Auswahl der wissenschaftlichen Literatur zum Thema „Construction kits“

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Zeitschriftenartikel zum Thema "Construction kits"

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Resnick, Mitchel. „Behavior construction kits“. Communications of the ACM 36, Nr. 7 (Juli 1993): 64–71. http://dx.doi.org/10.1145/159544.159593.

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Fischer, Gerhard, und Andreas C. Lemke. „Construction Kits and Design Environments“. ACM SIGCHI Bulletin 20, Nr. 1 (Juli 1988): 81. http://dx.doi.org/10.1145/49103.1046496.

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HAVELKA, Martin, und Pavlína ČÁSTKOVÁ. „USING THE LEGO CONSTRUCTION KITS IN PRESCHOOL EDUCATION“. Trends in Education 8, Nr. 1 (01.07.2015): 102–12. http://dx.doi.org/10.5507/tvv.2015.004.

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Permyakov, V. B., R. F. Salikhov, G. N. Musagitova und N. Yu Levin. „Designing optimal structure of road construction machines kits“. Journal of Physics: Conference Series 1260 (August 2019): 082004. http://dx.doi.org/10.1088/1742-6596/1260/8/082004.

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SERAFÍN, Čestmír. „ELECTRICAL CONSTRUCTION KITS AND THEIR INFLUENCE ON TEACHING“. Journal of Technology and Information 4, Nr. 1 (01.04.2012): 46–49. http://dx.doi.org/10.5507/jtie.2012.008.

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MINARČÍK, Josef, und Martin HAVELKA. „THE CONSTRUCTION KITS II IN GENERAL TECHNICAL EDUCATION“. Journal of Technology and Information 4, Nr. 3 (01.12.2012): 95–98. http://dx.doi.org/10.5507/jtie.2012.060.

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Moon, Byung-Chul, Dong-Soo Kim und Hee-Wan Kim. „The Audit Method for Efficient Hospital Information System Construction“. Journal of the Korea society of IT services 11, Nr. 2 (30.06.2012): 197–211. http://dx.doi.org/10.9716/kits.2012.11.2.197.

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Dittert, Nadine, Eva-Sophie Katterfeldt und Heidi Schelhowe. „Die EduWear-Umgebung – Wearables konstruierend be-greifen“. i-com 11, Nr. 2 (August 2012): 37–43. http://dx.doi.org/10.1524/icom.2012.0024.

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ZusammenfassungDieser Artikel stellt das EduWear Kit vor – ein so genanntes Construction Kit mit Smart Textiles, bestehend aus Hardware, Programmierumgebung, Workshopkonzept, Webplattform und Anleitungen, mit denen eigene “Wearables” konstruiert werden können. Durch die Eigenschaften von Smart Textiles spricht das Kit auch weniger technik-affine Menschen an. Wir erläutern das Konzept der Construction Kits, stellen die Komponenten des EduWear Kits vor und geben Beispiele, wie das Kit zum be-greifen von Programmierbarkeit und Wearable Computing Konzepten vielfältig eingesetzt werden kann.
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D’Amico, Antonella, und Domenico Guastella. „The Robotic Construction Kit as a Tool for Cognitive Stimulation in Children and Adolescents: The RE4BES Protocol“. Robotics 8, Nr. 1 (30.01.2019): 8. http://dx.doi.org/10.3390/robotics8010008.

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Through numerous experiences, the robotics has been demonstrated to have good potential in the field of strengthening social skills in children with Special Educational Needs and in particular with autism spectrum disorder. There are still not many experimental studies on the cognitive enhancement and social skills of children with special needs conducted with robotics construction kits that, requiring both the construction of the robot body and the programming of its “mind“, bring into play a multiplicity of cognitive and social skills. For the aforementioned reasons our team from the University of Palermo and from the Center MetaIntelligenze ONLUS developed the treatment protocol RE4BES, which is a collection of guidelines for realizing robotics personalized activities for children with special needs. In this paper, two studies will be described concerning the first application of activities drawn from the RE4BES protocol. The first study concerns the use of the robotic construction kits for the stimulation of visuo-spatial abilities; in the second study the robot construction kits have been used to stimulate the attentional abilities in a child with severe difficulties on focused attention tasks.
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Kwon, Hyeog-In, Yun-Bin Na und Jong-Suk Park. „Platform Based of The Major Attribute Research for The Service Ecosystem Construction“. Journal of the Korea society of IT services 12, Nr. 4 (31.12.2013): 461–72. http://dx.doi.org/10.9716/kits.2013.12.4.461.

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Dissertationen zum Thema "Construction kits"

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Meintjes, Roger [Verfasser], Heidi [Akademischer Betreuer] [Gutachter] Schelhowe und Bakhtiar [Gutachter] Mikhak. „Co-Construction Kits : the Transformative Potential of Interpersonal Connection for After-School Centres / Roger Meintjes ; Gutachter: Heidi Schelhowe, Bakhtiar Mikhak ; Betreuer: Heidi Schelhowe“. Bremen : Staats- und Universitätsbibliothek Bremen, 2017. http://d-nb.info/1141277735/34.

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Yang, Alice 1978. „GameWeaver : a construction kit for kids to create video games for handheld devices“. Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/86856.

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Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2001.
Leaf [90] incorrectly numbered "2".
Includes bibliographical references (leaves 89-[90]).
by Alice (Yu) Yang.
M.Eng.
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Foo, Edwin W. 1979. „BotKit : the robot construction kit“. Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/80531.

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Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1999.
Vita.
Includes bibliographical references (p. 74-76).
by Edwin W. Foo.
M.Eng.
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Travers, Michael D. (Michael David). „Agar--an animal construction kit“. Thesis, Massachusetts Institute of Technology, 1988. http://hdl.handle.net/1721.1/78088.

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Aljundi, Liam. „Moving Mathematics : Exploring constructivist tools to enhance mathematics learning“. Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-42981.

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The challenges faced by mathematics education reflect the more immense difficulties of the schooling system as a whole. This thesis investigates such challenges in the light of an ethical learning foundation and aims for a transformation through the use of technologies as learning tools.  Interaction design methods are used to craft constructivist learning kits that aim to move mathematics students from passive receivers of knowledge to active learners. The proposed tools modify new technologies by adapting them to teachers’ and learners’ needs to be best suited for mathematics classroom adoption. Additionally, social, political, and economic issues that may hinder the adoption of constructivist learning are presented and critically discussed.  Finally, this thesis paves the way for future designers who aim to design mathematics educational kits by providing a design framework based on the learning theory and the design process presented in this thesis.
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Silver, Jay (Jay Saul). „Lens x block : World as construction kit“. Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/95590.

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Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2014.
Cataloged from PDF version of thesis. Vita.
Purpose and meaning of the physical world can be re-assigned and re-made by individuals as they go rather than being pre-fixed by people who came before them. But this mindset is more rare than it should be if we want an empowered population full of creative powerful beings. So can we make special tools that by design help people to put into practice the mindset and actionable behavior that: The World is a Construction Kit? We can, and in fact people have already done so with some existing tools which I will present. Then, I will present several new digital construction kits with a focus on two, Drawdio and Makey Makey, that are designed to focus attention on the world as the construction kit. Rather than combining kit-parts that come in a box, participants take pieces of the world they live in and re-purpose and re-combine these everyday objects from their life. I formalize this type of construction kit, explaining how it takes the constructive aspect of a traditional wooden block, and the world-transforming multiplicative aspect of the traditional looking glass lens, to make a block-and-lens-in-one, which I call a Constructive Lens. I consider traditional construction kits like LEGO, or kits that aren't necessarily thought of as "construction kits" per se, like Painting Kits: Brush/Paint/Canvas, and show how to transform these traditional construction kits, which offer their own pre-fixed components, to the realm where the world, that is the everyday objects in one's life, is instead acting as the components of the kit. The ultimate goal of the thesis is to show how we can we make tools and activities, "Constructive Lenses," that, by design, catalyze: re-seeing (lens) the everyday world as something we can re-make (block) The thesis approaches this goal through a rich narrative with thick description of design studies and case studies, intended to experientially model the process of motivating, making, and deploying Constructive Lenses to hundreds of thousands of people.
by Jay Silver.
Ph. D.
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Sadi, Sajid H. (Sajid Hassan). „subTextile : a construction kit for computationally enabled textiles“. Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/37402.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.
Includes bibliographical references (p. 87-89).
As technology moves forward, electronics have enmeshed with every aspect of daily life. Some pioneers have also embraced electronics as a means of expression and exploration, creating the fields of wearable computing and electronic textiles. While wearable computing and electronic textiles seem superficially connected as fields of investigation, in fact they are currently widely separated. However, as the field of electronic textiles grows and matures, it has become apparent that better tools and techniques are necessary in order for artists and designers interested in using electronic textiles as a means of expression and function to be able to use the full capabilities of the available technology. It remains generally outside the reach of the average designer or artist to create e-textile experiences, thus preventing them from appropriating the technology, and in turn allowing the general public to accept and exploit the technology. There is clearly a need to facilitate this cross-pollination between the technical and design domains both in order to foster greater creativity and depth in the field of electronic textiles, and in order to bring greater social acceptability to wearable computing.
(cont.) This thesis introduces behavioral textiles, the intersection of wearable computing and electronic textiles that brings the interactive capability of wearable electronics to electronic textiles. As a means of harnessing this capability, the thesis also presents subTextile, a powerful and novel visual programming language and development. Design guidelines for hardware that can be used with the development environment to create complete behavioral textile systems are also presented. Using a rich, goal-oriented interface, subTextile makes it possible for novices to explore electronic textiles without concern for technical details. This thesis presents the design considerations and motivations that drove the creation of subTextile. Also presented are the result of a preliminary evaluation of the language, done with a sample chosen to represent users with varying capabilities in both the technical and design domains.
by Sajid H. Sadi.
S.M.
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Archibald, Paul. „Construction of, and performance on, the early drum kit“. Thesis, University of Edinburgh, 2018. http://hdl.handle.net/1842/29632.

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For over one hundred years the drum kit has been a driving force in shaping popular music, yet in popular culture the kit is not taken as seriously as other instruments, with drummer jokes abound. This hierarchy is reflected across academia and music literature, where the drum kit is least discussed amongst other instruments commonly found in popular music. Looking within the context of early jazz—one of the first styles of music the drum kit helped shape—historians and publishers were keen to ensure leading horn players told their story, while the drummers, who rarely secured similar levels of fame or recognition, had comparatively little chance to record their story. Detailed histories of the instrument are therefore scarce, incomplete, or riddled with inaccuracies and misunderstandings. This thesis presents a clear and detailed history of the instrument, from its beginnings to its early form in the mid 1930s. I then examine how the early drum kit was represented at the time through recordings, one of the most important methods of documenting how this instrument was used. Finally, I investigate how drummers performing on early drum kits today approach their playing, and how they deal with the problems identified in this thesis. In doing so I used optical character recognition (OCR) on digital archives, newspapers, interviews, magazines, catalogues and photographs from the early twentieth century, much of which has only become available in the past few years. Using these primary sources, I have constructed a reliable history and have unearthed new sources that shed light on the history and development of the instrument. Furthermore, through my own experiences and interviews of current early drum kit players, I have shown how this instrument in its early form is played, and how it differs from the instrument we know today.
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Bhargava, Rahul 1978. „Designing a computational construction kit for the blind and visually impaired“. Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/61124.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.
Includes bibliographical references (p. 67-68).
This thesis documents the adaptation and extension of an existing computational construction kit, and its use by a community of learners previously unaddressed - blind and visually impaired children. This community has an intimate relationship with the digital and assistive technologies that they rely on for carrying out their everyday tasks, but have no tools for designing and creating their own devices. Using a computational construction kit, created around the latest Programmable Brick (the Cricket), children can write programs to interact with the world around them using sensors, speech synthesis, and numerous other actuators. The Cricket system was extended with a number of specific modules, and redesigned to better suit touch and sound-based interaction patterns. This thesis documents an initial technology implementation and presents case studies of activities carried out with a small group of visually impaired teenagers. These case studies serve to highlight specific domains of knowledge that were discovered to be especially relevant for this community. Much of this work impacts approaches, technologies, and activities for sighted users of the Programmable Brick.
by Rahul Bhargava.
S.M.
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Bruckman, Amy Susan. „MOOSE crossing : construction, community and learning in a networked virtual world for kids“. Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/33821.

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Bücher zum Thema "Construction kits"

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Aldous, Trevor. A guide to using construction kits in schools. Trowbridge: Wiltshire County Council, 1990.

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Cory, Bill. Building Martin-style acoustic guitar kits: A complete construction manual. Colorado Springs, CO: Niche Pub. Co., 2008.

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Wiley, Jack. Boatbuilding from fiberglass hulls and kits. Lodi, Calif: Solipaz Pub. Co., 1985.

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The electric vehicle conversion handbook: How to convert cars, trucks, motorcycles, and bicycles : includes EV components, kits, and project vehicles. New York: HPBooks, 2011.

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Engineering the CMOS library: Enhancing digital design kits for competitive silicon. Hoboken, N.J: John Wiley & Sons, 2012.

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Thorburn, Neil. Super kites III. 2. Aufl. San Jose, Calif. (4738 Elmhurst Dr., San Jose 95129): N. Thorburn, 1991.

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Eden, Maxwell. The Magnificent book of kites: Explorations in design, construction, enjoyment & flight. Cologne: Könemann Verlagsgesellschaft, 1999.

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M, MacMurray Jessica, Hrsg. The magnificent book of kites: Explorations in design, construction, enjoyment & flight. New York: Sterling Pub. Co., 2000.

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Dixon, Norma. Kites. Toronto: Kids Can Press, 1995.

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Dixon, Norma. Kites: Twelve easy-to-make high fliers. New York: Morrow Junior Books, 1996.

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Buchteile zum Thema "Construction kits"

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Sloman, Aaron. „Construction Kits for Biological Evolution“. In The Incomputable, 237–92. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-43669-2_14.

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Bruns, Wilhelm F. „Complex Construction Kits for Coupled Real and Virtual Engineering Workspaces“. In Cooperative Buildings. Integrating Information, Organizations, and Architecture, 55–68. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/10705432_6.

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Quade, Michael, David Jentsch und Egon Mueller. „Outline of a Methodic Realization of Construction Kits for Changeable Production Systems“. In Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 192–99. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-662-44733-8_24.

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Abend, Pablo. „Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture“. In Perspektiven der Game Studies, 55–72. Wiesbaden: Springer Fachmedien Wiesbaden, 2020. http://dx.doi.org/10.1007/978-3-658-28619-4_4.

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Freeman, Christopher M. „Kites and Basic Constructions“. In Hands-On Geometry, 9–18. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003235477-2.

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Troen, Bruce R. „The Gene Construction Kit“. In Sequence Data Analysis Guidebook, 257–72. Totowa, NJ: Humana Press, 1997. http://dx.doi.org/10.1385/0-89603-358-9:257.

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Dunkelman, Orr, und Ariel Weizman. „Efficient Construction of the Kite Generator Revisited“. In Lecture Notes in Computer Science, 6–19. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-94147-9_2.

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Frey, Hannes, und Stefan Rührup. „Paving the Way Towards Reactive Planar Spanner Construction in Wireless Networks“. In Kommunikation in Verteilten Systemen (KiVS), 17–28. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-540-92666-5_2.

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Brinkmeier, Michael, Mathias Fischer, Sascha Grau und Guenter Schaefer. „Towards the Design of Unexploitable Construction Mechanisms for Multiple-Tree Based P2P Streaming Systems“. In Kommunikation in Verteilten Systemen (KiVS), 193–204. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-540-92666-5_16.

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Adamietz, Raphael, Tobias Iseringhausen und Alexander Verl. „Process Module Construction Kit for Modular Micro Assembly Systems“. In Lecture Notes in Computer Science, 126–32. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-662-45586-9_16.

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Konferenzberichte zum Thema "Construction kits"

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Resnick, Mitchel, und Brian Silverman. „Some reflections on designing construction kits for kids“. In Proceeding of the 2005 conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1109540.1109556.

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Jung, Bernhard, Martin Hoffhenke und Ipke Wachsmuth. „Virtual Assembly With Construction Kits“. In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc97/dfm-4363.

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Abstract The CODY1 Virtual Constructor is a knowledge-based system that enables the interactive assembly of 3D visualized mechanical parts to complex and novel aggregates in a virtual environment. Two interaction modalities are provided: The user may (1) either directly manipulate the virtual scene by grasping, moving, and assembling parts using the mouse or similar input devices; or, (2) the user can instruct the system using simple commands in natural language. The basis for these interaction facilities is provided by a knowledge based approach, COAR (“Concepts for Objects, Assemblies, and Roles”%), that is especially tailored towards the representation of ongoing assembly tasks. In COAR, a structured model of a target aggregate can be specified. The system will then — while an aggregate is assembled in the virtual scene — recognize constructed subassemblies of the target aggregate. Furthermore, if multifunctional parts are used, as is likely when considering standardized construction kits, the system also recognizes the specific functional roles assumed by single parts in different subassemblies. We foresee potential manufacturing applications of virtual assembly (a) in the rapid design of novel assemblies and (b) in planning and simulation of assembly processes.
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Gopsill, James. „EXAMINING THE SOLUTION BIAS OF CONSTRUCTION KITS“. In 15th International Design Conference. Faculty of Mechanical Engineering and Naval Architecture, University of Zagreb, Croatia; The Design Society, Glasgow, UK, 2018. http://dx.doi.org/10.21278/idc.2018.0192.

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Bock, T. „Robot Oriented Design of Variable Building Kits“. In 7th International Symposium on Automation and Robotics in Construction. International Association for Automation and Robotics in Construction (IAARC), 1990. http://dx.doi.org/10.22260/isarc1990/0030.

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Aish, Robert, James L. Frankel, John H. Frazer und Anthony T. Patera. „Computational construction kits for geometric modeling and design (Panel Abstract)“. In the 2001 symposium. New York, New York, USA: ACM Press, 2001. http://dx.doi.org/10.1145/364338.364379.

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Hubalovska, Marie, und Stepan Major. „THE RESEARCH OF USING CONSTRUCTION KITS IN PRIMARY SCHOOL LEARNING“. In 13th annual International Conference of Education, Research and Innovation. IATED, 2020. http://dx.doi.org/10.21125/iceri.2020.0705.

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Philetus Weller, Michael, Ellen Yi Luen Do und Mark D. Gross. „An Optocoupled Poseable Ball and Socket Joint for Computationally Enhanced Construction Kits“. In 2nd International ICST Conference on Robot Communication and Coordination. IEEE, 2009. http://dx.doi.org/10.4108/icst.robocomm2009.5824.

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Yi Su und Xiaoge Tan. „Concepts of SMART Kits: developing a simple, multiple-scale, and rational sustainable assessment toolbox“. In 3rd International Conference on Contemporary Problems in Architecture and Construction. IET, 2011. http://dx.doi.org/10.1049/cp.2011.1165.

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Filho, Jose Ahirton Batista Lopes, Will Ribamar Mendes Almeida und Sergio Gomes Martins. „Development of a multitasking mobile robot for the construction of educational robotics kits“. In 2011 International Conference on Electronic Devices, Systems and Applications (ICEDSA). IEEE, 2011. http://dx.doi.org/10.1109/icedsa.2011.5959090.

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Hubalovska, Marie. „THE CONSTRUCTION KITS AS A TOOL FOR DEVELOPMENT OF PUPILS' TECHNICAL LITERACY AND TECHNICAL CREATIVITY – CASE STUDY“. In 10th annual International Conference of Education, Research and Innovation. IATED, 2017. http://dx.doi.org/10.21125/iceri.2017.1272.

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