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Auswahl der wissenschaftlichen Literatur zum Thema „Digital cultural mediation project“
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Zeitschriftenartikel zum Thema "Digital cultural mediation project"
Zhang, Miaomiao. „Developing Cosmopolitanism Through Intercultural Mediation Activities: An After-School Digital Storytelling Project in Catalonia“. Íkala, Revista de Lenguaje y Cultura 28, Nr. 3 (13.09.2023): 1–19. http://dx.doi.org/10.17533/udea.ikala.352092.
Der volle Inhalt der QuelleTronstad, Ragnhild. „Interactivity that matters“. Teatervitenskapelige studier, Nr. 6 (01.10.2022): 5–18. http://dx.doi.org/10.15845/tvs.v.3645.
Der volle Inhalt der QuelleSmirnov, Sergei Alevtinovich. „Digital school: Searching for Explanatory Models. Part 2“. Science for Education Today 11, Nr. 6 (30.12.2021): 80–95. http://dx.doi.org/10.15293/2658-6762.2106.05.
Der volle Inhalt der QuelleCohen, Hart. „The Visual Mediation of a Complex Narrative: T.G.H. Strehlow's Journey to Horseshoe Bend“. Media International Australia 116, Nr. 1 (August 2005): 36–51. http://dx.doi.org/10.1177/1329878x0511600106.
Der volle Inhalt der QuelleCarroll, Sam. „Hepfidelity: Digital Technology and Music in Contemporary Australian Swing Dance Culture“. Media International Australia 123, Nr. 1 (Mai 2007): 138–49. http://dx.doi.org/10.1177/1329878x0712300113.
Der volle Inhalt der QuelleZhang, Miaomiao. „An exploration of linguistic mediation activities in repair sequences: The case of a plurilingual youth participant in an after-school digital storytelling project“. Bellaterra Journal of Teaching & Learning Language & Literature 16, Nr. 4 (30.12.2023): e1306. http://dx.doi.org/10.5565/rev/jtl3.1306.
Der volle Inhalt der QuelleCruz, Maria Teresa, und Madalena Miranda. „Storytelling as Media Literacy and Intercultural Dialogue in Post-Colonial Societies“. Media and Communication 10, Nr. 4 (28.12.2022): 294–304. http://dx.doi.org/10.17645/mac.v10i4.5814.
Der volle Inhalt der QuelleFazzi, Fabiana. „Promoting students’ multiliteracy, multimodal, and global citizenship skills in the second language classroom through designing a digital city tour on izi.TRAVEL“. Babylonia Journal of Language Education 3 (29.12.2022): 52–57. http://dx.doi.org/10.55393/babylonia.v3i.223.
Der volle Inhalt der QuelleClini, Paolo, Emanuele Frontoni, Ramona Quattrini und Roberto Pierdicca. „Augmented Reality Experience: From High-Resolution Acquisition to Real Time Augmented Contents“. Advances in Multimedia 2014 (2014): 1–9. http://dx.doi.org/10.1155/2014/597476.
Der volle Inhalt der QuelleAlevizou, Giota. „Civic media and technologies of belonging: Where digital citizenship and ‘the right to the city’ converge“. International Journal of Media & Cultural Politics 16, Nr. 3 (01.09.2020): 269–90. http://dx.doi.org/10.1386/macp_00029_1.
Der volle Inhalt der QuelleDissertationen zum Thema "Digital cultural mediation project"
Kübler, Bérénice. „Concilier les antécédents de la complexité institutionnelle des projets numériques de médiation culturelle : les apports d’une enquête pragmatiste dans les musées de société“. Electronic Thesis or Diss., Aix-Marseille, 2023. http://www.theses.fr/2023AIXM0002.
Der volle Inhalt der QuelleMuseums evolve in a complex environment, the result of successive waves of change since the 1980s. These changes reveal a multi-speed museum ecosystem that reveals certain inequalities, particularly in digital content. Ambitious digital strategies are being implemented by museums and many digital devices have been set up. However, professionals and researchers report difficulties encountered when conducting digital projects. The objective of this research is to understand and characterise the complexity of the collaboration between the actors of the museum sector and the providers of digital solutions; and to explore the techniques and tools put in place by the professionals involved to facilitate the implementation of these digital projects. We propose to answer the following question: "In what way does the boundary objects allow to reconcile the antecedents of institutional complexity in digital cultural mediation projects? We adopt a mode of reasoning based on pragmatist enquiry. The methodological design is articulated around three studies aiming at identifying the institutional logics specific to society museums, questioning the perceptions and social representations of the professionals involved in these projects and analysing in depth the digital project set up by two society museums
Fabricius, Kristina. „Broadcast news production in the classroom as a student mediation for bilingual and cross-cultural education“. CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3134.
Der volle Inhalt der QuelleJunior, Wagner Antônio. „Jogos digitais e a mediação do conhecimento na perspectiva da psicologia histórico-cultural“. Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/48/48134/tde-08122014-105219/.
Der volle Inhalt der QuelleDigital games are a result of the improvement in information and communication technologies, the expansion of virtuality as a space of human relationships and the convergence of these phenomena with society and culture. Over the last decades, children are fascinated by innovations in this area and can spend hours in front of computers, tablets, consoles, mobile phones and other devices that store such games. In fact, they can stay longer than they would in other activities. Recently, digital games increasingly call attention among children and youth and studies in this area interface with many fields of knowledge (education, psychology, communication, sociology and anthropology). However, there are questions to be answered, especially in the field of childhood. Which impacts the games bring to children education? What are the parents and teachers concerns about the influence of these games on children? How do the relations occur among these children and between them and the knowledge, mediated by digital games? During digital games sessions, can mediation provide learning and expansion of knowledge? These are some of the questions that guided this research, whose purpose is to investigate the role of digital games and the mediation of knowledge in non-formal education spaces. As a reference base, this work has the cultural-historical psychology, whose main representative is the Russian psychologist Lev Semionovich Vigotski (1896-1934). The field research was conducted during the year 2012, using qualitative research methodology with ethnography research inspirations and participant observation was the main tool for collecting data. For these studies, the children in the 1st year of elementary school from FEUSP School of Application, the teachers responsible for their classes, and the researcher were involved in ludic activities that occurred in the Laboratory of Toys and Pedagogical Materials (Laboratório de Brinquedos e Materiais Pedagógicos - LABRIMP). While groups of children used computers and digital games, it was observed the occurrence of mediated activity from the subjects, instruments and signs. The data were collected from video recordings of children during the activities, interviews and conversations with teachers and notes in the fieldwork diary. These data were organized and analyzed using triangulation. At the end of this study, It was possible to measure the incidence of mediation modalities that are more effective in providing ludic culture and, at the same time, the increasing in childs experience.
Халецька, Леся Пилипівна. „Принципи якості веб-сайтів установ культури та науки: європейський досвід“. Thesis, Талком, 2015. http://er.nau.edu.ua/handle/NAU/22906.
Der volle Inhalt der QuelleThe article deals with the quality problem of cultural and scientific websites.
Assumpção, Karine [UNIFESP]. „Negociando curas: um estudo das relações entre indígenas e profissionais do Projeto Xingu“. Universidade Federal de São Paulo (UNIFESP), 2014. http://repositorio.unifesp.br/11600/41782.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
A partir da análise das problemáticas envolvidas nas relações de negociação de cura estabelecidas antes e depois do Subsistema de Saúde Indígena do Sistema Único de Saúde (SASISUS) no Brasil, o foco desta dissertação recai sobre a relação existente, há quase cinquenta anos, entre os profissionais de saúde não-indígenas do Projeto Xingu, Escola Paulista de Medicina (EPM), atualmente parte integrante da Universidade Federal de São Paulo (UNIFESP), e as populações indígenas, principalmente os povos que vivem no Baixo, Médio e Leste Xingu. Assim, através de observações participativas em locais de ação do Projeto Xingu, tanto em São Paulo como na Terra Indígena do Xingu (TIX), além de entrevistas com os protagonistas, foi possível perceber como, no movimento concomitante de acessar seus códigos e incorporar alguns códigos indígenas, os profissionais ligados ao Projeto Xingu ressignificam a biomedicina, as políticas públicas em saúde e a formação biomédica. Ao experimentarem os valores e noções indígenas, se tornando branquígenas, os profissionais não-indígenas há mais tempo envolvidos nessa relação começam a enxergar o limiar entre salvar vidas e salvar (respeitar) a diversidade cultural, transitando de um a outro lado dessa liminaridade através do conceito ampliado de saúde e de bem-estar (cultural). Tornam-se, assim, mediadores políticos especialistas em problemas de comunicação (comunicose), “doença” endêmica em contextos interculturais como o da saúde indígena.
From an analysis of the problems involving healing negotiation established before and after the Indigenous Health Subsystem of the Unified Health System in Brazil, this study focuses on the relationship established nearly fifty years ago among non-indigenous health professionals of the Xingu Project, of the Escola Paulista de Medicina (EPM), currently part of São Paulo Federal University (UNIFESP), and the indigenous people, especially those living in the Lower, Middle and East of Xingu. Thus, through active observations at the Xingu Project, both in São Paulo and in the Xingu Indigenous Land, along with interviews with the protagonists, it was possible to see that, with a concomitant movement of accessing their codes and incorporating some Indian codes, the professionals associated with the Xingu Project resignify biomedicine, the public health policies and biomedical education itself. As the non-indigenous professionals who have been involved longer in this relationship experience the indigenous values and ideas , (becoming branquígenas) they begin to see the threshold between saving lives and saving (respecting ) cultural diversity , moving from one side to another of this liminality through an expanded concept of health and (cultural) wellness. These professionals thus become political mediators, experts in communication problems (comunicose), that is endemic "disease" in intercultural contexts such as indigenous health.
Nakamura, Mariany Toriyama. „ポップカルチャ(poppu karuchaa): mediações da cultura pop nipo-brasileira no cenário digital“. Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/27/27151/tde-17092018-174623/.
Der volle Inhalt der QuelleThe main object of this research is to show the presence of Nipo-Brazilian pop culture in digital media through cultural expressions by the Brazilian fans of manga and anime (Japanese comics and animation, respectively), fashion and cosplay practice that are shared over the internet. Since its insertion in Brazil, Japanese pop culture was related to communication technologies and to the activities of Brazilian fans that were engaged with what they consumed. Digital media produced changes in social configurations, in a way that the individual has an active role on the web, developing different ways of using and appropriating such environments, and that, consequently, expands the fans\' field of action. These are individuals that not only do not feel satisfied with what they receive (passive appropriation); in a participative manner, they produce content based on their favorite fictional universes. As a methodological approach, this work adopted an exploratory method, based on bibliographic research of the concepts related to the advancements of information and communication technologies and the emerging spaces on the web, transmedia, convergence and participation, as well as the conceptualization of Nipo-Brazilian culture\'s expressions that are the subject of this research. An observational method was also adopted to show the most recent occurrences of the prominence of the Nipo-Brazilian pop culture public in the digital scenario. This way, in face of such scenario, we considered that, although they raise problems in the area of Information Sciences, the new communication and cultural mediation processes in the digital scenario must be rethinked, since they are essential processes for the appropriation of web users\' cultural expressions. Working to promote access, production, flow and quality of such expressions brings a sense of belonging to a group, the key to the constitution of Nipo-Brazilian culture.
[Verfasser], Aim-Orn Imcharoen, und Ricarda B. [Akademischer Betreuer] Bouncken. „The Effects of Project Management Mechanisms on Innovation Performance in Hi-Tech Firms: Mediation of Teamwork Processes and Moderating Effects of Different Team Members’ Cultural Values / Aim-Orn Imcharoen. Betreuer: Ricarda Bouncken“. Bayreuth : Universitätsbibliothek Bayreuth, 2012. http://d-nb.info/1022434586/34.
Der volle Inhalt der QuelleBonci, Estela Maria Oliveira. „Uma janela aberta para a leitura de mundo: o desenho de crianças de 9/10 anos a partir de intervenções pedagógicas“. Universidade Presbiteriana Mackenzie, 2013. http://tede.mackenzie.br/jspui/handle/tede/1875.
Der volle Inhalt der QuelleCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
Children through the language of the drawing can say whatever they think and at the same time can say anything. While drawing, children would be attached to aesthetic or culturally pre-established standards? Does the act of drawing in children occur free from interference, which simply they draw and give wings to your imagination? To answer these questions it was realized actions with 9/10 years old children in interdisciplinary projects involving the meeting between the cultural heritage of the city in the Parque Buenos Aires with its sculptures, and a long project in which previously actions prepared the children to live experiences near to the works of art that would be seen, without the kids knew earlier, in the exhibition Coleção, Ciência e Arte in the Centro Universitário Maria Antonia/USP (CEUMA). After contact with the exhibition, portfolios and other artistic productions were produced by children. The voices and drawings produced by children during the search showed us more than just marks on paper, points, lines or curves. In the analysis of the records and the children's drawings, with some observations also made visual observations through pictures, is that the wealth of productions can be unveiled and expanded. Developing, encouraging and monitoring the production of drawings we seek to understand how children represent their perceptions. Through the drawings of the children we rediscover the world supposedly known, if we know how to read their processes and productions and listen to them before, during and after their poetic actions.
Por meio da linguagem do desenho as crianças podem dizer tudo o que pensam e ao mesmo tempo podem não dizer nada. Enquanto desenham, as crianças estariam presas a estéticas ou padrões culturalmente pré-estabelecidos? Será que o ato de desenhar das crianças ocorre livre de interferências, onde simplesmente desenham e dão asas à sua imaginação? Para responder estas questões foram realizadas ações com crianças de 9/10 anos em projetos interdisciplinares que envolveram o encontro com o patrimônio cultural da cidade no Parque Buenos Aires com suas esculturas e um longo projeto em que ações propositoras prepararam as crianças a vivenciarem experiências próximas às obras que seriam vistas, sem que as crianças soubessem, na exposição Coleção, Ciência e Arte no Centro Universitário Maria Antonia/USP (CEUMA). Após o contato com a exposição, outras produções artísticas e portfólios foram produzidos pelas crianças. As vozes e os desenhos produzidos pelas crianças durante a pesquisa nos apresentam mais do que simples marcas no papel, pontos, linhas ou curvas. Na análise dos registros e dos desenhos infantis, com observações também tornadas visuais por meio de fotos, é que a riqueza das produções pode ser desvelada e ampliada. Desenvolvendo, estimulando e acompanhando a produção dos desenhos buscamos compreender como as crianças representam suas percepções. Pelos desenhos infantis redescobrimos o mundo supostamente conhecido, se soubermos ler seus processos e produções e ouvi-los antes, durante e depois de suas ações poéticas.
Kang, Chee Youn. „REVISITING THE COGNITIVE MEDIATION MODEL IN THE DIGITAL AGE: A CROSS-CULTURAL STUDY OF FACEBOOK AS A VENUE FOR NEWS AND POLITICAL INFORMATION SOURCES, FACEBOOK USE AND CREDIBILITY AMONG NEW MEDIA USERS IN SOUTH KOREA AND THE UNITED STATES“. OpenSIUC, 2017. https://opensiuc.lib.siu.edu/dissertations/1419.
Der volle Inhalt der QuelleCetz, Ricardo Gustavo. „Teaching Culture Using E-Portfoliosin a 4th-Semester University Spanish Classroom“. BYU ScholarsArchive, 2015. https://scholarsarchive.byu.edu/etd/4411.
Der volle Inhalt der QuelleBücher zum Thema "Digital cultural mediation project"
1948-, Stephenson Christie D., und McClung Patricia A, Hrsg. Delivering digital images: Cultural heritage resources for education. Los Angeles, Calif: Getty Information Institute, 1998.
Den vollen Inhalt der Quelle findenCatherine, Edwards, Day Joan M, Walton Graham, Bartle Craig, Electronic Libraries Programme (Great Britain), Library Information Technology Centre und Joint Information Systems Committee., Hrsg. Monitoring organisational and cultural change: The impact on people of electronic libraries : the IMPEL2 Project. London: Library Information Technology Centre, 1998.
Den vollen Inhalt der Quelle findenBandini, Gianfranco, Hrsg. Manuali, sussidi e didattica della geografia. Florence: Firenze University Press, 2012. http://dx.doi.org/10.36253/978-88-8453-958-8.
Der volle Inhalt der QuelleHaroutyunian, Sona, und Dario Miccoli. Orienti migranti: tra letteratura e traduzione. Venice: Fondazione Università Ca’ Foscari, 2020. http://dx.doi.org/10.30687/978-88-6969-499-8.
Der volle Inhalt der QuelleBaldini, Michela, und Teresa Spignoli, Hrsg. L'Approdo. Florence: Firenze University Press, 2007. http://dx.doi.org/10.36253/978-88-8453-617-4.
Der volle Inhalt der QuelleDipasquale, Letizia, Saverio Mecca und Mariana Correia, Hrsg. From Vernacular to World Heritage. Florence: Firenze University Press, 2020. http://dx.doi.org/10.36253/978-88-5518-293-5.
Der volle Inhalt der QuelleNesi, Paolo, und Raffaella Santucci, Hrsg. ECLAP 2012 Conference on Information Technologies for Performing Arts, Media Access and Entertainment. Florence: Firenze University Press, 2012. http://dx.doi.org/10.36253/978-88-6655-128-7.
Der volle Inhalt der QuelleBarbera, Filippo, Roberto Paladini und Marco Vedovato. Venice Original E-commerce dell’artigianato artistico e tradizionale veneziano. Venice: Fondazione Università Ca’ Foscari, 2022. http://dx.doi.org/10.30687/978-88-6969-615-2.
Der volle Inhalt der QuelleEuler, Ellen, und Paul Klimpel, Hrsg. Föderale Vielfalt – Globale Vernetzung. Digitalisierung in den Ländern und der Welt. Hamburg University Press, 2016. http://dx.doi.org/10.15460/ddb.2.168.
Der volle Inhalt der Quelle(Editor), Christie Stephenson, und Patricia McClung (Editor), Hrsg. Delivering Digital Images: Cultural Heritage Resources for Education Volume 1: The Museum Educational Site Licensing Project (Museum Educational Site Licensing Project, Vol 1). Getty Trust Publications: J. Paul Getty Museum, 1999.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Digital cultural mediation project"
Wijers, Gaby. „UNFOLD“. In Cultural Inquiry, 193–203. Berlin: ICI Berlin Press, 2022. http://dx.doi.org/10.37050/ci-21_20.
Der volle Inhalt der QuelleRingrose, Jessica, und Laura Harvey. „Digital mediation, connectivity, and networked teens“. In Routledge Handbook of Physical Cultural Studies, 451–64. Abingdon, Oxon; New York, NY: Routledge, 2017. | Series:: Routledge, 2017. http://dx.doi.org/10.4324/9781315745664-46.
Der volle Inhalt der QuelleGiannachi, Gabriella, Rebecca Sinker, Steve Benford, Acatia Finbow, Helena Hunter, Valentina Ravaglia, Emily Pringle und Tony Glover. „The Cartography Project: Towards a Relational Form of Documentation, the Case of Participatory Art Practices in Museums and Art Galleries“. In Digital Cultural Heritage, 315–29. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15200-0_21.
Der volle Inhalt der QuelleHubble, Nick, und Philip Tew. „The Fiction and the Cultural Mediation of Ageing Project (FCMAP)“. In Ageing, Narrative and Identity, 11–28. London: Palgrave Macmillan UK, 2013. http://dx.doi.org/10.1057/9780230390942_2.
Der volle Inhalt der QuelleDato, Daniela. „The “Clinical Risk” of a Research Project: Communication Processes“. In Cultural Tourism in a Digital Era, 217–28. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-15859-4_18.
Der volle Inhalt der QuellePfarr-Harfst, Mieke, und Stefanie Wefers. „Digital 3D Reconstructed Models – Structuring Visualisation Project Workflows“. In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 544–55. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48496-9_43.
Der volle Inhalt der QuelleHampson, Cormac, Maristella Agosti, Nicola Orio, Eoin Bailey, Seamus Lawless, Owen Conlan und Vincent Wade. „The CULTURA Project: Supporting Next Generation Interaction with Digital Cultural Heritage Collections“. In Progress in Cultural Heritage Preservation, 668–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34234-9_70.
Der volle Inhalt der QuelleBrusaporci, Stefano, Mario Centofanti und Pamela Maiezza. „MUS.AQ: A Digital Museum of L’Aquila for the Smart City INCIPICT Project“. In New Activities For Cultural Heritage, 200–208. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67026-3_22.
Der volle Inhalt der QuelleIoannides, Marinos, Pavlos Chatzigrigoriou, Vasiliki Nikolakopoulou, Georgios Leventis, Eirini Papageorgiou, Vasilis Athanasiou und Christian Sovis. „Parian Marble: A Virtual Multimodal Museum Project“. In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 256–64. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48974-2_29.
Der volle Inhalt der QuelleDa Milano, Cristina, Elisabetta Falchetti, Pascuala Migone und Valentina Nisi. „Digital storytelling, cultural heritage, and social inclusion: the MEMEX project“. In Digital Approaches to Inclusion and Participation in Cultural Heritage, 8–26. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003277606-2.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Digital cultural mediation project"
Stamin, Cristina Manuela. „Digital technologies in support of students, teachers and parents“. In Condiții pedagogice de optimizare a învățării în post criză pandemică prin prisma dezvoltării gândirii științifice. "Ion Creanga" State Pedagogical University, 2021. http://dx.doi.org/10.46728/c.18-06-2021.p185-187.
Der volle Inhalt der QuelleYao, Peian, und Stefano Follesa. „Urban Spatial Narration Research Based on Hybrid Space“. In Human Interaction and Emerging Technologies (IHIET-AI 2022) Artificial Intelligence and Future Applications. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe100919.
Der volle Inhalt der QuelleCmeciu, Doina, und Camelia Cmeciu. „VIRTUAL MUSEUMS - NON-FORMAL MEANS OF TEACHING E-CIVILIZATION/CULTURE“. In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-108.
Der volle Inhalt der QuelleSaleri, Renato. „Digital Generative Tools for Restitution and Mediation for Cultural Heritage“. In Proceedings of EVA London 2019. BCS Learning & Development, 2019. http://dx.doi.org/10.14236/ewic/eva2019.2.
Der volle Inhalt der QuelleTrujillo, Juliana Couto, und Gilfranco Medeiros Alves. „Digital mediation and occupation of public space: hybrid spaces for connection and cultural resistance“. In XX Congreso de la Sociedad Iberoamericana de Gráfica Digital. São Paulo: Editora Blucher, 2016. http://dx.doi.org/10.5151/despro-sigradi2016-399.
Der volle Inhalt der QuelleBenefiel, Rebecca, Sara Sprenkle, Holly M. Sypniewski und Jamie White. „The Ancient Graffiti Project“. In DATeCH2017: 2nd International Conference on Digital Access to Textual Cultural Heritage. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3078081.3078104.
Der volle Inhalt der QuelleValentim, Juliana. „Participatory Futures Imaginations“. In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.111.
Der volle Inhalt der QuelleKinsella, Maurice, John Wyatt, Niamh Nestor, Jason Last und Sue Rackard. „Supporting Student Engagement through Digital Mediation: Insights from UCD’s ‘Live Engagement and Attendance Project’“. In Ireland International Conference on Education (IICE-2022). Infonomics Society, 2022. http://dx.doi.org/10.20533/iice.2022.10.0008.
Der volle Inhalt der QuelleKizhner, I., und M. Lapteva. „Museum digital collections and the Open Museum project“. In Historical research in the context of data science: Information resources, analytical methods and digital technologies. LLC MAKS Press, 2020. http://dx.doi.org/10.29003/m1838.978-5-317-06529-4/390-395.
Der volle Inhalt der QuelleChoudhary, Narayan, LR Premkumar, Chandan Singh, Shubhanan Mondal, Priya Shivangi, Beluru Sudarshan, P. Perumal Samy und Shailandra Mohan. „Bharatavani Project - Reviving Linguistic Diversity and Cultural Heritage in India: A Case Study“. In International Workshop on Digital Language Archives: LangArc-2023. University of North Texas, 2023. http://dx.doi.org/10.12794/langarc2114300.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Digital cultural mediation project"
Lefevre, Bruno, und Philippe Bouquillion. Communications, media and internet concentration in France, 2019-2021. Global Media and Internet Concentration Project, Carleton University, 2024. http://dx.doi.org/10.22215/gmicp/2024.2.
Der volle Inhalt der QuelleWerny, Rafaela, Marie Reich, Miranda Leontowitsch und Frank Oswald. EQualCare Policy Report Germany : Alone but connected? Digital (in)equalities in care work and generational relationships among older people living alone. Frankfurter Forum für interdisziplinäre Alternsforschung, Goethe-Universität Frankfurt am Main, Oktober 2022. http://dx.doi.org/10.21248/gups.69905.
Der volle Inhalt der QuelleBieder, Corinne. Bringing together humanity and technology in context: Future challenges for safety in high-risk industries. Fondation pour une Culture de Sécurité Industrielle, April 2024. http://dx.doi.org/10.57071/twp391.
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