Auswahl der wissenschaftlichen Literatur zum Thema „Design for behaviour change“

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Zeitschriftenartikel zum Thema "Design for behaviour change"

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Aunger, Robert, und Valerie Curtis. „Behaviour Centred Design: towards an applied science of behaviour change“. Health Psychology Review 10, Nr. 4 (18.08.2016): 425–46. http://dx.doi.org/10.1080/17437199.2016.1219673.

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Bhamra, Tracy, Debra Lilley und Tang Tang. „Design for Sustainable Behaviour: Using Products to Change Consumer Behaviour“. Design Journal 14, Nr. 4 (Dezember 2011): 427–45. http://dx.doi.org/10.2752/175630611x13091688930453.

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Cash, Philip J., Charlotte Gram Hartlev und Christine Boysen Durazo. „Behavioural design: A process for integrating behaviour change and design“. Design Studies 48 (Januar 2017): 96–128. http://dx.doi.org/10.1016/j.destud.2016.10.001.

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Atkins, Lou, und Susan Michie. „Designing interventions to change eating behaviours“. Proceedings of the Nutrition Society 74, Nr. 2 (Mai 2015): 164–70. http://dx.doi.org/10.1017/s0029665115000075.

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Understanding and changing eating behaviours are central to the work of Nutrition Society members working in both research and applied settings. The present paper describes a recently published resource to guide the design of interventions to change behaviour, The Behaviour Change Wheel: A Guide to Designing Interventions (BCW Guide). This is a practical guide to intervention design that brings together recently-developed theory-based tools in behavioural science into a coherent step-by-step design process. It is based on the BCW, a synthesis of nineteen frameworks of behaviour change found in the research literature. The BCW has at its core a model of behaviour known as ‘capability’, ‘opportunity’, ‘motivation’ and ‘behaviour’. The model recognises that behaviour is part of an interacting system involving all these components. The BCW identifies different intervention options that can be applied to changing each of the components and policies that can be adopted to deliver those intervention options. The book shows how the BCW links to theory-based frameworks to understand behaviour such as the Theoretical Domains Framework and the recently developed Behaviour Change Technique Taxonomy v1 for specifying intervention content. In essence, it shows how to link what is understood about a given behaviour to types of intervention likely to be effective and then translate this into a locally relevant intervention. In addition, the present paper sets out some principles of intervention design.
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Cradock, Kevin A., Leo R. Quinlan, Francis M. Finucane, Heather L. Gainforth, Kathleen A. Martin Ginis, Elizabeth B. N. Sanders und Gearóid ÓLaighin. „Design of a Planner-Based Intervention to Facilitate Diet Behaviour Change in Type 2 Diabetes“. Sensors 22, Nr. 7 (06.04.2022): 2795. http://dx.doi.org/10.3390/s22072795.

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Diet behaviour is influenced by the interplay of the physical and social environment as well as macro-level and individual factors. In this study, we focus on diet behaviour at an individual level and describe the design of a behaviour change artefact to support diet behaviour change in persons with type 2 diabetes. This artefact was designed using a human-centred design methodology and the Behaviour Change Wheel framework. The designed artefact sought to support diet behaviour change through the addition of healthy foods and the reduction or removal of unhealthy foods over a 12-week period. These targeted behaviours were supported by the enabling behaviours of water consumption and mindfulness practice. The artefact created was a behaviour change planner in calendar format, that incorporated behaviour change techniques and which focused on changing diet behaviour gradually over the 12-week period. The behaviour change planner forms part of a behaviour change intervention which also includes a preparatory workbook exercise and one-to-one action planning sessions and can be customised for each participant.
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Hammady, Ramy, und Sylvester Arnab. „Serious Gaming for Behaviour Change: A Systematic Review“. Information 13, Nr. 3 (08.03.2022): 142. http://dx.doi.org/10.3390/info13030142.

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Over the years, there has been a significant increase in the adoption of game-based interventions for behaviour change associated with many fields such as health, education, and psychology. This is due to the significance of the players’ intrinsic motivation that is naturally generated to play games and the substantial impact they can have on players. Many review papers measure the effectiveness of the use of gaming on changing behaviours; however, these studies neglect the game features involved in the game design process, which have an impact of stimulating behaviour change. Therefore, this paper aimed to identify game design mechanics and features that are reported to commonly influence behaviour change during and/or after the interventions. This paper identified key theories of behaviour change that inform the game design process, providing insights that can be adopted by game designers for informing considerations on the use of game features for moderating behaviour in their own games.
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Orji, Rita, Kiemute Oyibo, Richard K. Lomotey und Fidelia A. Orji. „Socially-driven persuasive health intervention design: Competition, social comparison, and cooperation“. Health Informatics Journal 25, Nr. 4 (25.05.2018): 1451–84. http://dx.doi.org/10.1177/1460458218766570.

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Persuasive technologies are tools for motivating behaviour change using persuasive strategies. socially-driven persuasive technologies employ three common socially-oriented persuasive strategies in many health domains: competition, social comparison, and cooperation. Research has shown the possibilities for socially-driven persuasive interventions to backfire by demotivating behaviour, but we lack knowledge about how the interventions could motivate or demotivate behaviours. To close this gap, we studied 1898 participants, specifically Socially-oriented strategies and their comparative effectiveness in socially-driven persuasive health interventions that motivate healthy behaviour change. The results of a thematic analysis of 278 pages of qualitative data reveal important strengths and weaknesses of the individual socially-oriented strategies that could facilitate or hinder their effectiveness at motivating behaviour change. These include their tendency to simplify behaviours and make them fun, challenge people and make them accountable, give a sense of accomplishment and their tendency to jeopardize user’s privacy and relationships, creates unnecessary tension, and reduce self-confidence and self-esteem, and provoke a health disorder and body shaming, respectively. We contribute to the health informatics community by developing 15 design guidelines for operationalizing the strategies in persuasive health intervention to amplify their strengths and overcome their weaknesses.
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Tunprawat, Chanon, Yanin Rugwongwan und Wichitra Singhirunnusorn. „Product Design Enhancing Environmental Perception and Encouraging Behavioural Change towards Sustainability“. Environment-Behaviour Proceedings Journal 2, Nr. 5 (19.03.2017): 355. http://dx.doi.org/10.21834/e-bpj.v2i5.659.

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This study focuses on reducing environmental impact by design and aim to inform the environmental information through product design to support user behavioural change. The objects are to analyse user attribute factors that affect to perception distinction of environmental information, consider environmental data contents and information designs that Influence to user behaviour and evaluating design principles. This research is an empirical research in the methodology used mixed methods. The results will expand the knowledge and theory of sustainable product design to emphasise on user behaviour change theory and the guidelines for daily life product designKeywords: Product Design, Environmental Perception, Behavioral Change, SustainabilityISSN: 2398-4287© 2017. The Authors. Published for AMER ABRA by e-International Publishing House, Ltd., UK. This is an open access article under the CC BYNC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia.
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Cradock, Kevin A., Leo R. Quinlan, Francis M. Finucane, Heather L. Gainforth, Kathleen A. Martin Ginis, Ana Correia de Barros, Elizabeth B. N. Sanders und Gearóid ÓLaighin. „Identifying Barriers and Facilitators to Diet and Physical Activity Behaviour Change in Type 2 Diabetes Using a Design Probe Methodology“. Journal of Personalized Medicine 11, Nr. 2 (26.01.2021): 72. http://dx.doi.org/10.3390/jpm11020072.

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Treatment of Type 2 Diabetes (T2D) typically involves pharmacological methods and adjunct behavioural modifications, focused on changing diet and physical activity (PA) behaviours. Changing diet and physical activity behaviours is complex and any behavioural intervention in T2D, to be successful, must use an appropriate suite of behaviour change techniques (BCTs). In this study, we sought to understand the perceived barriers and facilitators to diet and PA behaviour change in persons with T2D, with a view to creating artefacts to facilitate the required behaviour changes. The Design Probe was chosen as the most appropriate design research instrument to capture the required data, as it enabled participants to reflect and self-document, over an extended period of time, on their daily lived experiences and, following this reflection, to identify their barriers and facilitators to diet and PA behaviour change. Design Probes were sent to 21 participants and 13 were fully completed. A reflective thematic analysis was carried out on the data, which identified themes of food environment, mental health, work schedule, planning, social support, cravings, economic circumstances and energy associated with diet behaviour. Similar themes were identified for PA as well as themes of physical health, weather, motivation and the physical environment.
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Costello, Nessan, Jim McKenna, Louise Sutton, Kevin Deighton und Ben Jones. „Using Contemporary Behavior Change Science to Design and Implement an Effective Nutritional Intervention Within Professional Rugby League“. International Journal of Sport Nutrition and Exercise Metabolism 28, Nr. 5 (01.09.2018): 553–57. http://dx.doi.org/10.1123/ijsnem.2017-0298.

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Designing and implementing successful dietary intervention is integral to the role of sport nutrition professionals as they attempt to positively change the dietary behavior of athletes. High-performance sport is a time-pressured environment where immediate results can often supersede pursuit of the most effective evidence-based practice. However, efficacious dietary intervention necessitates comprehensive, systematic, and theoretical behavioral design and implementation, if the habitual dietary behaviors of athletes are to be positively changed. Therefore, this case study demonstrates how the Behaviour Change Wheel was used to design and implement an effective nutritional intervention within a professional rugby league. The eight-step intervention targeted athlete consumption of a high-quality dietary intake of 25.1 MJ each day to achieve an overall body mass increase of 5 kg across a 12-week intervention period. The capability, opportunity, motivation, and behavior model and affordability, practicability, effectiveness/cost-effectiveness, acceptability, safety, and equity criteria were used to identify population-specific intervention functions, policy categories, behavior change techniques, and modes of intervention delivery. The resulting intervention was successful, increasing the average daily energy intake of the athlete to 24.5 MJ, which corresponded in a 6.2 kg body mass gain. Despite consuming 0.6 MJ less per day than targeted, secondary outcome measures of diet quality, strength, body composition, and immune function all substantially improved, supporting sufficient energy intake and the overall efficacy of a behavioral approach. Ultimately, the Behaviour Change Wheel provides sport nutrition professionals with an effective and practical stepwise method to design and implement effective nutritional interventions for use within high-performance sport.
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Dissertationen zum Thema "Design for behaviour change"

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Hanratty, Marcus. „Design for Sustainable Behaviour : a conceptual model and intervention selection model for changing behaviour through design“. Thesis, Loughborough University, 2015. https://dspace.lboro.ac.uk/2134/19548.

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This thesis is based in the research area of Design for Sustainable Behaviour (DfSB), a field which seeks to reduce the social and environmental impact of products in the use phase of their life cycle. There has been significant theoretical development in this area in recent years, leading to a proliferation of intervention strategies and design methodologies. However, there has been a recognised lack of a reliable means of selecting which intervention strategy to use in a given situation, and a lack of real world intervention case studies generating measurable medium-to-long term reductions in energy consumption. Addressing these gaps was a central focus of this research. This thesis documents four distinct research phases; an extensive literature review, an in-depth user study of existing energy consuming behaviours and motivations, the development and trialling of design interventions, and the evaluation of the generated theories as a tool for designers. Literature on domestic energy consumption, human behaviour, and approaches to changing behaviour was reviewed to establish the current level of thinking and to identify opportunities for further research. This guided the undertaking of the user study with a number of families in the East Midlands of the UK, which illuminated the relevant motivational goals, and highly routinized nature, displayed in many energy consuming behaviours. Over the course of this phase of the research journey a new conceptual model of behaviour in context was developed, and refined to create the Behavioural Intervention Selection Axis (BISA). These theoretical developments were then applied to the generation of DfSB intervention concepts, one of which was selected and developed to a functional prototype stage. These prototypes were trialled in situ in family homes for an extended period, and achieved a significant change in behaviour and related energy consumption. Further evaluation of the BISA as a tool to guide designers was performed through a series of workshops with design students, which ascertained its usefulness in this respect. Both the intervention development and trialling and the design workshops showed the conceptual model and BISA to be successful in providing designers with a reliable and useful means of selecting appropriate intervention strategies to change behaviour. In addition the intervention trial provided a wealth of qualitative insight into the way in which DfSB can effect behaviour, and the range of new motivational goals it can engender.
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Hamraz, Bahram. „Engineering change modelling using a function-behaviour-structure scheme“. Thesis, University of Cambridge, 2013. https://www.repository.cam.ac.uk/handle/1810/245074.

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Engineering changes are unavoidable and occur throughout the lifecycle of products. Due to the high interconnectivity of engineering products, a single change to one component usually has knock-on effects on other components causing further changes. This change propagation significantly affects the success of a product in the market by increasing development cost and time-to-market. As such engineering change management is essential to companies, but it is a complex task for managers and researchers alike. To address this challenge, the thesis at hand investigates the state-of-the-art of research in engineering change management and develops a method to support engineering change propagation analysis, termed FBS Linkage. This method integrates functional reasoning with change prediction. A product is modelled as a network of its functional, behavioural, and structural attributes. Change propagation is then described as spread between the elements along the links of this network. The FBS Linkage concept is designed based on a comprehensive set of requirements derived from both the literature and industry practices as well as a comparative assessment of existing change methods and functional reasoning schemes. A step-by-step technique of building and using an FBS Linkage model is demonstrated. The method’s potential benefits are discussed. Finally, the application of the method to two industrial case studies involving a diesel engine and a scanning electron microscope is presented. The method evaluation indicates that the benefits of the method outweigh its application effort and pinpoints areas for further refinement.
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Lockton, Daniel. „Design with intent : a design pattern toolkit for environmental and social behaviour change“. Thesis, Brunel University, 2013. http://bura.brunel.ac.uk/handle/2438/7546.

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This thesis describes a systematic research enquiry into influencing more sustainable behaviour through design, which has produced communicable new knowledge in the form of a design pattern toolkit, called Design with Intent, developed and evaluated through an action research process. The toolkit aims to help designers create products, services and environments which in_uence the way people use them, primarily for environmental and social bene_t; it brings together techniques for understanding and changing human behaviour from a range of psychological and technical disciplines, illustrated with examples, with the aim of enabling designers to explore and apply relevant strategies to problems. `Design for behaviour change' has grown signi_cantly as a _eld in the past few years, to a large extent due to recognition of the contributions that user behaviour makes to the environmental and social impact of technology_and designed systems in general. People's behaviour is inevitably in_uenced by the design of the systems which they use, and it is not a great leap to consider that design could be used intentionally to in_uence behaviour where some benet would result. This thesis starts by identifying the need for a guide for designers working on behaviour change. It extracts insights from reviews of perspectives on in_uencing behaviour from di_erent disciplines, inside and outside of `design', which could be usefully applied in a design context. Through an action research process of iterative development and workshops with design practitioners and students, these insights are incorporated into a toolkit for designers, which is applied mainly to environmental and social behaviour change briefs. Versions of the toolkit are made publicly available, and feedback from early users in different contexts is analysed and implications for continuing development discussed.
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Oduor, M. (Michael). „Persuasive software design patterns and user perceptions of behaviour change support systems“. Doctoral thesis, Oulun yliopisto, 2018. http://urn.fi/urn:isbn:9789526218854.

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Abstract Modern life has increasingly become intertwined with technology, and recent years have witnessed a growth in technologies that support people in, for instance, leading healthier and more sustainable lifestyles. At the centre of this growth has been persuasive systems design, which has been shown to have a positive effect on individuals’ behaviour and their use of systems. This dissertation consists of five studies, encompassing a literature review, two quantitative studies with a total of 227 respondents, and two constructive studies that address the central research question of the dissertation: How can integrating judgment and decision-making processes and persuasive software design patterns enhance the development of behaviour change support systems? The primary theoretical framework for the research is the Persuasive Systems Design model. This is a model that outlines the key requirements for developing persuasive systems, consisting of the theoretical underpinnings, persuasion context analysis, and four feature categories. In recent years, improving the design of persuasive systems to better achieve their intended objectives has been an important topic. This dissertation, in addition to examining the role of persuasive software features in influencing behaviour, also integrates behavioural economics and software design patterns into the design of persuasive systems. Additionally, the interplay between the categories and other constructs such as perceived competence is investigated through statistical analyses. Overall, results reveal that persuasive system features have an impact on the efficacy of behaviour change support systems. Additionally, integrating behavioural economics concepts that explain the reasons why individuals deviate from expected behaviour and software design patterns can help improve the development of persuasive systems and further enhance their efficacy
Tiivistelmä Teknologia on yhä tiukemmin osa nykyelämää. Viime vuosina on tapahtunut kasvua ja kehitystä teknologioissa, jotka tukevat ihmisiä esimerkiksi elämään terveellisemmin ja ympäristöä säästäen. Tämän kasvun keskiössä on ollut vakuuttavien järjestelmien suunnittelu, jonka on osoitettu vaikuttavan positiivisesti sekä ihmisten käyttäytymiseen että järjestelmien käyttöön. Tämä väitöskirja käsittää viisi tutkimusta, sisältäen kirjallisuuskatsauksen, kaksi kvantitatiivista tutkimusta yhteensä 227 vastaajalla, ja kaksi konstruktiivista tutkimusta, jotka yhdessä vastaavat väitöskirjan päätutkimuskysymykseen: Kuinka arviointi- ja päätöksentekoprosessit sekä vakuuttavien järjestelmien suunnittelumallit yhdistämällä voidaan edistää käyttäytymisen muutosta tukevien järjestelmien kehitystä? Ensisijainen teoreettinen viitekehys tutkimukselle on vakuuttavien järjestelmien suunnittelumalli (Persuasive Systems Design model). Kyseinen malli määrittää keskeiset vaatimukset vakuuttavien järjestelmien kehittämiselle. Tärkeänä aiheena on ollut vakuuttavien järjestelmien suunnittelemisen edistäminen, jotta niillä voitaisiin paremmin saavuttaa aiotut päämäärät. Vakuuttavien järjestelmien ohjelmisto-ominaisuuksien vaikutuksesta käyttäytymiseen tutkimisen lisäksi väitöskirja yhdistää myös behavioristisen taloustieteen ja ohjelmistosuunnittelumallit vakuuttavien järjestelmien suunnitteluun. Lisäksi kategorioiden ja muiden käsitteiden, kuten koetun pätevyyden, vuorovaikutusta on tutkittu tilastollisen analyysin keinoin. Kaiken kaikkiaan tulokset paljastavat vakuuttavien järjestelmien ominaisuuksilla olevan vaikutusta käyttäytymisen muutosta tukevien järjestelmien vaikuttavuuteen. Lisäksi integroimalla behavioristisen taloustieteen konsepteja, jotka selittävät syitä, joiden vuoksi yksilöt käyttäytyvät odotetusta poikkeavasti, ohjelmistosuunnittelumalleihin, voidaan auttaa edistämään vakuuttavien järjestelmien kehittämistä ja parantaa niiden vaikuttavuutta
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Mylonopoulou, V. (Vasiliki). „MAD:designing social comparison features in health behaviour change technological interventions“. Doctoral thesis, Oulun yliopisto, 2019. http://urn.fi/urn:isbn:9789526222851.

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Abstract Health behaviour change is challenging and is addressed by the international community. Many people try to effect change for a healthier lifestyle, but they find it difficult to sustain their new habits. Today, technological applications support people who want to change their behaviour, oftentimes by utilising social influence: The influence of others on one’s behaviour. Social influence consists of different aspects, the particularities of which are often neglected in design. This thesis focusses on the design of the social comparison aspect of social influence. Social comparison psychology supports the view that when facing a lack of objective measurements, people tend to compare themselves to others who are similar to them for self-evaluation, self-enhancement, self-prediction, and coping. In psychology, social comparison theory has shown great potential in the aforementioned areas as well as challenges regarding its application. In the design of technology, social comparison theory has been utilised but lacks extensive exploration. In this thesis, four perspectives are considered to better understand social comparison in design: Existing designs, designers’ perspective, healthcare professionals’ perspective, and user research for social comparison. The four perspectives are explored using qualitative methodologies and through design science research. The knowledge took the form of a Multiple-perspective Approach Design (MAD) for social comparison features in technology that supports health behaviour change. MAD aims to support designers when working with social comparison in health behaviour change, by presenting social comparison potentials and challenges informed by the different perspectives. MAD builds upon the knowledge transferred from the field of psychology regarding social comparison and on the research conducted to understand the four perspectives of social comparison
Tiivistelmä Terveyskäyttäytymisen muutos on haastavaa ja sitä käsittelee kansainvälinen yhteisö. Monet ihmiset yrittävät tehdä muutoksia kohti terveellisempiä elämäntapoja, mutta heidän on vaikea ylläpitää uusia tapojaan. Tänä päivänä teknologiset sovellukset tukevat ihmisiä, jotka haluavat muuttaa käyttäytymistään, usein hyödyntämällä sosiaalista vaikutusta: toisten vaikutusta omaan käyttäytymiseen. Sosiaalinen vaikutus koostuu erilaisista näkökulmista, joiden erityispiirteitä on usein laiminlyöty suunnittelussa. Tässä opinnäytetyössä keskitytään sosiaalisen vertailun näkökulman suunnitteluun sosiaalisessa vaikutuksessa. Sosiaalisen vertailun psykologia tukee näkemystä siitä, että objektiivisten mittausten puuttuessa, ihmiset pyrkivät vertaamaan itseään muihin, jotka ovat samankaltaisia, itsearvioinnin, itsensä vahvistamisen, itsearvioinnin ja selviytymisen kannalta. Psykologiassa sosiaalisen vertailun teoria on osoittanut potentiaalinsa edellä mainituilla aloilla, mutta sen soveltamiseen liittyy haasteita. Sosiaalisen vertailun teoriaa on hyödynnetty teknologian suunnittelussa, mutta laaja-alaisempi tutkimus aiheesta on puutteellista. Tässä opinnäytetyössä tarkastellaan neljää näkökulmaa ymmärtämään paremmin sosiaalista vertailua suunnittelussa: Olemassa olevat mallit, suunnittelijoiden näkökulma, terveydenhuollon ammattilaisten näkökulma ja käyttäjätutkimus sosiaaliseen vertailuun. Näitä neljää näkökulmaa tutkitaan käyttämällä laadullisia tutkimusmenetelmiä ja suunnittelutieteellistä tutkimusta. Kerätyn tiedon perusteella muodostettiin monia toimijoita tarkasteleva lähestymistapa suunnitteluun (MAD), joka koskee sosiaalisen vertailun ominaisuuksia teknologiassa, joka tukee terveyskäyttäytymisen muutosta. MAD pyrkii tukemaan suunnittelijoita, jotka työskentelevät sosiaalisen vertailun parissa terveyskäyttäytymisen muutoksessa, esittämällä sosiaalisen vertailun mahdollisuuksia ja haasteita, joita on kerätty eri näkökulmista. MAD perustuu psykologian alalta kerättyyn tietämykseen sosiaalista vertailusta ja toteutettuun tutkimukseen, joka on tehty sosiaalisen vertailun neljän näkökulman ymmärtämiseksi
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De, Villiers Stephanie. „The observing self as a catalyst for behaviour change and wellbeing: Effective personal informatics system design to promote behaviour change in the changing health paradigm“. Master's thesis, University of Cape Town, 2017. http://hdl.handle.net/11427/27443.

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The current study is a user-centred enquiry into how wellness-related personal informatics (PI) systems can be more effectively designed to better promote lasting behaviour change and sustained wellbeing in the context of the changing health paradigm. Until recently, the Western biomedical model with its disease focus has been effective in delivering health care; however, this paradigm does not efficiently support a system in crises - the contemporary health care system which is confronted with complex challenges of modern lifestyle diseases and behavioural disorders. Enabled by the technological revolution, a Systems Medicine model - a preventative, personalised, predictive and participatory (P4) approach - is emerging and PI systems play a significant role in realising this pre-clinical, patient-centric, behaviour-focussed shift in health care. This viewpoint paper argues that design strategies applied in PI systems to promote behaviour change play a vital role in supporting health outcomes, specifically, persuasive and mindful user experience (UX) strategies. By applying a phenomenographic research methodology, a user-centred approach is taken to understand qualitatively different ways in which PI systems (and their inherent design strategies) are experienced by users, to inform more intuitive design of PI systems that balance behaviour change strategies to support more lasting shifts and sustainable states of wellbeing. Drawing together ideas from systems medicine, complexity theory, persuasive and mindful design approaches in conjunction with phenomenography, this study aims to understand experiential nuances to offer implications for the future design of health care through PI systems. The theory built through the research process is applied in a prototype design, which is presented as an example of a PI system design that balances persuasive and mindful strategies and aims to promote lasting behaviour change and enduring states of wellbeing more effectively.
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Rath, Shilpi Reema. „Adapting effective research information to design interventions : Intended to facilitate sustainable behaviour in complex socio-economic-environmental contexts“. Thesis, Linköpings universitet, Maskinkonstruktion, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166886.

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Using design methods, techniques and tools for developing interventions to tackle complex issues have been on the rise. One such area is designing for sustainable behaviour, where the role of the designer is crucial. Addressing the limited availability of information regarding design research for effectively inciting behaviour change, this thesis aims towards developing a comprehensive guidance framework for designers. This framework is intended to be used in the research phase and meant to act as a base for scouting relevant information that will contribute to the development of a relatively sensible intervention. The framework views behavioural determinants via 3 lenses – context, culture and intent. This paper primarily takes a theoretical approach with mostly qualitative insight obtained from the literature review and case-study meta-synthesis, eventually resulting in a framework and a supporting toolkit.
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Sharma, Nirwan. „Facilitating individual learning, collaborative learning and behaviour change in citizen science through interface design“. Thesis, University of Aberdeen, 2018. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=238539.

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Citizen science is a collaboration between members of the public and scientific experts. Within the environmental realm – where citizen science is particularly well expressed – this collaboration often concerns members of the public involved in scientific data gathering and processing at a large-scale to generate data that can subsequently be used by the scientists to improve scientific knowledge, understanding and theories. As these collaborations are increasingly being mediated via digital technologies, the overall aim of this thesis was to explore the potential of user interface design for citizen science, within the context of environmental sciences while using an established citizen science platform, BeeWatch. Particular attention was paid to the potential of such interface development to foster a move from situations of 'expert-novice' to progressive forms of collaborations and participation in citizen science. The overall conclusion from this thesis is that interactive technologies can lead to the development of expertise for biological recording – and thus, narrowing the gap between expert and novice – as well as progressing the level of participation within and fostering behaviour changes for conservation action.
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Chiang, Teresa. „Investigating the influence of in-home display design on energy-consumption behaviour“. Thesis, University of Bath, 2015. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.655723.

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Research on interventions aimed to promote energy savings has shown support for direct feedback using in-home displays (IHDs) to reduce energy consumption. These displays are electronic devices that provide real-time energy information and are emerging as an effective tool to communicate with people about their energy consumption. How feedback is presented to people and how they understand the meaning of such feedback largely depends on the design of the display, yet there are relatively few studies that investigate the way in which the display can best be designed to present energy information and motivate energy-saving behaviour. Further, even though there is a wide range of variations in the visual presentation of feedback, there is a lack of focus on the process of optimising the IHD design. This thesis aims to address the need for designing IHDs at the display component level, by examining three types of display design (numerical displays, analogue displays using speedometer dials, and ambient displays using emotional faces) in both laboratory-based computer-simulated experiments and field-based experiments: participants’ abilities to detect changes in energy information shown on the computer-simulated displays were measured by means of accuracy rate and response time, and their subjective preferences for display types were assessed against experimental data; live energy data were displayed using the three design types in a student residence at the University of Bath to see how they would influence energy-use behaviour. Results from the laboratory experiments demonstrated that both accuracy rate and response time for seeing changes in the information displayed were strongly associated with the type of display design. Participants preferred numerical display and were better at detecting changes in information with this display than with the other two. Conversely, the student residence experiments showed that when participants’ attention was divided in a household setting, there was no difference in energy consumption among experimental groups who received information from any of the three display types. However, these experimental groups used significantly less energy compared with control groups, who had no displays installed. It was concluded that 1) the mere presence of a display device could influence people’s behaviour, regardless of the type of display design, people’s preferences or the level of user engagement with the display, although there was a strong indication that the ambient design worked better than the other two designs at an arbitrary statistical significance level of 0.95, and 2) subjective preferences and computer-simulated studies are poor guides to the actual performance of IHDs in real-world settings. This work helps establish how IHDs can be designed and the influence that they may have on people’s energy-consumption behaviour. It also contributes to the literature of exploring people’s perceptibility of energy information. The method used is replicable and can be applied in similar studies on energy display design. Lastly, the improved understanding gained through this work will facilitate the development of effective smart meter display technology that may help people adopt conscious energy behaviour in the long term.
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Mattson, Gustav. „Applying the Behaviour Change Wheel to design and evaluate a food waste reducing prototype for workplace kitchens“. Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279424.

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Food waste is an arguably increasing problem in society, with consumers being responsible for as much as half of all combined food waste. The problem needs to be tackled from all angles, but there is no all encompassing solution for all situations. One context consumers find themselves in is the kitchen at their place of work, where the shared nature of the refrigerator creates situations and problems not found in the home environment. It is for these shared kitchens that this study is focused on providing a physical solution based on The Behavioural Change Wheel (BCW), book providing methods and tools for designing with the goal of behavioural change. The intention of this study was to develop, test and later evaluate a prototype on its behavioural change capacity and potential, using the tools presented in the BCW. The developed prototype took form as an RFID activated labelling system, providing users with the current date and their name on a label to be adhered on the articles they place in the shared refrigerator. After the testing period, an online questionnaire was sent out and was answered by fourteen out of seventeen participants. The two week testing period and subsequent questionnaire provided no conclusive answers regarding detected behavioural change capacity, but the potential is considered high based on participants qualitative comments and attitudes, and their quantitative usage. No measurements of change in food waste is conducted, but the target behavioural changes would provide a positive development resulting in less food waste in the workplace kitchen, if not only a more orderly refrigerator.
Matavfall är ett påtagligt ökande problem i samhället, där konsumenter ansvarar för så mycket som hälften av allt kombinerat matavfall. Problemet bör hanteras från alla möjliga håll, men det finns ingen allmän lösning för alla situationer. Ett sammanhang som konsumenterna befinner sig i är köket på deras arbetsplats, där kylskåpets gemensamma natur skapar situationer och problem som inte återfinns i hemmiljön. Det är för dessa delade kök som denna studie riktar sig på att tillhandahålla en fysisk lösning baserad på The Behavioural Change Wheel (BCW). Den innehåller metoder och verktyg för att designa med beteendeförändring som mål. Syftet med denna studie var att utveckla, testa och senare utvärdera en prototyp angående dess beteendeförändringsförmåga och potential, med hjälp av de verktyg som presenteras i BCW. Den färdigställda prototypen tog form som ett RFID-aktiverat etikettsystem, som gav användarna det aktuella datumet och deras namn på en etikett som ska sättas på artiklarna som de placerar i det delade kylskåpet. Efter testperioden skickades ett frågeformulär ut och fjorton av sjutton deltagare svarade. En testperiod på två veckor och efterföljande frågeformulär gav inga avgörande svar angående påvisad beteendeförändringsförmåga, men potentialen anses vara hög baserad på deltagarnas kvalitativa kommentarer och attityder, och deras kvantitativa användning. Inga mätningar kring mängd matavfall utfördes, men målbeteendeförändringarna skulle ge en positiv utveckling som resulterar i mindre matavfall i arbetsplatsens kök, om inte bara ett mer ordnat kylskåp.
Smart storage solutions in the fridge of the future to reduce food waste
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Bücher zum Thema "Design for behaviour change"

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Niedderer, Kristina, Stephen Clune und Geke Ludden, Hrsg. Design for Behaviour Change. 1 Edition. | New York : Routledge, 2018. | Series: Design for social responsibility ; 11: Routledge, 2017. http://dx.doi.org/10.4324/9781315576602.

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Freemantle, Nick. Evaluating change in professional behaviour: Issues in design and analysis. York: Centre for health Economics, University of York, 1999.

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3

Jones, Gareth R. Organizational theory, design, and change. 7. Aufl. Upper Saddle River, NJ: Pearson/Prentice Hall, 2013.

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4

Jones, Gareth R. Organizational theory, design, and change. 6. Aufl. Upper Saddle River, N.J: Pearson/Prentice Hall, 2010.

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5

1948-, Starkey Ken, Hrsg. Organization transitions and innovation-design. London: Pinter Publishers, 1988.

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6

Bedeian, Arthur G. Organizations: Theory and design. Chicago: Dryden Press, 1991.

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Matthew, Nock, und Hersen Michel, Hrsg. Single case experimental designs: Strategies for studying behavior for change. 3. Aufl. Boston: PEARSON/A and B, 2009.

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8

Jeremy, Myerson, Hrsg. New workspace, new culture: Office design as a catalyst for change. Aldershop, Hampshire, England: Gower, 1998.

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9

1942-, Felten David F., Hrsg. Performance by design: Sociotechnical systems in North America. Englewood Cliffs, N.J: Prentice Hall, 1993.

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Organization theory: Research and design. New York: Macmillan, 1993.

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Buchteile zum Thema "Design for behaviour change"

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Niedderer, Kristina, Stephen Clune und Geke Ludden. „Design for behaviour change“. In Design for Behaviour Change, 161–65. 1 Edition. | New York : Routledge, 2018. | Series: Design for social responsibility ; 11: Routledge, 2017. http://dx.doi.org/10.4324/9781315576602-14.

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Kuijer, Lenneke. „Practices-oriented design“. In Design for Behaviour Change, 116–27. 1 Edition. | New York : Routledge, 2018. | Series: Design for social responsibility ; 11: Routledge, 2017. http://dx.doi.org/10.4324/9781315576602-10.

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Ludden, Geke. „Design for healthy behaviour“. In Design for Behaviour Change, 93–103. 1 Edition. | New York : Routledge, 2018. | Series: Design for social responsibility ; 11: Routledge, 2017. http://dx.doi.org/10.4324/9781315576602-8.

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Lockton, Dan. „Design, behaviour change and the Design with Intent toolkit“. In Design for Behaviour Change, 58–73. 1 Edition. | New York : Routledge, 2018. | Series: Design for social responsibility ; 11: Routledge, 2017. http://dx.doi.org/10.4324/9781315576602-6.

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Corbett, J. Martin. „Organisational design and change“. In Critical Cases in Organisational Behaviour, 178–206. London: Macmillan Education UK, 1994. http://dx.doi.org/10.1007/978-1-349-23295-6_7.

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Niedderer, Kristina, Stephen Clune und Geke Ludden. „Introduction“. In Design for Behaviour Change, 3–8. 1 Edition. | New York : Routledge, 2018. | Series: Design for social responsibility ; 11: Routledge, 2017. http://dx.doi.org/10.4324/9781315576602-1.

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Clune, Stephen. „Futuring and ontological designing“. In Design for Behaviour Change, 128–37. 1 Edition. | New York : Routledge, 2018. | Series: Design for social responsibility ; 11: Routledge, 2017. http://dx.doi.org/10.4324/9781315576602-11.

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Tromp, Nynke, und Paul Hekkert. „The hidden influence of design“. In Design for Behaviour Change, 138–49. 1 Edition. | New York : Routledge, 2018. | Series: Design for social responsibility ; 11: Routledge, 2017. http://dx.doi.org/10.4324/9781315576602-12.

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Niedderer, Kristina, Stephen Clune und Geke Ludden. „Summary of design for behavioural change approaches“. In Design for Behaviour Change, 150–57. 1 Edition. | New York : Routledge, 2018. | Series: Design for social responsibility ; 11: Routledge, 2017. http://dx.doi.org/10.4324/9781315576602-13.

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Clune, Stephen, und Dan Lockton. „Design for behavioural change and sustainability“. In Design for Behaviour Change, 166–83. 1 Edition. | New York : Routledge, 2018. | Series: Design for social responsibility ; 11: Routledge, 2017. http://dx.doi.org/10.4324/9781315576602-15.

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Konferenzberichte zum Thema "Design for behaviour change"

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Little, Linda, Beth Bell, Greta Defeyter, Janet C. Read, Dan Fitton und Matthew Horton. „Behaviour change interventions“. In IDC '13: Interaction Design and Children 2013. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2485760.2485894.

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Gardiner, Edward. „Editorial: Design for Behaviour Change“. In Design Research Society Conference 2018. Design Research Society, 2018. http://dx.doi.org/10.21606/drs.2018.016.

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Wabeke, Elise, Stella Boess, Froukje Sleeswijk-Visser und Sacha Silvester. „When behaviour change is about hot air: home systems should change behaviour to fit practices“. In Design Research Society Conference 2020. Design Research Society, 2020. http://dx.doi.org/10.21606/drs.2020.401.

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John, Kieran, Daphne Flynn und Mark Armstrong. „Co-designing Behaviour Change in Healthcare“. In Design Research Society Conference 2018. Design Research Society, 2018. http://dx.doi.org/10.21606/drs.2018.317.

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Thomson, Callie, Jane Nash und Anthony Maeder. „Persuasive Design for Behaviour Change Apps“. In the Annual Conference of the South African Institute of Computer Scientists and Information Technologists. New York, New York, USA: ACM Press, 2016. http://dx.doi.org/10.1145/2987491.2987535.

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O’Rafferty, Simon, Adam DeEyto und Huw Lewis. „Open Practices: lessons from co-design of public services for behaviour change“. In Design Research Society Conference 2016. Design Research Society, 2016. http://dx.doi.org/10.21606/drs.2016.472.

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Wojdecka, Anna, Ashley Hall und Gaby Judah. „TRANSDISCIPLINARY BEHAVIOUR CHANGE: A BURST MODE APPROACH TO HEALTHCARE DESIGN EDUCATION“. In 23rd International Conference on Engineering and Product Design Education. The Design Society, 2021. http://dx.doi.org/10.35199/epde.2021.62.

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van Essen, Anita, Sander Hermsen und Reint Jan Renes. „Developing a theory-driven method to design for behaviour change: two case studies“. In Design Research Society Conference 2016. Design Research Society, 2016. http://dx.doi.org/10.21606/drs.2016.71.

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Colusso, Lucas, Tien Do und Gary Hsieh. „Behavior Change Design Sprints“. In DIS '18: Designing Interactive Systems Conference 2018. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3196709.3196739.

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Ludden, Geke D. S., und Laura H. J. de Ruijter. „Supporting healthy behaviour: A stages of change perspective on changing snacking habits of children“. In Design Research Society Conference 2016. Design Research Society, 2016. http://dx.doi.org/10.21606/drs.2016.303.

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Berichte der Organisationen zum Thema "Design for behaviour change"

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timmons, shane, und pete lunn. Public understanding of climate change and support for mitigation. ESRI, Januar 2022. http://dx.doi.org/10.26504/rs135.

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In this study, a large, representative sample of the Irish population undertook a multiple-choice quiz about climate change. The 10-minute quiz was designed to engage participants and to measure their understanding, not of facts and figures, but of the scientific relationships behind climate change – of what causes what, and how. The study was conducted in mid-October 2021. As well as revealing how well the population understands climate change, the central focus of the study was the relationship between understanding and willingness to act. To investigate this, the study contained an experiment that tested whether exposing people to the answers to the quiz questions altered their attitudes to climate policy and individual behaviour. Half the sample was randomly assigned to see the answers to the quiz questions, while the other half was not.We then measured support for climate mitigation policy (in particular, a carbon tax) and judgements of individual behaviour. In this way, we conducted an experimental test of whether engaging with accurate scientific information about climate change has an impact on willingness to tackle it.
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Weller, Joshua, Gulbanu Kaptan, Rajinder Bhandal und Darren Battachery. Kitchen Life 2. Food Standards Agency, Februar 2022. http://dx.doi.org/10.46756/sci.fsa.wom249.

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The aim of the Kitchen Life 2 project is to identify the key behaviours relating to food safety that occur in domestic and business kitchens, as well as the factors that may reduce the likelihood to enact recommended food safety and hygiene behaviours. The outcomes will inform risk assessment and development of hypotheses for behavioural interventions. The goal of this literature review was to ensure that the research design and fieldwork techniques identify existing key behaviours, actors, triggers and barriers in domestic and business kitchens to develop successful behavioural interventions and risk assessment models. Additionally, we have included the impacts of Covid-19 pandemic and national lockdowns on food safety practices in domestic and business kitchens. This addition is important because FSA policy response to the pandemic should address the needs of both consumers and food businesses due to reduced ability to deliver inspection and enforcement activities, business diversification (for example, shifting to online delivery and takeaway), increasing food insecurity, and change in food consumption behaviours (for example, cooking from scratch) (FSA, 2020).
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Holland, John. Corporate Social Responsibility, Problems, Behaviour, and Change in Financial Firms. University of Glasgow, Januar 2022. http://dx.doi.org/10.36399/gla.pubs.263117.

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Buck, Emmy De, Hans Van Remoortel, Axel Vande Veegaete und Taryn Young. Promoting handwashing and sanitation behaviour change in low-and middle-income countries. International Initiative for Impact Evaluation, August 2017. http://dx.doi.org/10.23846/sr81014.

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Remoortel, Hans Van, Axel Vande Veegaete, Taryn Young und Emmy de Buck. Promoting handwashing and sanitation behaviour change in low- and middle-income countries. International Initiative for Impact Evaluation, August 2017. http://dx.doi.org/10.23846/srs010.

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Heijnen, Marieke, und Katie Greenland. Level of behaviour change achievable by handwashing with soap interventions: a rapid review. Evidence on Demand, Mai 2015. http://dx.doi.org/10.12774/eod_hd.april2015.heijnenmetal.

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Zeinstra, Gertrude, Sandra van der Haar und Geertje van Bergen. Drivers, barriers and interventions for food waste behaviour change: a food system approach. Wageningen: Wageningen Food & Biobased Research, 2020. http://dx.doi.org/10.18174/511479.

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I. McCoy, Sandra, R. Abigail Kangwende und Nancy S. Padian. Behaviour change intervention to prevent HIV among women living in low- and middle-income countries. International Initiative for Impact Evaluation (3ie), Mai 2012. http://dx.doi.org/10.23846/sr1008.

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Aassve, Arnstein, und Gereltuya Altankhuyag. Changing pattern of fertility behaviour in a time of social and economic change: evidence from Mongolia. Rostock: Max Planck Institute for Demographic Research, August 2001. http://dx.doi.org/10.4054/mpidr-wp-2001-023.

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Curtis Smith. SAPHIRE Change Design and Testing Procedure. Office of Scientific and Technical Information (OSTI), Februar 2010. http://dx.doi.org/10.2172/984537.

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