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Bücher zum Thema „Digital social interactions“

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1

Sarmento, Anabela, und Chia-Wen Tsai. Human behavior, psychology, and social interaction in the digital era. Hershey, PA: Information Science Reference, 2015.

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2

Digital experience design: Ideas, industries, interaction. Bristol, UK: Intellect, 2008.

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3

Materiality and organizing: Social interaction in a technological world. Oxford: Oxford University Press, 2012.

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4

1951-, Dyer-Witheford Nick, und De Peuter Greig 1974-, Hrsg. Digital games: The interaction of technology, culture, and marketing. Montréal: McGill-Queen's University Press, 2003.

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5

Digital technologies of the self. Newcastle: Cambridge Scholars, 2009.

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6

Ismailov, Nariman, Samira Nadzhafova und Aygyun Gasymova. Bioecosystem complexes for the solution of environmental, industrial and social problems (on the example of Azerbaijan). ru: INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/1043239.

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A key objective of the modern development of society is the observance of ecological and socio-economic unity in human life and comprehensive improvement of environment and quality of life should be considered in close connection with the quality of the natural landscape. The formation of scientific understanding of the unity of society and nature is driven by the need for practical implementation of such unity. This defines the focus of this monograph. Given the overall assessment of the current state of the environment in Azerbaijan, considers the scenarios for the future development of the area. The prospects of the use of biotechnology in integrated environmental protection. In the framework of the above to address complex social, environmental and production problems in Azerbaijan developed scientific basis of integrated system of industrial farms — biclusters with a closed production cycle through effective utilization of regional biological resources, whose interactions and relationships take on the character of vzaimodeistvie components for obtaining focused final result with high practical importance. Microbiological, biochemical and technological processes are the basis of all development of biotechnology. Presents the development will help strengthen the ties between science and production, establishing mechanisms to conduct applied research in the field of innovation and creation of knowledge-based technologies in solving current and future environmental problems in Azerbaijan. We offer innovative ideas distinguishes the potential need for their materialization into new products, technologies and services, including the widespread use of digital technologies to design dynamic digital environmental map in space and in time. For students, scientific and engineering-technical workers, students and specializing in environmental technology, environmental protection.
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7

Taiwo, Olurotimi Adebowale. Handbook of research on discourse behavior and digital communication: Language structures and social interaction. Hershey, PA: Information Science Reference, 2010.

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8

Digital aesthetics. London: SAGE, 1998.

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9

Brain gain: Technology and the quest for digital wisdom. New York, NY: Palgrave Macmillan, 2012.

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10

Inventing the medium: Principles of interaction design as a cultural practice. Cambridge, Mass: MIT Press, 2012.

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11

Being digital. London: Hodder & Stoughton, 1995.

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12

Being digital. New York: Knopf, 1995.

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13

Being digital. London: Hodder & Stoughton, 1996.

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14

Being digital. New York: Vintage Books, 1996.

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15

van, Weert Tom J., und Munro Robert K, Hrsg. Informatics and the digital society: Social, ethical, and cognitive issues. Boston: Kluwer Academic Publishers, 2003.

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16

Becoming virtual: Reality in the Digital Age. New York: Plenum Trade, 1998.

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17

A, Hafner Christoph, Hrsg. Understanding digital literacies: A practical introduction. Milton Park, Abingdon, Oxon: Routledge, 2012.

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18

Hicks, Mack R. The digital pandemic: Reestablishing face-to-face contact in the electronic age. Far Hills, NJ: New Horizon Press, 2010.

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19

Shirky, Clay. Here comes everybody: How digital networks transform our ability to gather and cooperate. New York: Penguin Press, 2008.

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20

Walker, Janice R. TnT: Texts and technology. Cresskill, N.J: Hampton Press, 2003.

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21

Sampson, Demetrios G. Ubiquitous and Mobile Learning in the Digital Age. New York, NY: Springer New York, 2013.

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22

Medienwandel als Wandel von Interaktionsformen. Wiesbaden: VS, Verlag für Sozialwissenschaften, 2010.

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23

Sound moves: IPod culture and urban experience. London: Routledge, 2007.

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24

Virtual inequality : beyond the digital divide / Karen Mossberger, Caroline J. Tolbert, Mary Stansbury. Washington, DC: Georgetown University Press, 2003.

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25

Delogu, Cristina, Hrsg. Tecnologia per il web learning. Florence: Firenze University Press, 2008. http://dx.doi.org/10.36253/978-88-8453-571-9.

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This book maps out a course through the methodological and technological innovations of internet-based training, setting the emphasis on the collaborative character of experiences of learning and on the interactivity of the virtual workshops. On the one hand, this underscores the possibilities offered by the net to make available educational modes centred on the social process that enables learning in an active manner, rather than on the centrality of contents to be passively transferred to the students. On the other hand, it also shows how in the virtual workshops it is possible to develop one's understanding of the phenomena that are the subject of learning as a result of the interaction with the phenomena themselves, reproduced in the computer, acting upon them and observing the consequences of one's own actions. The effect is to underline how this type of model of learning can help to overcome the technology gap between different countries and social groups (the digital divide) and also to make learning more accessible even to disabled students.
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26

Bandini, Gianfranco, Hrsg. Manuali, sussidi e didattica della geografia. Florence: Firenze University Press, 2012. http://dx.doi.org/10.36253/978-88-8453-958-8.

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This publication is comprised within a recent strand of studies devoted to scholastic culture, understood as an original and complex form of mediation between academic and popular culture. The history of scholastic disciplines is actually one of the most innovative and interesting sectors of the social history of education, and also links up with similar initiatives in other academic sectors, even at international level. These include studies on scholastic and educational publishing, the history of professional associations in the area of geography and cartography (both local and national), and on possible interactions between classical geographical studies and technological applications (digital history and geography). The study of geography teaching, in particular, is extremely useful and significant for analysing: the structure, functioning and changes in scholastic culture; the contribution it made at the time of foundation and consolidation of the Italian State and at other times of political and cultural discontinuity and, finally, the tormented relations of scholastic geography with numerous aspects of an ideological nature and related to the building of Italian identity. From a methodical and historical aspect, the approach of this book is distinctly interdisciplinary: it involves specialists from scientific communities that differ in their origins and current structure, but share the same argument of study and the wish for open exchange. The various contributions seek to highlight the close interrelations between past and present in geography, never severing the links between current and historic study, between the educational and operational concerns of today and those of yesterday. Rather, they underscore the importance and advantages of a historic perspective, which can supply useful keys for interpreting the moments of discontinuity and the (ideal and operational) tensions that have distinguished geographical culture, both scholastic and academic. Rassegna stampa: La Vita Scolastica Rivista n. 5 Dicembre 2013
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27

IFIP TC3/WG3.1&3.2 Open Conference on Social, Ethical, and Cognitive Issues of Informatics and ICT (2002 Dortmund, Germany). Informatics and the digital society: IFIP TC3/WG3.1&3.2 Open Conference on Social, Ethical, and Cognitive Issues of Informatics and ICT, July 22-26, 2002, Dortmund, Germany. Boston, Mass: Kluwer Academic Publishers, 2003.

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28

Tovares, Alla, und Cynthia Gordon. Identity and Ideology in Digital Food Discourse: Social Media Interactions Across Cultural Contexts. Bloomsbury Publishing Plc, 2020.

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29

Acerbi, Alberto. Cultural Evolution in the Digital Age. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198835943.001.0001.

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From emails to social media, from instant messaging to political memes, the way we produce and transmit culture is radically changing. This book uses, for the first time, cultural evolution theory to analyze how information spreads, and how it affects our behavior in the digital age. Online connectedness and digital media allows access to networks where cultural transmission is possible, increasing both the availability of cultural models (from whom we can copy) and our reach (the number of individuals who can copy from us). This poses new problems, and new opportunities (Chapter 1). A cognitive and evolutionary approach suggests that we are wary learners, and the power of social influence, either online or offline, is often overestimated (Chapter 2). The background developed in the initial chapters into the details of different online phenomena is used: the tendency to copy popular individuals (Chapter 3), popular opinions (Chapter 4), or exchange information only with same-minded individuals (Chapter 5). The spread of online misinformation is then scrutinized at length (Chapter 6), proposing that to understand the phenomenon we need to understand why, generally, some information is more successful in spreading than other. The last two chapters examine how online, digital, transmission is different from other forms of cultural transmission, providing more “fidelity amplifiers” (Chapter 7), and how this could affect future cultural cumulation (Chapter 8). Overall, it is proposed that a “long view” to the current situation, based on a personal perspective of cognitive and evolutionary approaches to culture, suggests that some of the dangers of digital, online, interactions may have been overestimated, and the opportunities still ahead of us are discussed.
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30

Rice, Ronald E., Adrian Shepherd, William H. Dutton und James E. Katz. Social interaction and the Internet. Herausgegeben von Adam N. Joinson, Katelyn Y. A. McKenna, Tom Postmes und Ulf-Dietrich Reips. Oxford University Press, 2012. http://dx.doi.org/10.1093/oxfordhb/9780199561803.013.0002.

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This article examines a central question raised by the growth in Internet use: is Internet use associated with increased or decreased social interaction? First, it reviews relevant prior literature and research on the digital divide in general and the relationships of Internet use with social interaction. This overview grounds four research questions, namely what can be learnt by: comparing users and non-users; comparing users with more and less offline interpersonal and mediated social interaction; assessing changes in social networks; and comparing US and British Internet users. It then identifies possible answers to these questions based on results from national surveys in the USA in 1995 and 2000 and Britain in 2003.
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31

Rice, Ronald E., und James E. Katz. Social Consequences of Internet Use: Access, Involvement, and Interaction. The MIT Press, 2002.

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32

Foucault Welles, Brooke, und Sandra González-Bailón, Hrsg. The Oxford Handbook of Networked Communication. Oxford University Press, 2018. http://dx.doi.org/10.1093/oxfordhb/9780190460518.001.0001.

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Communication technologies, including the Internet, social media, and countless online applications, create the infrastructure and interface through which many of our interactions take place today. This form of networked communication creates new questions about how we establish relationships, engage in public, build a sense of identity, and delimit the private domain. Digital technologies have also enabled new ways of observing the world; many of our daily interactions leave a digital trail that, if followed, can help us unravel the rhythms of social life and the complexity of the world we inhabit, including dynamics of change. The analysis of digital data requires partnerships across disciplinary boundaries that–although on the rise–are still uncommon. Social scientists, computer scientists, network scientists, and others have never been closer to their goal of trying to understand communication dynamics, but there are not many venues in which they can engage in an open exchange of methods and theoretical insights. This book opens that space and creates a platform to integrate the knowledge produced in different academic silos so that we can address the big puzzles that beat at the heart of social life in this networked age.
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33

The Four-Dimensional Human. imusti, 2012.

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34

Bickford, Tyler. Earbuds Are Good for Sharing. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190654146.003.0003.

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This chapter presents a detailed analysis of children’s practices of sharing earbuds with friends and peers. Portable music technologies mediate face-to-face relationships among schoolchildren, and the social links they support provide an intimate environment for interaction that mostly excludes adults. These face-to-face interactions using digital audio technologies challenge theoretical perspectives from two fields. First, a prominent view of sound technologies as progressively isolating individuals from one another fails entirely to account for children’s sociable practices. Second, while approaches to portable communication technologies increasingly do privilege communication among intimates, in their focus on communication at a distance they neglect the face-to-face connections in which these devices are embedded. Technology studies are also largely unconcerned with portable music listening as “new media,” accepting the view that portable music is isolating. The opposite is true for children, for whom music devices make connections in materially and spatially grounded face-to-face relationships.
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35

van den Hoven, Elise, Mendel Broekhuijsen und Ine Mols. Design Applications for Social Remembering. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198737865.003.0022.

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With the increasing availability of technology, the number of digital media people create, such as digital photos, has exploded. At the same time, the number of media they organize has decreased. Many personal media are created for mnemonic reasons, but are often not used as intended or desired. We see this as a design opportunity for supporting new experiences using personal digital media. Our people-centered design perspectives start in the real world, in people’s everyday lives, in which remembering is often a social and collaborative activity. This social activity involves multiple people in different situations, and includes digital media that can serve as memory cues. In this chapter, we present six concept designs for interactive products, specifically conceived to support everyday remembering activities that vary in their degree of socialness. From these concepts, five design characteristics emerge: social situation; type of event; social effect; media process; and media interaction.
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36

Dyer-Witheford, Nick, Greig De Peuter und Stephen Kline. Digital Play: The Interaction of Technology, Culture, and Marketing. McGill-Queen's University Press, 2003.

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37

Dyer-Witheford, Nick, Greig De Peuter und Stephen Kline. Digital Play: The Interaction of Technology, Culture, and Marketing. McGill-Queen's University Press, 2003.

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38

Robin, Mansell, Hrsg. Inside the communication revolution: Evolving patterns of social and technical interaction. Oxford: Oxford University Press, 2002.

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39

Adebowale, Taiwo Olurotimi, Hrsg. Handbook of research on discourse behavior and digital communication: Language structures and social interaction. Hershey, PA: Information Science Reference, 2010.

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40

Adebowale, Taiwo Olurotimi, Hrsg. Handbook of research on discourse behavior and digital communication: Language structures and social interaction. Hershey, PA: Information Science Reference, 2010.

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41

Barton, David, und Carmen Lee. Language Online: Investigating Digital Texts and Practices. Taylor & Francis Group, 2013.

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42

Language Online: Investigating Digital Texts and Practices. Taylor & Francis Group, 2013.

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43

Coyne, Richard. Mood and Mobility: Navigating the Emotional Spaces of Digital Social Networks. MIT Press, 2016.

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44

Mood and mobility: Navigating the emotional spaces of digital social networks. 2016.

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45

McNeill, William H., Hrsg. Berkshire Encyclopedia of World History. Berkshire Publishing Group, 2016. http://dx.doi.org/10.1093/acref/9780190622718.001.0001.

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580 entriesFrom the big bang to the 21st century, this renowned encyclopedia provides an integrated view of human and universal history. Eminent scholars examine environmental and social issues by exploring connections and interactions made over time (and across cultures and locales) through trade, warfare, migrations, religion, and diplomacy.Over 100 new articles, and 1,200 illustrations, photos, and maps from the collections of the Library of Congress, the World Digital Library, the New York Public Library, and many more sources, make this second edition a vital addition for world history-focused classrooms and libraries.
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46

van, José. Introduction. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190889760.003.0001.

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The introduction puts forward the notion of the “platform society,” which emphasizes the inextricable relation between online platforms and societal structures. It refers to a society in which social and economic traffic is increasingly channeled by a (corporate) global online platform ecosystem that is driven by algorithms and fueled by data. In turn, an online platform should be understood as a programmable digital architecture designed to organize interactions between users—not just end users but also corporate entities and public bodies. It is geared toward the systematic collection, algorithmic processing, circulation, and monetization of user data. Crucially, platforms cannot be seen apart from each other but evolve in the context of an online setting that is structured by its own logic.
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47

Andrews, Gillian "gus". Keep Calm and Log on - Your Handbook for Surviving the Digital Revolution. MIT Press, 2020.

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48

Digital State: How the Internet Is Changing Everything. Kogan Page, Limited, 2013.

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49

Gehl, Robert W. Socialbots: Digital Media and the Automation of Sociality. Taylor & Francis Group, 2016.

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50

Gehl, Robert W., und Maria Bakardjieva. Socialbots: Digital Media and the Automation of Sociality. Taylor & Francis Group, 2016.

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