Inhaltsverzeichnis
Auswahl der wissenschaftlichen Literatur zum Thema „Computer art“
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Zeitschriftenartikel zum Thema "Computer art"
Mason, C. „Computer Art“. ITNOW 53, Nr. 2 (25.02.2011): 32–33. http://dx.doi.org/10.1093/itnow/bwq254.
Der volle Inhalt der QuelleMason, C. „Computer Art“. ITNOW 53, Nr. 3 (01.05.2011): 32. http://dx.doi.org/10.1093/itnow/bwr014.
Der volle Inhalt der QuelleMason, C. „Computer Art“. ITNOW 53, Nr. 4 (01.07.2011): 32–33. http://dx.doi.org/10.1093/itnow/bwr030.
Der volle Inhalt der QuelleMason, C. „Computer Art“. ITNOW 53, Nr. 5 (31.08.2011): 32–33. http://dx.doi.org/10.1093/itnow/bwr046.
Der volle Inhalt der QuelleWilson, Stephen, und Herbert W. Franke. „Computer Graphics: Computer Art“. Leonardo 19, Nr. 4 (1986): 348. http://dx.doi.org/10.2307/1578386.
Der volle Inhalt der QuelleKunii, Tosiyasu L., und Herbert W. Franke. „Computer graphics — Computer art“. Visual Computer 2, Nr. 3 (Juli 1986): 131–33. http://dx.doi.org/10.1007/bf01900322.
Der volle Inhalt der QuelleVenturelli, Suzete. „Computer art: software art design“. ANIAV - Revista de Investigación en Artes Visuales, Nr. 8 (31.03.2021): 79. http://dx.doi.org/10.4995/aniav.2021.14944.
Der volle Inhalt der QuelleTamblyn, Christine. „Computer Art as Conceptual Art“. Art Journal 49, Nr. 3 (1990): 253. http://dx.doi.org/10.2307/777116.
Der volle Inhalt der QuellePickover, Clifford A. „Is Computer Art Really Art?“ Idealistic Studies 23, Nr. 1 (1993): 75–85. http://dx.doi.org/10.5840/idstudies19932318.
Der volle Inhalt der QuelleTamblyn, Christine. „Computer Art as Conceptual Art“. Art Journal 49, Nr. 3 (September 1990): 253–56. http://dx.doi.org/10.1080/00043249.1990.10792699.
Der volle Inhalt der QuelleDissertationen zum Thema "Computer art"
Buchholtz, Carol A. „The integration of computer art in the art curriculum“. Online version, 1999. http://www.uwstout.edu/lib/thesis/1999/1999buchholtzc.pdf.
Der volle Inhalt der QuelleMao, Yuhan-Lin. „Computer art and creative tool making“. Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/78802.
Der volle Inhalt der QuelleMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.
Includes bibliographical references (leaves 124-126).
A digital paint package has been developed which places attention on the design of personal "brush " patterns. The user generates an image by iterating these pattern modules on the raster display. During the application of a pattern, it can grow, shrink, and change in opacity level under the user's control. This method of digitally creating images was developed in light of the problem of representing visual characteristics effectively while "painting" with a computer graphics system . Allowing the user to design personal brush patterns, which can be stored in a library of patterns, and to make marks by repeating them, expands the potential visual qualities of the image as demonstrated by sample images included in this thesis. Software functions are provided for creating and editing patterns through a menu of selections. These functions treat individual shapes and colors in a pattern as separate entities that can be manipulated. Shapes can be manipulated individually, or as a selected group. The manipulation functions include the following: move, copy, scale, and delete. Software functions are also provided for the editing of color components. One method allows a color's red, green, and blue components to be adjusted. And the other allows its hue, lightness, and saturation levels to be adjusted.
by Yuan-Lin Mao.
M.S.V.S.
Greh, Deborah Ellen. „Computers in art education /“. Access Digital Full Text version, 1987. http://pocketknowledge.tc.columbia.edu/home.php/bybib/10778184.
Der volle Inhalt der QuelleBell, Stephen Charles Davenport. „Participatory art and computers : identifying, analysing and composing the characteristics of works of participatory art that use computer technology“. Thesis, Loughborough University, 1991. https://dspace.lboro.ac.uk/2134/7207.
Der volle Inhalt der QuelleCai, Tengjiao. „Recognizing Art Pieces in Subway using Computer Vision“. Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-156433.
Der volle Inhalt der QuelleMargerison, Paul. „An algorithmic and interactive approach to computer art“. Thesis, Open University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.240001.
Der volle Inhalt der QuelleTaylor, Grant D. „The machine that made science art : the troubled history of computer art 1963-1989“. University of Western Australia. Visual Arts Discipline Group, 2005. http://theses.library.uwa.edu.au/adt-WU2005.0114.
Der volle Inhalt der QuelleKeating, Marla Jo Matlick. „Computers in college art and design programs /“. Online version of thesis, 1992. http://hdl.handle.net/1850/11630.
Der volle Inhalt der QuelleHall, Jennifer A. „The human interface in three dimensional computer art space“. Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/74325.
Der volle Inhalt der QuelleMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH
Bibliography: leaves 61-68.
by Jennifer A. Hall.
M.S.V.S.
Kent, Marina. „Evolving Art: Modifying Context Free Art with a Genetic Algorithm“. Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/scripps_theses/1033.
Der volle Inhalt der QuelleBücher zum Thema "Computer art"
Franke, Herbert W. Computer Graphics — Computer Art. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-642-70259-4.
Der volle Inhalt der QuelleW, Franke Herbert. Computer graphics - Computer Art. Berlin, Germany: Springer, 1985.
Den vollen Inhalt der Quelle findenW, Franke Herbert. Computer Graphics - Computer Art. Berlin, Heidelberg: Springer, 1986.
Den vollen Inhalt der Quelle findenW, Franke Herbert. Computer graphics - Computer Art. 2. Aufl. New York City, USA: Springer, 1985.
Den vollen Inhalt der Quelle findenBaines, Alan. The Art of computer art. [London]: Middlesex Polytechnic, 1989.
Den vollen Inhalt der Quelle findenFranke, Herbert W., und Horst Helbig, Hrsg. Computer Science Art. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-662-06383-5.
Der volle Inhalt der QuelleAngell, Ian O. Computer geometric art. New York: Dover, 1985.
Den vollen Inhalt der Quelle findenFenton, Erfert. Canned art: Clip art for the Macintosh. 2. Aufl. Berkeley, Calif: Peachpit Press, 1992.
Den vollen Inhalt der Quelle findenImage, Digital, Hrsg. Computer graphics art work. Tokyo: Graphic-sha, 1992.
Den vollen Inhalt der Quelle findencielny, Ziemowit Kos. PROC: Towards computer art. [London]: Middlesex University, 1992.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Computer art"
Hunt, John. „Creating Computer Art“. In Advanced Guide to Python 3 Programming, 23–33. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25943-3_4.
Der volle Inhalt der QuelleFranke, Herbert W., und Horst Helbig. „Computer Science Art“. In Computer Science Art, 6–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-662-06383-5_1.
Der volle Inhalt der QuelleHunt, John. „Computer Generated Art“. In Advanced Guide to Python 3 Programming, 109–19. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-40336-1_13.
Der volle Inhalt der QuelleFranke, Herbert W. „History of Computer Art“. In Computer Graphics — Computer Art, 93–152. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-642-70259-4_2.
Der volle Inhalt der QuelleBoy, Guy André. „Art“. In Human–Computer Interaction Series, 187–205. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-30270-6_10.
Der volle Inhalt der QuelleSasaki, Mutsuko K., und Tateaki Sasaki. „Techniques in Computer Art“. In Computer Graphics, 311–19. Tokyo: Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68030-7_21.
Der volle Inhalt der QuelleWeik, Martin H. „art“. In Computer Science and Communications Dictionary, 64. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_852.
Der volle Inhalt der QuelleColonna, Jean-François. „Computer, Mathematics and Art“. In Mathematics and Modern Art, 47–52. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-24497-1_5.
Der volle Inhalt der QuelleO’Toole, Michael. „Art versus Computer Animation“. In The Hermeneutic Spiral and Interpretation in Literature and the Visual Arts, 95–105. New York : Routledge, 2017. | Series: Routledge studies in multimodality ; 22: Routledge, 2018. http://dx.doi.org/10.4324/9781315145525-8.
Der volle Inhalt der QuelleFranke, Herbert W. „Theoretical Foundations of Computer Art“. In Computer Graphics — Computer Art, 153–62. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-642-70259-4_3.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Computer art"
Nake, Frieder. „Computer art“. In the 5th conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1056224.1056234.
Der volle Inhalt der QuelleNake, Frieder. „Computer art“. In the 6th ACM SIGCHI conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1254960.1255041.
Der volle Inhalt der QuelleSmith, B. R. „Beyond computer art“. In SIGGRAPH 89 Art show catalog - Computer art in context. New York, New York, USA: ACM Press, 1989. http://dx.doi.org/10.1145/73877.73885.
Der volle Inhalt der QuellePetrovich, Lucy, Maurice Benayoun, Tammy Knipp, Thomas Lehner und Christa Sommerer. „Experiential computer art“. In ACM SIGGRAPH 99 Conference abstracts and applications. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/311625.311931.
Der volle Inhalt der QuelleWright, R. „The image in art and `computer art'“. In SIGGRAPH 89 Art show catalog - Computer art in context. New York, New York, USA: ACM Press, 1989. http://dx.doi.org/10.1145/73877.73887.
Der volle Inhalt der QuellePokrywka, Agnieszka. „Computer Art for Non-computer People“. In 2011 Second International Conference on Culture and Computing (Culture Computing). IEEE, 2011. http://dx.doi.org/10.1109/culture-computing.2011.22.
Der volle Inhalt der QuelleClark, Sean. „Leicester Computer Art Pioneers“. In Proceedings of EVA London 2024. BCS Learning & Development, 2024. http://dx.doi.org/10.14236/ewic/eva2024.36.
Der volle Inhalt der QuelleWands, Bruce. „CREATING CONTINUITY BETWEEN COMPUTER ART HISTORY AND CONTEMPORARY ART“. In CAT 2010: Ideas before their time : Connecting the past and present in computer art. BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/cat2010.21.
Der volle Inhalt der QuelleSourin, Alexei. „Functionally based virtual computer art“. In the 2001 symposium. New York, New York, USA: ACM Press, 2001. http://dx.doi.org/10.1145/364338.364369.
Der volle Inhalt der Quelle„Cover Art“. In 2013 International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics). IEEE, 2013. http://dx.doi.org/10.1109/cadgraphics.2013.100.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Computer art"
Willson. L51756 State of the Art Intelligent Control for Large Engines. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), September 1996. http://dx.doi.org/10.55274/r0010423.
Der volle Inhalt der QuelleWalton, C., G. Gilmer, A. Wemhoff und L. Zepeda-Ruiz. Full-Process Computer Model of Magnetron Sputter, Part I: Test Existing State-of-Art Components. Office of Scientific and Technical Information (OSTI), September 2007. http://dx.doi.org/10.2172/922114.
Der volle Inhalt der QuelleSchubert, Wulf, und Nedim RADONCIC. COMPUTER AIDS FOR DESIGN AND CONSTRUCTION OF UNDERGROUND STRUCTURES: THE AUSTRIAN STATE-OF-THE-ART. Cogeo@oeaw-giscience, September 2011. http://dx.doi.org/10.5242/iamg.2011.0666.
Der volle Inhalt der QuelleKayser, M. B., und A. G. Collins. Computer simulation models relevant to ground water contamination from EOR or other fluids - state-of-the-art. Office of Scientific and Technical Information (OSTI), März 1986. http://dx.doi.org/10.2172/6003706.
Der volle Inhalt der QuellePapadakis, Stamatios, Арнольд Юхимович Ків, Hennadiy M. Kravtsov, Viacheslav V. Osadchyi, Maiia V. Marienko, Olga P. Pinchuk, Mariya P. Shyshkina et al. Revolutionizing education: using computer simulation and cloud-based smart technology to facilitate successful open learning. Криворізький державний педагогічний університет, März 2023. http://dx.doi.org/10.31812/123456789/7375.
Der volle Inhalt der QuelleLitzelfelner. L51592 Development of Pipeline Stability Design Guidelines for Liquefaction and Scour. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), Februar 1989. http://dx.doi.org/10.55274/r0010541.
Der volle Inhalt der QuelleMichalopoulos, C. D. PR-175-420-R01 Submarine Pipeline Analysis - Theoretical Manual. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), Dezember 1985. http://dx.doi.org/10.55274/r0012171.
Der volle Inhalt der QuelleSeidametova, Zarema S., Zinnur S. Abduramanov und Girey S. Seydametov. Using augmented reality for architecture artifacts visualizations. [б. в.], Juli 2021. http://dx.doi.org/10.31812/123456789/4626.
Der volle Inhalt der QuelleOsadchyi, Viacheslav V., Hanna Y. Chemerys, Kateryna P. Osadcha, Vladyslav S. Kruhlyk, Serhii L. Koniukhov und Arnold E. Kiv. Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4417.
Der volle Inhalt der QuelleTkachuk, Viktoriia V., Vadym P. Shchokin und Vitaliy V. Tron. The Model of Use of Mobile Information and Communication Technologies in Learning Computer Sciences to Future Professionals in Engineering Pedagogy. [б. в.], November 2018. http://dx.doi.org/10.31812/123456789/2668.
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