Auswahl der wissenschaftlichen Literatur zum Thema „Digital artwork“
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Zeitschriftenartikel zum Thema "Digital artwork"
Gibson, Steve. „Being Formal without Being a Formalist“. Leonardo 54, Nr. 6 (2021): 625–30. http://dx.doi.org/10.1162/leon_a_02056.
Der volle Inhalt der QuelleLyubchenko, Irina. „What is Art?“ Interactive Film & Media Journal 2, Nr. 3 (23.06.2022): 174–90. http://dx.doi.org/10.32920/ifmj.v2i3.1532.
Der volle Inhalt der QuelleZhao, Ziruo, und Jingru Wei. „Blockchain Technology in the Protection and Inheritance of Non-traditional Heritage“. British Journal of Philosophy, Sociology and History 2, Nr. 2 (26.09.2022): 05–08. http://dx.doi.org/10.32996/pjpsh.2022.2.2.2.
Der volle Inhalt der QuelleAbdou, Doaa, und Fatma Elnasr. „PROSPECTS OF INVESTMENT IN DIGITAL ART: CASE OF ETHEREUM AND NON-FUNGIBLE TOKEN (NFT)“. Economics & Law 3, Nr. 2 (30.12.2021): 20–30. http://dx.doi.org/10.37708/el.swu.v3i2.3.
Der volle Inhalt der QuelleLi, Kangying, Jiayun Wang, Biligsaikhan Batjargal und Akira Maeda. „Intuitively Searching for the Rare Colors from Digital Artwork Collections by Text Description: A Case Demonstration of Japanese Ukiyo-e Print Retrieval“. Future Internet 14, Nr. 7 (18.07.2022): 212. http://dx.doi.org/10.3390/fi14070212.
Der volle Inhalt der QuellePasko, Galina, Alexander Pasko, Turlif Vilbrandt, Arnaldo Luis Lixandrão Filho und Jorge Vicente Lopes da Silva. „Ascending in Space Dimensions: Digital Crafting of M.C. Escher's Graphic Art“. Leonardo 44, Nr. 5 (Oktober 2011): 411–16. http://dx.doi.org/10.1162/leon_a_00241.
Der volle Inhalt der QuelleFiordelmondo, Alessandro, Sergio Canazza und Niccoló Pretto. „Reactivating and Preserving Interactive Multimedia Artworks: An Analog Performance from the Seventies“. Journal on Computing and Cultural Heritage 17, Nr. 2 (26.03.2024): 1–17. http://dx.doi.org/10.1145/3647995.
Der volle Inhalt der QuelleSprugnoli, Rachele, Marco Guerini, Giovanni Moretti und Sara Tonelli. „Are these Artworks Similar? Analysing Visitors’ Judgements on Aesthetic Perception with a Digital Game“. Journal on Computing and Cultural Heritage 14, Nr. 4 (31.12.2021): 1–14. http://dx.doi.org/10.1145/3461663.
Der volle Inhalt der QuelleDeniesa, Salsabilla, Dela Rinanda Putri, Arqam Amrullah, AdrianaMaisarah binti Mohd Farid und Nor Audra Diana binti Md Hassan. „Copyright Protection for Creators of Digital Artwork“. Indonesian Comparative Law Review 4, Nr. 1 (08.09.2022): 43–58. http://dx.doi.org/10.18196/iclr.v4i1.15106.
Der volle Inhalt der QuelleWang, Rongrong. „Copyright Infringement Liability of NFT Digital Artwork Platforms“. Academic Journal of Management and Social Sciences 7, Nr. 1 (27.04.2024): 103–8. http://dx.doi.org/10.54097/thk2ay85.
Der volle Inhalt der QuelleDissertationen zum Thema "Digital artwork"
Stanley, Michael Leighton. „Digital compositing with traditional artwork“. Texas A&M University, 2005. http://hdl.handle.net/1969.1/2643.
Der volle Inhalt der QuelleMcCormick, Sean. „Digital album artwork for the album "This was Tomorrow"“. Click here to view, 2009. http://digitalcommons.calpoly.edu/artsp/35/.
Der volle Inhalt der QuelleProject advisor: Mary LaPorte. Title from PDF title page; viewed on Mar. 10, 2010. Includes bibliographical references. Also available on microfiche.
Pentes, Tatiana. „BlackBOX : painting a digital picture of documented memory“. University of Technology, Sydney. Faculty of Humanities and Social Sciences, 2005. http://hdl.handle.net/2100/357.
Der volle Inhalt der QuelleYijun, Ding. „The aura of the artwork in the digitalization age : An experimental study based on Benjamin and Baudrillard“. Thesis, Uppsala universitet, Institutionen för informatik och media, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-325739.
Der volle Inhalt der QuelleSwift, Elizabeth. „The hypertextual experience : digital narratives, spectator, performance“. Thesis, University of Exeter, 2014. http://hdl.handle.net/10871/16025.
Der volle Inhalt der QuelleKhalfallah, Riahi Sonia. „Performance dansée augmentée et installation interactive performative : possibilités et limites de la co-création“. Electronic Thesis or Diss., Paris 8, 2021. http://www.theses.fr/2021PA080069.
Der volle Inhalt der QuelleInteractive digital artworks question the role of the spectator. They solicit him physically and sensually in order to make him active.In this thesis project, we highlight the creative potential embedded in each participant through their interactive gestures in the co-creation of the artwork.Thanks to the exploration of the different performative gestures through existing art movement and disciplines in the form of performances and installations, we identified and created the sought performative gesture in our artistic creations : creative and performative interactive gestures. Moreover, as part of this research-creation, the realization of augmented dance performances and performative interactive installations was consolidated through the observation and the study of the participants’ behavior in order to depict the possibilities and the limits of co-creation in the created artworks
Smith, Allison Hope. „162 Springcrest“. Kent State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=kent1524231199349606.
Der volle Inhalt der QuelleMeneses, Luis. „Exploring the biography and artworks of Picasso with interactive calendars and timelines“. [College Station, Tex. : Texas A&M University, 2007. http://hdl.handle.net/1969.1/ETD-TAMU-1451.
Der volle Inhalt der QuelleDe, Wild Karin. „Internet art and agency : the social lives of online artworks“. Thesis, University of Dundee, 2019. https://discovery.dundee.ac.uk/en/studentTheses/a6a64a92-2edc-44a8-b371-de4a61bdc289.
Der volle Inhalt der QuellePower, Debby Akam. „The use of digital media in artworks that demonstrate contemporary cultural engagements with the rural environment“. Thesis, University of Sunderland, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.404642.
Der volle Inhalt der QuelleBücher zum Thema "Digital artwork"
Perello, Ibarionex. Photoshop: Inspiring artwork and tutorials by established and emerging artists. [Berkeley, Calif.]: Peachpit Press, 2013.
Den vollen Inhalt der Quelle findenTobin, Paul. White cloud worlds: An anthology of science fiction and fantasy artwork from Aotearoa New Zealand. Auckland, N.Z: HarperCollins, 2010.
Den vollen Inhalt der Quelle findenTobin, Paul. White cloud worlds: An anthology of science fiction and fantasy artwork from Aotearoa New Zealand. Auckland, N.Z: HarperCollins, 2010.
Den vollen Inhalt der Quelle findenCousens, David. Digital art: A complete guide to making your own computer artworks. London: Arcturus Publishing Limited, 2013.
Den vollen Inhalt der Quelle findenCousens, David. Digital art: A complete guide to making your own computer artworks. Mankato, Minnesota: Arcturus Publishing, 2014.
Den vollen Inhalt der Quelle findenStanco, Filippo. Digital imaging for cultural heritage preservation: Analysis, restoration, and reconstruction of ancient artworks. Boca Raton: CRC Press, 2011.
Den vollen Inhalt der Quelle findenFossati, Giovanni. From grain to pixel: The archival life of film in transition. Amsterdam: Amsterdam University Press, 2009.
Den vollen Inhalt der Quelle findenBrady, Dennis. Fractals...Artwork for Your Imagination. Lulu.com, 2006.
Den vollen Inhalt der Quelle findenBeckman, Marc, und Alison Mangiero. Comprehensive Guide to NFTs, Digital Artwork, and Blockchain Technology. Skyhorse Publishing Company, Incorporated, 2021.
Den vollen Inhalt der Quelle findenBeckman, Marc, und Alison Mangiero. Comprehensive Guide to NFTs, Digital Artwork, and Blockchain Technology. Skyhorse Publishing Company, Incorporated, 2021.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Digital artwork"
Whitt, Phillip. „Creating Digital Artwork“. In Practical Glimpse, 195–222. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6327-3_9.
Der volle Inhalt der QuelleWhitt, Phillip. „Creating Digital Artwork“. In Practical Paint.NET, 255–87. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7283-1_9.
Der volle Inhalt der QuelleCubitt, Sean. „16. Precepts for Digital Artwork“. In Fluid Screens, Expanded Cinema, herausgegeben von Janine Marchessault und Susan Lord, 304–20. Toronto: University of Toronto Press, 2007. http://dx.doi.org/10.3138/9781442684355-018.
Der volle Inhalt der QuelleHinsch, K. D., G. Gülker, H. Hinrichs und H. Joost. „Artwork Monitoring by Digital Image Correlation“. In Springer Proceedings in Physics, 459–67. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/3-540-27176-7_58.
Der volle Inhalt der QuelleAlam, S., A. Budiman, D. Hidayat und Sunarto. „Batik Bomba: Symbolic interaction through artwork“. In Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities, 1–6. London: Routledge, 2023. http://dx.doi.org/10.1201/9781003372486-1.
Der volle Inhalt der QuelleWinter, Dorothea. „Aesthetic Aspects of Digital Humanism: An Aesthetic-Philosophical Analysis of Whether AI Can Create Art“. In Introduction to Digital Humanism, 211–24. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-45304-5_14.
Der volle Inhalt der QuelleWang, Qiurui, Luc Streithorst, Caihong He, Loe Feijs und Jun Hu. „Calm Digital Artwork for Connectedness: A Case Study“. In Entertainment Computing – ICEC 2023, 461–70. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-8248-6_44.
Der volle Inhalt der QuelleArmstrong, Keith. „Wasting Time? Art, Science and New Experience. Examining the Artwork, Knowmore (House of Commons)“. In Digital Da Vinci, 113–27. New York, NY: Springer New York, 2014. http://dx.doi.org/10.1007/978-1-4939-0965-0_6.
Der volle Inhalt der QuelleCaldeira, Altino Barbosa, und Silvio Romero Fonseca Motta. „Digital Documentation and Digital Prototyping of Sacred Artwork of Museum Museu Mineiro - Brazil“. In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 248–55. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48974-2_28.
Der volle Inhalt der QuelleSupandi, Fajar Persada, Juju Masunah und Rita Milyartini. „Utilization of or Code for Digital Information Media Installation Artwork“. In Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022), 402–9. Paris: Atlantis Press SARL, 2023. http://dx.doi.org/10.2991/978-2-38476-100-5_54.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Digital artwork"
Azevedo, Isabel. „Artwork: Performative holography“. In ARTECH 2021: 10th International Conference on Digital and Interactive Arts. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3483529.3483775.
Der volle Inhalt der QuelleWang, Haotian, Gang Liu und Xin Chen. „User Guided Digital Artwork Colorization“. In CSAI2019: 2019 3rd International Conference on Computer Science and Artificial Intelligence. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3374587.3374604.
Der volle Inhalt der QuelleFranco, Jorge. „A Decolonized Mood of Creating a Three-dimensional Digital Space Based on Integrating Transdisciplinary Knowledge“. In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.66.
Der volle Inhalt der QuelleMarchese, Francis T. „Conserving software-based artwork through software engineering“. In 2013 Digital Heritage International Congress (DigitalHeritage). IEEE, 2013. http://dx.doi.org/10.1109/digitalheritage.2013.6744752.
Der volle Inhalt der QuelleLiu, Wenhui, Bin Liu, Xiao Lin, Bo Li, Zhifen He und Kang Wang. „ArtDiff: Artwork Generation via Conditional Diffusion Models“. In ICDIP 2023: The 15th International Conference on Digital Image Processing. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3604078.3604167.
Der volle Inhalt der QuelleBorda, Sylvia Grace. „Digital image archives as public artwork and community engagement“. In Electronic Visualisation and the Arts (EVA 2010). BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/eva2010.31.
Der volle Inhalt der QuelleKusuma, Adjie Wijaya, Arief Agus Sukmandhani und Jenny Ohliati. „Digital Artwork Marketplace Web Application Design using Blockchain Technology“. In 2023 International Conference on Information Management and Technology (ICIMTech). IEEE, 2023. http://dx.doi.org/10.1109/icimtech59029.2023.10277875.
Der volle Inhalt der QuelleKnoll, Mathias, und Michael Brickmann. „HOW TO TRANSFER PHYSICAL ARTWORK INTO DIGITAL ENVIRONMENTS - AND BACK“. In International Technology, Education and Development Conference. IATED, 2017. http://dx.doi.org/10.21125/inted.2017.1874.
Der volle Inhalt der QuelleGe, Shurong, Matilda Isaac, Wenzhang Zhang, Yuji Dong, Sida Huang und Bintao Hu. „Blockchain-Empowered Solutions for IoT-Based Digital Artwork Storage System“. In 2023 2nd International Conference on Sensing, Measurement, Communication and Internet of Things Technologies (SMC-IoT). IEEE, 2023. http://dx.doi.org/10.1109/smc-iot62253.2023.00025.
Der volle Inhalt der QuelleSouliotou, AZ. „TRANSFORMATIONS OF MONA LISA: THE CASE OF A DISTANCE EDUCATION ART-ANDTECHNOLOGY PROJECT“. In The 7th International Conference on Education 2021. The International Institute of Knowledge Management, 2021. http://dx.doi.org/10.17501/24246700.2021.7131.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Digital artwork"
Pluquailec, Jill. Digital Collection: autistic young people's experiences of education during Covid-19. Sheffield Hallam University, 2021. http://dx.doi.org/10.7190/shu-artefact-21001.
Der volle Inhalt der QuellePluquailec, Jill. Comic strip findings: autistic young people's and families' experiences of education during Covid-19. Sheffield Hallam University, 2021. http://dx.doi.org/10.7190/shu-artefact-21002.
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