Auswahl der wissenschaftlichen Literatur zum Thema „Computer-Generated work“
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Zeitschriftenartikel zum Thema "Computer-Generated work"
Reicher, Maria Elisabeth. „Computer-generated Music, Authorship, and Work Identity“. Grazer Philosophische Studien 91, Nr. 1 (2015): 107–30. http://dx.doi.org/10.1163/9789004302273_006.
Der volle Inhalt der QuelleManaf Isayev, Elvin. „Proqram təminatının istifadəçisi komputer tərəfindən yaradılan əsərin müəllifi kimi“. ANCIENT LAND 12, Nr. 6 (26.06.2022): 19–22. http://dx.doi.org/10.36719/2706-6185/12/19-22.
Der volle Inhalt der QuelleManaf Isayev, Elvin. „Proqram təminatının tərtibatçısı komputer tərəfindən yaradılan əsərin müəllifi kimi“. SCIENTIFIC RESEARCH 10, Nr. 6 (27.06.2022): 39–42. http://dx.doi.org/10.36719/2789-6919/10/39-42.
Der volle Inhalt der QuelleShekhawat, Krishnendra. „A computer-generated plus-shaped arrangement and its architectural applications“. Journal of Computational Design and Engineering 4, Nr. 4 (01.06.2017): 318–29. http://dx.doi.org/10.1016/j.jcde.2017.05.003.
Der volle Inhalt der QuelleVeiksa, Ingrida. „Protection of computer-generated works in the era of new technologies“. IAES International Journal of Artificial Intelligence (IJ-AI) 10, Nr. 1 (01.03.2021): 234. http://dx.doi.org/10.11591/ijai.v10.i1.pp234-243.
Der volle Inhalt der QuelleBlinder, David, und Peter Schelkens. „Fast Low-Precision Computer-Generated Holography on GPU“. Applied Sciences 11, Nr. 13 (05.07.2021): 6235. http://dx.doi.org/10.3390/app11136235.
Der volle Inhalt der QuellePaek, Kyongtae. „Do Androids Dream of Sheep? - Copyright Protection on Authorship of Computer Generated Work -“. Journal of Intellectual Property 13, Nr. 3 (30.09.2018): 145–70. http://dx.doi.org/10.34122/jip.2018.09.13.3.145.
Der volle Inhalt der QuelleDeGaspari, John. „All in a Day's Work“. Mechanical Engineering 122, Nr. 08 (01.08.2000): 74–77. http://dx.doi.org/10.1115/1.2000-aug-6.
Der volle Inhalt der QuelleKowala, Michalina. „Collective Work as an Inspiration for Legal Qualification of Computer-Generated Works – Comparative Analysis of the Institution from Polish and French Copyright Law Perspective“. Review of European and Comparative Law 45, Nr. 2 (16.06.2021): 35–56. http://dx.doi.org/10.31743/recl.10651.
Der volle Inhalt der QuelleZhang, Kang, Stuart Harrell und Xin Ji. „Computational Aesthetics: On the Complexity of Computer-Generated Paintings“. Leonardo 45, Nr. 3 (Juni 2012): 243–48. http://dx.doi.org/10.1162/leon_a_00366.
Der volle Inhalt der QuelleDissertationen zum Thema "Computer-Generated work"
Cunha, José João Marques de Oliveria Vieira da. „Making the numbers : agency in computer-generated formal representations of sales work“. Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/34682.
Der volle Inhalt der QuelleIncludes bibliographical references (leaves 270-276).
This research builds on the literature on information technology and organizations to suggest an alternative to the current understanding of the production of computer-generated formal representations of work. This literature sees computer-generated formal representations of work as automatic outcomes of information technology that managers use to scrutinize employees. My ethnography of a desk-based sales unit suggests that managers have incentives to forfeit surveillance and instead apply their efforts to use information technology to build a facade of compliance with prescribed goals and prescribed rules, roles, and procedures. I show that such a facade requires continuous maintenance work and that it is employees, not managers, that have to engage in this work. Specifically, I show that employees need to engage in unprescribed work to earn the right to use formal information systems to represent work that they have not actually carried out. I explain how employees improvise a shadow information system to coordinate their unprescribed work across time.
(cont.) I also show how employees enact a set of personal and impersonal tactics to enlist the cooperation of other parts of their organization in their unprescribed work I seek to shed light on the many hidden labors behind representations of compliance and place agency again in the center stage of the process of producing computer-generated formal representations of work. In doing so, I aim to contribute to the understanding of visibility of action in social theory by showing that it is possible to manage how visible one's action is, even when that action unfolds in a front stage.
by José João Marques de Oliveria Vieira da Cunha.
Ph.D.
Graham, Athelia. „The Effects of Homography on Computer-generated High Frequency Word Lists“. Diss., CLICK HERE for online access, 2008. http://contentdm.lib.byu.edu/ETD/image/etd2692.pdf.
Der volle Inhalt der QuelleBrodd, Adam, und Andreas Eriksson. „User perception on procedurally generated cities affected with a heightmapped terrain parameter“. Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18491.
Der volle Inhalt der QuelleBillion, Arnaud. „La production de l’intelligence artificielle comme objet du droit d’auteur“. Electronic Thesis or Diss., Lyon 3, 2023. https://scd-resnum.univ-lyon3.fr/in/theses/2023_in_billion_a.pdf.
Der volle Inhalt der QuelleAI systems can produce outputs that may purportedly be subject to copyright. To investigate this possibility, one should avoid the use of a rough model of copyright law, and an approximative description of the facts. Artificial production should be envisaged realistically, being serial and non-convergent. Most of the time, there is not one sole artificial output obtained by the so-called “AI user”. On the contrary, there are mostly supernumerary outputs due to the use of an indirect and highly iterative kind of software engineering. Then we understand the reason why this cannot be subject to copyright protection. Free choices are only creative towards works of authorship, not their indirect computed implications. This is also a confirmation of the consistency of copyright law: it protects what the author has conceived and realized, what is not excessively impeded by technical constraints, what is objectively and precisely identifiable… As a consequence, authorial determination, creative convergence and social intelligibility appear as unavoidable preconditions of copyright law
Ysasi, Alonso Alejandro. „La obra gráfica de Pedro Quetglas “Xam” (1915-2001): la riqueza de un patrimonio“. Doctoral thesis, Universitat de les Illes Balears, 2014. http://hdl.handle.net/10803/284394.
Der volle Inhalt der QuelleEs una investigación, análisis, y aproximación a la obra gráfica del artista mallorquín, del siglo XX, Pedro Quetglas, conocido por el seudónimo de “Xam”. Su actividad se ha sistematizado en base a la biografía, técnicas trabajadas y a su entorno. Xam, se ejercitó en la caricatura, el dibujo, el cartel, el grabado xilográfico, la pintura, los monotipos, la serigrafía y en el grabado calcográfico. Del conjunto de toda su producción se centra en la obra gráfica producida a partir de 1944, cuando puede datarse su primera xilografía, y su fallecimiento, en 2001, en el cual realiza su última litografía. La tarea se inserta en un ámbito sin tradición inmediata sobre la obra gráfica en Mallorca, prácticamente desaparecida tras la importante imprenta Guasp. Se han podido documentar más de 400 matrices. A su vez, se han trabajado las estampaciones de estas, que ascienden a 600 estampas calcográficas, xilográficas, serigráficas y litográficas.
The thesis is research, analysis and approach to the graphic work of the Majorcan artist of the 20th century, Pedro Quetglas, known by his pseudonym "Xam". Xam worked in several art fields, such as caricature, drawing, designing and painting posters, woodcut, painting, monotype, serigraphy and calcography engraving. From the sum of his work the thesis is centred in the graphic work produced between 1944, when we can date the first xylography, and his death, 2001, when he finished his last lithography. The task was inserted in a field without immediate tradition on the graphic work in Mallorca, which practically went missing after the important Guasp printing house closed down. It has been possible to document more than 400 blocks and, at the same time, the prints of those which add up to 600 prints on chalcography, xylography, serigraphy and lithography.
Grisales, Rendón Laura. „Attribution of Copyright to Artificial Intelligence Generated Works“. Master's thesis, 2019. http://hdl.handle.net/21.11130/00-1735-0000-0003-C1A6-7.
Der volle Inhalt der QuelleBücher zum Thema "Computer-Generated work"
Blossom, John. Content nation: Surviving and thriving as social media changes our work, our lives, and our future. Indianapolis, IN: Wiley Technology Pub., 2009.
Den vollen Inhalt der Quelle findenBlossom, John. Content nation: Surviving and thriving as social media changes our work, our lives, and our future. Indianapolis, IN: Wiley Technology Pub., 2009.
Den vollen Inhalt der Quelle findenBlossom, John. Content nation: Surviving and thriving as social media changes our work, our lives, and our future. Indianapolis, IN: Wiley Technology Pub., 2009.
Den vollen Inhalt der Quelle finden1967-, Cummings Robert E., und Barton Matt, Hrsg. Wiki writing: Collaborative learning in the college classroom. Ann Arbor, Mich: University of Michigan Press, 2008.
Den vollen Inhalt der Quelle findenT, Yehuda Radday, und G. M. Leb. An Analytical, Linguistic, Key-work-in-context Concordance to the Book of Genesis (The Computer-generated Bible). The Edwin Mellen Press Ltd, 1996.
Den vollen Inhalt der Quelle findenLeb, G. M., und Yehuda T. Radday. An Analytical, Linguistic, Key-work-in-context Concordance to Esther, Ruth, Canticles, Ecclesiastes, Lamentations (The Computer-generated Bible). The Edwin Mellen Press Ltd, 1996.
Den vollen Inhalt der Quelle findenTenney, James. Computer Music Experiences, 1961–1964. Herausgegeben von Larry Polansky, Lauren Pratt, Robert Wannamaker und Michael Winter. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252038723.003.0003.
Der volle Inhalt der QuelleHolliday, Christopher. The Computer-Animated Film. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474427883.001.0001.
Der volle Inhalt der QuelleJulesz, Bela. Dialogues on Perception. The MIT Press, 1994. http://dx.doi.org/10.7551/mitpress/2398.001.0001.
Der volle Inhalt der QuelleMorris, Peter, und Edward James. A Critical Word Book of the Pentateuch (The Computer-generated Bible). The Edwin Mellen Press Ltd, 1995.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Computer-Generated work"
Bournique, R., R. Candrea und D. Hartman. „The Interactive Planning Work Station“. In Computer-Generated Images, 269–77. Tokyo: Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68033-8_23.
Der volle Inhalt der QuelleZhang, Yudong, Yuzhong Chen, Yangyang Lin und Yankun Zhang. „Detection of Algorithmically Generated Domain Names Using SMOTE and Hybrid Neural Network“. In Computer Supported Cooperative Work and Social Computing, 738–51. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-15-1377-0_57.
Der volle Inhalt der QuelleSabir, Aqsa, Rahat Hussain, Syed Farhan Alam Zaidi, Akeem Pedro, Mehrtash Soltani, Dongmin Lee und Chansik Park. „Utilizing 360-Degree Images for Synthetic Data Generation in Construction Scenarios“. In CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality, 701–10. Florence: Firenze University Press, 2023. http://dx.doi.org/10.36253/10.36253/979-12-215-0289-3.70.
Der volle Inhalt der QuelleSabir, Aqsa, Rahat Hussain, Syed Farhan Alam Zaidi, Akeem Pedro, Mehrtash Soltani, Dongmin Lee und Chansik Park. „Utilizing 360-Degree Images for Synthetic Data Generation in Construction Scenarios“. In CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality, 701–10. Florence: Firenze University Press, 2023. http://dx.doi.org/10.36253/979-12-215-0289-3.70.
Der volle Inhalt der QuelleYe, Ying, und Mike Adcock. „Chinese Copyright Law and Computer-Generated Works in the Era of Artificial Intelligence“. In Data Science, Machine Intelligence, and Law, 157–67. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50559-2_8.
Der volle Inhalt der QuelleWard, Douglas R. „Boosting Connectivity in a Student Generated Collaborative Database“. In Proceedings of the Second European Conference on Computer-Supported Cooperative Work ECSCW ’91, 191–201. Dordrecht: Springer Netherlands, 1991. http://dx.doi.org/10.1007/978-94-011-3506-1_15.
Der volle Inhalt der QuellePham, Long H., und Jun Sun. „Verifying Neural Networks Against Backdoor Attacks“. In Computer Aided Verification, 171–92. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-13185-1_9.
Der volle Inhalt der QuelleJouda, Ahmed. „Exploring Abstractive vs. Extractive Summarisation Techniques for Sports News“. In Communications in Computer and Information Science, 368–80. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-26438-2_29.
Der volle Inhalt der QuelleSaad, Muhammad Muneeb, Mubashir Husain Rehmani und Ruairi O’Reilly. „A Self-attention Guided Multi-scale Gradient GAN for Diversified X-ray Image Synthesis“. In Communications in Computer and Information Science, 18–31. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-26438-2_2.
Der volle Inhalt der QuelleAli, Hazrat, Shafaq Murad und Zubair Shah. „Spot the Fake Lungs: Generating Synthetic Medical Images Using Neural Diffusion Models“. In Communications in Computer and Information Science, 32–39. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-26438-2_3.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Computer-Generated work"
Lee, Sing H. „Computer-aided design for computer-generated holograms“. In OSA Annual Meeting. Washington, D.C.: Optica Publishing Group, 1988. http://dx.doi.org/10.1364/oam.1988.wu3.
Der volle Inhalt der QuelleSmith, Robin W., und A. A. West. „Electron-beam written computer-generated diffractive optical elements“. In OSA Annual Meeting. Washington, D.C.: Optica Publishing Group, 1988. http://dx.doi.org/10.1364/oam.1988.wv2.
Der volle Inhalt der QuelleBarron, Craig. „Computer-generated environments and digital matte work for the films “Casino” and “Dunston checks in”“. In ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96. New York, New York, USA: ACM Press, 1996. http://dx.doi.org/10.1145/253607.253958.
Der volle Inhalt der QuelleLopez, Christian, Scarlett R. Miller und Conrad S. Tucker. „Human Validation of Computer vs Human Generated Design Sketches“. In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/detc2018-85698.
Der volle Inhalt der QuelleChang, S.-M., D. A. Pommet, L. Malley und M. A. Fiddy. „Computer generated holographic photonic band gap structures designed using inverse scattering techniques“. In Holography. Washington, D.C.: Optica Publishing Group, 1996. http://dx.doi.org/10.1364/holography.1996.htud.4.
Der volle Inhalt der QuelleShi, Pengfei, und John McPhee. „On the Use of Virtual Work in a Graph-Theoretic Formulation for Multibody Dynamics“. In ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/vib-4199.
Der volle Inhalt der QuelleLiu, Jen-Yu, und Hong-Sen Yan. „Computer-Aided Geometry Design of Trapezoidal Threaded Variable Pitch Conical Lead Screws“. In ASME 1991 International Computers in Engineering Conference and Exposition. American Society of Mechanical Engineers, 1991. http://dx.doi.org/10.1115/cie1991-0124.
Der volle Inhalt der QuelleGe, Q. J., D. Kang und M. Sirchia. „Kinematically Generated Dual Tensor-Product Surfaces“. In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/mech-5877.
Der volle Inhalt der QuelleSahibgareeva, Gulnara Faritovna, und Vlada Vladimirovna Kugurakova. „Branched Structure Component for a Video Game Scenario Prototype Generator“. In 23rd Scientific Conference “Scientific Services & Internet – 2021”. Keldysh Institute of Applied Mathematics, 2021. http://dx.doi.org/10.20948/abrau-2021-10-ceur.
Der volle Inhalt der QuellePaulichen, Heloiza, Kallil Zielinski, Dalcimar Casanova und Pablo Cavalcanti. „Analysis of futsal matches using a single-camera computer vision system“. In Workshop de Visão Computacional. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/wvc.2020.13494.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Computer-Generated work"
Chien, Stanley, Lauren Christopher, Yaobin Chen, Mei Qiu und Wei Lin. Integration of Lane-Specific Traffic Data Generated from Real-Time CCTV Videos into INDOT's Traffic Management System. Purdue University, 2023. http://dx.doi.org/10.5703/1288284317400.
Der volle Inhalt der QuelleAltstein, Miriam, und Ronald J. Nachman. Rational Design of Insect Control Agent Prototypes Based on Pyrokinin/PBAN Neuropeptide Antagonists. United States Department of Agriculture, August 2013. http://dx.doi.org/10.32747/2013.7593398.bard.
Der volle Inhalt der QuelleL'Estampe en France: Thirty-Four Young Printmakers. Inter-American Development Bank, Februar 1999. http://dx.doi.org/10.18235/0006415.
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