical model structured for the analysis of digital platforms proposed by Proulx (2012) and the interaction blocks proposed by Prahalad and Ramaswamy (2004) so there would have co-creation. From the merger of these two methodological perspectives we created a third model of analysis that includes five categories: the platform's technical architecture; dialogue; user experience, riskbenefit and user contribution. In this context, we found out that the co-creation of value made strategic communication processes between Natura and its public possible. The co-creation network can be considered a complex and unprecedented tool when it comes to structure different stakeholders in network, in order to jointly create ideas through online interactions, aiming at innovation.
Esta dissertação investiga uma rede de cocriação online como uma estratégia de comunicação e está delimitada em analisar a cocriação de valor entre organizações e seus públicos como estratégia de comunicação na sociedade em rede. A problemática que conduz este estudo centra-se no pressuposto de que a cocriação em rede online possibilita novas formas de interações e relacionamentos entre as organizações e seus públicos e está assim estruturada Como a Natura utiliza-se de uma rede de cocriação online como estratégia de comunicação na sociedade em rede? O objetivo geral da pesquisa consiste em analisar a cocriação de valor da Natura como estratégia de comunicação organizacional. Os objetivos específicos estão assim definidos: (1) Descrever as principais mídias sociais digitais utilizadas. (2) Verificar a apropriação estratégica de uma rede online para a cocriação de valor; (3) Descrever a rede de cocriação online criada pela Natura; (4) Analisar as formas de interações proporcionadas pela rede de cocriação online do Programa Cocriando Natura. O percurso metodológico da presente pesquisa consiste na aplicação articulada de diferentes e complementares métodos e técnicas que buscam investigar como configuram-se as estratégias comunicacionais através da cocriação na ambiência digital da organização pesquisada. O percurso compreende o estudo através da observação não participativa nas mídias sociais digitais e da rede de cocriação online do Programa Cocriando Natura. Além disso, entrevista em profundidade com a responsável pela gestão de inovação da empresa e entrevista assíncrona através de questionário estruturado com os participantes que mais contribuíram com ideias na Jornada SOU. Utilizamos o modelo analítico estruturado para análise de plataformas digitais proposto por Proulx (2012) e os blocos de interação para que exista cocriação proposto por Prahalad e Ramaswamy (2004). A partir da junção dessas duas perspectivas metodológicas criamos um terceiro modelo de análise que contempla cinco categorias: a arquitetura técnica da plataforma; diálogo; experiência do usuário, riscobenefício e a contribuição do usuário. Nesse contexto, averiguamos que a cocriação de valor viabilizou processos comunicacionais estratégicos entre a Natura e seus públicos. O cocriando Natura pode ser considerado um programa complexo e inédito, no sentido de estruturar em rede, diferentes públicos de interesse, com objetivo de criar conjuntamente ideias, através de interações online, que visam à inovação.
Wilson, Ruth. „Rural sociability in the digital world“. Thesis, University of Aberdeen, 2015. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=225692.
Der volle Inhalt der QuelleDahlskog, Steve. „Digital Game Competence : Literacy or Repertoire?“ Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5756.
Der volle Inhalt der QuelleDagens brukare av datorsystem bär med sig en annan förståelse och förmåga att använda datorsystem och programvara än tidigare. Denna annorlunda förståelse finns genom bruket av andra plattformar än traditionella PC med den s.k. skrivbordsmetaforen (t.ex. Windows eller Mac OS). Exempel på andra plattformar är iPhone, surfplattor, spelkonsoller etc. Eftersom denna typ av brukare är van vid andra former är det intressant hur dessa brukare lär sig använda datorsystem och programvara. Inom ramen för uppsatsen undersöks vilka lärsituationer erfarna användare går genom vid bruket av programvara för underhållning. Flertalet av brukarna i fallstudien faller tillbaka på kognitiva schema för att lösa problem de ställs inför. Många gånger är dessa kognitiva schema olämpliga för effektivt lösande av problemen. En liknelse för användningen av ett kognitivt schema är att brukaren går in på en lunchrestaurang med självservering men prompt förväntar sig en restaurang med hovmästare, kypare och meny. Vissa brukare går till och med så långt i liknelsen att de går ut ur (den bildliga) restaurangen och in i igen för att pröva om någon hovmästare märker dem denna gång.
+46733-461693
Madya, Sidiq Hari. „Mobile sociality : backpacker interaction in a digital world“. Thesis, Stockholms universitet, Sociologiska institutionen, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-144888.
Der volle Inhalt der QuelleKjällander, Susanne. „Designs for Learning in an Extended Digital Environment : Case Studies of Social Interaction in the Social Science Classroom“. Doctoral thesis, Stockholms universitet, Institutionen för pedagogik och didaktik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-55309.
Der volle Inhalt der QuelleAt the time of the doctoral defense, the following papers were unpublished and had a status as follows: Paper 1: Accepted. Paper 5: Submitted.
Dahlström, Anton, und Victor Sandino. „Battling misinformation with a graphic interface : exploring navigation through video to support digital vigilantists“. Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-22103.
Der volle Inhalt der QuelleDigital vigilantism is a phenomenon that is growing and gaining more popularity (Chia, 2018; Yardley et al., 2016). This practice has in various occasions failed to correctly identify both victims and perpetrators in events surrounding socially undesirable acts(Trottier, 2016; Yardley et al., 2016). This study aims to use Concept driven design research (Stolterman & Wiberg, 2010) to develop a concept that will enhance the precision of the investigative research performed by digital vigilantists. The concept presented in this study is an interactive video player that allows users to navigate through video by interacting directly with objects in the video and enhancing the sense of position and direction. This study results in new insights of aspects to take in mind when creating a concept for this particular target group, this includes the complex ethical aspects that arises when dealing with socially undesirable acts and the public investigation of these.
Oyegun, Caleb. „Supporting social workers transition to remote work : A design concept for tackling communication challanges on social workers digital practices“. Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-44965.
Der volle Inhalt der QuelleMorin, Olivier. „Éducation à la citoyenneté et construction collaborative de raisonnements socioscientifiques dans la perspective de la durabilité : pédagogie numérique pour une approche interculturelle de QSV environnementales“. Phd thesis, Université Toulouse le Mirail - Toulouse II, 2013. http://tel.archives-ouvertes.fr/tel-00962300.
Der volle Inhalt der QuelleEdge, D. K. „Tangible user interfaces for peripheral interaction : episodic engagement with objects of physical, digital & social significance“. Thesis, University of Cambridge, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.598755.
Der volle Inhalt der QuelleEliasson, Simon, und Hanna Schedin. „Digital sexuell kommunikation: om den hyperpersonella interaktionen i heterosexuella relationer“. Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23390.
Der volle Inhalt der Quelle“Sexting” is the communication between sexual partners through textbased digital media, which is a practice that can be experienced as very intimate despite the mediums limitations of the characteristics of a physical interaction. The purpose of this study is to offer a comprehensive overview of how this type of interaction is constructed and expressed, which has been conducted through a three-parted examination of the specifics of these communication patterns and how they are reflected upon. The empirical data consists of 18 contributions collected through a netbased participatory observation, 2 qualitative interviews and 56 respondents of a netbased survey. Through a method of selfselection the informant group was generated and constricted to mainly informants of an average age of 27 with experiences of heterosexual relations. What the study concludes is that the distance and limitation of this type of communication often contributes to a sense of a more liberated way of expression than what is possible in a face-to-face interaction. Yet the informants value the physical type of interaction higher as this is seen as more “real”. With the term digital sexual communication (DSC) we also aim to clarify and define the research area in which we conduct this study, which combines the science of media & communication with the field of sexual psychology.
Ferreira, Ana Gláucia Claudino. „Jogos educativos e o lúdico em rede de inclusão social e digital“. Universidade Federal do Amazonas, 2008. http://tede.ufam.edu.br/handle/tede/3205.
Der volle Inhalt der QuelleFundação de Amparo à Pesquisa do Estado do Amazonas
This study is the result of an investigation of educational possibilities of the use of fun games and educational implications in the construction of cognitive schemas as prerequisite for social and digital inclusion in virtual environment. The focus of this work is centered evaluation of teaching schemes for teachers to explore the interface of fun educational games with children and adolescents in the project Work, Technology and Education in Social Inclusion Network and Digital, using a checklist developed from the methodology of the test of interaction. The developed methodology consists in applying the following techniques of evaluation: observation, recording and testing protocol of the interaction to verify the integration of the educational games and content used in the course "Introduction to work and digital inclusion." The overall results indicate that the games used in educational activities in Infocentres enable integration facilitates the learning process.
Este estudo é resultado de um processo de investigação das possibilidades pedagógicas da utilização lúdica de jogos educacionais e suas implicações na construção de esquemas cognitivos como pré requisito para inclusão social e digital em ambiente virtual. O enfoque deste trabalho está centrado avaliação dos esquemas de ensino dos professores ao explorar a interface lúdica dos jogos educacionais com as crianças e adolescentes do projeto Trabalho, Tecnologia e Educação em rede de Inclusão Social e Digital, aplicando uma lista de verificação elaborada a partir da metodologia do ensaio de interação. A metodologia desenvolvida consiste na aplicação das seguintes técnicas de avaliação: observação, protocolo de registro e ensaio de interação para verificar a integração entre os jogos educacionais e os conteúdos aplicados no curso Introdução do trabalho e inclusão digital . Os resultados gerais indicam que os jogos educativos utilizados nas atividades realizadas nos infocentros possibilitam a integração facilitam o processo de aprendizagem.
Leite, Melina da Silveira. „Jornalismo de proximidade configurado pelos sentidos das interações no facebook: um estudo dos processos no diário popular“. Universidade do Vale do Rio dos Sinos, 2018. http://www.repositorio.jesuita.org.br/handle/UNISINOS/7047.
Der volle Inhalt der QuelleMade available in DSpace on 2018-05-10T13:01:44Z (GMT). No. of bitstreams: 1 Melina da Silveira Leite_.pdf: 2155817 bytes, checksum: 2306c73633e1be53a5bf3e035165612a (MD5) Previous issue date: 2018-04-02
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O presente trabalho tem como proposta estudar como ocorrem os vínculos entre leitores e um jornal, o Diário Popular, localizado no interior do Rio Grande do Sul, na cidade de Pelotas e que abrange uma mesma região, a zona Sul do estado, através da página do veículo no Facebook. Investigamos de que forma esses leitores significam os acontecimentos locais, a partir de interação com o jornal. Para isso, levamos em conta os processos de jornalismo em redes digitais e estudamos questões pertinentes à proximidade e territorialidade, além de acontecimento, redes sociais digitais e interação. Utilizamos como principais metodologias a análise de construção de sentidos em redes digitais e entrevista. Pudemos identificar a partir do nosso recorte, que existem diferentes tipos de interação entre leitores e jornal, as quais categorizamos como afetação – argumento, afetação – passionalidade, prestimosidade e sociabilidade e que, o leitor, a partir de características de proximidade territoriais, identifica-se com os acontecimentos locais e regionais.
The present study aims to verify the links between readers and a newspaper. The newspaper studied was Diário Popular, which is located in the country side of Rio Grande do Sul, in the city of Pelotas. The newspaper cover, the southern part of the state, through the Facebook’s page. We investigated how these readers signify local events, from the interaction with the newspaper. For this, we considerated the processes of journalism in digital networks and we study issues related to proximity and territoriality, as well as events, digital social networks and interaction. The methodology used was the analysis of sense construction in digital networks and interview. From our clipping, we identified that there are different types of interaction between readers and newspapers, categorized as affectation - argument, affectation - passion, helpfulness and sociability. Which the readers, based on characteristics of territorial proximity, find themselves in local and regional events.
Chan, Kin Yi Jenny. „A Study and Design Proposal for Social News Reading Experience“. University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1428047960.
Der volle Inhalt der QuelleFarroñay, Ccasani Marylin Margarita. „Análisis del discurso de historias fan-fiction: una construcción de la identidad en la plataforma Wattpad“. Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/635430.
Der volle Inhalt der QuelleThis research work consists of a discourse analysis of fan-fiction stories and how they build the identity of young people in virtual fan-fiction communities, also called fandoms. The analysis will be carried out based on two fanfics that were carried out on the Wattpad virtual platform. In relation to the discourse of fan-fiction stories, the theme, the narrative, and the characters within each story will be analyzed; as well as the role of each of the actors that participate in the community, be it the writer of the story or the reader. In these variables the identity of each one of the mentioned actors is reflected; So in this way, the profile will be determined and how is the relationship of the various actors that interact within the virtual community mentioned.
Trabajo de investigación
Bergqvist, Elin. „Samtalsledares erfarenheter av digitala nätverksträffar : med fokus på kommunikation, ur ett delaktighetsperspektiv“. Thesis, Jönköping University, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53213.
Der volle Inhalt der QuelleDuring the spring of 2021, the organized learning network for managers, Network for Engaged Leadership in Region Jönköping County, has held digital meetings in applications provided by Cisco and Skype instead of having physical meetings due to the current societal restrictions. The report highlights interpersonal interaction between moderators and networking participants, and their adaptations to digital ways of working, in a time where digitalization in healthcare has been accelerated due to the COVID-19 pandemic. The purpose of the survey is to describe moderators' experiences with digital networking meetings (at the Network for Engaged Leadership in Region Jönköping County). The study focuses on communications and how improvements can be made to increase the participation and the engagement of the participants. All 40 moderators within the network were asked to participate in the survey, of which six (6) made expressions of interest. One of them canceled the day before and five (5) participated in the group interview digitally using the application Zoom. The interview was recorded with consent and lasted 60 minutes. The material was first processed through a simplified inductive thematic analysis, supported by a guide inspired by Braun and Clarke (2006). The results were then described, using the first level of the ICF, in terms of participation. Four themes were deduced: digital challenges, interpersonal interactions, future needs, and "criteria" for successful digital networking. The lack or delay of feedback has caused major issues at the meetings. Other difficulties have been the lack of affinity and trust within the group. This study has resulted in several proposals for improving digital networking by increasing accessibility. Digital networking meetings can be seen as an alternative or a complement to physical meetings. Perhaps we can find the "best recipe" for digital networking meetings for an effective and equal healthcare organization?
Examen i vårdadministration, YH-utbildning: 20 Yh-poäng.
Karlsson, Alexander, Linus Mattisson und Victoria Lindh. „Digitala sällskapsspel med den sociala aspekten som utgångspunkt“. Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4259.
Der volle Inhalt der QuelleDetta är en reflektionsdel till en digital medieproduktion.
Bigdelli, Avissa. „Designing a Layer for Communication and socialization for Digital Natives within a Digital Library“. Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23821.
Der volle Inhalt der QuelleKjerrulf, Alvina. „Socialarbetaren går online : En kvalitativ studie om socialarbetares upplevelser av digitala möten i arbetet“. Thesis, Umeå universitet, Institutionen för socialt arbete, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-184088.
Der volle Inhalt der QuelleMorosini, Jonathan. „Digital presentation av fysiskt träningsresultat“. Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-48839.
Der volle Inhalt der QuelleThis study examines digital motivation and user profiling to construct a set of guidelines that motivates users to engage in physical exercise, in a way that also encourage them to share workout documentation, training results and give recommendations in a digital network. It also examines people's thoughts at sharing the personal training results to others. This investigation is done in relation to an assignment where the client is involved in the development of an upcoming service which offers online documentation of physical workouts, mainly towards CrossFit. The qualitative study involved a test group of eight people with varied training knowledge and background. The study resulted in two different categories: a) motivation for documentation services in a digital network, and b) user profiling in a digital network within a training context. The conclusion shows that the significant part of this service is the individuals exercise result, visualized by a development curve in a way that makes it possible to compare your progress to others. Members of the network are both transmitter and receiver, meaning that in order to gain access to other people's results, one must be prepared to show its own results. All participants were willing to share their results to some extent. For the network to operate in the long run, user profiles must be truthful and reliable. Being able to make comments may be helpful to determine the exercise efficiency and suitability for oneself, but also for viewers seeking inspiration and suggestions on exercises. A normalized presentation of results is suggested, making the results less personal and comparable with other practitioners.
Andriuzzi, Andria. „La conversation de marque à la lumière de la théorie du face-work : impact de la stratégie d’interaction des marques sur l’attitude des internautes“. Thesis, Paris 1, 2017. http://www.theses.fr/2017PA01E011.
Der volle Inhalt der QuelleBrand-consumers interaction is an emerging topic in marketing research especially since the advent of social media. This research focuses on a little-studied type of interaction, brand conversation. Brand conversation is defined as a series of messages exchanged online and in public between several individuals, at least one of them being a brand representative. To study this phenomenon, we carry out two qualitative studies and three quantitative studies. Using face-work theory, we show that brands seem to be more human by following interpersonal communication rules. However, these rules are slightly altered in a marketing context, especially when the conversation is about products and when consumers are attached to the brand. This research contributes to the literature on brand-consumer interaction and to the literature on brand anthropomorphism by showing the impact of brand conversational practices on consumer attitudes
Lindqvist, Bergander Anna. „Att göra literacy online och offline : Digitala medier i barns kamratkulturer“. Doctoral thesis, Uppsala universitet, Institutionen för pedagogik, didaktik och utbildningsstudier, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-251647.
Der volle Inhalt der QuelleWessman, Björn, und Magnus Hallqvist. „Virtuella Communities : Sociala faktorer i digitala miljöer“. Thesis, Blekinge Tekniska Högskola, Institutionen för arbetsvetenskap och medieteknik, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2321.
Der volle Inhalt der QuelleHäggman, Jonas, und Laila Fältby. „Design kan få morfar att bli mer social på Facebook : en undersökning om hur gränssnittsdesign kan gynna seniorers sociala samhörighet i ett digitaliserat samhälle“. Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-21209.
Der volle Inhalt der QuelleFröse, Ida, und Sofia Holmquist. „Köns- och heteronormer i ett digitalt paradis“. Thesis, Uppsala universitet, Institutionen för informatik och media, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-242965.
Der volle Inhalt der QuelleAim: This research aims to investigate how gender and sexuality discourses are expressed in social media, in connection with how gender and sexualities are presented in tv, and what reasons that could be behind it. The aim is also to research if and how the messages on social media could affect the Twitter users’ ideas of gender and sexuality. The research questions are: “Are gender norms and heteronormativity reproduced on the Twitter hashtag #paradisehotelse? If so, how and what could the reason/s be?” and “Could the interaction with the tv-show Paradise Hotel through Twitter affect the Twitter users’ ideas of gender and sexuality? If so, how?”. Method/Material: The methods that are used in order to achieve the purposes of this study, are netnography and critical discourse analysis. The material consists of approximately 2500 tweets that are produced on #paradisehotelse. To analyse the results and answer the research questions, theories about new and social media, gender and culture are applied to the study. Main results: Gender norms and heteronormativity are reproduced to a large extent on the hashtag, often implicitly. This happens by the Twitter users accepting and celebrating the male Paradise Hotel participators’ manners, sexuality and looks, whereas the females mostly are criticized for these aspects. The reasons behind the reproduction of norms of gender and heterosexuality on the hashtag could be that the writers are trying to represent themselves as normal by pointing out when someone else is diverging from the norms, or that one is expected to express in a certain way and about certain things on the hashtag. The few writers that question the norms only do so in relation to extreme incidents of Paradise Hotel that are obviously characterized by gender and heterosexuality norms. The tweets could affect the ideas of gender and sexuality of the Twitter users that are passive in their media consumption, which the results tell us that most of them are, based on their reproduction of the normative content of Paradise Hotel. The consequences could be narrow perspectives about gender and sexualities – what is considered “right” and normal – which are the norms that the writers themselves are striving to fit into to represent themselves as normal.
Slessor, Gillian. „Age-related changes in decoding basic social cues from the eyes“. Thesis, Available from the University of Aberdeen Library and Historic Collections Digital Resources, 2009. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?application=DIGITOOL-3&owner=resourcediscovery&custom_att_2=simple_viewer&pid=53353.
Der volle Inhalt der QuelleLinder, Tilda, und Maja Pavlovic. „"Man kan inte erbjuda praktiskt stöd som en kopp kaffe om klienten är ledsen" : - En kvalitativ studie om det digitala mötets betydelse inom ekonomiskt bistånd“. Thesis, Linnéuniversitetet, Institutionen för socialt arbete (SA), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-100701.
Der volle Inhalt der QuellePersson, Jessica. „Barns sociala samspel vid användning av digitalteknik i förskolan“. Thesis, Karlstads universitet, Fakulteten för teknik- och naturvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-9280.
Der volle Inhalt der QuelleAnvändningen av digitalteknik är genom den nya läroplanen inte längre en fråga om det ska användas, utan hur och vad det genererar. Min erfarenhet säger att många pedagoger blir oroliga för att barnen inte får det sociala samspel med andra barn när de använder digitalteknik, som de annars får genom annan lek eller aktivitet på förskolan. Syftet med arbetet är att undersöka om digitalteknik är en social sysselsättning för barnen i förskolan. Undersökningen är gjord med hjälp av enkäter, kvalitativa intervjuer och observationer. Resultatet undersökningen visar att barn utför mycket stort socialt samspel när de använder digitalteknik. De använder sig av turtagning och tid för att avgöra vem som spelar och på vilka villkor. Undersökningen har också visat att barnen själva ser fördelar med att vara flera vid de digitala verktygen. Det de främst framhåller som positivt är ökad kunskap och lärande, då de samarbetar. Barnen intar olika roller då de använder digitalteknik. Resultatet visar att barnen intar roller som ledare, deltagare och medlare.
Topper, Christin. „Parental Perception of Mobile Device Usage in Children and Social Competency“. ScholarWorks, 2017. https://scholarworks.waldenu.edu/dissertations/3961.
Der volle Inhalt der QuelleÖberg, Daniel, und Mathilda Axdorph. „Ställa in eller ställa om? : En användarstudie på digitaliseringen av studentmässor“. Thesis, Södertörns högskola, Medieteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-44411.
Der volle Inhalt der QuelleStudent fairs fulfills an important function in society because they help guide visitors to maketheir high school and higher education choices. This media technology study examines visitingusers' needs and experiences of two digital student fairs: Saco’s student fair andGymnasiemässan. Through data collection from observations, user studies and interviews, thispaper provides not only an insight into how users experience the digital student fairs, but alsoanswers to what is needed in the transition from a physical student fair to a digital one and howthe service can meet the requirements and user needs. The data collection has been analyzed withthe help of two analysis methods to identify and clarify what possible user problems that serviceshave and how these can be treated in order to use the digital fairs' user experience and usability.The study shows that the digital student fairs to some extent satisfy the user's needs of collectinginformation, but other important aspects that the user expects at a fair do not follow up, includingthe emotions that social interactions can contribute. In summary, the study indicates that digitalfairs are a good complement to student fairs, but more is needed to be able to become asubstitute.
Bezerra, Ellen Lacerda Carvalho. „PrÃticas de escrita de alunos do Curso de Letras da UFC em interaÃÃo on-line nos contextos do meio digital“. Universidade Federal do CearÃ, 2016. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=18076.
Der volle Inhalt der QuelleO estudo analisou como ocorrem as diferentes prÃticas de escrita de alunos do Curso de Letras da Universidade Federal do Cearà (UFC) em interaÃÃo on-line nos contextos da disciplina de LPTA. A pesquisa tem abordagem etnogrÃfica, por meio da observaÃÃo participante, seguindo a rotina, o cronograma de estudo, as atividades diÃrias desses alunos, observando os diferentes contextos, o que fundamentaram as anÃlises a partir de um semestre letivo de observaÃÃes e compartilhamento de experiÃncias, em que realizei a descriÃÃo do contexto e das representaÃÃes dos sujeitos envolvidos na pesquisa e das suas prÃticas de escrita. A coleta de dados teve cinco momentos: a) observaÃÃo dos alunos do Curso de Letras/UFC em situaÃÃes diversas da sua vida acadÃmica no curso universitÃrio (sala de aula, laboratÃrios, cantina); b) acompanhamento desses alunos no desenvolvimento das aulas da disciplina de Leitura e ProduÃÃo de Textos AcadÃmicos (LPTA) (semestre 2015.1); c) anÃlise da elaboraÃÃo do projeto de pesquisa na interface Google Drive dos alunos da disciplina de LPTA; d) observaÃÃo dos escritos dos alunos integrantes da disciplina de LPTA nas diversas situaÃÃes, usos e direÃÃes aos interlocutores na rede social Facebook; e) conversas e integraÃÃo de saberes entre quatro estudantes dessa disciplina com a constituiÃÃo dos grupos focais. Para as anÃlises, norteiam as fundamentaÃÃes teÃricas de Goffman (2003, 2009, 2012, 2015) Nunes (2007) e Vygotsky (2007), que discutem acerca das interaÃÃes sociais e comportamento. Os dados empÃricos permitiram-me fundamentar trÃs categorias que norteiam esta pesquisa. Na primeira, InteraÃÃes formais versus informais, foram evidenciadas diferentes interaÃÃes entre os alunos do Curso de Letras, que ocorreram de maneira colaborativa, ora formal, ora informal, no meio digital. A segunda, RelaÃÃes de hierarquia na escrita acadÃmica, fundamentou que os diÃlogos sÃo decorrentes de preceitos formais e informais pelas interaÃÃes sociais mediadas por interaÃÃes entre os interlocutores. Na terceira, A escrita e o contexto comunicacional, ficou evidente que a construÃÃo de escrita no meio digital advÃm da diferenciaÃÃo de construÃÃo escrita que deve ser apresentada em dado momento da comunicaÃÃo on-line. Desse modo, a investigaÃÃo conclui que as interaÃÃes sociais mediam os processos de escrita e que hà hierarquias de valoraÃÃo desses processos no meio digital no contexto institucional acadÃmico. Nessa perspectiva, no Curso de Letras, permeiam valores e referÃncias nas prÃticas de escrita, de uma escrita formal, institucionalizada pela academia, que estabelece uma hierarquia de valores em determinadas produÃÃes desses estudantes.
The study analyzed how the different writing practices from Literature Course / Federal University of Cearà students in online interaction occurred in contexts of Reading and Academic Production Texts (RAPT). This research has as an ethnographic approach, through participant observation, following the routine, the schedule, the daily activities of these students, observing the different contexts, that underlie the analysis from a semester of observations and sharing experiences in which I described the context from the representations of the ones involved in the research and their writing practices. Data collection has had five moments: a) observation of Literature Course / Federal University of Cearà students in various situations of their academic life at the university (classroom, laboratory, canteen ); b) accompaniment of the students in the development of the classes of Reading and Academic Production Texts (RAPT) (semester 2015.1 ); c) analysis of the development of the research project on Google Drive tool for the students of RAPT discipline; d) observation of the writings of members of RAPT discipline in different situations, uses and directions to interlocutors on Facebook social network; e) conversations and integration of knowledge between four students of this discipline with the formation of focus groups. For the analyzes, I guided myself in theoretical foundations of Goffman (2003, 2009, 2012, 2015) Nunes (2007) and Vygotsky (2007). They all discuss about the interactions and behavior. The empirical data allowed me to support the study of categories that guide this research. At first, Collaborative interactions: formal versus informal, different interactions between the Literature Course students could be seen, which occurred collaboratively, sometimes formal, sometimes informal, in the digital environment. The second, hierarchy relations in academic writing, it is justified that the dialogic writing is derived from formal and informal principles in social interactions mediated by power relations between the interlocutors. In the third, the writing and the communication context, it became apparent that the construction of writing in digital media comes from writing building differentiation to be presented at a given time of online communication. Thus, this research allowed me to consider how social interactions mediate the writing process and that there are valuation hierarchies of these processes in the digital environment in the academic institutional context. In this perspective, at Literature Course, it permeates values and references in the writing practices of a formal writing, institutionalized by the academy, establishing a hierarchy of values in certain productions of these students.
Scarano, Davidson. „Uma análise das redes sociais digitais: a interação do mundo real e virtual“. Pontifícia Universidade Católica de São Paulo, 2011. https://tede2.pucsp.br/handle/handle/18090.
Der volle Inhalt der QuelleIt made a presentation of virtual social networks as social software. We used the qualitative methodology literature related to the issue of giving theoretical support for the analysis of sites for such, we used the authors Pierre Levy, Don Tapscott, Henry Jankins and Erik Qualman. I analyze Facebook, YouTube and Twitter because each network has a feature that makes it unique. The three chosen are: Facebook (one of the largest social networks today). YouTube (social networking to post videos). Twitter (the microblogging social network for rapid dissemination of information). The forms of analysis are exploratory in the context of the site. Shows the effect of these social networks in the real world and its influence in politics, success stories like Barack Obama in the United States of America, the national mobilization against the FARC in Colombia, the revolution of the Arab world and Islam's successes in Brazil, Plinio de Arruda and Silva in the presidential elections of 2010. After the effect of these social networks on television stations showing Survivour the case in the U.S. and in Brazil, two cases that influenced the Globo network. In addition, trends and interactions between businesses developed by broadcasters and social networks. By analyzing the community 4chan, I see how the community started a joke / b / has become one of the two largest groups in the world Hackerativismo. I conclude this work by analyzing how social networks are, in fact, increasingly used to support actions in the real world thanks to the collective rapid deployment
É feita uma apresentação das redes sociais virtuais como softwares sociais. Foi utilizada a metodologia qualitativa relacionada à questão da bibliografia que dá suporte teórico para análise dos sites, para tal, foram utilizados os autores Pierre Lévy, Don Tapscott, Henry Jankins e Erik Qualman. Analiso o Facebook, o YouTube e o Twitter pois cada rede tem uma característica que a torna única. As três escolhidas são: Facebook (uma das maiores redes sociais da atualidade). YouTube (rede social para divulgação de vídeos). Twitter (rede social de microblog com rápido poder de disseminação da informação). As formas de análises são de cunho exploratório no contexto do site. Mostra-se o efeito destas redes sociais no mundo real e a sua influência na política, com casos de sucesso como Barack Obama nos Estados Unidos da América; a mobilização nacional contra a FARC na Colômbia; a revolução dos países Árabes no mundo Islã e os sucessos, no Brasil, de Plínio de Arruda e Marina Silva nas eleições presidenciais de 2010. Depois o efeito destas redes sociais nas emissoras de televisão mostrando o caso de Survivour nos EUA e, no Brasil, dois casos que influenciaram a rede Globo. Além, das tendências e interações entre os negócios desenvolvidos pelas emissoras e as redes sociais. Ao analisar a comunidade do 4chan, percebo como uma brincadeira iniciada na comunidade /b/ se tornou um dois dos maiores grupos de Hackerativismo no mundo. Concluo o trabalho analisando como as redes sociais, são de fato, cada vez mais utilizadas para apoiar ações do mundo real graças à rápida mobilização coletiva