Dissertationen zum Thema „Computers and civilization“
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Chan, Hoi-kei Gladys. "Metaphors in the information age : how do computers create a new world view? /." Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk:8888/cgi-bin/hkuto%5Ftoc%5Fpdf?B23473009.
Der volle Inhalt der QuelleChan, Hoi-kei Gladys, and 陳凱琪. "Metaphors in the information age: how do computers create a new world view?" Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31952926.
Der volle Inhalt der QuelleArguello, Salvador Carleton University Dissertation Journalism and Communication. "The Impact of the Internet in Costa Rican journalism and society." Ottawa, 1996.
Den vollen Inhalt der Quelle findenJones, Daniel Clayton. "Learning about computers." CSUSB ScholarWorks, 1999. https://scholarworks.lib.csusb.edu/etd-project/1721.
Der volle Inhalt der QuelleBurrows, Andrea. "Computers in organizations: a survey of PC Week articles between 1984 and 1988." Thesis, Virginia Tech, 1988. http://hdl.handle.net/10919/43744.
Der volle Inhalt der QuelleBromberg, Heather (Heather Dawn) Carleton University Dissertation Sociology and Anthropology. "Exploring virtual worlds; computer-mediated communication and perceptions of community, identity and reality." Ottawa, 1996.
Den vollen Inhalt der Quelle findenIacono, Carol Sue. "New technologies and transformations of work in postindustrial society: Toward a framework for meta-analysis." Diss., The University of Arizona, 1992. http://hdl.handle.net/10150/185974.
Der volle Inhalt der QuelleYipu, Zen, University of Western Sydney, of Arts Education and Social Sciences College, and Centre for Cultural Research. "Selling props, playing stars:virtualising the self in the Japanese mediascape." THESIS_CAESS_CR_Yip_Z.xml, 2005. http://handle.uws.edu.au:8081/1959.7/589.
Der volle Inhalt der QuelleTaşkın, Özlem Özcan A. Can. "Information and communication technologies for public use and interactive-multimedia city kiosks/." [s.l.]: [s.n.], 2004. http://library.iyte.edu.tr/tezler/master/endustriurunleritasarimi/T000487.rar.
Der volle Inhalt der QuelleGoecks, Jeremy. "Understanding the social navigation user experience." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29750.
Der volle Inhalt der QuelleBendick, Eric Louis. "Fiber optic vines on the third wall cultivating natural media in the digital age /." Thesis, Montana State University, 2009. http://etd.lib.montana.edu/etd/2009/bendick/BendickE0509.pdf.
Der volle Inhalt der QuelleWhitford, Linda M. L. "Only connect : film, architecture, and autobiography in the post-mechanist era." Thesis, University of Sydney, 2002. https://hdl.handle.net/2123/27822.
Der volle Inhalt der QuelleManduca, Alexandre. "A máquina no biológico: a construção biopolítica do próximo humano." Pontifícia Universidade Católica de São Paulo, 2017. https://tede2.pucsp.br/handle/handle/20695.
Der volle Inhalt der QuelleYipu, Zen. "Selling props, playing stars:virtualising the self in the Japanese mediascape." Thesis, View Thesis, 2005. http://handle.uws.edu.au:8081/1959.7/589.
Der volle Inhalt der QuelleGalvão, Giovani Fernandes. "O blog como instrumentação para professor de ciências das séries iniciais." Universidade Tecnológica Federal do Paraná, 2012. http://repositorio.utfpr.edu.br/jspui/handle/1/1239.
Der volle Inhalt der QuelleMilton-Smith, Melissa. "A conversation on globalisation and digital art." University of Western Australia. Communication Studies Discipline Group, 2008. http://theses.library.uwa.edu.au/adt-WU2009.0057.
Der volle Inhalt der QuelleMarin, Davi Junqueira. "A Galáxia de Zuckerberg e a formação do narrador eletrônico." Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21629.
Der volle Inhalt der QuelleConradie, Liesl. "Community@cyberspace.com : an ethnography of community and commerce on the Internet." Thesis, Stellenbosch : Stellenbosch University, 2000. http://hdl.handle.net/10019.1/51655.
Der volle Inhalt der QuelleRomani, Roberto 1971. "Jogos com propósito e construção de conhecimento em design." [s.n.], 2013. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275599.
Der volle Inhalt der QuelleYipu, Zen. "Selling props, playing stars virtualising the self in the Japanese mediascape /." View Thesis, 2005. http://library.uws.edu.au/adt-NUWS/public/adt-NUWS20060210.104650/index.html.
Der volle Inhalt der QuelleFilho, Mariano Vicente da Silva. "Religião virtualizada: a oferta de bens simbólicos no percurso da religiosidade na internet." Universidade Católica de Pernambuco, 2011. http://www.unicap.br/tede//tde_busca/arquivo.php?codArquivo=1093.
Der volle Inhalt der QuelleFlores, Lucas Soboleswki. "Internet e cultura local: estudo de caso no portal São Marcos na web, de São Marcos/RS." reponame:Repositório Institucional da UCS, 2018. https://repositorio.ucs.br/11338/4170.
Der volle Inhalt der QuelleHuelsen, Patricia Giannoccaro von. "Cartografias da moral e da ética para os dilemas do ciberespaço." Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21177.
Der volle Inhalt der QuelleSilva, Filho Mariano Vicente da. "Religião virtualizada: a oferta de bens simbólicos no percurso da religiosidade na internet." Universidade Católica de Pernambuco, 2011. http://tede2.unicap.br:8080/handle/tede/375.
Der volle Inhalt der QuelleProbert, Jeffrey Allan. "Impact of Computer Gameplay on Student Learning Utilizing "Civilization IV| Colonization" with High School Students in a United States History Class." Thesis, North Carolina State University, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3586265.
Der volle Inhalt der QuelleEricsson, Emil, and Martin Adolfsson. "Låt det förflutna tillhöra det förflutna : En studie om datorspel, socialt välbefinnande och kunskapsmässig utveckling." Thesis, Linnéuniversitetet, Institutionen för utbildningsvetenskap (UV), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-39663.
Der volle Inhalt der QuelleSchuetter, Jared Michael. "Cairn Detection in Southern Arabia Using a Supervised Automatic Detection Algorithm and Multiple Sample Data Spectroscopic Clustering." The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1269567071.
Der volle Inhalt der QuelleLi, Jiyuan. "Construction Simulation of Wudian Using 3-D Graphics and Animations." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1429212482.
Der volle Inhalt der QuelleBallie, Fiona Jane. "How can online communication aid the development of global citizenship in the intermediate phase of the revised South African national curriculum." Thesis, 2008. http://hdl.handle.net/10210/673.
Der volle Inhalt der QuelleMoodley, Nareen. "A critical explorative investigation into the operation of memory in human expression and artificial intelligence : a Joussean perspective." Thesis, 2000. http://hdl.handle.net/10413/5553.
Der volle Inhalt der QuelleSpender, Lynne, University of Western Sydney, College of Arts, and Centre for Cultural Research. "Digital culture, copyright maximalism, and the challenge to copyright law." 2009. http://handle.uws.edu.au:8081/1959.7/42615.
Der volle Inhalt der QuelleSpender, Lynne. "Digital culture, copyright maximalism, and the challenge to copyright law." Thesis, 2009. http://handle.uws.edu.au:8081/1959.7/42615.
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