Dissertationen zum Thema „Computer graphics“
Geben Sie eine Quelle nach APA, MLA, Chicago, Harvard und anderen Zitierweisen an
Machen Sie sich mit Top-50 Dissertationen für die Forschung zum Thema "Computer graphics" bekannt.
Neben jedem Werk im Literaturverzeichnis ist die Option "Zur Bibliographie hinzufügen" verfügbar. Nutzen Sie sie, wird Ihre bibliographische Angabe des gewählten Werkes nach der nötigen Zitierweise (APA, MLA, Harvard, Chicago, Vancouver usw.) automatisch gestaltet.
Sie können auch den vollen Text der wissenschaftlichen Publikation im PDF-Format herunterladen und eine Online-Annotation der Arbeit lesen, wenn die relevanten Parameter in den Metadaten verfügbar sind.
Sehen Sie die Dissertationen für verschiedene Spezialgebieten durch und erstellen Sie Ihre Bibliographie auf korrekte Weise.
Gorbunov, Ivan. „Computer graphics“. Thesis, Дніпровський національний університет залізничного транспорту імені академіка В. Лазаряна, 2019. https://er.knutd.edu.ua/handle/123456789/14700.
Der volle Inhalt der QuelleМета дослідження – розповісти про комп'ютерну графіку як про основну технологію цифрової фотографії, кіно, відеоігор, дисплеїв стільникового телефону, комп’ютера та багатьох спеціалізованих прикладних програм.
Цель исследования – рассказать о компьютерной графике как основной технологии цифровой фотографии, кино, видеоигр, дисплеев для мобильных телефонов, компьютеров и многих специализированных приложениях.
Sheremereyevych, D. „3D computer graphics“. Thesis, Sumy State University, 2016. http://essuir.sumdu.edu.ua/handle/123456789/44889.
Der volle Inhalt der QuelleJoanpere, Salvadó Meritxell. „Fractals and Computer Graphics“. Thesis, Linköpings universitet, Matematiska institutionen, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-68876.
Der volle Inhalt der QuelleWu, Liming, und Kai Li. „Water Simulating in Computer Graphics“. Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1581.
Der volle Inhalt der QuelleFluid simulating is one of the most difficult problems in computer graphics. On the other hand, water appears in our life very frequently. This thesis focuses on water simulating. We have two main methods to do this in the thesis: the first is wave based water simulating; Sine wave summing based and Fast Fourier Transform based methods are all belong to this part. The other one is physics based water simulating. We make it based on Navier-Stokes Equation and it is the most realistic animation of water. It can deal with the boundary and spray which other method cannot express. Then we put our emphasis on implement by the physics method using Navier-Stokes Equation.
Mason, David, und n/a. „Reversible deformation for computer graphics“. University of Otago. Department of Computer Science, 2006. http://adt.otago.ac.nz./public/adt-NZDU20061016.164927.
Der volle Inhalt der QuelleSethi, Madhuri. „Generating clouds in computer graphics“. Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq29782.pdf.
Der volle Inhalt der QuelleSethi, Madhu. „Generating clouds in computer graphics“. Thesis, McGill University, 1997. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=27406.
Der volle Inhalt der QuelleWe take a satellite image of a cloud or cloud field (which is a scene of several clouds), along with a height field for the scene and construct a cloud model which could have produced the input picture.
This approach combines several image synthesis techniques, such as the construction and rendering of parametric bicubic surfaces, texture mapping, and transparency effects. The appropriate selection of these techniques provide a new physically motivated yet heuristic approach to the problem.
This model produces more realistic clouds than any other model, and our techniques for representing satellite data have made this otherwise cumbersome operation highly efficient and computationally inexpensive.
Styne, Bruce Alan. „Management systems for computer graphics“. Thesis, University of Cambridge, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.303247.
Der volle Inhalt der QuelleTommasi, Gianpaolo Francesco Maria. „Procedural methods in computer graphics“. Thesis, University of Cambridge, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.358787.
Der volle Inhalt der QuellePatmore, Christopher J. „Natural illumination in computer graphics“. Thesis, University of Oxford, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.308755.
Der volle Inhalt der QuelleRhodes, Daniel Thomas. „Hardware accelerated computer graphics algorithms“. Thesis, Nottingham Trent University, 2008. http://irep.ntu.ac.uk/id/eprint/201/.
Der volle Inhalt der QuellePfautz, Jonathan David. „Depth perception in computer graphics“. Thesis, University of Cambridge, 2001. https://www.repository.cam.ac.uk/handle/1810/284360.
Der volle Inhalt der QuelleAlshammari, Asma Abdulkarim. „Web-based Computer Graphics Learning“. University of Cincinnati / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1522414261383339.
Der volle Inhalt der QuelleStrikic, Ana. „Linear Algebra in Computer Graphics“. Thesis, Linnéuniversitetet, Institutionen för matematik (MA), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89168.
Der volle Inhalt der QuelleMiller, Maranda L. „MLM graphics : the creation of a software framework for graphical applications“. Virtual Press, 2000. http://liblink.bsu.edu/uhtbin/catkey/1178343.
Der volle Inhalt der QuelleDepartment of Computer Science
Ravaioli, Giacomo. „Simulazione di fluidi in Computer Graphics“. Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10296/.
Der volle Inhalt der QuelleTran, Chan-Hung. „Fast clipping algorithms for computer graphics“. Thesis, University of British Columbia, 1986. http://hdl.handle.net/2429/26336.
Der volle Inhalt der QuelleApplied Science, Faculty of
Electrical and Computer Engineering, Department of
Graduate
Hodgkinson, Derek Anthony Martin. „Computer graphics applications in offshore hydrodynamics“. Thesis, University of British Columbia, 1987. http://hdl.handle.net/2429/26705.
Der volle Inhalt der QuelleApplied Science, Faculty of
Civil Engineering, Department of
Graduate
Granath, Victor. „3D Printing for Computer Graphics Industry“. Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-10439.
Der volle Inhalt der QuelleGrandhee, Ashok A. „Design of a computer graphics laboratory“. Ohio : Ohio University, 1985. http://www.ohiolink.edu/etd/view.cgi?ohiou1184005646.
Der volle Inhalt der QuelleNeubert, Boris [Verfasser]. „Computer Graphics and Nature / Boris Neubert“. München : Verlag Dr. Hut, 2012. http://d-nb.info/1028786271/34.
Der volle Inhalt der QuelleSaira, Mian I. „Computer graphics and enzyme-substrate calculations“. Thesis, University of Oxford, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.233540.
Der volle Inhalt der QuelleJones, Graham R. „Accurate radiosity methods for computer graphics“. Thesis, University of Oxford, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.311985.
Der volle Inhalt der QuelleSewell, Jonathan Mark. „Managing complex models for computer graphics“. Thesis, University of Cambridge, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.627455.
Der volle Inhalt der QuellePickering, Jonathan H. „Intelligent camera planning for computer graphics“. Thesis, University of York, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.274489.
Der volle Inhalt der QuelleGlauert, T. H. „Presentation issues for interactive computer graphics“. Thesis, University of Cambridge, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.373663.
Der volle Inhalt der QuelleHeath, Andrew Michael. „Colour coding scales and computer graphics“. Thesis, Imperial College London, 1986. http://hdl.handle.net/10044/1/38031.
Der volle Inhalt der QuelleBohner, Christine M. „Computer graphics for system effectiveness analysis“. Thesis, Massachusetts Institute of Technology, 1986. http://hdl.handle.net/1721.1/14998.
Der volle Inhalt der QuelleMICROFICHE COPY AVAILABLE IN ARCHIVES AND ENGINEERING
Bibliography: leaf 74.
by Christine M. Bohner.
M.S.
Wareham, Richard James. „Computer graphics using conformal geometric algebra“. Thesis, University of Cambridge, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.612753.
Der volle Inhalt der QuelleHulusić, Vedad. „Auditory-visual interaction in computer graphics“. Thesis, University of Warwick, 2011. http://wrap.warwick.ac.uk/47727/.
Der volle Inhalt der QuelleMeyer, Mark Barr Alan H. „Discrete differential operators for computer graphics /“. Diss., Pasadena, Calif. : California Institute of Technology, 2004. http://resolver.caltech.edu/CaltechETD:etd-05282004-085345.
Der volle Inhalt der QuelleKaplan, Craig S. „Computer graphics and geometric ornamental design /“. Thesis, Connect to this title online; UW restricted, 2002. http://hdl.handle.net/1773/6887.
Der volle Inhalt der QuelleBrock, Floyd James Jr. „Enhanced Computer Graphics for Decision Makers“. PDXScholar, 1986. https://pdxscholar.library.pdx.edu/open_access_etds/1238.
Der volle Inhalt der QuelleLuo, Xueyi. „A tool for computer verification of properties of certain classes of visibility graphs“. Virtual Press, 1994. http://liblink.bsu.edu/uhtbin/catkey/897510.
Der volle Inhalt der QuelleDepartment of Computer Science
Bilderback, Mark Leslie. „Graphics.c, a simplified graphics application programming interface for the X Window environment“. Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/935938.
Der volle Inhalt der QuelleDepartment of Computer Science
Zhao, Die. „Graphics Editor“. Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1195.
Der volle Inhalt der QuelleThe human enters into the information age in 21st century; the computer science and technology are developed at full speed, and already infiltrate into various field extensively. Resultantly manual drawing gradually is phased out, for those designers who have no prior experience in the computer operation are concerned, they need to have a kind of two-dimensional graphical tool. Graphics editor system arose to the request for designing planar figures for people who have little knowledge in computer.
This paper describes the development process of this system what is studied for the foundation, utilize object-oriented method to analyze, design with computer figure, and adopt Visual C ++ 6.0 as the developing platform. All these have been finished after 1 month or so. It designs to be two-dimensional graphical software with diverse function which operates simply, easy to study, mutual interface friendly graphics editor system and has satisfied some figure users at present with the new demand as well.
The following main functions have been realized in this application: It can draw various figures, such as dot, line, circle, arc, parabola and curve, modify them and comprehensive editing. Figure editor includes translation, mirroring, rotating and some similar operations. Comprehensive drawing includes drawing polygon (sealed and arbitrary polygon), round tangent line, round circle contact, line circle contact, some circle contacts and so forth. Meanwhile obtain the point of intersect between the arbitrary crossing, and draw different figures basically according to the points of intersect. By the way, it is capable to cancel and redraw the editing.
Webb, Jason N. „The advanced features of Mac OS X and their benefits to the design community /“. Online version of thesis, 2003. http://homepage.mac.com/jasonwebb/thesis/.
Der volle Inhalt der QuelleSonnet, Henry. „Embedding metadata in computer graphics for interaction“. [S.l.] : [s.n.], 2007. http://deposit.ddb.de/cgi-bin/dokserv?idn=984708545.
Der volle Inhalt der QuelleGonzález, García Francisco. „Continuity and interpolation techniques for computer graphics“. Doctoral thesis, Universitat de Girona, 2013. http://hdl.handle.net/10803/117143.
Der volle Inhalt der QuelleEn aplicacions orientades als gràfics per ordinador existeix una pràctica molt comuna d'associar informació de materials a objectes 3D mitjançant l'aplicació de textures. Una vegada els models estan texturats, solen deformar-se per tal de crear noves postures, les quals poden ser més adients per a les necessitats d'una determinada escena. Finalment, els models 3D es visualitzen mitjançant l'ajuda d'un algorisme de visualització. Molts dels mètodes de texturat, deformació i visualització existents pateixen problemes de continuïtat que dificulten la posterior aplicació de tècniques d'interpolació. Així doncs, en aquesta tesis doctoral presentem una sèrie d’algorismes que aporten continuïtat en àrees estratègiques i importants en els gràfics per ordinador: Continuity Mapping en el texturat de malles 3D, *Cages per a la deformació suau i continua de malles i I-Render en el camp de la visualització interactiva
Jones, Brian Edward. „A computer graphics based target detection model“. Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2006. http://library.nps.navy.mil/uhtbin/hyperion/06Sep%5FJones_Brian.pdf.
Der volle Inhalt der QuelleThesis Advisor(s): Christian J. Darken. "September 2006." Includes bibliographical references (p. 85). Also available in print.
Balakrishnan, Ravin. „Issues in bimanual interaction for computer graphics“. Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ58939.pdf.
Der volle Inhalt der QuelleJablonski, Sidney E. „Visual metaphors in computer-generated information graphics /“. Online version of thesis, 1989. http://hdl.handle.net/1850/11545.
Der volle Inhalt der QuelleMayer, Andrew L. „A comparison of two computer graphics systems /“. Online version of thesis, 1986. http://hdl.handle.net/1850/8824.
Der volle Inhalt der QuellePerez, Manuel A. „A language for interactive computer graphics programming“. Virtual Press, 1987. http://liblink.bsu.edu/uhtbin/catkey/484784.
Der volle Inhalt der QuellePagenkopf, Eric L. „Dynamic stall analysis utilizing interactive computer graphics“. Thesis, Monterey, California. Naval Postgraduate School, 1988. http://hdl.handle.net/10945/23185.
Der volle Inhalt der QuelleEwins, Jon Peter. „Algorithm design and 3D computer graphics rendering“. Thesis, University of Sussex, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.310664.
Der volle Inhalt der QuelleFedorchenko, Ilya. „Short history of computer graphics in movies“. Thesis, Київський національний університет технологій та дизайну, 2019. https://er.knutd.edu.ua/handle/123456789/13178.
Der volle Inhalt der QuelleLim, Hong Lip. „Rendering techniques in three-dimensional computer graphics“. Phd thesis, Faculty of Engineering, 1993. http://hdl.handle.net/2123/5674.
Der volle Inhalt der QuelleOhmer, Julius Fabian. „Computer vision applications on graphics processing units“. Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16463/1/Julius_Ohmer_Thesis.pdf.
Der volle Inhalt der QuelleOhmer, Julius Fabian. „Computer vision applications on graphics processing units“. Queensland University of Technology, 2007. http://eprints.qut.edu.au/16463/.
Der volle Inhalt der Quelle