Inhaltsverzeichnis
Auswahl der wissenschaftlichen Literatur zum Thema „Digital art and aesthetics“
Geben Sie eine Quelle nach APA, MLA, Chicago, Harvard und anderen Zitierweisen an
Machen Sie sich mit den Listen der aktuellen Artikel, Bücher, Dissertationen, Berichten und anderer wissenschaftlichen Quellen zum Thema "Digital art and aesthetics" bekannt.
Neben jedem Werk im Literaturverzeichnis ist die Option "Zur Bibliographie hinzufügen" verfügbar. Nutzen Sie sie, wird Ihre bibliographische Angabe des gewählten Werkes nach der nötigen Zitierweise (APA, MLA, Harvard, Chicago, Vancouver usw.) automatisch gestaltet.
Sie können auch den vollen Text der wissenschaftlichen Publikation im PDF-Format herunterladen und eine Online-Annotation der Arbeit lesen, wenn die relevanten Parameter in den Metadaten verfügbar sind.
Zeitschriftenartikel zum Thema "Digital art and aesthetics"
Lopes, Dominic McIver. „Aesthetics of Interaction in Digital Art“. British Journal of Aesthetics 55, Nr. 2 (09.09.2014): 261–63. http://dx.doi.org/10.1093/aesthj/ayu040.
Der volle Inhalt der QuelleCROWTHER, PAUL. „Ontology and Aesthetics of Digital Art“. Journal of Aesthetics and Art Criticism 66, Nr. 2 (März 2008): 161–70. http://dx.doi.org/10.1111/j.1540-6245.2008.00296.x.
Der volle Inhalt der QuelleCROWTHER, PAUL. „Ontology and Aesthetics of Digital Art“. Journal of Aesthetics and Art Criticism 66, Nr. 2 (März 2008): 161–70. http://dx.doi.org/10.1111/j.1540-594x.2008.00296.x.
Der volle Inhalt der QuelleDenikin, Anton A. „Post-Digital Aesthetics in the Art Practices of the Digital Art“. Observatory of Culture 14, Nr. 1 (01.01.2017): 36–45. http://dx.doi.org/10.25281/2072-3156-2017-14-1-36-45.
Der volle Inhalt der QuelleGintere, Ieva. „ART SPACE: AN EXPERIMENTAL DIGITAL ART GAME“. SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 5 (20.05.2020): 649. http://dx.doi.org/10.17770/sie2020vol5.4817.
Der volle Inhalt der QuelleHolgate, John. „Informational Aesthetics—What Is the Relationship between Art Intelligence and Information?“ Proceedings 47, Nr. 1 (15.05.2020): 54. http://dx.doi.org/10.3390/proceedings47010054.
Der volle Inhalt der QuelleHolgate, John. „Informational Aesthetics—What Is the Relationship between Art Intelligence and Information?“ Proceedings 47, Nr. 1 (15.05.2020): 54. http://dx.doi.org/10.3390/proceedings2020047054.
Der volle Inhalt der QuellePhilipsen, Lotte. „Who’s Afraid of the Audience? Digital and Post-Digital Perspectives on Aesthetics“. A Peer-Reviewed Journal About 3, Nr. 1 (01.06.2014): 120–30. http://dx.doi.org/10.7146/aprja.v3i1.116092.
Der volle Inhalt der QuelleGintere, Ieva. „A NEW DIGITAL ART GAME: THE ART OF THE FUTURE“. SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 4 (21.05.2019): 346. http://dx.doi.org/10.17770/sie2019vol4.3674.
Der volle Inhalt der QuelleSusca, Vincenzo. „Open-air museums: digital cultures, aesthetics and everyday life“. Vista, Nr. 7 (15.04.2021): e021003. http://dx.doi.org/10.21814/vista.3165.
Der volle Inhalt der QuelleDissertationen zum Thema "Digital art and aesthetics"
Chan, Ching-yan Janet. „On digital aesthetics scrutinizing aesthetic studies in the digital era /“. Click to view the E-thesis via HKUTO, 2004. http://sunzi.lib.hku.hk/hkuto/record/B30681893.
Der volle Inhalt der QuelleChan, Ching-yan Janet, und 陳靜昕. „On digital aesthetics: scrutinizing aestheticstudies in the digital era“. Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B30681893.
Der volle Inhalt der QuelleHo, King Tong. „The poetics of making a new cross-cultural aesthetics of art making in digital art through the creative integration of Western digital ink jet printmaking technology with Chinese traditional art substrates : this exegesis is submitted to AUT University in partial fulfillment of the degree of Doctor of Philosophy“. Click here to access this resource online, 2007. http://hdl.handle.net/10292/333.
Der volle Inhalt der QuelleValiquet, Patrick Joseph. „'The digital is everywhere' : negotiating the aesthetics of digital mediation in Montreal's electroacoustic and sound art scenes“. Thesis, University of Oxford, 2014. http://ora.ox.ac.uk/objects/uuid:356cdab4-c690-4eb8-9558-3ae80e51d2df.
Der volle Inhalt der QuelleEdnie-Brown, Pia Hope, und pia@rmit edu au. „The aesthetics of emergence“. RMIT University. Architecture and Design, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080804.161628.
Der volle Inhalt der QuelleSniadecki, John Paul. „Digital Jianghu: Independent Documentary in a Beijing Art Village“. Thesis, Harvard University, 2013. http://dissertations.umi.com/gsas.harvard:10971.
Der volle Inhalt der QuelleAnthropology
Kenning, Gail Joy Art College of Fine Arts UNSW. „Pattern as process: an aesthetic exploration of the digital possibilities for conventional, physical lace patterns“. Awarded by:University of New South Wales, 2007. http://handle.unsw.edu.au/1959.4/39898.
Der volle Inhalt der QuelleGazana, Cleber [UNESP]. „Glitch Art: uso do erro digital como procedimento artístico e possibilidade estética“. Universidade Estadual Paulista (UNESP), 2016. http://hdl.handle.net/11449/136255.
Der volle Inhalt der QuelleApproved for entry into archive by Felipe Augusto Arakaki (arakaki@reitoria.unesp.br) on 2016-03-14T22:39:59Z (GMT) No. of bitstreams: 1 gazana_c_me_ia_par.pdf: 1834545 bytes, checksum: 9ab6d42f3a3b8f8870f06e3404ffe295 (MD5)
Made available in DSpace on 2016-03-14T22:39:59Z (GMT). No. of bitstreams: 1 gazana_c_me_ia_par.pdf: 1834545 bytes, checksum: 9ab6d42f3a3b8f8870f06e3404ffe295 (MD5) Previous issue date: 2016-02-17
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Esta pesquisa tem como objetivo constatar a possibilidade e potencialidade estética por meio do uso do erro digital e de usos não projetados dos dispositivos técnicos e softwares na Glitch Art. Por ser um tema quase inédito, foi importante explicar o significado dos termos tilt, bug, failure, fault, error e mistake em relação ao campo técnico e artístico da Glitch Art, à sua prática e a nossa experiência, assim como a definição do termo glitch e de seu uso como designação deste recente gênero artístico. Seguiu-se para a investigação de suas bases fundamentais, classificações, características visuais, procedimentos artísticos, relação com o passado da arte, seus artistas visuais mais expressivos e sua aplicação para além da arte digital. Para tanto, este trabalho apoiou-se, principalmente, nos pensamentos de Moradi, Manon, Temkin e Menkman nos aspectos exclusivos da Glitch Art. Por fim, de modo teórico-prático, resultou a criação da obra Decode, de minha autoria, onde se dialogou e se experienciou as teorias e os procedimentos aqui discutidos.
This research aims to verify the possibility and aesthetic potential through the use of digital error and not designed uses of technical devices and software in Glitch Art. For being an almost unheard subject, it was important to explain the meaning of tilt, bug, failure, fault, error and mistake terms in relation to the technical and artistic field of Glitch Art, its practice and our experience as well the definition of glitch term and its use as designation of this recent artistic genre. We proceed to the investigation of its fundamental basis, classifications, visual characteristics, artistic procedures, relationship with the past of art, its more expressive visual artists and its application beyond the digital art. Therefore, this research grounds on mainly thoughts of Moradi, Manon, Temkin, and Menkman in exclusive aspects of Glitch Art. Finally, with theoretical and practical way has resulted in the creation of my own work Decode, where was connected and experienced the theories and procedures discussed herein.
Fontaine, Chantale. „Channeling Aesthetics in the Digital Realm: Designing Virtual Homes for the Artists of Folkvine.org“. Honors in the Major Thesis, University of Central Florida, 2004. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/708.
Der volle Inhalt der QuelleB.A.
Bachelors
Arts and Sciences
Art
Woodger, Jeff Robert University of Ballarat. „An inquiry into Suiboku and Kano School influences on Rococo and Romantic landscape painting through Claude Lorraine (1600-1682) and Salvator Rosa (1615-1673)“. University of Ballarat, 2006. http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/12791.
Der volle Inhalt der QuelleDoctor of Philosophy
Bücher zum Thema "Digital art and aesthetics"
Postdigital aesthetics: Art, computation and design. Houndmills, Basingstoke, Hampshire: Palgrave Macmillan, 2015.
Den vollen Inhalt der Quelle findenDigital mosaics: The aesthetics of cyberspace. New York: Simon & Schuster, 1997.
Den vollen Inhalt der Quelle findenThe art of mechanical reproduction: Technology and aesthetics from Duchamp to the digital. Chicago: University of Chicago Press, 2015.
Den vollen Inhalt der Quelle findenSpecLab: Digital aesthetics and projects in speculative computing. Chicago: University of Chicago Press, 2009.
Den vollen Inhalt der Quelle findenInstitute of Network Cultures (Amsterdam, Netherlands), Hrsg. Web aesthetics: How digital media affect culture and society. Rotterdam: NAi Publishers, 2010.
Den vollen Inhalt der Quelle findenFuller, Matthew. Media ecologies: Materialist energies in art and technoculture. Cambridge, Mass: MIT Press, 2005.
Den vollen Inhalt der Quelle findenMalina, Roger F. Series ed., Hrsg. Media ecologies: Materialist energies in art and technoculture. Cambridge, Mass: MIT Press, 2005.
Den vollen Inhalt der Quelle findenShu wei mei xue?: Dian nao shi dai de yi shu chuang zuo ji wen hua chao liu pou xi = Digital aesthetics? Taibei Shi: Yi shu jia chu ban she, 2008.
Den vollen Inhalt der Quelle findenMigunov, A. S. Algoritmicheskai︠a︡ ėstetika. Sankt-Peterburg: Aleteĭi︠a︡, 2010.
Den vollen Inhalt der Quelle findenA, Kittler Friedrich, Hrsg. The digital Wunderkammer: 10 chapters on the Iconic Turn. Munich: Wilhelm Fink, 2011.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Digital art and aesthetics"
Fazi, M. Beatrice, und Matthew Fuller. „Computational Aesthetics“. In A Companion to Digital Art, 281–96. Hoboken, NJ: John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118475249.ch11.
Der volle Inhalt der QuelleCubitt, Sean. „Aesthetics of the Digital“. In A Companion to Digital Art, 265–80. Hoboken, NJ: John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118475249.ch10.
Der volle Inhalt der QuelleBense, Max. „Small Abstract Aesthetics“. In A Companion to Digital Art, 247–64. Hoboken, NJ: John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118475249.ch9.
Der volle Inhalt der QuelleSwale, Alistair D. „Anime as Art: Digital Cinema and the Anime Aesthetic“. In Anime Aesthetics, 120–40. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137463357_7.
Der volle Inhalt der QuelleCrowther, Paul. „The Emergence of Digital Art“. In Digital Art, Aesthetic Creation, 36–63. New York : Routledge, 2019. | Series: Routledge advances in art and visual studies: Routledge, 2018. http://dx.doi.org/10.4324/9780429467943-4.
Der volle Inhalt der QuelleCrowther, Paul. „Digital Plasticity and Its Objects“. In Digital Art, Aesthetic Creation, 64–95. New York : Routledge, 2019. | Series: Routledge advances in art and visual studies: Routledge, 2018. http://dx.doi.org/10.4324/9780429467943-5.
Der volle Inhalt der QuelleKnight, Linda. „Digital Aesthetics and Multidimensional Play in Early Childhood“. In Communities of Practice: Art, Play, and Aesthetics in Early Childhood, 133–51. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-70644-3_9.
Der volle Inhalt der QuelleCrowther, Paul. „A Methodological Prologue“. In Digital Art, Aesthetic Creation, 1–5. New York : Routledge, 2019. | Series: Routledge advances in art and visual studies: Routledge, 2018. http://dx.doi.org/10.4324/9780429467943-1.
Der volle Inhalt der QuelleCrowther, Paul. „Introduction“. In Digital Art, Aesthetic Creation, 6–19. New York : Routledge, 2019. | Series: Routledge advances in art and visual studies: Routledge, 2018. http://dx.doi.org/10.4324/9780429467943-2.
Der volle Inhalt der QuelleCrowther, Paul. „Machine-Being“. In Digital Art, Aesthetic Creation, 20–35. New York : Routledge, 2019. | Series: Routledge advances in art and visual studies: Routledge, 2018. http://dx.doi.org/10.4324/9780429467943-3.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Digital art and aesthetics"
Gintere, Ieva. „ART SPACE: AN INNOVATIVE DIGITAL GAME OF MODERN AESTHETICS“. In 13th annual International Conference of Education, Research and Innovation. IATED, 2020. http://dx.doi.org/10.21125/iceri.2020.0388.
Der volle Inhalt der QuelleBowen, Jonathan P., Tula Giannini und Gareth Polmeer. „Coded Communication: Digital Senses and Aesthetics, Merging Art and Life“. In Electronic Visualisation and the Arts (EVA 2017). BCS Learning & Development, 2017. http://dx.doi.org/10.14236/ewic/eva2017.1.
Der volle Inhalt der QuelleGao, Lin. „Enrichment and Development of Film Aesthetics by Digital Long Take“. In International Conference on Education, Language, Art and Intercultural Communication (ICELAIC-14). Paris, France: Atlantis Press, 2014. http://dx.doi.org/10.2991/icelaic-14.2014.162.
Der volle Inhalt der QuelleGintere, Ieva. „Fusing Art Game And Edugame: An Innovative Digital Game Of Modern Aesthetics“. In 11th International Conference on Education and Educational Psychology. European Publisher, 2020. http://dx.doi.org/10.15405/epiceepsy.20111.20.
Der volle Inhalt der QuellePolmeer, Gareth. „Sublating Time: Hegel’s speculative philosophy and digital aesthetics“. In Electronic Visualisation and the Arts. BCS Learning & Development, 2016. http://dx.doi.org/10.14236/ewic/eva2016.49.
Der volle Inhalt der QuelleJinbo Xu, Qifang Gong und Yating Lei. „Research on aesthetic evolution caused by digital art“. In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5374919.
Der volle Inhalt der QuelleKim, Hyunil C., und Hyung-Gi Kim. „Temporal Elements of Aesthetic Experience in Interactive Media Art“. In Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2015. Science & Engineering Research Support soCiety, 2015. http://dx.doi.org/10.14257/astl.2015.113.23.
Der volle Inhalt der QuellePulejkova, Kristina. „The Future Human: Exploring Posthuman Aesthetics through Digital and Immersive Technologies“. In Electronic Visualisation and the Arts (EVA 2017). BCS Learning & Development, 2017. http://dx.doi.org/10.14236/ewic/eva2017.46.
Der volle Inhalt der QuelleKim, Taeyeon. „The Aesthetic Evaluation of Digital Games as an Art Form: Analysis with Heidegger's Art Theory“. In Games and Graphics 2014. Science & Engineering Research Support soCiety, 2014. http://dx.doi.org/10.14257/astl.2014.65.08.
Der volle Inhalt der QuelleCho, Wonjun, Eunkyung Kim und Hohyun Lee. „Is (Infinite Challenge) the Art of Work: Focused on our traditional aesthetic theory Sinmyoung“. In Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2016. Science & Engineering Research Support soCiety, 2016. http://dx.doi.org/10.14257/astl.2016.125.03.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Digital art and aesthetics"
Goetzmann, William, Elena Mamonova und Christophe Spaenjers. The Economics of Aesthetics and Three Centuries of Art Price Records. Cambridge, MA: National Bureau of Economic Research, August 2014. http://dx.doi.org/10.3386/w20440.
Der volle Inhalt der QuelleLapolla, Kendra, Jaclyn Gordyan und Brian Lapolla. Critiquing Design Aesthetics in Collaborative Fashion Creation: Design Conversations with a Fashion Designer, an Architect, and Art Director. Ames: Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-901.
Der volle Inhalt der QuelleDubois, Marie-Claude, und Miljana Horvat. State-of-the-Art of Digital Tools Used by Architects for Solar Design. IEA Solar Heating and Cooling Programme, September 2010. http://dx.doi.org/10.18777/ieashc-task42-2010-0001.
Der volle Inhalt der QuelleCampos Freire, F., und N. Alonso Ramos. Online digital social tools for professional self-promotion. A State of the Art review. Revista Latina de Comunicación Social, März 2015. http://dx.doi.org/10.4185/rlcs-2015-1047en.
Der volle Inhalt der QuelleStephen Goss, Stephen Goss. Youth on the Move: Re-Storying Urban Communities with Public Art and Digital Media. Experiment, November 2016. http://dx.doi.org/10.18258/8558.
Der volle Inhalt der QuelleParsons, Jean L., Jessica L. Ridgway und Lauren Tofflemire. With a Theme, as a Team, for a Client: A Digital Textile Design Commissioned Art Project. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-471.
Der volle Inhalt der QuelleRysjedal, Fredrik. Frozen Moments in Motion. Universitetet i Bergen KMD, Januar 2019. http://dx.doi.org/10.22501/kmd-ar.31524.
Der volle Inhalt der QuelleBaral, Aniruddha, Jeffery Roesler und Junryu Fu. Early-age Properties of High-volume Fly Ash Concrete Mixes for Pavement: Volume 2. Illinois Center for Transportation, September 2021. http://dx.doi.org/10.36501/0197-9191/21-031.
Der volle Inhalt der Quelle