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Zeitschriftenartikel zum Thema "Darth (Fictional character)"

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Zaporozhtseva, Lyudmyla. „Darth Vader in Ukraine: On the boundary between reality and mythology“. Semiotica 2018, Nr. 221 (26.03.2018): 261–77. http://dx.doi.org/10.1515/sem-2016-0147.

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AbstractIn the autumn of 2015, Star Wars once again rattled the world with a new episode, The Force Awakens. The first movie of the series was released in 1977, and ever since the 1980s emerging new episodes have turned this epopoeia into a recognizable mass cultural text that is well-known all over the world nowadays and which has been transformed into a wide range of forms such as series, comic strips, video games, toys, stickers and other forms of mass culture. However, what happens when a mass cultural text gets fused into a new context of political discourse? What kinds of unpredictable clashes of meanings might be evoked on the threshold of mass culture and ideology, dominative hierarchy and democratic masquerade, or even communist and capitalist semiosphere? What mythological meanings appear when a fictional hero acquires a real body and becomes a politician? The present paper puts forward a semiotic analysis of the eccentric performance of Darth Vader the politician in the contemporary Ukrainian political life. The case employs the concepts of text and transmedial world, as well as notions of remediation and resemiotization, in order to make sense of how political masquerade appears in the semiosphere of the Ukrainian spectator. In addition, the paper introduces the examples of semiotic interaction between the contemporary fictional character Darth Vader, his namesake politician, and the collective memory of both: the traditional culture and the Soviet ideological past.
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Banjaransari, Tunggul. „Ketahanan Diri Pencipta Film Goyang Kubur di antara Film yang Lengah terhadap Goyangan Modal“. ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 8, Nr. 3 (27.01.2023): 368–84. http://dx.doi.org/10.33633/andharupa.v8i3.5705.

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AbstrakGoyang kubur merupakan penggalan dari judul film pendek Goyang Kubur Mandi Darah yang disutradarai oleh Azzam Fi Rullah (2018). Film ini muncul diantara pemandangan umum film-film di Indonesia yang makin mendekati kesempurnaan dalam aspek nilai produksinya. Sebuah anomali, Azam menggunakan pendekatan B-rated, diantara film-film yang mengejar kualitas tertentu. Pada kasus perjalanan karir Edwin, ia berbelok pada arena film komersial, optimalisasi produk telah mengabaikan gagasan pada karya-karya berikutnya. Padahal beberapa film pendek-nya, memiliki gagasan yang mampu menghasilkan diskursus baru. Film pendek seringkali lekat dengan cerminan semangat kolektivitas dan komunal, bergeser pada kelompok pembuat film yang mendapatkan dana bantuan dari pemerintah. Peta pembuatan film pendek berubah, hanya sebatas menjadi ajang latihan kemampuan mengoptimalkan nilai produksi bagi pembuat film untuk membuat film yang ‘serius’ (film panjang). Untuk mengurai permasalahan ini, penulis menggunakan eksistensialisme dan intepretasi sebagai pisau bedahnya. Konsentrasi analisisnya terletak pada karakter utama dalam film-film karya Edwin, beberapa sampel film yang dihasilkan dari program Danais Yogyakarta, dan film Goyang Kubur Mandi Darah. Karakter utama menjadi pintu masuk bagi penulis, untuk mengurai upaya pembuat film dalam mengemukakan pendapatnya tentang peristiwa yang terjadi pada dunia cerita dan dunia nyata. Kata Kunci: Anomali Film, Pergeseran Budaya Penciptaan Film, Nilai Produksi Film AbstractGoyang kubur (dancing on grave) is a fragment of I Dance on Your Grave, a short film directed by Azzam Fi Rullah (2018). The film stands out among the others that nearly perfected its production value. In between films that pursue particular qualities, as an anomaly, Azzam makes use of the B-rated approach to his film. In the course of Edwin’s career, he turned to the arena of commercial film, in which the product optimization has taken his ideas for granted. His works of short films generated new perspectives and discourse. Short films are often attached to the spirit of collectivity and communality, which shifted to a group of filmmakers who gained funding from the government. The map of short filmmaking changes to a sort of practicing field to optimize the production value for filmmakers aiming the ‘serious’ films (feature film). To unravel this problem, the writers utilized the existentialist approach to interpret such a phenomenon. The analysis focused on the main characters in Edwin’s works, a few samples from the film funded by Danais Yogyakarta, and I Dance on Your Grave. The main characters function as the entry to examine the filmmakers’ effort to put their ideas on real and fictional events. Keywords: Film Anomaly, The Impact of Filmmaking Production Culture, Film Production Value
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Caldwell, Nick. „Spoilers and Cheaters“. M/C Journal 2, Nr. 8 (01.12.1999). http://dx.doi.org/10.5204/mcj.1804.

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Rosebud is the sleigh. Consumers of popular culture texts -- films, popular fiction, games -- have an enormous emotional investment in the narrative details of the texts they consume. Particularly, readers invest strongly in the accumulation of plot and development of narrative that produces the end of a text. In other words, that which gives the text closure. Darth Vader is really Luke's father. One only needs to look to the popular culture-oriented newsgroups (see for example rec.arts.movies.misc, aus.films, rec.arts.sf.written) on Usenet to see the extent of this investment. In the terminology of the participants of these discussions, plot details of the texts under discussion are "spoilers" -- revealing them will "spoil" the text. Participants contrive elaborate mechanisms to avoid spoilers. Large amounts of blank space in the body of a message is required, to act as a kind of radiation shield against the unwary accidentally coming across the potent data. Social sanctions against revealing spoilers are severe -- even the inadvertent mention of plot data by an inexperienced poster will attract tremendous opprobrium. There is something of a hierarchy of spoilers, and the biggest, most potent ones are always the ones that revolve around the conclusion of the text. And it's not just the new texts that require spoiler "warnings" and "protection" -- there's always someone who hasn't seen The Crying Game. She is actually he. What I want to address here is this emotional investment in the end, by analysing it as a set of distinct cultural practices that organises and defines a range of relationships and identities with the act of consuming highly narratively driven popular cultural texts. First, to come to greater theoretical grips with what a spoiler is, in a structural sense, I'll use a bit of early Barthes, from "Introduction to the Structural Analysis of Narratives". The spoiler is a unit of plot data of the type that Barthes refers to as a "cardinal function". A cardinal function is a narrative node point that, in conjunction with other such points, maps out the basic network of the narrative (93). However, what makes the spoiler a particularly potent cardinal function of narrative is that has a certain diachronic effectivity -- its proximity to the moment (or defining sequence) of narrative closure ensures that it has explanatory power over the entire text. Thus, a regulatory practice effected when discussing the text in a group context (in which one assumes differing levels of knowledge about the text at hand) is to carefully quarantine the spoiler, in case it does in fact "spoil" the enjoyment of the text for the uninitiated. Soylent Green is people. I want to introduce here another mode of textual consumption that will mirror the spoiler. This particular mode is applicable to interactive multimedia texts, i.e. games, which structurally incorporate both linear and non-linear narrative mechanisms. I am talking, of course, of the cheat mode. Cheat modes enable the player to intervene in the gameplay "reading" process much more directly than is allowed by conventional modes. They are activated by a special code (the knowledge of which is a highly valued piece of cultural capital, that circulates through game player cultural networks) that releases the player's on-screen character from the typical game restrictions. For instance, in a "shooter" style game, the player may have access to all the weapons in the game, unlimited ammunition and health. This divorces the gameplay from the linear structure imposed by the game's designers, and allows the player to wander freely, and indeed to reach the end of the level of the game with little effort. In some games, the cheat mode is implemented in such a way as to allow the player to reach the end instantaneously, or to drop dead at once. Instant closure. We never find out who killed Ari. Although cheat codes, as mentioned above, have a strong cultural value (indeed, whole Websites and game magazines are devoted to listings of cheats for various games), the player who cheats, like the reader who skips to the last page or the viewer who reads the spoilers before seeing the film, is constructed by other readers as being at the bottom of a hierarchy of textual competence. Those at the top acquire their mastery of the text through firm resolve and hard work. Spoilers can therefore be seen as a form of subversion of this arrangement, by allowing anyone with access to them to play the game just as effectively as those hardened textual masters. This hierarchy has a moral/ethical dimension as well. Cheaters and spoiler lovers are seen by the "legitimate" players and readers as being weaker, lacking in resolve, and will probably go blind from their activities. Neo is the One. But isn't this quite appropriate? Aren't players who cheat and readers who appraise the spoilers destroying all the fun of the game/narrative? Perhaps. But on the other hand, film and book narratives that rely on certain information being withheld from the audience to produce suspense effects, and that focus all their textual energies on this payoff, aren't often texts that invite a revisit. And, I would argue, it's those texts that reward re-reading, even when all the overt plot cues are revealed, that are the ones that produce the most readerly pleasure. Being Earnest really is important after all. In any case, no reading of a text is produced in a vacuum. We always apply the resources of previous readings of other texts to interpret the one at hand, especially when reading, viewing, or playing extensively in a particular genre. The ending of a particular book may be quite obvious from the familiar narrative patterns it employs. Every seasoned player of scrolling-shoot-em-ups knows that the boss alien on the last level has some kind of fatal flaw that can be exploited to achieve victory. It was a dream all along. Cheating/spoiling as a textual practice seems to me to be an intensely analytical one, through the way it divorces considerations of authorial intention utterly from the reading practice. The player/readers make their own way through the text, and in doing so, learn about how the text produces its effects. It offers pleasures that are quite different from those produced through the slow accretion of knowledge that typifies the standard reading experience. These pleasures involve circumventing the structures that order a linear reading of texts. In a game, the player who cheats becomes much more aware of, and can manipulate the highly constrained parameters of the game environment. A reader of a book that has had its contents spoiled in advance has a much greater degree of awareness of the techniques that orchestrate emotional responses. The end may indeed lose its impact, but a greater appreciation of the textual resources that produced it may be obtained. The butler did it. Of course, up until now, I've played it safe by only revealing spoliers from older films and novels. Perhaps the final test for my readers will be if they can look at the spolier for one much more recent film: The kid's psychologist was a ghost the whole time... References Barthes, Roland. "Introduction to the Structural Analysis of Narratives." Image, Music, Text. Trans Stephen Heath. New York: Noonday, 1977. 79-124. Carrol, Noel. "Film, Emotion, and Genre." Passionate Views: Film Cognition and Emotion. Eds. Carl Plantinga and Greg H. Smith. Baltimore: Johns Hopkins UP, 1999. 21-47. Citation reference for this article MLA style: Nick Caldwell. "Spoilers and Cheaters: Narrative Closure and the Cultural Dimensions of Alternate Reading Practices." M/C: A Journal of Media and Culture 2.8 (1999). [your date of access] <http://www.uq.edu.au/mc/9912/spoilers.php>. Chicago style: Nick Caldwell, "Spoilers and Cheaters: Narrative Closure and the Cultural Dimensions of Alternate Reading Practices," M/C: A Journal of Media and Culture 2, no. 8 (1999), <http://www.uq.edu.au/mc/9912/spoilers.php> ([your date of access]). APA style: Nick Caldwell. (1999) Spoilers and cheaters: narrative closure and the cultural dimensions of alternate reading practices. M/C: A Journal of Media and Culture 2(8). <http://www.uq.edu.au/mc/9912/spoilers.php> ([your date of access]).
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Dissertationen zum Thema "Darth (Fictional character)"

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Carpenter, Sarah Gerina. „Narratives of a Fall: Star Wars Fan Fiction Writers Interpret Anakin Skywalker's Story“. Thesis, University of Oregon, 2011. http://hdl.handle.net/1794/11989.

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viii, 94 p.
My thesis examines Star Wars fan fiction about Anakin Skywalker posted on the popular blogging platform LiveJournal. I investigate the folkloric qualities of such posts and analyze the ways in which fans through narrative generate systems of meaning, engage in performative expressions of gender identity, resistance, and festival, and create transformative works within the present cultural milieu. My method has been to follow the posts of several Star Wars fans on LiveJournal who are active in posting fan fiction and who frequently respond to one another's posts, thereby creating a network of community interaction. I find that fans construct systems of meaning through complex interactions with a network of cultural sources, that each posting involves multiple layers of performance, and that these works frequently act as parody, critique, and commentary on not just the official materials but on the cultural climate that produced and has been influenced by them.
Committee in charge: Dr. Dianne Dugaw, Chair; Dr. Lisa Gilman, Member; Dr. Debra Merskin, Member
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Bücher zum Thema "Darth (Fictional character)"

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Mashaka, Croal Aida, Michnovetz Matt, Frigeri Juan illustrator und Scalf Chris illustrator, Hrsg. Star Wars: Darth Maul: Son of Dathomir. Milwaukie, OR: Dark Horse Books, 2014.

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Angleberger, Tom. Darth Paper strikes back: An Origami Yoda book. Prince Frederick, MD: Recorded Books, 2011.

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Ostrander, John. Star Wars, the clone wars: The Wind Raiders of Taloraan. Milwaukie, OR: Dark Horse Books, 2009.

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Landers, Ace. The Empire strikes out. New York: Scholastic, 2013.

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Grange, Emma. LEGO Star Wars: Return of the Jedi. London: Dorling Kindersley, 2014.

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Grange, Emma. LEGO Star Wars: Return of the Jedi. New York, New York: DK Publishing, 2014.

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Rex, Adam. Are you scared, Darth Vader? Glendale, California: Disney Lucasfilm Press, 2018.

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Davids, Paul. Glove of Darth Vader. London: Bantam bks., 1993.

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Davids, Paul. The glove of Darth Vader. Milwaukee, Wis: Gareth Stevens Pub., 1997.

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Brown, Jeffrey. Darth Vader and son. San Francisco: Chronicle Books, 2012.

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Buchteile zum Thema "Darth (Fictional character)"

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Shackleford, Karen E., und Cynthia Vinney. „It Matters“. In Finding Truth in Fiction, 35–61. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190643607.003.0002.

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Lovers of fiction share enthusiasm for their favorite stories and characters. Many remember iconic moments, such as Darth Vader revealing that he is Luke Skywalker’s father or Rose and Jack sailing carefree on the bow of the Titanic. These shared experiences create common ground and social connection. This chapter explores the psychology of why the stories that become shared cultural touchstones are so meaningful and how people’s favorite stories can help fulfill their psychosocial needs. It discusses what motivates people to immerse themselves in stories and what the outcomes of engaging with different stories can be. Finally, the chapter investigates the lessons people can learn from their favorite story worlds.
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